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Lip Sync Problems with New Digital Displays?

An anonymous reader writes "With all of the new digital TV displays flying out the door, its easy to to think that life is good on the road to high definition. But, as Audioholics reports today, cheaper displays are using inexpensive processors that result in video delays of up to 60 milliseconds (that's about 2 frames of video). This means that the video processing (deinterlacing, video scaling, etc) delays the picture so that the audio is out of sync. Add to this inherent delays in some LCD and plasma units and the problem can be more than a little noticeable. As of right now only a few manufacturers are building audio lip-sync delay into their products to compensate."

75 of 311 comments (clear)

  1. Ah, that explains it. by grub · · Score: 5, Funny


    I was wondering why Ron Jeremy's tongue was trailing behind the licking sound.

    --
    Trolling is a art,
    1. Re:Ah, that explains it. by Anonymous Coward · · Score: 5, Funny

      Ron Jeremy is a personallity on FoodTV. He specializes in ice cream, thus the licking joke. I don't really see why anyone would want to watch such a fat man lick things but hey, to each his own.

    2. Re:Ah, that explains it. by The+Ultimate+Fartkno · · Score: 5, Funny



      Previous poster is full of it! Ron Jeremy is a California-based businessman who's known for his length of service and enormous gifts in his industry.

      He's known to be a bit underhanded though. He's given the shaft to *hundreds* of co-workers.

  2. Aaah... by Doomrat · · Score: 4, Funny

    Really? Damn. I was beginning to wonder why everything on T.V. was a badly dubbed German show.

  3. All right! by SCSi · · Score: 5, Funny

    Now the lips in my old gozilla movies will be in sync! Deaf people everywhere are rejoycing!

    1. Re:All right! by Anonymous Coward · · Score: 5, Funny

      Yeah, those movies featuring rogue spyware programs smashing Tokyo buildings are pretty cool.

  4. ah by pizza_milkshake · · Score: 2, Funny

    so *that* explains the lip sync problems in those old kung fu flicks.

  5. why do companies do this? by trmj · · Score: 4, Insightful

    "As of right now only a few manufacturers are building audio lip-sync delay into their products to compensate."

    So once again, another company is working around the problem instead of fixing it. This seems to be a bad trend in technology these days.

    --
    Work sucked, until it became unemployment, when it became slightly more tolerable. -Tet
    1. Re:why do companies do this? by cexshun · · Score: 4, Informative

      Actually, that's the only way to fix this is a work around. As not only the article states, but common sense states that to fix this, you have to make video processing faster. We cannot do this with our current technology. So we have to use a work around until the technology catches up.

    2. Re:why do companies do this? by grub · · Score: 3, Interesting


      Back ~1990 I bought a device from Barkus Berry Electronics which delayed higher frequencies a few ms to let the "slower" bass and low-mid frequencies play catch-up. The idea was that the woofer and midrange had a longer stroke than the tweeter which was required to make the sound. This let the bass and mid leave the speaker at the same time as the high end stuff.

      I still have that unit, it really seems to "open up" the music more.

      --
      Trolling is a art,
    3. Re:why do companies do this? by brokenwndw · · Score: 5, Insightful

      How exactly is this a work-around? Will you really notice if the entire feed is delayed by a fraction of a second? It seems to me like the right thing to do-- impose an external constraint that the audio and video feeds should be synchronized rather than count on the processors to be fast enough to make the difference unnoticeable. It should help in the future if people want more sophisticated transformations to be applied to either component of the stream.

    4. Re:why do companies do this? by ...+James+... · · Score: 2, Interesting

      The Onkyo TX-DS989 I bought in umm... 99 has an audio delay feature. Digital displays (and digital content) were hardly as common then as they are now. Doesn't sound to me like they were working around this problem.

    5. Re:why do companies do this? by rsmith-mac · · Score: 4, Insightful

      I really wouldn't call this a work-around; at the very least, there's a physical limit you have to deal with when it comes to pixel response of LCD panels, and you can only minimize the time needed to digitially process an image, you can't remove it. The fact of the matter is that audio has to be delayed in order to compensate for the greater complexity of video, there's nothing else you can do.

    6. Re:why do companies do this? by Tiroth · · Score: 4, Insightful

      What if the audio is coming through your stereo, not the TV? The the delay does nothing for you.

    7. Re:why do companies do this? by nacturation · · Score: 4, Insightful

      So once again, another company is working around the problem instead of fixing it.

      One man's workaround is another man's fix. Here, the problem is that video lags the audio by a fraction of a second. So there's two solutions to this problem: play the video with less delay or play the audio with more delay. Adding delay to the audio costs close to $0 because it just needs to be buffered for the 60ms it takes for the video to be shown. Speeding up the video might double the cost of the display as you might need parallel video processors which break up the incoming signal by physical region. Or you might need to find a faster display technology which hasn't been invented yet.

      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    8. Re:why do companies do this? by lildogie · · Score: 3, Funny

      It also explains why drummers keep creeping up the tempo.

    9. Re:why do companies do this? by haystor · · Score: 3, Interesting

      We frequently watch hockey with the radio on going. The video comes in a second or so behind. This makes the radio play by play seem psychic at times.

      "He shoots he scores!"
      Then we see the shot and the goal.

      --
      t
    10. Re:why do companies do this? by karnal · · Score: 4, Informative

      You'll probably find that the "delay" on most receivers actually refers to the delay in putting audio through the rear channel, thus creating more of a "surround" effect if you have to sit in line with the rears.

      See, to get a sweet spot in a home theatre set up (wish I had room for a sweet spot in mine) is to set the rears equidistant from your ears as the fronts are. Unfortunately, many room environments don't allow for this, so you can use the receiver to "delay" the rear signals by so many milliseconds to make the surround more convincing at close range.

      --
      Karnal
    11. Re:why do companies do this? by lowe0 · · Score: 2, Insightful

      Sure. If you've got one of these sweet new HDTV's, you've likely got a DVD player as well. My DVD player sends its video to one place (TV), and its audio somewhere else (Dolby/DTS receiver). How does an audio delay on the TV fix my problem?

      If this is to be worked around, it needs to be in the receiver or (better yet) the DVD player. Of course, not everyone has a receiver, and not every high-def source is a DVD player (satellite, Xbox, etc.) so there's no one good solution to this.

    12. Re:why do companies do this? by Zathrus · · Score: 2, Informative

      What if the audio is coming through your stereo, not the TV?

      Then your stereo probably already has this feature. You just have to setup the delay per channel properly.

      The inverse problem is a much bigger problem (audio coming out after the video), and actually much more common. Most receivers do a good bit of sound processing nowadays, and some can do so much that they'll end up delaying the audio signal by some fraction of a second. Thing is, they don't delay the video signal noticeably and you wind up with desynched audio/video that way as well. With no way to fix it.

    13. Re:why do companies do this? by ivan_13013 · · Score: 2, Informative

      Perhaps you could have read up on the process a little bit, and gotten yourself a slightly better understanding of the what telecine means before making such a statement. 3:2 pulldown is not a filter that you run on a single frame of video.

      Here is some easily digestible information for you. Cheers.

    14. Re:why do companies do this? by hamsterboy · · Score: 2, Informative
      The hi-fi community has been aware of this issue for quite some time. Those with "golden eyes and ears" probably claim that they notice a 10ms delay between video and audio, so the advent of digital displays provoked a "I can't stand that stuff" response.

      In answer to your question, most midrange (in hi-fi circles, "midrange" generally means between $500 and $1000) and all high-end receivers and preprocessors designed for home theater use will have an adjustable audio delay. I'm not sure how far this has penetrated into the mainstream, hi-fi-low-end market, but I'd expect the upper end of Sony's or Kenwood's range would have this feature.

      For example, Denon's AVR line have this feature starting at the 3803 model (retail $1200, can be had for a bit more than half that).

      Hamster

    15. Re:why do companies do this? by sfe_software · · Score: 2, Informative

      Back ~1990 I bought a device from Barkus Berry Electronics which delayed higher frequencies a few ms to let the "slower" bass and low-mid frequencies play catch-up.

      To me, that sounds like phase-shift correction, in a way. More accurately, phase-delay correction.

      Any time you low-pass a signal, there is going to be some sort of phase delay as a result -- whether that phase delay is a result of an active/passive crossover, or the physical attributes of the speaker, the problem is the same.

      Phase correction is commonly used in high-end (eg, broadcast quality) crossovers (equalizers, multi-band compressors, etc). But the result is always the same: a delay.

      This is fine for TV, movies, etc, but (as other posters have pointed out) isn't the proper solution for realtime applications like gaming. I admit, I personally probably would never notice a 3-5 frame delay in a game, but I do notice when the video and audio are out-of-sync on my Tivo (happens more often than I'd like)...

      --
      NGWave - Fast Sound Editor for Windows
  6. "What is that you say?" by Neil+Blender · · Score: 5, Funny

    "Let's Fight!"

    <mouth keeps moving for several seconds>

    Oh, wait. Those kung foo movies were always like that.

  7. Big deal... by tinrobot · · Score: 3, Funny

    I only watch 1960's Italian westerns and old Godzilla movies. Who knows, it might actually help.

    1. Re:Big deal... by prescot6 · · Score: 4, Funny

      I only watch 1960's Italian westerns...

      Italian westerns? Ohh, you mean easterns...

    2. Re:Big deal... by pegr · · Score: 4, Informative

      Italian westerns? Ohh, you mean easterns...

      No, Spaghetti Westerns. Typically made from the mid 60s and early 70s, they made Clint Eastwood into the star he is today. Fast cuts, trippy music, lots of gunplay, and they were heavily (and poorly) dubbed, as most supporting roles were cast with italian actors.

      They are considered classics now, as are the likes of "Fistful of Dollars" and "The Good, the Bad, and the Ugly" Wonderfully loony and fun to watch.

    3. Re:Big deal... by stiggle · · Score: 2, Informative

      But the Spaghetti Westerns were all based on Japanese films and filmed in Spain by Italians.

      Most famous of the Japanese films would probably be Seven Samuri, which was remade as The Magnificent Seven.

    4. Re:Big deal... by pair-a-noyd · · Score: 2, Informative

      and don't forget "C'era una volta il West" (Once Upon a Time in the West) http://www.imdb.com/title/tt0064116/

  8. Audio Delay by 455 · · Score: 4, Insightful
    What good is building an audio delay if your sound goes through other components (ie. Big amp)? Wouldn't the sound then still be off? These people should be working to increase the processing technology, not slowing down the audio tech.

    booo I say

    1. Re:Audio Delay by theLOUDroom · · Score: 2, Informative

      So? What are you saying? Because for some people the sound will still be off, it shouldn't be sync'd for everybody else?

      Since you aren't the only one having trouble, I'll explain this guy's post.

      "Action" video games rely on a low latency in the following control loop:
      game system=>video display=>eyes=>brain=>hands=>controller=>gam e system

      If the time delay in this loop gets too big, certain games become impossible, and certain other games become extremely unrealistic.

      An example would be Grand Turismo. It would royally piss me off if what the game system thought I was seeing and what I was acutally seeing was off by 100msec. That's enough to royally fuck you up when you're trying to brake as late as possible for that hairpin corner.

      Sure it's possible to deal with audio delay fairly easily on a non-interactive medium like a DVD, but when you, the TV, and the game system are forming a control loop, delay can be very important.

      --
      Life is too short to proofread.
  9. This could be fun. by dawg+ball · · Score: 3, Funny

    The audio delay should be user configurable. We could turn boring stuff into something that's really funny. Almost as good as playing the old VHS backwards!

  10. This will hurt video games by tepples · · Score: 5, Insightful

    Video games depend on low latency between input (at the gamepad) and output (at the CRT and speakers). Video game systems manufactured for sale in the United States after 2006 will include some sort of digital TV output. These digital TV sets introduce a significant latency into the chain. So what will happen?

    1. Re:This will hurt video games by zulux · · Score: 4, Funny

      So what will happen?

      It's not a problem! It'll just make Halo play like Myst.

      --

      Moneyed corporations, non-working 'poor' and criminal prisoners are turning productive citizens into tax-slaves.

    2. Re:This will hurt video games by Jotaigna · · Score: 3, Interesting

      first you introduce audio delay with buffering technology and then you intruduce user input delay using psychotropic technology.

      Seriously, the post makes reference to the use of cheap proccessors hence the video delay. By 2006 the expensive processors of today will be cheaper, and eventually cheap enough.

      --
      "The quality of life is inversely proportional to the number of keys on your keyring."
    3. Re:This will hurt video games by tgibbs · · Score: 2, Informative

      Video games depend on low latency between input (at the gamepad) and output (at the CRT and speakers). Video game systems manufactured for sale in the United States after 2006 will include some sort of digital TV output. These digital TV sets introduce a significant latency into the chain. So what will happen?

      Some of the fancy processing, such as 3:2 pulldown and deinterlacing, is only applicable to 480i signals. HDTVs generally disable a lot of that stuff with ED/HD signals. All of the current videogame consoles are capable of ED/HD output, so it may not be that severe a problem.

    4. Re:This will hurt video games by The+Lynxpro · · Score: 2, Informative

      "Some of the fancy processing, such as 3:2 pulldown and deinterlacing, is only applicable to 480i signals."

      480i? What game system are you playing? I don't know about the PS2, but the Xbox outputs at 480p, and some (very few) games do support 1080i.

      --
      "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
  11. So much for live tv by BMonger · · Score: 2, Funny

    So that means that a plasma TV is going to be 60 ms behind my neighbors old CRT TV? No thanks. I need my reality TV as it comes, not later than my friends...

  12. Try playing Nintendo on such a TV by tepples · · Score: 5, Insightful

    Will you really notice if the entire feed is delayed by a fraction of a second?

    If the feed is coming from a video game console that's responding to live user input, I'll certainly notice llaagg. A delay of 60ms can spell the difference between a hit and a miss, adversely affecting game scores.

  13. just put your speakers 60 feet away by coult · · Score: 4, Funny

    But, there is the delay from the sound traveling from the speaker to your ear (roughly 1 millisecond per foot of distance traveled). So one solution is simply to put the speakers about 60 feet away.

    --

    All is Number -Pythagoras.

  14. Re:There is an upside by WwWonka · · Score: 2, Funny

    I watched an old Kung Fu movie on one of these, and the words matched the lips!

    ...if that wasn't impressive enough, I just watched a "live" Britney Spears concert where the words matched HER lips!

    Then again who is really watching her lips while she sings. ;-)

  15. Audio vs Video processing by xswl0931 · · Score: 3, Informative

    Audio and Video processing happens asynchronously, so I don't know how you can avoid this. You can set a time limit, but then you will limit the amount of processing that can occur which sacrifices audio or video quality. I have a Panasonic 42" Plasma that does internal scaling. This is slower than doing Dolby Digital decoding. My Anthem AVM20 processor has an audio delay feature where now my audio and video are back in sync. Receivers are getting this feature so eventually it'll be commonplace.

  16. Comment removed by account_deleted · · Score: 4, Funny

    Comment removed based on user account deletion

  17. Analog Signal Buffering by Anonymous Coward · · Score: 2, Interesting

    Is it even possible to do analog signal buffering, or will the signal be converted to digital to buffer it for a few milliseconds and then back to analog?

    I suppose it is possible to do analog signal buffering now that I think about it. Some guitar AMPs have a delay feture, which I'm sure is all analog.

  18. Workaround exists! by 3Suns · · Score: 5, Funny

    There's no reason to build expensive circuitry to correct the problem. You can use the laws of nature to resynch your video!

    For a video lag of 60 milliseconds, you only need to step back 20.4174 meters from your TV before the speed of sound will correct the synchronization problem.

    --

    -3Suns

    ~~~~
    The Revolution will be Slashdotted
  19. The Neurochemical Fix by Scott+Baio · · Score: 5, Funny

    I find that if I get ever so slightly drunk, the delay in my mental processing of the auditory information compensates nicely.

  20. Sucks for PCs, and on input too by dbrower · · Score: 2, Interesting
    None of the packages I've seen for capture have anything to calibrate and shift the input chain for variable delay between sound and video encoding. It's a problem things like MythTV might profitably spend some time thinking about. Think about why there are clapboards when shooting film.

    -dB

    --
    "It if was easy to do, we'd find someone cheaper than you to do it."
  21. I ran into that... by JediTrainer · · Score: 4, Interesting

    ...or at least my future father-in-law did. My fiancee's parents recently bought a very nice Samsung HDTV system which had this problem. The audio was way out of synch with the video, and it was quite noticeable at times.

    Samsung ended up sending someone to the house, and replacing a board in the TV with a newer model, and that seemed to fix the problem.

    I don't understand why they couldn't have anticipated this problem before they shipped the TVs, though. Isn't that what QA is for?

    --

    You can accomplish anything you set your mind to. The impossible just takes a little longer.
  22. Dial in delay to the receivers by flyingace · · Score: 2, Informative

    Some receivers like the Denon 3802 and upwards, are aware of these issues. They allow you to dial in delay so that you can sync with TV.

    Just my 2 cents ...

  23. Well, you see, these displays are SO BIG... by dpbsmith · · Score: 4, Funny

    ...you can just view them from sixty feet away and the video delay will exactly compensate for the speed-of-sound delay. No problem.

    And if you can afford one, you probably have a living room that big.

    1. Re:Well, you see, these displays are SO BIG... by wildsurf · · Score: 3, Funny

      ...you can just view them from sixty feet away and the video delay will exactly compensate for the speed-of-sound delay. No problem.

      Yes, but by the time you move sixty feet away, the light will lag by forty additional nanoseconds, which forces you to have to move further away still... so they can never be in sync. It's the Zenith Paradox.

      --
      Weeks of coding saves hours of planning.
  24. Sure it's the display device? by ...+James+... · · Score: 3, Interesting

    I frequently see audio delays on HDTV feeds being displayed on my DLP projector. Change the channel (to another station broadcasting at the same resolution), and the problem goes away.

    It's either my crappy Scientific Atlanta HDTV receiver or the feed itself.

    I really have doubts about this article.

  25. Excuses, excuses by JediTrainer · · Score: 3, Funny

    Any bets that they're just trying to build in delays to prevent more 'wardrobe malfunction' fiascos?

    My hunch is that they delayed the video on purpose, but forgot to touch the audio.

    :)

    --

    You can accomplish anything you set your mind to. The impossible just takes a little longer.
  26. Re:ah yeah...that is why I like DLP by justinstreufert · · Score: 2, Informative

    I don't know what kind of DLP you mean, but owners of the Samsung rear projection DLPs are whining daily on AVS Forums about their sync problems. I personally never saw it with mine (I returned it for other reasons).

    Justin

    --
    "Why would God give us a waist if we wasn't supposed to rest our pants on it?" - Rev. Roy McDaniels
  27. rewrote their software by phsdv · · Score: 3, Informative
    The digital video group I used to work for had to rewrite their 'kernel' of video software when they found out about this problem. This is already more than two years ago.

    The old way was to read in a frame into memory. An other HW block or processor would perform the next operation, by reading that frame, process it and store it into memory again. The whole chain could be quite long.

    This was not really a problem, they thought, because the audio was processed at the same time, and the delay was under full control of the soft and hardware.

    until someone tried to use an external audio path...

    As far as I know, they solved the problem, and the delay is minimal. And non existant if you route the audio over the same processor.

  28. Tivo sometimes does this by teamhasnoi · · Score: 2, Funny
    Occasionally when I un-pause my Tivo, the audio and video don't line up exactly. It's one of those things you don't notice immediately, but it lends an air of sinister uneasiness to atmosphere of the show.

    Kind of like taking too much cough medicine before a job interview.

  29. Very noticable example by entrager · · Score: 4, Funny

    If anyone wants to see the real thing in action, just tune in to the Britney Spears concert that has been airing on ShowtimeHD. Her lips are definately out-of-sync with the music.

  30. Real Problem... by braddock · · Score: 5, Interesting

    I was working on a video conference system a few years ago, where latency is everything. We got a huge $15k plasma display (at the time), only to discover it had something like 90 ms of latency! Since we were already pushing our latency budget by sending signals across the country and loosing frames here and there through video processing equipment and codecs, that 90 ms was more than enough to push us over the edge and make the system very difficult to use for natural conversation, and throw the audio/vidio sync visibly out of whack. The plasma had to be replaced. Three frames may not seem like a lot, but it is quite noticable.

    I've delt with a lot of high-priced high-quality plasma systems over the years, and the lesson is definitely "Buyer Beware". The high quality 56" plasma systems can be stunning, but remember that you're also investing thousands in a device with a fairly limited lifetime, and no real industry-wide quality standards and more marketing buzzwords and cheap tricks than you can shake a stick at.

    If you using plasmas as a computer display you will see even more artifacts. I've seen widescreen plasmas that could not accept any resolution modes of a correct aspect ratio. Many displays use a great deal of image processing to apply tricks to make the display look good, but sometimes the processing can seriously disturb things like computer text. I've seen apparent color segmentation problems on a lot of displays, and just a lot of artifacts in general.

    -braddock

  31. MPEG-2 Video and Audio by bsd4me · · Score: 4, Informative

    I used to develop code for digital set-top boxes, and I can tell you that this is not a trivial problem.

    Because of the way MPEG-2 video works, there is an inherent delay in decoding (frame order in the bitstream isn't necesarily the display order because of the way P-frames and B-frames work.

    Audio is slaved to the video through the use of timestamps, but the audio and video frame boundaries don't line up.

    I'm not sure if the problem is really lip-sync delay, but building in enough buffering to account for video delay while not glitching audio.

    Most people don't notice minor video problems, like repeating or dropping a frame, but they will hear lots of little audio glitches. Also, when a hardware audio decoder runs dry, you usually get a really bad artifact (it sound like stepping on a squealing mouse), and it takes 2 to 4 frames of audio to resync.

    --

    (S(SKK)(SKK))(S(SKK)(SKK))

  32. Britney by raider_red · · Score: 3, Funny

    I've seen this problem. I noticed it during the Britney Spears pay-per-view concert. Sometimes it seemed like her lips weren't even moving at all, but she was still singing.

    --
    It's good to use your head, but not as a battering ram.
  33. Because quality is job 9873937.2 by CarrionBird · · Score: 2, Insightful
    It doesn't matter anymore if a customer is pissed off about the quality of your product, there are 99 other ones in line behind him.

    If you buy model X and it sucks, that won't stop me from purchasing X because nobody researches this stuff beforehand. I just go to the guy in the TV department and he points me to model X and I buy it.

    The market does nothing to punish poor quality.
    --
    Free Mac Mini Yeah, it's
    1. Re:Because quality is job 9873937.2 by MikeMo · · Score: 2, Insightful
      The market does nothing to punish poor quality.

      Hence Microsoft.

  34. "cheap processor" is a myth. by Bender_ · · Score: 4, Interesting

    Both original article and slashdot posting are quite inaccurate..

    The delay is not caused by cheap processors, that is a myth. Just think about it, even delaying the video by 1 second will not reduce the required processing power...

    In fact the delay is a technical neccessity for some of the algorithms employed in modern television. For example motion interpolation for 100Hz TV requires the knowledge of at least one frame in advance.

    Also the "delay" in TFTs, as mentioned, has nothing in common with the delay due to video preprocessing....

    The only remedy for this problem is to have an option to turn all the preprocessing off for video games and have an artificial audio delay, so it matches the video. Nothing that is out of bounds for an average TV...

    1. Re:"cheap processor" is a myth. by ivan256 · · Score: 2, Interesting

      The delay is not caused by cheap processors, that is a myth. Just think about it, even delaying the video by 1 second will not reduce the required processing power...

      We're talking latency here, not throughput. They're two seperate things.

      Let's say you have a pipeline of frames you're processing. There may be multiple frames in flight at different stages of processing. The longer it takes for for a frame to enter in one state and leave in it's final state doesn't nescicarily have any impact on the number of frames you can process per unit time if you increase the number of frames in flight. A processor with fewer steps of the same length along the processing path, or a processor that can complete each step more quickly will reduce the latency. Such pipelining is a common technique for increasing the latency of an operation in exchange for throughput.

    2. Re:"cheap processor" is a myth. by Bender_ · · Score: 2, Interesting

      As I wrote - framebuffers are expensive, you do not want to increase the number over the bare minimum.

      P.s.: We are talking about signal processing in a cost efficient architecture here, this is different from render-to-texture algorithms in overpowered 3D accelerators.

  35. Adding a fixed delay will not resolve the problem by cyclocommuter · · Score: 3, Interesting

    If you have a Samsung DLP and you are experiencing this problem, adding a fixed amount of delay does NOT guarantee a fix. The reason is that in Samsung DLP sets, the delay is intermittent. Often times it's barely noticeable (60 ms or less), but sometimes it spikes to as much as half a second. I used to have the Samsung HLN567W but I returned it before my 30 days guarantee was up. Picture Quality was great but the intermittent audio/video sync issue was driving me nuts. I first read about this problem (on Samsung DLPs) last August, I bought my TV last January, and apparently the problem still exists in new sets being sold currently. That makes this problem at least 9 months old... looks like the resolution is not easy otherwise Samsung could have fixed this a long time ago. With all the high tech circuitry being added to consumer electronics nowadays, regular consumers are now becoming beta testers for these consumer products too. Welcome aboard!

  36. Re:Sucks for PCs, and on input too by takev · · Score: 3, Interesting
    It is actually much worse. The clapboard only syncs the film/video to audio at a single point, but as time processes during a take the audio and video will slowly get out of sync.

    Thus today's syncing technology consists of:
    • blackburst (which makes sure the video/film camera ticks at a consistent rate)
    • word clock (which does the same for digital audio equipment)
    • SMPTE/EBU LTC time-code (uses an audio channel to set the frame number)


    The SMPTE LTC code is both recorded on an audio stripe (channel) of a multitrack audio recorder, and on an audio stripe of the film-camera. It is also possible to sync MIDI and DV-timecode to SMPTE time-code.

    Now, there is equipment that creates all these signals, or you can build a chain of syncs. Blackburst is often the master, on which the word clock and SMPTE time-code is synced with a PPL (phase locked loop).

    I just started in the video and film business and I was stunned by all of this.
  37. Stupid Oriental Movie Jokes Notwithstanding by Moryath · · Score: 4, Interesting

    There is a more sinister side to this - monitors that can't keep up, get into BIG problems when dealing with another venue that is pushing towards them more and more: VIDEO GAMES.

    I'm actually serious. While the normal populace may scoff and deride those who play games like Soul Calibur or Street Fighter until they can actually count how many frames a particular move takes to execute - and how many frames from when the button is pushed to when the move reaches its damage point - everyone likes nice, crisp controls.

    They want to know that when they push that button, it went into the system immediately.

    Now you're talking about adding a possible 4-5 frame delay to the entire system - but you CAN'T make the video game system have the same delay, it'd have to recalculate everything backwards in time to compensate.

    So what do you do there, huh? It's a pretty crappy workaround solution.

  38. So much for "live" television by pmbuko · · Score: 2, Funny

    I personally couldn't stand it if my neighbor (with a standard CRT television) found out who the big winner of American Idol was 60 milliseconds before I did!

  39. Not specifically a plasma display problem. by PhilipPeake · · Score: 3, Informative
    This problem really isn't specific to plasma displays, its inherent in the crappy digital TV standards. MPEG has two streams, audio and video. There are no sync indicators to lock the streams together, they just flow independently.

    Slow processors can significantly delay the generation of the output video. Not only that, but the amount of work the processor has to do, which depends on how many changes from frame to frame take place, will cause varying delays.

    The way the problem usually manifests itself is that the delta between video and audio gets biggere and bigger, the two slowly drift apart. The video is, of course, being backed up in memory. At some point it will run out of buffer capacity. The olde way of dealing with this was to just flush the buffer, which brings thing back into sync (for a while), but usually causes a nasty glitch in the video (blank screen for a few frames) in most cases.

    Newer techniques involve dropping frames, more of them as the buffer fills up.

    A good indicator that you are getting buffer overflow is when you change channel, then change back again and all is back in sync (for a while). This will have flushed the video stream buffer, and life will be good, untill it backs up again.

    Faster processors can deal with the overall data rate without having to resort to these extremes, but the inherent delay caused by having to buffer a frame (or more) to be able to decode the next (because we are dealing with frame deltas in MPEG) will still cause varying delays in the video.

    The real answer is to use adquate processing power, and to modify MPEG to insert timing marks into the video and audio streams, and allow the system to automatically and incrementally adjust the audio delay to keep it in sync with the video.

    Expect to see a squadron of flying pigs before this happens ...

    An even better answer, of course, is to scrap this digital TV crap. The best digital TV signal doesn't hold a candle to the best analog TV signal. All that digital buys is the ability to squeeze another 150 shopping channels onto every satellite at the expense of video quality - but that doesn't matter, its marginally better than VHS, so what will the consumers ever know?

    1. Re:Not specifically a plasma display problem. by Rasvar · · Score: 2, Interesting
      An even better answer, of course, is to scrap this digital TV crap. The best digital TV signal doesn't hold a candle to the best analog TV signal. All that digital buys is the ability to squeeze another 150 shopping channels onto every satellite at the expense of video quality - but that doesn't matter, its marginally better than VHS, so what will the consumers ever know?


      Have you ever watched a "properly installed and configured DTV running in full HD"? You obviously have not. If you have seen it on a crap setup, it won't look any better. So far, 90% of the HD systems I have seen have been incorrectly installed. Almost none of the stores have their systems set up properly. Best Buy usually has only one or two floor systems set up almost correctly. If it has a coax, it is not going to look any better then Analog. OTA Digital TV broadcasts are far superior to the analog broadcasts. I have a Samsung 31" HDTV [CRT, I don't trust plasma or LCD and don't have room for a projector]. Have a Samsung DirecTV HD receiver. The SD broadcasts look like crap when compared to the the 1080i HD broadcasts. Digital 480P is slightly better than Analog. Fox is still only broadcaster their widescreen at that. CBS and HDNET seem to do the best job on HD broadcasts.

      However, I would say that most of the HD systems installed today are not used correctly becuase they are either set up wrong or the installer never clearly explained how things work. Usually a combination. I spent three hours over Christmas showing a family friend how to use his 72" HDTV in true HD mode. He was amazed. He thought he had been ripped off becuase everything was streched and fuzzy. Installer never explained to himthe proper input and settings to use to get the HD broadcasts. He was mezmerised when I finally showed him HBO HD. Technology does not good at all if no one knows how to use it or install it correctly.
  40. Turn System! by zanderredux · · Score: 3, Funny
    There's a solution, though. Make all games work according to the infamous FinalFantasy fight-in-turns system!

    Can you imagine how GranTurismo would be in a move-in-turns scheme?

  41. Well, that might do the trick... by mistermark · · Score: 2, Funny

    After various setups I now have a nforce2-motherboard with SoundStorm onboard(A7N8X-E Deluxe) to do on the fly AC3-encoding so I only have one cable running from my HTPC to my stereo(and yet be able to switch between mp3/divx/tv/dvd etc.)... Only thing is, when I watch live television, this conversion (stereo-2ch-analog -> AC3 -> analog) comes with a little latency... I've been thinking if how I could get some latency in the videosignal, but it seems there's an answer now :-) (and when you wonder why I don't just skip the AC3-part, it saves me a pre-amplifier as now I'm able to plug in my AC3-decoder straight into my amps...)

  42. Not originally from this planet, eh? by Kozar_The_Malignant · · Score: 3, Funny

    >I don't understand why they couldn't have anticipated this problem before they shipped the TVs, though. Isn't that what QA is for?

    Dilbert: We have a serious flaw in our product that can be corrected with a cheap, quick swap-out of the Model 9 Frammish Board with the Model 9A. You want me to recall all 495,000 units that have shipped to our value-added resellers and make the change, right? Remember, I told you about this six months before any of these units shipped.

    Pointy-Haired Boss: Noooo. Let's wait and see how many retail customers call and complain. We'll send some minimum wage guy out to swap out the card for the one's that somehow manage to call us.
    --
    Some mornings it's hardly worth chewing through the restraints to get out of bed.
  43. Overclock it... err faster processor! DVDO/doubler by telemonster · · Score: 2, Interesting

    If AMD can sell 2ghz chips for $100....

    I use a program called dscaler (sourceforge) to upscale my laserdisk player for CRT projection, so far it hasn't been that noticable, and I'm using an 800mhz Athlon.

    I find it hard to believe that it would be that difficult to incorporate a faster/better engineered processor or DSP to handle the video scaling functions, especially in plasma displays that start at $3000 and higher.

    Does the DVDo units (the outboard device that pretty much killed the line-doubler market) suffer this delay? That unit was at the forefront of cheap line doubling, if it can upconvert without causing too much of a delay in audio there is _NO EXCUSE_ why the embedded chipsets in modern sets aren't able to cope.

    --
    Southeastern Virginia REPRESENT!