Guild Wars Ramps Up To E3, Previewed Effusively
Thanks to GameSpot for its hands-on impressions of ArenaNet/NCSoft's online PC RPG, Guild Wars, a subscription-free title that's previously received positive press. The preview explains that "the game relies on a skill-based system that's reminiscent of the card game Magic: The Gathering. You can collect and earn a wide variety of powerful skills and abilities, but... you'll be allowed to select only eight of them to take into battle", meaning that "a relatively new player will have a chance against seasoned veterans." It's also noted: "One of the most surprising aspects of Guild Wars is that the entire game will download to your computer while you play it", with only a "small executable program, about 90 kilobytes in size" needed - this is shown by the official download page for the E3 For Everyone alpha demo event, explained thus: "From May 12 through 14, while Guild Wars is being demonstrated on the E3 show floor, players from around the world will be able to play the same experience over the Internet."
"Just as our brave media correspondants were overwhelmed by the rabid gamers, the servers crashed saving our heroes from certain humiliation!'
What the hell does Effusively mean?
While I have my suspicions about the business model (the content will have to be damn good for people to keep paying for upgraded stuff), I must say that the model is a killer idea. How many people out there don't play MMOs because of the monthly fee? I know I don't (Yeah, yeah - call me a cheapskate...although City of Heroes looks damn tempting...) I'll be there for the E3 event...
"You did WHAT to WHO for BEER MONEY?!? Jeez, man - you don't even like beer..."
I wonder if they will use a BitTorrent or other P2P type download? Defer some of the cost on the server end, thus, giving it away for free.
Part of the non-subscription based MMORPG is to provide the user a seemingly free network. In fact, the cost is tacked onto the product. Then, as long as the markup is greater than actual usage time (and maintenance) costs per copy sold, they make a profit. Continuing upgrades keeps the money coming in, as an earlier comment mentioned. Neverwinter Nights is an excellent example. They must be timed just so that people who avidly play will continue to purchase the game.
It's a gamble, but they've got a good reputation.