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Halo 2 Multiplayer Modes Playtested, Recounted

Thanks to The Next Level for its two-part hands-on impressions of Halo 2's multiplayer modes, as shown at the E3 Expo in Los Angeles last week, including many videos of the action, and discussing "the changes to the heads up display", also noting gleefully: "Is carrying two guns worth sacrificing your ability to throw grenades? In a word: Hell Yeah!", before finally concluding of the Xbox title, due out this November: "It was by far the most fun and intense playing experience I had with any game at this year's E3."

92 comments

  1. XBox controller for PC by protektor · · Score: 5, Interesting

    Interesting note that I read about one of the E3 annoucements is that supposedly Microsoft is going to be releasing a version of the XBox controller for the PC. So it should mean that you can play Halo and Halo 2 more like what they are on the XBox if you so choose.

    1. Re:XBox controller for PC by Yorrike · · Score: 4, Insightful

      Why would any self respecting gamer choose to use an Xbox controller over the perfect, tried and true mouse/keyboard combo when playing a FPS?

      --

      Looks can be deceiving. Or CAN they?

    2. Re:XBox controller for PC by WhatAmIDoingHere · · Score: 1

      Next up: Mini-ATI in a Gigantic X-Box Controller?

      --
      Not a Twitter sockpuppet... but I wish I was.
    3. Re:XBox controller for PC by MBCook · · Score: 4, Insightful
      I haven't heard that, but you can buy adaptors. Since the controllers are just USB with one more wire (which is unimportant, power for rumble I think) with a little modification you can plug 'em into PCs. Drivers are available on-line.

      Now what I would REALLY like to see would be a mosue/keyboard for the X-Box that is supported in games. I don't care about MS's "it's not a PC" thing, the BEST WAY to play FPSes is a keyboard and mouse. All the keys can also be put to good use in simulation games (of which there are few on consoles due to lack of buttons). Think of it. We could have something like Flight Sim, Mech 2, X-Wing, or one of the many other great games that just uses more buttons that a controller provides.

      Come on MS, a keyboard and mouse will only HELP things.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    4. Re:XBox controller for PC by Anonymous Coward · · Score: 0

      You're a goofball. The keyboard is an enormous pain in the ass and awful kludge. The mouse is great for looking, that I'll have to conceed. I for one am proud to be one of the first to say, "It's dying." As context sensitivity becomes ever more important the disadvantage of toggle on/off becomes ever more evident. And a well designed play control scheme for a well designed controller is a very natural feeling way to go. Once more with the state of progress in micromechanical devices it's likely that we'll get a *vastly* better version of mouse looking built into controllers of the future. Then there is the simplicity and comfort of playing with a controller in the dark, and in a position that needn't be described as hunched over.

      Clearly you've never tried Halo on the xbox. I was firmly in the "mouse-key combo forever" camp until I did too.

    5. Re:XBox controller for PC by incubusnb · · Score: 2, Insightful
      Maybe a Gamer that doesn't beleive the KB/Mouse setup is as Pefect as you'd like to think. a Controller has Analogue Controls instead of the on/off keys that Keyboards have, maybe you don't want to Run Everywhere, espessially when sneaking up on someone. the Controller also has the Advantage of having every button you need within quick reach instead of having to search the Keyboard everytime.

      theres more reasons, but i'm too lazy to list anymore

      --
      /. is overrun by bed-wetting elitist nerds
      let it be known, for anything other than servers, a *nix OS sucks
    6. Re:XBox controller for PC by DAldredge · · Score: 0, Flamebait

      It's a keyboard, learn where the damn keys are. Hell, 3rd graders can do it, why can't you?

    7. Re:XBox controller for PC by RotJ · · Score: 1

      The only thing they can do for PC to make Halo 2 like what it is on the XBox is to include cooperative play, which in my opinion, was the best thing Halo had going for it.

    8. Re:XBox controller for PC by incubusnb · · Score: 1, Interesting
      i know where all the keys are, i type 90WPM, but during a hectic firefight its much easier to find a button on a Controller than it is to find one on a Keyboard.

      i can't remember how many times i've lost a deathmatch because i hit "T" or "E" instead of "R" to reload, i've never had that problem on a Controller

      if you really want to see an inovative Controller design, you should check out this Trackball Controller and help get it made by emailing Microsoft with the design

      --
      /. is overrun by bed-wetting elitist nerds
      let it be known, for anything other than servers, a *nix OS sucks
    9. Re:XBox controller for PC by KD5UZZ · · Score: 1

      > Clearly you've never tried Halo on the xbox. I
      was firmly in the "mouse-key combo forever"
      camp until I did too.

      I HAVE tried Halo on the Xbox, I play every few
      days. That said, I'm STILL a mouse/keyboard
      guy! I could do away with the keyboard, but
      only if there was a similar device to
      replace it with. The thing I would really
      like to see is a mouse, with a mouse I can
      look in any direction at any time with a
      minimum amount of movement, and with great
      speed and accuracy.

      I would LOVE to see a matchup between a user who is very good at using the XBox controler and a user who is used to using a keyboard/mouse.

      --
      -Daniel
      KD5UZZ
      www.w5yj.org
    10. Re:XBox controller for PC by bigbigbison · · Score: 1

      I'm not sure about that, but I remember reading that with their XNA announcement they said that in the future consoles and pcs would have the same controllers. Now if that means an xbox controller or a nextgeneration controller, or even if that was a seperate announcement, I don't know.

      --
      http://www.popularculturegaming.com -- my blog about the culture of videogame players
    11. Re:XBox controller for PC by incubusnb · · Score: 1

      if you want a Controller like that, you should email Microsoft with this Design of Trackball controller, it would give you all that flexability and control, plus the advantage of the Controller. the more people that email Microsoft (or sony with the accompanying Dualshock design) the better the chances that this design will see the light of day

      --
      /. is overrun by bed-wetting elitist nerds
      let it be known, for anything other than servers, a *nix OS sucks
    12. Re:XBox controller for PC by king-manic · · Score: 1

      Theres something called a shift key, in a lot of games it makes you walk, inversly in older games it makes you run. The analogue on a xbox controller does about the same and requires a little more skill to get right.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    13. Re:XBox controller for PC by king-manic · · Score: 2, Insightful

      Well to test your theory, lets find 2 random gamers, say me and you, find a game thats has pc vs console fps action (I can't think of any but when they come we'll go) and we'll play 3 rounds of you console and me mouse, then switch and see whats mroe effective. dimes to dollars the mouse will have more rpecision then the controller.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    14. Re:XBox controller for PC by 00420 · · Score: 1

      a Controller has Analogue Controls instead of the on/off keys that Keyboards have, maybe you don't want to Run Everywhere

      That is also my complaint with using a keyboard for gaming. And for quite some time I wouldn't even use a kb/mouse setup because of it. However, the mouse gives you so much more control than an analog stick, that it's not even funny (maybe not for all things, but most definately for aiming in FPSs).

    15. Re:XBox controller for PC by king-manic · · Score: 1

      For accuracy nothign beat a mouse. you have to have auto-aim on a console to some exstent whiel the PC needs none of it.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    16. Re:XBox controller for PC by BrookHarty · · Score: 1

      I picked up Quake3 Arena for the Dreamcast, while visually and game play is the same, not using a mouse for a FPS is a horrible.

      FPS's games on a console have to have enough of an fun factor to override the controller problems. Most multiplayer games dont need the reflex skills that are needed in FPS games, this is where a mouse/keyboard shine.

      Just include PS2/USB ports on consoles, and support keyboards/mice. Its 2004, and most consoles are connected to the Internet anyways.

    17. Re:XBox controller for PC by Goldfinger7400 · · Score: 2, Insightful

      Exactly, it is a Keyboard, meant for inputting text. There is no reason that it should be the most efficient method for playing games. I am not saying that "gamepads" are inherently better, but someday someone will make a control scheme that works better simply because the qwerty keyboard was not made with any gaming oriented features. Touch sensitives keys would be a good start, as well as keys that would be easier to hit in a panic. The mouse is a great input device, at the cost of having no analog trigger. I have some difficulty though aiming by bending my wrist, I personally prefer a thumb joystick, I get just as much control through that after a bit of practice, the acceration on the thing is a godsend.

    18. Re:XBox controller for PC by billcopc · · Score: 1

      Dude, just go ahead and play through Halo on the PC with your key+mouse. Then do the same on Xbox. While most console FPS in the past were done so poorly that it was just PURGATORY to play it on a gamepad, Halo actually got it right and it was delicious. Even for a novice, the controls just worked well from the get-go. You didn't have trouble aiming, things got tossed where you expected them to be tossed, and you managed to preserve your virtual buttocks long enough to see the next army of alien foes drop down.

      As an aside, importers like Lik-Sang and Blaze have been selling USB adapters for the Xbox controllers for quite some time now. It is only logical that Microsoft has taken notice and wants to sell a 40$ controller for PC, rather than a 10$ adapter. The Xbox has proven its controllers' virtues (both the big and small one), so now they're simply going to adapt a successful product to a new platform. It's like playing the lottery when you already know the winning numbers; sounds like good business to me.

      --
      -Billco, Fnarg.com
    19. Re:XBox controller for PC by buffer-overflowed · · Score: 1

      Goldeneye got it right first. Halo is largely the heir to Goldeneye, only, well, not nearly as groundbreaking.

      I don't understand why everyone praises it, it's an ok, but disappointing Bungie game, and a good but not great FPS.

      The story? sub-par. Level design, awful and repetitive. AI, good, but not great. Control, goldeneye+, great for a console, but still doesn't beat a Keyboard/Mouse.

      Of course to play something prettier and better you need to toss down almost 2k USD, but still, these are FPS gamers we're taking about, that's standard.

      Oh and multiplayer on a console, while it can be fun, isn't near as fun as on a PC. Why? Because I can see your damned screen and I have less precise control.

      I'm not talking about sniping people with a zoomed in scope here, anyone can do that. I'm talking about the massive advantages of mouse look and completely remappable controls.

      Halo as a game would've been awesome 7 years ago, right now though(and at it's release) it's just average.

      The first time I played Halo, I sat down, thought oh hey, it's goldeneye, but not as good! Went through the first few levels on Legendary, got bored with single player and turned it off. Then I tried multiplayer, and thought, eh, back to the PC, this sucks.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    20. Re:XBox controller for PC by mobby_6kl · · Score: 1

      >Why would any self respecting gamer choose to use an Xbox controller...

      <hat=tin_foil>
      Choose?? No, no choice. Microsoft will disable the keyboard and mouse compatibility in the next XP patch.
      </hat>

    21. Re:XBox controller for PC by Moonshadow · · Score: 1

      Same here. I'm a firm believer in FPSes being done with mice, but I'm also a "precision" player. I don't like to get kills by spamming lead everywhere. I have played through Halo multiple times on both the XBox and the PC, and while the XBox is more than sufficient for single and co-op player modes (and I'm still a little miffed that co-op didn't make it into the PC version), it's frustrating to someone with my play style in multiplayer. My favorite weapon on the PC, by far, is the pistol, because I can take someone with full shields down in 3-4 headshots, even at long range. That's just not feasable on the console, unless your target is camping. When I'm in the living room, it always ends up being about the shotgun, rocket launcher, and grenades - close is good enough - because it's just too frustrating to play as I do with console controls.

      That said, Halo got FPS controls done about as perfectly as you can get them on a console, and the game is still a ton of fun. It's just more precise on the PC. An FPS is really less about the analog run or fire controls, and more about hair-trigger responsive aiming controls. You generally have three move states: Stopped, walking, and running. Easy enough, no input, regular input (up arrow), modified input (shift+up). Fire, likewise, is either on or off. On a given gun, either the trigger is pulled far enough to fire, or it isn't - it's essentially a boolean state, and is suited just fine to a key/mouse setup. The analog controller argument is a good one in many games, but for FPSes, the only analog control really necessary is the aiming control, and a mouse's wide range of movement is just better suited to that application.

    22. Re:XBox controller for PC by DAldredge · · Score: 1

      I type that fast also and I never have trouble with hitting the wrong key during a fps game. Perhaps you should not drink so much Mt. Dew. :->

      If you have to think where the keys are you have already lost, you just have to know where they are without thinking.

      Concentrate.

    23. Re:XBox controller for PC by Kevin143 · · Score: 1

      Halo controls nothing like Goldeneye. The default Goldeneye control scheme had you using the analog stick to move forward and backwards and turn. To aim up and down, you had to use the C Buttons, which was impractical, or the R-Button which switched the analog stick to aiming.

      Halo's controls are more in the spirit of Turok, which used the analog stick for aiming and the C buttons for movement.

      Also, for team based games, proximity and sharing the screen can be an advantage. I love playing 4v4 capture the flag across two TVs, and sharing screens just facilitates communication amongst teammates.

    24. Re:XBox controller for PC by jeffehobbs · · Score: 3, Funny


      dimes to dollars the mouse will have more rpecision then the controller.

      yes, obviously in your hands keyboard + mouse is a devastatingly exact combination.

      ~jeff

    25. Re:XBox controller for PC by king-manic · · Score: 1

      hey, I may miss the E once but I hit twice, so the second time I get it. (I type at a sustained 80 words per minute, minus errors it'd be 5 word per minute )

      ^^

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    26. Re:XBox controller for PC by DeadScreenSky · · Score: 1

      Only a troll would suggest that Goldeneye and Halo have remotely similar controls...

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  2. Quoth the FA by IshanCaspian · · Score: 4, Funny

    > In a word: Hell Yeah!"

    That's two words, genius.

    That just goes to show ya, there are three kinds of people in this world...those who can count, and those who can't.

    --

    But there is another kind of evil that we must fear most... and that is the indifference of good men.
    1. Re:Quoth the FA by cujo_1111 · · Score: 1

      Hellyeah! is one word when said correctly...

      --
      If I point out that you are incorrect, making me a foe does not make you any more correct.
    2. Re:Quoth the FA by TechniMyoko · · Score: 1

      Don't you mean, incorrectly?

    3. Re:Quoth the FA by Anonymous Coward · · Score: 0

      That goes to show ya, there are two kinds of people in this world...angst ridden loser kill-joys who nitpick over unimportant things, and those who concentrate n the big picture and just have fun.
      Take that finger out of your ass.

  3. Comment removed by account_deleted · · Score: 5, Interesting

    Comment removed based on user account deletion

  4. Re:Three Words: Get New Friends by DAldredge · · Score: 2, Insightful

    Didn't you just describe most 'gamers'?

  5. Re:One Word: Hype by M3wThr33 · · Score: 2, Insightful

    You aren't cynical, you are clear headed. Halo is a self-fulfilling prophecy. It was told to be good so that's what people thought. You play Halo because you play it with your friends.

    Your friends make it the experience you remember, not the game. It brought in new players and made an impact in that fashion, but to most pc gamers, they've played it all before.

    In the end it's a game featuring a nameless, faceless robot saving the world from aliens. The multiplayer is a networked/splitscreen deathmatch/ctf with a single character model and uninspired weapons.

    Rather than doing something right, they did the opposite, they didn't do anything terribly wrong, which is what made it accessible to new people.

    The salivators over Halo 2 are getting really crazy but I'm waiting for the launch of either utter disappointment or overflowing fanatacism.

  6. Re:Three Words: Get New Friends by Anonymous Coward · · Score: 0

    Didn't you just describe most 'gamers'?

    in the face of overwhelming logic i must admit, you're right.

    but, still when your gaming experiences themselves are fantasy....you're fucked.

  7. Re:One Word: Hype by Anonymous Coward · · Score: 1, Insightful

    You're right in most respects. The single player version of Halo was nothing special, but it was a gigantic leap in terms of the length and level size of a first person shooter on a console.

    But I loved the multiplayer. It was the first time anyone cared about vehicles and made them managable. Sure, tribes had done this, but it was too massive a scale to be any fun. I could watch someone grab my flag and have a getaway driver bring him back to his base, while I shoot with a rocket launcher and watch the whole thing go flying over me. Never before that had I had so much fun in multiplayer on a console.

    It was groundbreaking. I mean, look at Goldeneye for the Nintendo 64. Sure, it looks like a bad game now, but back then, it was the first 4 player console shooter. Halo was the first linkable console shooter, and it had vehicles, and good level design.

    If Halo 2 dosn't innovate, then yes, it will be nothing but hype. But I, for one, hope that it does.

    Sorry if I ranted a little, it's late.

  8. Key Customization is ...key. by Roman_(ajvvs) · · Score: 2, Insightful
    The first thing I go for in any game, console or otherwise is the key bindings. It's standard on PC games, but some console games still don't have customizable buttons. The bare minimum is a decent set of predefined layouts like Halo.

    My standard layout when using Keyboard+mouse is the numpad. I much prefer it over any combination of WASD since any mapped key is far more logically layed out. (trying hitting "2" from "W" blind quickly and see how many "3" 's show up). Lets take morrowind for example, which has 3 walking speeds:

    • Draw weapon = 7
    • Walk forward= 8
    • Draw Spell = 9
    • strafe left/right = 4,6
    • Walk backward = 2
    • Walk Toggle = ./del
    • Sneak = mouse button 5 (far right on mine) + [walk forward]
    • ... and an assortment of actions around the top/right for different actions.
    I've got about 7-10 buttons in reach to perform actions with, all without moving my hand. Combine that without mouse action and it beats any controller layout you could ever have.

    In Halo, I have "Boxer" layout. Gotta love the thwack when you hit someone in the head... Beats a grenade any day for close combat. If you're far enough away where a grenade's useful you don't need to rush it. But that's IMO.

    What I'm trying to say is: PC games usually have more options than console games , partly because the method of input allows for more variety. More variety is not necessarily a good thing, especially when reflex pressing is an issue. But the flexibility of key mapping means that if you're not happy with the default, change it. With controllers you can't make major changes. A button here a function there and that's it.

    Having said that it, I like the simplicity of the Gamecube controller, since you can pick it up and play without too much fear of pressing the wrong button. setting up Halo requires a few quick trips in and out of a game for new people to feel happy with their setup.

    --
    click-clack, front and back. I'm not moving this car otherwise.
    1. Re:Key Customization is ...key. by Geckoman · · Score: 1
      I agree. WASD is a terrible control scheme for me! I'm constantly putting my fingers on the wrong keys. On some keyboards, for instance, the Caps Lock doesn't feel significantly different from the A key. Plus, it essentially renders your little finger useless, since it then only has access to Shift, Caps Lock, and Tab.

      My preferred configuration uses ESDF instead. The bump on the F (on most PC keyboards, anyway) provides immediate tactile feedback so I can tell which keys I'm on. It also gives me an extra finger with access to QAZ plus Shift, Caps Lock, and Tab, and it gives easier access to R and T. The other big benefit is that it keeps your fingers on their accustomed home keys most of the time, thus requiring less relearning to hit RTGVB keys.

      It might not be perfect for everyone, and probably isn't a big enough improvement to warrant a change if you're happy with your current setup, but many of the people I know who've tried it have changed over.

  9. Re:One Word: Hype by Allison+Geode · · Score: 1

    "We've all heard the gripes about the gargantuan XBox controller, the Playstation's lack of a hard drive, the Gamecube's kiddy appeal.."

    one question: where the hell have you been? the xbox has the s-controller now, which is a perfectly usable size and i'd have to say beats out the dual shock in usability... the playstation now has a hard drive, comes bundled with the final fantasy online game.. and gamecube is getting a bunch of more mature-ish titles. mmm, Adult Link.

  10. Re:One Word: Hype by mrgreen4242 · · Score: 1
    Just my $.02, but I got an XBox when it launched (not usually one to play console games, especially when they are brand new, but I was working on a project out of town and, hence, living in a hotel for about 9 months. I didn't have a decent laptop at the time, and didn't need one. $300 was a good deal for a gaming system, DVD player, and music jukebox, compared to a laptop). Anyways, Halo was one of the couple games I grabbed when I got my XBox, and while compared to the standard PC FPS of the time, it wasn't really all that special, it did/does have a lot going for it besides marketing.

    First, it was easily the best, in terms of graphics, control, gameplay, and every other measure, FPS for a console up to that point (with only the 007 for the N64 being comparable, but it falls short on graphics). That alone makes it worth the hype. Also, just as importantly, it had a great single player campaign. At a time when multiplayer FPS was THE thing, Halo succeeded on its single player game, which was a nice change of place. The enemies were moderately intelligent, the level design was good, without being too easy to get lost or stuck at any point, there was good variety in the missions and scenery, and lastly, the story, while a bit trite, was well executed.

    I've since sold my XBox, after getting home to my PC, and am actually about to buy a GameCube (one of the side effects of switching over completely to Linux is not having as many games to play). But, I still say Halo was a pretty damn good game, on the XBox in 2001 (PC release 2+ years later did nothing for me). Hopefully Metroid Prime (and it's upcoming sequel) will be just as good to me!

  11. Re:One Word: Hype by Anonymous Coward · · Score: 0

    so you suck at halo huh?

  12. Re:Three Words: Get New Friends by king-manic · · Score: 1

    Halo is like golden eye, it's fun with a group but gets stale after a few hours (less if your not into competing or not a good fps player). The single player isn't anythign special, the story isn't either. The multiplayer vs is simple with few modes relative to other games (like selecting slappers only in golden eye). It's true that the best that can be said is that it doesn't suck.

    CS is played by more people and is 5 years old.
    Golden eye is a lot older and has most of the same features and some extras.
    Quake was more innovative for it's time.
    Marathon introduced most of the "new" concepts in halo.
    Half-life had better single player.
    Unreal tourney and quake 3 had better multiplayer.

    Halo doesn't belong in the group of games I just listed it belongs to Turok and unreal (not tourney), good but not spectacular.

    --
    "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  13. Re:One Word: Hype by king-manic · · Score: 1

    The dual shock always felt better then even the s controller. The game cube controller had a similiar form to it. The xbox controller were all rather unweildy.

    --
    "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  14. Three more words: by Anonymous Coward · · Score: 0

    Save more Marines.

    Golden Eye was positively plain as far as story went, the only thing it had going was great play control. I mean emptying clips of ammo into Trevalen's head doesn't kill him, but running across invisible lines does? Lame. Easy and lame. Hell the replay factor came from betting the times to open new goodies. And frankly Time Splitters had way more goodies, and far more interesting and difficult tests. Some of those skins were insanely badass. Not to mention the statistics. If that's what you're looking for, why are you playing Halo.

  15. In Defense: Halo as FPS democracy by superultra · · Score: 5, Insightful

    The proliferation of Halo has little to do with PR people. I was an assistant manager at EB when the Xbox launched and continued to be until last summer. At the EB I was working at, Microsoft was too busy pushing Munch and Oddworld to really recognize Halo. It took a good 6 months until Microsoft really realized, "Dear God, we're still in the console game because of Bungie."

    There are two related reasons why Halo has done so First, the co-op experience is great - you can breeze through Halo in a day with a friend, and then there is everything that happens in between. You start experimenting with jumps in the caverns, or messing around with the warthog. You're really just playing together, in a very sandbox-y kind of way. That rarely happened in PC games because anyone you really played with were miles away, or if you took the pain to get together you didn't want to waste it "playing."

    Secondly, the ease in setting up multiplayer far exceeds the ease in setting up a PC lan. The xbox is a heavy beast, but a featherweight compared to the pain in the ass that is lugging around a midtower, a keyboard, a mouse, cables from here to kingdom come, and a monitor. About 10-20 of us used to have a LAN party every month. That is, until Halo came along. The 1-2 hours minimum in copying patches, maps, installing CDs you forgot or didn't have - suddenly became 10-20 minutes tops, and was just plugging things in. It was so much easier to bring friends too, because all you needed was a controller - not an entire PC. And, the Halo you played was exactly the same Halo someone played at there house. No one had an advantage because of a faster PC.

    As you demonstrated, Halo's greatness is often lost on PC players, whom you refer to as "die hard gamers." It's greatness is difficult for PC people to understand, people who've gone to LAN parties for the last 8 years and can, in fact, get the setup down to 30 minutes or less. The feat of 16 players playing the same game at the same time is as difficult to comprehend for PC people who are used to 64+ people, but for video games it was a revolution. Sure, in comparison to PC FPS's, Halo is good. Not great, not bad, but good. Solid. However, as a console FPS, it is the seminal console FPS of all time. The controls are a dream for a console FPS, the graphics were amazing at the time, but more than that it was a pick up and play FPS. A friend who had played video games on his own but never an FPS could hold his own after an hour of playing. I'm not sure you could say that about most virgins to PC FPSs. What you saw of Halo wasn't really Halo. Halo is a bunch of friends in the same house or apartment, drinking beers or soda, cursing at each other from the other room, then taking as much time to recap, retell, and laugh at the stories made during the round that it took to actually play the round. That's Halo. It is a socially viral experience that has little to do with its single player.

    What are PC FPS's? They are they elite, the bourgeoisie of video games. They are the ones in the high castle on the high hill. This form is shared in attitude by the people who play them exclusively. Go read some of the comments above on mouses and fps; the belief among PC FPS players is that the video game experience is a diluted, impure one. They're wrong.

    What is Halo? Halo is the embodiment of concepts once held so dearly as PC-indiginous, Halo is the democratized FPS for the video gaming mainstream masses. This democratization, this bringing the FPS to the people, was an artform that Bungie pulled off brilliantly. You can say that Halo is average as an FPS, "inoffensive," "nothing new," or "special." That's fine. What you can't say though, is that Halo is not great. If you doubt the impact of Halo on video gaming, you just don't get it , quite objectively, quite plain and simple. You're being too PC-elite to accept that a game can be great, can be really good, can be amazing without you t

  16. Dual Shock 2 is overrated by Anonymous Coward · · Score: 0, Interesting

    Wrong.

    The Controller S is currently the most functional and best controller out there for all consoles. I am not flaming or being a fanboy... I own all 3 consoles and here is what I say:

    1. The Dual Shock feels cheap, skinny, and the stick placement is uncomfortable. Dpad still sucks since the PS1 days with its 4 individual directions.

    2. The Gamecube controller was made for 1st party platformers and nothing else. The buttons are not of equal size on the face and the controller feels the most childlike.

    3. Even though the old Xbox controller was replaced by the Controller S over 2 years ago, it was a bad design. But that was the past and MS fixed it with the S. As a result, the Controller S is very comfortable, the right weight, and serves its purpose. I love the controller and how it doesnt tire your hands or thumbs with its properly placed analog thumbsticks.

    So there you go. Don't blindly mock the Controller S for the Xbox because of your PS2 fetish.

    1. Re:Dual Shock 2 is overrated by Daetrin · · Score: 0, Flamebait
      I only own the PS2 and the GameCube... well, technically i own an XBox since the last company i worked at gave me one for a christmas bonus, but i've never opened it.

      The PS2 controller doesn't feel cheap or skinny at all to me, perhaps you're just used to the S controller which i've heard is still pretty clunky? Grab the handles on the dualshock and give it a twist, it barely moves at all. Using the analog sticks feels perfectly fine to me, although maybe it would feel odd to someone with smaller fingers than me. My only real complaint about the PS2 controller is the shoulder buttons. Trying to play with both your index and middle finger on L/R1 and L/R2 buttons respectively feels really unnatural to me. Not too many games require you to hit both the 1 and 2 buttons at the same time or in quick succession, but when they do it really sucks since i normally only use my index fingers. I don't understand why they don't curve the shoulder butotns back some more so they're more like triggers, especially for L/R2.

      The GameCube controller feels great to me. How does it _feel_ "childlike" to you? How do the buttons being of different sizes bother you? Last i checked the XBox controller had at least two different button sizes. It certainly doesn't bother me any. I have about three complaints about the GameCube controller. Number one and a half is that the d-pad is too small, and it would be nicer if they swaped the d-pad with the analog stick to make it more symetrical, but perhaps they're afraid of being accused of copying sony that way. Number three is that the z-button is hard to hit, and there's only the three shoulder buttons. If they did add a fourth to match the PS2 i'd also like them to make them more trigger like, same as my wish for the PS2.

      I've used the XBox controller for about five minutes in the store at the mall. I don't know if it was the original or the S type controller. All i do know is that my hands were starting to hurt by the end, and those black and white buttons are _WAY_ too small and closely placed.

      So there you go, don't blindly mock the PS2 and GameCube controllers cause of your S controller fetish.

      --
      This Space Intentionally Left Blank
    2. Re:Dual Shock 2 is overrated by Anonymous Coward · · Score: 0

      "So there you go, don't blindly mock the PS2 and GameCube controllers cause of your S controller fetish"
      That's a bit rich coming from a guy who was "given an Xbox for Christmas and never opened it", but eagerly (and without any sense of shame or irony) turns round and calls the S controller "clunky".
      Hey dude, if anyone has a fetish for the under powered, long in the tooth PS2, its clearly you!!
      Go use a real man's console, the Xbox, and stop playing pretend with that weasly PS2.

    3. Re:Dual Shock 2 is overrated by wheany · · Score: 2, Insightful

      The different shaped buttons on the GC controller are great. You have the big round "primary" botton, and a smaller "secondary" button. Then you have X, Y and Z in the direction of the corresponding axis.

      The dpad on the cube is crappy, I like the PS2 one much better. Don't know about the XBox controller, don't have one.

    4. Re:Dual Shock 2 is overrated by king-manic · · Score: 2, Insightful

      This of course is a matter of opinion and I too own all three. What feels good in your hand may not in others. Your "insistance" that the xbox s-controller is better seems more like fanboyism then my statement that I prefer the dualshock and the gamecube controller. You started of your statement with the word "wrong", which is an indication of your over all maturity.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    5. Re:Dual Shock 2 is overrated by Daetrin · · Score: 1
      That's a bit rich coming from a guy who was "given an Xbox for Christmas and never opened it", but eagerly (and without any sense of shame or irony) turns round and calls the S controller "clunky".
      Hey dude, if anyone has a fetish for the under powered, long in the tooth PS2, its clearly you!!
      Go use a real man's console, the Xbox, and stop playing pretend with that weasly PS2.

      Actually, if i had a preference for any of the consoles it would be the GameCube. However why are you accusing me of having a fetish for any console when i was clearing willing to point out flaws even in the consoles i like? And why should i bother opening the XBox when it doesn't have any games i want and i'm already incredibly backloged on the PS2 and GameCube?

      As for the bit you're quoting, i was merely responding to the parents comment "So there you go. Don't blindly mock the Controller S for the Xbox because of your PS2 fetish." Strangely he uses the phrase first and gets moderated as Interesting, while i respond to him in an ironic tone and get moderated Flamebait.

      You'll also note that i did not actually say that the S controller is clunky, i merely stated that i've heard that it is, at least compared to the other consoles. That would explain him feeling that the PS2 and/or GameCube controllers were "flimsy." However if anyone who regularly uses both consoles wants to speak up and state that the S controller and the PS2 controller are the same size, or at least as similar as the PS2 and GameCube controllers are, then i will take their word for it.

      --
      This Space Intentionally Left Blank
  17. Re:In Defense: Halo as FPS democracy by Pfhor · · Score: 1

    I totally have to agree on the marketing of Halo... It was totally word of mouth and fan boys spreading it, not really Microsoft churning out stuff for it.

    I finally picked up an xbox, Halo LE, really for Halo 2.

    Why?

    Because Bungie is one of my favorite companies, I have been following there games since pathways into darkness, and I have not been let down. There is also a depth and complexity to a lot of their stories (cortana letters for Halo, and the Enkido letters made by a fan for Halo 2).

    Halo.Bungie.org

  18. Re:In Defense: Halo as FPS democracy by Overdrive_SS · · Score: 1

    Halo is ok, but to call it great is a stretch. You mentioned Goldeneye, now that is a great game. The only advantages Halo has is 16 players instead of 4, that two joysticks are more intuitive than the one, and Halo has fun vehicles to play with. I suppose if you like pretty graphics you can call that another plus, but I prefer gameplay.

    But for a game subtitled Combat Evolved, where is the evolutuion? Goldeneye had more weapons to choose from. Perfect Dark had guided missiles, guns that worked like auto turrets, proximity mines, timed mines, weapons that could poison you, weapons that blurred your vision, etc. You could choose many different weapons to play with on each map, instead of just the groups of weapons the developers decided you might like. Perfect Dark had bots to play against, not everyone has Xbox live or can get up a bunch of friends when they want to play multiplayer. You could choose from different characters to play as. Why can't I have more than two teams? I know some of the maps wouldn't work out well for multiple team CTF, but otherwise I can't come up with a good reason.

    Single player is boring and tedious. Co-op as you said is fun, but some of the levels are so freaking long with no place to save and some of them are the same exact room over and over again. Multiplayer is good, but I am positive that if someone made a 16 player Perfect Dark that used the Halo button layout on any of the current consoles, I would never touch Halo again.

    I probably play multiplayer Halo once a week, mainly just to enjoy hanging out with my friends and sometimes we have a fun game, but often I find myself seeing how many melee kills I can get or trying to get as many kills running people over with the warthog or seeing what kinds of stunts I can do in the ghost instead of caring that I should be guarding a flag or killing other people or trying to grab a flag. Sometimes I just quit playing and watch because I am bored. I played Goldeneye until I wore out each and every one of my four N64 controllers and then bought 4 new ones and I still play it now and then. I'd probably play it more often now but I have to admit the Halo controls are so intuitive after a while that going back to the Goldeneye controls is a little painful.

  19. Re:One Word: Hype by nathanh · · Score: 2, Interesting
    We tried it out and decided it was, at best, inoffensive. The controls were fine, the graphics were fine, the multiplayer was fine... but it was nothing new, nothing special.

    Amen. I was incredibly disappointed with Halo. The graphics were OK, though not spectacular. But I'd been led to believe it was the second coming of Christ, as far as games went. The hype around Halo had gone to unprecedented heights. Because it was an Xbox exclusive (I refuse to have a Windows PC just for games) I was almost tempted to buy an Xbox. I'm glad I didn't.

    When I finally got my eager hands on Halo I found a FPS with no story, repetitive levels, and predictable "surprises". I played it for a few hours before turning it off. This wasn't a Quake. This wasn't an Unreal. This wasn't a Deus Ex, or Half-Life. Halo is/was an above-average FPS but it really isn't/wasn't all that special.

    The hype-machine around Halo was bigger than the game. The game was certainly good. I'd have given it an 8/10. But from the way it was hyped I'd have expected 10/10. If anything, the hype worked against it because I expected more and was disappointed. I prefer to go in expecting very little and being pleasantly surprised (eg, Oni).

    PS: yes, yes, Oni wasn't as good as Halo.

  20. Re:In Defense: Halo as FPS democracy by nicky_d · · Score: 4, Insightful

    This is an excellent comment, but I would add that many people, myself included, believe that the single player element of Halo is also well worth defending, and certainly more than average. I've been playing FPS titles since Doom, usually with a focus on single player and same-room multiplayer, and Halo is hands down among the three best titles I've played. This is because every aspect of it - as with Goldeneye, for example - is well thought-out and implemented. The vehicles integrate perfectly into the game, every weapon has its place, the dual-weapon system imposes a new layer of strategy, the AI - regardless of its actual 'intelligence' - works wonderfully, the checkpoint system is flawless - the end of a battle really feels like an achievement - and the levels are splendid, regardless of the oft-criticised (misunderstood, IMO) repetition in the latter half of the game.

    I play it single-player to this day and it continues to impress me. In fact, the single aspect of it I don't care for is the fact that the Hunters are relegated to a simple nuisance once you know their weak spot. Every other enemy remains a threat throughout the game - the grunts are fodder but can easily strip your shield in one shot, the jackals can mess you up if you have the wrong kind of weapons (and bring out the beauty of the melee attack, and even the swarming flood have an edge - you can swat them off or ignore them most of the time, but in a low-shield situation they become your #1 threat.

    But two caveats: Halo MUST be played on Legendary for it to really shine. This is absolutely vital, and I'm sure I'dve tired of it some time ago if Legendary wasn't an option. And secondly, I haven't played it on a PC, so I don't know how that version would appear to people. I play a fair amount of mouse/key PC FPS titles, but Halo - again, like Goldeneye - seems made for its host console's controller. I know it was originally Mac/PC bound, but it's clear that Bungie took as much care integrating the controller as they did tuning the AI and touching up the textures. Every console has these rare (sometimes Rare, arf) titles that are bound to it irrevocably; I think Halo holds that position with the Xbox.

    I should add that I'm not particularly enamoured of the Xbox - I prefer the more eclectic games library of the PS2 - but Halo, in my opinion, is a brilliant example of what a game can be and why I still play games, at my age, when I ought to be out fishing or whittling 'round back.

  21. Re:One Word: Hype ;) by rh005 · · Score: 1

    If you want to buy the hype, go here

  22. Re:One Word: Hype by MMaestro · · Score: 1
    The controls were fine, the graphics were fine, the multiplayer was fine... but it was nothing new, nothing special.

    By that logic, Counter-Strike is 'fine', the graphics fine, and the multiplayer is fine so its 'nothing new, nothing special.' Same with Half-Life, other than the storytelling it was nothing special. We've seenen it all before, the WASD keys+mouse setup was becoming standard, graphics were nothing groundbreaking, and the only improvement to multiplayer was an easy to use server finding system.

  23. Re:One Word: Hype by metroid+composite · · Score: 1
    I can understand harping on Halo. I still see advertizments for it today, even if Microsoft didn't figure out initially that they should marktet it, so yes it does get overhyped. I do have higher hopes for Halo 2, though; Halo was a very rushed game, and that is evident (reposting):

    Ign.com -

    "there are a couple of gripes --> "

    " (I) had a problem with repeating the levels again near the end of the game. The fact that the last three levels of the game are partial or full rehashes of earlier sections of the game is obviously due to the lack of time in getting the game finished"

    "That's not to say that the game doesn't feel rushed -- there aren't any bots in multiplayer, and you can't do little things like play co-op with two different Xbox units linked together"

    "Halo does have some elements to it that are not good and even a little disappointing. First off, the level design really hits a rut about midway through the single player game. The middle third of the game basically has you playing the same level over again except instead of fighting your way in to an objective like you did the first time, you're fighting your way back out. It is the same maze of bridges, corridors and areas you've already seen. The effect is you eventually realize that you're doing a lot of things over again that you assumed you were done with. If I kill every bad guy on my way into a base, why are there even more bad guys waiting for me on my way out? Constant instant gratification early on in Halo soon turns to a holding pattern of waiting for something new."

    "The game is not invulnerable to severe chopping. Whenever you get multiple vehicles in large areas you're really asking for trouble"

    "the H2O isn't very impressive and the blue sky texture is actually closer than you'd think"

    "There's no map in Halo to tell you about new objectives and where you've been"

    Gamespy.com -

    "It doesn't quite live up to the hype"

    "At the same time, I can't help but feel a little disappointed -- Halo is hardly the revolutionary game it's been hyped up to be. It contains a frustrating amount of uninspired, repetitive gameplay that may well have you yelling at your TV."

    "In a later mission, you're placed in a facility and forced to fight your way across to an elevator on the other side. After 20 minutes of slowly progressing through identical, nondescript locations, having the same enemies thrown at you repeatedly, you're rewarded by having to do the same thing three more times, with barely a hint of variety in the gameplay."

    "More than anything, it is simply frustrating to see a game degenerate to this kind of mindless, repetitive action. Once you're indoors, whether it's a Covenant structure, a spaceship, whatever -- you see the same rooms and are forced to fight the same enemies repeatedly. It's like a videogame equivalent of Groundhog Day -- it's just not exciting to play through, and you walk away feeling like there's too much filler and not enough meat.

    "For the most part, we've seen a lot of this before"


    Now, Halo 2, which will not be a rushed game as near as I can tell, ought to be fairly good. Bungie, after all, has shown us that they can make groundbreaking games with the Marathon series, so I think it's premature to condemn Halo 2.
  24. Let's talk about AI. by Anonymous Coward · · Score: 0

    The marines, if there are a lot of them in tight space, can be a pain to unclog. But other than that they're hardly the liability that other games helpers are. In fact, on occasion they can be pretty damn badass. And even if they weren't useful, I imagine I'd still find myself doing everything I can to keep them alive for their color commentary. In Golden Eye, granted an older game for an older system, the enemies were pretty supid. And in the case of Trevalen, there was no AI. Reach the prescribed way points. Put 300 rounds in his head, doesn't slow him down, but if you run from side to side of a dish, well then he practically kills himself. And in other contemporary squad based games, your helpers can be positively retarded occasionally going out of their way to commit suicide. Almost remnicent of X-wing missions where phase one was to kill your allies so they wouldn't wreck the mission.

    The enemy AI is superior in Halo too. I'm not talking about the crouching to recharge the shield, or the charge and bash tactics. But they way they mob when they sense victory, hold to cover when they're uncertain, and run when they're losing. The way they don't automagically know where you are (except for the occasional mortar tank), how you can alert them, but there is a range to their senses. Playing poker can be fun, but I don't think I'd bother against a computer that didn't just count cards, but rather looked ahead in the deck. It's lazy. I can spend my $50 on the work of people who weren't.

    Fwiw, most enemies have weak spots. Nearly everything will go down quick with a head shot. There appears to be a small patch of orange on the heads of larger shield guys, and a sniper round there seems to drop them in one. And the flood, if you put a pistol round in their tentical hole, bite it, perhaps to get up again, but still.

    Sure it has some weak spots. Marines that manage to climb into a ghost, and elevator physics being two. But all things considered, it's a real diamond in a field of rough.

    Then there are the unintended joys. Who hasn't played co-op and tried to see how high they blast the bodies and vehicals when something went south? Or reminisced about that time they shot a shield bearer through the head bouncing the shot off the inside of his shield through the hunter/jackle/whatever? Or some fantastic snap shot.

    Golden Eye was good for what it was, and for it's time. For multi-play people I played with found it boring. Levels were too small, controls to awkward. It was frenetic but sort of detached. But for single player, especially as the game wore on, people are remembering a game that was not Golden Eye. Nothing in it came anywhere close to the experience Halo affords. And the characters in the game were as thin as in Tomorrow Never Dies. Time Splitters makes Golden Eye look like a joke, and Halo is definately better than TS.

    1. Re:Let's talk about AI. by nicky_d · · Score: 1

      The Halo enemy AI, as I understand it, isn't especially remarkable (well, it'd be remarkable if I managed to do it, but you know what I mean), but the various AIs 'gel' together well - so you get the panicking grunts, and the 'victory surges' you mention. So the overriding impression is of a flexible and formidable enemy force. The Halo AI is more fun to play against, for my money, than the (presumably) superior AI of Far Cry, for example. And then there have been times when the Halo AI has surprised me - the first time I saw a pair of jackals covering each other as they moved down a ramp toward me, for example.

      The thing about Halo is that it's so rooted in emergent gameplay that it's hard to tell when the AI is really being clever and when it's just lucky to find itself in the right situation. And it doesn't really matter, because the experience for the player remains unpredictable and exciting, game after game. You pick a different weapon, and a whole section almost becomes a new level; you need different tactics, and the AI will respond differently.

      IIRC, the AI's 'simplicity' (again, not an insult) was the reason there was no bot play in Halo - it wan't designed to adapt to various situations, go roaming, capture a flag, etc. etc. - it was designed to work well in the kind of firefights the game featured (I'd still have paid twice the price for a skirmish mode on random maps, but that's by the by).

      Yeah, all the enemies have weak spots - depending on the weapons you've got - but the Hunters are just reduced to fluff when you've got them sussed - a shame, because the first time you see one, it's terrifying, but after that they're a walk in the park. My favourite example is the grunts and plasma grenades; stick on to 'em, and they panic every time, usually running back to their comrades and Elite commanders, screaming 'get it off!'. Then, kaboom! Gold.

    2. Re:Let's talk about AI. by Anonymous Coward · · Score: 0

      I would disagree that the Halo AI is unremarkable. Just for what it doesn't know when so many games just cheap their way out of it. AI isn't just good tactics, its the realistic sense the mob has of it's surroundings, and it's behavior towards those things in it isn't it?

      As in a card game, there is a huge difference in the quality of an AI where the computer can look ahead in the deck, can keep perfect track of what's been dealt or visibly dealt and call functions from a math library, or counts cards within more human limitations. The AI might not be super clever, but it's not cheap or lazy either, and the mobs can still be surprising. That is by no estimation of mine any shade of ordinary.

      As for enemy one-liners, I've always been partial to "Bad cyborg!"

  25. Re:One Word: Hype by Anonymous Coward · · Score: 0

    Hey alaren, how much is Sny paying you to trash Microsoft here?
    Whatever it is, they have simply wasted their money.
    Any clear thinking guy can see a Benedict Arnold weasel who kisses Japanese ass for money, to trash American companies, from a mile off.
    Halo 2 is going to be the most succesful game this year . Period.
    Sony disinformation and propaganda or not.
    I'd go find another line of work if I were you, creep.

  26. One Word: Co-op by *weasel · · Score: 3, Insightful

    If I couldn't have played the Halo campaign co-op, I'd probably label it as just 'darn good'. It had solid controls, clear and concise mechanics, good story, few load times, expansive areas, good voice acting, good AI, some fun-as-hell vehicles, and even a sense of humor.

    In a time when its contemporaries were trying to resell us ever-longer loadtimes, polys for the sake of polys and deathmatch for the sake of deathmatch - bungie delivered a solid game. Honestly, let me know if any other FPS in 2001 delivered half as well over as many areas - because I'd love to play them.

    Without co-op, it's a well polished FPS, and admittedly not deserving of the 'great' accolades that are heaped upon it. It's much like Half-life in that respect. Hell, there's a few parts of the campaign I'd call downright 'poorly thought-out', or even 'amatuerish'. But throw in a friend and jack up the difficulty, and I get over even those spots in a hurry.

    Co-op makes the game great. Too many game developers and publishers seem to ignore the fact that gaming originally was, and is again becoming, primarily a social activity.

    good game + social element == great game

    In the opinions of many gamers: If Halo2 isn't 'different' from Halo -- that'd be the greatest accomplishment Bungie could hope for.

    --
    // "Can't clowns and pirates just -try- to get along?"
  27. Re:In Defense: Halo as FPS democracy by Reapy · · Score: 2, Interesting

    The other thing to consider is that everything just fit together so well in halo. I played it well after it had come out, so it really didn't look all that good. But something about the music, sound effects, weapons, level design, and monsters flying through the air screaming really hooked me. My first fps was wolf 3d so i've been around the block in terms of control scemes. I got used to halo's no problem with the controler and it works good enough for me.

    Halo is just a well put together game all around. When you start playing it, everything just comes together, and you cant put it down. I tried to figure it out, here I am, playing this fps game, with no new concepts and so so graphics, yet, I can't put it down.

    That's just called a good game. I know it's startling to admit it, but a good game doesn't need to inovate, it just has to put everything together so it's fun to play.

  28. Re:One Word: Hype by PeeweeJD · · Score: 1

    Rather than doing something right, they did the opposite, they didn't do anything terribly wrong

    Rather than do something right? please...

    ok, I'm not a big PC gamer (I have a mac)... I've played some quake3, UT and old school marathon games in college... I firmly believe that halo is the best game ever... wanna know why? you have to look at the big picture...

    this was the first time I ever played a FPS with a good story... you don't have to read anything to follow the story either... (here is where the xbox with its controller start to shine over the PC) you can go through said story with a friend, in your living room, sitting next to you on your comfy couch.... you can watch the story on your nice big TV and hear it through your home theater...

    on top of that, you can play it on "pathetically easy" to "incredibly hard" with 2 mid-points in between... halo on legendary is the way it was meant to be played... the AI and the balance of the weapons becomes apparent here... if you never tried it like that, do it now...

    the game itself is extremely polished (yeah the textures are repeated and some of the maps are copy/pasted)... you have eth AI of the marines and covenant... the vehicular combat... the explosion physics....

    and now we start with the multiplayer... fast enough to be fun for vets... slow enough for n00bs/sepectators to follow/learn... EXCELLENT multiplayer map design (blood gulch, sidewinder and hang 'me high are 3 of my favorite multiplayer maps of all time)...

    jumping in/out of vehicles on the fly... 2 or more people in the vehicle at the same time? this crap is groundbreaking... this game predates BF1942 here folks... system link lets 16 people play on a network... unheard of on the console world before halo1... awesome gameplay types (totally customizable) involving vehicles... not unheard of, but never done this well (you can save custom gametypes to keep you from having to set them up each time)...

    here is some flamebait here... I am pretty good with a mouse/keyboard, but I prefer to play halo on my xbox (other than the lack of online mode)... I put in some hours on my brothers PC playing it right after it came out... I think the game itself was tweaked to play with the controller... the vehicles are much easier to control with a controller...

    from the previews/info I have seen on halo2, I am completely excited... I cannot wait for 11/9... I am buying 2 copies of this game... 1 for each xbox I own... I have 2 xboxes, so I can play 8 person halo at my house...

    it is for these reasons that I say Halo (on Xbox) is the best.game.ever (until halo2 comes out)

  29. Re:In Defense: Halo as FPS democracy by ziggles · · Score: 1

    Yes, no doubt Halo has many good things going for it, as does its sequel. However, I really don't understand people who get excited about features like dual-wielding weapons. Is it really that cool? I vaguely remember doing it in UT, maybe it was a mod for UT. Didn't seem special then, doesn't seem special now. But even then, it's not a matter of whether or not this feature is original, it's just not a feature that is interesting or exciting. Similar to partially destroyable environments and completely destroyable vehicles. They just seem so desperate to be excited about this game they'll point out every stupid little thing in obnoxiously hyper ways. This includes the "journalists" and the PR people. But at least it makes sense coming from the PR people.

    I'm sure I'll love Halo 2 when it comes out, but this stuff is just not exciting. The single player video they showed last year is still more exciting than this new (new to halo anyway) stuff.

  30. Re:In Defense: Halo as FPS democracy by Anonymous Coward · · Score: 0
    and the levels are splendid, regardless of the oft-criticised (misunderstood, IMO) repetition in the latter half of the game.


    Please, help me understand why the repetition of similar levels is not a bad thing. I never bothered finishing the game because it seemed there would be nothing worth seeing in the last third or so.

  31. Re:One Word: Hype by Moonshadow · · Score: 1

    Heh...I understand what you mean. I avoided Halo for a while for that exact reason - I figured it was overhyped, and what have you. However, I gave it a shot when my roommate picked up a copy for the PC, and while it's not the second coming of Jesus that some fanboys tend to make it out to be, it's a very solid game, and I can honestly say that it was one of the more solid and enjoyable FPSes I've played in a long time. The single player campaign is a lot of fun, and throws you for some interesting loops at times, and the multiplayer is a different kind of multiplayer - halfway between WW2 sims and Unreal Tournament. It's paced a lot like WW2 FPSes, but the vehicles, weapons, and shields are very much more in the vein of the UT and Quake type of games. I enjoyed it enough that I ended up buying my own copy, for what it's worth.

    Regardless of the marketing, Halo was a very solid game, and from the looks of it, Halo 2 will be, as well. For all the hype, if Bungie delivers a product on par with the original, they'll have another satisfied customer here.

  32. Re:One Word: Hype by chaoaretasty · · Score: 1

    OK, ignoring the obvious fanboy syndrome whereby you replace the idea of well thought out arguments with cheap flames and attacks. You've also managed to completely ignore two very important game due out this year.

    Doom 3 and Half Life 2 have been top of many gamers' wishlists for years, the original HalfLife is still selling respectable numbers, despite being around 6-7 years old (and till only a few years ago was still at the top of most games mags recommended FPS games). The odds are stacking quite highly on their side.

    h4h4 pwN3d J0O, cr33p.

  33. Re:One Word: Hype by damiam · · Score: 1
    this was the first time I ever played a FPS with a good story

    Never played Deus Ex or Half Life, have you?

    --
    It's hard to be religious when certain people are never incinerated by bolts of lightning.
  34. Re:One Word: Hype by Anonymous Coward · · Score: 0

    No you rabid fanboy, he means halo is overrated and sucks.

    Now you can go back to writing your erotic fanfic about you and master chef getting it on.

  35. Wow... by Anonymous Coward · · Score: 0

    Microsft's free PR deparment is at work here, just look at all the deluded fanboys jerking off.

    The next game could be a buggy un-original POS and they would still say it is the greatest game ever. They will even claim that feature that have existed in FPS for years are some how new and innovative when they appear in Halo 2.

    1. Re:Wow... by Anonymous Coward · · Score: 0

      You could say that about ANY fanboys.

      There are delusional Xbox fans. Just as there are delusional Nintendo, Sony, PC, and Linux (*dodges tomatoes*) fans. Your statement is very irrelevant.

  36. Re:One Word: Hype by AzraelKans · · Score: 1

    Hmm.. for not trying to be a troll or flamebait, I think you should check your information at least once before posting.

    First of all, your comment waters down to: "Have you ever done bungie jumping? (pun intended) Oh yes its great! I havent done it but I have heard is great!" Bungie jumping the thing everyone has heard is great!
    And yes that comment is as pointless as it sounds. Just a thought here: what about if you ask the people who have done bungie jumping? or better yet why dont you try it youself? Bungie jumping aside, Im not going an hour explaining why IMO halo is good (Which I can because Ive played it!) Im just wondering whoever modded your comment up must be really desperate for bashing halo one way or the other.
    Anyway the first part of your comment was actually intelligent, people play what they like period. And to answer your comment in a straight manner BUNGIE didnt had a good PR office that convinced everyone their game was great before MS contracted them and MS didnt contracted them because their PR tricked them into it. you do the math.

    --
    Go ahead MOD my day!
    More opinions here
  37. Best thing about the game- by madmaxmedia · · Score: 1

    Halo is one of the few video games I have actually finished, mainly due to the AI. Whether it is really that smart or not, the experience shines. Granted I don't have that much FPS experience, but Halo is one of the few games where I actually felt like I was fighting a squad of enemies. Each battle feels different and unique. And yes, the game doesn't really shine until you play on the hardest or second-hardest difficulty level. Lower than that, and the enemies feel more like your basic FPS target practice. Besides that, it was a very well-polished game with great graphics for a XBox launch title. The game was certainly rushed, but the finished product was very complete considering the circumstances. When Halo was shown for the first time at E3, that demo level (Silent Cartographer?) was in fact the ONLY level they had completed up to that point. And that was a scant 6 months before the game was released! Although I can see how some are a bit jaded with the game (or just flat-out didn't like it), I think to claim that Halo is ALL hype is completely overblown.

    1. Re:Best thing about the game- by nicky_d · · Score: 1

      Spot on. And again, it's hard to emphasise enough that the difficulty setting is CRUCIAL. I've had many conversations with people who've said they didn't see Halo's allure, and nine times out of ten they'd only played it on normal difficulty. Now maybe they still wouldn't like in on legendary, there's no law that says you have to enjoy the game - I didn't like Ico myself, which is often seen as heresy - but the game changes radically at the highest setting, where every encounter you have becomes a tactical struggle, increasingly vital as you near the next checkpoint, and you can't take a single enemy for granted.

      Of course, you're toast in Legendary unless you've mastered the controls (at a lower level), so if you really don't enjoy the normal setting you've got to be willing to persevere in order to experience Legendary, but I really think the vast majority of players would find it well worth their while...

    2. Re:Best thing about the game- by Anonymous Coward · · Score: 0

      It's worth noting that even on repeated playings on ledgendary, they don't always load in exactly the same places. Which can make the game vastly more difficult.

      That said, on occasion I've played easy to just have more opportunities to hear the marines riff since they're easier to keep alive.

  38. Re:One Word: Hype by default+luser · · Score: 1

    Huh?

    Half-Life brought us many new things that came together to make an excellent game:

    1. EXCELLENT AI for the time.
    I remember getting freaked when the marine squads actually managed to cooperate to encircle me and attack me from unexpected places. This was such a change from your typical Quake, where enemies either come straight for you, or romp around in pseudo-random fashion.

    2. Skeletal Animation.
    There's just nothing like natural movements for your models.

    3. Immersive sound.
    HL was one of the first games to include both EAX and A3D, and it used these technologies to great lengths to produce immersion.

    4. Huge Levels
    Did you forget those huge continuous maps that were designed with fast load waypoints to produce bigger levels than any PC was capable of handling at the time? They managed to implement this sectionized loading without perceptibly hurting gameplay. This was much better than say, the Quake way of doing things, where each short level came to a close before you loaded the next.

    5. Did I mention the Great Story?

    As for Counter-Strike:

    The reason CS did so well is the same reason QuakeWorld TF did so well: they adopted existing concepts and meshed them with new ones, packaged them in a professional, well-tweaked mod with decent, mod-specific maps, and gave it all away for free.

    In the case of TF, they took the already existing CTF concept and added a class system. New and innovative weapons and equipment rounded out the improvements.

    In the case of CS they adapted most concepts from Rainbow Six. The idea of realism in equipment and the concept of "dead until the round is over" were adapted, but made more fun. The key here is that the original Rainbow Six wasn't all that popular on the PC, mainly because it was too slow and realistic. CS managed to find a balance, and popularized both concepts.

    CS did add one innovative feature: the concept of BUYING your weapons based on earned cash was previously only a concept in RTS games.

    --

    Man is the animal that laughs.
    And occasionally whores for Karma.

  39. Re:One Word: Hype by Zoshnell · · Score: 0

    Which chef do you think it will be next? That Hiroyuki Sakai is sooooooooooo dreamy!

    --
    "Do you suppose that's why God lives in the Heavens? Because he lives in fear of His creations?" - Steve Buscemi
  40. Re:One Word: Hype by M3wThr33 · · Score: 1

    Most Halo players never have. Hence the reason it's rated so highly.

    Anyone care telling me why Halo 2 is so desired? Is it doing anything so revolutionary? All I hear is that people want it for the sake of the first one.

  41. Re:One Word: Hype by AnyNoMouse · · Score: 1
    Heh... I avoided Halo for over a year. My launch games were Project Gotham and DOA3. I didn't think Halo was going to be anything special so I didn't feel it was worth spending $50 on.

    Then Best Buy had a $30 sale on it and I figured, why not? So I got it and was not dissapointed in the least. I enjoyed the SP experience more than I enjoyed the Half-Life experience (probably because of Half-Life's jumping puzzle ending). Is it the best thing since sliced Cacodaemons? Not really, but it's still one of the best FPS games I've played and I've been playing them since Wolf3d :-)

    --
    -Redundancy Man strikes again!
  42. Re:One Word: Hype by PeeweeJD · · Score: 1

    I played half life for a little while a few times (I have played counterstrike). Never played Deus Ex. I've never owned a PC, only macs.

    have you ever played a first person shooter on your nice big tv with your buddies right next to you while sitting on your couch?

  43. Re:One Word: Hype by damiam · · Score: 1
    have you ever played a first person shooter on your nice big tv with your buddies right next to you while sitting on your couch?

    I've never felt the need to buy a huge screen that operates at less than VGA resolution.

    --
    It's hard to be religious when certain people are never incinerated by bolts of lightning.
  44. Re:One Word: Hype by DeadScreenSky · · Score: 1

    I've never felt the need to buy a huge screen that operates at less than VGA resolution.
    Well jeez then, get one that does do VGA resolution.

    --
    There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  45. Re:One Word: Hype by DeadScreenSky · · Score: 1

    Uh, CS was just a revision of the Action Quake series for Half-life. Any 'advances' it had were stuff I had already been doing in Quake2 (via Action Quake 2) for a couple years. If Halo wasn't innovative (the original argument), than Counterstrike is even less so.

    --
    There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  46. Re:In Defense: Halo as FPS democracy by DeadScreenSky · · Score: 1

    The dual weapons thing in Halo 2 is cool for the same reason the grenades and melee attack were so cool in Halo 1 - all of it has been done before, but Bungie did it different and far better.

    --
    There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  47. Re:One Word: Hype by damiam · · Score: 1

    HDTVs generally cost more than an (already outrageously expensive) 23" Cinema Display, and have nowhere near the resolution or utility.

    --
    It's hard to be religious when certain people are never incinerated by bolts of lightning.
  48. Re:One Word: Hype by DeadScreenSky · · Score: 1

    HDTVs generally cost more than an (already outrageously expensive) 23" Cinema Display, and have nowhere near the resolution or utility.

    A. A 'PC games = best' type of person probably shouldn't whine that some kind of console gaming requirement is too expensive. A thousand dollars for a decent HDTV doesn't seem too crazy to me compared to how much money you save just by going the console route. No PC upgrades in five years more than compensates for a measly thousand dollars.

    B. I don't watch much television myself, but an HDTV and appropriate television signal still provides quite a bit of utility. And you will be ready for the HD DVDs coming out 'any day now'.

    C. Then just use the freaking VGA monitor you have. I have been doing that with consoles since 1999.

    If you want the best gaming experience (ex: high resolution, DTS sound) you have to pay the price for it. No primary PC gamer should ever be complaining about that truism.

    --
    There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  49. Re:One Word: Hype by damiam · · Score: 1
    A 'PC games = best' type of person probably shouldn't whine that some kind of console gaming requirement is too expensive. A thousand dollars for a decent HDTV doesn't seem too crazy to me compared to how much money you save just by going the console route.

    I already own a computer and a nice monitor, for non-gaming purposes. I don't have any other reason to own a console and HDTV, so their costs are extra, while my PC costs are already paid (except possibly the vid card, but that's still cheaper than console + TV).

    No PC upgrades in five years more than compensates for a measly thousand dollars.

    What you mean is "no improvements in technology for five years". You don't have to upgrade a PC constantly, you just get nicer results if you do. With consoles, you don't have that option, so you're stuck with outdated tech, except for the year or so after each new generation is released.

    --
    It's hard to be religious when certain people are never incinerated by bolts of lightning.