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Star Trek's Design Influence On Palm, New Tech

kevcol writes "The San Francisco Chronicle has a fun article describing how many of the inventions of Star Trek have made early appearances, 2 centuries ahead of Captain Kirk's time. They talk with one of Palm's UI designers, who admits that '...my first sketches were influenced by the UI of the Enterprise bridge panels', and also notes: 'When we designed the first Treo... it had a form factor similar to the communicators in the original series. It had a speakerphone mode so you could stand there and talk into it like Capt. Kirk'."

72 of 418 comments (clear)

  1. missed this one? by grub · · Score: 5, Interesting


    What about the medical monitoring equipment McCoy had in his sick bay?

    It could track heart rate, blood pressure, temperature, etc. I don't think those devices existed before Star Trek hit the air. Granted we don't have the "no-contact" versions yet (and I stress "yet") but we still have a few hundred years to perfect it.

    --
    Trolling is a art,
    1. Re:missed this one? by djh101010 · · Score: 5, Informative

      Temperature and heart rate should be easy - infrared pyrometers are used in industry to measure, with accuracy, the temperature of a surface, no reason it shouldn't work to point it at a person & get a number. Heart rate - several optical ways, no problem, or a directional microphone and appropraite sound processing - again, nothing too complicated.

      Blood pressure, though...since BP is measured by finding the two points where (1) the pressure in the cuff blocks all flow, and (2) the pressure in the cuff blocks no flow, I can't see an easy way to get that without actually blocking and unblocking said flow.

      Non-inavsive blood pressure systems work by "listening" to the pulse with a pressure transducer & working some fairly mundane math to get the numbers, but I just can't see a way to find out how much pressure it takes to occlude a blood vessel without...occluding that blood vessel.

    2. Re:missed this one? by grub · · Score: 5, Funny

      Space:1999 was too far fetched. I mean.. a space station on the moon a FULL YEAR before we were able to buy flying cars here on Earth? That's crazy talk!

      --
      Trolling is a art,
  2. Orgasmatron by meehawl · · Score: 5, Funny

    I wish they'd work on some of the innovations in Woody Allen's scifi movie Sleeper. I want my own Orgasmatron!

    --

    Da Blog
    1. Re:Orgasmatron by shystershep · · Score: 4, Funny

      It's attached to your wrist.

      --
      The bigotry of the nonbeliever is for me nearly as funny as the bigotry of the believer. - Albert Einstein
  3. Hmmmm by Anonymous Coward · · Score: 5, Funny

    When are those panels of randomly blinking lights going to make it on the market? I have been waiting some time.

    1. Re:Hmmmm by Mateito · · Score: 5, Funny

      | When are those panels of randomly blinking
      | lights going to make it on the market?

      You've never tried to diagnose a 3COM Switch network, have you?

  4. I'm just not ready by Anonymous Coward · · Score: 5, Funny

    To live in a house without a bathroom.

    1. Re:I'm just not ready by October_30th · · Score: 5, Funny
      To live in a house without a bathroom

      Don't worry.

      Where do you think all those Captain's "logs" go?

      --
      The owls are not what they seem
    2. Re:I'm just not ready by Gzip+Christ · · Score: 5, Funny
      Where do you think all those Captain's "logs" go?
      Generally speaking, the same place as his Number One.

  5. Beam me up scotty! by xot · · Score: 3, Funny

    Palm probably has an easter egg which is a pre recorded message that says "Beam me up Scotty", a feature that capt kirk could have used in his days!! :-)

    --
    Lord of the Binges.
    1. Re:Beam me up scotty! by HexRei · · Score: 4, Interesting

      Actually, IIRC Kirk never said that in ST:TOS. He almost always said something like "Two to beam up".

    2. Re:Beam me up scotty! by Mateito · · Score: 3, Informative

      However, he DID say it in "Star Trek 4: The
      Voyage Home"... which of course in an even numbered movie.

  6. Speaking of medical tech by detritus` · · Score: 4, Informative

    The needle-less shots McCoy would give for every little thing are not that far off either, DMSO is a popular one that's used for horses, but you wouldnt want that one used on yourself unless you love the taste/smell of dead fish...

    1. Re:Speaking of medical tech by grub · · Score: 5, Informative


      They already have units that blast the medicine/vaccine through the skin at high pressure. They're mainly used when they have to process a lot of people in a short time.

      --
      Trolling is a art,
    2. Re:Speaking of medical tech by sillydragon · · Score: 4, Interesting

      When I inprocessed into the US Army in 1989, the immunizations they gave to everyone were administered by medics using what looked and sounded like an airgun.

      And yeah, if you flinched, it hurt...I think it had to do with the airstream being angled instead of straight down. The good medics would walk by, tap you on the arm with the tip of the gun to make you flinch, then do it again right after you'd flinched, and fire.

      I'm not sure if the air was used to carry the medicine, or just accelerate it. It'd guess just accelerate it, since blowing air under someone's skin strikes me as being unsafe for some reason. }:)

  7. horrible by Quasar1999 · · Score: 5, Insightful

    The UI of star trek (at least TNG and onwards) has been horrible. A bunch of numbered buttons with lines going in virtually random directions to displays of other grouped buttons that don't seem to make any sense as to why they are grouped... They look pretty, but there is no way someone would lay out an interface like that and use it daily...

    Don't take my word for it, do some googling for actual set shots of the UI... it's upsettingly poorly designed.

    --

    ---
    Programming is like sex... Make one mistake and support it the rest of your life.
    1. Re:horrible by DR+SoB · · Score: 4, Interesting

      That's what they said when calculators, telephones, type-writers, etc. were invented. Maybe once you learn to use them they make sense?! i.e. the big red button on the top of the TV remote looks like it is random, but when you know it's the POWER button it seems to make more sense..

      --
      Mod +5 Drunk
    2. Re:horrible by jhoger · · Score: 4, Interesting

      On the contrary it seems a heck of a lot more functional than typical desktop GUIs...

      Every window opened full screen, important messages in large readable text, it has a very interactive feel. It gives the impression of an adaptable, efficient two dimensional interface for communicating with an embedded system. The Lines clearly delineate portions of the display of interest, the text is large enough to be seen and pressed with fingers, etc... they did put thought into the general look and feel and I think Okuda did a great job.

      But generally you should just think of them as props, they in general aren't meant to be looked at up close so don't be too "upset."

    3. Re:horrible by ciroknight · · Score: 4, Interesting

      Think of modern keyboard layouts: qwerty doesnt make a damned bit of sense to someone who's never used a keyboard, and often causes people to "Peck type". But once you learn the system, you can type tens-hundreds of words per minute. It's all about learning and repetition. In fact, I actually see how some of the Enterprise-D's panels work, they actually make a lot of sense of the buttons you can read, and of what you can't read, most of the time it's voice control anyways, unless you're an android or acceptionally good at entering in long keyboard commands.

      Think of Palm Pilots language, then compare it to QWERTY.. you'll find that "a bunch of squigly lines not even laid out in the same direction" can be most useful...

      --
      "Victory means exit strategy, and it's important for the President to explain to us what the exit strategy is." G.W.Bush
    4. Re:horrible by Short+Circuit · · Score: 5, Interesting

      That brings up an interesting thought. Perhaps if interfaces were designed to be intelligible on TV, they'd be more usable in reality, too.

      Think about it. People watching the show may not know anything about computers, but they still had to understand the occasional piece of information that was important to the plot. (One good example would be when Dr. Crusher was caught in her son's experimental warp bubble. She didn't know where she really was until she saw (and the viewer) saw a picture of the "nature of the universe" and recognized it as something she (and the viewer) saw on one of Wesley's screens in Engineering.

      That kind of driving force behind usability would probably be benificial to general use of computers.

      Personally, though, I prefer {NeXT|OPEN}Step, GTK, or QT.

    5. Re:horrible by hellfire · · Score: 4, Funny

      So exactly what function did you serve on the Enterprise D when you experienced this horrible UI? Helm? Security? Engineer? Perhaps you were even the captain having trouble working the ship?

      Or maybe you were just some shmuck trapped in a cargo hold who couldn't work the UI to get out so you were forced to just go along for this Crack-induced joy ride of a hallicination because after all it is only a friggin TV show!

      --

      "All great wisdom is contained in .signature files"

    6. Re:horrible by TheOnlyCoolTim · · Score: 4, Interesting

      It is.

      I took apart a keyboard to turn it into a "Star Trek" keyboard - no buttons, you just touched spots on plastic - which is basically what a keyboard is underneath the buttons.

      I didn't even get all the way and it was annoying as hell - it was quite responsive when you touched the right spot on the plastic, but when not staring at the keyboard there was no feedback - no feel of the buttons to tell you where your hands were located, since it was all a smooth plastic film, and you lost the tactile feedback from pushing the button and knowing it was pushed.

      Tim

      --
      Omnia vestra castrorum habetur nobis.
    7. Re:horrible by wdavies · · Score: 3, Insightful

      Also, it doesnt make much sense anyway. Apparently Qwerty was developed to avoid the actual typing heads from jamming when typing at speed. Allegedly. I dont have proof of this. AFAIK, this means keeping the frequently hit keys away from each other. Yes you can learn to type fast on it, but I'm pretty sure its not the most efficient layout when you dont have moving type heads. Dvorak developed a very efficient layout.

      Oh, ok found a reference
      Winton

    8. Re:horrible by thanasakis · · Score: 5, Funny

      There is one button on it

      Yeah, and it says: "I feel lucky"

    9. Re:horrible by neil.orourke · · Score: 5, Interesting

      Here in Australia, our new combat "Collins" class subs had a user interfce designed by committee. It took 13 button presses to designate a target and launch a torpedo. The generals, when assessing this new sub, complained that the UI in a Playstation game to at most three clicks to designate a target and launce; why can't a multi-billion dollar sub work like that.

      The contractor then employed some game UI designers to rewrite the combat system.

      It's a true story! I don't have tome to search for the reports now, but it should be available on www.smh.com.au or www.theaustralian.com.au.

    10. Re:horrible by MagicDude · · Score: 4, Informative

      From the Star Trek Technical Manual - Page 34

      We incorporated the concept of software-definable, task specific panel layout into our controls because Mike (Okuda) thought it a logical way of simplifying designs that would otherwise have been nightmarishly complex. The basic idea is that the panels automatically reconfigure themselves to suit the specific task at hand. A side benefit we discovered is this gave our actors much more freedom in hitting controls to accomplish various tasks. Even though out case tries to get things right, there are numerous occasions when a particular shot will require an actor to hit a button on a specific area of a panel, which may not reflect out original design for that panel. Variable layout control panels mean that the button that fires phasers this week is not necessarily the same button that fires them next week.

  8. Star Trek? by molafson · · Score: 3, Funny

    Star Trek? Screw that! Where's my flying car?

  9. i hope by Anonymous Coward · · Score: 5, Funny

    no one gets inspired by the clothing though. I'm not quite ready to jump into tights yet.

  10. Lapel phone? by Gunfighter · · Score: 4, Interesting

    I always liked it when the Star Trek crew just brushed the emblem on their uniform and started talking.

    --
    -- Stu

    /. ID under 2,000. I feel old now.
  11. That's a great name by Limburgher · · Score: 4, Funny
    I love that the last name of an astrophysicist mentioned in an article on Star Trek in Batchelor.

    How telling is THAT? :)

    --

    You are not the customer.

  12. Re:i am still anxiously awaiting by Anonymous Coward · · Score: 3, Funny


    The Holodeck.


    "Lets build an entertainment facility that tries to destroy/take over the ship on an almost weekly basis."

    Good idea.

  13. The most important Star Trek innovation by Aerion · · Score: 5, Funny

    I wish that in real life that whenever you met a minor character, an unimportant and insignificant person, probably annoying and/or ignorant, you could be sure that they were going to die within the next 60 minutes. That would make life much more enjoyable!

    1. Re:The most important Star Trek innovation by eln · · Score: 4, Funny

      Incorrect. Wesley Crusher lasted far longer than 60 minutes.

  14. Missed LCARS phenomenom by WillAdams · · Score: 5, Interesting

    and found examples of the ``Okudagrams'' since popularized on Star Trek: The Next Generation and later shows.

    There're a fair number of programs using such an interface (even a couple of products licensed by Paramount such as ``Captain's Bridge'' a virtual tour of all the star ships), and even a project on Sourceforge to create a programming system and UI guide (look for LCARS, Library Computer Access and Retrieval System).

    I've found such programs fairly useful on my pen slate and amenable to use w/o a keyboard....

    Links:
    http://www.lcarscom.net/
    http://www.lca rs-terminal.net/
    http://www.bennisoft.com/
    http: //www.lcars-am.org/

    William

    --
    Sphinx of black quartz, judge my vow.
  15. Science or Fiction by Un0r1g1nal · · Score: 5, Interesting

    A lot of items that have been created owe their innitial conception to some far sighted sci-fi writer, I remember with fondness a lot of the early analog's (My dad has been getting them for years) and reading some of the things they thought of, that to them were impossibilities. Yet we are starting to realise some of their dreams and make them realities. How long before our dreams become realities also? It's not something we can really place a time limitation on, but as we progress in general we get through technilogical barriers, and then make huge leaps forward. The joys of innovation.

    And as a side note, lots of UI's appear difficult to use and understand, but if you understand them then it becomes easy. Take a look at the QWERTY keyboard for example. To a complete novice the keys are laid out in a random formation that does nothing to help them type. They want 'A' to be at the top and 'Z' to be at the bottom. But as they progress and learn about 'Home Keys' typing becomes a lot quicker and easier, just because a UI looks different, doesn't mean that with practice it wouldn't be a lot simpler and easier to use

    --
    If at first you DON'T succeed, Skydiving is NOT for YOU!!
    1. Re:Science or Fiction by Dun+Malg · · Score: 4, Informative
      Informative? Try incorrect. From the linked text:
      For years, popular writers have accused Sholes of deliberately arranging his keyboard to slow down fast typists who would otherwise jam up his sluggish machine. In fact, his motives were just the opposite.

      When Sholes built his first model in 1868, the keys were arranged alphabetically in two rows. At the time, Milwaukee was a backwoods town. The crude machine shop tools available there could hardly produce a finely-honed instrument that worked with precision. Yes, the first typewriter was sluggish. Yes, it did clash and jam when someone tried to type with it. But Sholes was able to figure out a way around the problem simply by rearranging the letters. Looking inside his early machine, we can see how he did it.

      The first typewriter had its letters on the end of rods called "typebars." The typebars hung in a circle. The roller which held the paper sat over this circle, and when a key was pressed, a typebar would swing up to hit the paper from underneath. If two typebars were near each other in the circle, they would tend to clash into each other when typed in succession. So, Sholes figured he had to take the most common letter pairs such as "TH" and make sure their typebars hung at safe distances.

      He did this using a study of letter-pair frequency prepared by educator Amos Densmore, brother of James Densmore, who was Sholes' chief financial backer. The QWERTY keyboard itself was determined by the existing mechanical linkages of the typebars inside the machine to the keys on the outside. Sholes' solution did not eliminate the problem completely, but it was greatly reduced.

      The keyboard arrangement was considered important enough to be included on Sholes' patent granted in 1878 (see drawing), some years after the machine was into production. QWERTY's effect, by reducing those annoying clashes, was to speed up typing rather than slow it down. I csn't believe people still think Sholes crippled his layout to slow people down.

      --
      If a job's not worth doing, it's not worth doing right.
  16. handing out pdas by bmidgley · · Score: 5, Funny

    I love how one start trek guy will hand his pda to another guy and say 'here's that report you asked for.'

    So not only do they not have email, there's like one crewmember who's really bad at reading reports he's given... so his inbox is full of other peoples' pdas.

    1. Re:handing out pdas by epiphani · · Score: 3, Funny

      The email system of the star trek universe was made unusable due to massive amounts of spam in the early 21st century. The majority of these spam messages were from a time traveller seeking out a dimensional warp generator.

      --
      .
    2. Re:handing out pdas by Chester+K · · Score: 3, Funny

      I love how one start trek guy will hand his pda to another guy and say 'here's that report you asked for.' So not only do they not have email...

      Of course not. By the 24th century, there's so much spam in email that you pretty much have to give you entire computer to someone for them to notice your message!

      --

      NO CARRIER
  17. The impact of Star Trek by master_p · · Score: 4, Interesting

    The impact of Star Trek has been great. Star Trek is the best pseudo-science fiction TV and movie series ever. Of course, it can not be compared to true science fiction literature, which contains 100s of future inventions and gadgets. But for TV, it is the first.

    Is anybody here old enough to share his/her impressions of the first Star Trek shown, back in '66 ? it would be like magic, back then. Today we consider cell phones, digital recording devices and palmtop computers as everyday reality, but back then, it must have been very jaw-dropping, to say the least.

    1. Re:The impact of Star Trek by ktakki · · Score: 4, Interesting
      Is anybody here old enough to share his/her impressions of the first Star Trek shown, back in '66 ? it would be like magic, back then. Today we consider cell phones, digital recording devices and palmtop computers as everyday reality, but back then, it must have been very jaw-dropping, to say the least.

      I was six years old in '66, and I recall eagerly looking forward to ST's debut, to the point that I conned my parents into letting me stay up past my bedtime ("Mom, Dad said it was okay...", "Dad, Mom said it was okay...").

      A little background: I was pretty well aware of tech back then, having been to the '64-'65 Worlds' Fair two or three times over the previous years. And in '64, my father's company bought an IBM System 360, a roomful of machines that was administered by men in starched white lab coats, so I had a good idea what a computer looked like.

      As for Trek tech, some things were impressive, some were underwhelming, even for a starry-eyed six-year-old. Transporters, phasers, and tricorders fell into the former category, while the viewscreen, the computer, and the various consoles on the bridge fell into the latter. I think they were underwhelming to me because I had the impression that running a starship would involve more in the way of dials, gauges, buttons, switches, etc. One of the things that fascinated me back then (and really still does) are pre-glass cockpit aircraft flight decks. I guess I expected something more like that. Instead, the bridge consoles looked like an orderly collection of gumdrops.

      The computer wasn't impressive to me because it was, in essence, a disembodied voice. I knew that somewhere in the ship was a room full of hulking grey or black boxes with rows of toggle switches and blinkenlights (the contemporary show Time Tunnel was more impressive in this respect), and I damn well wanted to see it. Maybe they did show it, but I don't recall any specifics or particular episodes. Seeing 2001 a few years later, I recall that one of my favorite parts was when Dave enters Hal's "core" and starts to pull out memory modules, little rectangular lights that I suppose were meant to be reminiscent of the Monolith. Symbolism aside, that scene was like a money shot for a tech-obsessed pre-teen like I was at the time.

      Same with the viewscreen: I'd seen a videophone demo at the World's Fair, and it just seemed like something we'd all have in our living rooms in a few years. One thing that bothered me even then were the displays that were arrayed around the bridge, above the stations and near the ceiling. They always seemed to show some random nebula or Spirograph-like pattern. It looked cheesy, even to a six-year-old kid.

      All in all, I had no doubt that I'd see some of these things in my lifetime. And why not? There were more jet planes flying overhead than propeller-driven craft (I lived near an airport back then). Televisions came in color now, skyscrapers were built with glass and steel instead of granite and stone, and it seemed like every other month there was another Gemini spacecraft being launched. They promised us flying cars and jet packs by the year 2000, and I had no doubt that they'd deliver.

      I hope this hasn't been too much of a Grampa Simpson-like ramble. Oh, did I mention how I used to tie an onion to my belt, which was the style at the time...?

      k.
      --
      "In spite of everything, I still believe that people are really good at heart." - Anne Frank
  18. Re:Orgasmatron -- Nope, SFC just missed it. by mynameis+(mother+... · · Score: 4, Interesting
  19. Teleportation - Electrons No Problem by meehawl · · Score: 4, Informative

    How's develpment on the transporter coming?

    Quantum teleportation is progressing slowly. Teleporting electrons using quantum entanglment has been done. Scaling it up to macroscopic sizes and massively superposed states is not trivial.

    --

    Da Blog
  20. Trek Trio by g0bshiTe · · Score: 5, Funny

    Yes, but.........the long pauses..........are not.......included.
    Mr. Spock..........moderate this post...........to TROLL.

    --
    I am Bennett Haselton! I am Bennett Haselton!
  21. I'm guilty of this too by faust2097 · · Score: 3, Interesting

    The ST:TNG computer interfaces are a great jumping-off point for a lot of designers. They were a good blend of rectangles and curved areas and they were funky without being over the top. In fact, one of the products I'm working on now has a slight similarity to it. The engineers all notice but for some reason none of the markeing people do.

  22. Just like Capt. Kirk talked? by orthogonal · · Score: 4, Funny

    It had a speakerphone mode so you could stand there and talk into it like Capt. Kirk.

    You...

    mean you...

    could... speak...

    into... it like...

    this?

    And call green...

    women to...

    see if they... would beam...

    up... for a...

    date?

  23. Re:But what about... by jhoger · · Score: 5, Funny

    Fantastic! The only pacing item seems to be the Heisenberg Compensators... and some minor metaphysical issues, but other than that, good to go!

  24. Re:i am still anxiously awaiting by Anonymous Coward · · Score: 5, Funny

    "Lets build an entertainment facility that tries to destroy/take over the ship on an almost weekly basis."

    A big company in Redmond is already on this project.

  25. Re:But what about... by LostCluster · · Score: 5, Funny

    I remember a "Technical Manual" book that tried to explain the science behind Star Trek:TNG-era devices. A footnote in the section of the book about transporters revealed that the answer that the writers gave whenever asked "How do the Heisenberg Compensators work?" was always "Very well, thank you."

  26. I've asked that question online. by nlinecomputers · · Score: 3, Insightful

    Back during my days before the internet was in wide use I was on GEnie. A lot of the staff on trek hung out there. Mike Okuda who did the graphic art of the show and helped write the tech manuals and technical writing guides told me in an oline clat that the computer was constantly ease dropping on everyone in order to tell if you were about to request a comm link.

    Thus you had Picard saying to the ceiling "Picard to Bridge" and get an instant comm link with out having to touch anything. The only issue I had was there was never a pause. He would instantly say that and Riker or Data would instantly answer. Obviously in real life the computer would have had to record that request and play that on the bridge for whoever to hear an answer. A delay of a second or two should have always happened while the computer repeated the request and got an answer back.

    Picard: "Picard to Bridge"
    Computer on bridge: "Picard to Bridge"
    Riker: "Riker here, sir."
    Computer in Picard's quarters: "Riker here, sir."
    Only at that point would the two way link be established.

    Obviously from a TV point of view that realistic a use of comm links would have slowed down the show.

    --
    Slashdot, home of supporters of free software, free music, and free speech.Except for Moderators that disagree with you.
    1. Re:I've asked that question online. by G-funk · · Score: 4, Funny

      Ah slashdot. Where in the face of time travel, FTL travel, aliens, antigravity, intertial dampners, teleportation and Q, people are worried about how realistic the cell phones are.

      --
      Send lawyers, guns, and money!
  27. I want my Star Trek phone, dammit by DavidBrown · · Score: 4, Insightful

    Seriously. I think I'd buy a new wireless phone in a heartbeat, if it was modeled after the classic trek communicator. I fail to understand why Paramount hasn't licensed this to Motorola yet.

    --
    144l. ph34r my 133t l3g4l 5k1lz!
  28. Re:Then why? by josh_freeman · · Score: 5, Insightful

    I don't think so, but I am convinced that watching Star Trek is 90% of the reason I got my latest cell phone, which is a flip phone. If I could only find some Star Trek ring tones. . .

    Seriously, Paramount is sitting on a goldmine here. Someone ought to license that. There are enough of us Geeks floating around that whoever came out with at ST:TOS style cell phone would probably make decent money on it.

  29. Re:But what about... by Short+Circuit · · Score: 5, Interesting

    Definitely religious issues. For instance, does my soul automatically go to the new copy of my body?

    Of course, the "new me" will be immediately certain its safe. Everything will seem exactly the same. Except now that I've thought about it. How will I know that I am who I was? How do I know that now?

    I suppose that if you arbitrarily come up with a rule saying there can be only one person with a given set of recollections at a given religious destination for souls, then you can declare as a consequence that the soul is moved, not destroyed, or you'll have two John Does in heaven (or hell) (or purgatory) (or whatever you believe in), arguing over which one is the real one.

    Wasn't there a series of episodes in one of the current sci-fi shows about that? A human who was cloned, including memories, and nobody knew who was the original? "Stick a lobster on my head" comes to mind.

  30. UI of Kirk's Enterprise by iamanatom · · Score: 4, Interesting

    Presumably they mean the UI of Picard's Enterprise. Kirk's crew seemed to be able to accomplish their tasks with approx 6 toggle switches (unlit), 4 push buttons (lit or unlit) and a couple of flashing lights each. Either that's a very powerful context sensitive UI that's had a lot of work put in to it and which requires a lot of skill to learn how to use or.... they were actually doing chuff all. The exception is Spock's scope type thing. Lot's of swirly patterns that tell him all sorts of things. Only seems to have one knob though. I can't help making observations like these when watching the original series and they almost stop be enjoying it. I also start imagining trying to live my life with this kind of UI and break out in a cold sweat.

    --
    "This is crazy, you realise we could all go to jail for this?" - my manager, somewhere I used to work.
  31. The first PDA in a Sci-Fi movie... by marcello_dl · · Score: 3, Interesting

    ...that I recall, is shown in Forbidden Planet (1956), used by a spaceship crew member looking for information on Dr. Morbius. Gene Roddenberry said he was inspired by this film, as this trivia page says.

    You can also see Robby, which is a robot that behaves like a tool without developing his own will and running out of control. Many newer sci-fi adventures are way less mature than this movie.

    --
    ---- MISSING MISCELLANEOUS DATA SEGMENT --- [sigdash] trolololol
  32. Re:Then why? by Jhon · · Score: 3, Funny

    Great... and with bluetooth technology, how long before we see some geek walking around tapping his "federation logo pin" on his "Picard's Capt. Jacket" to activate his "speaker phone". Yet another thing to annoy me at the local electronics store check-out line.

    Sigh. What ever happened to just wearing a tee-shirt to demonstration ones devotion to a "show"?

    -jhon

  33. Liability concerns by scheme · · Score: 4, Funny

    The would have been out a lot sooner but companies are still having problems with the panels randomly blowing up and injuring people using them.

    --
    "When you sit with a nice girl for two hours, it seems like two minutes. When you sit on a hot stove for two minutes, it
  34. We write our own future by DrugCheese · · Score: 3, Insightful

    And how many Isaac Asimov ideas have been turned into everyday reality? Humanity writes it's own future in Science Fiction.

    How many science fiction books dealt with the grim future of a corperate controlled government?

    --
    *DrugCheese rants*
  35. Who was it that said . . . by StefanJ · · Score: 4, Interesting

    . . . that a full-featured Holodeck would be the *last* thing that Man ever invents?

    As someone else in the thread has noted, the Holodeck was a really problematical thing to add to the series.

    The fact that it figured in so many episodes is evidence of either a), that the producers don't find the idea of exploring new worlds all that interesting, or b) that they're unimaginative hacks who can't make space exploration interesting.

    The ultimate irony: The VERY FIRST Star Trek story, "The Cage" AKA "The Managerie," was about a decadent civilization whose people spent their time living out their fantasies via telepathic thought records.

    Stefan

  36. uh oh by No.+24601 · · Score: 3, Funny
    They talk with one of Palm's UI designers, who admits that '...my first sketches were influenced by the UI of the Enterprise bridge panels'

    Wonderful... now Paramount will have an opportunity to cash in on the ubiquity of Star Trek once again - "time for some litigation boys!"

  37. Fortunately... by Magus311X · · Score: 3, Funny

    Fortunately for us, Star Trek didn't influence Peter Jackson's take on Lord of the Rings!

    I mean... wtf is this? (quicktime required)

    ----- -----

  38. Learned Interfaces are Faster than GUI's by bill_mcgonigle · · Score: 3, Insightful

    Don't take my word for it, do some googling for actual set shots of the UI... it's upsettingly poorly designed.

    It's upsettingly poor if you want to have friendly, discoverable user interface.

    I suspect rather it's a learned interface. Some 22nd century researcher computed the fastest, most error-proof interface and it has to be learned how to use.

    Think about it. "Mr. Worf, target the leftmost and rightmost ships' engines. Fire."

    Mr. Worf has about 2 seconds to input this into the computer. He can't grab a mouse and go:
    Menubar...Weapons...Select Ship... Ship 1...
    Modify target type... Engines...Modify weapon type...phasers....
    OK...OK...OK...
    [repeat for ship 2]
    Menubar...Weapons...Fire


    At best he has time to go "bleepity bleep bleep bleep". As a tradeoff he had to go to 3 semesters of targeting computer class at Starfleet Academy. But it's worth it because he nails the other ships before they can return fire.

    UI books are filled with real-world analogues - in the 90's they replaced lots of VT terminals with Windows GUI apps on Citrix terminals for travel agents, telesales folk, hospital registrations, etc., and usually their productivity was cut in half on their data entry tasks. They had memorized the keypresses 5 screens in advance on the terminal apps, but now had to wait between each step and use a mouse to navigate. It's largely a latency problem.

    GUI's are a great solution to many UI problems, but not all of them.

    --
    My God, it's Full of Source!
    OUTSIDE_IP=$(dig +short my.ip @outsideip.net)
  39. looking for the captain's log by CleverNickName · · Score: 4, Funny

    To live in a house without a bathroom.

    Hey, there was ONE bathroom on the Enterprise D. It's near Engineering, behind the hamster wheel.

    1. Re:looking for the captain's log by shfted! · · Score: 3, Funny

      Of course Wesley would know. Saving the day again, are we?

      --
      He who laughs last is stuck in a time dilation bubble.
    2. Re:looking for the captain's log by CleverNickName · · Score: 4, Funny

      Of course Wesley would know. Saving the day again, are we?

      Hey, you gotta know where your strengths are, and use them.

      By the way, your matter / anti-matter influx is slightly off. You need to reverse the flow for .004 seconds, but don't forget to compensate for the inertial dampeners.

      That one's free. The next one you have to pay for. These orange sweaters ain't cheap, you know.

  40. Here's something they' ll never invent by Tired+and+Emotional · · Score: 4, Funny

    Remember how Kirk would flip open his communicator one handed, say "one to beam up" and be transported back to the ship. Well there's something they will never invent - a folding cell phone with a reliable hinge.

    --
    Squirrel!
  41. user interface is king in Star Trek by peter303 · · Score: 4, Interesting

    Instead of trying to wrap he human being around the technology, the imagineers of Star Trek just guessed what the optimal machine-human interface would be: talking computers, palm size commnication and medical devices, etc. Where a device name did not exist, they just turned the verb-action into the name; scanner, transporter, etc. Hopefully the details of our technologies will disappear into the optimal machine-human interfaces also.

  42. Needle-less shots PREDATED Star Trek by Ungrounded+Lightning · · Score: 5, Informative

    Spray hypodermics predated the Star Trek series. McCoy's injector was based on them - though of course vastly improved. (Dial-a-drug, hand-held rather than big gun with compressor sidekick, etc.)

    The original discovery was made when a worker handled a high-pressure hydraulic hose with a pinhole leak, and reported to medical with a sore spot in his hand. The medic found a teaspoon or so of hydraulic fluid under the skin - but the worker hadn't felt it going in. Investigation quickly identified the leak and thus resulted in the discovery that a very small, very high-speed, jet of fluid will go subcutaneous or even intramusclular with minimal sensation.

    Somehow this info didn't get lost, but resulted in the bright idea of doing it deliberately to reduce the discomfort and increase the speed and convenience of injections - especially mass injections. The military funded development of the first devices (primarily because they have to innoculate thousands of troops in batches efficiently, and also so they could innoculate a civilian population rapidly in case of a biowar attack - this being during the "cold war".)

    --
    Bantam Dominique roosters crow a four-note song. Once you've heard it as "Happy BIRTHday" you can't NOT hear it that way
  43. Spock and PowerPoint? by Tablizer · · Score: 4, Funny

    In the first pilot, Mr. Spock used a viewer in a meeting room to display what resembled a primitive PowerPoint presentation to the ship's executive officers.

    That is illogical. A Volcan would never invent such an emotion-tied and fact-poor presentation technique.

  44. BTW, there is something missing by sharok · · Score: 3, Funny

    This gadget needs the Exploding Panel (c) technology to make it complete.
    Just think, somebody jostles you in the subway and POOF ! lights, sparks and burning wires.
    Great way to promote replacements too.