Brain Controlled Tightrope Video Game Shown
Bob Sherpowski writes "According to CBBC News, they have come up with a 'game' that you control directly with your brain waves. University College Dublin researchers have designed a game where you are trying to get a monster to walk across a tightrope - if he leans one way or the other you have to concentrate on a box on either side of the tightrope to make him tip the other way. It's still in research and it's not for sale yet but it's the first step. "
I just can't wait for the first virus to be unleashed on something like this. Instead of the device sending OUT information, it would start sending information IN.
;-)
In all seriousness, I'm overwhelmed with Doubleclick ads now, I don't need them being inputted directly.
God help us if Microsoft gets ahold of this. Instead of, "Where do you want to go tomorrow", it's "What do we want you to think about today".
Btw, what happens if you're using that device and you happen to catch a glimpse of Janet Jackson's Half Time show? Is it suddenly blown straight off your forehead? LOL!
this will train out brain waves to all be the same so they can control us with better accuracy and reliability!!!!
DON'T BUY IT!!!!!!
I am the Alpha and the Omega-3
The Matrix, v0.1.
"Strip Poker"!
The problem with socialism is that they always run out of other people's money. - Margaret Thatcher
I don't have a brain you insensitive clod!
You must think *in russian*
Mix the failings of Usenet with the shortcomings of the World Wide Web and the result is slashdot.
Does that mean teh player also dies, cause of the whole "what the brain thinks" issue?
I am Bennett Haselton! I am Bennett Haselton!
...just wait for the first Force Feedback models
'Don't worry' said the trees when they saw the axe coming, 'The handle is one of us.'
Of course, playing the game seems to leave a lot of people looking and acting like this: guy, so most people are hesitant to try it out.
...where the action is confined to leaning slightly left or slightly right.
I've seen Star Trek Next Generation- I know what happens now... we all have oh so much fun with the game, as it starts to control our minds and we become enslaved.
Luckily Wil Wheaton read Slashdot and hopefully will remember the blinking light sequence that saves us all.
I would be much more impressed if they could tell from my brainwaves wether I am thinking of a car or a dog.
I think this is great research, it could give paraplegics (sp?) etc the possibility to walk again with mechanical limbs.
Or am I wrong ??
This is the sig that says NI (again)
I can see it now...... I am eating ice cream cause my hands are free and i blow the game cause of brain freeze.
Evolution or ID?
Virtual Valerie will never be the same.
Slashdot "libertarians": Small government for me, big government for those I disagree with. -1, I disagree with you
This is cool, but [needsex] not news. I [william shatner's birthday today - how many more?] saw a [excellent cleavage] report on this several years ago. When [is lunch?] do they expect [what kind of underwear is she wearing?] to have a working prototype for [I need a hug] a really cool game [is there coffee?] like Doom3? [needsex]
Having never owned one of those biofeedback devices, I can't say if they ever worked, but I saw lots of ads for them in the mid-late 1970s in magazines like Omni and Popular Mechanics.
I simply interfaced to my VCS.
There's already a game out there that does this.
the journey to wild divine
It uses biofeedback to control the game, which is a little different than the technique used in this game.
A friend of mine thought he was gonna get rich when he was the manufacturer's rep for a product called The Mind Drive. You could use your thoughts to "think right or left" and these thoughts would register in your finget and be transmitted to the screen as you slalom down a ski slope. It was actually pretty cool Here is a CNET article from 1995. The Mind Drive
Learn About Outsourcing. http://www.pioutsource.com
I recently went to a thesis defense studying some brainwave computer interface. There seems to be a lot of interesting study going on here. This particular thesis was studying a particular type of interface that focuses on what one of the commitee members called the "ah ha!" reaction. The implemented system used a scull cap with probes like an EEG on it that targeted a particular set of waves. The user would watch a screen interface and icons representing choices would flash randomly. Whenever the icon the user wanted flashed, they were instructed to count that as a flash in their head. After enough samples were taken, that selection was made. The experiment they did involved a user having a rebotic arm make a cup of coffee. This study measured the change in brainwave at a particular period of time. Also mentioned were other studies where immediate measurement of a 'focused'/'relaxed' change in another set of brainwaves to control a cursor on the screen. Both types were also non-invasive using EEG type technolgoy. Also mentioned were current experiments in invasive brain/computer interaction where direct measurement of neurons in monkeys allowed them to control a robotic arm of some sort.
I'm curious as to whether the human brain has a limit as to number of outputs. We know that with a feedback device so that a person can see what they're doing, it's possible to teach someone to be able to control characteristics of their brain waves. This could, presumably, be used as an output to control some device. What happens if we just take this higher resolution, add more types of devices Babies don't grow up knowing how to operate their hands and feet -- they have to see them moving and form links to understand what output signals correspond to "leg moved". Why couldn't we do the same with the brain? We wait for particular parts of the brain to be activated at a particular level, and treat that as a signal. I've no idea what kind of bandwidth we're talking about, but if you consider the complexity of talking and that we can deal with going from zero knowledge about talking to learning how to talk properly, that we could manage the same with a brain output device.
It would be nice to be able to type into my computer, to be able to interface in a more efficient manner than putting myself in a particular position, putting my fleshy extensions on a bunch of blocks on a keyboard, and then having the keyboard record how they wiggle and tell the computer.
OTOH, a brain-controlled computer would deprive my fingers of their precious exercise.
Oh, yes...a hands-free headset with goggles, one controlled by the brain, would be terribly cool.
May we never see th
This really isn't all that new. IBVA has been working with this for a while, and also does many other things. There are kits to use brainwave patterns to fastforward or rewind your VCR/DVD Player/CD Player, create midi compositions from your brainwaves while you sleep, and a game control system for consoles. You can also record brainwave patterns while you jog or do whatever else and aren't within range of the receiver.
Oh, and they also claim to have some Linux stuff in the pipe as well. Though, admittedly, I don't know how long it's been "coming soon"
I'd certainly consider this interesting material for a tech demo, but can it function within a real game?
A game presumably has to be fun, and its controls conducive to that, and while the controls for a game including this functionality might be a remarkable technical feat, they could also be absolutely infuriating. We'll have to see.
we finally return to a time where you have to use your brain to play a computer game...
in this age of communication i'm just not getting through
I couldn't agree more. This is a revolutionary step while at the same time, it is a pretty lame game. If games of this type advance the same way we have gone from a square dot bouncing back and forth the result in about 10 years or so will blow us away. this signature is protected under GPL
..theoretically before the experience of playing a game or even watching a movie is completely "neural" without extermal stimuli. If you've taken any psychology class you might have studied the research involving converting analogue sound to digital sound then to chemical neural impulses for the brain. The same thing goes for vision. Originally the patient had to carry around a cart that had housed the eleoctronic device that did this. Now it's a small belt sort of device, essentially smaller and more accurate. Imagine sometime in the future (and who knows when) that we have perfected the conversion of sound we hear to action potentials in the brain. We could even have devices that pick up signals unrecognizable by the human ear (radio waves) and convert them into action potentials. Think of this for somatosensory mechanisms in the brain, vision, smell, everything. If you've read the science fiction series Otherland you may understand what I am talking about. I also think it opens a lot of doors in discovering what really creates the "conscious" experience of sense. That is, how action potentials in our brain create the reality of the outside world that see, feel, hear, etc.
The OpenEEG people aim to create an affordable EEG kit. There's already some schematics for home tinkerers.
Now I feel bad because I didn't pay attention to learning electronics when I was younger...
I do not moderate.
These people can in fact move their eyes. That is how current systems work, by tracking the movement off the eyes they can manipulate a pointer over a keyboard.
Also this is just one way of doing it. I seen earlier experiments that worked simply by making the user think of two widely different things. Using that as calibration and then controlling something by thinking of those two things.
So in fact what you suggest was what they used in one experiment and it worked, tv presentator was capable of doing it with only a few minutes of training.
Flashing lights is just easier to make a working model I guess but in practice this could work for anyone with a working brain and who is capable of receiving input sufficient to learn about this.
Pretty amazing stuff really.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
Right before everything fell apart at Atari (in 1984) there was this headband controller. The designer thought he was a genius. Atari was losing millions of bucks a day, but he was wandering the halls with this thing strapped to his head, certain that he was going to make millions on royalties.
You wrapped the band around your noggin and a couple of electrodes picked up changes in resistance caused by tensing your muscles. So you could furrow your brow (and move a paddle to the left...) or unfurrow (and move the paddle to the right...) and thus play pong, hands-free. (After five or ten minutes, users generally had a headache). Of course, the sweat of exertion changed the skin resistance as you played, and you had to recalibrate the thing every couple of minutes.
You can clean joysticks. But a sweaty headband, just used by someone else? Ick!
Seriously: A controller with fewer than "a few nines" of reliability isn't much of a controller, unless you're handicapped or something and can do nothing else.
Any sufficiently advanced technology is insufficiently documented.
Upcoming talk and demonstration on the development of Brain-Computer Interfaces: http://www.notacon.org/speakers.html#lowne (shameless plug)
Invasive, motor-cortical BCI development at Utah: http://www.bioen.utah.edu/cni/Projects/Motor.htm
Mike Gibbs' work with BCIs at Oxford University's Robotics Group: http://www.robots.ox.ac.uk/~mgibbs/research.html
The Neural Prostheses program at the National Institutes of Health includes calls for proposals in BCI development: http://www.ninds.nih.gov/npp/
The University of British Columbia's BCI research group: http://www.ece.ubc.ca/~garyb/BCI.htm
Results of the 2003 Brain Computer interface competition (focuses on signal processing techniques): http://ida.first.fraunhofer.de/projects/bci/compe
BCI development at the Cognitive Science and Technology group at the Helsinki University of Technology: http://www.lce.hut.fi/research/bci/
Dr. Jessica Bayliss's BCI work and extensive bibliography (very important, seminal work on BCI development): http://www.cs.rit.edu/~jdb/research/ and http://www.cs.rit.edu/~jdb/research/baylissThesis
Dr. Charles Anderson's work at Colorado State University with EEG pattern classification in BCI systems: http://www.cs.colostate.edu/eeg/index.html
Manchester University's Toby Howard has written some good articles on BCIs, mostly for Popular Science: http://www.cs.man.ac.uk/aig/staff/toby/research/b
Dr. Michael Black at Brown University teaches a course in BCI development: http://www.cs.brown.edu/courses/cs295-7/home.html
Cyberkinetics, Inc. makes medical-use BCIs: http://www.cyberkineticsinc.com/
Interesting mods... it is now "flamebait" to warn someone not to click on a link that shows naked a male wrestler holding another man's ass near his face with a fork in his hand. F'en idiots.
Offtopic, yes, but flamebait?
Follow the link and see what I'm talking about.
Casual Games/Downloads
It was called MindDrive from a company called Other 90% Technologies. It was released about 10 years ago but apparently you can still buy it from the company in Italy for about $300.
through these interesting appendages called 'hands' and 'feet'. These are actually directly wired to centers in my brain, and they can be used directly to control games, etc.
Seriously folks, with all due respect, why are we spending lots of money to develop what amounts to an inherently low bandwidth control? Trying to control something by modifying brain waves, to make it go 'left' or 'right', will never compete with a directly wired hand, the nerves of which will always have a much higher bandwidth and will always provide faster response with a greater range of control.
This is like trying to fall back on a 300 baud modem in the age of fiber!
this was predicted in 1917:
Man will, in time, manage to implant the death-forces in man,
related to electrical and magnetic forces, with external machines.
He will then be able to direct his intentions, his thoughts into the machine.
(Rudolf Steiner, Individuelle Geistwesen und einheitlicher
Weltengrund, November 25, 1917, Dornach Switzerland)
Brain powered exoskeleton legs...
:)
I can think of nothing more pertinent to "balance" than the act of walking.
Here's a much cheaper solution.
1) Rent a copy of your favorite game.
2) Invite your most passive friend over for the day.
3) Set him up in front of the console.
4) Now spent the whole afternoon telling him how to play, what he's doing wrong, and generally hurling abuse at him. "Left you fuck! Turn left! Oh look, now you're DEAD!"
Eventually you'll either have complete control over his actions or he'll crack and shove the controller up your ass.
Just pray it's not the original XBox controller.