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Key Publishers Scaling Back GameCube Titles, Zelda Sequel Hints

Thanks to Gamesindustry.biz for its article discussing the list of specific games and publishers going without GameCube support, mentioning: "Joining the swelling ranks of publishers without any Cube titles in their portfolios (which already includes the likes of Acclaim and Eidos) is Lucasarts, which currently has no titles for the platform on its internal schedules." It goes on to note: "While support from Japanese publishers remains strong... Western third-party support for the Cube is facing a serious decline this year." Elsewhere, 1UP reports that a Game Developer's Conference lecture by Nintendo's Eiji Aonuma had oblique news on a GameCube Zelda sequel, since he "showed in his presentation a slide reading 'Wind Waker 2: 2XXX,' so we can expect to play the game within the next 996 years." Aonuma also "strongly hinted at the prospect of a new Legend of Zelda or Zelda-related game for the DS."

97 comments

  1. It's been said before by Apreche · · Score: 4, Insightful

    But it's worth saying again.

    Relevent Penny Arcade Comic

    People always talk about how Playstation and XBox have more games than the GCN. They sure do, but have you seen those games? They are all the random, crappy, hollywood licensed, violence without gameplay, total crap games. On the GameCube you have to compete with Nintendo to sell software and so very few developers can hold a candle.

    When a Nintendo game comes out for the GCN it sells zillions. When other games come out for the cube the players compare them to the Nintendo games they have and say "screw that! it isn't worth my money or time." So what you get on the cube is quality before quantity. If you stop making games for the cube your only two possible reasonings can be these
    1) You're stupid
    2) You can't compete with Nintendo in quality.

    3rd parties can succeed on the cube *cough*soul calibur 2*cough*. Cube owners are just too smart to buy stupid generic movie based game number 3.

    --
    The GeekNights podcast is going strong. Listen!
    1. Re:It's been said before by Anonymous Coward · · Score: 1, Insightful

      Lucasarts, Acclaim and Eidos have made billions of dollars and hundreds of great games. I would not be so quick to dismiss all of these 3rd party devs as useless hollywood licensers.

      I loved Dark Alliance on Gamecube, but the sequel and the other couple games that use its engine only came out on Xbox and PS2. I bought a PS2 because of this, and wouldn't have otherwise. My Cube, otoh hasn't been touched since Double Dash!!.

      If Nintendo's in-house developed games weren't exclusive to the Cube there would be no reason to own one. I think that's a precarious position!

    2. Re:It's been said before by GearType2 · · Score: 2, Troll

      Your one of those people that bought the virtual boy because mario tennis was awesome right?

      So let me get this straight, smart people don't buy stupid generic movie based games apparently... smart people buy rehashes of popular 80s titles? It's all the same to me.

      I am in awe of the moderation of this post...

      "soul calibur 2" succeeded right? Now was that because the other two versions were of lesser quality or because it had link in it? yes, cube owners are just too smart to fall for those simple advertising ploys right? I'm sure if another high level company made a marketable game, maybe even some kind of additional equipment being required, you would buy it, I mean what else would you buy?

      Also, I don't think i need to mention that lucasarts is not on the same level as acclaim.

    3. Re:It's been said before by bigman2003 · · Score: 0, Troll

      Cube owners won't buy 'stupid generic movie based game number 3'.

      But damn sure they'll buy stupid generic Mario based game number 10...and 11...and 12...

      When Nintendo makes a game for the Gamecube, of course it sells zillions. A lot of Gamecube owners are true fanboys. And that is the problem for the 3rd party publishers. Maybe when they get older they will find out that just because Mario/Wario/Princess Toadstool are in a game, doesn't mean that it is fun.

      If BMX-XXX could somehow be re-named "Kirby's Stunt Bike" it would probably sell millions too.

      But your Penny Arcade comic had a little bit of truism to it. The cat in the background.

      Right now publishers are leaving the Gamecube- and the only reason they would be leaving is lack of return on their investment (bringing in less money than they want). So, that will stretch the rubber band in one direction. Soon though, when there are very few 3rd party games, some third party will come out with something good and it will sell a zillion copies. This will be because people are hungering for anything a little different. Then more publishers will jump back to the cube (rubber band contracts) and the next 15 titles won't sell a damn thing. Stretch, release, stretch, release...

      That's my take on it...

      --
      No reason to lie.
    4. Re:It's been said before by great+om · · Score: 1

      I bought soul calibur on gamecube because it was one of the few fighting games for the system. (we only have a gamecube, we got it for zelda).

      --
      ------- Oh damn.... the Sigfile escaped... -Great OM
    5. Re:It's been said before by Dragoon412 · · Score: 3, Interesting
      It was a tough call between modding you down as the fanboy/troll you are, or replying, but hey, work's slow right now...

      They sure do, but have you seen those games? They are all the random, crappy, hollywood licensed, violence without gameplay, total crap games.

      Yes, all of them are mindless, gory, and violent. Just like all of Nintendo's games are kiddie-oriented crap, right?

      On the GameCube you have to compete with Nintendo to sell software and so very few developers can hold a candle.

      In terms of polish, I'd agree. Nintendo games are always of excellent build quality, regardless of how poor the gameplay is. But one thing Nintendo is notorious for is making games that have virtually no replay value at all. Sure, SSBM and Double Dash can be fun when you have friends around, but games like Wind Waker and Mario Sunshine are terrible value; you'll get a few hours of gameplay out of them, and then never play it again.

      When other games come out for the cube the players compare them to the Nintendo games they have and say "screw that! it isn't worth my money or time

      Because by and large, the GCN is marketed at kids. And while Nintendo does a good job of putting out games that are kid-friendly but still enjoyable for adults, have you taken a look at the rest of the tripe on that system? Barbie Horse Adventure? Billy Hatcher? Donald Duck's Goin' Quackers? Eggmania? Disney's Hide and Seek? Add that to the host of shovelware that floods every console's library, like Nightfire and the glut of Star Wars titles, and the GCN has about the same signal-to-noise ratio as any other console.

      The GCN does have some good games, but a cursory look over it's library shows a lot of cross-platform garbage (along with the odd good cross-platform game), an inordinate amount of kiddie games, and a few solid Nintendo titles. That's it. And Nintendo can't even take credit for one its greatest franchises, because Retro is doing Metroid, now.

      So what you get on the cube is quality before quantity. If you stop making games for the cube your only two possible reasonings can be these
      1) You're stupid
      2) You can't compete with Nintendo in quality.

      The Gamecube has no widely-available online capabilities, and nothing that even remotely resembles an online strategy. It has neither the power and flexibility of the Xbox, nor the market penetration of the PS2. To top it off, the Gamecube's target audience is much younger, restricting the content of games (not actually, but practically). Developers are pulling out because Gamecube games don't make as much money as other consoles!

      3rd parties can succeed on the cube *cough*soul calibur 2*cough*. Cube owners are just too smart to buy stupid generic movie based game number 3.

      Are you done wailing on the fanboy trumpet yet? Gamecube owners are the same people shelling out $50 for Pokemon Gold-Encrusted Ruby-Enlaid Hyper X Platinum Edition 32. They're playing the 20th fucking iteration of franchises that stopped being relevant 15 years ago, and all the spin-offs associated with them.

      Face it: Nintendo is the Disney of the video game industry. They have a few masterpieces, but the bulk of their efforts are put into straight-to-video quality bullshit, just whoring out their brands for a couple extra bucks. Most gamers know it, and most developers know it. The rampant fanboys are the only ones that haven't figured it out yet.
    6. Re:It's been said before by CronoCloud · · Score: 3, Interesting

      Solid post, good reply.

      One of the reasons evelopers are cutting back on GC releases because of people like me. I don't own a Gamecube but I own 2 PS2s (one with a Linux kit in it, the other with FFXI)

      Late last year I got a flyer from Nintendo in the mail for Final Fantasy Crystal Chronicles. (Square must have given them my street addy) FFCC seems just like the sort of game I like, a fun little Diablo/Gauntlet Legends style game. However, the connnectivity features are a turn off. I don't own a GBA and I don't want to have to buy one (plus the requisite GC) to play multiplayer. Just seemed like a tactic to sell more GBA's, Nintendo's real cash cow.

      Plus I'm 36, and don't have a bunch of friends who can "come over after school' to play. It's pretty obvious most Nintendo games multiplayer features are done with "schoolyard buddies" in mind. I liked Pokemon Red/Blue, but I got annoyed at the damnable "trading" feature. It's fine for "playground friends" but as an adult I don't want to have to buy TWO games and TWO GBwhatevers to "catch em all"

      I want to be able to play with others when "I" have the time too. That means online play. FFCC (and SMKDD) seem like the perfect games to have online components and they don't. Very very shortsighted on Nintendo's part.

    7. Re:It's been said before by clu76 · · Score: 1

      There is definitely some truth to what you're saying. Nintendo games generally sell a lot better than third party titles. Whether this is attributed to Nintendo producing better games or just plain fanboysim doesn't make much difference. The end result is that 3rd party developers really have a tough time competing with Nintendo the software company.

      I think last year the top two software publishers were EA and Nintendo.

      --
      the cosmos in 20 words or less: thumbuki.com
    8. Re:It's been said before by Anonymous Coward · · Score: 0

      The parent has a good point. Nintendo does seem to have the best quality control over their franchise titles (even when they are outsourced). The PS2 has about a bazillion more games, but if you just look at quality A-List titles that I personally want to play, I'd say it has about the same number as the Cube. That's pretty telling.

    9. Re:It's been said before by gmhowell · · Score: 1

      Kinda like people who tout the Windows platform(s) as superior to Linux/Mac/whatever because of all the software available, ignoring the marvelous 'quality' of all those shareware offerings they point to.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    10. Re:It's been said before by leland242 · · Score: 1

      I hate to make a "me too" sort of posting, however you're right. I'm only 26, but I don't have friends that will come over to my house in the burbs to play video games. Hell, even if I did have local people that would be interested, I wouldn't want them over on a worknight in the first place. That said, I am a fan of the GC - the single player games are great - and so are games like Mario Kart and Soul Calibur II.

    11. Re:It's been said before by Frizzle+Fry · · Score: 1
      I bought soul calibur on gamecube because it was one of the few fighting games for the system.

      Perhaps this is because when you already have the greatest fighting game of all time (Smash Bros.; although the original soul calibur on dreamcast was pretty incredible (I haven't played the second one much)), having tons of other fighting games available would be redundant and unnecessary.
      --
      I'd rather be lucky than good.
    12. Re:It's been said before by Zigg · · Score: 1

      I bought a Virtual Boy because it was cheap (in this case, Target was liquidating inventory.)

      That said, Mario Tennis is quite fun.

    13. Re:It's been said before by Zigg · · Score: 2, Insightful

      I'm 27, and I'd rather have people in the room playing games with me than seek opponents amongst the truant 13-year-olds who know every secret and strategy that clog the online gaming world today.

      Online play is seriously overrated. You can say it's because I hate getting beat by those little brats, and you'd be right -- but it's really because I'd rather have actual fun. And that's why I'm a Cube owner with a stack of GBAs.

    14. Re:It's been said before by BTWR · · Score: 1

      Seriously, what are ANY great games, besides KOTOR, that have been made by any of these companies in the last few years? The Jedi Knight series has, in my opinion, been "good," but nothing special since the original Dark Forces (which was great... back in 1996).

    15. Re:It's been said before by Anonymous Coward · · Score: 0

      Lucasarts, Acclaim and Eidos have made billions of dollars and hundreds of great games.

      And what great games are those?

      If Nintendo's in-house developed games weren't exclusive to the Cube there would be no reason to own one. I think that's a precarious position!

      If games weren't exclusive to any one system and were released on all three, what would be the point of having three different systems?

    16. Re:It's been said before by Anonymous Coward · · Score: 0

      Lets see.

      How to get a crappy post modded +5 in the games forum.

      1. Praise Nintendo
      2. Link Penny Arcade.
      3. Call everyone who doesnt develop for GCN Stupid and unable to compete with Nintendo in Quality.

      I understand the rules now. I think I am ready.

    17. Re:It's been said before by Dragoon412 · · Score: 1

      Thanks for your comments... you're dead on about the multiplayer and connectivity functionality, too. I bought my Gamecube for Metroid Prime and SSBM. Then I beat Metroid Prime, and never touched it again. And I'm in the same boat; I'm 23, and I don't have my buddies dropping in for multiplayer anymore like I did when I was living in the dorms, so SSBM was very old, very fast.

      And for the GBA connectivity? I kept my Gamecube because I was looking forward to FF:CC. As soon as they confirmed it required GBA support for multiplayer (because I was looking for a co-op game my girlfriend would enjoy playing, too), I got rid of my Gamecube.

      On a slightly related note, it's funny to take a look at this thread. Almost every single Nintendo-critical post in the discussion has been modded down as troll or flamebait. Seems Slashdot's got an even bigger collection of Nintendo fanboys than I originally thought. :\

    18. Re:It's been said before by StocDred · · Score: 1
      Given Nintendo's record of quality and polish, I'd rather assume that a game featuring Mario/Wario/Princess Peach is fun, than a game based on whatever action movie blockbuster. Because 9.9 times out of 10, the Mario game will be fun, and the movie game will be rushed, ugly, messy and not be fun.

      Quite honestly, I'm at a loss to name a recent Mario game that wasn't fun. People don't just jump at Nintendo franchises like puppets on a string, they continue to jump because the games have earned their respect. If Nintendo went through a year of releasing constant, absolute shit, they'd lose that rep. (Yes, parents would likely still buy them, but parents are often making decisions based solely on box art and known characters. And there's plenty of kids games available on PS2, by the way.)

      Everybody likes to rag on fanboys, but they forget that fanboys are created, not born. Remember all the Tomb Raider and Crash Bandicoot fanboys? The games went downhill and the fanboys disappeared. Nintendo just has a goddamn stellar record in game design and very very few blemishes.

    19. Re:It's been said before by Blakey+Rat · · Score: 1

      Why is this moderated as troll?

      Seriously, who, reading this, things, "oh, this is a troll commend and can't possibly be an opinion from one of the readers."

      Man, come on Moderators. The only comment there that's even *slightly* trollish is the one about Nintendo being the Disney of the video games industry, and that's not a trollish enough comment to offset the other valid points.

    20. Re:It's been said before by Blakey+Rat · · Score: 1
      On a slightly related note, it's funny to take a look at this thread. Almost every single Nintendo-critical post in the discussion has been modded down as troll or flamebait. Seems Slashdot's got an even bigger collection of Nintendo fanboys than I originally thought. :\


      It makes you wonder if they *really* think all games on other platforms are so terrible, or if they're just modding because of Slashthink.

      If ANY post in this thread was flamebait, it was the great-great-grandparent. This entire thread is basically *the* example of how Slashdot's moderation system doesn't work.
    21. Re:It's been said before by Blakey+Rat · · Score: 2, Insightful
      People always talk about how Playstation and XBox have more games than the GCN. They sure do, but have you seen those games? They are all the random, crappy, hollywood licensed, violence without gameplay, total crap games. On the GameCube you have to compete with Nintendo to sell software and so very few developers can hold a candle.


      I can't speak for the Playstation or Playstation 2, as I don't own them, but I do own an XBox and I can safely say that your comment is way out in left field.

      Does XBox have crappy games? Yes. Does XBox have Hollywood-licensed games? Sure thing. Does XBox have games with violence and little gameplay? Yup. Do *all* XBox games fit into those catagories? Not even close.

      Look, here's what I think of when I think XBox: Knights of the Old Republic, Morrowind, Crimson Skies, Ninja Gaiden, Project Gotham Racing 2, Syberia, MechAssault, Counterstrike, Dead or Alive 3, HALO. And the cross-platform games: Prince of Persia, Beyond Good and Evil, Godzilla: Destroy All Monsters Melee (ok, so it'd not winning any awards, but I like Godzilla.) Also consider that not all licensed games are bad... look at the most recent James Bond game for an example. (Or, on PC, a game like Star Trek Voyager: Elite Force.)

      How about showing a little balance in your post? I don't know a lot about the Gamecube lineup, but I can bet that it has its share of crappy games and movie licenses.
    22. Re:It's been said before by toiletsalmon · · Score: 1

      I'm afraid a generalization like this:

      "They are all the random, crappy, hollywood licensed, violence without gameplay, total crap games"

      ...really isn't accurate. There are quite a few first and third party Non-GC games that Nintendo would and has had difficulty competing with:
      -Halo
      -Ninja Gaiden
      -Splinter Cell
      -Knights of the Old Republic
      -Fable ??
      -Chronicles of Riddick ??
      -Metal Gear
      -Jade Empire ??
      -Crimson Skies
      -Mech Assault
      -Gran Turismo
      -GTA 3
      The list goes on and on. None of those titles are anywhere close to being the type of "shovel-ware" that you're referring to.

      You ARE correct though in staing that MANY 3rd parties have difficulty with competing with Nintendo on a quality basis.
      I argue though that, because of the success of these Nintendo titles, it puts their console in a demographic that is not interested in the types of games that they make well.

      I have zero interest in Diddy Kong, Mario, and the rest of the gang. Many of them are EXCELLENT titles, but I'm just NOT interested in what they have to offer, and I don't think I'm alone in feeling that way.

    23. Re:It's been said before by buffer-overflowed · · Score: 1

      Not really, most of those games never make it to the Cube. (Cube buyers tend to be parents, long time Nintendo fans, classic gaming fans, or hardcore gamers who own all 3 consoles. There isn't much of a market on the Cube for most of that drek).

      The Cube has the lowest noise to signal ratio in terms of games of any console out there. You might not like it's good games, but they're for the most part of very high quality(Nintendo is notorious for not allowing much "crap" onto their systems). Couple things get in, but not many. Even the bad ones tend to be better than most of the drek that get's pushed out for the PS2 or even the XBox. Of course, nothing can beat the PS2's signal to noise ratio.

      And, Counterstrike!? On a console!? WHAT THE HELL IS WRONG WITH YOU MAN!?

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    24. Re:It's been said before by metroid+composite · · Score: 1
      But damn sure they'll buy stupid generic Mario based game number 10...and 11...and 12...

      Pardon me, but which Mario has been generic, exactly?

      Super Mario Bros.: no questions asked here, I assume.
      SMB2: An entirely different game remade from Doki Doki Panic.
      SMB3: Far more polished than any NES game I've played, and introduced what a lot of people mistake for "classic" mario gameplay, such as chain jumping off of enemies (which you couldn't do in SMB1).
      SMW: Alright, so the gameplay here was rather close to SMB3, and stuff like Yoshi is nothing that hasn't been seen in, say, Adventure Island. I'll concede this one.
      SM64: In a lot of ways I feel this pioneered 3D games. Sure, there's DOOM and Star Fox and all that before it, but the level of freedom and ways you could interact in SM64 was unprecedented; well...fine so Sega did similar stuff with NiGHTS at about the same time, but nobody really noticed.
      SMS: From all I've heard, adding the Fludd allows for a lot of interesting tricks that just add a new dimension to the gameplay.

      Really, the Mario series stands out in terms of innovation. Now, maybe if you were to say "But dang, PC gamers will buy generic FPS 111, 112, and 239" or "XBox Gamers will buy Footbal 2002, 2003, 2004" or "PS Gamers will buy Final Fantasy 9, 10, 12" (Well...okay so some FF games are quite innovative as well, so that's more of a mixture of the two situations).

    25. Re:It's been said before by Blakey+Rat · · Score: 1

      The console version of Counterstrike has MUCH better maps (that actually have correct proportions) and, most importantly to me, are practically guaranteed to be cheat-free. Plus 1337 hax0r kids aren't as annoying without keyboards.

    26. Re:It's been said before by bigman2003 · · Score: 1

      Here is a good list of Mario Games.

      Mario Golf
      Mario Golf 64

      Mario Party
      Mario Party 2
      Mario Party 3
      Mario Party 4
      Mario Party 5

      Super Mario Kart
      Mario Kart 64
      Mario Kart Double Dash
      (Diddy Kong Racing could be thrown in here too)

      A lot of their other games fall into the same trap- just re-making the same game for each generation of console.

      I'm not going to say that it is junk. I owned the first 3 Nintendo consoles and I played the crap out of them (okay..not so much the 64, it was the beginning of the end for me). But after a while, you get sick of the same things, over and over. I used to love the Donkey Kong character- then I got a little burnt out on it.

      --
      No reason to lie.
    27. Re:It's been said before by AzraelKans · · Score: 1

      If you stop making games for the cube your only two possible reasonings can be these 1) You're stupid 2) You can't compete with Nintendo in quality. "Cube owners are just too smart to buy stupid generic movie based game number 3."

      For god's sake mods please mod parent down! That has to be the most biased comment Ive ever read on slashdot!

      And FYI the gamecube has ETM, T3 and The Hulk which fit the "generic movie to game" bill perfectly.

      If you actually do the numbers all consoles have basically the same number of "good games" only 5-10% of the games that come to any console are considered "excellent" the gamecube is no exception.
      To be honest, I have no idea why but the gamecube is having trouble to be sold. small US developers (like akklaim, midway and others) cant afford to create a title and not recovering their expenses. Not because they are stupid or CANT compete with nintendo (in a certain way they are competing with nintendo and any other developer anyway) but because is a high risk investment.

      --
      Go ahead MOD my day!
      More opinions here
    28. Re:It's been said before by scabb · · Score: 1
      I think the only true "junk" in that list is Mario Party. I loved the first game, it was a nice idea and carried out well. But every game after that has been almost exactly the same.

      The "Mario Kart" are all pretty similar too, but a lot of developers churn out an update of an old game for a new systems - in fact, most do (Capcom [Resident Evil & Street Fighter], Eidos [Tomb Raider], Sega [Sonic], Sony [Gran Turismo], Namco [Tekken], Naughty Dog [Crash Bandicoot], Ubisoft [Rayman] - the list (which is probably inconsistently naming producers and developers) is endless. The point is, some of these rehashes do have a lot of effort put into them and are in actual fact pretty damn good games. Mario Kart: DD is still awesome. It's simply a case of the classic: "If it ain't broke, don't fix it"

      Can't comment on Mario Tennis, haven't played it.

  2. Within 996 Years? by Anonymous Coward · · Score: 1, Funny

    If only the Duke Nukem Forever team gave us such a specific release date, eh?

    1. Re:Within 996 Years? by Anonymous Coward · · Score: 0

      Don't jumpt to conclusions. "Wind Waker 2: 2XXX" could also mean it will feature hot Gerudo on Gerudo action.

  3. Nintendo hard to work with? by scumbucket · · Score: 4, Interesting

    I have thought about this for a while. Wasn't the gamecube one of the best selling systems over the past holiday season? Is so you would think publishers would be drooling over game releases for the 'cube.

    Or does Nintendo hold some kind of draconian hold over development houses that want to make gamecube games? Restrictive licenses, exorbitant fees, overly complicated SDK's, etc. There are many ways Nintendo could be making it difficult, but you wonder for what purpose?

    --
    CMDRTACO CHECK YOUR EMAIL!
    1. Re:Nintendo hard to work with? by FinestLittleSpace · · Score: 5, Informative

      They've always held a firm grip on the third parties; this was especially apparent on the N64. many many things would get rejected as they had specific standards. I like their style.

    2. Re:Nintendo hard to work with? by chrismcdirty · · Score: 1

      I've actually heard that the Gamecube SDK is one of the easiest to program with.

      --
      It's like sex, except I'm having it!
    3. Re:Nintendo hard to work with? by TechniMyoko · · Score: 0

      I've actually heard that the WonderSwan SDK is one of the easiest to program with. My point, maybe you should back up your 'facts'

    4. Re:Nintendo hard to work with? by Anonymous Coward · · Score: 0

      Someone's having a case of the Thursdays.

    5. Re:Nintendo hard to work with? by BW_Nuprin · · Score: 5, Interesting
      Working on Gameboy Advance games for an American company, we had several games rejected for poor gameplay. I totally agreed with Nintendo, so while my bosses cursed their name and spit blood whilst they did so, myself and my fellow employees secretly lauded them as our saviors - keeping our bosses from forcing us to release whack crap with OUR names on it.

      Nintendo saved my resume!

    6. Re:Nintendo hard to work with? by chrismcdirty · · Score: 1

      1. I said "I've heard," not "It's an absolute fact."
      2. Don't tell me to back up my facts if you don't do the same.

      --
      It's like sex, except I'm having it!
    7. Re:Nintendo hard to work with? by Anonymous Coward · · Score: 0

      Hey, are you ever going to post those pictures of you playing FF:CC with three friends and everyone using GBAs?

    8. Re:Nintendo hard to work with? by buffer-overflowed · · Score: 1

      Mr/Mrs. AC. That's a good burn.

      I don't think he will because I don't think he can.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    9. Re:Nintendo hard to work with? by Anonymous Coward · · Score: 0

      It's kind of funny, with all the CRAP video games that actually make it out the door (yes, even on Nintendo's systems) I'm really curious just how bad these games were!

    10. Re:Nintendo hard to work with? by TechniMyoko · · Score: 0

      Give me FTP access to a server to upload them to Or your instant messenger account info Dont get pissy for not getting proof you havent provided a way to receive

    11. Re:Nintendo hard to work with? by Anonymous Coward · · Score: 0

      There are plenty of free photo hosting sites on the internet.

      Don't cry about having to give information either. It's not like everyone doesn't lie about information when signing up for sites like those.

    12. Re:Nintendo hard to work with? by Anonymous Coward · · Score: 1, Funny

      Just play a PS2 and you'll find out!

    13. Re:Nintendo hard to work with? by Anonymous Coward · · Score: 0

      Note also he replied to someone with an unobfuscated e-mail address listed.

  4. Big deal. by bartyboy · · Score: 4, Insightful

    When's the next platform due - 2005? That's a year or so away. If developers were abandoning a future system before it hit the market, Nintendo would be in trouble. Right now they can just coast to the next system on sequels to their best games (Metroid 2, Wind Waker 2, Mario Tennis).

  5. nintendo = gameboy by foshzor · · Score: 1

    i bet nintendo make most of their money off of their gameboy line anyway. less and less games have been coming out for their consoles for ages...nothings really changed anyway. they may still be making a nice profit off of the japanease market, with games that havent been converted to english or watnot.

  6. Lucasarts?! Oh NO! by bludstone · · Score: 5, Insightful

    That was sarcasm.

    You mean I cant play crappy, repetative, inane, consumerist based Starwars games with poor writing on the gamecube?!

    OH NO!!

    Oh well, I still dont own a gamecube yet. Gotta get one and play through metroid.

    I already posted my thoughts on lucasarts.

    --

    no .sig
    1. Re:Lucasarts?! Oh NO! by weeboo0104 · · Score: 2, Insightful

      You mean I cant play crappy, repetative, inane, consumerist based Starwars games with poor writing on the gamecube?!

      Of course you can! Try this one.

      --
      It is easier to build strong children than to repair broken men. -Frederick Douglass
  7. More like within 6... by orthancstone · · Score: 2, Interesting

    I read elsewhere that the presentation said the date was 200X.

    1. Re:More like within 6... by Anonymous Coward · · Score: 0

      20XX?

      (Cue Megaman 2 Theme)

    2. Re:More like within 6... by Anonymous Coward · · Score: 0

      Yes, some people have interpreted the date to mean sometime before 2010, and that's a logical conclusion. But the official slide that just started all the buzz about a Wind Waker sequel says quite clearly "2XXX".

  8. Well maybe this is what happens when... by inkless1 · · Score: 1

    ...another company comes into the industry, prepared to lose billions to buy out some market share? Nah, that can't ever have any effect...

  9. swelling ranks? by MagicM · · Score: 1, Interesting

    "Also joining the swelling ranks of publishers without any Cube titles in their portfolios (...)"

    This is the biggest load of FUD I have ever seen. How can the list of publishers with no title for a specific system possibly grow with respect to publishers that have been around for ages? That's like saying "55-year old Area Man recently joined the ranks of people that have never eaten fruit in their entire lives."

    The only way for the list of non-GC publishers to grow, is if new publishers come out with non-GC games.

    </rant>

    1. Re:swelling ranks? by MagicM · · Score: 1

      (Replying to myself because I finally understand.)

      Apparently "portfolio" means "future plans".

      bah humbug.

    2. Re:swelling ranks? by ivan256 · · Score: 2, Funny

      Curse you for thinking a word means what everybody else (except for the quy who wrote that summary) thinks it means!

  10. It's not such a zero sum game anymore by moof1138 · · Score: 3, Insightful

    I have a GC. I love it. I also have a PS2, which I love, but I spend more time with the GC. I know a lot of folks with two systems.

    I don't think the GC was originally meant to be a secondary system, but it is cheap enough that it works well as one. And as a second system, the titles that matter are the unique ones. And Nintendo has a lot of great titles that are unique to the platform.

    As an aside, some people say that they are not innovative since the same characters are used, but I don't see why they care. Even if Super Monkey Ball 2 still has a monkey in a ball, it is still a blast to play, and the same with Mario Cart, Super Smash Brothers, and other titles. The game play is fun, and for a game that is the important part.

    --

    Hyperbole is the worst thing ever.
  11. Re:Yawn by Anonymous Coward · · Score: 0

    I say play hardball.

    No GBA titles wihthout some plans to do Gamecube content.

  12. Re:I can feel the tide coming by Ian_Bailey · · Score: 2, Interesting

    There is one key difference between the GameCube and the Dreamcast, Nintendo managed to make a profit.

    Now this has been in more doubt lately when they reported a loss for the quarter before the price cut, but overall Nintendo has managed to make a profit out of all their operations.

    Sega, on the other hand was losing money for years leading up to the Dreamcast's demise. The problem wasn't just the Dreamcast, the problem was Sega. They had lost a lot on previous consoles as well.

    If Nintendo can continue to make a profit as the number two console, they will probably continue that indefinitely. Sure, they'd like to be number one, but as long as they make profits they'll take it. No one's saying their number one, but they're not bleeding cash, either.

    If, however, Nintendo continues to lose developers, there is the possibility of a problem further down the road. But I think most developers will see the next Nintendo as a freash start, and if it has the specs that they need, they'll be just as quick to sign back up again.

    The GameCube is now Nintendo's cash cow. They're trying to milk it for all it's worth at this point by releasing sequels and nothing terribly innovative (which would be tied to expensive R+D). They'll get some cash out of their game sales untill the next console comes out, but they're not out to rule the world.

  13. Re:It's not such a zero sum game anymore by Rallion · · Score: 2, Insightful

    But the other games are innovative, because they have different names than the Nintendo games! Ugh.

    Some people really seem to think that it's a bad idea to take a risk on innovation (even though they don't mean innovation, just new trademarks) when you can just improve on something everybody already loves. Doing the tried-and-true thing is generally better business, and generally produces better product.

    Of course, the characters in the games are largely meaningless, except for their contribution to the atmosphere. The fact is that Nintendo's games--even the games using old characters--are the most innovative, high-quality games out there. They're always trying something new. Even the water jet in Mario Sunshine was pretty out there, considering the absolutely massive effect it had on gameplay.

    Bah, I personally don't care if lots of developers start ignoring my Cube. I probably wouldn't have bought their games anyway. The only two third-party GameCube games I own at the moment are Rogue Leader (developed by Factor 5) and Viewtiful Joe. The Nintendo games are just better, and I doubt anybody, corporation or consumer, is really going to suffer from this at all.

  14. Re:I can feel the tide coming by Rallion · · Score: 1

    Sega, on the other hand was losing money for years leading up to the Dreamcast's demise. The problem wasn't just the Dreamcast, the problem was Sega. They had lost a lot on previous consoles as well.

    Best way to put it: the Dreamcast didn't kill itself, it was a victim of its predecessors. I don't think any system they could have designed could have possibly saved them.

    Remember the Saturn? Me neither. I don't think I actually ever saw one.

    But I think most developers will see the next Nintendo as a freash start, and if it has the specs that they need, they'll be just as quick to sign back up again.

    Hey, just look at...well, the GameCube.

  15. Misinterpretation by crawdaddy · · Score: 5, Funny

    Elsewhere, 1UP reports that a Game Developer's Conference lecture by Nintendo's Eiji Aonuma had oblique news on a GameCube Zelda sequel, since he "showed in his presentation a slide reading 'Wind Waker 2: 2XXX,' so we can expect to play the game within the next 996 years."

    I don't think "2XXX" is referring to a generic release date, but is actually part of the title. I think it means that there's going to be adult content in the game, like Zelda and Link porn. The '2' just means that it's going to be twice as hardcore as the nudity in "BMX XXX".

    1. Re:Misinterpretation by GearType2 · · Score: 1

      sweet jesus, this is the funniest thing I have read all day...

  16. Re:I can feel the tide coming by Anonymous Coward · · Score: 0

    "Remember the Saturn? Me neither. I don't think I actually ever saw one."

    Your loss if you never beheld its mastery of sprite-based graphics. Damn you, Sony! Damn you and your shitty first-generation 3D console.

  17. Re:Yawn by Anonymous Coward · · Score: 0

    Well, that did work on Square, but it took a long time.

  18. They're developing for the nextgen system by Paladine97 · · Score: 2, Interesting

    If publishers are dropped GCN games, it's because they are preparing their titles for the next gen Nintendo system. Nintendo has made it known that they want to be first 'out of the gates' with their system, so it would seem logical that they have dev kits ready for it and have distributed them to developers. Hence, the companies are moving their game ideas to the new system.

    I hope I'm right ;-)

  19. Re:Yawn by Anonymous Coward · · Score: 0

    *Shrug*

    Who needs innovation with a near-flawless track record in a series spanning almost two decades?

  20. Re:I can feel the tide coming by analog_line · · Score: 1

    Sega, on the other hand was losing money for years leading up to the Dreamcast's demise. The problem wasn't just the Dreamcast, the problem was Sega. They had lost a lot on previous consoles as well.

    Well, the main problem was that Sega's first party games just weren't selling worth a damn, and they were releasing game upon game upon game. The only third party developers the Dreamcast had of any note in the US were Capcom (who was the main third party), SNK (which released a lot of their Neo-Geo fighting games on the Dreamcast), Treasure (which does localizations of Japanese titles, which end up being for a hardcore niche audience) and UbiSoft, which seemed to port their games to anything with a power button at the time. Other than a few harcore gamers that like the heavy Japanese influence, and/or who didn't want to wait for the PS2 to come out, Sega's flood of titles just didn't click with people in the US.

    And Sega's still got that problem. See also: almost all of it's releases since it gave up on the Dreamcast. The Sonic games do respectably well on the GameCube. Super Monkey Ball 1 & 2 have gotten acclaim, but I'm not sure on actual sales numbers for them. Their PS2 releases have been flops (Shinobi was WAY too hard for Americans generally looking for a rehash of their classic game, not a hardcore psycho beatemup, Gungrave had insane graphics but a lot of Americans seem to have deep seated issues with cell shading, and the game just wasn't that deep, can't offhand recall any other Sega releases for PS2) On Xbox they've done only a little better. JSRF was crap compared to the original. Panzer Dragoon? Yeah, I played Rebel Assault a long time ago, I don't need to fly on a rail anymore. Good gods, they were recently reduced to being a hired gun for Nintendo, shopping out their Monkey Ball developers to do F-Zero GX, as apparently they're the only developres in their stable that can make a game that will appeal to more than just the Japanese market.

  21. Acclaim *does* make games for the GameCube by Ondo · · Score: 2, Informative

    (which already includes the likes of Acclaim and Eidos)

    No, it does not include Acclaim. It was reported that they were dropping support for the GameCube, but the *same day* they clarified that this was wrong, they were merely no longer going to release every game on every platform. A check of their website shows upcoming GameCube games, including one that's not coming out for the PS2.

  22. Re:I can feel the tide coming by Anonymous Coward · · Score: 0

    Good gods, they were recently reduced to being a hired gun for Nintendo, shopping out their Monkey Ball developers to do F-Zero GX, as apparently they're the only developres in their stable that can make a game that will appeal to more than just the Japanese market.

    Ironically enough, both Super Monkey Ball and Super Monkey Ball 2 sold better than F-Zero (outside Europe).

    Super Monkey Ball US - 415,954 Japan - 31,232
    SMB 2 US - 281,682 Japan - 17,032
    F-Zero US - 179,838 Japan - 79,507

    Source: http://www5e.biglobe.ne.jp/~hokora/gcranka.html

    In my case, I have one of each, and Super Monkey Ball is actually what convinced me to buy the system.

  23. Quite Interesting by mono_indy · · Score: 1

    Think about it: The GameCube is the one platform that is mostly geared towards children. It seems no one wants to make games for it anymore which would lead me to believe that children are playing adult games. Or that adults are the majority of video gamers. I wonder what the demographics are for something like this?

    Personally, I really like the system. Serious Sam: The Next Encounter will be released for it soon and I will be all over that!

    --
    Visit the Mother Site !
  24. Umm... by buffer-overflowed · · Score: 1

    Ok. I don't really care. I have a lot of good titles for my Cube already, some more good titles are coming out, and most of the ones I'm looking forward to were going to be exclusive to one platform or another from day 1. The cube doesn't suffer from N64 or Sega syndrome so I'm pretty happy with it overall.

    And, Lucasarts? Bah, screw them, they cancelled Sam and Max. They could release the best game ever produced and I still wouldn't buy it at this point.

    --
    The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
  25. Re:Yawn by edwdig · · Score: 1

    Another Zelda title? What ever happened to Nintendo innovation?

    Games don't sell nearly as well if they aren't established franchises.

    It doesn't mean Nintendo isn't innovating tho - look at Majora's Mask. It used the same engine as Ocarina of Time, but the game had an entirely different feel to it than Ocarina. The time limit greatly changed how the game played.

    The premise behind Mario Sunshine was "Platform jumping in 3D is very frustrating - how can we solve that?" That's where the water pack came from.

    Video games have been around for decades now. It's much harder to make a huge revolutionary innovation in gaming now. You can't expect a jump like the one from Super Mario World to Super Mario 64 to happen very often.

  26. Re:Yawn by Frizzle+Fry · · Score: 2, Insightful

    Nintendo makes extremely innovative games. They just put the same characters in all of them. I love the Nintendo franchises, so I think this approach is fantastic.

    It's ridiculous to declare that the new Zelda game won't be innovative based only on the title.

    --
    I'd rather be lucky than good.
  27. Re:I can feel the tide coming by Anonymous Coward · · Score: 0

    And F-Zero GX was an awesome game.

    Are you upset because they made a kick ass game or something?

    Also, to anyone who says F-Zero GX is hard. Play the game for more than five minutes. Real games take a little time to learn before you can just play all the way through and beat the damn game. If you seriously complained about how hard this game is, you FUCKING SUCK AT VIDEO GAMES.

  28. Article is bullshit. by fondue · · Score: 4, Interesting

    Codemasters have never supported the GC, so how can they pull out?

    LucasArts have not dropped the GC, this is pure speculation.

    Neither have Ubisoft.

    EA are only going to release one football game on the GC this year (FIFA 2005) instead of two. Holy shit, man the lifeboats.

    GI.biz and Eurogamer are already well known as sites with a vendetta against the Gamecube.

    --

    Preferences > Homepage > Customize stories on homepage > Authors > Zonk > Uncheck

  29. Well, which is it? by Anonymous Coward · · Score: 0

    "Key" publishers, as in the story title, or "Western" publishers as in the story body?

  30. 2007 I remember hearing recently by metroid+composite · · Score: 1
    But I've also heard that they'll push forward the release to match the PS2 release date, so...2006.

    Frankly, I can't say I'm interested in any of the new systems myself; I'd much rather just have all three companies stick with their current system (well...okay fine the PS2 could use an upgrade still having poor load times and missing a few rendering features). Really; what are they going to do, render the arm-hair better? I don't look that closely in the heat of the action.

  31. Pointless article... by scot4875 · · Score: 3, Informative

    The only 'new' information in this article is that EA isn't planning on publishing a European football game on the 'Cube.

    Umm, so? The 'Cube isn't selling terribly in Europe, which is a large part of the non-Madden-type football-game-buying market. I can hardly say I blame them.

    Lucasarts has no games scheduled for this year? Well, it's fairly well known that Factor 5 is working on a Pilot Wings sequel for the next Nintendo system, so in that sense they've dropped support for the 'Cube ... to work on the N5.

    Codemasters isn't releasing any 'Cube games? You mean they made it out of the '80s alive? Why should I care again?

    After those few factoids, the author of the article apparently had to flesh it out with the usual "so and so has also dropped support, as has such and such," but then they don't even get those facts straight. Acclaim is still working on Gamecube titles ... Maybe he meant Midway.

    Pointless article, author didn't even do rudimentary fact-checking ... Wake me up when the next Metroid and Zelda games get cancelled, or at least fail to sell a million copies.

    --Jeremy

    --
    Jesus was a liberal
    1. Re:Pointless article... by scabb · · Score: 1
      "The only 'new' information in this article is that EA isn't planning on publishing a European football game on the 'Cube. Umm, so? The 'Cube isn't selling terribly in Europe, which is a large part of the non-Madden-type football-game-buying market. I can hardly say I blame them."

      Nah, you misunderstand - football to Europeans means soccer to Americans. We call your football "American Football". I think there should be a debate over which football is the real football! Go!

  32. As a fomer Ea guy Nintendo is a bitch to work with by gtshafted · · Score: 1
    From my experience as a former Electronic Arts employee, this is very true. Of all the major console manufacturers (including Sony and Microsoft), Nintendo is the hardest to work with. This would not be surprising if they had their old monopoly or even commanded Sony's marketshare. However things have changed for them, and now they have to compete with 2 other large and powerful companies - so this is really strange.

    For example, Both Sony and Microsoft treat EA very well in regard to quality assurance reviews of new releases (major bugs, decency policies, etc...), their policies and reviews are quite consistent and they pretty much kiss our asses knowing EA is a gorilla publisher... with Nintendo - it's a pain. Their policies randomly change left and right at different times and are quite vague. It seems like we have to fight to get our games released for their system concerning issues not even mentioned in their policies.

    Personally thinking about this issue and others, I think Nintendo's biggest enemy is itself.

  33. Except You're wrong by Syncdata · · Score: 1

    I wish we could all just throw away the kneejerk arguments pro and con a particular camp.
    Windwaker is not evidence of whoring out characters straight to video, nor is it a waste of money. WW (for me) took about 40 hours to finish. Roughly $1.10 per hour.

    Mario Kart, WW, and Mario, are not cheap re-treads. They offer significantly different dynamics from their previous versions. Kart on the GC introduces all kinds of handling characteristics to the carts, expands the characters, each character has weight classes, 2 players to a cart, there is plenty of innovation you won't see on any game for any system, let alone Mario Kart64. Likewise, the massive ocean alone in Zelda is a significant break from the series, and from other action/adventure games available on other platforms.

    You want to talk about companies whoring off franchises? Look at EA. Look at Lucasarts. Compare the ammount of difference between Madden 2k3 and 2k4, to Zelda TooT, and Zelda WW. It's hard to even find a point of comparison, so great is the difference.

    --
    "Inattention makes clowns of us all" -Bean
    1. Re:Except You're wrong by Dragoon412 · · Score: 1
      I wish we could all just throw away the kneejerk arguments pro and con a particular camp.

      You're right. Wind Waker isn't a cheap re-tread. Double Dash is a legitimate sequel, as is SSBM. But how about the 80-some million Pokemon games? Luigi's Mansion? The entire Mario franchise?

      Admittedly, the GCN's lineup is more respectable than Nintendo's shameless whoring on the GBA, but it's still pretty bad.

      It's no contest; EA and Sega are by far the biggest whores in the industry, but Nintendo's not that far behind, especially in light of the garbage it releases on the GBA.
  34. Re:I can feel the tide coming by subsonic · · Score: 1

    Yeah, but even if Nintendo is pumping out franchise titles (rather than completely original titles) you have to admit that they are really really good.
    Besides, its not like Xbox or PS2 are coming out of left field with new killer games. The lineups are still cluttered with remakes (Ninja Gaiden, Resident Evil, Final Fantasy, Splinter Cell, etc.) Nintendo's third party titles, while smaller than the other two companies, is formidable.

  35. This has been said before too by Anonymous Coward · · Score: 0

    The smart thing to do is not always the right thing to do. If you do the right thing, you are damn smart. -Me

    Goddamn. I've said it before and I'll say it again: I can't fucking stand such pretentious behavior as quoting yourself in your sig. What kind of arrogance does it require to attempt to prominately display some retard little quip. And this shit ain't even a quip! It's not funny! It's stupid!

    Apreche, may you find yourself in the 8th circle of hell boiling in a pool of feces with all the rest of the arrogant bullshit artists.

  36. Re:I can feel the tide coming by analog_line · · Score: 1

    Are you upset because they made a kick ass game or something?

    No, I never said anything of the sort. I said that they apparently have only a single development studio that can produce games with mass appeal in the US, without hanging on for dear life to Sonic and company. I personally like most of the games Sega makes, but that has nothing to do with them obviously hitting the skids as far as generally making money is concerned. They can't survive on just me.

    Also, to anyone who says F-Zero GX is hard.

    Who said anything one way or the other?

    If you seriously complained about how hard this game is, you FUCKING SUCK AT VIDEO GAMES.

    You posting this serves pretty clear notice to me that whomever you are, troll or no, you fucking suck at life, man.

  37. correction by yoyhed · · Score: 0

    Actually, the slide read "Wind Waker 2: 200X", see? More like the next 6 years (but don't fret over a 990-year error.) However, IGN.com's previous interview with a Nintendo insider pretty much confirmed that another Zelda game would be on Gamecube (although that could be the multi-player Four Swords coming out, but it sounded more like a reference to a Wind Waker sequel.) Personally, I'd say by 2006, so the Gamecube can go out with a bang. As far as developers jumping ship on the Gamecube, I personally don't mind if another one like LucasArts has nothing on the agenda, since movie-licensed games that sell only on their Hollywood counterparts' names are rarely worth playing. The Gamecube's (as with most Nintendo systems) best games are the first- and second-party ones (i.e. Zelda: Wind Waker, Metroid Prime). Those alone are worth owning a $99 system, regardless of the target age group (and trust me, even Wind Waker has some humor kids wouldn't understand.)

    --
    WHO NEEDS SHIFT WHEN YOU HAVE CAPSLOCK/ DAMN1
  38. correcting myself! by yoyhed · · Score: 0

    Hmm.. I was SURE the first time I read the Gamespot story that it said 200X. Gamespot may have edited it to say 2XXX, or, more likely, I misread and posted a correction based on that, effectively making a fool of myself. Oh well.

    --
    WHO NEEDS SHIFT WHEN YOU HAVE CAPSLOCK/ DAMN1
  39. Re:I can feel the tide coming by 13Echo · · Score: 1

    Dreamcast was an exceptionally well engineered machine with a large collection of excellent games that were exclusive until the company announced that it would become "platform agnostic".

    As you mentioned, the major thing that killed the Dreamcast was the reactions to the older SEGA hardware. Dreamcast had a lot going for it though; great hardware, an impressive launch backed by support of many companies. Launch sales were exceptional. Cue Sony hype machine. Playstation 2 would be "15 times more powerful than any other console". Yeah, right. People are such tools.

    Eventually, the games stopped coming and support got slim. Dreamcast still lives on though. There is still the occasional Japanese game release. It's still got a great community of independant software development. I've got 60 games, personally, and I've been very happy with most of them. It's the machine that won't die. "The legend will never die".

  40. Re:I can feel the tide coming by 13Echo · · Score: 1

    I think that SEGA concentrated way too hard on moving arcade ports to the Dreamcast instead of focusing on more original content until late in its life. We got gems like JSR, Shenmue, Skies of Arcadia, but a lot of those came way too late. Most people didn't want to buy Dynamite Cop and House of the Dead. I must admit though... Sega Bass Fishing is a pretty fun game. Some of the original titles, like Rez and Samba de Amigo, just didn't click with most people. Other things, like PSO, revolutionized online console gaming.

    By the way... I love FZero GX on the Gamecube. It just *screams* "SEGA arcade game", complete with cheesy '80s butt-rock music. ;)

  41. Re:It's not such a zero sum game anymore by cableshaft · · Score: 1

    If it weren't for Super Monkey Ball 2, Super Mario Sunshine, Viewtiful Joe, the Wavebird,and the GBA Player, I'd be able to get rid of my Cube forever and ever. But I can't because of those 5 things. Dammit! My XBox gets played about 30x more than my Cube, yet it still has its place on the media center, and will for at least the next few years.

    --
    Creator of the popular web game Proximity