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E3 - First Nintendo DS Pic

Ravi Hiranand writes "Steven Kent has a look at the Nintendo DS -- along with what appears to be the first picture of the unit (which doesn't look anything like any of the wild rumours suggested it might!). It's still unclear whether the game pictured (a Mario Kart title!) is really a DS game or whether the whole thing is just a render, but the image is credited to Nintendo, so it appears to be genuine..."

62 of 337 comments (clear)

  1. kinda chunky... by cheesekeeper · · Score: 4, Interesting

    It looks kinda big... how's it going to stack up compared to my deliciously pocket size SP?

    --

    Best read in good ol' Monaco 9 point.

    1. Re:kinda chunky... by JosKarith · · Score: 3, Interesting

      It depends on how smart they are with the games released. I think that the dual-screen format would be perfect for CRPG's, as you could have a switchable stats/map/inventory/etc screen on one, and action on the other.
      Maybe I'm just biased tho - I prefer CRPG's to anything else.

      --
      'Don't worry' said the trees when they saw the axe coming, 'The handle is one of us.'
    2. Re:kinda chunky... by jayhawk88 · · Score: 2, Informative

      Just a nit: Miyamoto is the game guy. He probably has little to anything to do with the development of their hardware platforms.

    3. Re:kinda chunky... by Pxtl · · Score: 3, Insightful

      HAH! I called it. I knew it. First screen is top, second screen is touch screen, otherwise same basic layout as GBASP! Knew it.

      You can see what happened. Nintendo's been playing with the dual-screen games based on the GBA+GC combination, and likes it. Now they want that in a handheld.

      Think about it: it runs bluetooth, will have a high price point, so it will be expensive... now thing about the games: a touch screen, which is useless for action - I'm thinking more turn-based and RT strategy game as well as some complex puzzle games.

      The conclusion is obvsiou: Nintendo is trying to grow up and sell a handheld for adults. And it will be sweet. Think of multiplayer strategy games, over bluetooth, with a touchscreen to work with.

    4. Re:kinda chunky... by maskedbishounen · · Score: 3, Interesting

      So now I'll be able to use the touch screen to select my Pokemon from the second screen, with hopefully bigger pictures of them while they're at it? Rock on!

      On a more serious note, I'm more interested in this new game slot they're going to push. My thoughts going back to the days of the GBC were that they needed to dump cartridges all together for a solid state memory card. Might I suggest the Sony Memory Stick? :P

      Does anyone know any more about this new slot, though? I'll admit that I haven't been following it that closely, and may have missed something.

      --
      "An infinite number of monkeys typing into GNU emacs would never make a good program."
    5. Re:kinda chunky... by Zigg · · Score: 3, Insightful

      Nintendo has been beating the "games design the hardware" drum a lot lately. If that's not just PR, it's safe to say Miyamoto-san had a lot to do with the design of this baby.

    6. Re:kinda chunky... by edwdig · · Score: 3, Informative

      Miyamoto has designed the controllers at least since the SNES days. Look at the controllers for the systems - designed around the games Miyamoto was working on at the time.

      Miyamoto also supposedly had a big say in the N64 using cartridges - he didn't think Mario 64 would be nearly as good as it was if it had long load times.

    7. Re:kinda chunky... by Kiryat+Malachi · · Score: 3, Insightful

      I take the train to work. Door to door, it takes me about 1:30. Of that, 15 minutes is walking to the train station.

      I got *plenty* of time for games.

      --

      ---
      Mod me down, you fucking twits. Go ahead. I dare you.
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    8. Re:kinda chunky... by mushroom+blue · · Score: 2, Interesting

      uh. for the record, Gumpei Yokoi designed the controllers for the SNES. it wasn't until the n64 era that Nintendo started designing systems around games (n64's controller and specs were largely influenced by Super Mario 64's design).

      the reason for this change was when Yokoi (who also designed the game boy, nes, famicom, virtual boy, and all their controllers... not to mention Metroid) was killed in a car accident. Apparently, Nintendo used this as a catalyst to change their ideas about design.

      Thankfully, the GameCube wasn't really designed around a certain game. they just designed a really comfortable controller. :)

  2. GAME & WATCH LIVES!!! by Anonymous Coward · · Score: 5, Funny

    Now if only they still have that ear-piercing tone that nearly drove my parents insane, we're in business!

    (better still have the alarm too!)

    1. Re:GAME & WATCH LIVES!!! by petteri_666 · · Score: 2, Informative

      Yes it really does. Just look at this.

  3. Re:sorry, but by Yorrike · · Score: 4, Insightful
    Nice. You've decided the fate of a system from a 180x180px render without even seeing it in real life, let alone using it.

    Honestly, it doesn't look too dissimilar to the GBA SP, and that's one of the best selling consoles of all time.

    --

    Looks can be deceiving. Or CAN they?

  4. Well.... by cableshaft · · Score: 5, Insightful

    At least Nintendo finally decided to give their handheld four face buttons. I couldn't believe they chose to leave them out of the GBA design. Especially considering the mass amount of SNES ports it received.

    --
    Creator of the popular web game Proximity
    1. Re:Well.... by ildon · · Score: 2, Interesting

      I know this will make me sound like a fanboy, but after playing a lot of the GBA versions of the same basic SNES games, the large majority of the games didn't NEED the extra buttons and, in my opinion, dropping the useless buttons was an improvement. The GBA Metroid games are the best example. Got rid of the annoying dash button and implemented an autodash, and the missile system and the aim up/down system are also superior. Zelda wasn't harmed at all in my opinion. And look at Aria of Sorrow Vs. Symphony of the Night. Aria's spell, ability, and equipment systems are much easier to use. One game that I think suffered is the Megaman Zero series, but I think that's more due to their two-weapon system which, while fun, wasn't really necessary, I think. If you were playing a straight Megaman X port instead, the only thing you'd be missing is the cycle backwards function for boss powerups (probably, depends on what they wanted to do).

      But I've always been a fan of simple/minimalist interfaces.

  5. Looks interesting. by ajutla · · Score: 5, Interesting

    This looks like a weird idea, but it could also be used to make a lot of really interesting games. The two displays have a lot of possibilities. In an RPG or something, one could display the dungeon map while another could contiunally montitor your characters' status, or give the player other useful information in some way. Is this idea really gimmicky? Sure. But it might lead to a couple of neat games...

    1. Re:Looks interesting. by jbfaninmo · · Score: 5, Insightful

      It depends on how developers use it. If they actually spend time and energy exploiting the second screen for unique purposes, it'll be cool.

      But I have this bad feeling that other than a handful of Nintendo games and a few third parties, we are going to get a lot of mini-maps, item screens and playbooks.

    2. Re:Looks interesting. by Kanon · · Score: 5, Funny

      You could put a virtual keyboard on the second screen and play text adventures!

  6. Confusion by Anonymous Coward · · Score: 2, Interesting

    So, Nintendo is going to continue selling GBA's, claiming these two systems compliment each other instead of outright replacing the GBA? You know what that's going to cause: confusion in the marketplace. Let's not forget the rumour that there's a complete GBA replacement in the works for sometime next year.

    Anybody remember the Sega Genesis, Sega Saturn, 32x Extension, and CD-Drive extension? Nobody knew what to buy because nobody knew what games were going to be made for which combination of hardware. That along with the prices deep sixxed all of the above hardware.

    Nintendo should make the DS 100% compatible with GB and GBA games, and stop selling GBAs. What they're doing now is simply confusing the market and giving Sony prime oppurtunity to come in and clean up their mistakes.

    And the dual screen? It's a gimmick. Anything the Dual screen can do could also be done by a bigger or wider screen.

    What is Nintendo thinking??

    1. Re:Confusion by kennedy · · Score: 3, Interesting

      if you had bothered to actually read the article, you'd have seen they clearly state the unit has a slot for gba carts, as well as new DS game cards.

      Also- the GBA was created to allow more time for the DS to be completed (it was code named Nitro, and rumors have been going around for EVER regarding this name. originally it was though the GBA was nitro, but well, it wasn't).

    2. Re:Confusion by Babbster · · Score: 2, Insightful
      Nintendo should make the DS 100% compatible with GB and GBA games, and stop selling GBAs.

      I don't think there's been any indication that the DS won't be fully compatible with GB/GBA. The article itself notes that there are two slots - one for GBA (and GB?) carts and one for the new DS type (cards or carts?) - meaning that there is, at minimum, GBA compatibility.

      As for having both on shelves at the same time, I don't see a big problem. Folks will still be able to drop $90 or less on a GBA with its giant library of games, and people who think the DS games are worth the investment (that's the big question mark) will pick up the DS. I don't think it's any more confusing than deciding between PSOne and PS2 units. Heck, original Gameboys were available after the Color units came out and I don't remember much confusion there.

      Worst-case scenario:
      Customer: "I want a Gameboy but I don't know which one to buy."
      Salesperson: "We have the cheaper one that fits in your pocket with one screen, or the expensive one that fits in a purse with two screens."
      Customer: "I'll take the cheaper one. Thanks!"

    3. Re:Confusion by Psykechan · · Score: 2, Interesting

      I was actually hoping that this would be a new product line instead of just another GameBoy. You're right though, this is problematic.

      Nintendo has to have a sub $100 portable for the average user. If the DS can fill this need, then fine; replacement of the GBA SP would be acceptable. The only problem now is that the upgrade cycle is too quick. The SP was released in the states in March of 2003. Releasing the DS in the fall would only be a year and a half away. Consumers may simply ignore it.

      So we have a device that may be priced higher than the GBA and the GC and is not a successor to the GameBoy line but does play GBA games. Hmm. By not calling it the new GameBoy, this creates confusion. When the next actual GameBoy system rolls out, it probably won't support the DS games.

      I had been hoping this would be something different but it looks like I was wrong. The control is the same crappy style as the SP so no real point in trying to make it the new GC accessory. Oh well.

      So, what could be said in support of the DS with this new info? It looks like Nintendo could be producing a cheap PDA that happens to not only play games but play the thousands of GBA games. That doesn't seem too bad.

      Wild speculation time: Nintendo DS will be introduced with a $150 - $200 price point and will include basic PDA functionality (contacts/calendar/notepad). Besides published specs, unit will have between 8 and 64 MB of RAM (16 MB likely) for storing PDA data as well as game saves. (RAM will use separate lithium battery to keep data) Games will be shipped on media similar to SD cards. A seperate package containing software and possibly Bluetooth hardware will be sold to allow syncing of data to your home computer.

      What would Nintendo gain from all of this? The biggest thing I can think of would be grabbing the geeks (i.e. hardcore gamers) away from Sony's PSP.

    4. Re:Confusion by ExoticMandibles · · Score: 2, Insightful
      And the dual screen? It's a gimmick. Anything the Dual screen can do could also be done by a bigger or wider screen.

      Ah, but a "bigger or wider screen" would be bad for several reasons. First, the unit itself would have to become larger to accomodate a larger screen. Atari's Lynx taught the industry lots of things, one of them being "don't make handheld units bulky". And second, as you make LCD screens larger they quickly become much more expensive. Small screens are cheaper because the yields are higher. I bet Nintendo gets those two screens for a lot less than one screen with the same number of pixels.

      So. The design of the DS is a clever way of doubling the screen real-estate in a portable gaming platform, without making the unit too large to be successful or too expensive to manufacture. And now they've made it sound like a feature!

  7. Well that's sealed it's success. by Yorrike · · Score: 2, Insightful
    Well that's sealed it's success;

    The DS also has Bluetooth wireless communication to connect with other units within range for cordless competition. DS has separate slots for current Game Boy Advance cartridges and new, smaller DS game cards.

    Backwards compatible and built in wireless? Where do I sign up for a pre order?

    --

    Looks can be deceiving. Or CAN they?

  8. The mini-map in picture by FATRanger · · Score: 3, Funny

    Is it just me, or does the mini-map of the race track look like a dinosaur (barney) that needs too pee (the crossed legs at the bottom) ?

    1. Re:The mini-map in picture by kaellinn18 · · Score: 2, Informative

      That would be Yoshi.

      --

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      This isn't the sig you're looking for. Move along.
  9. very Nintendo by tgibbs · · Score: 4, Insightful

    It looks very Nintendo. It sounds like Nintendo has no plans into getting into a computing power/graphics race with Sony, but intends to focus on their dominance in innovative game design. Consider this is the company whose original low-resolution original black&white GameBoy stomped color portable systems into the ground, I wouldn't dismiss it. A Zelda or Metroid game with N64 quality graphics on one screen and a map display on the other would be very appealing.

    1. Re:very Nintendo by 13Echo · · Score: 2, Interesting

      It is pretty amazing that the original GameBoy stomped the rivals from NEC, Atari, and Sega. I personally own a TurboExpress, which is a fantastic portable, even though it is a battery hog. Even today, the GBA is now finally topping the TurboExpress' capabilities of more than 10 years ago. The dot-matrix monochrome display of the original GBA didn't stop it from being the number one portable in the world though. It simply had the best portable game library of any of the systems, for that era. Sure, Gamegear had a few good ones. TurboExpress had an incredible library of excellent Japanese games that never made it to the US or Europe, but the handful of US game releases were often pretty fun. Nobody could ever top Nintendo's selection of quality games though.

      Backwards compatibility is probably the key feature of the GBA that's also made it hold up to more recent competitors, like the Wonderswan and NGP Color, both of which are very capable portables, but never seemed to really take off or get the same library of games. Newer things, like the GP32, still haven't caught on in most parts of the world.

    2. Re: Very Nintendo by swerk · · Score: 3, Interesting

      I agree, and one of the things I like so much about Nintendo's hardware and software is that they act as though there aren't other big players out there, they come up with stuff they think will be fun and interesting.

      One of my favorite "games" ever is Mario Paint on the SNES. I can only imagine how cool a modern, portable, touch-screen-enabled version of that would be.

      Plenty of developers might not "get it", as has been discussed here, but I think those who do will start putting out really creative and fun stuff. Truly new ideas are, I think, sorely lacking right now in a game industry that's been MTV-ized by Sony and Microsoft.

      Sure, I'm pumped about seeing a portable Goldeneye- or Zelda-type game in 3D, with a full screen to play on and another full touch screen for picking weapons/items and viewing maps/radars. That's innovation enough for me to want one of these. But what really interests me is that this opens up some new dimensions to gaming that haven't ever been explored.

      Drawing clouds under a falling baby Mario to help him slow down is a simple idea, but it's a fresh and clever idea. Maybe spells get cast by mouse-gesture-like movements on the touch screen. Maybe a future WarioWare game mischieviously swaps screens on you, just to mess with your head. Maybe Monkey Ball DS uses the touch screen to give you more accurate tilt control than even the Gamecube's analog stick. Maybe you can draw on your buddy's point of view to guide him in a co-op game.

      There are all kinds of ways to make a second, touch-sensitive screen an integral part of a game's experience. Even if it doesn't catch on and make it big, I just know there will be some real gems of gaming created for this thing.

  10. ...more powerful than the 64... by Anonymous Coward · · Score: 5, Interesting

    It's worth pointing out that the DS is expected to be more powerful than the nintendo 64. That means 3d becomes not only a possibility, but a reality for this system.

    Goldeneye on the tube via bluetooth anyone?

    1. Re:...more powerful than the 64... by Quarters · · Score: 5, Insightful

      Just because the article says "more powerful" that doesn't mean you can imply "3D". There is no hardware comparison so there is no way to discern if the DS even has a 3D processor in it. The statement could just be stating that the DS's CPU is more complex, faster, etc... than the N64's CPU. If so, that doesn't necessarily mean that hardware accelerated 3D is a given.

    2. Re:...more powerful than the 64... by tuffy · · Score: 3, Informative
      There is no hardware comparison so there is no way to discern if the DS even has a 3D processor in it.

      There is no dedicated 3D hardware in the DS. But the ARM 9 is powerful enough to push polygons at roughly N64 levels - which can be found in the leaked specs document floating around online.

      --

      Ita erat quando hic adveni.

    3. Re:...more powerful than the 64... by dasmegabyte · · Score: 2, Interesting

      And since the Gameboy DS should have about half the resolution of the N64, the faster chip should be even more capable.

      --
      Hey freaks: now you're ju
  11. Deja vu? by WegianWarrior · · Score: 2, Interesting

    Wathch out.. the early eighties are back, at least as far as casedesign is considered...


    Mind you, there isn't too many ways to pack dual screens into a handheld unit in - and the clamshell will help protect the screens, unlike on my GBA.


    As for wether it'll flaot or sink... it depends on many factors, not least price and avilability of games that require two screens.

    --
    Everything in the world is controlled by a small, evil group to which, unfortunately, no one you know belongs.
  12. Re:Questions by Hangin10 · · Score: 5, Informative

    1) The article said there would be a separate
    cart slot for GBA games, dunno if they'll still
    support GB/GBC games (there's no reason not too,
    other than adding a Z80 somewhere...)

    2) I would think that it would be around 10 hours
    or so if they do it right. I for one liked the
    SP scheme of recharging every once in a while
    instead of having to find batteries (easier to
    find an outlet).

    3) If the leaked specs are to be believed, the
    main processor will be an ARM9 (I forget the
    speed, but much faster than the GBA's ARM7).
    According to the same specs, there'll be a
    ARM7 co-processor as well.

    I can't wait to see it RE'd and homebrew tools
    come out! :)

  13. specs by Janek+Kozicki · · Score: 5, Informative

    I googled after some specs for nintendo DS

    [...] the system will have two processors, with an ARM-9 CPU running at 67MHz and an ARM-7 unit running at 33MHz. Retail DS devices will have 4Mb of main RAM (while debug development units will have double that), with additional chunks of cache and shared RAM for the processors and 656Kb of video RAM. [...] The system will possess decent 2D capabilities, but it also has a 3D graphics system which, the spec. claims, is capable of drawing 120,000 polygons per second, representing a fill-rate of 30 million pixels per second. [...] Wi-Fi [802.11] and, touch panel input device.

    --
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    #
  14. Extra buttons by Audigy · · Score: 3, Interesting

    Yay, X and Y buttons.

    ...but... ...where are the shoulder buttons?

    Damn.

    This thing does look pretty sweet, though. I wonder how long it'll be before some type of ... homebrew software is developed for it :D (*cough* SNES emulator~@#~@#$!@#$)

    </delurk>

    --
    [an error occured while processing this directive]
  15. Yeah. Ok. I'm sold. by Qbertino · · Score: 5, Interesting

    Being a techie and a geek for a very long time I have to say I'm buying into this overall-consitency thing Nintendo and Apple like to emphasise.
    I bought a GB SP earlier this year and just got a new iBook the other week. And their overall desing and feeling makes the extra money worthwhile. And that's a former Linux-only user saying this!

    This dual screen thing seemed stupid, but now I understand what they where talking. It's not about a screen but about coping with the lack of GB buttons!!! That's why the bottom one is a touchscreen. And a touchscreen where you can change the writing size and amount of buttons instantly is the next best thing to a mechanical keyboard. IMHO this has all the chances of becoming a neat engineering/solution stunt.
    For my part I can say that I'm sold. I'll definitely check this gadget out when it hits the shelves. I hope it has enough ooomph and controlability to get some neat RTS and FPS games on it. Duke Nukem GBA is neat but not really stunning.

    --
    We suffer more in our imagination than in reality. - Seneca
  16. Re:But why? by Raven42rac · · Score: 2, Interesting

    I am 23 and love my GBA SP. There are oodles of games that are not geared toward 5-12 years olds. I have Final Fantasy Tactics Advance, Breath of Fire II, Tactics Ogre, Phantasy Star, etc. These games are definitely for adults. Especially BoFII, which deals heavily with organised religion. Both Metroids were classics, short, but classics. I have big hands and fingers, and the controls are just fine for me, the shoulder buttons are a little bit of a stretch, but you figure out how to hold it for maximum ease of use pretty quickly. And don't call me Shirley.

    --
    I hate sigs.
  17. Re:But why? by WegianWarrior · · Score: 2, Interesting

    I think you fail to realise that handhelds and consoles are two different marketssegments alltogether.
    Yes, the screen on my GBA is tiny comprared to me 30" WideScreen TV thats hooked up to my PS2. Yes, the graphics kinda sucs compared to the PS2 as well, beeign (roughtly) on the same level as most PC-games from a decade ago. Yes, the whole shebang is in a tiny package, making the controlls akward if you got huge hands.
    BUT I can slip my GBA in my pocket and take it with me on long journey, and the batteries last all the way across the atlantic. Hard to do that with my PS2 and the widescreen tv, right?
    You may not like them or be able to use them for recreation, but that do not mean they are useless. As for the agebracket... well, I'll admidt that my Pokemongame might be aimed (mostly) at kids around 10-12, but I can assure you thats there is plenty of games around that any adult might find fun too.

    --
    Everything in the world is controlled by a small, evil group to which, unfortunately, no one you know belongs.
  18. Re:But why? by Zzootnik · · Score: 2, Insightful

    Sorry Guy, but you're not entirely correct there on the age spread... I bought my 30 year old gf one on the GB Advances and installed an afterburner kit in it. Its pretty sweet- she probably plays that more than she watches tv. (For some reason between the computers and the GB, the TV doesn't get much usage...;-)

    I know a lot of college students who also own them. Turns out they're a decent waste of time if you have time to waste. And yes- I also know some 12 year olds who have them.

    They make a LOT of different games for those things... And yes- a lot of em are aimed at the pre-teen crowd, but they also make a lot of classic games too. (I play Joust-)

    --
    Sig currently under construction. Mind the gap....
  19. Re:But why? by RyoShin · · Score: 3, Insightful

    I think I'm still finding it hard to catch that freaking Pikachu.

    Seriously, though, I'm a college student with a full time job at the moment, but I still love my SP dearly. Not just for the abundance of games, but for the compactability and portability. I can play it anywhere. Not that I have a lot of time now, but I still get a chance.

    Sure, the screen is 'tiny' (bigger than most cellphones,) and it can't do amazingly wonderful graphics like the XBox or Gamecube. But, then, if I wanted to play XBox or Gamecube, I'd first of all own one, and then I'd get a portable screen for them and lug them around in a cooler.

    One of the reasons Nintendo's 8-bit hand held stood above the colorful and vibrant competition was price. Price price and more price. That, and it didn't eat batteries like some... battery... eating... monster. Yeah. It's a reason Nintendo survived for some time (N64's pains were not because of price), and a reason they will still survive.

    I mean, yeah. Handhelds are marketed towards the younger demographic. But will a parent be more willing to buy a $150 handheld with N64-like graphics or a $300 handheld with useless features that has PS1-like graphics when the kid doesn't really care?

  20. Re:WOW! by Liselle · · Score: 3, Interesting

    Right next to the "Post Anonymously" checkbox, we need one for "Post Cliché Joke", like the subscriber asterisk. Then all of the folks who have nothing interesting to contribute except cracks about Beowulf clusters and BSODs in Soviet Russia (you insensitive clod) can have their fun, and I can set it to "-6" in my preferences.

    Who's with me? ;)

    --
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  21. oh shite by Apreche · · Score: 4, Insightful

    It has bluetooth. That means you can connect it to the internet via a bluetooth cell phone. That means you can play game on it against anyone on the internet. That means I can play advance wars with people in cars in CA while I'm in a car in NY. If Nintendo makes a move on that technology they'll be the first to have multiplayer online gaming that is also portable. If they emphasize this feature they will rock the house. Two screens only helps this out. Put the score and the chat on one screen with the action on the other. I'm buying this no matter what, poo poo to all you naysayers.

    --
    The GeekNights podcast is going strong. Listen!
    1. Re:oh shite by dasmegabyte · · Score: 2, Insightful

      It has bluetooth. That means you can connect it to the internet via a bluetooth cell phone.

      Slowwwww down there, cowboy. Bluetooth is just a way of connecting devices wirelessly. It does not provide automatic driver support for every wireless device. The Playstation 2 has a USB port on it, but that doesn't mean it can read images off my USB camera or print to my USB printer.

      Personally, I DOUBT Nintendo will have cell-phone gaming for some time, because while BT-enabled cell phones are everywhere in Japan, writing an easy to use dialer system to embed in a gameboy would be a pain in the neck. And that's no what Nintendo does best. What they do best is head-to-head games on a local network. BT for creating wireless local networks is a cool enough idea; we don't need to go bringing cell phones into this. That's for revision 2.

      --
      Hey freaks: now you're ju
  22. My take on the DS by CokoBWare · · Score: 3, Interesting

    Like most /.ers, I think we've all been following this story about the DS for sometime. I was skeptical at first, but now that I've had the opportunity to see the device, I am really not that overly impressed with the design. It looks like an old Compaq Pocket PC!

    This format just gives game developers opportunities to make more gimmicks into their games. It's a new paradigm, and so the games will fundamentally change to accomodate this. I bet you only 25% of the games that come out in the first year will use those two screens effectively. Let's look at the numbers the other way. That means my estimate is 75% of the games that come out in the first year for the DS will get the dual screen WRONG. It's a new platform, a new paradigm. I hope for the best, but I expect the worst. And I am not even going to shell out any money for this gimmick device.

    I think that if they wanted a shot at attracting an older market, they should have made a screen that was like 4"-5" wide and have built in APIs to split the screen side by side into 2"-2.5" halves. Give gamers the opportunity to see handheld games in a wider format. Maybe use a 16:9 ratio, and give your device half a chance of succeeding outside of Japan...

    Honestly, I smell another Virtual Boy on the horizon...

    1. Re:My take on the DS by Stray7Xi · · Score: 2, Interesting

      I disagree. A single double-size screen would not work well with the features they're trying to add. First off since its foldup (which is important to adults since they want something that can look professional) if the screen is on top half its hard to use the touchscreen with stylus. If the screen is on the bottom half the controls are ackward. The big deal isn't the second screen, the big deal is the TOUCHscreen.

      The touchscreen may seem gimmicky but I really like it. I do some homebrew development, and imagine trying to implement a calculator interface on a GBA SP. With the second screen, a virtual keypad can be used. This makes the GBDS better then the SP for tools. But back to games. Games will use it as a gimmick, touchscreen can be used for inventory management, typing names, that kind of thing. Will it improve most games? No, but it makes new types of games possible.

      Most of the people rejecting the idea of a second screen, don't seem to be recognizing that its a touchscreen.

  23. Re:But why? by 13Echo · · Score: 4, Insightful

    At 25, I still enjoy portable games on occasion. The problem is that the GBA's screen is way too small for me, and requires a damn floodlamp to be able to see the screen. The GBA SP fixed the light issue, but I've been waiting until the "Nes version" is released in a month or so.

    I finished playing Golden Sun a few days ago and wanted to transfer my character data to Golden Sun 2, but the silly 6-page password wouldn't work. It takes about 20 minutes to type the thing in. So, I killed two birds with one stone and picked up a Gameboy Player for my Gamecube. Now I can play my games on a 32" screen, and it supported the link cable which allowed me to link Golden Sun to Golden Sun: The Lost Age to transfer my character data.

    Let's just say that I am very happy with my purchase of the GameBoy Advance Player. Graphics are largely on-par with the SNES and Genesis of old. They might be, perhaps, a bit blockier in some respects, since they are games that are designed for a portable, but it's entirely possible that I am just used to flashy 3D graphics these days.

    The graphics aren't the issue though. These recent GBA games are some of the most enjoyable games that are being released on any system. Graphics can't change that. There is something special about the games of the SNES era. They were generally quite fine. A lot of that is lost today, when companies try way to hard to make games as glitzy as possible on game consoles.

    If you base your game buying decisons solely on the quality of the graphics, you are missing out on a lot of great games. It's your loss though, not mine.

  24. Emulation by Jeneaux · · Score: 4, Insightful

    What will happen in 10 or so years when this system dies? Will the games, obviously designed with dual screens in mind, be able to be emulated on any future hardware? Or will the games that appear on this system be lost forever once the system gets superceded!

  25. Re:Backward compatibility by xmason · · Score: 2, Informative

    Errr, yes it did:

    "DS has separate slots for current Game Boy Advance cartridges and new, smaller DS game cards."

    RTFA, always RTFA.

    --
    I'm not cool enough to have a .sig
  26. 2 screens, bluetooth... I see this happening... by plexxer · · Score: 3, Funny


    Guy 1: Hey Mark, when did you start carrying a purse?
    Guy 2: Oh. I bought the new Game Boy. This is the battery.

    --
    The government's moral compass is controlled by GPS.
    In times of crises, they alter it to suit their needs.
  27. Re:Questions by tuffy · · Score: 2, Informative
    Given that it's more powerful than an N64, I'm sure it could emulate a GB/GBC/SGB pretty well.

    In this case, the ARM 7 is the GBA's processor (with some slight modifications to serve as a stripped-down Z80 for GB/GBC compatibility, IIRC). When running GB/GBC/GBA titles, it'll be doing all the work. And when running DS titles, it'll serve as a co-processor for a little extra oomph.

    --

    Ita erat quando hic adveni.

  28. Looks exactly as described. by Viewsonic · · Score: 2, Insightful

    Wonder what the original poster was reading? They already said it was a flip open unit with 2 screens that are ontop.

  29. Too bad they're two different markets entirely. by Viewsonic · · Score: 2, Insightful
    PSP is being solds as a portable media player that can play games. DS is being billed as a unique two screened strictly games machine. Neither will play the same type of games.

    There will be no 'crushing' because they are not in competition. Sony says they wont compete with the Gameboy line, Nintendo says they wont compete with the portable media player (PSP) line. They're all good.

  30. Re:Oh No by ajservo · · Score: 2, Funny

    Seriously... Most consoles are boring looking as all get out. If you base your console purchases on the "look" of the system, you are the perfect Phantom customer...

  31. Re:Oh No by Metroid72 · · Score: 2, Informative

    I know that the "looks" of devices have hurt sales in the past (E.g. the toy-look of the GC), however, any reasonable gamer knows that:
    Success == Good Games == High User Base = Developer Support = More Variety (*).

    Think about this:
    * N64-like capabilites in a small form factor
    * 4 face buttons
    * Bluetooth
    * Backwards compatibility (games are available NOW!)
    * MSRP of $150 ($100 less than PSP) (everyone knows that the target pricepoint is $99-$75 for handhelds - clever manufacturing, economies of scale and semiconductor improvements will make this possible in a couple of years)
    * Innovative interface

    This is a pretty good deal to me even if it doesn't look cool or hip. The only big if is the choice of storage (Maybe it's N64 all over again...BUT... again... portable optical media on a handeld is a big gamble too... big risks == big payoff)

    I'd love the PSP to be good competition to the DS/GBA, bc it benefits all gamers!
    But let's just make better judgement calls before announcing that some product is going to get crushed.

    On the business side...
    At 95% Nintendo's market share on the handheld market can only go down, but, it's time to make sound decisions.
    * Minimize loss on main console
    (Sony is coming in and it's going to be willing to take a loss to gain market share agressively)
    * Focus on quality games
    * Keep 3rd parties happy
    * Clever marketing

    Oh well... this is going to be an interesting week... happy speculation....

  32. Apple : Desktop :: Nintendo : Console by ganiman · · Score: 4, Interesting

    Apple and Nintendo seem to have fallen into the same hole. Both make excellent and fun to use hardware. Both are very innovative. Both make things we may not like at first, but grow to love. And both share the same competition. Microsoft and Sony are both making products to shut down Apple and Nintendo. I can think a hundred examples where Apple comes up with an idea, and Sony and Microsoft use that idea to make more money than Apple. You can almost say the same for Nintendo.

    Now why don't these two companies merge? Think of the great ideas that would come out of such a merger! The iPod would be even more kick ass because it would have a GBA cartridge slot and you could play games on it (and maybe copy them to the iPod's hard drive?). The next Nintendo console would look so cool that everyone would have to have one, and the Apple guys would be smart enough to make it play DVDs or whatever new media is out at the time (Nintendo foolishly made their game Gamecube discs mini-dvd, so you cannot play movies on it).

    I may not be the first person to think of this, but I feel like it almost doesn't make sense as to why this hasn't happened already.

    --
    geek n performer who performs morbid or disgusting acts, as biting off the head of a live chicken
    1. Re:Apple : Desktop :: Nintendo : Console by hattig · · Score: 2, Interesting

      > Nintendo foolishly made their game Gamecube discs mini-dvd, so you
      > cannot play movies on it

      I love the dinky little Gamecube discs. It sets the Gamecube aside, it says "I'm better than the others". Also it is a small cube that can be stached out of site easily, and isn't embarrassing to have in sight, unlike an XBox or PS2 which are both examples of ugly design.

      Anyway, DVD players cost next to nothing anyway, so in the end this was a smart move by Nintendo.

      Or you could get that Panasonic DVD player with built-in Gamecube. Actually, I think it is a shame that more DVD player manufacturers haven't licenced the Gamecube hardware to make DVD players with extra functionality.

    2. Re:Apple : Desktop :: Nintendo : Console by Wildfire+Darkstar · · Score: 2, Insightful

      The other similarity is, of course, that both Apple and Nintendo have a tendency to dig their own graves. Both stick to their own proprietary, tightly controlled hardware, which tends to both alienate developers and drive up costs. Nintendo stuck with the cartridge format after everyone else had abandoned it not because they felt it was inherently superior, but because they had better control over production. Similarly, they went with their weird little mini-DVD format for the GameCube for similar reasons.

      Both also have a history of some bad management decisions: Apple's long slide into near-irrelevance in the early 1990s (finally turned around by the iMac), and Nintendo's flurry of poor decisions towards the end of the SNES's lifespan, delaying the release of the N64, sticking with an unpopular format, alienating their developers, etc. Both also get a lot of credit for "innovation" that is probably not wholly deserved: they do things well, but they borrow/appropriate/steal just as many ideas as their competition does.

      Of course, both maintain a solid core of hardcore, even rabid, fanboys, and both, to their credit, have a solid core of capable first-party programmers and developers, which allows them to survive, to some extent, even with third-party groups shun them. Perhaps most interesting, while both Apple and Nintendo have have lost their once-dominance in their initial markets (personal computers and video game consoles, respectively), both managed to find a degree of salvation in the handheld field, probably (and I'm just speculating here) because their own preferences for tightly-controlled hardware and development is nowadays more suited for handheld electronics like the GBA and the iPod than for larger devices, where there tends to be a traditional push for open standards (within reason).

      None of which is an attack on either company: I quite like both my iPod and my GBA SP, and have a long and generally happy history with products from both. But over the years I've become increasingly convinced that neither seems poised to slip out of their current role as solid and reliable niche player in the market, without a massive change in corporate philosophy. They're likely not going to go away, but they won't be the dominant players they once were.

      --
      Sean Daugherty "I have walked in Eternity -- and Eternity weeps."
  33. Re:GBA sucks...DS sucks...(not a troll, read) by cowscows · · Score: 2, Insightful

    A lot of us find the small size of the GBA SP to be one of its best advantages. As for the games' qualities, if you're talking just graphics, then yes, they're SNES quality. If you're talking gameplay value, well, a big chunk of the games have original NES quality gameplay, because they're almost direct ports. And you know what, that's a great thing, because there were a lot of really great NES games. There's also some excellent SNES ports, as well as plenty of other original games.

    Will two screens be all that useful for a racing game, maybe not. Is a computer mouse the an ideal steering mechanism for a racing game? Not really, but that doesn't mean mice are a bad idea. Just because two screens won't necessarily make everything better doesn't mean they have no value. And also, these two screens are fairly small, so I question how hard it will be to monitor both of them (if the game's interface is designed well, naturally). Sweeping my eyes up and down across both DS screens should take less time than looking across my 19" computer monitor.

    --

    One time I threw a brick at a duck.

  34. There's an idea by AvantLegion · · Score: 5, Funny
    A pressure sensitive touch screen - now there's a genius idea.

    "Run faster, damn you! Faster! FASTER!"

    *CRACK*

    Congrats! Nintendo found another way to make you buy their handhelds more than once!

  35. USA Today by Rallion · · Score: 2, Interesting

    Just want to point out that this was, according to my girlfriend, on the front page of the dead tree version.

    Glad to see the world is finally sorting out its priorities to my satisfaction.

  36. BIG screenshots and renderings by mduckworth · · Score: 2, Informative

    Hey guys, I can't find this posted anywhere, but this is *good stuff*, DS Screenshots and renderings. Enjoy.