Thirty Years in Computing
Jacob writes "Jacob Nielsen, usability guru, writes about the last 30 years of computing and his predictions of the next 30 years of computing. An interesting read. quote: 'Computer games in 2034 are likely to offer simulated worlds and interactive storytelling that's more engaging than linear presentations such as those in most movies today.'"
I predict that in 30 years, what is and isn't a computer will be hard to distinguish.
He and other futurists might do better to look at what we use computers for now and what we don't, but could, use them for in the future. They could also think way outside the box and think about how computers will physically change (will it still be everything in one box or will the hardware be as distributed as software can be) or how computers will integrate into everyday life.
I guess I expected a bit more imagination. 30 years is an awfully long time in terms of technological development.
Keep smiling!
Erick
http://www.busyweather.com/
A story is a meaning applied to events after they have occured. A game is a game, like sports or a board game. You can only make a story out of it after events have been completed. A story has a status quo, an event that disrupts that status quo, and a hero who overcomes a challenge to create a new status quo. You can only joing narrative events to actual events after they have all taken place. If you have a wandering storyline, what's to say that this particular event is the shift to the 2nd or 3rd act? It's only after you have everything that you can make a complete story. And that's not to say that there's only one story. Any event might serve as any of the narrative events, depending on the story you're telling.
Computers are useless. They can only give you answers.
-- Pablo Picasso
"Computer games in 2034 are likely to offer simulated worlds and interactive storytelling that's more engaging than linear presentations such as those in most movies today "
Even some of today's primitive games have most movies beat... (watching Hollywood eat it's young at a prodigious rate, I sometimes think "Tetris" is more complex, multifaceted and emotional storytelling.)
the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff
can hold every movie and sound track ever published.
People have been expecting these interactive movie worlds to tell us non-linear stories for at least a decade. There are several problems with this line of thinking: it's far more expensive to tell a non-linear story than a linear one, moviemakers are much better at telling stories than audiences, and people LIKE linear stories.
:-), but instead they were valued for their imagination and timing.
Alternate endings to movies on DVD's and open-ended worlds in games like GTA are good examples of the kinds of things we'll be doing for a while. But a story told from a million angles? Forget it. Even with technology to create those worlds, you still need to think about, well, everything, and all the consequences of every action. It's not gonna happen.
What we like about linear stories is their flow from conflict to resolution. And we see movies because the people that make them are good at what they do. The original storytellers around a fire could have sat there waiting for their "users" to interact with them ("storyteller, put the mail on the duffel bag"
rouftop
QAExpress: Solid bug tracking for you. Graphs and reports for your PHB.
I think it's crazy trying to predict 30 years in the future unless as a sci-fi scenario.
I mean, if you'd asked me in 1974 what things would be like in 2004 I simply couldn't have guessed what we'd have now. Actually, I'd probably just have replied "Goo! Gah gah gah! Whaaaah!" but that's besides the point...
Igor Presnyakov stole my hat
In the past, Internet Terminals were heralded as the wave of the future. This was because of their convenience, ease of use, etc. I see them now as the wave of the future because they don't store content. They are simply a gateway into someone else's content. Once the RIAA and MPAA have finished their buyout of the legislative and legal system, new regulations will require that computers not store any information. That way the big guys don't have to worry about the little guy sharing music or downloading the latest episode of Law & Order - Pothole Repair Crew for free. To listen to music, plug in your credit-card and connect to their services. Only $5.99 for an hour's worth of music. Want to play the latest game? Only $2.99 to plug into the Doom 5 server and play.
This can even extend to the workplace. Microsoft Office Services. For $15,000 per year, you can get a 10 connection license to allow your employees to work on presentations, software requirements, etc. Then for only $150,000 per year, two of your developers can connect to Microsoft Development Studio Services and work on that software you need written. Then for the low-low price of $200,000 per year, Microsoft will go ahead and host the software you wrote. Imagine, you don't have to worry about backups, and you'll never need to worry about the BSA pounding down your door.
All that needs to happen is widespread acceptance and availability of broadband. This is sure to have happened in 30 years.
Think this can't happen? I guess we'll have to wait and see.
When I became a man, I put childish ways behind me.
They'll actually have the visor by 2007. It'll take another 30 years to make it cool.
I'm trying to teach myself to set people on fire with my mind... Is it hot in here?
That amount of computer storage probably won't be enough to help men understand women. =)
I'm growing in favour of technology being just a little more clunky and difficult so that people will move their heads away from the monitor once in a while - and not just to make new PC mods.
Why do you cringe? I'm replacing 150 public computers with $300 thin clients coming off a terminal server (well, a cluster of them), just exactly what you are talking about. Right now, if I need to change anything, I have to visit 150 computers individually, even for the tiniest tweak of a config file. Plus I have to lock these things down tight because John Q. is either stupid and wrecks stuff unintentionally, or he's trying to show me how clever he is by sabotaging the machines and attempting to hack my system. So that means stuff like Centurion Guard, Fortres, keys, and all kinds of crap that wastes my time.
With thin clients, I make the same change on the server and it's all done. It IS a return to the mainframe model, and it's one I'm extremely happy about because it will make my life so much simpler. Once I get these 150 done I'm going after 150 staff computers. Most people simply do not need real PCs, and half of them couldn't see a difference anyway. As long as they get a login screen and a desktop they couldn't care less if the files they create are stored on a server or locally, or whether they have a hard drive somewhere under their desks. Sure, there are a few folks who are going to need local storage for various reasons, so they can keep their PCs. But the vast majority simply don't need it. I'm also saving money. Even when you amortize the servers over the number of thin clients they can support, my capital cost is half what it would be for PCs.
I surely would not advocate that approach for any of us, perish the thought. But in the real world in a production environment, which slashdot certainly is not, it's a viable solution.
How about a moderation of -1 pedantic.
I don't want to ever have to see another computer again. Period. I want a watch, eye and ear improvements. I want my eye improvement to be able to give me 20/20 vision. I want it to record everything that I've ever experienced and beable to display anything to the same level. The ear implants should be able to record both ears worth of audio in the full human hearing range and store it. It should be able to reproduce almost any sound that the human ear can perceive. The watch should be where everything is stored, the CPU where everything is processed, and is easily removable and replacable when we figure out how to make smaller, faster, and cheaper watches. Oh, the watch should tell time and GPS as well.
The next big thing will be the touch interface.
I think technology will keep getting better, but we'll see it less. In fact, it is already happening.
Take Tivo for instance. A few years ago, if you wanted to record something, you had to set up your VCR, program it, make sure there was a blank tape, etc... Now you just punch into your Tivo that you like certain kinds of shows, and they are recorded for you. In the future, devices like Tivo probably won't even need you to tell it what to record, it will know what you want to record based on what you watch most.
Another example is cars. The new Mercedes recognize who is driving, and adjust the seats/mirrors/stereo to what that driver likes automatically. They also recognize if a seat is empty, and in an accident it won't deploy the airbags for empty seats. Some of the new cars don't even require a key to start any more. The owner carries a card with a RFID chip in their wallet that the car recognizes, and allows them to drive the car without having to use a key. Even 10 years ago, the things that are standard on a lot of new cars would have been unimaginable.
I think things will keep getting far more technologically advanced, but we will see it less and less.
I always thought the holodeck represented what they thought would be the ultimate in video game technology 400 years into the future. However there was a well known problem with it, which in later series' acquired the name 'holoadditcion'. Basically, it created completely immersive worlds that were completely real to all the senses, down to the finesse of actual replicated matter for some elements. It was something so powerful it made Evercrack addiction look like the equivalent of a jones for skittles versus heroin. Nevertheless, I'd say that a prediction that video games evolving into, or at least approaching, something that involves complete immersion in a photo-realistic, randomly interactive environment is actually nothing new. If you look at the present, we have video cards that can render 'cinematic' quality graphics in real time at resolutions of several megapixels. To put it mildly, we've come a long way from Pong.
GET THEM INSIDE THE VAULT!
A computer could easily replace the DSM and probably has already done so in many places, but if you really think that's all that doctors do and is the only skill required to practice medicine then I'd really hate to end up in your operating theater.
I am willing to bet that this will NEVER happen with the current von Neuman design of computers which is basically what Nielsen thinks will still be the norm in 2034. You need a differnt design to get consciusness (whatever that is).
No matter how you author or present a story, people will still experience it in some linear order. Authors spend a lot of time worrying that the order a reader actually gets is interesting and makes sense; that's what a big part of good writing is all about. Linearity is something that is an added value for a story, not a restriction.
Many games may well be "non-linear" (i.e., have many different paths), but that's not to make them more engaging, it's to make them more replayable. And there will also continue to be many highly linear games that present a single, well-designed storyline as part of the game, although hopefully authors will find ways of making the interaction with the storyline more natural than "you must find switch A and trigger it to continue".
Processing and storage will be recentralized.
Imagine: a couple hundred corporations around the united states each have dedicated facilities to process and/or store information. Other companies network these commodities to cohere the aspects of computing. These companies could specialize in redundancy/dependability, power, or affordability. You subscribe to one of these companies' services, and they give you a username and password. Now, you can use any compatible I/O device, log in, and you're at your (virtual) computer.
These I/O devices could be anything from a current monitor/keyboard/mouse desk setup to a wireless touchscreen you carry around with you (assuming pervasive WiFi). Even if it's a palmtop, it'll have all the processing power and storage of your desktop setup. So a gameboy would be just as powerful as a desktop system, and a no-moving-parts $10 MP3 player could access your entire hard drive. The virtual computer recognizes which device you're using to access it, and adopts its interface accordingly.
But the I/O devices could start posing as appliances: your kitchen telephone AND your cell phone are just computer terminals. Your coffee maker takes commands from the virtual computer: once you've set your alarm clock (another computer I/O device), your coffee maker knows when to start preparing a morning pot of coffee.
I don't even care to speculate what this model would do to our legal battles over IP and DRM; I think 30 years is far enough in the future that the technology will remake the legality beyond recognition.
The barriers to this model of computing are bandwidth and (to a lesser extent) wireless permittivity. Many of the gains could be recognized even with only wired technology -- it's just that the alarm clock, coffee maker, and mp3 player would have to jack in to a wall port somewhere.
I don't need Nielsen to tell me that computers will be faster and displays will be bigger (although it is likely that Moore's law will have fallen by then).
Nielssen seems to be saying that computers will be used largely the same way they are being used today, with some obvious tweaks. While computers have gotten faster, fundamentally, we have made little progress in how we interact with them over the last 30 years (Smalltalk and the Alto were being developed in the 1970s and contained most of the paradigms that the most advanced commercial desktops are using today), and Nielssen is basically saying that not much will change over the next 30 years either. That may excite him, since it allows him to continue to peddle his user interface incrementalism, but, frankly, I find it depressing.
One thing is certain: in 30 years, we will still have self-appointed "gurus" that make a name and a business for themselves by repeating populist techno-babble and buzzwords, but without having any real insight or vision. That has nothing to do with computers, it is just human nature, and that won't change.
I never could figure out the point of the 'holonovel' in Star Trek. Why go to the trouble of taking part in the story of Wuthering Heights if you first have to read the story, learn your lines, and go through the motions of the character? I mean, supposing you're playing Cathy and you decide to marry Heathecliffe. Well then you all live happily ever after and the story is no longer Wuthering Heights.
Drill baby drill - on Mars
This implies that either 1) language has no ambiguities, or 2) artificial intelligence is possible. Rewind 30 years ago, and see how far AI has come. Not very. But in 30 years we've learnt a lot on language, and it's very ambiguous. Which is why no one wants to program in Engligh, when they can use Perl or C or some other abstraction. Will AI be possible? Your assumption is that it will. I'm not so sure.
They're bigger because we wanted user-upgradable parts. They're louder because they need to be reliable and not burn up in a couple of months -- it's one of the prices of getting faster. They're less secure because we're connecting them to one another to enable things we couldn't easily do 15-20 years ago.
/. on a web browser. SMTP/POP3 email software certainly wasn't the norm on desktops 20 years ago. We have much better animation now than then. We have realistic computer audio done mostly in software (this is enabled largely by the processor speeds and memory sizes, but the software to take advantage of it is fairly new). Instant messengers which work outside the LAN are certainly new within the last 15 years. The programming languages used to write other software have changed much over the last 15-20 years. Machine translation of natural languages was a dream 20 years ago, but now it's getting reasonably accurate. Software in just the last couple of years has taken big strides toward displaying everyone's languages together on screen in the proper character sets -- even with more than one alphabet in use at a time. Desktop operating systems have come from offering filesystem services and port access to one program at a time through the days of cooperative multitasking into the days of memory-protected preeemptive multitasking and even machine virtualization.
You can easily buy an SBC with an AMD Geode 1 GHz CPU and 128 megs of RAM, put your storage on CompactFlash with an IDE convertor, and have integrated Ethernet on it. With no fans needed and solid-state storage, it'd be quiet. With everything but the CF on one board, it'd be small. It would run most software people run on the stock desktops.
VMS indeed does do versioned filesystems. It's not too long, I'm sure, before there's a Linux filesystem that implements it at the FS level if there's not already. Until then, there are versioning systems at the application level.
There are all kinds of software we have now that we didn't 15-20 years ago. You're almost certainly reading
Sure, the uses of the individual applications may not have changed much -- reading text, editing text, listening to sounds, playing games, todo lists, calendars, address books, etc. Tewnty years ago, though, could you open your address book, drag a CD-quality sound clip into it, and type an annotaion before clicking a button to send it to someone on another continent?
He said "Non-scripted events (like mass thievery or murder) have little or no effect on gameplay".
You replied "No, because I completed a scripted quest and it had an effect".
Think before you speak.