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Reviewers Pile On World Of Warcraft Beta

Thanks to GameSpy for its 'Pile On!' feature discussing Beta impressions so far on Blizzard's long-awaited MMO title, World Of Warcraft. Reactions range from the effusive ("I'm more convinced than ever that this game may finally be the first truly mass-market MMO") through the delighted ("I'm... completely in love with World of Warcraft"), to the ecstatic ("World of Warcraft delivers just what people are expecting: a tight, fun MMOG from a trusted developer.") Elsewhere, a WorldOfWarcraft.com forum discussion has a Blizzard representative mentioning release estimates of early this summer are likely wrong: "Definitely not July. As you know, we never set release dates, but you can expect the beta to run for another 5+ months." But, more importantly, does anyone _not_ like World Of Warcraft?

17 of 104 comments (clear)

  1. Why some people turn away by Pizzop · · Score: 3, Interesting

    One of the largest point that seems to stick against people who I game with is that there doesn't seem to be any PVP. I can see it being implemented, but it's just not the competitive game that most people I game with want. Of course, the people I game with are in no case any type of standard or majority, so our opinions don't really count.

    1. Re:Why some people turn away by Vaevictis666 · · Score: 4, Informative
      Of course, the people I game with are in no case any type of standard or majority, so our opinions don't really count.

      Unfortunately, that is very correct. Blizzard is not writing an MMO for a niche market - they are writing one for the masses, and if that means they focus on the not-so-hardcore MMO population, so be it.

  2. Re:I don't by mog · · Score: 3, Insightful

    Insightful? The game is in beta phase. One of the main purposes of beta is to balance. Now admittedly, Blizzard has a history of having balance issues in the release version of its games, but that remains to be seen for World of Warcraft.

  3. Re:I don't by Vaevictis666 · · Score: 3, Informative

    Well, given that the alliance classes are the only ones available at the moment, 6 alliance classes are also available to the Horde, and the game is still in _beta_, I'm ok with there being balance issues.

  4. WOW - All I can say is wow ! by Anonymous Coward · · Score: 5, Informative

    Well I've been playing this for months. (Yes, I was lucky enough to be an Alpha tester too).
    And I've played no other game since I started.

    This game is really good. There are still balance issues (but they are not too bad), a couple of classes need buffing up a bit (mage especially).

    Hours of my life have been sucked into this game. It's so much fun, I would recomend it to anyone.

    Tradeskills are fun, I feel they need expanding a little, but we still are in beta, and changes are happening all the time.

    The economy seems to work (unlike SWG), there are money sinks as well as money generators. There has been no inflation (yet). Of course I haven't hit lvl 30 (max) with any of my chars yet, so these guys may have a different take on it.

    Two thumbs up. Recommended. Be prepared to lose all your spare time, and half your night to this game - every day.

  5. Cripes by Boing · · Score: 5, Funny
    the first truly mass-market MMO

    Seriously, guys, can we stop appending to acronyms?

    RPG was okay. MMORPG was obscure, but acceptable. But what, now we have MMMMORPG?

  6. GameSpy going along with marketing hype? by Pluvius · · Score: 4, Funny

    Wow, I'm shocked. Sign me up for three copies!

    Rob

  7. Re:The Game's Possible Weakness by cgenman · · Score: 4, Informative

    Most high-level content isn't created until near the end of the development cycle. Until you're relatively certain the graphics format, sound format, gameplay ideas, and every thing else are panning out, why fill out content that you may have to redo? Better to focus on your engine and gameplay early on, while filling out the world with Blizzard production level art and design once the technical side is stable. They probably have a few of the God monsters artwork and quests complete (though not balanced), but it is doubtful they are just holding back on the universe. It's Beta because it is not done, and except for bug fixes Art and Level Designs are the last to go in.

    You can be pretty sure that the level 65 monster with the big fangs and the ability to throw things will pan out correctly if the level 16 monster with the hunchback and the ability to throw things is working well.

    Besides, what do you think they will be doing during the next six months? Strictly playbalance?

  8. Re:On the topic of balance... by Planesdragon · · Score: 3, Insightful

    I hope that Blizzard doesn't try to "balance" the game. ...

    The situation you described isn't unbalanced. It's just "time-balanced."

    "Game Balance" means "all of the players have roughly equal ammounts of fun." Usually, this translates to "all player choices mean roughly the same ammount of total 'power.'"

    Leaving MMORPGs and CRPGs aside, and getting back to pen & paper, imagine the game that doens't care about balance--five friends pick fighters, rogues, or wizards, which are all moderately balanced with each other, and then friend number six picks "uber cleric of d00m!", which lets him outclass everyone else.

    The game is unbalnaced, not because the cleric can do a lot or has the most power, but because it lets the player with the "uber cleric of d00m" do everything--and that means that he often will, meaning that he'll do more than anyone else--and he'll probably have more fun than anyone else.

  9. As Statler and Waldorf would say... by Akki · · Score: 4, Funny

    "Booo!"
    "Booo!"
    "That was the worst thing I ever heard!"
    "It was terrible!"
    "Horrendous!"
    "Well, it wasn't that bad."
    "Oh, yeah?"
    "There were parts of it I liked."
    "Yeah I liked a lot of it."
    "Yeah it was good."
    "It was great!"
    "It's wonderful!"
    "Bravo!"
    "More!"
    "More!"
    "More!"
    "More!"

  10. Re:I don't by Tobias+Luetke · · Score: 5, Informative

    I think you rather mean that blizzard has a history for developing the hardest to balance games on the market and then managing the impossible.

    I don't know if you were in the War3 beta test but it was just stunning to read those patch notes. Every patch someone found a overpowering strategy and "cheesed" it to death, in the next patch there would be a seemingly unrelated change to a random different unit and people would bitch that blizzard didn't address the issue xyz. Yet people noticed that they now have an effective counter vs the cheesed strategy.

    Another great example were the NightElf ancients ( their buildings can uproot and and become units) the top players in the community said that Night elfs needed something else becuase this is not really an advantage. Yet a year after the release of the game Night elf players started to use these ancients as their main units so much that blizzard had to actually make them a wee bit weaker in a later patch.
    I've never seen a company which is a year ahead of its customers best strategys.

    Today the games Starcraf ( 3 races ) and Warcraft ( 4 races ) are amazingly balanced. Apart from C&C generals they are also the only RTS gamaes which offer fundamentally different races.

  11. Re:I don't by Godeke · · Score: 5, Insightful

    Not even "old school" pen and paper RPGs are balanced when you look at distinct classes. Frankly, the issue of balance is usually an overreaction by the players. Having coded for Muds for many years, everyone wants the advantages of their class *plus* what everyone else has.

    Running a mud for some time, our technique for determining balance was pretty simple: capture the "time between levels" of the players. Simply log the play time between each level for each player, and number of player deaths during that time. Sort them out by level achived, race and class. A little bit of statistics will show any unbalanced classes pretty quickly. It will also show your better players: they will level any class faster than average.

    After doing this for a few years, we could calculate the level rates like clockwork. Yet, even with this "level playing field" the whining continued. My final realization: there is a level of "background whining" which reflects upon the players personality, not upon your game. Learn what this level is, and you only have to worry when the whining breaks that level.

    --
    Sig under construction since 1998.
  12. Re:The Game's Possible Weakness by weaklink · · Score: 4, Interesting

    The Devs have commented that they will be raising the level cap as they complete enough areas/mobs/quests for that level to be fun. If I remember correctly they said they didn't have quite enough dungeons previously to put the cap up.

    They plan to raise the level cap to 35 for the next push. With 5 months to go, I'm sure they will have plenty of time to raise the cap to the same level they plan on having it set for retail.

  13. The flaws will not be in the game by SpittingTrashcan · · Score: 3, Insightful

    Blizzard is very good at making games that are rock-solid, highly balanced, and immensely fun to play... alone. And the Beta is going to be a blast, at least at first, because everybody on it is overjoyed to be playing this lovely game with everyone else. Once the general public gets their hands on it, things may not be so pretty.

    How does Blizzard plan to handle griefing? Has anyone in the Beta tested the degree to which they can make other players miserable? This is where Old Man Murray's review of Asheron's Call was so helpful - it pointed out, with dramatic effectiveness, that it was quite possible to follow the rules of the game, not attack anyone, and still bug the hell out of other players. Until the general public - including the hackers, griefers, scammers, spammers, trolls, and general scum of the Internet - get in on this game, it won't be possible to truly evaluate the gameplay experience.

  14. Five Months of Beta? by Tofino · · Score: 4, Insightful
    Five months of beta mean a first-day-of-retail populace that includes two groups. First, the lucky, small percentage of people who will proceed to form cliques and keep their super-secret-squirrel knowledge of the best places to hunt, trade recipes, etc. to themselves, gaining levels and wealth in a very short period of time. And the vast majority that will enter the game, see these people, see all the content being solved by them on day two, and give up.

    Happened to a lot of people when FFXI went live in NA. Several people from the Vault boards quit the game because they felt it was impossible to establish any sort of level playing field. Sure, not everyone is going to feel competetive, but it's like taking someone who's just learned to play chess, and throwing him in a tournament. That person's hopes are going to be crushed, and it's unlikely they're going to see the better players as something to strive towards.

  15. One thing I hate about Blizzard games... by MachDelta · · Score: 4, Interesting

    ...is that they build staircases to nowhere.
    This hit me hardest with Diablo 2 (+LOD). You start off, the game is great, everything is new and exciting, skills, equipment, quests... you're completely wowed by it all. You keep playing, and quests start to become rehashes of other quests (eg: Kill x, find y, bring item to z), but you keep playing because you're still leveling and finding new and exciting gear. And then, the magical night comes: You beat the game. Congrats! A winnar is yuo! ...and then what? In Diablo's case, you move on to Nightmare and Hell. The exact same game, only with tougher monsters and phatter lewt. You keep leveling and finding cool shit, so for a while its OK. But eventually you beat the game a second and third time. Then what? Keep looking for phatter lewt and more levels! So you start with the Meph runs and Pindle runs and Baal runs. Over and over and over, all in the search for more levels and the uberest gear in the land.
    I used to be mad into Diablo, always looking for the perfect character and the l33test equipment setup. And then one day I realized just what I was doing, and how pathetic it was. I'd willingly jumped off the campaign, the grand staircase, right into a pit of boring and stupid. Fortunatly for Blizzard, their druglike secret formula is frequently strong enough to keep players splashing around in a shithole post-game indefinitly. But eventually I looked around and realized where I was, what I was doing, and how Bliz had duped me into getting there. And I guarantee you I will not be going back.
    Which is why i'm concerned about WoW, and why I have yet to subscribe to a MMORPG. Now i'm sure Blizzard will craft a masterful MMORPG and a great story, and reviewers will shower the game with praise... but as long as Blizzard (and indeed, most MMORPGs) continue to neglect the giant question-mark that is the post-game, I won't willingly fork over ANY of my cash for their game(s). Bliz could create their best collection of quests yet, but as long as the game still remains a staircase to nowhere... i'm not climbing it. Sorry Bliz.

    1. Re:One thing I hate about Blizzard games... by Lord_Dweomer · · Score: 4, Informative
      You seem to think that this "druglike secret formula" is unique to Blizzard. I got news for you, its not unique to Blizzard, its not unique to Verant, its not even unique to MMORPGs.

      I suggest you do a little reading on what a Skinner Box is. Here is a great essay which explains how MMORPGs are essentially giant skinner boxes.

      The trap you fell into is called psychological addiction, and it is quite vicious indeed. But what better way is there to ensure a continuous revenue stream from your customers.

      As with all things in life, these games are fine in moderation, but always be careful that you aren't getting TOO into it.

      --
      Buy Steampunk Clothing Online!