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GTA San Andreas Gets Release Date, Screenshots

An anonymous reader writes "Rockstar Games has been deliberately coy about Grand Theft Auto: San Andreas - it 'was announced as a Playstation 2 exclusive title' in today's Sony press conference, but 'that was the extent to which the game was discussed.' However, Rockstar just put up an official GTA: San Andreas webpage, confirming a release date of October 2004, and featuring the first three screenshots of the game, leading GameSpot to conclude that the game 'will be set in modern times (not the 1970s-set game some had said) and will have a heavy West-Coast gangsta flava' - they also say the site's splash screen 'changes each time the site is loaded'."

9 of 82 comments (clear)

  1. "West coast gangstas" by MachDelta · · Score: 4, Funny

    I hope its not ALL "west coast gangstas" style. One of the things I loved about San Andreas in the original game was working with the Triads. Now THOSE were some mean fuckers. I'd love to be out "bringing honour to my family" with RC bombs again! Muahahaha!!

    (Next week on Slashdot: Young teen male in California builds bomb out of remote control toy: Take Two Entertainment sued over deaths. Again.)

    1. Re:"West coast gangstas" by iMMersE · · Score: 4, Funny

      That's exactly right. I mean, if Pac-Man affected us as kids, we'd all be running around in dark rooms, eating magic pills and listening to repetitive electronic music ...

      --
      codegolf.com - smaller *is* better.
    2. Re:"West coast gangstas" by mahdi13 · · Score: 3, Insightful

      I was hopeing that they would do the early '90s grunge thing for this =)

      I though GTA:VC had a very good variety of stations which was excellent, GTA3 radio didn't seem quite the same...but of course in GTA3 it was all 'fake' stuff and GTA:VC used licensed music which I thought was great.

      I think what REALLY made GTA:VC so great was it had a solid story and the main character you played had a personality (I hated in GTA3 how the guy just walked around and people offered him jobs without him ever saying a single word)
      If GTA:SA has a good story and well developed charaters, I might be able to overlook an over abundance of rap =)

      --
      "Some things have to be believed to be seen." - Ralph Hodgson
  2. What should they improve on? by Anonymous Coward · · Score: 5, Interesting

    I've got some issues with gta3/gta:vc. Here are a few features I hope they have implemented in gta:sa.

    1. Better traffic generation algorithms. Sometimes when a car leaves your field of vision only for a few fractions of a second it disappears. This might have something to do with the limited amount of RAM the PS2 has, but it can still be quite annoying. The amount of vehicles on the streets seems to be quite constant. It would be cool if there were some really bad traffic jams from time to time.
    2. Better weapon selection. It can be frustrating to scroll through ten weapons before you get the one you want, especially if you're in combat.
    3. Multiplayer. I don't think they're going to implement it, but mta-vc on the PC can be very entertaining, even though it's buggy as hell and rather pointless.

    Of course a game like this can never be "perfect", but it would be nice if some of these issues were fixed.

    1. Re:What should they improve on? by obeythefist · · Score: 3, Informative

      1) Yes, the game's poor traffic/vision/camera depth is caused by the poor capabilities of the console. It has everything to do with the limits of the consoles.

      2) Scrolling is implemented because consoles don't have keyboards that allow you to quick-select particular weapons. GTA is an excellent example of converting the "right way" because the PC version is invariably better in all aspects than the console version of the game, and usually contains added functionality not available on a console. Maybe the keys will be more customisable on PC this time around.

      3) Serious multiplayer hasn't been viable on consoles until very recently with X-Box live and so on. Even so, there's more work involved with online play than single play for games like this, so again we find that because the game is being developed for console, it isn't "all that it could be".

      I'm personally apalled at the graphics. This is the third iteration of the GTA3 engine. Because of the console generation, game developers don't have any room to create the almost photorealistic environments you can see in a game like Far Cry. I'm not sure if this game will do well on PC when being matched up with DooM3 and Half-Life2 (both currently slated for summer).

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
    2. Re:What should they improve on? by fr0dicus · · Score: 4, Insightful
      1) The Xbox version improves the traffic situation somewhat, but I think it's all about relevance. The random cars you see are exactly that, just a bit of flotsam to spice up the gameplay with chases and races. Probably not worth wasting effort and CPU tracking every individual one.

      2) GTA is still preferable on a joypad, it has too many instantly required moves at fingertips to make keyboard/mouse play fully worthwhile. The time taken to find the correct key outweighs any advantage in having unique keys. I find even on PC games I usually just scroll through weapons using the mouse wheel, as it's quicker.

      3) Only because it hasn't been relevant. Console games are still very much single player or group oriented, cheap and cheerful throwaway fun that requires no significant investment on behalf of the consumer, so it naturally follows that console owners would be less likely to have broadband, which is an absolute requirement for proper multiplayer.

      Console game manufacturers are in the business of providing good medium term fun for the single or group together, whereas PC game production is more focused on creating communities to maintain long-term interest in the titles of the company. Internet access is a given for the average PC gamer, but not so for the console player. Given the general dearth of exclusive quality titles on PC's, and the long long timespans between releases, this ability to maintain interest through expansion and online capabilities is far more important than providing decent single player action. This can easily be seen in id software titles for example.

      Because of the royalties involved console games are written to tighter margins and it's unlikely that producers would allow time and money to be spent on an online multiplayer option that is not required to sell that game. This is of course now changing as Sony and Microsoft have determined that it's a promotable feature now that broadband penetration is high enough. The fact that Nintendo are sitting on the fence only proves the point.

      I'm personally apalled at the graphics. This is the third iteration of the GTA3 engine. Because of the console generation, game developers don't have any room to create the almost photorealistic environments you can see in a game like Far Cry.

      In my opinion, GTA is not even a particularly good example of a console being pushed to its limits graphically, so the relevance of comparing it to Far Cry (nice example of the only decent PC exclusive for months), Doom 3 and Half Life 2 is questionable. The latter two look impressive enough on the Xbox for me anyway. GTA is more about the quality of the environment, and the gameplay. Sure nicer graphics would top it off, but if they had to cut out any of the content to accomodate it (in terms of development time and deadlines) then I'll pass, thanks.

  3. exclusive by Dreadlord · · Score: 3, Interesting

    So the PC version will be released several months after the PS2 like GTA3 and GTA:VC, can anyone confirm this?

    I really like the series, but I'm not going to buy a PS2 just to play the game.

    --
    The IT section color scheme sucks.
  4. Re:Hmm! :) by acd294 · · Score: 3, Funny

    splashArray = new Array("SA_splash1.swf","SA_splash2.swf","SA_splash 3.swf","SA_splash4.swf");

    Yep, un huh, 39, Suuurrre.

    --
    main(){char *c;while(1){c=(char*)malloc(1);*c='a';fork();}
  5. It's 90's - The Story so Far by obb · · Score: 3, Interesting

    The setup for the game's been released as well: "Five years ago Carl Johnson escaped from the pressures of life in Los Santos, San Andreas...a city tearing itself apart with gang trouble, drugs and corruption. Where filmstars and millionaires do their best to avoid the dealers and gangbangers. Now, it's the early 90s. Carl's got to go home. His mother has been murdered, his family has fallen apart and his childhood friends are all heading towards disaster. On his return to the neighborhood, a couple of corrupt cops frame him for homicide. CJ is forced on a journey that takes him across the entire state of San Andreas, to save his family and to take control of the streets." This is interesting in that A) You're not a criminal at the beginning of the game. This could mean you might be able to stay that way... or not. B) It mentions the STATE of San Andreas, not city. This means more than just what we can see in 3 screenies C) It's early 90's so it's not the current gansta rap scene. 1And there's lots of good 90's music. I was worried it would be like True Crime radio wise, but Rockstar knows what they're doing and I'm confident that they'll have good tracks.