Half-Life 2's Technical Details, Cost Estimates
Thanks to Computer Graphics Magazine for its feature on the graphical technology being used in Valve's eternally-awaited FPS Half-Life 2. Among the specifics discussed are innovative paths to graphical variety ("Using the same morph targets sculpted for facial animation, the system automatically alters the facial geometry to create, for example, a flatter or broader nose, or a squarer jaw. As a result, all the scientists, soldiers, and other homogeneous characters appear as unique, differentiated models"), and potential game mod options ("To firmly entrench itself in the future of game development, Softimage will package XSI EXP, a lite version of XSI, with every PC copy of Half-Life 2 [and make it available on the Softimage site this week].") Elsewhere, a Maxitmag interview with Valve's Gabe Newell has him musing: "Last time I checked, we were about $40 million into the project. Yikes, that's a scary number."
Its the 23rd now. Still no sign of a release date?
$40 million
Why put so much effort into faces when what really matters to male gamers are breasts and butts? Imagine how enticing it would be...
Using the same morph targets sculpted for body animation, the system automatically alters the rear and bosom geometry to create, for example, a bigger breast or rounder butt.
I'd buy that game.
--If the world didn't suck, we'd all fall off.
You know, we had a discussion in the Games section on how sex and videogaming journalism had a lot of ties.
The MaxitMag site, the one doing the HL2 article, really drives that discussion home.
May we never see th
What a genius idea!
I can't wait until all FPS's have randomised appearances for the enemies so that they all look slightly different. They are going to be so much better when rather than a flood of identical enemies, they all have an individual look (maybe even slightly different AI and therefore 'personality').
A side effect might be that it felt a little more like they were real and you could start feeling a little guilty for killing them.
Get real, $40 million dollars is chump change today. $40 million dollars spent on RandD and development for HL2 is a sound investment. HL2 IS the reason why I upgraded to a new pc earlier than I would have. Unfortunately, I was not expecting it to be delayed almost a half a year, or more. But really, in retrospect, nothing has happenned dramatically in terms of computing power over the past year. We went from having 3.0 ghz processors to 3.4 "hyper" processors. 9700 radeons to 9800 radeon pro turbos. It's almost like the industry is in a holding pattern waiting for HL2 to be released! :) For what HL2 will bring to the table, it's worth $500 million in my book. :)
"Jeremy, you need to get to an internet cafe and cut and paste some appropriate sentiments about me from the world wide
*drool*
You know. It must be really cold in the sewers. Nudge nudge wink wink.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
Big difference. After all "better game" is a highly subjective term. Better sales isn't. If everyone thinks HL2 is the best game in history but they don't buy it, look at all Looking Glass games, then valve is in the shitter. If on the other hand everyone considers it a mediocre game, think movie tie-ins, but everyone buys it then they are pleased as punch.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
The movie Gigli cost $54 million!. If price == quality then Half Life is going to blow! Kidding of course.
-Dipster
AFAIK, average royalties per box sale is about $10. No matter how impressive the technology, I can't see Half Life selling 4m copies, nor can I see a rush to license their engine when Crytek and Doom 3 will offer so much competition
Worried you might not keep your virginity forever? Try new Linux(TM), guaranteed twice as effective as LARPing
The 'How' and 'Where' Valve could fail:
The gameplay won't live up to the overwhelming hype. It could be too short, too repetitive, not enough interactivity, too slow, maps too small -- who knows. 'Daredevil' looked like a sure thing on paper too, and was a terrible $40m investment.
The story could be trash. Most people I know hated when the first half-life devolved into 'Doom' at the end -- when the player hops the portal to dimension-XYZ or whatever it was. The game went from good scifi/action to rubber-monster-movie crap. All the interactivity of the environment was gone, all the atmosphere was gone, all the verisimilitude was gone - jump puzzles were in, ammo management was in, mystic healing goo was in. More of the same is not enticing.
The level design could be crap (which may be necessary to cater to horsepower restrictions that 'interactivity' likely creates). A limited diversity of gameplay could easily sink it, less 'scripted' sequences that made the first half-life classic could work against it. Convoluted maps and missions could easily sink it.
The 'interactivity' could be the exception (eg. happens rarely) and not the rule (eg. regularly appearing feature). If all the stuff they talk up at tradeshows happens 4 times in the game, it means nothing to the player. Particularly after all the hype, it'll create animosity amongst the would-be community (eg. short commercial run)
The game could run like absolute shit on all but the highest end rigs. Do 10 million people even have a PC with enough horsepower to run hl2?
The network play could be lame. Solid network play is necessary to build a community, to drive mod makers, to keep the game hot for years after release. If not for counter-strike, Valve would've sold a few million copies of Half-life and been happy. Counterstrike made it a best-seller for 4 years.
The API could be so complex that mod makers don't have the appropraite tools to actually make anything good before the community evaporates. Without a mod community the game will have a short run, and considerably less beneficial word-of-mouth. Without a long commercial run, it won't stay on the shelves until the mass of gamers finally get rigs that can run it.
The engine restrictions could limit the number of enemies on-screen, or the complexity of AI scripts. People generally don't want 1 enemy at a time in action games (doom3 might be an exception due it's 'horror' premise, or it could fail as well). Likewise players have lower toleranace for 'dumb' enemies, particularly after Valve's success with HL1's grunts and assassins.
They can screw it up. The hype could be smoke and mirrors. I doubt it - but it's far from a guarantee.
$40m dollars is assinine though. But if they can get a share of the licensed engine market - who knows. They probably also subsidized Steam and its infrastructure entirely under the HL2 budget.
// "Can't clowns and pirates just -try- to get along?"
how much money has been sunk in Duke Nukem Forever so far?
I'm the guy who LOVED the Xen parts of the original Half-Life. I thought the crazy portal-hopping giant-baby-glowing-head-attack hallucination at the end made it just that much cooler. I was pretty tired of the "interactive" hallways and same old soldiers and alien grunts.
I thought it added variety, and it was perfectly built in to the story-- after all, those aliens materializing in front of you had to be popping in from *somewhere*... it seemed a little odd that you hadn't been teleported somewhere before the end of the game just on accident.
And of course it was about ammo management and alien goo. Do you honestly expect aliens to leave much in the way of earth-type ammo and videogame medkits laying around for you?
Oh well, I'm done whining.
First I'm trying to learn 3DS Max. Then they go and bundle Maya with UT2K4. Now SoftImage XSI with HL2. All they have to do is ship Doom 3 with GMax and I'm gonna start pulling my hair out.
Most of the modeling concepts will be the same I imagine, but 3 different UIs to remember...ick.
Upgrade your grey matter, cause one day it may matter
On top of that further investment has been sunk into Steam which Valve are pushing as a seperate product.
In general the investment in HL2 has not simply been investment in a single game and return on the $40 million invesment will not be measured against retail and steam based sales of the game. Valve are looking for long term predictable income streams generated through licensing the engine, licensing Steam and subscriptions through Steam.
This is why, IMO, they have been pushing back the release dates. With so many different future revenue streams relying on a succesful release they want to make certain the technology is properly showcased and the supporting technologies work free from glitches.
...is that most mod teams will just use a pirated version of 3DStudio Max anyway.
All that, AND you could have a headache!
No matter what it is, everything's worse with a headache.
...oh.
Try bookmarking the following (for Moz based browsers)e it a name like, "Give my right mouse button back you bastard!" ... ummm.... or something. Everytime you hit a page that captures the right click, run the bookmarklet and everything will be fine.
javascript:void(document.oncontextmenu=null)
Giv
----- One piece short of Legoland
I can't believe they are bundling something this good.
If we wait long enough HL2 might come with the next version of windows along with drivers that are guaranteed to work.