Reviewers Pile On World Of Warcraft Beta
Thanks to GameSpy for its 'Pile On!' feature discussing Beta impressions so far on Blizzard's long-awaited MMO title, World Of Warcraft. Reactions range from the effusive ("I'm more convinced than ever that this game may finally be the first truly mass-market MMO") through the delighted ("I'm... completely in love with World of Warcraft"), to the ecstatic ("World of Warcraft delivers just what people are expecting: a tight, fun MMOG from a trusted developer.") Elsewhere, a WorldOfWarcraft.com forum discussion has a Blizzard representative mentioning release estimates of early this summer are likely wrong: "Definitely not July. As you know, we never set release dates, but you can expect the beta to run for another 5+ months." But, more importantly, does anyone _not_ like World Of Warcraft?
One of the largest point that seems to stick against people who I game with is that there doesn't seem to be any PVP. I can see it being implemented, but it's just not the competitive game that most people I game with want. Of course, the people I game with are in no case any type of standard or majority, so our opinions don't really count.
How to Speak Leet
I'm among the flocks that have been following this game for every nugget of news I can get about it. I wasn't fortune enough to have the opportunity to beta test the game (yet), so I have no hands-on impressions apart from the barebones alpha. That said, based upon the legions of reviews that have been presented on the game in the beta state, I am under the impression that the low-end game is rock-solid. It leaves me with an undying curiosity to see what Blizzard does with the high-end game. Have they put even more of the Bliz-Polish into the upper levels, or has it been largely ignored in favor of making the starting levels perfect? As far as I know, the beta is still locked to a max level of 30. Does this mean that the high-end content is not yet there, or do they just not want to blow their wad during beta?
.. as far as I can tell, the high end game appears to be the spot where if there is a weakness with the game, it will surely manifest. As indicated by the editor, the low end game has received entirely positive reviews.
I have ultimate faith that Blizzard will pull it off, and make the game a blast to play from 1 to max. But
Insightful? The game is in beta phase. One of the main purposes of beta is to balance. Now admittedly, Blizzard has a history of having balance issues in the release version of its games, but that remains to be seen for World of Warcraft.
Well, given that the alliance classes are the only ones available at the moment, 6 alliance classes are also available to the Horde, and the game is still in _beta_, I'm ok with there being balance issues.
Well I've been playing this for months. (Yes, I was lucky enough to be an Alpha tester too).
And I've played no other game since I started.
This game is really good. There are still balance issues (but they are not too bad), a couple of classes need buffing up a bit (mage especially).
Hours of my life have been sucked into this game. It's so much fun, I would recomend it to anyone.
Tradeskills are fun, I feel they need expanding a little, but we still are in beta, and changes are happening all the time.
The economy seems to work (unlike SWG), there are money sinks as well as money generators. There has been no inflation (yet). Of course I haven't hit lvl 30 (max) with any of my chars yet, so these guys may have a different take on it.
Two thumbs up. Recommended. Be prepared to lose all your spare time, and half your night to this game - every day.
Seriously, guys, can we stop appending to acronyms?
RPG was okay. MMORPG was obscure, but acceptable. But what, now we have MMMMORPG?
Someone need to kick Old Man Murray out of retirement. The video game world needs that hot, steaming cup of bile to wake it up from its gross, self-congratulatory stupor.
Then we'd know if World of Warcraft was really worth its salt. And be entertained at the same time.
Curmudgeon Gamer: Not happy
Can you name an RPG (any type with actual distinct classes) that IS balanced?
While in beta stage, preferably, though I'll take a release version as well.
I hope that Blizzard doesn't try to "balance" the game. Back in the day, if you chose to play a wizard in an RPG, you knew the road was gonna be tough, but you'd eventually get to throw fireballs. Nowadays, people complain day and night about the lack of balance in a game. Live isn't balanced, we're not all Zen masters, deal with it.
Considering that the game is still in beta, I say you sinergy, must be a moron.
I think a better question is, how could the game be better? For me, click and destroy gameplay is vary tired. Any game based on a reward system that has little to do with reflexes must be based on intellagent choices, not simply doing what I am told. Given the same amount of hours I should have a stronger charator then an eleven year old kid. Otherwise my charactor is completely devalued. I'm sure WoW has allot of inovative variations on the style, but still, I think I would loose interest in the game within a month.
Ultima Online was very balanced in its beta. Too bad it had stability issues back then. Dark Sun online was pretty well balanced also, but sadly quite hackable.
...
Wow, I'm shocked. Sign me up for three copies!
Rob
..well... uhh.. ergghh..fffffffffffffffinee.. YES! I LOVE IT! GIVE IT TO MEEEE!
I can't stand the thought of tens of thousands of Starcraft players sharing the server with me.
I R KILLD ELF KEKEKEKKE
Uh... no thanks, Blizzard.
Comment of the year
Here's a cut and paste of a post announcing a project to run WOW on Linux. It will be official, but officially unsupported.
GadFly joined Blizzplanet as new Linux Community Leader staff member.
He will develop a Linux community and will offer full support on how to play World of Warcraft under Linux. He has a fully playable version running on Wine.
He will release the software, documentation and tutorial files soon. This Tech Support will be an ongoing service at Blizzplanet. Join our forums and the usergroup for future newsletters on the topic.
The service is fully free.
The Blizzplanet service to Linux users is not affiliated in any way with Blizzard.
Gadfly was authorized to pursue a Wow on Linux
development as an independent Tech support project for as long as it is a free service to the community. Blizzard will not offer Linux Tech Support. The service will only be supported by Gadfly and any future Linux Tech Support staff at Blizzplanet.com
Gadfly will develop a shell allowing Linux machines to run purchased Blizzard software. This means every Linux user might possibly be able to buy and play Blizzard games. Again, Linux is an unsupported platform, and Blizzard will not offer Tech Support. This is an independent and initiative-driven project by Gadfly-- an IT Consultant which will be offered non-profit and free to any Linux user. This means you will not
be forced to donate in order to acquire the service. As soon as the package is released
we will need testers that can run Wow on Linux
and Wine. The feedback will help develop a
stable final product for the Retail version of
World of Warcraft.
This is a great achievement by the Linux/open source community and we thank Blizzard Entertaiment and
its legal department.
Cause I don't have the time to even think about playing it, much less buy it and play it when it comes out :-(
Daniel
Carpe Diem
This is the first time i've seen this, and not to sound pessimistic, but running a program under WINE is a far cry from native support.
"Booo!"
"Booo!"
"That was the worst thing I ever heard!"
"It was terrible!"
"Horrendous!"
"Well, it wasn't that bad."
"Oh, yeah?"
"There were parts of it I liked."
"Yeah I liked a lot of it."
"Yeah it was good."
"It was great!"
"It's wonderful!"
"Bravo!"
"More!"
"More!"
"More!"
"More!"
I think you rather mean that blizzard has a history for developing the hardest to balance games on the market and then managing the impossible.
I don't know if you were in the War3 beta test but it was just stunning to read those patch notes. Every patch someone found a overpowering strategy and "cheesed" it to death, in the next patch there would be a seemingly unrelated change to a random different unit and people would bitch that blizzard didn't address the issue xyz. Yet people noticed that they now have an effective counter vs the cheesed strategy.
Another great example were the NightElf ancients ( their buildings can uproot and and become units) the top players in the community said that Night elfs needed something else becuase this is not really an advantage. Yet a year after the release of the game Night elf players started to use these ancients as their main units so much that blizzard had to actually make them a wee bit weaker in a later patch.
I've never seen a company which is a year ahead of its customers best strategys.
Today the games Starcraf ( 3 races ) and Warcraft ( 4 races ) are amazingly balanced. Apart from C&C generals they are also the only RTS gamaes which offer fundamentally different races.
It may not be offically allowed. I'm a bit confused about that now, but there is indeed a project to run WOW on WINE. Here is another cut and paste or go read it yourself here:
h p? p=1093#1093
n e-20040 309-1fc1winehq.i386.rpm?download
http://www.blizzplanet.com/forum211/viewtopic.p
The Cut and paste:
** Blizzard Entertainment does not support Linux in any way, shape or form. This project has NOTHING to do with Blizzard Entertainment, they do not assit in this project, contribute, or provide any information to assit in the development of this project in any way. Blizzard does not condone running of thier products in a linux enviorment, and will not feel sorry for you if you mess up your chacters by doing so! If you run WoW under Linux, you do so at your own risk.**
I'd like to welcome you to the Blizzplanet Linux community.
I celebrated my 10th wedding anniversary this weekend, and had a great time.
I will not be forking if I can help it. As anyone that has spent any amount of time in the Linux community knows, it is better to contribute to the whole, rather than build your own little hole.
Here is where we are at right now:
I am useing the CVS from WineHQ
latest Binary here:
http://prdownloads.sourceforge.net/wine/wi
Get the source here:
http://www.winehq.com/site/cvs
Note: Remember to check out the ENTIRE source tree, and as always, RTFM (this is what I am useing)
If you need help, post here. Someone will help you.
What works, what doesn't?
In the Alpha, the game will launch, query the realme, login in, create chacters, retrive the chacter list, and enter the game world. IT is very unstable, and kicks one of several execptions. Alpha development is currently dead, since the beta is out, there is no reason I can see to continue this develpment path.
In the beta:
Launching the game useing the -uptodate switch kicks an execption, I'll post it later.
Once I can launch the game properly with out all the hacks, I will be able to begin troubleshooting the execption in addition to my standard beta testing duties via Windows. (remember as a beta tester you are obligated to test the game under the supported OS's, NOT linux. Do not log any bugs you may find while running WoW via Wine, And never violate your terms of use!)
That is about it. I also am going to start parellel testing the WineX builds from transgaming. I have downloaded the source, and will build it tonight. I will post the results here.
Here are the details of the systems I am using:
Intel P3 933 and 1.33 ghz
512MB RAM
Nvidia GeForce4 ti4600 128MB's in both running latest drivers.
Fedora FC 1, current.
SuSE Current distro
Ok all. That is it for now... more later.
Gadfly
Not even "old school" pen and paper RPGs are balanced when you look at distinct classes. Frankly, the issue of balance is usually an overreaction by the players. Having coded for Muds for many years, everyone wants the advantages of their class *plus* what everyone else has.
Running a mud for some time, our technique for determining balance was pretty simple: capture the "time between levels" of the players. Simply log the play time between each level for each player, and number of player deaths during that time. Sort them out by level achived, race and class. A little bit of statistics will show any unbalanced classes pretty quickly. It will also show your better players: they will level any class faster than average.
After doing this for a few years, we could calculate the level rates like clockwork. Yet, even with this "level playing field" the whining continued. My final realization: there is a level of "background whining" which reflects upon the players personality, not upon your game. Learn what this level is, and you only have to worry when the whining breaks that level.
Sig under construction since 1998.
I saw that post maybe a day or two ago on the offical beta forums.
Yes it's not the same as a native client, but if it works well then I'll probrably be dumping windows completely. WOW and Ryzom are the only two things that have me hanging on.
Blizzard is very good at making games that are rock-solid, highly balanced, and immensely fun to play... alone. And the Beta is going to be a blast, at least at first, because everybody on it is overjoyed to be playing this lovely game with everyone else. Once the general public gets their hands on it, things may not be so pretty.
How does Blizzard plan to handle griefing? Has anyone in the Beta tested the degree to which they can make other players miserable? This is where Old Man Murray's review of Asheron's Call was so helpful - it pointed out, with dramatic effectiveness, that it was quite possible to follow the rules of the game, not attack anyone, and still bug the hell out of other players. Until the general public - including the hackers, griefers, scammers, spammers, trolls, and general scum of the Internet - get in on this game, it won't be possible to truly evaluate the gameplay experience.
Happened to a lot of people when FFXI went live in NA. Several people from the Vault boards quit the game because they felt it was impossible to establish any sort of level playing field. Sure, not everyone is going to feel competetive, but it's like taking someone who's just learned to play chess, and throwing him in a tournament. That person's hopes are going to be crushed, and it's unlikely they're going to see the better players as something to strive towards.
Is there any way to get into the beta? It seems that everybody except me has access to this game, and it's kind of nagging on me.
Is it a small closed beta, or a large scale beta like Asheron's Call 2 had going?
Nothing ever lives up to hype. While I'm sure the game is good, you *know* people will be dissapointed and whiny as soon as something starts to bother them.
This is generally the 'movie sequal' theory, but it applies here too I think.
"I only speak the truth"
Karma: null(Mostly affected by an unassigned variable)
Well, you can do the 'play in your own dungeon' thing to an extent, AFAIK. You just don't get to design it.
No, no, those are called Koreans. It's easy to confuse them with Starcraft players; in fact several newer dictionaries list them as synonyms.
Is not that surprising that WOW is getting all thumbs up not only this comes from blizzard and we are talking about dedicated warcraft fans, these guys are playing for free! (drum roll! thank you! tip the waitress on the way out please!)
Anyway jokes apart, is interesting that they are liking the game without PVP think about it, no PVP means no Player Killers, less vandalism and pillage, less laggy battles(since the CPU only has to conscern on monsters and their AI) and no abusing on the newbies(!!!) could this have to do with the good scores is receiving? I mean we are talking about a world where you can only team play with others,BUT not fight, not even if they are a supossed enemy race or people you just dont like. Maybe blizzard should check that out.
Im not in yet, but is as good as they say I will get it as soon as I have a decent dsl line.
Go ahead MOD my day!
More opinions here
Penny Arcade had a hint at a major weakness (in my eyes). I read it as them suggesting that they wanted to play with their girlfriend, but in order to do that they had to limit their own play, so she doesn't become a "support" character. (Site's down, else I'd grab an exact quote).
That's one of the major failings of all MMOGs I've seen thus far, except perhaps UO. That real-life friends can have a lot of trouble trying to keep up, and once one falls behind, they are pretty much screwed unless they can play a lot of catch-up.
I'm waiting for the day a game comes out that allows for players to take breaks/vacations/do real life stuff, and still be able to play with their friends. So far all they've done is make it very difficult. (I do have personal experience with this, not just blowing smoke)
The Realm Online Realmserver.com Is fairly interesting for the people who don't have time for making commitments of long periods of times. Granted the graphics are a little shabby especially if you are not into 2d graphics, but it's pretty cheap. Plus it is one of the first MMORPGs ever, created by Sierra, and before UO.
As for a game for the casual gamer. An online game is definately not the place. You cannot expect someone who can put in 5 hours a day in a game to be at the same level as someone who only has time for 5 hours a week.
Warlords Battlecry had 9 races. broken into 3 elves, 3 civilised and 3 other. Each group was FUNDAMENTALLY different, with more but slighter differences between each race within a group.
W:BC 2 had 12 races. better retract dude.
"I split coffee all over my wife's nightie
Maces and fencing weapons were far better than halberds then.
Just because everyone used them didn't mean they were better.
People could smite others with a single spell because nobody had the magic resistance skill.
...
Step 1: Stop posting on games.slashdot! ;)
Just today was a Press Release about voice overs in EQ2. The videos are great and I can see this being a main features in most mmos to come. Not to mention Everquest has been running strong for 5 years now so they are quite established and experianced. (Death system is much better than EQlive too imo, no xp loss)
...griefers couldn't get into the Beta?
Eternal vigilance only works if you look in every direction.
Considering how Warcraft III runs _flawlessly_ under the latest Wine when using the secret OpenGL rendering switch (ie. -opengl command-line parameter), I for one don't worry much about the lack of a Linux client.
...is that they build staircases to nowhere. ...and then what? In Diablo's case, you move on to Nightmare and Hell. The exact same game, only with tougher monsters and phatter lewt. You keep leveling and finding cool shit, so for a while its OK. But eventually you beat the game a second and third time. Then what? Keep looking for phatter lewt and more levels! So you start with the Meph runs and Pindle runs and Baal runs. Over and over and over, all in the search for more levels and the uberest gear in the land.
This hit me hardest with Diablo 2 (+LOD). You start off, the game is great, everything is new and exciting, skills, equipment, quests... you're completely wowed by it all. You keep playing, and quests start to become rehashes of other quests (eg: Kill x, find y, bring item to z), but you keep playing because you're still leveling and finding new and exciting gear. And then, the magical night comes: You beat the game. Congrats! A winnar is yuo!
I used to be mad into Diablo, always looking for the perfect character and the l33test equipment setup. And then one day I realized just what I was doing, and how pathetic it was. I'd willingly jumped off the campaign, the grand staircase, right into a pit of boring and stupid. Fortunatly for Blizzard, their druglike secret formula is frequently strong enough to keep players splashing around in a shithole post-game indefinitly. But eventually I looked around and realized where I was, what I was doing, and how Bliz had duped me into getting there. And I guarantee you I will not be going back.
Which is why i'm concerned about WoW, and why I have yet to subscribe to a MMORPG. Now i'm sure Blizzard will craft a masterful MMORPG and a great story, and reviewers will shower the game with praise... but as long as Blizzard (and indeed, most MMORPGs) continue to neglect the giant question-mark that is the post-game, I won't willingly fork over ANY of my cash for their game(s). Bliz could create their best collection of quests yet, but as long as the game still remains a staircase to nowhere... i'm not climbing it. Sorry Bliz.
It isn't absolutely confirmed but since there community rep Kat likes to tease with her inside knowledge I would call it close to being "offical"
:)
o w- general&T=9560&P=1&ReplyCount=16#post9 560
Here's the cut and paste of the post:
--
We will have some special rule servers, but have not yet determined what ones we'll create.
It's quite possible that our next beta server will be PvP.
~Kat
--
Go here to read the thread yourself:
http://www.worldofwarcraft.com/thread.aspx?FN=w
This is the URL to the thread: Try this one
Is that even after you've spent weeks and even months into beating the game over and over again, getting many many hours of entertainment from a measly ~$40 initial investment, and no further monthly fees for playing on their busy servers, you still enjoy it and want to keep playing.
Fortunatly for Blizzard, their druglike secret formula is frequently strong enough to keep players splashing around in a shithole post-game indefinitly.
You understand what "post-game" means, right?
I'm glad that blizzard takes the time to fix their incremental errors, but don't try to tell me that they are managing the impossible. The only reason there are so many fixes and so many patches is that their games (SC/WC3) are fundamentally flawed and unbalanced. The same goes for the Diablo series - buggy/exploitable as hell, constantly rebalanced/patched...
Don't forget that it took Blizzard until SC to actually realize that different races didn't have to be clones of each other, with two full iterations (WC/WC2) of first-hand experience and years of observing other companies attempt it first.
Blizzard doesn't bother to balance the game; they simply patch any 'overpowered' strategy to death, rinse, repeat.
...I'll play anything, and wait forever. Especially if it's by Blizzard!
Wow...when did gaming get so political?
I always thought games were for fun...
...give us Starcraft 2 !
If Google really cared they would fix Android Chrome to reflow text, instead of discriminating