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The Gimp from the Eyes of a Photoshop User

Eugenia writes "Many in the F/OSS community are raving about the Gimp, however pros who have actually used Photoshop think differently: This Mac professional designer goes through the steps of getting Gimp 2.0 up and running on his Mac, only to get baffled by the chaotic interface in general and its non-standard UI compared to other Mac apps, its slowness to open large files and to apply filters, the unintuitive tools that accompany it and its very visible bad quality of text and lines/shapes. That designer even bought a 'supported' version of MacGimp by an OSS-Mac company, Archei, but he never heard back for his support requests (free Gimp for Macs here). I think that's one of the best-written articles I've ever read about the reality of most open-source geek-driven projects vs their equivelant professional/proprietary ones. Personally, before I get persuaded to use Gimp again for my photography projects, I would need --in addition to the author's peeves -- full 16-bit per channel support, high-quality scanning/printing drivers with integrated GUI (a'la SilverFast), and a 'crop and rotate' feature (as seen in PS/PSE). Besides, both Paint Shop Pro and Photoshop Elements cost bellow $100 (with PS Elements getting bundled with most scanners/printers/digital cameras, albeit without the much needed 16bit support either)."

109 of 1,199 comments (clear)

  1. I agree... by necro2607 · · Score: 3, Interesting

    We use photoshop here at work (digital-based photography business) all day long, and a few of us have tried using GIMP for image editing. We all found it fairly awkward. I've tried using it more than everyone else and I just find the whole "right-click to do everything" approach fairly disorienting.

    1. Re:I agree... by letxa2000 · · Score: 5, Interesting
      I agree. I have always used Paint Shop Pro for years under Windows. Now that I've switched to Linux I've all but abandoned Microsoft Office in favor of Open Office. I use Opera instead of Eudora. I used Kate (awesome!) instead of notepad. I use Xine for movies and DVDs and XMMS works great for music.

      But when it comes to working with images I still have to run Win4Lin to open a Win98 session and run Paint Shop Pro. The interface on The Gimp is just unusable to me. And maybe it has all the same features as Paint Shop Pro, but at least with PSP I can find them.

    2. Re:I agree... by 13Echo · · Score: 5, Informative

      I think that it just depends on what you are used to using. A GIMP user with a lot of experience with the program, may have the same problems when migrating to Photoshop. I know I do. I'm not very familiar with anything but Photoshop basics, but I'm quite familiar with GIMP.

      Many of problems that the author sites in the review are problems that are native to the Mac version. I agree that GIMP does need some help in many areas, but the program isn't ideal for Macs right now, without some work.

      A) It requires an X11 server on top of the MacOS.
      B) The filesystem issue is related to the fact that GIMP wasn't designed for OSX, even if it can be compiled for it.
      C) The font issues are related to the fact that it is using a different font renderer than OSX. There is no sub-pixel hinting going on in his makeshift X-server, and it looks like it is using an inferior render.

      Really, I don't disagree with the reviewer. They are legitimate points, but the majority of the problems are simply related to the Mac install.
      In regards to other complaints...

      Tools *ARE* organized; e.g. first row has selection tools, and fourth row has drawing tools.

      I'm not sure what was up with his copy, but JPEG images (over 30 MB) open up within a fraction of a second for me.

      The "reviewer" hasn't familiarized himself with how the drawing tools work to get them to function properly. I personally feel that this person is just looking for a Photoshop clone, which GIMP is not. It is similar to Photoshop in the sense that it performs most of the same functions, but it is not a clone by design. The UI seems practical to some of us; even novice users that I know. But hey... To each his own. Again, the GIMP does deserve criticism in some respects, but 3/4 of the problems that the reviewer sited were not the fault of GIMP or its design.

    3. Re:I agree... by Pieroxy · · Score: 4, Insightful

      A GIMP user with a lot of experience with the program, may have the same problems when migrating to Photoshop

      I seriously doubt that and find this argument a little boring, to be honest. Everytime someone talks about usability of an open source software, the OSS community unite itself under the voice of "That's because you're not used to it".

      I didn't have to get used to Photoshop, I just found all the stuff I needed naturally.

      Now The Gimp is another matter altogether. I don't know anyone that got used to its clumsy 12 windows that fill in your task bar. None of the user interactions are standard (Like Esc to simulate "Cancel", Tab, Space, Enter, ...) nothing works like the rest. If that is the price for writing a portable app, then they might as well forget about the portability. For a normal Windows user, The Gimp is a step back of 15 years in terms of UI.

  2. Interface by The+Snowman · · Score: 4, Interesting

    (donning asbestos underwear)

    FYI, I am a programmer and web app designer, not a graphics artist. That being said, I feel that any GUI application with a well-designed interface should be fairly intuitive and I should be able to get up to speed in a few minutes (I learn quickly).

    I tried The Gimp on Linux. I tried The Gimp in Windows (the new native version). I still cannot get it. I try Photoshop and I can be halfway productive instantly. The result suck, remember I am not a graphics designer and I cannot even write legibly let alone draw with a pencil or a mouse, but I can get around the filters, tools, etc.

    My experiences with other peoples' work proves that The Gimp is capable and powerful. My experiences with my own work proves that The Gimp has a steep learning curve mostly due to its odd interface.

    --
    24 beers in a case, 24 hours in a day. Coincidence? I think not!
    1. Re:Interface by tsg · · Score: 4, Insightful

      That being said, I feel that any GUI application with a well-designed interface should be fairly intuitive and I should be able to get up to speed in a few minutes (I learn quickly). ...
      My experiences with other peoples' work proves that The Gimp is capable and powerful. My experiences with my own work proves that The Gimp has a steep learning curve mostly due to its odd interface.


      I think you're confusing "easy to learn" with "easy to use". An interface that is simple and intuitive can often get in the way of productivity. Often used functions that are easy to find may take several mouse clicks to use when a keyboard command, while not intuitive, would make it much easier to do the same thing. Blender is a great example of this. "Intuitive" is the last thing I would call the interface, but once you learn it it's incredibly productive. Whether or not Gimp falls into this category, I don't know as I'm not a graphic designer nor do I have much experience with either Photoshop or Gimp. But how easy it is to learn should not be the sole, or even primary, metric on judging an interface. For serious work, where someone is going to take the time to learn the application beyond the hobby user level, how easy it is to perform common tasks is going to trump easy to learn every time.

      --
      People's desire to believe they are right is much stronger than their desire to be right.
    2. Re:Interface by tyrione · · Score: 4, Interesting

      I'm a programmer, server-side developer (Cocoon 2), graphic designer and site designer.

      Operating Systems I learned include HP-UX, IRIX for Wavefront during Animation at WSU while persuing second B.S. in Cptr Science. First was in Mech. Engineering (I understand Design applied to Systems and Machines), NeXTSTEP(self-taught, loved it so much left my second B.S. behind to work at NeXT Software), Mac OS 6 - 9 (Used it sparingly while working at Apple focused on Rhapsody than OS X), Windows(95/98/NT/2k/XP), worked with various graphics applications on various operating systems.

      All my graphics are now done with the following products:

      • The GIMP 2.x prior was 1.3.x
      • SodiPodi/Inkscape for SVG and other Vector Based Graphics Needs
      • Xfig (I'm an Engineer by education and it was like a warm welcome after years of no machine design)
      • CinePaint for 16bit needs for Photo quality for Unsigned Integer/RnH Short Float up to 32-bit IEEE Float supported.
      • I picked up LyX about 9 months prior and then Kile LaTeX editor to write everything from Technical Manuals to Novels to Resumes. Professional Publishing bar none. I publish in PS, PDF, DVI, HTML, Docbook, etc..
      • Blender for Animation
      • Cenon 3.6 for GNUstep that has to be used to appreciate its applications for Technical Designs and Product Manual uses
      • ....

      What they all have in common is I run them on Debian GNU/Linux via KDE 3.2.2 along with GNOME and GNUstep.

      When I use OS X which is becoming more often doesn't mean I'm going to not use Linux. I'll leverage them both and make myself as productive and useful as my damn mind can handle.

      Stop fucking whining, become a Keith Ohlfs and contribute your ideas of UI Design so that people can benefit from these vast wellsprings of insight.

      I see a need I research tools available and I learn new skills. Jack of All Trades, but I tell you my M.E. background has taught me to produce first rate results and learn on-the-fly.

      The GIMP needs a more cohesive UI but if you can get your Mind around Photoshop you can get your Mind around the GIMP. User Tutorial Documentation also needs to be massively increased. If one doesn't know Python the odds of fully leveraging the GIMP with scripts on Images is very remote.

      On OS X I will reach for the Stone Design CD, use Create and all the other apps that come with it, and continue on my merry ways.

      The Best Applications on OS X aren't the ones from Adobe, Macromedia, etc... They are from the Minds of Developers who had the headstart of Getting Cocoa and its Capabilities. Apple is making it clear how to do it, finally!!

      Personal observation after having to downgrade from working at NeXT to merging with the Zealots at Apple, YOU WASTED 4 YEARS WHINING AND WHAT WE HAVE IN A BEAUTIFUL OS IS NOT EVEN WHERE IT SHOULD BE. BUT COMPROMISE IS A BITCH AINT IT?

    3. Re:Interface by Rutulian · · Score: 3, Informative

      Note, the above is based on experience using Gimp 1 on the OS X X11 some time ago.

      So you're basing your opinion on software that is 3 years old running on a platform it was ported to, but not initially designed for. Now that's a useful evaluation. Try the latest version on a Linux desktop.

  3. FreeType for GIMP by Inhibit · · Score: 5, Informative

    On the matter of Text, use FreeType for the GIMP. It produces beautiful scaled, rotated, and angled text output.

    --
    You're reading Slashdot. Of course you like Linux and pc hardware
    1. Re:FreeType for GIMP by wibs · · Score: 5, Insightful

      It's great that FreeType exists, but it's still missing the point. You shouldn't need to scour the web looking for plugins to make your program do the (simple) things you want it to do. If we were talking about something only a small set of advanced users would ever need, I wouldn't see a problem... but text rendering? Everybody needs that!

      --
      If you get nervous, just remember that there are a few billion other people who don't really give a damn.
    2. Re:FreeType for GIMP by Dalcius · · Score: 5, Insightful

      It's great that FreeType exists, but it's still missing the point. You shouldn't need to scour the web looking for plugins to make your program do the (simple) things you want it to do.

      Very true. The problem with articles like this falls under not understanding the material under review (e.g. expecting it to be a Photoshop port to Linux) and not doing research before proudly exclaiming that "Gimp Sux0rs!"

      A competant review includes things like "There was a plugin for it which I found eventually, but it's a bit silly that the default text tool is so poor."

      I feel that Gimp has a long way to go, but with script-fu it has some serious potential and can already make a lot of sweet images. Photoshop is still better for professional work I'd venture, but Gimp surely does not suck.

      And I still fail to see why the user interface is perplexing. Confusing for a new user, sure, but if you can't understand anything that isn't presented to you in the same fashion as every other app you use, I won't feel any pity, especially when you're dealing with such a powerful tool. Powerful tools can justify (and often require) a non-standard interface to be useful.

      That's my rant. :)

      Cheers

      --
      ~Dalcius
      Rome wasn't burnt in a day.
  4. UI in the OS world by Rabbitt · · Score: 5, Interesting

    Unfortunately, I have to agree with the author here. Most applications in the OS world are obvious in the sense that they are written by Developers (apps that I work on included). That is probably one of the biggest things missing in the OS world - UI people. People who understand how to ogranize all the options / bells&whisttles / etc into something meaningful and intuitive to the average 'joe' user. While there are definitely great strides towards creating more UI friendly apps, it is still one of the gravest detriments to our community as a whole.

    --
    Carl P. Corliss
    1. Re:UI in the OS world by Rabbitt · · Score: 4, Interesting

      Actually, considering that my argument was that -most- UI's for OS apps are created by developers and look exactly like they were, I believe you actually failed to blow it to pieces. Yes, -some- OS apps actually benefit from having a really good UI team (especially when they actually have a business model that provides funding for such things) but, the vast majority of OS apps out there read like engineering docs. For the laymen out there that won't work and will continue to be a major stumbling block in the widespread acceptance / usage of OS apps. Documentation is part and parcel with this problem. Again, an example of something that is improving but, has been (and will continue to be I'm sure) a stumbling block to widespread usage.

      As I mentioned previously, there are definitely strides being made towards improving the UI in OS apps - Gnome, for example, has made some good headway due to their GNOME Usability Project. Other projects are progressing as well. However, for the most part, OSS is still very developer (/engineer) centric.

      --
      Carl P. Corliss
    2. Re:UI in the OS world by Anonymous Coward · · Score: 3, Funny

      Sorry, but I find firefox to be the worst photo editor ever!

    3. Re: UI in the OS world by gidds · · Score: 4, Insightful
      I've said it before, and I'll say it again: we're not all UI experts, but we can all improve. IMO that's the main problem with the UI of many packages -- not that developers don't have the UI skill so much as they don't care.

      Half of UI design is simply forgetting what you know about computers in general, and your bit of software in particular. You'd think it'd be easier to forget than to learn! You just have to step back and ask questions like: what's the user trying to do here? What mindset will they start off with? What will they expect? How can we make it easy for them? How little do they need to learn to do it?

      Yes, sometimes coming up with the right UI will involve lots of UI experience, having learned techniques and tools, or having that mindset. But I reckon half the time it's simply down to caring about the UI, stopping for a moment and asking whether this whizzy bit of code you're keen on is really the best thing for the user, or whether something simpler or less clever will be better.

      The other thing you need is discipline. Sometimes providing two different ways to do something is worse than just providing one, especially if neither do it properly. Sometimes you need to keep things simple and uncluttered -- having to shoe-horn stuff together that doesn't naturally fit is often a sign of deeper problems in your underlying model. Sometimes you need to restrict what your users can do. After all, it's better to do one thing really well than several things badly. And sometimes you need to respect platform/system/community standards, even if you don't like them.

      As usual, I've rambled too long. But if all developers cared about their user interfaces, and had the discipline to do what was needed, then all software would benefit.

      --

      Ceterum censeo subscriptionem esse delendam.

  5. Missing by Joe+Tie. · · Score: 4, Insightful

    In the price comparison I think she's missing one of the major points of the gimp - it's open source. I don't think many of the developers are working on it so I don't have to shell out some money for paint shop pro, they're more likley developing it because there's a gimp shaped hole in the open source comunity that needed filling.

    --
    Everything will be taken away from you.
    1. Re:Missing by RatBastard · · Score: 3, Troll

      Who cares if it's open source? I don't. What I care about is being able to use it. If the interface is horrid and badly thiought out I'm not going to bother with it. Yeah, PSP isn't free, but it's interface is easy and well thought out. That lets me do what I need to do.

      I use the best tool available in my price range. If that tool is free, geat. I'll use it. If that tool is not free, fine. I'll save up my lunch money and buy it.

      --
      Boobies never hurt anyone. - Sherry Glaser.
    2. Re:Missing by phatsharpie · · Score: 5, Insightful
      The first paragraph stated that GIMP is free and open sourced:

      ...have no idea what a 'Gimp' is but computer users of a UNIX persuasion will recognise that it as the name of an open source (read 'free')...

      This is a review by someone who uses image editing program professionally, so to her, time is money. She may save herself quite a bit of money, but she would have to spend a large amount of time to learn the program before she can utilize it for work. All that time is lost revenue for her. In addition to the steep learning curve, she is complaining about the quality of the resulting images from GIMP - this would be a big no no for someone who does graphics editing professionally. If she can't produce top quality work, how is she suppose to satisfy her clients? In another words, more lost revenue. Pretty soon the lost revenue should equal to or surpass the money she saves from not buying PhotoShop.

      -B

    3. Re:Missing by Uber+Banker · · Score: 3, Insightful

      1. In the price comparison I think she's missing one of the major points of the gimp - it's open source.

      You may or may not know this, but open source does not mean 'free'. Sure the GIMP is 'free' but open source in no way means it is free.

      2. I don't have to shell out some money for paint shop pro...

      Time is, literally, money. If you spend 100 hours using the GIMP in a month, but doing the same task in PSP, PS, etc, would take 70 hours you'd have saved 30 hours. In this 30 hours you could could do casual work in the local gas station, bar or mall earning at least mininum wage (say $7ph) which works out as $210 in those 30 hours - that is OPPORTUNITY COST! By buying a product you have made money! Needless to say, if you were a graphic designer or used graphics anywhere near regularly you'd use such a program for more than a month (the opportunity cost of $210 only refers to a month, besides your hourly wage would probably be more the $7ph). A layman using such a program for a year would also save big-time!

      That is the meaning of opportunity cost and TCO. You may pay for a product, but if that product is superior you may easily end up saving. Photoshop (and PSP maybe - don't have much eperience with that compared to PS or the GIMP) is a demonstration of that principal.

    4. Re:Missing by Cuthalion · · Score: 3, Insightful

      Lock-in is the reluctance to stop using a better product, because you have become reliant upon its quality?

      --
      Trees can't go dancing
      So do them a big favor
      Pretend dancing stinks!
  6. GIMP is like Johnson's "woman preacher" by SYFer · · Score: 5, Insightful

    I am Photoshop certified and use the app every day in my work. I have also enthusiastically installed and am a sometime user of GIMP (on Mac) and I've gotta say this guy is right on target.

    Enthusiasm for the GIMP reminds me of Samuel Johnson's famous comments on women preaching.

    Historical sexism aside, his point was that when we see something hard being done by someone unexpected, we sometimes fail to notice how poorly it's actually being done.

    In the OS community, everyone gets so excited about having a "free" (as in beer) app which potentially replaces an expensive commercial app, that we get a bit carried away in our enthusiasm.

    Its like the do-it-yourself TiVo's that aren't really anywhere near as convenient or feature rich as the real deal.

    GIMP gives us a glimpse of the tremendous potential of Open Source software, but anyone who thinks its "as good as PS," isn't a serious Photoshop user.

    --
    "...all the labours of the ages, all the devotion, all the inspiration, all the noonday brightness..." yada yada
    1. Re:GIMP is like Johnson's "woman preacher" by mveloso · · Score: 4, Insightful

      There's an old quote that says it better:

      "It's not that the dog talks well, it's that it talks at all."

      This is the problem with a lot of open source: people are happy that it talks at all. Maybe someday they'll get around to talking well?

    2. Re:GIMP is like Johnson's "woman preacher" by Grishnakh · · Score: 3, Insightful

      Speaking as an occassional GIMP user, I'm perfectly satisfied that the dog talks, even if it isn't as articulate as a person.

      I have a friend who uses Photoshop on Mac, and of course he's told me about how he's tried Gimp a little, but it just doesn't compare to all the stuff you can do in Photoshop. And of course, we have all these professional graphics gurus on here saying the same thing.

      Personally, I don't care that much. The only thing I really need a graphics manipulation program for is some occassional minor editing of digital photos I've taken, or some graphics for my (small , simple, and not professional) website. I'm not about to shell out hundreds of dollars for a professional graphics program, or even $99 for a mediocre one, just to do this kind of simple stuff. So for me, the GIMP is great, because it's free, it does all the stuff I need it to do, and even better, it has a lot of extra stuff I can play with if I like. I really don't care if some professional can get 20% better productivity with with PS full-time as opposed to GIMP, and frankly, I'm a little sick of hearing about it.

      As far as I'm concerned, the only useful comments here are from people offering valid, constructive criticisms of GIMP, in an effort to help improve it for the entire community. People who just whine that it's not as good and they'd rather spend the money on PS are just wasting everyone's time. If your time is SO valuable that working with GIMP would lose you money, then why are you wasting your time ranting on Slashdot about it? You've already made up your mind, and have nothing constructive to offer anyone, so please leave.

    3. Re:GIMP is like Johnson's "woman preacher" by Grishnakh · · Score: 4, Insightful

      Here, let me spell it out:

      The reason I'm reading the article is because I'm actually interested in the photoshop user's experience with GIMP, since I thought he might have some insightful comments and valid complaints. I'm not a heavy-duty graphics manipulator, but I do find discussions like this of open-source software interesting. And of course, I read through the comments because I'd like to read other people's valid, constructive criticisms of GIMP. This I have no problem with, and this feedback is actually very useful to the open-source process.

      However, what I object to is all the useless, nonconstructive comments (bashing) that I see here. Of course, there's some of this in any story on open-source software, usually from MS astroturfers and the like. But for some reason it seems to get out of hand when the GIMP comes up, and it usually seems to involve either religious professionals who love Photoshop and go on and on about how much their time is worth, or nonprofessionals who just pirate PS and complain that GIMP isn't the same, or other nonprofessionals who use Paint Shop Pro or something similar and have to tell the world how it's wonderful and they'd never use the GIMP. The bottom line: if you don't like GIMP, and have nothing to offer besides an unpaid advertisement for something else, then go away.

      Are you going to tell me now that you actually like reading this stuff?

    4. Re:GIMP is like Johnson's "woman preacher" by noewun · · Score: 3, Informative
      I teach media design and find that Photoshop has offered me nothing of substance since version 4

      Liquefy tools? Much better type handling? Much better color matching? New filters? Real vector layers? Soft proofing? Hello?

      The color rendition is NOT terrifically accurate.

      I'm not sure what you mean by "rendition". Do you mean how the colors render on your monitor? Do you mean your color profiles? In both cases the problem is you and not the software. Photoshop has about the best color management engine out there.

      Adobe stuck their foot in it big time and thousands of printers went balistic two years ago when they changed things a bit.

      I have no ideas what you're talking about.

      Illustrator is overshadowed by Corel Draw when it comes to accuracy. In order to impose, you can use Corel, but not Illustrator. At all. Nada, zip zero. It's unusable for flexography, and you can't do die cuts for any kind of machinery or casting with it.

      The fact that you teach design is clear to me, as you don't know the first thing about production. I have lost track of the die cuts I have made with Illustrator. You can make die cuts with fucking Quark if you need to. Man, I would hate to be one of your students.

      A design professional has to use what works best. That's life. I don't think that a few thousand designers should rule the world.

      Then it's a good thing millions and millions of designers choose Photoshop.

      Remember, designers have an average income like first year teachers.

      I don't know where you live, but here (NYC) good designers make $600+ a day and high level retouchers make $150/hr.

      Back on the topic: although people seem to be concentrating on UI issues, GIMP is nowhere near feature-complete with respect to Photoshop.

      --
      I am a believer of momentum and curves.
  7. Re:One thing about photoshop! by aePrime · · Score: 5, Informative

    Photoshop is great, but you CAN run it under Linux. It's a supported application of
    Crossover Office.

    I use it all the time under Linux with no problems.

  8. Adjustment Layers by Skyshadow · · Score: 4, Interesting
    One place where Photoshop still owns the GIMP is in the availablity of adjustment layers.

    One of the really cool things you can do with adjustment layers is work with an image you're turning into black and white and make it look like an honest-to-God black and white image (as opposed to merely a desaturated color image). In some ways, it's almost like taking an internal picture of your subject and adjusting the tones and hue on the fly, which can turn out some very nifty results. In GIMP, you just don't have that flexibility.

    --
    Every year during my review, I just pray the words "slashdot.org" aren't mentioned.
  9. GIMP is FREE by fons · · Score: 5, Insightful

    A lot of people who think photoshop is great forget that they didn't pay for their copy BECAUSE IT IS EXPENSIVE.

    You get what you pay for. It's that simple. And considering The Gimp is free it's a GREAT DEAL!

    If they would be honest A LOT of home users SHOULD use the GIMP instead of using an illegal version of Photoshop.

    1. Re:GIMP is FREE by letxa2000 · · Score: 5, Insightful
      Everything on my Linux system is free, except Win4Lin. The Gimp doesn't measure up to even the other open source programs I use. I actually prefer OpenOffice to Office, I prefer XMMS to WinAmp or CoolPlayer, I prefer Opera to Mozilla/Eudora on Windows.

      There are plenty of quality apps with a GUI for Linux. That The Gimp is free is no excuse to have a crappy interface that is completely unintuitive.

    2. Re:GIMP is FREE by merdark · · Score: 5, Insightful

      I think the point here is that maybe the GIMP developers should *listen* to the designers. Some of these things (like the interface) are not impossibly hard to fix.

      Then we'd have a usefull free program. But no, for some reason the designers of GIMP just will NOT listen. They like their crazy interface, regardless of how many professions tell them it's crap.

    3. Re:GIMP is FREE by bonch · · Score: 3, Insightful

      Price is a valid point, but I think we're beyond the late-1999 era of OSS being the golden child for free things. It's 2004 now and the mentality is, "Okay it's cool that it's free, but I need results. What can I actually DO with this software?"

  10. Obligatory Link by Inhibit · · Score: 5, Informative

    And I almost forgot. The Obligatory link for the google impaired. :) Hinted, Kerned, and Anti-Aliased to your hearts content.. fully buzzword compliant!

    --
    You're reading Slashdot. Of course you like Linux and pc hardware
  11. Re:Anyone used that Film Gimp? by cmowire · · Score: 4, Informative

    Not the way you think...

    FilmGimp a.k.a. CinePaint, is for a few specilized film editing applications, mostly to do with hand-rotoscoping, dust removal, and such. It is not a general purpose tool for video editing like Premiere or AfterEffects.

  12. A long way to go by EchoMirage · · Score: 5, Insightful

    This article re-illustrates something that serious graphic designers have been pulling their hair out in trying to tell the GIMP community for years: the GIMP - though a nice project - is completely and totally off in a little world of its own.

    There are some major beefs that graphic designers and Photoshoppers have with the GIMP:
    (1) The interface sucks. Nobody likes working with 16 different open windows
    (2) The interface sucks. Nobody likes menus in different windows and toolbars
    (3) No 16-bit/channel color support
    (4) No [good] CMYK support = will never be used in prepress[1]
    (5) Repeat (1) and (2)
    (6) [Lack of] Speed
    (7) Dependencies (GTK+, etc.)

    Most importantly, I think, the GIMP community needs once again to have its teeth kicked in for its idiocy in choosing the name 'GIMP.' Yes, we here on Slashdot all know that it stands for GNU Image Manipulation Program, and we've all heard how it's "just an acronym" and not supposed to mean anything. But for reasons of political correctness, common decency, etc. the program's name will continue to be a major reason that it never sees any serious adoption.

    So, GIMP developers, clean up the interface and change the product name, and your program has a decent chance of seeing the light of day in the real world.

    [1] In the GIMP developer's defense, most/all of the CMYK process is patent protected.

    1. Re:A long way to go by dameron · · Score: 5, Funny
      (7) Dependencies (GTK+, etc.)



      I'm having a hard time with this one....

      -dameron

    2. Re:A long way to go by MagicM · · Score: 4, Funny

      Yes, damn that GIMP for depending on The Gimp Toolkit!

    3. Re:A long way to go by HuguesT · · Score: 3, Interesting

      That's nice, except it's not quite true. The whole Pantone schemozle is a great system for colour referencing and colour calibration, but even *with* it there can be no guarantee that the output of the printing process matches what you see on your screen. It depends on the observer and on the lighting conditions, for a start. No such guarantee is possible.

      You are correct in saying that in the US design world you won't get anywhere without Pantone but there exists other systems in other countries and other areas, For example the ultimate reference to colour in the scientific world is not Pantone, is CIE.

      CIE were the first to conduct scientific colour perception experiments 90 years ago way before the first computer, and now they are the ISO colour standardization body.

      I'm not sure how well PS supports the CIE standards but at least the Gimp supports CIE-Lab.

  13. heh, he screwed something up by phoxix · · Score: 5, Insightful

    [..] UNIX has this wonderful habit of trying to protect users from their own stupidity without recognising its own. [...]

    s/UNIX/OS-X

    Yeah ... now it sounds rite ... Unix doesn't hide anything, and thats where the power is (and the great ability to screw up the entire system).

    Sunny Dubey

  14. Such high expectations considering its name. by Gary+Yogurt · · Score: 5, Funny

    gimp

    n : disability of walking due to crippling of the legs or feet

    I suggest they rename it to Firehercules or Spartacus.

  15. Photoshop and professional users by Anonymous Coward · · Score: 3, Insightful

    Sorry, Big difference between professional photoshop users and the general "I wanna edit my digital photo" public.. Surely no one in the world would argue that any current version of FREE software would compare favorably in the eyes of a photoshop professional. But there IS an arguement to be made that the GIMP is more than sufficient for the majority of everyone else's needs. One day the cost of photoshop will drive a savvy UI person to paste a PS emulator on the front of the GIMP and s/he will be endlessly praised by the rest of the OSS community... I can wait :)

  16. gimp not bad anymore by Apreche · · Score: 5, Interesting

    Gimp 1 had a terrible interface. No bones about it. Gimp 2 however, has a decent UI. It's not super amazing, but its good enough, above average.

    The problem is that these Photoshop users are used to photoshop. Any other UI no matter how slick and perfect will be worse for them. They are trained on photoshop so well that using anything else kills their efficiency. Like driving stick for the first time after driving automatic your whole life.

    I'm no graphic wizard, just a programmer. And I recently got gimp 2 for windows and linux. I couldn't do fancy things right away, but its not because I couldn't find the buttons or they were in bad or hidden places. It's because I don't know anything about making graphics. If graphics people start out on the gimp instead of photoshop they will be just as good on that.

    So don't try to convert people to gimp. Just get new people who are about to pirate photoshop for the first time to use gimp instead.

    That's about it...

    --
    The GeekNights podcast is going strong. Listen!
    1. Re:gimp not bad anymore by KagatoLNX · · Score: 4, Insightful

      I have to agree on this one.

      Read one of the above complaints that mentions not liking "menus in the windows". I hate to break it to you, but that's not a GIMP paradigm--that's a is-not-a-macintosh paradigm.

      I also don't buy the right click thing. I use right click religiously and find it infinitely more useful that having to go all the way up to the top of the window just to select a menu option.

      The interface (in those respects) doesn't suck, it's just different.

      As for CMYK, patents aside, it's scheduled for next release, we'll see about it all then.

      Also, if you haven't tried it since 1.0, look again. 2.0 uses the new GTK and it's a hell of a lot smoother. I really think next version will be serious-production-useful.

      That said, I use it more or less daily and can vouch for one thing it does well that Photoshop (even with the right plugins) does horribly--Scripting.

      If anyone read the comments in the article about Scribus, they noted one of the QuarkExpress guys raving about how it could autogenerate their catalog based on a database.

      Gimp does this sort of thing insanely well. Between Gimp-Perl and Gimp-Python (and Script-Fu in general), you can automate processes in Gimp in insane ways. Automated photo-processing can be awesome.

      As for "people who prefer Gimp to PS aren't serious PS users", I'd have to call BS on this one. After working with PS on OSX (even with OSX's crispy Unixness) actually seems to crash more. It also has issues of not really being able to tweak extensions (in OS9 you could turn them on and off in the extensions folder, now you can't, that can suck).

      Similarly, I have problems getting PhotoShop, OSX, Postscript, and HP Designjets to kick out the correct colors. It does badness.

      In short, PS has its share of problems as does Gimp. I would also argue that PS's interface has some serious suckage to it as well. The only thing I miss about it is the space-bar as a shortcut key--that was handy.

      I think with the completion of 16-bit buffers and CMYK, you'll see a lot less complainers next version.

      The thing to remember is that it's free (not beer-free, freedom free). That means that every advance it makes stays with it. It can't go out of business or get "phased out" with the next release. It's there for you, as long as you need it. When Microsoft buys the DOJ, SEC, and FCC and then Adobe, the PS people will have a rude awakening about exactly why Open Source is good. For that matter, if Apple bought Adobe, they might find out as well...

      In parting, I'd remind all of you PS users that Adobe themselves pioneered the legal doctrine that copying look and feel is not copyright violation. If we reskin GIMP to look EXACTLY like PS, would that make you happy?

      --
      I think Mauve has the most RAM. --PHB (Dilbert Comic)
  17. Stunning conclusion by Wylfing · · Score: 3, Insightful
    Dump several hundred million dollars of development capital on The GIMP folks and I'd wager we'll see it advance pretty quickly. Repeat after me: The correct way to view FOSS applications and drivers is "Does it work at all?" Yes? Then choose one of the following:
    1. Shut up and wait for features you want
    2. Give dollars to the developer(s)
    3. Contribute code or documentation to the project

    --
    Our intelligent designer has never created an animal that we couldn't improve by strapping a bomb to it.
    1. Re:Stunning conclusion by Professor+D · · Score: 4, Insightful

      4. Buy Photoshop and earn your paycheck.

    2. Re:Stunning conclusion by Have+Blue · · Score: 5, Insightful

      You forgot option #4: Declare that it's not as good as the alternative and go use that alternative. If you're going to base your livelihood on the use of a class of application, you can't settle for second best and you can't wait around for second best to catch up with the leader. Right now there is no reason at all not to use Photoshop in a professional environment unless you have a philosophical objection to commercial software which is more important to you than your salary.

  18. Re:One thing about photoshop! by moresheth · · Score: 5, Interesting

    Adobe hasn't just made Photoshop well, but they also have quite a few professional tools that I don't think I could live without.

    Illustrator, InDesign, AfterEffects, and Acrobat(files) are other leading softwares that are essential for me (as a graphic designer). And once you get used to the way Adobe feels and organizes tools, you get accustomed to it, so much so that it becomes a pain to try to use other non-Adobe programs. This familiarity comes in handy, however, when you think to yourself, "How would I do [x] in InDesign or AfterEffects?" and the first thing you think of, it's there.

    Adobe has a monopoly on my graphics editing.

  19. Well... by .com+b4+.storm · · Score: 5, Interesting

    When I was primarily a Linux user, I used GIMP for many hours out of each day, tinkering with my photos, working on images for web sites, etc. It is a good tool, and it has a lot going for it. The new interface is nice, but... in so many regards, GIMP is no Photoshop. I quickly realized this after I got a Power Mac and Photoshop 7.

    Even though I do not use Photoshop in any professional context, it is a phenomenal product even for my personal use. Here are the major things that keep me from using GIMP on the Mac beyond occasionally playing with it:

    • No easy automation that compares to Photoshop. Click a record button, do your thing, and you're set. Then you can use that macro manually, or apply it to a collection of images.
    • All the builds of GIMP I've tried for Mac very obviously do not take good advantage of my dual processors. When I can actually see the redraw process for simple layer changes, etc. that is a bit disturbing. That just should not happen on a dual 1ghz G4 system.
    • It requires X11, and a whole host of problems goes with that - for example, no support for international input (i.e. I cannot compose images and include Chinese characters in them by typing them with the text tool). Not to mention that I've yet to find a way to get GIMP to support Mac keybindings, like OpenOffice does. Then there's the small matter of X11 using Option-Click to emulate the right mouse button, whereas almost everything else on the Mac uses Control-Click ...

    Don't get me wrong - GIMP is a nice program, and for the price it absolutely kicks ass. But just that handful of problems listed above will be enough to turn off serious photo/graphics folks. Hell, I'm a geek that has used Linuxy and UNIXy stuff for years, and I am seriously bothered by those issues I listed, among other nit-picky ones.

    Adobe doesn't have much to worry about at the moment. But if an Aqua native version of GIMP came out and could offer similar performance on high-powered Macs, then they might have reason to start sweating.

    --
    "Wow, you're like some kind of superhero able to ward off happiness and success at every turn."
    -- Ryan Stiles
  20. Re:One thing about photoshop! by rowanxmas · · Score: 4, Informative

    I personally find that Illustrator is even more candle repellent. In terms of Vector graphics manipulation, I think it is tops.
    This is the company that invented PostScript after all.

  21. And before anyone brings it up--multiple monitors by bonch · · Score: 4, Informative

    A lot of people fire back about GIMP's interface with, "But think of how friendly to multiple monitors it is!"

    Never mind that Photoshop works just fine with multiple monitors! It has as far back as I can remember. I've seen five-monitor Mac setups arranged in order of the artist's graphics processes, moving from one monitor to another, going from area to dialog to area and so forth.

    I get WHY people justify GIMP's interface. I just don't agree whatsoever.

  22. Re:And before anyone brings it up--multiple monito by aristotle-dude · · Score: 5, Informative
    Yeah, the mac version does that but on the PC, it is an MDI inteface which does not work well on multiple monitors since you can only move the toolbars to a different monitor.

    Thank goodness I have a mac. :)

    --
    Jesus was a compassionate social conservative who called individuals to sin no more.
  23. Not unreasonable but a little off the mark... by Princess+Firefly · · Score: 3, Insightful

    I agree that there are problems with the GIMP. The 'endless window' interfaces of dia, sodipodi, and the gimp will probably never catch on, for good reasons. Plus there are the other problems elaborated on above. However, as I read the review I kept thinking how weird the results were. I can only attribute it to running the Mac version. I run gentoo so maybe I'm optimized more than some but I regularily work with 100MB files with no real problems (on a PIII 450). Files that photoshop for windows takes ages to handle. Furthermore, there are preview windows all over the place... I don't know if the mac version is missing them or what but I was surprised to see that mentioned. So, I think the review is fine and it wouldn't hurt the GIMP creators to read it with an open mind probably but it seems like the article is also saying that the Mac version is slow and may be missing features... though I'm not sure why that would be.

  24. Re:One thing about photoshop! by Twirlip+of+the+Mists · · Score: 4, Interesting

    Alot of people have animosity towards Adobe, myself included over various issues, but there is one thing that Adobe has that nobody else can hold a candle to: Photoshop.

    Also Illustrator, InDesign, and a little thing called the Adobe Type Library.

    Photoshop is a wonder, yes, but it's not the only horse in Adobe's barn. Hell, in my opinion it's not even the best one. InDesign 3 takes that accolade. (Optical kerning: hellooooo, nurse.)

    --

    I write in my journal
  25. Re:The author is a moron. by Anonymous Coward · · Score: 5, Insightful

    It is not his job to know what open source is, he is an artist. He doesn't have to know.
    All he does need to know is how to do his job: designing.

    and Gimp failed on this, so whatever you say, it's useless. The guy is a pro designer, and found the Gimp inadequate. Deal with it.

  26. No, YOU go to the chalkboard... by Anonymous Coward · · Score: 5, Insightful

    And write "Photoshop is immediately intuitive to the vast majority of computer users who sit down at it. The GIMP is NOT." 100 times.

    The "subjective intuitivity" argument is a very valid response against people complaining "but it's not what I'm used to". But this is not what is happening here. The "subjective intuitivity" argument cannot be used as a shield to protect applications that-- rather than unfamiliar-- are simply poorly designed.

    No, there is technically no such thing as a naturally intuitive interface. However, there is such a thing as a naturally unituitive interface. The Gimp is one. Just because some amount of learning is requisite in using an application like Photoshop (in that it requires a basic familiarity with the graphical computer interfaces popularized in the last 20 years) does not change the fact that the GIMP's UI blows goats.

  27. Re:Love Open Souce but..... by Professor+D · · Score: 4, Funny
    Not the Saturn if the button to open the glove box is where I expect the stereo volume control is. Oh, and power steering is only available if you rebuild the car from scratch. And the windshield wipers take one full minute for each sweep or the turns signals that only work during the day. Not to mention that the fancy new navigation system doesn't work for you because your sneakers and driving gloves need an upgrade first.

    And if you have a problem, you can't just get a tow from the nearest garage, you have to get a volunteer to do it. On his own time in whatever haphazard way he knows how.

    Oh, and I almost forgot, if you complain publicly that you didn't like the Saturn, you'd get hundreds of anonymous replies from people who don't know a spark plug from a brake light, never mind not having drivers licenses telling you that it's all your fault.

  28. Re:[Nelson] HA-HA! [/Nelson] by wibs · · Score: 5, Informative

    Isn't that sort of reaction kinda par for the "Mac user tries anything else" course?

    You're a troll, but I'll bite. The author of the article is not just some Mac user, he's Joe Gillespie, an established pro in graphic design and typography. By "established", I mean for the past 20 years or so he's been doing this kind of thing. Link 1, link 2. Nothing a little trip to google won't clear up if you're looking for credentials.

    --
    If you get nervous, just remember that there are a few billion other people who don't really give a damn.
  29. Let's be fair to OSS by digidave · · Score: 5, Insightful

    I just got my latest eWeek mag and it had an enterprise case study for upgrading from MS Office 97/2000 to OpenOffice.org vs. upgrading to MS Office 2003. OOo held its own with most users.

    OSS isn't always harder to use than commercial software. The Gimp has ALWAYS had its UI as a major complaint. KDE isn't harder to use than Explorer. Kopete isn't harder to use than ICQ. VNC isn't harder to use than PCAnywhere.

    The Gimp is damn hard to learn and use.

    --
    The global economy is a great thing until you feel it locally.
    1. Re:Let's be fair to OSS by prockcore · · Score: 4, Insightful

      The Gimp is damn hard to learn and use.

      So is Photoshop. Go to any bookstore and there are more photoshop books than any other book. Photoshop isn't easy or intuitive at all.

      Every graphic designer has spent hundreds of hours learning photoshop.. so when they use any other application, their first complaint is "this isn't photoshop".

      That's not to say that the gimp couldn't use a lot of UI work, but any complaint from a photoshop user should be taken with a grain of salt.

      I'm always reminded of the battle between Lightwave and Maya users. Each set swears up and down that their application is easier, and that the other application is a disaster.

  30. Ouch... by identity0 · · Score: 5, Insightful

    Did anyone catch the part where the reviewer said it's not worth the money to get the Gimp at $30 or $50? I doubt he/she would think it's worth the price at free, either.

    The bar chart at the end should be a wake-up call to developers; the reviewer rates the 'features' at 80%, yet the 'value' is 10% and the 'must-have factor' at 1%. It doesn't matter how many features you've crammed in, if you hide it in a confusing interface and the overall product takes up more time than saves, it's just not worth bothering with.

  31. Backwards! by Dun+Malg · · Score: 3, Insightful
    I found this bit of the article strange:
    "When I got used to the fact that the 'open' dialog wouldn't show me any of my 'ordinary' Mac folders or anything in my 'files' hard drive I started thinking 'UNIX' and moved some photos into folders where they could be accessed. UNIX has this wonderful habit of trying to protect users from their own stupidity without recognising its own."

    My impression of *NIX type OS's has been that if you ask it to point a gun at you and pull the trigger, it'll do so without a second thought (cough)rm -r *(cough). He seems to have confused the "imaginary" file system that is his OS X folders, with the actual file system underneath. Funny how people see the system they're accustomed to as being "real" even after it has had reality abstracted away to another system underneath it.

    --
    If a job's not worth doing, it's not worth doing right.
  32. Let's go through this by Eloquence · · Score: 5, Insightful
    The point [of open source] is that it is not a ready to roll program

    No, that is not the point. You know what I do if I want to install gimp?

    apt-get install gimp

    That's it. That covers installation and download. I don't need to start some nonstandard installer program or reboot my machine like on Windows (I guess on MacOS I would have to drag and drop something, as that seems to be the way Apple likes to do everything). If that's not "ready to roll" I don't know what that is.

    Open source developers primarily support the platforms they work with -- mainly Linux and FreeBSD. If you use a proprietary platform like MacOS then don't whine that there are no ready-made binaries for whatever you want to do.

    The point of open source (or free software) is freedom - even if you never touch the source code, you know that no single company has control over what you can or cannot do, can decide to suddenly remove certain features or add certain requirements -- if that happens, and the majority of the community doesn't agree, then the program will be forked, i.e. someone will create THE BLIMP, the truly free alternative to THE GIMP. This is what just happened with X-Window, and it could never happen if a single company had control over the source code. If you don't care about freedom, don't use open source software.

    Opening MacGimp for the first time was like stepping out onto the surface of an alien planet

    That's because that is exactly what you are doing. MacOS is not Linux, it has its own proprietary desktop. If you take software that was developed under completely different conditions - one key condition being that the programmer doesn't know and doesn't need to know what underlying desktop the user works with (there's that pesky freedom again) - and you thrust this software into a proprietary environment where these choices do not exist, then yes, that's like stepping on an alien planet.

    Most of the complaints of the author are the result of two things:

    • The GIMP is not a MacOS application
    • The port of the GIMP to MacOS is not particularly good (font engine, X11 requirement etc.)

    The few complaints that are valid (chaotic menu structure, lack of previews) can only be addressed through contributing money, code, or detailed ideas. Whining about open source software is like complaining about the quality of a Wikipedia article.

    So: Mac user rambles about obscure GIMP port to MacOS not being like other MacOS applications. Nothing to see here - move along.

  33. photoshop stagnating by e**(i+pi)-1 · · Score: 4, Insightful
    I'm using the gimp in Linux since 1996. I'm also a Mac user who has used all previous photoshop versions since 1992. The gimp is a fantastic application which is in my opinion comparable already with photoshop.

    In the long run, there is no question, what will prevail. Photoshop is 14 years old, the gimp 7 years. Photoshop 2 was already a good project and I preferred photoshop 3 for many years since it was much faster then the photoshop 4/5 hogs under the old Mac OS. Having seen Adobe pulling Premiere from the Mac platform, I would not even bet on whether Photoshop will exist on the Mac in 10 years. The sudden death of closed source projects makes me nervous. The sudden disappearance of applications like Adobe dimension or Canoma is something which should make you think. I have more faith in open source projects. The gimp steadily improves while photoshop essentially stagnated.

    Yes, the Gimp has a different user interface, but this is a minor issue. What is important for me is that the application is stable, also with memory intensive tasks, that it starts up fast and I'm done quickly also with working on hundreds of files at once "gimp *.jpg" My experience is that the gimp on linux starts a multiple times faster then photoshop or the macromedia fireworks on a mac with a similar CPU. The slower Gimp OSX performance might be related to the fact that X applications still run way too slow on the Mac. But this is steadily improving.

  34. Author of article has some wrong ideas.... by Alan · · Score: 4, Insightful

    First of all, the main problem is that you are running on a mac. Seriously, macs rock, I'm on one now, but they only run "big" X11 apps so well. First of all, running under X11 makes it slower than running natively under linux. Run it under linux and see what you think. The toolbars issue... well, that's a Linux/Windows thing, Mac users just aren't used to having menus show up in application windows. That's a reflection of what you're used to, not the fault of the app.

    Having to click on buttons several times to active is also a symptom of running under X11. I have GIMP2 on my powerbook and it's *horrible* to work with because of the way that focus works in a mac so each time you click from window to window in the gimp you have to click once to give the window focus, and then again to activate the menu/tool/etc.

    Tools probably aren't grouped in the best way, but they are grouped with reasonably. The selection tools, manipulation tools (rotate, scale, etc), fill tools, and drawing tools. Again, they aren't perfect, but they are definately not "thrown down".

    The open dialoge is standard GTK and if you were running in GNOME under linux, would look the same as the rest of your desktop. It doesn't look like your standard open dialoge because it's GTK, not aqua!

    Some of the performance issues again are no doubt due to the emulation, again, same with the font handling. Try it on a real linux computer.

    Also, GIMP isn't trying to be photoshop, I don't think, it's the poor man's photoshop. Hopefully now that 2.0 is out the devs will be able to concentrate on polishing the UI, adding in some of the niceness that is in elements, etc.

  35. Re:One thing about photoshop! by lvdrproject · · Score: 4, Interesting
    Not to mention, the interface (both in terms of the graphical lay-out and in terms of the user interaction, but more so the latter) is fantastic. Photoshop gives you an absolutely wonderful experience using it, compared not only to the GIMP, but also to similarly 'professional' applications like Fireworks, Flash, and Paint Shop Pro. I don't know if Adobe invented the way the user interacts with Photoshop, but if they didn't, they certainly perfected it.

    I often find myself holding the space bar and trying to pan down a Web site or a list of files in Explorer, or trying to use Alt to grab a colour in Paint/Flash/whatever, or trying to use X to switch colours. :/

    That's not to say that i don't have problems with Photoshop (and/or Adobe in general). One of my biggest problems with Photoshop (for Windows, at least) is that the program doesn't seem to save its settings in an INI file (or, if it does, it does it extremely poorly). So if i log out of Windows without specifically going into Photoshop and hitting the close button, or if Photoshop crashes for some reason (rare, but it has happened), or whatever -- if Photoshop isn't absolutely perfectly shut down the proper way, it resets all of its settings. It's extremely annoying.

    The slow progress with Photoshop is getting a little ridiculous too. I definitely like CS, of course, and i can appreciate not adding every single little thing that comes along, but i think they could stand to add more useful features than ever-improving image browsers.

    I also hate that gAMA bug Photoshop has with PNG. I know this isn't really Photoshop's fault, per se, but i wish there were a more graceful way of dealing with it within the program. Having to run pngcrush -rem gAMA in.png out.png every time i save a PNG in Photoshop is kind of annoying. :(

    Also, maybe it's just the CS version, but ImageReady is a buggy piece of shit. It's usable, but i constantly have problems with it, like the screen not redrawing when i zoom in, or the options bar getting stuck in random places, or various windowing glitches. Also annoying is that fact that disabling anti-aliasing on the Magic Wand in ImageReady does not actually disable anti-aliasing. But maybe this is just my copy, heh.

  36. Gimp is a great program by hattig · · Score: 5, Interesting

    but that article author is entirely correct.

    I used to use Gimp an awful lot before I found Photoshop. Photoshop was bliss compared to the Gimp's UI. I then heard that Gimp 2 would fix a lot of the UI issues. However I was very disappointed when I tried Gimp 2.

    I had been led to believe that this version would fix all the UI issues with the previous one.

    The new text tool was so deficient that I was longing for the old text tool back. The UI was meant to be dockable ... well, with a fuck load of effort I got separate windows to dock into the main toolbar. In other ways it was an improvement over Gimp 1 though, with brush preview and all that. Shame that this is all stuff that DPaint had in the 80's.

    The Gimp can't be fixed. It needs a whole new front-end designed in collaboration with the users. A few prettier icons doesn't fix it.

  37. The article is NOT Gimp bashing: by gabbarbhai · · Score: 5, Insightful

    It doesn't look like the author was out to bash an open-source program just for kicks.
    Why not take such reviews as constructive criticism? It's actually good for programs like gimp that professionals or people who can influence the professionals have started to pay attention to free software.
    So don't take it personally, guys. It's a good sign :-)

  38. Re:Question by jimbolaya · · Score: 4, Insightful
    I'm not sure if you can do that or not, but it really would only work well if both monitors have the same vertical resolution. Otherwise, you'd either have wasted space on the larger monitor, or cropped space on the smaller monitor.

    MDI has got to be the lamest interface idea ever. And what is MDI anyway? It's Microsoft's workaround to put the menu bar where it belongs: At the top of the screen, for all windows in a single application.

    --

    There ain't no rules here; we're trying to accomplish something.

  39. Is it really surprising? by Kjella · · Score: 4, Insightful

    There's essentially two factors deciding how good an OSS project will be:
    1. The total users for that tool
    2. The fraction of users developing that tool.

    Everybody needs a basic kernel, word processor, spreadsheet, drawing program etc. Many users, low percentage develops but still many developers.
    Geeky stuff like a regex parser may have few users, but relatively many developers.

    A professional class graphics tool? Few people need it, the "professional class" at least. Few geeks are really great artists, and so relatively few developers. A low-low score = bad.

    The only reason Photoshop comes up more often than other software is that users need the basic features, and well - if they're first going to pirate something, they go for the top product.

    Yes, if I was doing graphics professionally, I would most likely get a professional tool, just as if I was doing movie editing, audio editing, 3d modeling or just about any other job.

    If that is what you do for a living, simply do the math. How much time would it save you, or how much would it increase the quality and value of your work. If it's above sales price, buy.

    I don't expect a bunch of programmers to sit down and make something for me that they don't need themselves - or well if they did, it would be because I'm paying them, which is indirectly what I do when I buy software. Obvious, isn't it?

    Kjella

    --
    Live today, because you never know what tomorrow brings
  40. Re:One thing about photoshop! by Anonymous Coward · · Score: 4, Funny

    if this was fark, the story would get an obvious tag. what would you expect of a user of a certain program, that is proficient has used it for years when he/she tries another program with a different interface and workflow?

  41. Re:One thing about photoshop! by Twirlip+of+the+Mists · · Score: 4, Informative

    Optical kerning is, as I understand it, a new auto-kerning algorithm in InDesign 3. Rather than kerning based on metrics, it kerns based on actual letter-forms, producing much more pleasing results. I use optical kerning for all type above about 12 points, within reason. It is apparently quite CPU-intensive, because InDesign really slows to a crawl when you turn on optical kerning for an entire page of body type.

    Between optical kerning for display type and optical margin alignment for justified body type, InDesign 3 just kicks typographic ass.

    --

    I write in my journal
  42. Re:One thing about photoshop! by DeltaSigma · · Score: 5, Interesting

    Indeed. Photoshop has gotten a lot of attention, and it's payed off.

    And let me just say that, as a graphics editor, I find myself using GIMP more and more. I still, easily, use PS quite a bit more than the GIMP. However, GIMP continues to pile on desirable features, and at the very least, I am compelled to save all my final works using GIMP's superior compression for JPEG, and PNG (and probably more).

    Even though I love my photoshop, I hope to one day see it replaced with GIMP or another Free Software (RMS' definition) solution.

  43. I think the problem with GIMP is because.... by greymond · · Score: 4, Insightful

    it's made by open source programers for open source users.

    Honestly Graphic Designers are NOT programers. There visual people who like pretty things and easy to use GUI's - thats why Apple is a great platform for us :) We want to be able to use ourcomputer quickly and efficiently. IE: I Hit record in photoshop, do some coomands hit stop and I can now use that macro for anything.

    Theres no need for me to write a script or make sure I have some other dependency programs/file sinstalled. The Program works exactly like the other programs I use in the print industry Illustrator, Photoshop, Indesign - they all use a similar UI.

    Theres no reason for a graphic designer to touch linux ever. Maybe a windows machine, always an apple, but never linux.

    The makers of GIMP are open source programmers who know nothing about graphic design in the professional world. Look at the prettines of their site compared to adobe's. The GIMP could have millions of dollars of money put into it and never be as good as phhotoshop, because they don't know or understand that CODERS ARE NOT GRAPHIC DESIGNERS and vice versa.

  44. Different mind sets... by Genda · · Score: 4, Insightful

    Open Source software is brillliant... it's wonderful, and the beauty of collaborative invention is somethign profoundly important today in a world that seems to be committed to singular interest and personal competition as a natural form of self expression.

    That said... OS projects involving the arts, need to get more artists to participate. More right brained thinking folks involved who will ultimately be using the applications. The kind of people who write code, typically want tools who's UI is consistent with the environments they use. These prople have tremendous mental muscles in those linear skills usually associated with coding and designing software. In applications whose ultimate user base will be artists, those considerations are second to having a tool which elegantly allows them to visualize, create, give birth to artistic expression. Powerful file handling features are great for somebody intending to perform batch operations on a slew of graphics files... however more photographers are looking for ways to get a clear sense of their work, and how to improve it. Most don't care what algorythms the programmer chose to operate on the graphic... they just want to see the operation quickly so they can compare this or that.

    WIRED did a great article on OS last November... at OS as it's beginning to influence law and science. We need to have a fair representation of all human endeavors involved in this movement, so they can cross pollinate and create the kind of tools, resources, and infrastructure needed to grow a distinctly different kind of culture. One that is more interested in the common good, the general benefit to all, than the need to control or own one another. A shift from the an 18th century mentality to a truly third millinium mindset. I look forward to the evolution of OS... I see it as an underlying force for expressing what's best in being human.

    Genda

  45. A fundamentally dangerous mantra by werdna · · Score: 4, Interesting

    considering The Gimp is free it's a GREAT DEAL!

    Read that again. Once more. Think about what you are saying.

    Consider the degree of difficulty necessary to achieve making something that is free a "great deal."

    If we in the open source community are to satifsfy ourselves with having given value by creating something that doesn't have negative utlility, then its time for us to stop the madness entirely.

    We must do great work with our energies, or spend the time doing something else. Imagine that Steve Jobs or the corporate slavedriver of your choice were constantly riding you to make "art rather than crap." Imagine that your livelihood depended on making it great, and that you were worthless if it weren't. Otherwise, don't bother.

    Anything less, and you are a poser wannabe.

    Sorry, I don't buy it. Nothing we do is a "great deal" because its free. It should be a great deal at any reasonable price, and an astonishing piece of wonder because it is free (both in terms of price and liberty).

    And for the record, that reviewer paid for the software, and found it wanting at any price. It had negative utility for her, and frankly, that sucks -- notwithstanding the wonder and excellence of the effort.

    Its ok to say, "hey, that's not for you, sorry it didn't work out for you." But to say, "hey, its free, what did you expect?" Sorry, it just ain't the hacker ethic.

  46. Only real problem by adrianbaugh · · Score: 4, Insightful

    is the lack of 16-bit per channel support. Everything else is incidental. It's meant to be an image manipulation program. Text and vector stuff isn't really within its core remit; albeit it makes some effort in that direction there are far better tools for working with text/graphics combinations or with vector graphics.
    But to be able to cope adequately with scanned images it really really needs 16-bit depth support. I know filmgimp supports it but the interface on that is really clunky (yes, even by GIMP standards!) and I've never managed to get xsane working happily with it. I don't care about ELQ's proposed spiffy scanner interfaces - xsane does everything I'll ever need, though I wish some of the ranges would revert to +/-400% rather than +/-100%. lcms colour management would be nice, but for home users (ie most users) it's not a can't-live-without feature. 16 bits-per-channel support is; I know there are plans to support it in future releases via libGEGL, but progress on this seems achingly slow. There seem to be plans to polish gimp-2.0 and release a 2.2 later in the year; I'd far rather that was shelved and the developers worked on libGEGL as the basis of a new GIMP core.

    --
    "'I pass the test,' she said. 'I will diminish, and go into the West, and remain Galadriel.'"
    - JRR Tolkien.
  47. So why doesn't someone build Gimp a new interface? by Mr.+Cancelled · · Score: 3, Interesting

    I'm not really up on the Gimps' licensing status, but assuming it's OSS, why is it that one of the complainers doesn't just build the Gimp a new GUI?

    If the source is all OSS, wouldn't it just be a matter of someone just putting their skills to work, and creating a new GUI in which to house the Gimps functionality?

    I'm not a Gimp user myself (I've used it, but my opinion of the GUI is the same as a lot of others: Too many open windows and right click menus), but I don't see any reason that the existing functionality of the Gimp couldn't be tied a new interface rather easily (be it a Photoshop clone, or some new and unique look).

    Obviously I'm over-simplifying this a bit, but the average GUI is simply a bunch of controls which tell the backend functions what to do. How hard could something like this be if someone put their mind to it?

  48. Money is not the only kind of cost. by mcc · · Score: 5, Insightful

    The Gimp is free in terms of money. It is most certainly not free in terms of things like time spent configuring and downloading it, or wasted time spent trying to get used to its interface before realizing it just can't be done. The article we are responding to notes the Gimp to be monetarily free and then gives it a "value for money" score of 10%. I would be inclined to agree.

    I made a concerted effort to start using the Gimp, beginning with the assumption that anything about the interface that didn't feel right to me was merely becuase I wasn't used to it and that once I got used to its idiom I would be as efficient with it as I would be with Photoshop. This turned out not to be the case.

    What I would consider an acceptably designed tool is that once you are familiar with it, it just melts away into a comfortable sort of overlay where what you find yourself thinking of is what you're doing, not thinking about how to make the tool do what you want. It turns out that the Gimp interface, with its tools which do not work in logical or naturally synergistic ways and its interface consisting entirely of totally unrelated features scattered over a huge mess of heirarchal menus that seem to have the features sorted into them in random order, was just something I cannot get into a comfortable state with, no matter how much time I spent fighting with it. In fact, it was bad enough I couldn't actually manage to complete a single attempt at an image, no matter how small, to my satisfaction. The interface just got in the way too much. I would posit that this is the Gimp's fault, not mine.

    Now, given, this was Gimp 1. The new Gimp that came out a couple weeks ago, I haven't used. But to be firmly honest I see no reason why I should. These people have given me no reason to believe they can design a useable interface. Installing this software would be a mere matter of typing "sudo emerge gimp" into my Gentoo box at home before I go to bed and letting it grind for the next day and a half. However, it would require a large investment of time in terms of learning, testing and playing with the Gimp2 interface, and I simply lack any reason to believe that there will be any sort of worthwhile payoff for this cost of time. I would prefer to continue with my current situation of using imagemagick to convert formats and only being able to edit images while in a computer lab on campus. To be honest, while I am somewhat embarrased to be saying this, if I DO eventually try out Gimp2, it will be for the sole reason that once I do so I will be able to respond to Slashdot discussions about it like this one in an informed manner. The software program itself simply does not offer anything I am interested in using.

    If they would be honest A LOT of home users SHOULD use the GIMP instead of using an illegal version of Photoshop.

    I disagree. There are other free and inexpensive alternatives to the Gimp that perform their jobs far better. One that comes to mind is GraphicConverter, a very cheap shareware graphics app for OS X that I used for years (though I haven't used it much since the OS X switch) that while by no means professional is totally acceptable for a large variety of applications. It doesn't have as many OH SUPER LEET TEXT EFFECTS as the Gimp does but I or anyone else could sit down, immediately understand how to do what they want, and perform tasks of relative complexity without being stymied by the interface. The same is not true of the GIMP. I am not familiar with windows freeware but I would imagine a similar situation exists there.

  49. Re:One thing about photoshop! by beelsebob · · Score: 3, Informative
    I think the point the OP was trying to make was that Photoshop is the only truly unrivalled one of Adobe's products. From the products you list:
    • Illustrator - Freehand more than shakes a stick at it.
    • InDesign - While I think ID is better, QuarkXPress is it's main rival.
    • AfterEffects - Apple just released Motion
    • Acrobat - Certainly running on OS X I've had no need to use it - preview is better for reading the files, and LaTeX is better for producing them

    Bob

  50. Once again, wishing I could moderate the article. by ebbomega · · Score: 3, Insightful

    Come on.

    Most open source apps?

    I agree with the assertion that GIMP has got absolutely squat on Photoshop. Honestly. That's why I see no problem in dropping the big bucks on PS. But MOST open source apps being the same? Highly doubtful.

    OpenOffice handles legacy Word documents better than the "latest and greatest" from Microsoft. Heck, I've had compatibility problems between the equivalent versions of Word for Windows and Word for Mac that have been resolved just by opening the document up in OO.

    Bash rocks cmd's socks off. If geeks do one thing exceptionally well, it's command-line tools.

    Ogle vs. Any DVD player for Windows: Killer. Just learn your bloody keyboard mappings already (not that hard to find) and it's exactly the same as any given DVD player except no lock-outs, so you can skip all the bullshit previews the companies decide to force feed you with (also, you've read the FBI Warnings before, and if you haven't, you're not about to start now. Suffice it to say you saw the FBI warning, can you please skip it already?)

    Like I said, GIMP definately has serious disadvantages over Photoshop. But a lot of the other tools that are out there are not as lacking. 99% of the stuff I use that's open-source is in most cases as good as and in many cases better than its proprietary counterpart. The one thing people seem to forget is that in the geek world aesthetics take a back seat to functionality. I don't mind learning curves myself so I find myself able to do a lot more with a fully open source system over a system loaded with its proprietary counterparts.

    --
    Karma: Non-Heinous
  51. Will the Photoshop Users please provide a UI spec? by ikekrull · · Score: 3, Insightful

    Its not like the GIMP Developers *don't want* to make a usable app, its that nobody who is bitterly complaining about how unusable the GIMP is seems to have the ability to produce a useful specification for how it *should* work.

    By that I don't mean 'Rip off everything about Photoshop's UI and make the GIMP a lawsuit target', but rather start a project which provides a detailed set of interface conventions, specifications and mockups that will provide an easy way for the existing GIMP team, or a new team to put an artist-friendly face on the GIMP, and to serve as a guideline and UI spec for other atrist-friendly Open Source tools to conform to.

    If the name should be changed, then suggest a new name as part of the project , instead of just saying 'The GIMP's name sucks, you should use something else'

    Personally, I find GIMP 2.x quite usable, but Open Source is not about providing you a product, its about you participating in making a product.

    If you don't realise that, or can't understand that, then i feel sorry for you, but you're whining is worthlesss if you can't even frame your complaints in a way that might get noticed by the GIMP developers (e.g. on the gimp-users mailing list)

    Please shut up and go use photoshop.

    If you don't want to help, then you really are better off paying for, or stealing a commercial product.

    --
    I gots ta ding a ding dang my dang a long ling long
  52. rolling a better gimp? by JB72 · · Score: 3, Interesting

    OK, probably a dumb question. I'm no developer. But why hasn't anyone taken the source code for Gimp, and made something with a really smooth, intuitive UI? Or taken the code over and made it a standard Cocoa app?

  53. Re:Indeed by incom · · Score: 3, Informative

    Gimp 2.0 has a top menu to access features just like photoshop, in addition to the right click method.

    --
    True genius is grasping a situation like a peice of fruit, and peircing it just right so that it drains dry.
  54. Re:One thing about photoshop! by moresheth · · Score: 5, Insightful
    I realize that he meant Photoshop is unrivaled, and I agree that it's definitely got a place at the top, however, you can't dismiss the other excellent programs simply because they have competition.

    Starting from the bottom, I'll first mention that while Acrobat is simply a reader, which many hundreds of alternatives exist for, it's primarily the .pdf files that it's based around that are so important. I'll admit pdf's aren't an exclusive Acrobat format, but they are very handy to export data to, as a universal file format. While most printer's will accept just about any files you need, the reproductions stand a chance of being wrong if opened on the wrong software. Pdf's are extremely versatile, which has led me to use them anytime I send anything to the Newspapers or Printers. So, yes Acrobat itself isn't that great, but the native file format is.

    As for AfterEffects, I've seen plenty of competition, even from Premiere, as well as many apps for the Mac, not just Motion.

    I agree wholeheartedly that Quark is InDesign's rival, and would go a step further to note that Quark has been the industry standard for many years, but I have never met one person who actually liked it. It's a terrible program that has far outlived its usefulness, especially since InDesign has now become the favorite of most every print designer, and kicks so much ass.

    I've heard from several people I respect that they prefer Freehand to Illustrator, and I don't doubt that it is the best for them. But those people are almost always Macromedia people, the ones who publish to the web and interactive cd's more than to print. While I also use most of the Macromedia products, I still prefer Adobe for any use I can get away with, which brings me back to my original point.

    Adobe has made excellent products that work with each other in an intuitive fashion, and it is extremely easy to get to know it in a way that makes you never want to use other programs, regardless of near-equal rivals.

  55. Re:Inyourfaces by The+Snowman · · Score: 4, Funny

    Which interface is more complex: Photoshop or AutoCAD? Are there other programs (not OSs) that are more complicated to operate than graphics-oriented ones? Girlfriend 2.0 doesn't count.

    AutoCAD is more complex, but then again, its task is more complex. Either way, they are both complex. Girlfriend 2.0 is not nearly as complicated nor as annoying as Wife 3.0 ;-) Not to mention the extra money and resources it eats up with no apparent benefit...

    --
    24 beers in a case, 24 hours in a day. Coincidence? I think not!
  56. Re:And before anyone brings it up--multiple monito by BrokenHalo · · Score: 4, Insightful
    Enough of this inane proselytising for Adobe. What is so wrong with learning a different interface? I get very tired of hearing about how crappy the GIMP's interface is, when in reality it is merely different. Just because people are used to the comfort zone of Adobe's interface doesn't mean that the GIMP's is wrong.

    All this article tells us is that the author is too inflexible to make an informed or useful comment. If this were to be taken seriously, all the people who have been coming up with great ideas for desktop usabilility should just hang up their keyboards and let Redmond dictate what we are supposed to like.

  57. Early Photoshop by buckhead_buddy · · Score: 4, Interesting

    In the early 1990's, Mac's ruled my university's computer labs. Though I used vector programs for my engineering studies, my roommate was Industrial Design major so he was always talking about the paint apps.

    The hot "paint" program back then was something called "PixelPaint" and it seriously grabbed the Architecture and Industrial Design students of the day. Everyone wanted it because of it's large pallete size, gradiant fills, and razor-like precision.

    One day, a program called PhotoShop showed up in the labs (legally installed by a student who forgot to delete it before s/he left). It was cool, but PixelPaint still out classed it. Every line you drew was "fuzzy". The pallete size was so big, that it was hard to select a particular color. And overall, things just seemed blurry even when printing or copy/pasting to another app.

    The designer's names were in the about box and I actually saw the lead developer post to the comp.sys.mac.* usenet newsgroups so I wrote him some email to complain about this horrible little app in both it's interface and ability.

    He actually responded to my critiques and spent some time explaining just how programs like "PixelPaint" could really only make good-looking "on-screen" graphics due to low colors and resolutions. His app "PhotoShop" was aiming at photographic images where razor-sharp lines looked fake. He even replied about my suggested interface improvements and told me what they had planned for the next version which was even better than what I suggested.

    This really impressed me. I know that this type of interaction between commercial programmer and user doesn't exist anymore, but it was amazing the patience that he used to point out my misunderstandings (and I wasn't even a real customer at the time).

    The interaction I've had with the GIMP community hasn't impressed me. I'm a little more technically savvy than some of the Mac users out there, but getting the GIMP installed and usable is a pain. The GIMP is capable of a lot of things, but its defaults really don't impress me. I feel like I really have to work to get it out of PixelPaint mode into Photoshop mode (and I'm not really knowledgeable enough to say that I get those changes right). The online communities just aren't as open or friendly to answer the questions that I've asked even if I've tried reading TFM and FAQ.

    If I were tight for money, I think I'd pay my bucks for GraphicConverter (a Mac shareware app that has a similar PixelPaint feel) rather than waste the time on the GIMP.

    I'm a big supporter of Open Source software, but I've thought for a while that a group of people really need to decouple the engine from the interface and produce a "better" photo manipulation software in the way that Camino (and later Firefox) successfully rebuilt alternative user experiences on the Mozilla web-browsing engine.

  58. Color Calibration by MixMasterJ · · Score: 3, Interesting

    I've used the gimp off and on, but I always come back to the color calibration bug. PS and most of the other commercial packages offer this features, but Gimp is still out in the cold. I understand that the ICC profile system may not be "free" to implement, but it's a critical part of the commerical world of photography. I still have hope, but until that day, I need to use PS.

    --
    CLASSIFIED
  59. Re:One thing about photoshop! by jrockway · · Score: 3, Insightful

    Yes. All this "I would move to Linux if..." is getting really annoying. If Linux doesn't work for you, don't feel forced to use it. It's a tool that's available to you. I, for one, can't really get Windows or MacOS to work the way I like, so I don't use them. I don't post to slashdot saying "I would move to Windows if..."; why should you?

    Also, if you don't like The GIMP, don't use it. No gun to your head. For me, the GIMP works well enough (I don't see anything wrong with it) and hey, it's $0 and I can see the source code. For that reason (the source code) it will ALWAYS be better than photoshop. IANA :)

    --
    My other car is first.
  60. Re:One thing about photoshop! by AmericanInKiev · · Score: 4, Interesting

    The thing that has me unable to switch to Photoshop is its hopelessly borked automation.

    There is a scripting system for photoshop - but it is lame and incomplete.

    For example layer objects in Photoshop have no size or position properties under the automation interface.

    Corel by contrast has supported objects with usual properties under automation since 1995 - that's almost ten years before Photoshop and they still haven't caught up.

    The argument that nobody uses scripting is lame - since it doesn't work - its a given that it won't be used - so nobody uses it - so it - the point is that its in there. Actions have been an important part of Photoshop for a lomng time - but actions are limited - they can't do referential manipulation (reduce resolution on n number of dissimilar images).

    They can't be data driven.

    and they support no logic whatsoever.

    Pretty silly overall.

    AIK

  61. Re:One thing about photoshop! by carlos_benj · · Score: 5, Interesting

    I don't post to slashdot saying "I would move to Windows if..."; why should you?

    Because Linux is more than an OS. It is part of an ideology as well. Perhaps Open Source fits the poster's philosophy of life or maybe they just want to save some bucks. It's doubtful any of those things would apply to someone moving in the other direction (unless you're a programmer who sees Open Source as taking bread from their hungry children's mouths or something).

    For me, the GIMP works well enough (I don't see anything wrong with it) and hey, it's $0 and I can see the source code. For that reason (the source code) it will ALWAYS be better than photoshop.

    The key here is your first two words. Hey, if it works for you, great! I started with the GIMP and thought it was wonderful. Then I got ahold of a copy of Photoshop Elements 2.0 and all I could do was say "Wow". I was so impressed I bought a copy. I've since tried Photoshop 7.0 and been even more impressed. However I'm not impressed with the cost of entry. For that reason I'd love to have GIMP come up to speed. So, put me in the column with the parent (except that I already use Linux) in wanting certain things to work better than they do now.

    --

    --

    As a matter of fact, I am a lawyer. But I play an actor on TV.

  62. Re:One thing about photoshop! by cyberchondriac · · Score: 3, Insightful

    In short, the Gimp is just that; a gimp. Its UI is so unintuitive, it's a nightmare to use. I am no fan of proprietary software, but all I have to say is vive la Photoshop.

    I had to chuckle reading the various comments of how intuitive or nonintuitive the UI is, because I'd always thought Photoshop's UI wasn't all that intuitive, having first used Paint Shop Pro.
    I kind of forced myself to learn PS, which I'm fairly comfortable with now, (not a pro by any stretch) and to an extent, the Gimp, but I'd have to agree that da Gimp does have a strange UI, for any app.
    I was slightly panicked the first time I tried to save my file by clicking on "File" in the main (?) menu but didn't see the usual fare in the drop down menu.

    --

    Look back up at my post, now look back down, you're on the Internet. Now look back up. I'm a signature.
  63. Optical kerning in InDesign by EchoMirage · · Score: 5, Informative

    Optical kerning is, as I understand it, a new auto-kerning algorithm in InDesign 3. Rather than kerning based on metrics, it kerns based on actual letter-forms, producing much more pleasing results.

    Optical kerning was around at least as of InDesign 2.0. In theory it is a very nice method for kerning; in practice it doesn't seem to make as big of a difference as you might think, at least with fairly typical serif and sans-serif fonts. In the print environment in which I worked, we used optical kerning for our newsprint, with our two dominant fonts being Calisto MT (serif) and Gill Sans (sans-serif); neither of those fonts suffer serious colisions with normal metric kerning, so optical kerning didn't make a night-and-day difference.

    Also, optical kerning does add a modicum of additional spacing over the flow of a story or document, as in a 100 line story might end up 102-105 lines after being optically kerned (again, as of InDesign 2).

  64. Re:Question by imroy · · Score: 4, Interesting
    And what is MDI anyway? It's Microsoft's workaround to put the menu bar where it belongs: At the top of the screen, for all windows in a single application.

    That's been pretty much my take on MDI for many years. MDI was, as far as I can tell, Microsofts attempt to imitate the Macintosh layout in a multiple-window environment. Just maximize an MDI window and, apart from the title bar at the top and the main window covering everything else, you pretty much have the Macintosh style.

    Now, IMNSHO, perhaps one of the main reasons the Macintosh did things this way was to save screen real estate. The original Mac was 640x480 or less, on a tiny 12 or 13 inch screen. Keeping one menu for all your windows saved space. With large screens and higher resolutions being so common nowadays, I think this style of screen layout is less justified. It's a style and some people like it, yes. There's just less of a reason to do things that way. And, once again IMNSHO, the Microsoft Windows method of having one window covering everything is just plain ugly and clumsy.

    Give me virtual desktops, lazy focus-follows-mouse, and multiple top-level windows please. That's the way I like to work. Then again, I am a long-time Linux geek and my name's (still) in The Gimp credits. I may be just a little biased :)

  65. Re:One thing about photoshop! by Paul+d'Aoust · · Score: 5, Informative

    It's not that easy yet; they are making headway, but the GIMP is still straggling behind somewhat in this area. They have grand plans to move to GEGL (GEneric Graphics Library) http://www.gegl.org/ , which is a graphics processing library that will apparently (among other things) make it easier to use ICM profiles and work in CMYK.

    I've heard that GIMP 2.0 has CMYK support, but I've also heard that it's not quite useful enough yet. ICM profiles have been in GIMP for a while though. As far as LAB colour and stuff... haven't seen anything like that yet.

    All in good time... for my fairly modest stitching, retouching, and modifying needs, GIMP works great. I'm an RGB man.

    --
    Standing at the very edge of my imagination, I peered into the inky void and realised -- I couldn't think up a new sig.
  66. Re:One thing about photoshop! by drinkypoo · · Score: 4, Insightful
    It might be annoying you, but rest assured that both companies which make money on Linux, and companies which make the software that people are waiting on are highly interested, even if they don't appear to be. The former group want to know what users want for reasons which should be clear to anyone who thinks about it even a little bit. Even distributions which are basically meant for a small group will still tend to at least give some thought to supporting things the masses are looking for. The latter group, including companies like Adobe, are interested in what Linux users want for two reasons. The first is that in some cases, there is money to be made in providing it to them, sometimes by selling it, and sometimes by supporting your other software. For example, acrobat reader for linux in general makes their Portable Document Format stronger. Of course, that's primarily due to the fact that it's actually a pretty good format - Adobe, having created PostScript, had a lot to draw on when it created PDF, including of course PostScript itself.

    Put another way, no one is really 100% concerned with what the masses want, since some of the desires of the public are at cross purposes, but they will certainly want to know what the public wants so that they can emphasize those areas where their will and those of the masses coincide. These become obvious areas of strength.

    Photoshop is clearly one of the killer apps of all time. It was even ported to one or two kinds of Unix (likewise, FrameMaker) due to the fact that there was no (and still is no) superior product, and at the time Unix workstations were more powerful than PCs. Those days are gone, and so there is little to no motivation to develop new versions of Photoshop for Unix systems. On the other hand, Linux market share is growing, and people are starting to demonstrate a willingness to pay for software which runs on Linux. Not just corporations mind you, but also individuals and small businesses.

    So, not only is it a waste of your time to complain about people complaining about the one last thing missing from Linux, but your will actually runs counter to the companies pumping money into Linux, or put another way, the hand that's feeding you.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  67. Never say Never again by fwarren · · Score: 4, Insightful

    Never?

    Linux already has a market share the size of Apples (OS wise). At some point, there will be enough graphic design folks who have migrated from the windows side that Adobe will make a linux native version of Photoshop.

    I think it would be **foolish** to ask someone to wait for that day. Because it won't be soon. But that day is comming.

    Linux is not going away. Windows holds 95% of the market. But only 10% of the world is using computers. China, North Korea, Brazil have all decided Linux is the way to go. If in the next 5 to 10 years, 2 out of every 3 new computer users outside of the developed western nations chose Microsoft, and the other 1 chooses Linux. We will soon be living in a world where Linux will hold 10-25% marketshare.

    Unless Adobe is going out of business, I would not say "Never"

    --
    vi + /etc over regedit any day of the week.
  68. Re:One thing about photoshop! by airjrdn · · Score: 3, Interesting

    You're seeing this because Linux users are very often telling everyone on the planet how great it is and how much Windows sucks. The more open minded Windows (and Mac) users are giving it a shot and sharing their reservations in an open community forum. Many see this as an effort to better the Linux OS.

    One reason you might not see a bunch of "I would move to Windows if...." stories is probably because most people use Windows. Most by a LARGE margin according to this. Check out the "Operating Systems Used to Access Google" image.

    What I find annoying is people who don't use Linux telling everyone else they should.

  69. Re:Question by throughthewire · · Score: 4, Interesting
    I think this style of screen layout is less justified. It's a style and some people like it, yes. There's just less of a reason to do things that way.

    The reason to put the menu bar at the top of the screen hasn't changed. It's based on solid research, and a little principle called Fitt's Law.

    ...my name's (still) in The Gimp credits.

    And a hefty helping of Kudos to you for contributing your time and skills to freeasinbeerandfreedom software, but if you think good interface design is "...a style and some people like it, yes - then you're part of the problem. The user interface matters and too many programmers - Open Source and commercial - treat it as though it's just a matter of personal preference, or worse, as though it doesn't matter at all. And I'm not just talking about GUIs.

  70. Re:One thing about photoshop! by pnot · · Score: 5, Funny

    and no i will not give it the honor of capital letters(gimp) that respect is earned when you make something that can deliver on it's claims.

    Developer #1: "Watcha doin' today? Wanna work on improving GIMP usability?"
    Developer #2: "Nope. I refuse to acknowledge the vast consensus that PS is much faster and more usable."
    Developer #3 [bursting through door]: "Have you guys SEEN? An AC on Slashdot is refusing to use capital letters when referring to the GIMP!"
    All: "HOLY FUCK! Let's get coding!"

    (A week later, GIMP 3.0 is released to worldwide acclaim. AC contends that "gimp still suxx0rz" but after intense negotiations agrees to capitalize the M and the P.)

  71. Re:One thing about photoshop! by ChristopherLord · · Score: 4, Informative

    Free does not mean much to a professional who needs to get things done. Would a pro photographer use a quikimart freebe camera to shoot promo material?

    Also, Photoshop *does* have a complete API in the lastest CS version (Using a JavaScript implementation--no cludgy C). I'm pretty sure it can perform all the actions avail. from the GUI. Map generation would be pretty trivial if this is the case.

  72. Re:Question by imroy · · Score: 4, Insightful

    Ah, thank you for missing the main point of my post. My aim was to simply discuss the single-menu Macintosh interface and Microsofts MDI. Instead you seemed to have reacted to my little $0.02 comment at the end and have even quoted parts of my post out of context. Lovelly. Well since you brought it up, here's a little rant about interfaces.

    People should never forget:

    The nipple is intuitive, everything else is learned.

    Intuition n. (power of) knowing without learning or reasoning.
    Intuitive adj., intuitively adv.

    I think people often get mixed up when they talk of intuitive interfaces. I know you didn't mention the I word, but it sounded like you were coming close. When people talk about something being intuitive, they really mean that it's familiar. They've already used something that looks or acts like this new thing and they can carry over their experience. That's all. The human brain is a wonderfully flexible thing. Just look at how far our science and technology has advanced in a few thousand years with little to no biological evolution. I seriously doubt there's anything hard-coded into our hunter-gatherer brains that prefers MDI over multiple top-level windows. Or any other GUI element over another. How can it be anything else than preference and experience? Unless things are very different in your part of the world, there's nothing else in real-life that looks or operates anything like an image window. Or a drop-down menu. Or bucket fill. Or scroll bars. Or even a mouse for that matter. People developed these things over time and we learned how these things operate. Get over it.

    </rant>

    On a more constructive note: Can people be a little more constructive and descriptive in their criticisms of The Gimp? Saying that PS is a more positive experience or somesuch doesn't really help. For me, all the negative posts here just sound like a bunch of whingers. wah, it's not like PhotoShop! To hear a lot of people complaining with little or no detail doesn't help. Not one bit. Provide some constructive help or STFU.

  73. Re:One thing about photoshop! by shaitand · · Score: 3, Insightful

    "both companies which make money on Linux, and companies which make the software"

    Neither barney the purple webdesign website nor slashdot are the right place to reach either of these groups. (sorry couldn't resist the Barney thing, that website looks like it should be seeing feminine hygene products not giving advice on web design)

    "The latter group, including companies like Adobe, are interested in what Linux users want for two reasons."

    A little offtopic wouldn't you think, since the parent wasn't talking about linux users, he was talking about non-linux users saying they'd use linux if it weren't for this or that.

    Also because this article was written by a MacOSX user, NOT a linux user. 99% of the things he complained about were really one thing, it didn't have an OS X interface, it's designed for X11.

    "So, not only is it a waste of your time to complain about people complaining about the one last thing missing from Linux, but your will actually runs counter to the companies pumping money into Linux, or put another way, the hand that's feeding you."

    That hands that feed the linux community are open source developers. While some of those are being paid by corporations, for the most part they are not. Corporations having money only means so much in this crowd, after all while there are exceptions, they've managed to produce mostly crap. Look at Microsoft for instance, they've managed to produce ONLY crap and they've got more money than any of the others.

    "Photoshop is clearly one of the killer apps of all time. It was even ported to one or two kinds of Unix (likewise, FrameMaker) due to the fact that there was no (and still is no) superior product, and at the time Unix workstations were more powerful than PCs. Those days are gone, and so there is little to no motivation to develop new versions of Photoshop for Unix systems. On the other hand, Linux market share is growing, and people are starting to demonstrate a willingness to pay for software which runs on Linux. Not just corporations mind you, but also individuals and small businesses."

    A piece of killer app proprietary software is great for linux adoption which ultimately ends up being good for the community, since it helps yield more open source developers to work on things like gimp so it eventually can get that proprietary app out of our otherwise clean open system. A better solution of course would be for Adobe to open the photoshop sourcecode.

    Since I don't see that happening, opening the Acrobat reader source would be nice. The linux version of Acrobat reader is pretty shoddy to say the least, it's ugly, unpolished, and bugridden. If Acrobat reader were opened then we could either fix it (if it was worth fixing) or get a look at it's pdf handling, since actually opening and rendering the pdf is the only thing it does in a superior way to the other dozen pdf reading linux apps. AR is faster and has better print options. I think it could be salvaged myself, open source would quickly eradicate the bugs and fix the UI.

  74. I too prefer photoshop by Soldevi · · Score: 4, Informative

    I do a lot of graphics work. I've also used a large number of the true graphics programs (3d, 2d, vector, etc... not MSPaint) out there at one point or another. In addition to this, I also do freelance development from time to time. It is the user interface alone that makes or breaks the program, in my opinion. Without a good interface, it doesn't matter what the rest of the code does.

    Here are my remarks on a few of the ones I've used at one time or another:

    Photoshop - Easy to use interface. Provides an easy introduction for those unfamiliar with the program and provides the power necessary for advanced users.

    GraphicsConverter - Another easy to use interface. Though it lacks the power photoshop has, it makes up for it in the large number of image formats it can read and write.

    Paint Shop Pro - I am not overly fond of this interface. For one, I think there are far too many icons used. Drowning out interface buttons and such with icons is very irritating for a novice user as they generally have to hover the mouse and wait for the tooltip to figure out what something is. Further, it has the "too much help" syndrome that seems a standard on windows. I much prefer that the help system be delegated to something else and not be built into the program.

    Poser - This is definitely a unique interface, but it still provides simplicity for novice users and control for advanced users. The largest downside is that by not using default system-provided user interface widgets, some of the details you would expect are not there whereas they would be there if the system versions were used.

    Bryce - Bryce is extremely easy to use. It was my first 3d program and is still one of my favorites due to its simplicity. I have yet to find another 3d program with an object placement system that I like more than bryce's.

    Blender - Not a big fan. Though it is quite powerful, the learning curve is very steep. On Macs, the interface text is quite small in some places and hard to read. The interface is also a bit clunky. Sections are not as clearly divided as I would like.

    Carrara - I have not used this one for some time (and as such, newer versions may be different than what I remember), but I found it quite user-friendly when I did. All tools were placed in a context-sensible place and it had the camera system that I liked from bryce.

    The Gimp - I don't like it. The user interface is extremely clunky by my standards. Consolidating a number of the windows into one and reorganizing the tools would go a long way towards helping it. There is also the fact that I am used to my nice Aqua interface and it has the drab sharp bevels and general lack of detail that is natural to most x86 OS's under default configurations.

    Illustrator - I do not use this program frequently, but being from adobe, it has a very similar interface to photoshop that makes it very easy to use.

    Fireworks - I'm apathetic about this one. It provides no real functionality that I cannot get in a program whose interface I like better and has more stuff I can use.

    Freehand - Pretty much the same as Fireworks. I've only mostly toyed with this one as I found Illustrator more appealing.

    One other feature I like about photoshop is that it is extremely easy to do image versioning. When doing web designs, I will

  75. Re:Question by throughthewire · · Score: 3, Interesting
    Ah, thank you for missing the main point of my post. My aim was to simply discuss the single-menu Macintosh interface and Microsofts MDI.

    Umm, I was discussing the single-menu Macintosh interface. You made a guess as to why Apple did it that way, concluded that it was no longer necessary, and implied that it only persists because some people like the "style."

    I posted a link to an article which includes the reason why Apple did it that way, and why it's arguably and measurably superior to the way Windows does it - even with the MDI - written by the original lead Mac UI designer and researcher. Your "NSHO" is wrong, and I'm telling you why, and pointing you towards a resource which might just teach you something useful.

    Instead you seemed to have reacted to my little $0.02 comment at the end and have even quoted parts of my post out of context.

    Nope, the first half of my post would have been identical even without your "little $0.02 comment at the end." And as for "out of context," the bulk of your reply was a rant on something you yourself admit that I didn't even say! Guess what - I agree with your rant about "intuitive" interfaces!

    The irony here is that your own intuition sucks. Apple didn't make their UI design decision for the reason you think they did; and I didn't say anything about, imply, or even glance in the direction of "intuitive" interfaces. Did you follow the link and read it? You should. Fitt's law is about speed. "Intuitive" is irrelevant.

    But since you brought it up (really!), just because you can make a case that there's no such thing as an "intuitive" interface does not imply that a UI doesn't need to be logical. Tools for similar functions and tasks should be grouped together. Something I use all the time shouldn't be buried three dialog boxes deep. Those sorts of things appear to be consistent criticisms of The Gimp.

    Can people be a little more constructive and descriptive in their criticisms of The Gimp?

    Just so we're straight on this, I defy you to show me where I've criticized The Gimp - in this thread or in any other post anywhere. I was criticizing you.

    If you demonstrate your ignorance of well-known UI principles in a thread where people are criticizing an application for having a deficient UI, and then go on to claim credit as a programmer for that application, you need to be a little less thin-skinned when reading a reply which is intended to help enlighten you.

    Unfortunately, it is clear that you must have taken my Kudos comment as sarcasm, which is regrettable, because I was entirely sincere. I respect and appreciate the contributions made by people like you. But I don't believe that the fact that you're contributing work for free means that you are above criticism. It certainly doesn't work that way for any of the volunteer efforts I'm involved in.

    I've never used The Gimp. I did use Photoshop on a daily basis starting from version 1.0 up until a couple of years ago, but that's not really relevant. What is relevant is that I use Open Source software on a daily basis that is as good as or superior to highly priced commercial applications, both in performance and feature sets. So it demonstrably can be done. But the the areas where Open Source software is consistently deficient are

    in the UI - because most programmers have no UI design training, and/or don't think it's important, and because many of these projects begin as something that the programmers wrote for themselves. Naturally, it makes sense to them. To the larger audience, "intuitive" means "works like something I already know," exactly as you say. Certainly, ignore convention if you wish, or especially if you think you have a better idea, but don't be surprised when the great unwashed masses slam your "confusing" interface.

    the documentation - most programmers are not writers, and even if they can wri

  76. Re:Question by HuguesT · · Score: 4, Insightful

    Actually, the nipple is not intuitive at all. I'm sort of tired of seeing this trite sentence all over the place. If you had been a parent, especially a mother, you'd know that breastfeeding is all but easy the first time around. Both mum and baby both must learn how to make it work. It can take a few days, and in some cases longer.

    The only things that dont need to be learned in a baby are crying, peeing, pooping and sleeping, and I'm not sure about the last item.

  77. Re:One thing about photoshop! by theshowmecanuck · · Score: 4, Insightful
    If people didn't let their feelings for a product be known, how would we know how it's doing? We can't just walk around saying "it's all great". People need to give honest (even if not asked for) critiques so we know what needs to improve. This happens to be a good forum on which to share among other things, critiques and views on various items and topics. I would rather people let me know when I need to improve something than keep silent, as it gives two options: to act on the request, or do nothing. Keeping silent only gives me one option! :-)
    For that reason (the source code) it will ALWAYS be better than photoshop.

    As a bonus, just for jrockway, here is something else you might think works better than photoshop. It is pretty crappy for graphics, but you can see the source code. ;-)

    #include <stdio.h>

    void main(void)
    {
    printf("Hello World");
    return;
    }
    In the real world, when your living is on the line, the best tool you can afford is the one you use. Whether you can see the source code or not doesn't even come into the picture. 99.999% of computer users can't do anything with the source code anyway.
    --
    -- I ignore anonymous replies to my comments and postings.
  78. Re:One thing about photoshop! by passthecrackpipe · · Score: 3, Insightful

    Sorry to burst your bubble here buddy, but that is a load of crap you just came out with. I use Linux 100% of the time as my desktop OS at work (big integrator). No brainer, really, given that I am the head of our Linux / OSS team and that my business card says "Linux Evangelist". We use Notes as our corporate email platform, so Notes is running pretty much all the time on my desk. Using Wine, of course.

    On the rare occurance that I need to boot into my WindowsXP partition (to deal with braindead helpdesk drones, or to convert some MSProject or Visio files to a usable format) I always marvel at the fact that Notes runs twice as fast on Windows as it does on Linux. Of course, Wine = Wine is not an Emulator also translates to WinW = Wine is not Windows. To promise performance parity for Wine with Windows is plain stupid.

    It is people like you making wildly inaccurate statements about stuff that make my job (convince enterprise customers to use Linux) so difficult. Being honest and open about the capabilities, strenghts and weaknesses of the platform we love so much is more likely to win people over - after all, they get enough lies and deceit from the proprietary side of the fence, don't they?

    Setting unmatchable expectations to potential new users is only going to end in dissapointment. If you think that they will be so dazzled and blinded by the cool shit that is happening now that they run Linux, you are sorely mistaken.

    Do all of us a favour - you and all your "Linux has no flaws - it is perfect" brigade - and get real, and set real expectations for new users. It is hard enough to fight the MS FUD, I don't need a whole set of Linux propaganda to fight through as well.

    I am sure this will be modded flamebait by some kneejerk reactionary moderator, just the other reply to the parent, but what the hey......

    --
    People who think they know everything are a great annoyance to those of us who do.
  79. Re:One thing about photoshop! by IamTheRealMike · · Score: 3, Insightful
    [snip]

    I always marvel at the fact that Notes runs twice as fast on Windows as it does on Linux. Of course, Wine = Wine is not an Emulator also translates to WinW = Wine is not Windows. To promise performance parity for Wine with Windows is plain stupid.

    [snip]

    Yes, there are performance problems with Notes (6.5.1 at any rate) on Wine, but they are not severe. I find it perfectly usable.

    Regardless, you cannot draw conclusions based on your experiences from one (1) app run under Wine to all apps. I also run Office XP on Wine and it runs just as fast as it does on Windows. The same is true of Photoshop.

    They are different programs, work in different ways, and use different codepaths. It's not surprising they run at different speeds.

  80. Re:And before anyone brings it up--multiple monito by setmajer · · Score: 3, Insightful
    All this article tells us is that the author is too inflexible to make an informed or useful comment.
    Bullshit. The author povides at least two very specific criticisms:
    1. The tools are not grouped in a coherent manner
    2. The interface is littered with icons where none are necessary, making the application appear more complex than it is
    Neither has anything to do with Photoshop--other than that Photoshop does things the better way. Both criticisms speak directly to why the GIMP puts off new users: the lack of coherent groupings makes it harder to learn and remember what each tool/function does and where to find it, and the cluttering of the interface puts off newbies by making them sort through more visual 'noise' to find whatever it is they're looking for.

    In both cases, the GIMP interface increases the learning curve with no corresponding benefit to power users--a lose-lose tradeoff and just plain bad design.

    Beyond that, he also makes some pretty painful observations about the quality of the GIMP's output--or is he perhaps just being closed-minded about he intrinsinc beauty of misshapend letterforms?

    All your post tell us is that you're either not willing to read criticsms of the GIMP or are not interested in considering them on their merits.
    --