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Chess Improves Machines and Humans Alike

erick99 writes "Chess provides a window into some more arcane philosophical matters. The remainder of this article will focus on two difficult, and interrelated, questions. The first has to do with the nature of reality; the second is about the prospects for human and artificial intelligence in grappling with reality. In both cases, the search for an answer leads through a board game with 32 pieces and 64 squares."

163 comments

  1. Vulcan science by Space+cowboy · · Score: 3, Insightful


    The article has little to do with the game of chess, it is a philosophical piece (it strikes me that invoking religion in a philosophical debate is a bit like invoking Hitler in any other argument...). It's a bit thin too - saying that you can use the same word to describe different things doesn't imply any necessary connection between those things; it could mean we interpret the word based on its context...

    I have little time for philosophy: the endless soul-searching and argument over subtle nuance seems pretty meaningless - you can't root an argument in reality when you're debating the existence of reality! Accept that and move on. I happen to agree with Popper about falsifiability, but that's just an opinion...

    Perhaps we ought to just accept the universe does exist, then perhaps we can start to do something useful rather than pursue ultimate logical deriveable truths (although I guess the Vulcans got their warp drive first, hmmm)... The greatest breakthroughs in science were made once the ancient Greek philosophic method was turned on its head and transformed into the scientific method we use today. Theory and practice, unified in harmony; either on their own regarded with suspicion - look at cold fusion and string theory...

    Simon

    --
    Physicists get Hadrons!
    1. Re:Vulcan science by kfg · · Score: 5, Interesting

      I have little time for philosophy: the endless soul-searching and argument over subtle nuance seems pretty meaningless - you can't root an argument in reality when you're debating the existence of reality!

      In other words, philosophy essentially is religious argument.

      Thus invoking religion in philosophical argument is like introducing Hitler when the subject is Nazis.

      KFG

    2. Re:Vulcan science by crushinghellhammer · · Score: 2, Informative

      I agree with you that philosophies that debate the existence of reality, or talk about "alternate realities" and the relative degrees of reality between them are quite frankly a waste of time. Ayn Rand's philosophy of Objectivism has a set of very logical axioms on which the rest is constructed. You may or may not agree with EVERYTHING she says, but in my opinion her views on consciousness, reality and free-will are right on the target.

    3. Re:Vulcan science by SageMadHatter · · Score: 1

      The article has little to do with the game of chess

      Apperantly the writer of this news item did not understand that and decided to do the next best thing. To submit a news article via plagiarizing the article's third paragraph. After all, this is slashdot, no one reads the article. Who would notice?

    4. Re:Vulcan science by sunnytzu · · Score: 1, Troll

      I am a philosopher and hence have a little more time for philosophy than you, but this article is shallow and weak. This is to philosophy what idle musings on how everything is uncertain thanks to Heisenberg is to quantum physics. (I am also a physicist, as well as a philosopher).

    5. Re:Vulcan science by dracken · · Score: 5, Interesting

      The greatest breakthroughs in science were made once the ancient Greek philosophic method was turned on its head and transformed into the scientific method we use today.

      Not necessarily. The greatest engineering breakthroughs maybe. But not the greatest intellectual breakthroughs.

      Look at computer science for example. People never thought about the existance of a "general purpose computing machine" till Bertrand russell came by. Russell, a great philosopher posed this question (which can be simplified as):- "If I can represent formulae using abstract symbols and data using abstract symbols - can formulae work on formulae which work on data ?" - Presto ! there came an idea - there can be a formula (computer) which takes a formula (program) and apply it to a symbol (data). This was the motivation behind Church's lambda calculus and Turing's Turing machine. Once they came up with turing machines, it was just a question of time before someone built them. So you see my friend, Knowing that a thing exists requires a bit of philosophy. Actually finding it is simply an engineering effort.

    6. Re:Vulcan science by IceAgeComing · · Score: 2, Insightful


      It often starts out that way.

      Once interesting issues are framed, they sometimes get answered and a new concrete subject area is born.

      Mathematics and geometry are two examples. We would hardly call those fields "religious argument" today, although it may have seemed that way at first.

    7. Re:Vulcan science by Raindance · · Score: 3, Interesting

      I get the feeling that you have two or more contradictory ideas of what Philosophy is, if you think that Philosophy is both "endless soul-searching and argument over subtle nuance" and the cause for "The greatest breakthroughs in science"--

      I think you've some good thoughts but it's rather confusing- what's the main point of your comment?

      RD

    8. Re:Vulcan science by IceAgeComing · · Score: 1


      A philosopher would have had something constructive and interesting to say. You sound more like a troll to me.

    9. Re:Vulcan science by Anonymous Coward · · Score: 2, Interesting

      unfortunately, no. people who "don't have time for" philosophy generally don't realize that philosophy covers a very broad spectrum, from how to live your life, to politics, to matters of science, to things like debating if reality even exists. It puts it all together and attempts to find some meaning from it all. There's such a broad spectrum and no one person, I don't think, can really study ALL of philosophy.

    10. Re:Vulcan science by Anonymous Coward · · Score: 0
      I have little time for philosophy

      few people do until they seriously face their own mortality, often on a deathbed. why wait?

    11. Re:Vulcan science by microbox · · Score: 1

      I agree that philosophy often seems pointless, however, every now and then somebody has an idea, and that single idea changes the world. Some of these ideas are practical (like the number zero), and the value of others is harder to describe (like existentialism).

      IMHO, I think that philosophy is a mostly pointless exercise that occasionally yields extraordinary results.

      Give the Vulcan scientists a chance, and they may draw some insight into the description of reality. I play chess, and have found that it can be used a metaphor for almost any type of conflict. Does this mean that it describes all conflict as an abstract idea or is it just pattern matching in the brain?

      I think the later, but since human's rely very heavily on pattern matching when they play chess... well, it's easy too get caught up in the idea. Perhaps one day a philosopher will change the world by providing some practical insight into the relationship.

      --

      Like all pain, suffering is a signal that something isn't right
    12. Re:Vulcan science by ninejaguar · · Score: 1
      "you can't root an argument in reality when you're debating the existence of reality!"

      Sure you can. I think therefore I am.

      = 9J =

    13. Re:Vulcan science by anantherous+coward · · Score: 1

      Thanks for your clarifying logic on the parent's attempted guilt by association equating religion with Nazism. That was bigotry pure and simple.

    14. Re:Vulcan science by kfg · · Score: 5, Insightful

      I did not mean to imply that philosophy has been without merit within the span of human existence. When introduced by "calling" I am more often introduced as a philosopher, rather than as a physicist (musician sneaks in there a lot too).

      I generally deny the claim though.

      Certainly the philosophies spawned science (which is why science degrees are still degrees in philosophy), but there is a descernable dividing line between the sciences and the philosophies.

      That dividing line can be summed up in one word:

      "Proof."

      Or disproof, as the case may be.

      As a Zen Buddhist I "know" that the world we percieve with our senses is one of illusion, that there is an underlying physics which may often be very different than what we think the world is like. As a physicist I can demonstrate this. What I "know" must give way to what I can demonstrate.

      One will find the "missing link" in Descarte, widely held to be the founder of modern scientific thought, but whose arguments were still largely rooted in theology. To one not raised within the Judeo/Christian/Islamic tradition he can be rather tough sledding on this account.

      There are certain fields beyond the pale of science, where philosophy still rules the roost, where only it has "answers", but those answers cannot be proven or disproven. They are held by belief and "faith."

      Thus the answers philosophy provides are the basis for interminable argument without resolve, and often bloodshed.

      Science cannot resolve the question, "What is the best way for us to live?," although much to its disgrace it often pretends that it can (it can certainly quantify and predict certain aspects of how we live, which is a useful thing to do, but it cannot scientifically define "best").

      I would suggest that there is, philosophically speaking, no particular reason why we should exist at all, and the question of such isn't a scientific one. We do, or do not, exist.

      Is happiness, perhaps, a measure of how we should live? The extreme behaviorists amoung us would deny that hapiness even exits. Yet I know that hapiness is at least a major factor to be considered. Philosophically. But I can't for the life of me tell you what hapiness is. Nor can I convince you of the Satori state, because I cannot demonstrate it, you must experience it yourself. . .

      And even then it might be illusion.

      It is meta-physical.

      Thus it is argued about ad infinitum. Suzuki drives me to distraction sometimes. He should have talked less and meditated more, but he came from the academic philosophical tradition of Buddhism.

      Thus arguing the unprovable, while it has certain validity, and can even be instructional in one's youth, in the end amounts to little more than masturbation of the soul. It makes you feel good, but leads nowhere except feeling good (which in itself, granted, might, philosophically speaking, have some validity).

      Bear in mind also that most of, if not all, the really deep questions (including those engendered by accelerating technolgy and industry) where argued nigh unto death many, many thousands of years ago. At some point it becomes like watching the same episode of Gilligan's Island over, and over and over again.

      It kinda ceases to fascinate after awhile. You've heard it all before. You suddenly realize that it's silly and trivial. Then you find out your parents had heard it all before long before you were born (this is always a revelation to youth, whose timeline innately begins with their own selfconciousness, thus the tendency to try to teach grandma how to suck eggs, and ultimately to Twain's observation about how much his father had learned in just a few short years).

      So argue philosophy while you are young. It's a necessary part of the development process, like learning not to piss on your hands, and don't forget what you learned by it as most people seem to do.

      But there really isn't any point in trying to teach pigs to sing. It wastes your time and only annoys the pigs.

      KFG

    15. Re:Vulcan science by kfg · · Score: 1

      Nah, he was just trying to write a corallary to Godwin's Law without writing all the parallel corallarys to Godwin's Law.

      In that sense he was trying not to associate relgion with anything. He was objecting to such association.

      He was, perhaps, further confused by the entirely modern shcool trying to pretend that philosophy has secular underpinnings. It certainly is true that it has nonchristian underpinnings, and to those who first formulated the idea that philosophy was secular nonchristian and secular looked like the same thing.

      But Christianity != Religion.

      Philosophy is meta-religion.

      KFG

    16. Re:Vulcan science by Anonymous Coward · · Score: 0

      (I was writing a rather long reply when I somewhat understood what you were talking about... hmm)

      I've never studied philosophy formally, but I always had the the knack of thinking about things which people would call philosophy. So correct me if I'm wrong.

      For me, the difference between philosophy and religion is that philosophy generally does not assert it's beliefs as much as religion. For example, one religion asserts that God exists, while in philosophy an equivalent would be a much more complicated "What is existence? Does any god exist? Does the God as described by the relgion exists? etc...". Philosophy asks more questions and is more ready to accept foreign ideas than religion, and there's really no definitive answer for a question.

      That's my definition of philosophy and religion anyway.

      > There are certain fields beyond the pale of
      > science, where philosophy still rules the roost,
      > where only it has "answers", but those answers
      > cannot be proven or disproven. They are held by
      > belief and "faith."

      The people who provided the answers may well be philosophers, no doubt. But does it mean that the discipline must be a philosophy?

      Or perhaps in another way, you can choose to learn a philosophy as you'd learn a philosophy, or you can choose to learn it as a religion. You can choose to learn and filter ideas from the discipline, or you can take it as an authoritative source of beliefs.

      Whatever. I'm never good in discussing about philosophy anyway, because most of the time I end up agreeing in everything they say ;-p

    17. Re:Vulcan science by IceAgeComing · · Score: 2, Interesting

      Wonderful post; I really enjoyed it. It gives the impression that you've been on this earth for a long, long time, or at least that you've been blessed like few others are with ample time for contemplation.

      I've come across several of the ideas you've mentioned before, the most central to my post being the idea that philosophy is the realm of non-provable theories. This is an idea I can hardly disagree with.

      It kinda ceases to fascinate after awhile. You've heard it all before.

      This is true on the timescale of single lifetimes, but perhaps not true on the timescale of multiple human generations. I'm interested in the idea that the boundary between philosophy and other subjects (such as mathematics) is not a stationary one. It is a bit like the boundary between A.I. and the rest of computer science: at one time, a spell-checking text editor was considered A.I., as was a parser for a compiler. People viewed these programs as "intelligent". These programs are no longer considered anything but straightforward engineering topics today.

      Here's my half-baked, just-hatched-today claim: theories do occasionally move from philosophy to science or other modes of logical thought, such as mathematics. It happens rarely but makes the seemingly endless hashing over of ideas never lose its excitement and potential for hard discovery. A theory can be said to move out of the realm of pure philosophy once someone finds a way to test it within the concrete universe. I think of physics, mathematics, and psychology as examples.

      Psychology, in fact, is currently "in between" and could fall completely outside the realm of philosophy if we ever develop machines capable of capturing the full complexity of a brain state.

      Given our limited understanding of the universe, it's no surprise that this happens once every millenium or so.

      I'd very much enjoy your reactions to this idea.

    18. Re:Vulcan science by mesterha · · Score: 1

      Not necessarily. The greatest engineering breakthroughs maybe. But not the greatest intellectual breakthroughs.

      Look at computer science for example. People never thought about the existance of a "general purpose computing machine" till Bertrand russell came by.

      You seem to have forgotten Charles Babage.

      --

      Chris Mesterharm
    19. Re:Vulcan science by Anonymous Coward · · Score: 0

      Chess is addictive and all addiction is dangerous.

    20. Re:Vulcan science by fatphil · · Score: 1

      No. You've gone way too narrow.

      Invoking Hitler when the subject is politics.

      FP.

      --
      Also FatPhil on SoylentNews, id 863
    21. Re:Vulcan science by fatphil · · Score: 1

      He's also forgotten about the minds behind "The Turk" in the late 1700s. I'm sure that they pondered and mused the solutions of other intellectual puzzles.
      It doesn't matter that they knew The Turk was a fraud, as all that was required was "thought about the existance of". E.g. The book 'Inanimate Reason' was written a century before Babbage.

      FP.

      --
      Also FatPhil on SoylentNews, id 863
    22. Re:Vulcan science by sunnytzu · · Score: 1

      Ceci n'est pas un troll. I would have had something interesting to say, but it was 1am, and I'd had a hard day, so the best I could think of was "Umm, that's rubbish.".
      Something interesting:
      The article attempts addresses certain topics in philosophy, the question of the ontological status of numbers and other abstract objects, and the potential for intelligence (for which many will equally read consciousness) to be instantiated in a digital computer. I use the word attempts deliberately, as in his brief discussion of Platonism he fails to mention the views of more modern Platonists (such as Roger Penrose, who I believe is cited in this discussion elsewhere), for whome the familiar messy world is in fact the realm of Platonic forms, precisely because these mathematical entities model the familiar "messy" world so well, they indeed presented to us by it, and present in it. As for his attempt to dispell the Penrosian line of argument by claiming that the Platonist view would be amenable to quick discoveries by AI, shows that he has broadly misunderstood Penrose's arguments. Penrose argues, that as non-computable sets such as the Mandelbrot set can be conceived of by the human mind, and more generally such procedures as mathematical proofs which are not just a matter of strict application of rules (thanks to Godel), then the human mind, in fact any intelligence of our kind, cannot possibly be simulated/"run on" a digital computer, because it requires us to make a non-computable connection with the world of Platonic forms (although I feel that Penrose would be interested in some more explanation about this in scientific terms). Anyway, I stand by my assertion that this article is weak. I hope I shall not be branded a troll a second time.
      Moral of the story? Philosophers look like trolls when they're tired. (I'm currently completing my Masters' year at Oxford doing physics and philosophy, in case anyone was wondering what right I have to call myself a philosopher.)

    23. Re:Vulcan science by tumbaumba · · Score: 1

      In other words, philosophy essentially is religious argument.

      It is not a surprise to me that religion generally viewed negatively on slashdot. But I think we should have a bit more respect to those who practice it. Throughout the history people always felt that existence of gods and spirits and their relations to them are important. And the fact that in the west we have New Age movement and new religions and heresies are still been created is a great thing. It means that there is a great vitality in human race. So, just give it a little respect, especially knowing that many of these people are been exploited left and right.

    24. Re:Vulcan science by oregonnerd · · Score: 1

      Just one note. "Philosophia"="love of knowledge.' To say that there were philosophies as in disciplines of knowledge (before the splitting of disciplines, in ways quite similar to the medeival Guild system) is a trifle misleading. I'm not arguing with the splitting of physical sciences from all else (the empirical paradigm doesn't work particularly well with the 'social sciences' simply because of difficulties with controlled experiments--although there is some arguability in current physics given that a gravity well might deform some observable interactions--the observer interacting with the observed is pretty well inescapable); however, modality of knowledge has already prevented cross-discipline application of knowledge. Nor, one might add...can the empirical paradigm be 'proven'--by its own statement. Put it this way, it's a very strong opinion on the state of affairs with some evident results. Blish's comment in the first volume of "Cities in Flight" is quite applicable, however.

      --
      oregonnerd...a nerd in Oregon, of course
    25. Re:Vulcan science by arose · · Score: 1
      As a Zen Buddhist I "know" that the world we percieve with our senses is one of illusion
      But world as we percieve it IS an illusion. It's just that the illusion is mostly build on facts perceived through our senses.
      --
      Analogies don't equal equalities, they are merely somewhat analogous.
  2. Great chess jokes by Anonymous Coward · · Score: 4, Funny

    A group of chess enthusiasts had checked into a hotel, and were standing in the lobby discussing their recent tournament victories. After about an hour, the manager came out of the office and asked them to disperse. "But why?" they asked, as they moved off.

    "Because," he said, "I can't stand chess nuts boasting in an open foyer."

    Q. What's the difference between a chess player and a highway construction worker?
    A. A chess player moves every now and then.

    Which football team has a couple of chess pieces missing?
    QPR

    Q. What is the difference between a chess player and a couple on a blind date?
    A. The chess player mates then chats......
    Regards,
    (courtesy of Graham Moore)

    Q - Which group of women are the best chess players?

    A - Feminists. Their opponents begin with King and Queen,
    but *they* always start with 2 Queens.

    1. Re:Great chess jokes by Reneumann · · Score: 1

      Q. What is the difference between a chess player and a couple on a blind date?
      A. The chess player mates then chats......
      Regards,
      (courtesy of Graham Moore)


      Pray he does not extend his courtesy any further..
      (at least I am)

  3. Here's the text by Anonymous Coward · · Score: 0, Redundant

    Chess is not just a mentally challenging game to play. It is also a game that generates examples and analogies relevant to a broad range of intellectual concerns. If you do a search for "chess" here at TCS, you will find, among other things, Arnold Kling's discussion of man-versus-machine chess, Lee Harris's illustration in chess terms of the difference between rational and irrational enemies, Iain Murray's likening of Russian global-warming policy to a knight's move, and a piece by me noting philosopher Daniel Dennett's evocation of chess computers in his argument for the compatibility of free will and determinism.

    I am a competent chess player (unlike Kling, that is), albeit no threat to the world's grandmasters. After falling off in participation for a few years, I have recently played frequently -- perhaps a bit too frequently -- aided by the ready availability of opponents at chess websites like this. I find the game to be not only fun but also rife with philosophical implications. It reinforces certain lessons of everyday philosophy, for instance the importance of trying hard (my games vary widely in quality, depending on effort and attention) and maintaining some humility (just when I think I've gotten good, someone comes along and wipes the board with me).

    Chess also provides a window into some more arcane philosophical matters. The remainder of this article will focus on two difficult, and interrelated, questions. The first has to do with the nature of reality; the second is about the prospects for human and artificial intelligence in grappling with reality. In both cases, the search for an answer leads through a board game with 32 pieces and 64 squares.

    Do Abstract Objects Exist?

    No doubt, many college freshmen have rolled their eyes at the uselessness of Philosophy 101 when asked whether there exist perfect circles or other ideal entities. But a great deal rides on the longstanding philosophical debate about abstract objects. If, say, the number 12 has an existence independent of its particular manifestations in egg cartons and the like, then a view that the world consists solely of physical objects is inadequate.

    This has potential religious implications; in a recent TCS essay, Edward Feser identified Platonism, or belief in a realm of abstract entities, as a key assumption underlying Western religion. Of course, believing in perfect circles does not necessarily entail believing in God; philosopher Keith Augustine has defended a naturalistic worldview that takes abstract objects into account. So, while debating Platonism will not settle an argument about religion, it does shake up easy assumptions about what does and does not exist.

    To my mind, Platonism (whether in religious form or not) is a dispiriting philosophy. Its emphasis on another realm seems conducive to distaste for the messy, familiar world. Furthermore, as physicist Lee Smolin noted in his excellent book The Life of the Cosmos, Platonism calls into question whether there is any such thing as novelty. If the contents of the universe are just a playing-out of possibilities that exist in a timeless realm, then there is nothing truly new about them. Every flower, every mountain, every painting is merely a sample from a preexisting set of possible flowers, mountains or paintings.

    What does this have to do with chess? The game actually complicates the question of whether abstract objects exist. Consider the Ruy Lopez, a common chess opening named after Ruy Lopez de Segura, a priest and chess expert in 16th-century Spain. White opens with a pawn, knight and bishop; black parries with pawn and knight, then decides how to respond to the bishop. The subsequent moves carry numerous, ramifying possibilities.

    The various lines of attack and defense following the Ruy Lopez opening have different pros and cons. Some strategies are better than others. (The Steinitz Defense, where black pushes the queen's pawn on move three, is regarded as a bit dubious.) But no one has yet figured out any definitiv

    1. Re:Here's the text by Anonymous Coward · · Score: 0, Offtopic


      There's a sad reason. Some here on this forum, otherwise known as trolls, attempt to get +5 Informative by posting said text non-anonmously, such that they can boost their karma and wreak havoc with moderator points at some later date.

      By the grandparent doing it anonymously, it's removed the opportunity for a troll to benefit from doing it themselves.

      I know, it's absolutely stupid that such games must be played.

    2. Re:Here's the text by madprof · · Score: 1

      I only replied to it becaue I was so incensed about the other articles on the website that held the original article.
      Franly I don't give two hoots if they want to repeat it. I've got plenty of karma to burn but I don't intend to abuse mod points.

  4. What about GO? by bluethundr · · Score: 5, Insightful

    If Chess has these implications, imagine what a good match of GO will do for you! Both man and computer alike! Simple to learn, arcane to master offering a lifetime of fulfillment.

    I've read that while computers can offer a credible competition to even a Chessmater, there is no current "go" program that can challenge a true master of that game. Though it's been a while since I've read this, so this may have changed. But this has been a reason why computer logic enthusiasts have been enthralled with this game for many a year.

    A little offtopic...but...by the way, while on the topic of Go: did you know that the original selling price of KPT Bryce was determined over a game of go? Eric Wenger (the original developer who based all of the fractal math on the work of Ken Musgrave, originally an aprentice of Dr. Mandelbrot himself) thought that Bryce should be a "Hollywood Tool" and cost over $7000 (back in the early 90's!). But Kai Krause thought it should be a tool to "empower the creativity of the average person" and said the pricepoint should be set at $99.00

    So they decided to let a game of Go decide it. Thankfully, Kai won the game!

    --
    Quod scripsi, scripsi.
    1. Re:What about GO? by r.jimenezz · · Score: 5, Interesting

      It's still the way you read it. Go is much more complex. I recall reading a very interesting article about it at Wikipedia, which touches briefly on the comparison with chess and computer Go.

      --
      The revolution will not be televised.
    2. Re:What about GO? by Anarcho-Goth · · Score: 3, Interesting

      there is no current "go" program that can challenge a true master of that game. Though it's been a while since I've read this, so this may have changed. But this has been a reason why computer logic enthusiasts have been enthralled with this game for many a year.

      I'm just getting into the game, and haven't even played against humans much. I must say it gets my interests more than chess. I have to ask, has the same amount of resources been put into creating a Go program as there has into Deep Blue?

      I don't know. From what I understand the Japanese have been working on it for years, but how does it compare to the effort to create a master challenging chess program?

      I can see how making a Go program would be more difficult. In Chess you move pieces, and there are significant limits on how you can move those pieces. Whereas in Go the pieces stay put, but you can put a new piece almost anywhere on the entire board, which usually has much more than 64 squares.

      --
      I hate Liberals and Conservatives.
      If you are a Liberal or a Conservative, then HAVE A NICE DAY!
      Courage.
    3. Re:What about GO? by hippycow · · Score: 0, Troll

      Go is only complex by dint of having a large playing board. Really it is a simple (and boring!) game with large dimensions.

    4. Re:What about GO? by aardvarkjoe · · Score: 0, Offtopic
      I've read that while computers can offer a credible competition to even a Chessmater, there is no current "go" program that can challenge a true master of that game.

      Congratulations, you are the winner of the "+1, first one to talk about Go in a chess story" moderation. You get free admission to the club -- but I'm afraid that given that searching Slashdot for chess stories reveals several hundred, parking will be a bit scarce.
      --

      How can we continue to believe in a just universe and freedom to eat crackers if we have no ale?
    5. Re:What about GO? by Anonymous Coward · · Score: 3, Interesting

      I'm just getting into the game, and haven't even played against humans much.

      My suggestion: play against humans, much. Get an IGS (PandaNet), KGS and NNGS account, and use them all. They're free btw.

      Playing against computers will teach you bad habits. GnuGO has painfully weird and awful style (no offence to the developers, it's a great accomplishment nonetheless, and they'd be the first to admit its shortcomings - some of them hang out on NNGS). Many Faces of Go is better, but it's still nothing like playing people. I currently still lose either way, of course, but I learn a lot more from the people. You get all sorts of interesting feedback and discussion from folks online (getting your games mailed to you complete with kibitzes from the viewing audience is particularly valuable - there are lots of free clients and game editors that can play them back).

      I have to ask, has the same amount of resources been put into creating a Go program as there has into Deep Blue?

      At least. Chess is fundamentally an easier problem for a computer to attack (or, dare I say it, for a human). One thing people in the West aren't aware of is the amount of attention Go gets in Japan, China, and Korea. The entire international chess community really pales by comparison.

      There's tons of discussion about this already on the net, so no need to belabour it here. But it is a qualitatively different game, as well as being quantitatively inaccessible to brute-force (as you allude).

      What's amazing is that people can play it, and to the degree of skill that they do. When you start to get to the mid-low teens kyu level (in online terms), you begin to see what those professional players are really doing. I used to be a decent chess player, and I could understand what the pros were doing but it didn't inspire me. Top-level Go is awe-inspiring.

    6. Re:What about GO? by Anonymous Coward · · Score: 0

      Maybe. Or the unappreciative would-be player could have a simple and boring mind of small dimensions. ;)

      When you've played for a while on 9x9 and 13x13 boards, they start to feel cramped. 19x19 is the size it is because it gives you just enough room to maneuver. It's not gratuitously large for complexity, it's the size it is because it works so well. Lots of other sizes have been used over the years, btw.

      You could be right, of course, and everyone who's enjoyed the subtlety of the game for the past few thousand years is just dumber than you, a slashdot poster named "hippycow". But I'm gonna play the odds on this one.

    7. Re:What about GO? by hypnotik · · Score: 4, Interesting

      It's only boring if don't know how to play it!

      The nuances of the game far exceed those of chess. Simple rules, but beauty galore. It's even said that no two Go games have ever been the same - which is saying alot since the game is 3000 years old.

      How could it be boring?

      --
      (I was only an egg, but then I cracked)
    8. Re:What about GO? by Senjutsu · · Score: 3, Informative

      I've read that while computers can offer a credible competition to even a Chessmater, there is no current "go" program that can challenge a true master of that game.

      Forget true master, no current GO program can challenge much more than a raw n00b at the game. The highest rated programs are around 10 - 15 kyu, which is to say they play better than a rank amateur, but not by a lot, and suffer from the fact that they can be confused into making horrible moves if you exploit certain flaws in their AI. Once you learn what moves exploit their weaknesses, you'll beat them everytime no matter how bad you are.

      A huge branching factor and the lack of anything remotely approaching a clear evaluation algorithm will probably hamper computer Go for years to come.

    9. Re:What about GO? by Jonathan · · Score: 2, Interesting

      It's only boring if don't know how to play it!

      No, it can still be boring even if you do know how to play it, just like the Xanth novels can be unfunny even if you get all the puns. I'm not arguing that you are wrong to like Go (or even, God forbid, Xanth novels), just that your argument claiming that people who find Go boring must not "get it" is flawed.

      It's even said that no two Go games have ever been the same - which is saying alot since the game is 3000 years old.
      How could it be boring?


      Because it doesn't simulate anything? I mean I'm not a huge chess fan myself, but at least I can see how that lead to the development of miniature warfare gaming, which in turn influenced many computer strategy games. With the exception of Othello, Go didn't really "go" anywhere.

    10. Re:What about GO? by Achoi77 · · Score: 2, Interesting
      No, it can still be boring even if you do know how to play it, just like the Xanth novels can be unfunny even if you get all the puns. I'm not arguing that you are wrong to like Go (or even, God forbid, Xanth novels), just that your argument claiming that people who find Go boring must not "get it" is flawed.

      Curse my karma.. :(

      Wow, I'm having a hard time determining if this parent post is sarcastic or not. Uh.. No, it's not flawed. Knowing the rules of the game != knowing how to play. I would say that 'getting it' and 'knowing how to play' would be an equivalent statement. This would apply for any form of entertainment, be it soccer, sex, or quake. So I'll have to disagree with your statement.

      Because it doesn't simulate anything? I mean I'm not a huge chess fan myself, but at least I can see how that lead to the development of miniature warfare gaming, which in turn influenced many computer strategy games. With the exception of Othello, Go didn't really "go" anywhere.

      I'm really hoping you were being sarcastic. How about the simulation of "be the guy with the most stuff?" Go is about possession of territory. How could this NOT lead to warfare? Or strategy? I would say that this is a very fundamental aspect of human nature, no?

      Oh how wonderful it must be to be in bliss ;-P

    11. Re:What about GO? by hippycow · · Score: 0
      It's only boring if don't know how to play it!

      I played for a while, but I never found it to be nearly as interesting as chess.

      I guess you're using the old "your opinion doesn't matter, because you haven't tried long enough" argument. Good old staple of religious and technological evangelists. "You don't like pair programming because you haven't done it long enough, or correctly, etc."

      The nuances of the game far exceed those of chess.

      Can you prove that? Combinations don't equal nuances. 19x19 tic-tac-toe has plenty of "nuances," too, I'm sure. And the same holds for 19x19 othello/reversi, checkers, etc.

      It's even said that no two Go games have ever been the same - which is saying alot since the game is 3000 years old.

      Lots of things are said, fewer of those things are actually true (or worth saying, for that matter!). Once again, sheer number of combinations doesn't equate to interesting. It might be said that no two games of the card game "war" have ever been repeated -- does that mean it is interesting?

      How could it be boring?

      I think the fact that all pieces are the same is one of the main reasons. I just didn't find it that interesting; the complexity only arises as a result of the magnitude (3^361 combinations).

      What I like about chess is that it has been refined and tuned over time -- it seems to strike a nice balance between complexity and elegance. Real and interesting nuances arise from the fact that there are several different kinds of pieces, with different behaviors, depending on different circumstances. Because of this it is not necessary to artificially increase the complexity by adding a few hundred more squares.

    12. Re:What about GO? by Anonymous Coward · · Score: 0

      Boring? WTF? Go is tremendously complex and intricate. At my university it's more popular than chess among the math majors. Get a clue.

    13. Re:What about GO? by fatphil · · Score: 1

      "Go is about possession of territory. How could this NOT lead to warfare?"

      Warfare in an enviroment where you can place the antagonists at arbitrary gridpoints with unfailing accuracy, and where depending on what happens many squares away, you or your opponent can suddenly die.

      Yeah, that kind of war, how stupid of me to not think of that type of war. Just like World War I but without the mustard gas. Or like Vietnam without the defoliants. My mistake.

      FP.

      --
      Also FatPhil on SoylentNews, id 863
    14. Re:What about GO? by qtp · · Score: 1

      It's only boring if don't know how to play it!

      That's not really true.

      It's like card games, some like bridge, some like poker.

      There will always be those who prefer Peirs Anthony to Italo Calvino.

      The subtlties of GO cannot be explained outside of the game itself, and it takes quite a bit of playing until one can fool themselves into believing that they understand it.

      --
      Read, L
    15. Re:What about GO? by Anonymous Coward · · Score: 0

      Wow, I'm having a hard time determining if this parent post is sarcastic or not. Uh.. No, it's not flawed. Knowing the rules of the game != knowing how to play. I would say that 'getting it' and 'knowing how to play' would be an equivalent statement. This would apply for any form of entertainment, be it soccer, sex, or quake. So I'll have to disagree with your statement.

      I think you're wrapping interest into "getting it", thus begging the question.

      It's entirely possible for someone to be an avid fan of some form of entertainment, even be highly skilled, and still, in time, become bored of it. This doesn't mean that they've lost the understanding they once had, merely that they no longer find it as stimulating as they once did.

      Logically then, it should be possible for someone to skip the "interested" phase and be bored of it while still understanding it.

      Go is such a deep game, though. It's unlikely that anyone who finds it boring would spend the time to really understand it. It's easy then to confuse the cause and effect, then to determine that anyone who understands Go must, by definition, find it interesting.

    16. Re:What about GO? by Anonymous Coward · · Score: 0

      Boring? WTF? Go is tremendously complex and intricate. At my university it's more popular than chess among the math majors. Get a clue.

      All of your opinions are wrong.

    17. Re:What about GO? by Anonymous Coward · · Score: 0

      and where depending on what happens many squares away, you or your opponent can suddenly die.

      Actually, that's what I find most interesting and applicable about knowledge gained through Go playing - the role of influence. And I wouldn't say it's restricted to anything as limiting as war. It's pretty much a simulation of every situation where there's conflict, equal power to act, and a need for balance.

      Keep in mind that most of the "wars" currently being fought aren't anything like WWI or Vietnam either. They're on drugs, porn, terrorism, etc. Go can teach you a lot about the folly of overreaching. ;)

    18. Re:What about GO? by azaris · · Score: 1

      If Chess has these implications, imagine what a good match of GO will do for you! Both man and computer alike! Simple to learn, arcane to master offering a lifetime of fulfillment.

      Great, Go-zealots. I've nothing against the game itself but some of these people are more predictable than the Gentoo/Debian trolls.

      I've read that while computers can offer a credible competition to even a Chessmater, there is no current "go" program that can challenge a true master of that game.

      I have no idea what a "Chessmater" is but most of the performance by Chess-playing software is due to blatantly mimicking moves and strategies known to work that have been developed by humans. If a computer programmed by a human can mimick playing Chess almost as well as humans, does that mean computers are more intelligent? A doorstop can be used to keep a door open better than by having a person hold the door open, so are doorstops more intelligent than humans?

      For example, let's see Deep Blue or Deep Fritz or whatever play without 1) opening books 2) end-game databases. A mediocre player can figure out how to mate with only a knight and a bishop but no computer will ever be able to do this without help of pre-calculated tables of moves to follow.

      Like in Go, a Chess-playing program will never implement anything that you could call a strategy. It will try to achieve superior material, calculate short-term tactical attacks, improve position when deeming it safe and try to win the game by exploiting blunders by the human player. This means it will take a pawn even if taking that pawn weakens its position so that after 20 moves it loses the game.

      In Go this problem is enhanced since playing long-term strategies is more important and the human player has fewer chances to fall into short-term traps or blunder away his material.

  5. Screw chess. Play Go. by Fished · · Score: 5, Insightful
    Chess is a game for people who don't know how to play Go.

    A zen master was once asked, "What is the greatest game ever invented by man?"

    He replied, "Chess, of course."

    His chela asked, "But, what of Go?"

    The master replied, "There was go before there were men."

    pandanet.co.jp

    --
    "He who would learn astronomy, and other recondite arts, let him go elsewhere. " -- John Calvin, commenting on Genesis 1
  6. Take out the enemy queen first, your chance of by Anonymous Coward · · Score: 0

    winning the game will double at least.

    1. Re: Take out the enemy queen first, your chance of by Black+Parrot · · Score: 0, Offtopic


      > winning the game will double at least.

      Are you saying we should have assassinated Goering before landing in Normandy?

      --
      Sheesh, evil *and* a jerk. -- Jade
    2. Re: Take out the enemy queen first, your chance of by ak_hepcat · · Score: 1, Interesting

      Are you saying the Goering was a queen? I was under the assumption that it was Hitler whom was descended from a long line of English Queens.

      --
      Support FSF: Stop thinking with your wallet, and think with your imagination. (cc/non-commercial)
  7. The Nano-Hurdles We Now Jump by radiumhahn · · Score: 4, Insightful

    I'm sorry... this article feels like an infomercial for pseudoscience. With abstractions like "Does the number 12 exist?" I have to wonder why it made the cut to even appear on slashdot. We could also pretend we're Vulcans and talk about the deflector dish, but it certainly isn't worth slashdot coverage.

    1. Re:The Nano-Hurdles We Now Jump by Anonymous Coward · · Score: 0

      I have to wonder why it made the cut to even appear on slashdot.

      New here, then?

    2. Re:The Nano-Hurdles We Now Jump by Jerf · · Score: 4, Funny

      A question plagues humanity for thousands of years: "Do Platonic Ideals actually exist?"

      It is not until 2004 that Slashdot User "radiumhahn" finally answers the question definatively, "Who cares?"

      The Slashdot moderation "Insightful" proves the point is, indeed, insightful, and a deep and powerful question is finally laid to rest, once and for all.

      Thank God for you, "radiumhahn"! Where ever would philosophy be without your "Insightful" contributions?

    3. Re:The Nano-Hurdles We Now Jump by mean+pun · · Score: 1
      It is not until 2004 that Slashdot User "radiumhahn" finally answers the question definatively, "Who cares?"

      There is a lot of prior art on this answer, proving that brilliant insights are not restricted to this day and age.

    4. Re:The Nano-Hurdles We Now Jump by fatphil · · Score: 1

      Thank God?
      Thank _GOD_?

      How do you know radiumhahn isn't God incarnate, eh?

      (Oh, BTW, it was the /article/ that was pretending to be insightful, which radiumhahn succinctly punctured. Radiumhanh didn't place himself forward as a slashdot story worthy of discussion. Your aim is misaligned.)

      --
      Also FatPhil on SoylentNews, id 863
    5. Re:The Nano-Hurdles We Now Jump by qtp · · Score: 1

      With abstractions like "Does the number 12 exist?" I have to wonder why it made the cut to even appear on slashdot.

      How can a brace of quail really be said to have something in common with a pair of sandals?

      Utter nonsense!

      --
      Read, L
    6. Re:The Nano-Hurdles We Now Jump by radiumhahn · · Score: 1

      Look out! We've angered the romulan ambassador!

  8. Sorry, bad URL by Fished · · Score: 4, Informative
    Try this URL for an introduction to Go instead:
    usgo.org
    --
    "He who would learn astronomy, and other recondite arts, let him go elsewhere. " -- John Calvin, commenting on Genesis 1
    1. Re:Sorry, bad URL by geordieboy · · Score: 3, Insightful

      What I always found most intruiging about Go is the difficulty of initially grasping its rules, despite their beautiful simplicity. It was a while before I found a decent logically complete explanation of how the game works. I think it may be much harder computationally than chess due to its "topological" character - that is, to play well, one has to have an intuitive grasp of the way curves behave in the plane and so on, which is hard to give a computer but we are hard-wired with.

      --
      The world is everything that is the case
    2. Re:Sorry, bad URL by Fished · · Score: 1
      Indeed - I am told that the best computer players are only ranked around 1Kyu. Go ranks range from 30kyu - 1kyu, with 1kyu being the best, followed by 1dan-7dan (with 7d being the best). Dan is more or less exactly like degrees in a black belt in Karate. Professionals are rated only on the Dan scale, and most any professional can beat most any amateur player.

      One thing I've noticed when playing GNU go is that the moves required to beat a computer are different. The computer is relentlessly correct in counting stones, but quickly fails when it runs out of its joseki library.

      --
      "He who would learn astronomy, and other recondite arts, let him go elsewhere. " -- John Calvin, commenting on Genesis 1
  9. ai is bad because it can't grasp abstractions? by Anonymous Coward · · Score: 2, Interesting


    Funny, as the current trend in AI research is to eschew abstractions and modeling (referred to as GOFAI - good old fashioned AI) in favor of neural nets and the like. Adherents of embodiment look at chess as exactly the sort of problem stacks the deck in favor of the machines / can't tell us anything interesting about intelligence ...

    Of course, chess is always solvable with sufficient computing power. There's really nothing interesting about it, just an optimized adversarial search tree with some function to evaluate how good board states are, maybe with a table of good endgames tacked on.

    Of course, this is not much like the way that humans solve the problem ... they certainly can't think as many moves ahead, but they have some sort of more holistic ability to evaluate their positions. This is why computers suck royally at go; even intermediate players can beat the best AI .

    I personally would be much more impressed with a computer that could play baseball.

    1. Re:ai is bad because it can't grasp abstractions? by jallison · · Score: 1
      Funny, as the current trend in AI research is to eschew abstractions and modeling (referred to as GOFAI - good old fashioned AI) in favor of neural nets and the like.
      I've seen so many lame ass architectures defined as "neural nets" in the past few years it's hilarious. Effectively any loosely coupled network is a "neural net" to the marketecture guys!
      I personally would be much more impressed with a computer that could play baseball.
      A computer program to manage a baseball game would be pretty interesting. Armed with sufficient data -- batting average vs lefties, speed of runners on base, arm strength/accuracy of outfielders, etc., which real life managers certainly have in abundance -- I suspect you could write a pretty damn good baseball manager program.
  10. Chess vs. the game of Go by g_adams27 · · Score: 4, Informative

    Those more interested in the aspects of computers and brute-force calculating power vs. human intuition in games like chess might find this article interesting.

    The author predicts that while computers will one day defeat even the greatest chess Grand Masters, they will probably never be able to master the Chinese game of "Go".

    1. Re:Chess vs. the game of Go by yuf · · Score: 3, Informative

      Current go programs are no better than weak amateurs at this point in time. Perhaps 4 kyu in strength.

      it is a far more difficult problem to solve given its exponentially larger number of possibilities, but its true difficulty lies in the issues surrounding pattern recognition. It will be decades before a computer can compete with even a strong amateur, let along a professional strength player.

      More go sites to check out:

      http://gobase.org
      http://go4go.net
      http://www. kiseido.com

      -yuf

    2. Re:Chess vs. the game of Go by Anonymous Coward · · Score: 0

      Snakes, there's snakes on the go board. At least there is if you squint. And that's what the computers have to do. Look at the big picture, and whack the snakes.

    3. Re:Chess vs. the game of Go by norkakn · · Score: 1

      And yet Goban still slaughters me

    4. Re:Chess vs. the game of Go by Anonymous Coward · · Score: 0

      If I remember right, there are more possible chess moves than there are particles in the known universe. Go may have many more possibilities, but I doubt that's where the difference in AI lies. I'd suspect it's just that in chess the heuristics are more apparent (or more widely known?).

    5. Re:Chess vs. the game of Go by Anonymous Coward · · Score: 0

      If the author thinks computers will never be able to beat humans at go, he is stupid.

    6. Re:Chess vs. the game of Go by Anonymous Coward · · Score: 1, Informative

      Actually, the author the parent links to is only half-right about the reason Go is so hard for computers; the difference in board size between Go and Chess is only half the problem. Go is sometimes played on a 9x9 board, where the branching factor is about equivalent to chess, and suprisingly, computers perform only slightly better on the smaller board! The reason Go is so hard has more to do with board evaluation; no one has found a way to accurately gauge the value of an arbitrary board position, either on the small or large board, so even when the branching factor is managable, Go progams still have only a dim idea of whether a sequence puts them ahead or behind. This is because when evaluating a board, humans rely on vague and hard to define concepts like 'influence' that are intuitive to them, but very challenging to explain to a computer!

      Worse yes, no one has yet come up with a Go algorithm that is search-bounded; that is, increasing the amount of processing power or time available to the computer to think doesn't always increase the strength of the program! GnuGo, for example, has a mode where it takes roughly double the amount of time for each move, but it is recommended that you don't use it, because there are doubts that it produces a noticably better game!

  11. Geometry by skrysakj · · Score: 4, Interesting

    I mostly agree, but don't forget about geometry/trig, etc...

    It was a strange thing back then when philosophers said "Let's not measure things, not even REAL things, instead lets think of the IDEA of spatial relations". The idea of the line, equations, and all of those other fundamentals we all learn today. It was math in the philosophical sense. (a^2 + b^2 = c^2 ) (or the shortest distance between two points is....)
    If that had never happened, if they hadn't stepped back from the drawing table to theorize and philosophize, we wouldn't have the solid mathematical foundation we have today.

    So, the same may be said of other philosophies. Stepping back from reality, and thinking about things that seem unrelated may eventually turn out to be the exact opposite.

    1. Re:Geometry by Anonymous Coward · · Score: 1, Funny

      we wouldn't have the solid mathematical foundation we have today.

      You misspelled "ephemeral yet useful". ;)

  12. That explains it. by Bull999999 · · Score: 2, Funny

    That explains why I never can beat a computer at chess. Whenever I get better, the computer gets even more better!

    --
    1f u c4n r34d th1s u r34lly n33d t0 g37 l41d
  13. You read fast... by penguinoid · · Score: 1

    are you sure you're not a 'bot?

    --
    Don't waste your vote! Vote for whoever you want, unless you live in a swing state it won't matter anyways
    1. Re:You read fast... by Space+cowboy · · Score: 1

      are you sure you're not a 'bot?

      Yes. Of course, a true philosopher can never know...

      Simon :-)
      --
      Physicists get Hadrons!
  14. Play Go on KGS, not IGS by Anonymous Coward · · Score: 0, Interesting

    Pandanet and IGS are okay, but if you really want to play Go with people who aren't assholes, try KGS - chad

  15. The article could have been interesting by greppling · · Score: 4, Interesting
    It start out interesting:

    I find the game to be not only fun but also rife with philosophical implications. It reinforces certain lessons of everyday philosophy, for instance the importance of trying hard (my games vary widely in quality, depending on effort and attention) and maintaining some humility (just when I think I've gotten good, someone comes along and wipes the board with me).

    But then he goes on to make a discussion about platonism that could IMHO be made much better (and would be more interesting) in relation to mathematics.

    It hapens that I have just (about two hours ago) written a short essay on how to improve in another board game. What I didn't dare saying there is that you cannot seriously improve in go without trying to improve get an overall positive attitude towards life, somehow trying to be on top of it.

    I would certainly have loved to see a chess player's take on that topic. Chess is probably still a little more competitive than go (in the Western culture), and they might well know more about it than we go players do.

  16. Interesting issue not covered in detail by IceAgeComing · · Score: 3, Interesting

    The article mentions this interesting invocation of chess in philosophy:

    Daniel Dennett's evocation of chess computers in his argument for the compatibility of free will and determinism.

    I find it far more interesting than the two the article DOES cover, i.e. whether ideal objects exist and whether computers will out-think humans.

    If this comment has any particular point, it's that there are many interesting questions that are probably NOT covered by this article, and this might be an interesting forum to bring some of them up.

  17. Dang. by Rhesus+Piece · · Score: 1

    Somewhere deep in my heart, I was hoping that this would be the first slashdot thread ever to not mention go. You, sir, have smashed that hope. Oh well, Go rocks.

  18. The Article by The_Mystic_For_Real · · Score: 2, Funny

    This article reads like an article on chess that collided with an article on DesCartes' philosophy.

    --

    _____

    Thank you.

  19. This is stupid by Unnngh! · · Score: 1
    Perhaps in some sense, all chess moves, positions and games are "out there," but they have a rather limited existence if nobody plays them...By some estimates, the number of possible chess games exceeds the number of particles in the universe.

    1. This is high-school grade philosophy

    2. Platonism deals with this; you could create a potentially infinite number of chairs and none would match the original, ideal chair, but would be reflections of it on this plane.

    3. WTF does this have to do with AI? Just because a computer can't always beat a human, as they are currently programmed and with the current available processors, means little to me. Computers can count from 1-1000 faster than I can, but that doesn't mean the computer can think. Why should the corollary be a problem?

    1. Re:This is stupid by nomadic · · Score: 2, Funny

      1. This is high-school grade philosophy

      Actually that's pretty good by slashdot standards.

  20. Combined human+computer intelligence by Stuntmonkey · · Score: 5, Interesting

    Chess is also an interesting test case for one of Vinge's paths to superhuman intelligence. Namely, the idea that human/machine interfaces may become so intimate that we will in effect fuse with our technology, becoming superhuman in capability.

    Kasparov, for example, has been advocating allowing mixed human/computer teams in "Advanced Chess" tournaments. It seems that the human/machine combination, with the right interface, yields far better chess play than either alone.

    Some questions that fascinate me:

    • What is the ideal human/computer interface in chess to maximize play strength?
    • What are some other tasks or games where the combined human/computer would be much more effective than either alone?

    Frankly I find these more useful questions than the old human vs. computer debate.

  21. Re:Screw chess. Play Go. by snarkh · · Score: 3, Funny
    The master replied, "There was go before there were men."


    Man, that's deep.

  22. chess ... not that interesting by Gunark · · Score: 5, Informative

    Chess isn't nearly as interesting for A.I. as we once thought it was. Essentially it's a closed, well defined formal system. These sorts of things are relatively easy to deal with, compared to problems like "Write a good essay about the history of chess". We have a pretty good idea how to write a really good chess program, but we have no idea how to even begin to algorithmically write a good essay.

    Chess is essentially a math problem. "Real world" problems however are a completely different ball game. We need to answer some very interesting and fundamental questions before we can even begin to build any interesting A.I. (A theory of relevance being one, and the frame problem being another).

    1. Re:chess ... not that interesting by Anonymous Coward · · Score: 1, Interesting

      It is a closed system, but you can say the same thing about arithmetic and algebra. Well, Hilbert tried to say about as much and look where that got him...

      It's interesting that the article mentions variations on the game. One could imagine some meta-language to describe the rules and then a meta-chess solver to validate games... Hmm, but then you couldn't really say everything you wanted to about the system. It would be, heh, Incomplete.

  23. platonic form by bhny · · Score: 0
    I'm not really interested in Bobby Fischer's platonic form.

    The young Russian Grandmaster, Kosteniuk, is much more exciting.

  24. Limitations: Chess is a Closed System by G4from128k · · Score: 4, Insightful

    On the one hand, chess is a very interesting realm for understanding the realms of human and machine intelligence. It is an interesting microworld with enough complexity that it lacks brute force or close-form solutions. Thus it provides a useful test case for understanding rational action. And blitz chess is useful for looking at reasoning under time constraints.

    On the other hand, chess is closed - a King will always be limited to moving one square in any direction. With chess, no new moves, new pieces, new board locations can ever appear. Chess is also certain -- there are no ambiguites in the locations of the pieces. With chess the rules and positions are fully known before hand by the exactly two players who adhere to the constraints of the game.

    By contrast, the field of human affairs evolves continuously to create new scenarios, new possible movements, new roles, and new players. Everyday slashdot has articles about the novel activities of people (from scammers using TTY relays to new chipsets to new laws). I would argue that decision making under conditions that are uncertain, open-ended, massively multiplayer, and subject to changes in the rules are a bit different.

    They say one must learn to crawl before learning to walk. In some ways, learning about the intelligence required to play chess is like learning to crawl. That even the decision making underpinnings of playing chess is so hard to understand says something about how hard it will be to understand true intelligence in open-ended situations the poeple deal with every day.

    --
    Two wrongs don't make a right, but three lefts do.
    1. Re:Limitations: Chess is a Closed System by 1029 · · Score: 2, Interesting

      I would argue that decision making under conditions that are uncertain, open-ended, massively multiplayer, and subject to changes in the rules are a bit different.

      Except that these new situations and different rules really don't change anything about the way you handle situations. Basically everything in life is just a series of much smaller problems, requiring a finite number of operations. You just have to make a bunch of smaller decisions to handle that one big "new" experience. If we could teach computers the "basics", they should be able to handle any situation on their own.

      --
      - I love animals. I try to eat at least one a day.
    2. Re:Limitations: Chess is a Closed System by G4from128k · · Score: 2, Insightful

      Basically everything in life is just a series of much smaller problems, requiring a finite number of operations.

      Well, no. Real world situations tend to have nasty nonlinear coupling -- you hit a decompostional limit that forces to either deal with the whole big system, make assumptions that discard parts of the problem, or use iterative approaches that may not converge. For example the N-body gravity problem cannot be accurately reduced to a set of 2-body problems. The fact that so many human decisions have unintended consequences also illustrates this fact well.

      If we could teach computers the "basics", they should be able to handle any situation on their own.

      Easier said than done. When I did work on sensor management, the decision making problems were often deeply intractable because of second-order uncertainties. Not only were we not sure whether we had detected or classified an object correctly, but we had no easy way for computing the probabilities of detection/classification because the sensor and environment were not well characterized and not immediately accessible to us. Although we could easily create decision trees for making decisions, we could not easily populate the model with accurate values for the probabilities of the branches.

      --
      Two wrongs don't make a right, but three lefts do.
    3. Re:Limitations: Chess is a Closed System by 1029 · · Score: 2, Interesting

      Easier said than done.

      I certinaly didn't want to make it sound easy. That is why I said _if_ we could teach computers the basics. Obviously discovering just what the "basics" are and getting a computer to work by those rules would be very difficult, but ultimatly I'd think it would work.

      As for the problem of decompositional limits, making assumptions, etc... This is what humans do all the time. We break things down until we can understand. If we can't break it down enough we make (sometimes radical) assumptions (God, anyone?). Humans also don't have the ability to correctly classify everything our sensors feed us, with absolut certainty. Yet will still manage to make decisions based on what we have available. I see no reason a computer couldn't do the same. Just because its sensors will never have certain inputs and just because a problem sometimes can't be figured to its smallest parts doesn't mean the computer system would simply have to stop.

      --
      - I love animals. I try to eat at least one a day.
    4. Re:Limitations: Chess is a Closed System by G4from128k · · Score: 1

      I certainly didn't want to make it sound easy. That is why I said _if_ we could teach computers the basics.

      Actually, you and I agree on this, sorry if my responding post seemed like an attack. The point of my orginal post was to mark the vast difference between chess and the real world. Thus, a deeper understanding of chess may not actually be as useful as we think because chess lacks so many of the features that makes real-world decision making so hard.

      Obviously discovering just what the "basics" are and getting a computer to work by those rules would be very difficult, but ultimatly I'd think it would work.

      Good point. But perhaps the real problem is that the rules are not immutable on two levels. First the rules or contraints of the world can change. Second, the rules for how to think might need changing depending on the ratios of various external and internal variables (e.g., the ratio of the rate at which the world changes vs. the rate of instruction execution).

      In contrast, a chess program never has to worry about the rules changing and that leads to highly specialized rigid "thought processes" in the top chess programs. Decision making where the rules or structure of the constraints can change is very different than decision making under fixed-rules. An open, changing world implies expending resources to map the boundaries of the rules/constraints and occssionally re-exploring those limits. Yet this exploration process must be bounded by fear of the unknown unknowns -- how would you play chess if it were possible (with unknown probability) that moving the Queen backward results in an automatic forfeit or where the opponent might suddenly introduce a new-improved Knight that can go up to four-steps forward and up to 2 steps over or where a third opponent could appear on the board or where you own pieces could mutiny?

      As for the problem of decompositional limits, making assumptions, etc... This is what humans do all the time. We break things down until we can understand.

      This, too, is interesting because it is not clear just how well we humans do this. The fact that so few people are adept at science and engineering suggests that most people can't do this. Just as an airplane does not emulate a bird, perhaps computers should not emulate humans (not the we understand human thought well enough to even emulate).

      I do think, like you, that we can create computers that think. I only argue that we need to consider how machines should think in an open, mutable (not-chess-like) world if we are to avoid brittle machine intelligences.

      --
      Two wrongs don't make a right, but three lefts do.
  25. For those dissing chess by Anonymous Coward · · Score: 0

    Go is for the people who are no good at chess so they have to GO and try to find another, more obscure game (to the West) to play.

  26. Tip for good reading in metaphysics by Anonymous Coward · · Score: 1, Interesting

    This guy parses the existence-of-universals debate nicely, though I'd certainly argue against the individual who claims that belief in the existence of universals entails Platonism; plenty of metaphysicians accept the one without the other.

    But my reason for posting was to point him, if he reads this reply, towards a writer he'll find very interesting. The philosopher John William Miller has a series of quite readable, philosophically acute books in which he presents the existence of universals in human experience precisely AS dependent on the existence of human practices like, for instance, measurement or chess. Once you have rules for chess, that is, new universals exist; universals don't necessarily preclude the function of creativity but rather are dependent on it. I'd start with Miller's "The Midworld of Symbols and Functioning Objects."

    For those who like their book recommendations with a little bio-info: Miller published hardly anything during his lifetime, mostly because he found the world of professional philosophy philosophically sterile. He taught at Williams for some ungodly number of decades, and when he died, a stack of manuscripts were discovered in his papers. One of his former students, who had become an editor at WW Norton, arranged to have several of them published in nice cheep paperback editions, which is why we now have the chance to read the stuff. It's quite good, if you have a taste for systematic metaphysics but can't swallow either Hegel or Whitehead.

    1. Re:Tip for good reading in metaphysics by Anonymous Coward · · Score: 0

      Sounds interesting. I'm not the writer of that article, but I'll check it out.

      Platonism is the height of arrogance; the idea that there are universals out there that embody my experience just because I can envision them. It's that kind of cultural navel-gazing that causes problems. From that perspective I have no difficulty with the notion that Platonism underlies Western religion...

    2. Re:Tip for good reading in metaphysics by Anonymous Coward · · Score: 0

      >

      well i agree with you but Platonists wouldn't; the Platonic point was supposed to be that we can only envision universals because they already exist to be comprehended. Miller gets around the whole chicken/egg universalist/nominalist dilemma, though, so check it out. He's one of those weird but great guys practically no one has read-- this generation of philosophy grad students is having an absolute field day writing about him for their dissertations since there is almost NO previous commentary...

  27. other worlds by Ralph+Spoilsport · · Score: 1, Informative
    The article talks about Platonism and other worlds, and gives it a possible "Perhaps". This is utter rubbish, of course, as ANY POSSIBLE evidence for "another world" must exist in THIS world. Therefore, there is no other world. There is only this one.

    The articles grasp of philosophy is suboptimal.

    RS

    --
    Shoes for Industry. Shoes for the Dead.
  28. Philosophy of Mind: Today's Source of AI Research by IceAgeComing · · Score: 4, Insightful

    Today's philosophers of mind are asking the questions that direct AI researchers toward identifying and solving the interesting research problems.

    Those of use who have studied and performed research in AI know that "android epistomology" (the study of the space of possible thoughts in an android mind) is a very vibrant and important topic that is widely debated. The term "android epistemology" was first coined by Clark Glymour in a sourcebook on this topic.

    Rudolf Carnap was the first to combine propositional logic with natural language to come up with a general philosophy of high-level thought. His ideas were rigorous enough to be considered computer programs, and yet he came up with them in 1928!

    Recently, we heard about the Robotic Race, a 150-mile race of autonomous vehicles, where the winner only made it 7 miles. Want to know why the winner didn't get farther? It got a tire stuck in sand, and wasn't "smart" enough to realize that flooring the accelerator wasn't doing any good, so it burned the tire off, right down to the rim. Had it included in its space of possible mental states the idea it could disengage an axle, it could have gotten out of its hole and kept going. It didn't have the "mental capacity" to step back, reflect, and consider an alternative idea.

    The question of how we, as humans, are able to adjust our "space of mental thoughts" to external conditions is hardly even addressed in the modern AI literature, and yet it's precisely this kind of question that philosophers identify as an important problem and ask first!

    So, we owe philosophy a debt for often framing the correct questions for other to later answer.

  29. Poker, BlackJack, etc. by mrnick · · Score: 1

    Any game where counting and remembering are good examples of games that could benefit from computer augmentation.

    Nick Powers

    --

    Encryption: I may not agree with what you say, but I will defend your right to encrypt it...
    1. Re:Poker, BlackJack, etc. by Anonymous Coward · · Score: 0

      I know! That's what I said to the boys in Vegas. But they still broke my legs. No respect for science.

  30. Two Thoughts... by Bl33d4merican · · Score: 4, Interesting

    It seems rather clear to me that abstracts exist. Obviously not in the physical sense, but they must exist. If they did not, we would have very little basis for calling two similar (but obviously different) objects the same. For example, if I saw two animals and had no abstract of what an animal was, how could I say it was an animal? If one was a dog and the other a cat, how could I differentiate unless I had some preconceived notion of what a dog was? Furthermore, if I saw a species of dog which I had never seen before and had no idea existed, how would I still know it was a dog without some abstract conception of what a dog is? Arguably, an individual thing, such as a particular dog, has potentiality (the potential to exist in reality) while an abstract always exists in reality, on the basis that it needs to physical status to exist. This could be applied to the question of AI and chess as well. Since it would seem practically impossible for any person or machine to hold all the possible (or abstract) variations on a chess game, there must be some way we arrive at 'new' undiscovered ways of playing. I would assume this to be something that chess programs tend not to use, behaving randomly. When faced with a decision, a human will often choose randomly or emotionally, possibly choosing what would seem a poorer choice. A chess program, especially one that is playing a particularly talented human opponent, would likely not suspect such acts, instead 'thinking' the opponent would behave in the most logical way possible. How we could teach computers intuition is anybody's guess.

    --

    Every windows user is a sadomasochist.

    1. Re:Two Thoughts... by darweidu · · Score: 2, Interesting

      But just because you can talk about something doesn't mean it exists. For example, what about your pet elephant? I'm discussing it now, but it has never existed.

      The reason that you can say two similar things exist is because they have obvious things in common which you can recognize. You use your SENSES to tell that they are similar, it's not purely some mental faculty.

      For example, if I gave you two objects, and you had never seen something of that natural type before, you wouldn't be able to tell me they're of the same type.

      For example, a martian wouldn't be able to say "this chihuahua and this great dane are the same species, this cat and this mynx are not" without us telling him about the categorizations we use.

      Natural kinds are not self-evident, you can't say they obviously exist jus because you have a conception of the kinds of various objects.

      In fact, if you really dig down and do some research, Quine said that we only commit ourselves to the existence of kinds that are existentially quantified over in our scientific theories. If you can reduce all your theories in one branch of science to lower branches of science, then you don't have to existentially quantify over kinds.

      For example, you might insist that there's a theory that says "There is a natural kind, call it dog. It has these properties, ...". However, since dogs can be described with biology and maybe a little psychology, and both biology and psychology reduce to chemistry, I don't have to admit the existence of the dog kind - I only have to talk about the existence of chemicals, and atoms.

      So no, they don't obviously exist.

    2. Re:Two Thoughts... by Rob+Riggs · · Score: 1

      The only thing that keeps these sorts of "philosophical" debates alive is the tacit agreement between the participants to use the different meanings of the word "exist" in opposing arguments.

      Q.E.D. Most armchair philosophers are wankers.

      --
      the growth in cynicism and rebellion has not been without cause
  31. Slashdot Turing Test by IceAgeComing · · Score: 0, Offtopic

    Holden: You look down and you see a slasdot troll, Leon. It's crawling toward you.

    Leon: Troll? What's that?

    Holden: You know what a loser is?

    Leon: Of course.

    Holden: Same thing.

    Deckard (Harrison Ford) giving a test. You're deleting spam from your inbox. You come across a full page nude photo of a girl.

    Rachael (Sean Young) Is this testing whether I'm a spammer or a lesbian, Mr. Deckard?

  32. cheese by andy1307 · · Score: 1, Funny

    At first i read it as cheese...admit it: most people here would be happier if it had really read Cheese improves humans..

    1. Re:cheese by Anonymous Coward · · Score: 0

      Also, if Sex were found to be harmful to ones health then quite a few readers of Slashdot would remain rather healthy their whole lives.

    2. Re:cheese by m1chael · · Score: 1

      But Plato says it existed before, so prior to understanding it, it was. So they were always going to be healthy even if we hadn't discovered it so. Boing.

      --
      I know you are psychotic, but please make an effort.
  33. Re:Screw chess. Play Go. by TechnologyX · · Score: 4, Funny

    Even better, GoZen, the game that can only be played by ethereal brain masses on the highest philosophical plane of existance.

    --
    Slashdot sucks
  34. Retrograde analysis of chess positions by geordieboy · · Score: 5, Interesting

    An interesting twist on chess is taking a position and attempting to deduce something about what must have occurred in the game previously. For example, has a promotion occurred or not? What must have been white's last move? I don't know whether there exist computer algorithms for solving these sort of problems - a brute force approach would probably be useless. It's possible to construct quite interesting and non-trivial puzzles of this sort. The logician Raymond Smullyan's delightful book The Chess Mysteries of Sherlock Holmes starts with some easy examples and builds up to some really mind boggling examples.

    --
    The world is everything that is the case
  35. Moderators: it's an on-topic JOKE by Anonymous Coward · · Score: 0


    Come on, mods: here was a way for the grandparent poster to know whether another poster was a 'bot or not. That's on topic, isn't it?

  36. I love Go by trance9 · · Score: 5, Informative
    Go is an awesome game. My own experience is that playing Go gave me deeper insight into problem solving in general. In Go you and your opponent make the same number of moves, but by the end of the game one of you has surrounded more territory. That makes it a game of economy: Whoever makes the most efficient moves wins. It becomes a game of subtle tradeoffs, swaps, and double-meanings. You learn that if you try and have everything you will wind up with nothing; and how to follow a plan with stubborn determination yet constantly redefine your goals. You learn that sometimes the simplest, quietest moves are absolutely decisive and often difficult to understand.

    Chess has proved the value of a brute force approach--even without a lot of AI routines, simply searching the game tree and adding up the value of the men left on the board is a workable algorithm. Good chess programs improve on that significantly with rules to prune the tree search, and further rules to score a board position. That doesn't work so well in Go: There are 361 points on a Go board, with a typical game lasting some 200 moves--an unimaginably large number of game combinations. Worse, there's no easy way to assign a value to a board position once you've brute forced your way through the combinations. The combination of these two factors is one reason why there are no really good Go playing programs, as there are in Chess.

    Go is a great game to play on the Internet. You can order all the books you need to get you started, and then you can play on the 'net. There's not bad Go implementations at Yahoo Games, etc., but eventually you will move up to the real go servers like Kiseido or Panda, both located in Japan.

    1. Re:I love Go by Anonymous Coward · · Score: 0

      There's not bad Go implementations at Yahoo Games, etc., but eventually you will move up to the real go servers like Kiseido or Panda

      Screw that. Just start with Kiseido. There's nothing to gain by "working up" - there are beginner classes on KGS. And if you can run the Java client for Yahoo, you can run the Java client for KGS.

      I do agree that Panda is a harsh environment for a beginner. NNGS is better that way, even though there are fewer lower-ranked players there.

    2. Re:I love Go by wmshub · · Score: 3, Interesting
      ...eventually you will move up to the real go servers like Kiseido or Panda, both located in Japan.
      Speaking as the author and head administrator of the Kiseido Go Server, I can say for sure that it is not located in Japan. Kiseido, the sponsor, is a Japanese company, but the server was developed in the United States and has always been hosted there too. We have cheaper dedicated hosting than Japan, after all, so there is little reason to move!

      But on this Go v. Chess topic, let me add that I read an article a while back (don't have the URL, sorry, may have even been a print article) that examined stroke victims. Strong Go players who suffered brain damage to one of their hemispheres but not the other would play a worse game, but the nature of the loss of playing skill would be very different depending on whether the stroke hit the one half of the brain than the other; one side (don't remember whether left or right) would lose their tactical/fighting ability in the game, the other side would lose their ability to work with large abstract territories. The article pointed out that chess players would lose basically all their chess ability when the damage was to one side of the brain (the one that matched tactics in go), and would lose very little ability when they suffered damage to the other side.

      Anyway, it indicates that one of the ways that go is very different from chess is that it needs skills associated with the abstract/intuitive side of your brain and skills associated with the logical part of your brain, while chess needs primarily skills associated with the logical part. Perhaps this is why some people prefer one game over the other? If you love chess for its tactical reading, then you might not care for the abstract parts of go, which you would find boring. Meanwhile, a player who enjoys all of the game of go might find chess interesting but "lacking something."

      Anyway, I'm not going to argue which game is better, just play what you like and let other people play what they like, no need to criticize either group.

  37. What about solving 1'000'000 Queens?(so solved) by Anonymous Coward · · Score: 0
    There was an article (and program) in Internet that solves the problem of 1'000'000 queens in few seconds.

    I've not time to say its URL, bye-bye.

    open4free (c)

  38. Re:Screw chess. Play Go. by Anonymous Coward · · Score: 0

    Why is go always brought up in a topic about chess? Are the two games related?

  39. Imagine... by xeon4life · · Score: 0, Offtopic

    Imagine there's no heaven, It's easy if you try, No hell below us, Above us only sky, Imagine all the people living for today... Imagine there's no countries, It isnt hard to do, Nothing to kill or die for, No religion too, Imagine all the people living life in peace... Imagine no possesions, I wonder if you can, No need for greed or hunger, A brotherhood of man, Imagine all the people Sharing all the world... You may say Im a dreamer, but Im not the only one, I hope some day you'll join us, And the world will live as one. - by John Lennon

    --
    Real programmers can write assembly code in any language. -- Larry Wall
  40. I learned something basic about life by boltoflightning · · Score: 0


    This is so simple, and I should have known this
    since birth, but I just figured it out:

    What I say or do to you determines both
    our futures, and I hope it is good.

    I believe there are a few very basic
    principles involved in our life. When
    those things are discovered in your
    mind, everything becomes perfectly clear.
    It may be that life in all its complexity
    is based on simple binary logic. Is it
    just a choice between two things? I seem
    to recall the word Choice as being important
    in some world religions.

  41. Re:Vulcan science & Godwin's law by anantherous+coward · · Score: 1

    Your probably right. In retrospect, I see that my knee was jerking a bit.

    For all who are interested Godwin's law states:

    "As a Usenet discussion grows longer, the probability of a comparison involving Nazis or Hitler approaches one." There is a tradition in many groups that, once this occurs, that thread is over, and whoever mentioned the Nazis has automatically lost whatever argument was in progress. Godwin's Law thus practically guarantees the existence of an upper bound on thread length in those groups. However there is also a widely- recognized codicil that any intentional triggering of Godwin's Law in order to invoke its thread-ending effects will be unsuccessful.
  42. Why are these programs considered A.I.? by skifreak87 · · Score: 3, Insightful

    I want to know why if I program in some function that determines how good a board is, and the computer goes and tries all possibilities to a certain depth of moves to determine the best move using either a minimax algorithm or something like that, why is this considered A.I.? The computer isn't doing anything I didn't specifically tell it to do.

    Wouldn't real AI be writing a program that plays a whole lot of chess and "learns" what makes a board/move good and that's how it decides how to play?

    I just don't get why a computer playing exactly how it's programmed is considered AI and not learning anything on it's own (on its own is loose here, if it was specifically programmed to learn I'd still consider it learning on it's own).

    For instance, we wrote a Kalah player in a CS class I was in. You know how my team decided how to rank boards, we wrote a program that cycled through thousands of possibilities for the different weightings of each pit and then compared the results when using those weightings. In my head, that's A.I., the computer just decided for itself what the best evaluation function was (albeit we told it how to decide) as opposed to simply using one we hard-coded in and having it search really deeply (which in my mind is not AI at all, just a computer playing a game).

    1. Re:Why are these programs considered A.I.? by t-10056 · · Score: 1

      >In my head, that's A.I., the computer just >decided for itself what the best evaluation >function was (albeit we told it how to decide) >as opposed to simply using one we hard-coded in >and having it search really deeply Similarly in chess, the program decides the best move based on how "we to told it how to decide" which is search the game tree k levels deep, apply pruning algorithms along the way, examine interesting positions even deeper. And the scoring function which evaluates the board is what makes the reaul difference which up to you to implement. You can simply add up assumed values for pieces available on the board or you can look at particular piece arrangements, take into account scores of boards deeper in the tree, etc. This is not any more hard-coded than whatever you guys were doing (except the case when you simply add the values together)

  43. Re:Justice? by Bl33d4merican · · Score: 1
    What about concepts we talk about every day, like justice? Many subjectivists are all too ready to admit that if something isn't physical, made of atoms, it doesn't exist. Physically, that may be true. I could argue with until I'm blue in the face on the point, but a practical example would serve much better. If I raped your mother, stole your car, and mugged you, you can be damn sure you'd call the police. Why? Because you sense a violation of your personhood--you feel it's unjust. Justice is a concept, an abstract, but you accept every day that it exists. You might be tempted to call such feelings as justice mere "chemical imbalances," but if you were to do so, you would logically have to accept that any feeling of violation is not really anything more than chemicals, allowing anybody to do whatever they'd like to you. If you're ready to admit there's no such thing as justice, let us all know--we'll be sure to track you down and take things from your house.

    To further the argument that concepts exist, I'll pose another question and try to answer it from what I believe would be your point of view. What are ideas? I'll assume we both agree that ideas exist--if they didn't this discussion would be rather difficult. I argue that they're concepts. You, being (from what I can tell) a materialist, would likely say that an idea is only a biological function of 'higher animals,' i.e. humans. You'd say an idea exists as electrical signals in the brain., received through the senses. But how would we discuss justice? You can't see justice. You can't feel it. You can't sense it at all, at least not with the five senses. Yet you have an idea of what it is. If you want to go with a strictly materialistic philosophy, all concepts exist as chemi-electrical signals in the brain, so they exist. If you insist, they may be merely a special arrangement of atoms, but they exist.

    But just because you can talk about something doesn't mean it exists. For example, what about your pet elephant? I'm discussing it now, but it has never existed.

    Just for clarity's sake, I'd like to specifically answer this. If I were to talk about my obviously non-existent pet elephant, it clearly wouldn't exist. But the concept of such a creature would. I'm not saying the creature itself exists. I'm saying the idea, the concept, does. You seem to be entirely missing the point.

    --

    Every windows user is a sadomasochist.

  44. was: Sorry, bad URL by mAsterdam · · Score: 1
    1. Re:was: Sorry, bad URL by Anonymous Coward · · Score: 0

      good link, thanx.

  45. Ah, The Obligatory Go-Chess Flamewar begins by efuseekay · · Score: 4, Insightful

    I've always find it a bit amusing that Go enthusiats always have to get their say about how much better their game is (true or false is besides the point) whenever the subject of Chess is brought up. While, Chess enthusiats never have to do the same thing when Go was brought up. I play loads of chess, but I find Go interesting to talk about and won't say things like "Screw GO. Play chess."

    A bit like Linux advocates saying "Screw Windows. Run Linux." everything Windows was brought up.

    I let the reader draw their conclusions about this statement :).

    (P.S. I run linux both in the office and at home. And I am completely at loss in Windows).

    --
    Mode (3) smart-aleck mode. Press * to return to main menu.
    1. Re:Ah, The Obligatory Go-Chess Flamewar begins by pilkul · · Score: 1

      It's just because Go is the underdog in the Western world, and the Go people want to make it more popular. Chess is already popular, it doesn't need to fight Go for dominance. Same for Linux and Windows, actually.

    2. Re:Ah, The Obligatory Go-Chess Flamewar begins by Anonymous Coward · · Score: 1, Insightful

      Also, most Western go players played chess first, then got bored of it. When you try go after that you really feel quite enchanted with it (at least after the "why am I losing?" wears off). The reaction after that is "man I wasted a lot of time playing chess - I'm going to tell everyone else to skip chess and play go so they can benefit from my experience". It's basically born-again mentality, well-meaning but a bit suffocating and annoying to those who don't share it. ;)

  46. A good quote to sum up the article by Transcendent · · Score: 4, Funny
    Those interested in impressing others with their intelligence play chess. Those who would settle for being chic play backgammon. Those who wish to become individuals of quality, take up Go.

    - Microcomputer Executive and an expert player, when asked to compare Go with other games


    Don't want to flame, but the article does seem like a bunch of "pseudo-intellectual" (forgive me for using that phrase) 14 year olds sitting around, playing chess and thinking their minds are advanced. Half way through the article I thought they would break out matrix-like statements saying "there is no pawn."

    Seriously, it just sounds like a half-assed book on Hume or such that somehow had pages of "Chess for Dummies" inserted randomly.
  47. lame debates, I have the answer. by twitter · · Score: 1, Funny
    the search for an answer leads through a board with 32 pieces and 64 squares.

    That is one search. The correct answer is 42.

    --

    Friends don't help friends install M$ junk.

  48. Some Homework by UtilityFog · · Score: 1

    Go back and read Mind Children (near the end, about Hashlife) [Moravec] and Permutation City [Egan] ...

  49. games of no chance by unknown_host · · Score: 1, Interesting

    \begin{blah}
    check out this MSRI Publication for an interesting discussion on {\em Games of no Chance}. These are games where $2$ players alternatively play and each has complete information. Also the game is bound to terminate with the winner being the last person to move. Chess also falls under this category, as do many other interesting combinatorial and topological games like Go, Ko, Checkers etc. While some like Checkers have been tamed, others like Chess or Go refuse to give up.
    \end{blah}

    Go karma, go

  50. Philosophy 101? by pVoid · · Score: 3, Insightful
    Wow, I was actually excited to read this article when I saw the title, but this guy is a disappointingly bad thinker:

    Did the Ruy Lopez exist before its 16th-century namesake started playing it? A Platonist might say it did, as part of an abstract set of all possible chess openings. But chess itself has a finite history. The game originated around the seventh century A.D., and its modern rules became standard in the 15th century, not long before Ruy Lopez de Segura was playing. Platonic ideals are normally defined as timeless, yet in this case they seem also to be historically grounded. The world of abstractions seems to depend on our world.

    Does that mean that the number Pi didn't exist before it was discovered? It did, Platonism as he refers to in this article at least, is just stating that fact that that number although not defined (hence taken a particular meaning for us humans) has always existed.

    Saying that Pi didn't exist before we noticed it is equivalent to saying that the outter most particles in the universe, the ones propelled by the big bang, don't exist since there's no way for us to reach them (they are moving at the speed of light outward).

    Perhaps in some sense, all chess moves, positions and games are "out there," but they have a rather limited existence if nobody plays them. Interestingly, it appears physically impossible for any computer or other material entity ever to store complete information about the game. By some estimates, the number of possible chess games exceeds the number of particles in the universe.

    Here's one, the number of different pathways a neural signal can take through the brain is WAY higher than the number of particles in the universe... does that mean we can't form some of these because nobody would be able to count them?

    Both of these paragraphs don't add anything to the text, IMHO.

    Anyone care to tell me otherwise in a logical manner?

    1. Re:Philosophy 101? by cagle_.25 · · Score: 2, Interesting

      Another poster noted that there are two different senses of the word "exist" floating around here.

      Exist(1) would mean something like "to have material extent", assuming that those words could be sufficiently defined. In that sense, particles "exist".

      Exist(2) would mean -- to a Platonist -- "to be a form", which might or might not involve material extent; Plato was fuzzy on that point.

      The problem is now to define precisely what it means to be a form. We certainly use forms in our thoughts all the time; you no doubt discussed triangles and circles in geometry, even though no-one ever actually drew one in class. Some would claim that Plato's 'forms' are simply reflections of universal human thought, while others -- Platonists -- would claim that Plato's forms are part of the underlying abstract structure of the universe.
      So: Would Pi be Pi if no human ever thought of circles, or if mathematics had developed with a radically different set of axioms? Those who say Yes would deny Platonism; those who say No would be open to Platonism.

      The prize of all this discussion is not simply mental mind-blowing, as other posters have suggested. Instead, it is getting at an important question: if we find other intelligence (in this case, computers, assuming that AI is or will be in fact 'intelligent'), will it necessarily be like ours? That is, will other intelligence be intelligible to us? Platonists will say Yes; others will be open to No.

      A second prize would be, is there a correct mathematics, one which accurately maps to the abstract structure of the universe? Non-Platonist scientists would say that we simply create models for ourselves. Platonist scientists would say that there are underlying abstract relationships that drive physics, and those relationships can be captured by math.

      Topic shift: a third prize is not a position on religion. Some religions are Platonic in flavor, while others are not. Christianity flirted with Platonism in the time of Origen, but has since mostly rejected it.

      --
      Human being (n.): A genetically human, genetically distinct, functioning organism.
    2. Re:Philosophy 101? by pVoid · · Score: 2, Informative
      would claim that Plato's forms are part of the underlying abstract structure of the universe.

      I don't think Platonists claim that, I think the claim is that ideas exist before-hand, and are mapped into the universe. When you say 'underlying abstract structure', it somehow implies that there is only one 'set' of ideas which are all structurally linked which guide the universe... I disagree with that in that there could be an infinite number of ideas, which form an infinite number of disjoint sets of structure. The mere fact that I can think of a world where gravity would repel instead of attracting is proof enough that that idea exists. Yet it is certainly not linked in any way to our current reality/universe.

      That being said, if Math had developed from different axioms, and Pi wasn't found, it wouldn't mean that it doesn't exist since we cannot base our empirical verification to prove the idea exists. Further more, even if the Universe was actually structurally different to the point that Pi didn't have the significance it has for us, it would still exist - just as the idea of a repelling gravity exists in my mind.

      I realize that the prize of this cogitation is not mental mind-blowing, but I am also not really satisfied with the logical chain and conclusion that it brings out.

    3. Re:Philosophy 101? by cagle_.25 · · Score: 1

      I think my one-line response is that "idea" != "form". It is hard for me to wrap my mind around Platonism in some ways, since I don't entirely buy into it. However, I believe that in the case of something like Justice, Plato would claim that the abstract ideal -- the form -- of Justice does indeed exist, and he would differentiate it from our ideas of justice, which are imperfect copies of that form.

      So ... if I'm understanding you correctly, I would say that "idea" != "abstract ideal", and the fact that you can conceive of repellent gravity does not imply that repellent gravity is indeed a form; in fact, attractive inverse-square gravity is the form (according to a Platonist). I do believe that Platonists would claim that there is in fact one set of abstract ideals that guide our universe, and that the job of science is to discover them. But a real Platonist could give you a better answer.

      Regards,
      Jeff Cagle

      --
      Human being (n.): A genetically human, genetically distinct, functioning organism.
  51. ummm... by Anonymous Coward · · Score: 1, Informative

    you might want to review modal and symbolic logic.
    I'll leave you to use the google.

    If I remember right...

    possable worlds end up being sets of true/false values for logical propositions. Actually they end up being the infinite set of what the actual true/false value of all the possible (logically possible) propositions actually are.

    And since sets for different possible worlds may(must? any logicians out there?) differ. Any imperical knowledge has nothing to do with proving
    or disproving possible worlds.

    What you would need to do, to disprove the existence of all other logically possible worlds, is to ground your argument with premisis whose truth value is known to you apriori.

    Imperical knowledge is not gonna get you there.
    because the sort of truth/false value it illuminates as true or false is about our particular logically possible (and actual) world.
    Exististential rather than universal propositions in other words. You can disprove a universal proposition with an exististential one, but proving a universal proposition from a existential one doesn't work.

    1. Re:ummm... by Ralph+Spoilsport · · Score: 1
      wrong.

      I don't care about possible worlds or impossible worlds - it doesn't matter.

      Any evidence you have for another world must be present in this world. Therefore, there is only this world. There is no other world. Possibility has nothing to do with it.

      You need to read.

      Now describe the universe : give three examples.

      RS

      --
      Shoes for Industry. Shoes for the Dead.
  52. Re:Screw chess. Play Go. by qtp · · Score: 1

    Pandanet was formerly known as IGS, and can eat your time worse than /. any day.

    --
    Read, L
  53. Why Go is interesting by pilkul · · Score: 1
    I played for a while, but I never found it to be nearly as interesting as chess.

    I don't get the impression you've played for very long. Now of course you're entitled not to enjoy Go and play something else, but don't go around claiming it's a "simple" game, with no "real and interesting" nuances. You say that the complexity arises out of the magnitude but in fact even a Go game played on a 9x9 board is interesting on a tactical level. 19x19 is not more interesting merely because it has more combinations, but because it adds strategic depth as well as increasing the importance of phenomena like ko fights, joseki and pincer attacks (do you even know enough about Go to know what I'm referring to here?).

    19x19 tic-tac-toe has plenty of "nuances," too, I'm sure. And the same holds for 19x19 othello/reversi, checkers, etc.

    Comments like this are what make me think you haven't given this any thought. This is just false. Tic-tac-toe on 19x19 would obviously not add much depth to the game (playing it on different topologies like Klein bottles and 4-dimensional space does, though :). Othello and checkers would not get much benefit either, because pieces in those games only have power in close proximity. Go benefits from a large sized board because the objective is territory-grabbing, not killing your opponent.

    Beginners often don't see what's so deep about Go. For example, I might play a piece somewhere, and the beginner watching my game sees me just playing a piece in a random-looking position on an empty area of the board. But in fact, the move has a great deal of strategic significance: I'm loosely connecting a group which has insufficient eye space as well as establishing territory on the left side, and I carefully choose the fourth line instead of the third to cancel out my opponent's advantage in the center. Moreover, to choose this move above all possible others, I had to examine the rest of the board to decide there are no urgent tactical situations nor more efficient strategic moves elsewhere. There was a great deal of complexity in my move, and I may well have given it 30 seconds of thought before making it. And this wasn't just stupid examination of combinations but real, deep strategy, as good as striving for a positional advantage in chess. "Simple" indeed.

    And I'm not even getting into the variety of tactical situations. Life-and-death, capturing races and the various tesuji situations can necessitate reading ahead the tree of moves up to 10 moves in advance. Go is just as analytical as chess, especially in the endgame.

    Now I would not claim Go is more interesting than chess --- both are very deep games --- but if you think Go involves less nuance or less deep strategy than chess, you haven't examined it on any but the most superficial level. You've been fooled by the fact that the rules are so simple. But I can only point out that the rules of logic are also very simple, and yet the whole of mathematical theory springs out of them.

  54. Re:Bananas are yellow by Anonymous Coward · · Score: 0

    Really? All the ones in my kitchen seem to be black. Hmm.

  55. Re:Screw chess. Play Go. by Anonymous Coward · · Score: 1, Informative

    They're both abstract strategy games that are very widely played - more than any other board games, in fact. They're also pretty much the top two board games you can play in terms of that elusive quality called "depth" (Go, I think, is deeper - so deep it's a bit daunting to most people when they try to learn it). So some people see them as rivals. Which I suppose they are in the sense that you only have so much time, and either game will require a lot of it if you want to get strong.

    But in terms of gameplay mechanics, they're almost nothing alike, and not related historically (chess is likely descended from an Indian gambling game circa 500 CE - Go is about 1500-2500 years older and probably from China).

  56. Chess again.. by adeyadey · · Score: 1

    Its not right to say Chess is of no value to AI - the best programs combine brute-force extentions with a variety of auto-learning methods from the leading edge of AI. However a strong Chess program is not quite the big thing that some thought it would be, thats true..

    --
    "You lied to me! There is a Swansea!"
  57. Re:Screw chess. Play Go. by wildsurf · · Score: 1

    The master replied, "There was go before there were men."

    So you're saying it was invented by women?

    --
    Weeks of coding saves hours of planning.
  58. Maybe chess isn't important by Animats · · Score: 1
    Aristotle thought that what differentiated humans from the animals was that humans could do arithmetic. Now, we know that, fundamentally, arithmetic isn't hard. It doesn't take that many gates to make an ALU, and that's totally understood. Vision, on the other hand, is very tough.

    Chess is beginning to look like that. It yields to brute force. And by modern computational standards, not very much brute force. "Deep Fritz" tied 2:2 with Kasparov running on a desktop 4-processor IA-32 machine. Kasparov says it plays better than Deep Blue, which was a roomful of custom IBM hardware. If you haven't been on the cover of "Chess Life", "Deep Fritz", running on a standard PC, can trounce you. And it's only US$110.23.

  59. What about Arimaa by smarq2 · · Score: 1

    Many people dont know about this game yet. But, it uses a standard chess set and is 1000x harder for computers than chess. I've tried it and was able to beat the computer; something I've never been able to do with chess.

    http://www.arimaa.com/

    Scott