Slashdot Mirror


Valve Bullying Cybercafes Over Licensing?

The Importance of writes "Yesterday, as mentioned on Slashdot, Valve announced arrests relating to the theft of Half-Life 2 code. Gabe Newell, Valve's CEO, was quoted as saying, 'Everyone here at Valve is once again reminded of how much we owe to the gaming community.' Demonstrating its appreciation of the gaming community, Valve also threatened to sue a cybercafe offering Counter-Strike without the correct licensing. This may sound fair enough, but while companies like Microsoft allow cybercafes the right to offer games as long as they buy each copy of the games they use, Valve has what are generally considered the worst cybercafe licensing terms there are. Moreover, instead of merely sending a cease and desist letter ('knock it off or we will sue'), Valve sent a ' pay us big bucks for a license or we'll sue letter'. In other words, unless the cybercafe prepays for a one-year license starting at the time the letter was received, they will be sued."

162 comments

  1. Bullying? I Think Not. by illuminata · · Score: 5, Insightful

    This guy is running a business for Christ's sake. He should have known the score beforehand. The fact that this person is ignoring the legal side of things while running a business is stupid no matter how you look at it.

    Frankly, I don't feel sympathetic for this person at all. They're running a cybercafe; getting the licensing issues out of the way should be top priority for them before they allow the game to be played. That "poor, pitiful me" shit doesn't fly here. If they didn't know the ins and outs of their business before they got in it, they shouldn't be in it now.

    Valve did no wrong here. Hopefully something good will come out of this; Valve will show this person that they should stick to being an employee.

    --


    Until Slashdot fixes the funny modifier, use insightful or interesting. The poster knows your intentions.
    1. Re:Bullying? I Think Not. by dubious9 · · Score: 4, Insightful

      From the article:

      Should you demonstrate to our satisfaction the number of seats you have been using and presently need licensed and if you enter into a pre-paid, one year commercial license agreement with Valve for that usage, Valve will consider this matter resolved and will not pursue any claims it may have for past infringement of its software products in regard to their use at your establishment.

      The point that they do not simply have the option to stop offering Counter Strike. They have to buy a license if they don't want to get sued. Maybe the guy made a mistake and thought they just by buying 40 copies of half-life and putting them on his computers was enough.

      This was a reasonable position given that:

      ...with companies such as Microsoft offering licenses through cybercafé organizations like iGames such that as long as each copy of a title is legitimately purchased, cybercafés may use them.

      Yes he profited from using Half-life and the free CS mod, and yes he should have made sure that all of the licensing was correct. But as a company with large community of followers, why would you want to seed mistrust as a money-grubbing corporation to some shmuck who didn't know he needed a different license?

      If he wants to keep using CS, then he should get the license, but he should have the opportunity just to stop offering it (if he had accuired the copies legally), as it could have been just an honest mistake.

      Of course there could be more details to this case that shine less favorable on the cafe, but forcing someone to buy a license or risk law-suits doesn't exactly ring as a nice thing to do.

      --
      Why, o why must the sky fall when I've learned to fly?
    2. Re:Bullying? I Think Not. by Anonymous Coward · · Score: 0

      Pffft, Valve is an ass of a company. Remember, Counter-Strike was a free mod. Created by the gaming community. Valve didn't do it.

    3. Re:Bullying? I Think Not. by Anonymous Coward · · Score: 5, Interesting

      Furthermore they seem to be cornering him in this fantastically worded acusation:

      As you know, the retail versions of Valve products are not intended for, nor are they licensed for, commercial exploitation (such as use in a cyber café/LAN center). Unauthorized duplication and use of computer software products constitutes copyright infringement.

      If he says that he legitimately bougth separate copies, they can counter that he knew that this was insufficient as they lead off with "As you know...". An a priori acusation, if you will, that carries insinuations both ways. Much like the statement: "Have you stopped beating your wife?" Insinuates you have been beating your wife whether you have or not.

      If he did not buy the copyies they not only nail him with "commericial exploytation" but with copyright infrigement as well. This is important since the commercial exploytation has less legal ground to stand on.

      Las Vegas used to have Super Bowl parties where you paid admission for food&drink to watch the game. Since the NFL saw it as selling tickets to watch the game, they threatened legal action if a licensing agreement wasn't worked out and if they continued. But the NFL didn't threaten to sue unless they bought a agreement. Vegas had two non-lawsuit choices: stop or pay.

      In conclusion, if the cafe owner wasn't acting in bad faith (copyright infrigement) and simply wasn't aware of the restrictions (EULA's have yet to be desively tested in court(IIRC)), it will be hard to successfully sue if he shows that he has stopped using their software.

    4. Re:Bullying? I Think Not. by Corporal+Tunnel · · Score: 1

      Doesn't matter. Valve owns the rights to it now. If you buy something it becomes yours, no matter who made it.

    5. Re:Bullying? I Think Not. by illuminata · · Score: 5, Interesting

      I don't think that this was necessarily a nice move in business, but it is business; you can't always be nice. This guy might not've known about how to license, but he really should've. If this was, say, a one-time fee-based lan party that some college kids threw and they get this letter, I'd be pissed off with Valve too. In that case being unknowledgeable about licensing schemes could very well be a legitimate excuse. However, we're talking about a place that is out to sustain profit and operates regularly. A place that should have known better.

      I think that the bigger question, the one that Valve is probably asking, is: How could they not know?

      If this person truly didn't know, they should've went to Valve first and try to work something out regardless of what stated in the letter. If Valve acted like a jerk in response then you could let it go to court and hope for leniency there. But this should be a very important lesson to them; know what you're doing first.

      I'm guessing that Valve doesn't see this guy as some schmuck. His site design might make you think so but check out the pictures as well. He seems to have a good handle on that end. When it comes to something like a gaming center, it's not unreasonable at all to expect that they have their licensing issues settled before allowing the game to be played. If they knew enough to get a T1 line (as stated on their site), set up a lan, and run a for-profit business, making sure that you can do so legally isn't too much of an expectation. Valve probably felt that this was a glaring enough issue that a reasonable business would know to have it settled beforehand either by their own good sense or by a lawyer's. And, therefore, not taking care of the issue could only be in bad faith (yes, I read the AC's response to your post).

      If this person was truly stupid enough to not find out that he needed a special license beforehand, than anybody remotely close to him, anybody who has an ounce of compassion for him, should force him to close up immediately. I just don't buy that he's that stupid when he's in the business already.

      --


      Until Slashdot fixes the funny modifier, use insightful or interesting. The poster knows your intentions.
    6. Re:Bullying? I Think Not. by I(rispee_I(reme · · Score: 1

      Could the old, pre-valve purchased, free version be used then? Perhaps with a free engine like TomazQuake to load the half life media, since using the HL engine is obviously out.

    7. Re:Bullying? I Think Not. by falcon5768 · · Score: 0, Troll
      Thats right he should have the right to stop offereing it...... AFTER he pays for the year or so he's been knowingly offering it and scamming Valve out of money.

      Stupidity is no excuse when you willfully did not read the contracts involved when setting things up thinking "oh they wont notice one little person." Besides if he honestly was innocent, then the courts will decide in the lawsuit. But trust me if his excuse was he didnt read the contracts they are going to throw the book at him, cause that doesnt fly in real life.

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

    8. Re:Bullying? I Think Not. by Anonymous Coward · · Score: 0

      It will be interesting to see if EULAs will be enforcable in the courts. Since you can not view the EULA until AFTER you have opened the software, and can not return the software for refund if you do not accept the EULA, I would argue that the EULA is unenforcable since it can not be agreed to until after the product is purchased with no refund for your money.

    9. Re:Bullying? I Think Not. by ElleyKitten · · Score: 2, Insightful

      If this person was truly stupid enough to not find out that he needed a special license beforehand, than anybody remotely close to him, anybody who has an ounce of compassion for him, should force him to close up immediately.

      He can't close up. He has to prepay to use CS for a year or else get sued. That's what people don't like about this. If it was just a cease-and-desist letter, no one would care. But it's not.

      Though he may go out of business anyways, if he can't pay up within the next 10 (well, now 8) days. Can't imagine a little game center would survive long being sued by Valve.

      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    10. Re:Bullying? I Think Not. by illuminata · · Score: 2, Insightful

      I'm saying that he should pay up regardless. He should close up if he really didn't know what he was doing. If that's his only source of income and he has to keep it going to pay the fee, then those are the breaks. However, I'd recommend that he try to find other means (getting employed) to pay up, because if this was because if he was unknowledgeable (slim chance; he was in the business) we wouldn't want him to fuck up again.

      He was in a position where he definitely should've known and because of that it's safe for Valve to assume that he did. Valve's demand for him to pay up is just. They shouldn't have to offer just a cease and desist when the gaming center should've known better. It's all in who you're dealing with. If this was a situation like the one that I made up with the lan party in a previous post, it'd be a whole different story.

      This guy disregarded the licensing situation and Valve wants the money they were supposed to receive. Whether or not their license was too constricting is a moot point here as it was what the game was licensed under and the gaming center wasn't forced to use Valve's product. Whether or not this guy knew to license is a moot point as his position practically required him to. For him to accomplish what he has with his business, I would highly doubt that he wasn't aware of the licensing situation. You can set up a lan, grab a T1, keep the business afloat, but not be aware of a licensing situation? I doubt that. At the very least, a lawyer should've caught it. Let's face it, we're talking deliberate disregard here.

      Don't feel bad for this guy. I know that the Slashdot crowd likes to root for the little guy in a big guy vs. little guy situation. But the little guy made a mistake and should have to pay for it. And when it appears that the little guy deliberately ignored their license, it just makes him look worse. If this takes the gaming center with it, then that's just the way things will have to be. When you're in a position where these type of things must be taken care of, there are no excuses to be made when they aren't. Do what you can to rectify the situation and move forward.

      One other little thing I was thinking of that isn't important enough to make another post for. It's kind of interesting how a place like Corante ends up picking this one up, or any other source for that matter. However, all that I noticed from a Google News search for Valve was the Slashdot report and Slashdot gave Corante as their source. This is one of those stories that woudln't normally make it out on its own. I have a gut feeling that this person knew where the sympathetic sources were and went to them personally. So, if that's indeed true, that'll help damn him some more. You only tend to know about sites like this and Corante if you have good grasp on tech.

      --


      Until Slashdot fixes the funny modifier, use insightful or interesting. The poster knows your intentions.
    11. Re:Bullying? I Think Not. by Moofie · · Score: 1

      I'm trying to remember the last time I signed a contract when buying a game.

      Oh right. That was never. Now I remember.

      --
      Why yes, I AM a rocket scientist!
    12. Re:Bullying? I Think Not. by falcon5768 · · Score: 0, Troll
      Guess you never read that seal when you opened the disk. You just proved my point of stupidity is not an excuse.

      Take a look next time before you open a software package for a computer. It says right there DO NOT OPEN THIS SEAL UNLESS YOU AGREE TO THE ENCLOSED FORUM

      That was a contract stating you wont copy the game, and will obey the rules set out by the published of the game you just signed by opening it... If a 23 year old could tell you this, then Im sure a 30 something could know it to.

      And before you say it, they have always been there and it is a 100% legal signature. Just because you dont sign it by hand doesnt mean there are other forums

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

    13. Re:Bullying? I Think Not. by Moofie · · Score: 1

      No, that's not a contract. A contract is something that both parties sign. A "licensing agreement" is a software manufacturer's exercise in free speech, meaning that they're allowed to say pretty well anything they damn well please, which has nothing whatsoever to do with the law or with my rights, particularly since I am not a party to the agreement, since it's not possible for me to read it, since I don't have X-Ray vision. (Enough commas for you?)

      And, in point of fact, the last several games I've bought had no such seal at all. So, you feel free to be bound by whatever "contract" these guys seem to have convinced you that you've signed. Me, I have no such obligations. Neither does the owner of this cafe.

      --
      Why yes, I AM a rocket scientist!
    14. Re:Bullying? I Think Not. by junkgrep · · Score: 1

      Personally, I don't have a lot of sympathy for people that run a business, but can't be bothered to read things like EULAs. End users know generally what they are entitled to, and business owners usually know that there is a lot more involved. This guy obviously didn't bother to figure out what was a legal use of the product under the terms of sale.

    15. Re:Bullying? I Think Not. by junkgrep · · Score: 1

      The people who did it are, now, Valve. Same difference.

    16. Re:Bullying? I Think Not. by falcon5768 · · Score: 0, Troll
      Do you try to sound this dumb, or do you just not care? A Licensing agreement IS a contract. Its not some free speech exercise its the agreement your making with them not to steal the software

      And just because the software didnt have the seal, doesnt mean you didnt sign a contract with the publisher by opening it. If you seriously think that you have no obligations put for under those little cardboard cards in the game, then well I really would hate to be your lawyer. Because many people have already been sued and lost because they didnt read those cards and broke the contract.

      You should really sit back and read those cards you signed when you opened the software flap.... unless you never really bought the software to begin with ;-)

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

    17. Re:Bullying? I Think Not. by Moofie · · Score: 1

      Sounds like somebody needs a hug.

      Contracts that I can't see before I "sign" them are void on their face, period. I'm sorry if you disagree. You're welcome to your opinion.

      --
      Why yes, I AM a rocket scientist!
    18. Re:Bullying? I Think Not. by falcon5768 · · Score: 0, Troll
      well you can see them, hence the please read the card before opening the cd sticker.

      Im sorry but the honest truth is legaly you HAVE to abide by what the aggrement states, otherwise you will be found guilty. Your giving the same argument people who buy cars without reading the agreement give and it doesnt fly for them, so why should it fly for you?

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

    19. Re:Bullying? I Think Not. by Moofie · · Score: 1

      What card? This card is a fantasy. It doesn't exist. There is no card.

      How can I be "found guilty" when breaking a "license agreement" (assuming one exists) is a civil offense?

      You are talking out of your ass.

      --
      Why yes, I AM a rocket scientist!
    20. Re:Bullying? I Think Not. by AvitarX · · Score: 1

      They are letting him slide on all his current infringement. They are not saying you must pay for a one year liscense starting when you op-ened, that right there is being lenient. If someone is proffiting by bootlegging your stuff you can sue for damages weather or not they stop.

      Where I work we printed a union bug on some work, (that was non union). They caugt us, we stopped and owed them money, obviously.

      Now if the shop has not prophitted -yuck I spell retarded- yet, and they stop using valve products it is very likley they can get away with minimum damges. We had to settle for tripple our prophit. We used the union bug twice, on one job it was a losing quarter so we prophitted zero. The other job we had to take the percentage of total sales that the job represented and multiply it by the quarters prophit and then multiply it by three.

      For non blatent (the copies are purchased) possibly idiotic (claiming a mistake) and legelly shaky (everything I here about EULA's) I am sure a plan could be realized that would not put the shop out of business (if it is prohpitable). Valve wants money after all.

      The local CD stores that used to sell bootlegs never went under, and would start back up a few months. I am sure it was a rather large company hassling them, and they obviously got away with it.

      Actaully what killed them was file sharing and crap music being released. In a college town I can say absolutly that file sharing has devistated the CD industry. There are less CD stores and the ones remaining have less obscure music due to shrinking in floor space.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
  2. so.. what kind of cafe licensing does valve want? by gl4ss · · Score: 1

    and CAN they demand it(so that it would go through in court)?

    of course, it's not like they've yet gotten the deserved amount of money from half-life 1 yet so it's perfectly reasonable. not.

    also, there's numerous cases where people who have bought brand new copies(in plastic) of half-life to get to play cs and only to notice that the key is already in use(there's some keygens you can use to brute force to find a working online key.. I'm guessing thats whats happening) - probably the half-life's key system was never intended to be in so widespread use it is now and as a consequence the customers get stuffed..

    (not to mention how bad the online gameplay experience with cs can be nowadays.. *cough* wallhack *cough* aim-enhancer *cough* )

    -

    --
    world was created 5 seconds before this post as it is.
  3. Well, duh. by schild · · Score: 3, Insightful

    Just because Valve makes great games on their own time frame and has a huge community of players making mods and continually playing their 5+ year old games doesn't mean they aren't a money grubbing company.

    Some people seem to forget that they are in the money making business, and being the company that made Counter-Strike, they will probably milk that license until something threatens to dethrone it.

    I wish that I could say that Valve is in the wrong on this one, but they can charge whatever they want to let companies commercially profit from their games.

    So, the question is, is this news? Or is it incredibly appropriate and just more free press for Valve with the inevitable release of Half-Life 2? I mean the story "Valve tells CyberCafe that fucked up to pay them money for using their product irresponsibly" isn't exactly newsworthy.... Cease and Desists are merely the respectable way (and somewhat traditional way) to go about things. But, IANAL and might just me missing the point completely. So tag me as flamebait appropriately.

    --
    schild
    editor, f13.net
    1. Re:Well, duh. by Anonymous Coward · · Score: 0

      they didnt make counterstrike, it was a community made mod then it was taken on by valve, (if i remember correctly) if not im talkin utter bullshit and mod me down!

    2. Re:Well, duh. by j.bellone · · Score: 1

      I wouldn't call them a "money grubbing company." Valve is one of (if not the best) gaming company that supports their community, and their mod communities. As you can see, two mods that were created under the original engine went retail and they hired several developers from the mods (Counter-Strike and Day of Defeat).

      Valve has nearly 100 employees (the last time I checked), if you wish them to continue to be in business, you need to remember that they need to pay their employees (as any business). I don't know how many games (not mods) are using the Half-Life engine for licensing (thereby, royalties aren't being brought in from the engine wise). The new Source engine will probably bring them in a lot of cash - but you're talking the salaries of 100 employees, and all the business expenes.

      Make sure you look at the full picture.

      --
      I'm f#$king magic!
    3. Re:Well, duh. by Cassius105 · · Score: 1

      it wasnt originaly made by valve but all of the people who made it now work for valve so i guess its kinda accurate to say they made it

    4. Re:Well, duh. by Anonymous Coward · · Score: 0

      so next was made by apple?

    5. Re:Well, duh. by xsecrets · · Score: 1

      or for that matter now I guess Linux was made by OSDN.

    6. Re:Well, duh. by C0rinthian · · Score: 1

      It was community made. Valve bought the rights to it. So they control licensing on it now.

    7. Re:Well, duh. by zoloto · · Score: 1

      What I'm trying to figure out is, why didn't he just install the steam program on the computers and let the users download their own games. afterall steam and a steam account are free, and the users are the ones that pay. it even says that those users names/passwords are the key to their copy/purchaced software for hl/bs/cs/of/ ... etc.

      so the cyber cafe offered the user the seat, and the customer paid for the software.

      that's like saying "Hey, you can use my computer, but you have to pay for a windows liscence every time you use it"

      total asanine behavior in the part of Valve.

    8. Re:Well, duh. by starblazer · · Score: 1
      You can't use STEAM in a Cafe enviroment unless you remove it after every single user logs off, which makes it worthless to even be there.
      http://www.steampowered.com/forums/showthread.php? threadid=77674


      In general, users can use their Steam accounts for personal use (non-commercial) at multiple locations (e.g. logging in at a cybercafé they may occasionally use or using it on their work computer and home computer). In short, the portability of a user's Steam account does not mean that commercial establishments like cybercafés can exploit our games without a license whether it be a tournament or pay for play. If indeed a user installs Steam on a cybercafé computer to access their account, you could allow an activity like this, but you would be required to erase the copy of the Valve products after that user logged off the system (through a program like DeepFreeze or the like) just like any other software that is installed by a customer that you do not have a license for.
  4. Re:It's the new SCO trend! by ash*embers · · Score: 1
    Maybe Valve has gotten some ideas from SCO.

    Maybe, but Valve produces something people actually want. SCO on the other hand...

    Spoon!

  5. Being a game center owner... by MongooseCN · · Score: 4, Interesting

    Since I'm about to open a game center this month, I have been following this issue closely. Valve has always been a sketchy company. They offer poor to non-existant support for their products. Their products run poorly (anyone use Steam lately?). As for licensing, they have been backtracking and restating information about the license program. After seeing all this, I refused to carry Valve games.

    As for other centers... Intially when Valve came out with the new license, everyone found it ridiculous and continued running their centers as usual. A few spokesmen for Valve said that if they continued with the licensing scheme, they would issue cease and desist orders to any center using their games and not paying the license fees. So game centers would be allowed to remove the games to avoid legal action. Most game centers figured they would continue running the games and, in the worst case, be forced to remove the games.

    A year or so went by with no change in Valves statements about enforcing the licenses.

    Valve suddenly decides, out of the blue, to issue lawsuits to all game centers with CS. Instead of issuing the cease and desist order like they said though, they decided to force game centers to pay for a yearly license. That's about $2400-$3000 up front. That's painfully difficult for most game centers which barely break even. A typical game center makes around $500 a month in profit. 99% of game centers are mom & pop shops run by 1 person and 2-3 employees. They generate little income.

    Personally, I think Valve downplayed the licensing issue to get as many centers using their software as possible. Then they attacked all the centers to force them to pay license fees or be sued out of existance. Kind of like MS's policy of allowing foreign countries to pirate their software. Then when lots of people have the software, threaten legal action and create a huge new revenue stream. I am no longer supporting Valve products.

    1. Re:Being a game center owner... by j.bellone · · Score: 1

      Okay when is the last time you've run Steam? Steam has been working properly for the past few months - no crashes and quick updates. What more do you want from it? If you have an adequate internet connection it will be fine.

      As for Valve not supporting their products; how much more support do you want for a 5 year old game engine? You're lucky they are supporting it at all, the only other company that supports their games as much as Valve is Epic (Unreal series). ID doesn't even come close.

      Go ahead and don't support Valve's products; good luck in getting far in the LAN cafe business. The fact is, Counter-Strike is making (and breaking) LAN centers. Tournaments, Clan Matches, and Qualifiers are bringing in the customers.

      --
      I'm f#$king magic!
    2. Re:Being a game center owner... by imr · · Score: 1

      As for Valve not supporting their products; how much more support do you want for a 5 year old game engine?
      To be fair, it is their only product and source of income, they HAVE TO support it. We well see if they still support old products when hl2 is out. I mean, really out, not "omg i use outlook" out.

    3. Re:Being a game center owner... by Lochin+Rabbar · · Score: 1

      What is it that you are offering for hire? I submit that it is not the game, but the venue which includes heat, lighting, a network and a machine per player. The majority of gamers will have their own copy of the game the wish to play, so problem solved. Image the hard disk and restore it after each session, let the customer bring their own copy of the game and install it for the session, and at the end of the session restore the image. That way the company loses the licensing fees that you currently pay and you retain your business. If they want to play hardball let them, you can play hardball too.

    4. Re:Being a game center owner... by Anonymous Coward · · Score: 0

      You know, actually Valve says they allow this with regard to Steam. Of course, not everybody wants to go to a center and then have to download ~300MB and install before they start playing the game they not only paid for, but subsribed to. Additionally, even though that Steam account is only useful if you have the right name and password, Valve requires the center to erase all the files afterwards. Thus, the customer has to do the download and install every friggin time they want to play.

    5. Re:Being a game center owner... by Frnknstn · · Score: 2, Interesting

      The last time I tried to run Steam? A few days ago. It would crash horribly after half a minute. The sound didn't work. It took an age to download, and it still takes literally hours to update. I do have an adequate internet connection. What Steam wants is an extremely powerful internet connection

      --
      If it's in you sig, it's in your post.
    6. Re:Being a game center owner... by Kyouryuu · · Score: 1

      They don't "HAVE TO" support anything. Those are the terms of Valve's licensing system. It may not be good business sense for Valve, but it's their choice as a company to do so. You don't like it? Tough. Don't offer Valve's games.

    7. Re:Being a game center owner... by j.bellone · · Score: 1

      That's funny because I'm running Steam on several different systems, different hardware configurations, different versions of Windows (hell, even Linux) and it's been running solid for the past few months. Not a crash once.

      Now if you consider a game crashing a Steam error, than yes, some of the games have crash errors. But that's not Steam. The only problem Steam has is bandwidth issues - when a big patch is pushed out on the network sometimes it takes a few hours to get the full patch.

      We're not back two years ago when the beta came out and everyone thought it was the final version. Steam works fine, stop kidding yourself.

      --
      I'm f#$king magic!
    8. Re:Being a game center owner... by I(rispee_I(reme · · Score: 2, Insightful
      id doesn't even come close

      nor does it have to, for the following reasons:

      1) They have a rabid army of people fighting to support their old product, courtesy of the gpl.

      2) On the off chance that you discover a one-in-a-million bug that only occurs on your machine, it is possible for you or someone you know to troubleshoot it, again due to the open-source nature of their product.

      Of course, this doesn't apply to quake 3 and later (YET), but you were referring to id's old "unsupported" product.

      As for me, I will take id's approach to software support over valve's "stuff crapware on your machine and make you host our update patches and online store" method any day of the week.
    9. Re:Being a game center owner... by I(rispee_I(reme · · Score: 1

      Couldn't you put a caching server between steam and and the network?

    10. Re:Being a game center owner... by j.bellone · · Score: 1

      Quake 3 isn't open source. I was referring to their current unsupported products.

      --
      I'm f#$king magic!
    11. Re:Being a game center owner... by Sigma+7 · · Score: 1
      They don't "HAVE TO" support anything.
      That's a common myth of software development. While they aren't necessairly obliged to support productis, failing to do so leaves a bad mark on the image of the company. As an example, look at the Opposing Forces expansion pack. The version released under steam is sub-standard (and outdated) - as a result, playeers need to perform a seperate download in order to be able to use the CTF gameplay modes.

      The same mistake is made by other companies as well. Take a look at Electronic Arts driving the C&C series into the ground with Red Alert 2. The game was somewhat substandard when it was released, mainly due to questionable game balacne issues and faulty design issues (e.g. Quick matches can only be played at 640x480, where everything is zoomed up close.) There is also many complaints that the AI is deadfully easy, even on Hard (and that the AI is still capable of cheating by building units outside of it's current techtree, such as Prism tanks without a battle lab.) Even though Generals appeared to sell decently, the performace of RA2 discouraged me from buying their latest installment.

      Extreme cases of poorly maintained software can result in a lawsuit for breach of contract - the software is supposed to be licensed, but as an Average Joe would say: "The copy protection keeps saying that I've done an illegal operation." Naturally, a real lawyer would knowhow to properly launch such a lawsuit.
    12. Re:Being a game center owner... by Kyouryuu · · Score: 1
      Of course they aren't obliged. That's why, if you read closely, you caught my disclaimer about it not necessarily being good business sense to ignore consumer problems. No one ever said it was a smart thing to do, but some game developers are certainly doing it.

      As for EA, they continue to be the most powerful video game publisher in the world and they have been doing it for well over 15 years. Suffice it to say, after countless Sims expansion packs, EA doesn't have any scruples about running a series into the ground so long as it will turn a profit. Although, I must admit, I never had any of those problems you've had with Red Alert 2, which runs perfectly fine for me at the highest resolution.

      I'd pounce on the lawsuit insinuation, only you saved yourself by marking it as an extreme case.

    13. Re:Being a game center owner... by Sigma+7 · · Score: 1
      Although, I must admit, I never had any of those problems you've had with Red Alert 2, which runs perfectly fine for me at the highest resolution.
      IThe problems are there, and are well known on certain C&C boards. In particular, the resolution problem can be found when you head to the Westwood Online multiplayer options and select either "Quick Match" or "World Domination Tour". You will receive a prompt stating that this game mode can only be played at 640x480. This is fixed in the expansion pack, but the original version hand't been updated.

      There was also a list of bugs being posted as a sticky on one of the major C&C forums - I'd provide a link if it weren't for the fact that it got deleted. (Probably because of too much noise apparing in the list - President IFV cheat was mentioned multiple times, etc.)

      I'd pounce on the lawsuit insinuation, only you saved yourself by marking it as an extreme case.Probably should have tagged it as well - but I wasn't sure whether to place a IANAL or a <humor> tag... :)

    14. Re:Being a game center owner... by imr · · Score: 1

      you're completly off topic. I was not talking about their licensing system, i was responding about the fact that they still support a 5 years old game. Being their only game, they HAVE TO support it. Especially since they build the hype for their next (second) product on this first one. When

    15. Re:Being a game center owner... by Frnknstn · · Score: 1

      If every different game or mod I try to run under Steam crashes, I think it is fair to assume it is a problem with Steam. Steam works fine FOR YOU, but don't kid yourself, NOT EVERYONE IS SO LUCKY.

      --
      If it's in you sig, it's in your post.
    16. Re:Being a game center owner... by j.bellone · · Score: 1

      Sounds like something is wrong with your system. As I said, I have atleast 5 computers I know of running Steam, various operating systems, and it works fine. It's more than just me. I haven't heard a complaint from anyone I know either.

      --
      I'm f#$king magic!
    17. Re:Being a game center owner... by junkgrep · · Score: 1

      Really sounds like something is wrong with your system. I used to have problems and cursed Valve... but then I found out that my memory had some minor static damage that was causing the problem. Got new memory, and everything was hunky-dory.

    18. Re:Being a game center owner... by Sinistar2k · · Score: 1

      Do me a favor.

      Install Steam on a gaming capable machine. Then, install a Steam CS LAN dedicated server on another machine.

      Now, log into your Steam account on the gaming machine and connect to the LAN dedicated server. If both machines happen to have Internet access while having internal IPs (10.x.x.x, 192.168.x.x), you can't play on your own server.

      How's that for a problem?

  6. Re:It's the new SCO trend! by Donny+Smith · · Score: 1

    Of course, in case you didn't know they're actually a SCO daughter company and their strategy blueprients are created by runing a sophisticated search-and-replace macro on SCO's Word documents!

    What the hell are you talking about?
    WTF are they supposed to do?
    Give Half Life away and sell support?

    Of course they should be able to sue ass off people who violate their licensing terms.

    If anyone doesn't like to pay for the license, they can download a free Tetris, buy some other game or whatever. Who cares?

  7. Re:so.. what kind of cafe licensing does valve wan by mpmansell · · Score: 0, Troll

    I'm not a gamer, but I do write software for a living.

    At the end of the day, the guy used their software (which they paid for) in order to run his business and make money. I assume that no-one forced him to do this and that using this software was deemed to be beneficial to his business.

    Why did he use this software without a license? Why is he any different from a any software pirate? Why shouldn't the publishers demand payment?

    Both the cafe owner and the publisher are in the business of making money. If I were to set up a car sales (say) business in your front garden, thereby using your property, wouldn't you either sue me or demand payment for that use of your property? What is wrong with people who think that they should be able to use software in contravention of licensing terms with impunity?

    Now, I've read a number of comments in this thread stating that Valve have awkward licensing terms and that they didn't write Counter Strike. However, the first point is up to them and may be stupid business. They are allowed to be stupid and ignore possible customers. Those possible customers who don't like the terms of their business are not allowed to use it regardless. They have the choice to not use it if they don't like the terms, not to make up their own terms.

    The second point, as I understand it, is true, but that CS uses their games engine. In such a case I would believe (unless there are daft licences regarding development that uses their engine) that anyone could use the CS code as they wished, so long as they didn't use the games engine. If their effort is so inconsequential as to be disregarded, then some of the whingers should do what the rest of us Open Source supporters do and get off their backsides and write a comparable engine. (Let me know if I'm wrong on these 'facts', I only have the preceeding comments to go by)

    At the end of the day this comes down to people making a living and the rights of license holders to enforce the terms underwhich the fruit of their efforts are to be allowed to be used by others. This is the same whether code is Open Source or Commercial.

  8. wow, the gaming cafe web site sucks by Anonymous Coward · · Score: 0

    http://www.battlegroundpcgaming.com/

  9. Re:so.. what kind of cafe licensing does valve wan by gl4ss · · Score: 4, Interesting

    Apparently he thought that just buying the games from a shop would have been enough. *bzzz* wrong in this case. on top of it valve didn't originally have this licensing scheme in place(I'd suppose they didn't even except half-life to grow so fast due to a community made mod named counter-strike), instead, they have instituted this later(changed the 'contract' afterwards the 'deal' was made to purely their beneficiary).

    I don't suppose you sell your programs to people with a license to use them and then when they get widespread(legal) usage you tell them that hey, you have to pay yearly for that! - this was what I was disputing of being possibly non enforceable by them.

    In the end of the day they are allowed to be stupid, true, but that doesn't make it right either. They have to make some unbeliviable progress with cs2 and hl2 to keep their community on the level it used to be(cs community is already breaking into shards because of widespread cheating and the engines total inability to cope with it)..

    --
    world was created 5 seconds before this post as it is.
  10. This is only right by Hido · · Score: 2, Insightful

    Valve is not a charity organization after all and I say good for them. The problem is that this I-Cafe has been making a profit from Valves hard work (however old this work may be) and I think that it is only fair that Valve gets renumeration for the work they did.

    As for all the people flaming Valve I ask you, if you were running a business and you find out that somebody is making a profit off your sweat and blood while your getting *zip* what would you guys have to say about it?

    I sure has hell would not be happy about it.

    --
    Havin' it large, livin' the life, Welcome to the land of the rising sun.
    1. Re:This is only right by Anonymous Coward · · Score: 1, Informative

      The fact is they DID make a profit off it, the retail version of CS. Valve did not make CS, but CS DID make Valve. They should not forget this and should support these cafes, because without them Valve would be squat. They should chanrge a nominal fee, based on monthly usage numbers.

    2. Re:This is only right by Fred+Or+Alive · · Score: 1

      Valve did not make CS

      No, but Valve bought CS. They have continued to develop CS. That gives them the right to do whatever they want to do with it. It may've been developed by community people originally, but it's Valve's now.

      Personally I think there licensing system generally isn't very good, they seem to really like the idea that you lease your software, something that I really don't like personally. But if that's what they want to do, they can do it. Not that I'm going to buy it myself...

      Plus suing people is rarely good PR.

      --
      10 PRINT "LOOK AROUND YOU ";
      20 GOTO 10
    3. Re:This is only right by node+3 · · Score: 1

      As for all the people flaming Valve I ask you, if you were running a business and you find out that somebody is making a profit off your sweat and blood while your getting *zip* what would you guys have to say about it?

      Whose sweat and blood (lol, like they suck the blood out of their employees or something--or is it a metaphor meant to make it seems more heinous?) went in to making the game? The programmers and artists. Who gets payed by this exorbitant license? The Valve/Sierra/whoever stockholders.

      Who pays for this license? Is it some money-grubbing cybercafe owner? Maybe. More likely, it's his customers (many of whom likely already own a copy of CS). If the customers can't pay the extra cost, the cybercafe shuts down, and everyone, including Valve, are SOL.

      So we have on the one side people who already payed an already, IMO, overpriced amount for an ancient product on one side, and a bunch of stock-holders and owners on the other side who had little actual creative effect on the product on the other.

      Why side with the wealthy and powerful? Why think that that's right? Sounds a lot like "FREEDOM IS SLAVERY", ie: if you're free to use a product you purchased, you are somehow putting these poor, downtrodden haves into some form of slavery.

      Now, maybe, maybe, (and I really doubt it), the cybercafe owner is some sort of evil bastard, exploiting all parties involved like some sort of con-artist/MS CEO. That, of course, would change things. But instead, the argument is, "they are Valve, they can demand whatever they want." To that I reply, "if so, then I bought the product, and I can do whatever *I* want." It's foolish to allow Valve (or anyone) to retain so much power over their product. Would you buy a chair with such restrictions?

    4. Re:This is only right by Makarakalax · · Score: 1

      People like you seem to have forgotten what it's like to be forgiving/charitable. Some guy is making a few bucks of their work while they have made millions. Big fricking deal.

      Obviously they need to say something or they risk other people seeing this inaction and abusing it. But what's wrong with some respect or kindness. This world makes me sick.

  11. Re:so.. what kind of cafe licensing does valve wan by j.bellone · · Score: 2, Informative

    Valve owns Counter-Strike. They bought it, and now have the legal rights to do whatever they wish to it. At this point, I would say that Valve has probably rewritten most of the original code that was once in Counter-Strike. With that said, is the licensing just? Maybe not, Valve should refund all the cybercafe's the money that they spent on the boxed items.

    Although, the cybercafe program that Valve has allows all of the Valve's games to be playable for $9/month (per computer)... unless it's been recently changed (I don't have the time [or need] to go check the Steam website). Alot of these cybercafes make more than that per computer, especially coming into the summer season. Tournaments are another thing - more money, more publicity.

    --
    I'm f#$king magic!
  12. Re:so.. what kind of cafe licensing does valve wan by gl4ss · · Score: 1

    so what? microsoft owns rights to windows95 and they can't just tell people that "if you use this in a kiosk you must pay upfront umpteen thousand dollars or we'll sue".

    .

    It's still so ridiculously small revenue stream for valve that they would be better off not harassing people.

    --
    world was created 5 seconds before this post as it is.
  13. My understanding of this... by lauterm · · Score: 2, Interesting

    ...is that this cyber-cafe has legal copies of CS and HL. However, Valve's license doesn't allow you to make money from your use of HL or the HL engine (imagine if MS did this with Windows or Office). Since the cyber-cafe charged people to play the games, they are in violation of Valve's license. Valve has every right to do this. However, the cyber-cafe has probably already given Valve thousands of dollars by purchasing HL for each of the computers. Is this any way to treat one of your better customers? I only bought one copy of HL. This cyber-cafe bought dozens. Consequently, I will no longer be supporting Valve by playing their games. The same is true for any company that expects me to pay $50+ to use (not own) a copy of software they wrote, and they won't even let me run it on my favorite OS.

    1. Re:My understanding of this... by Phosphor3k · · Score: 1

      I wonder if they can get around this by only charging for use of the computer, not the software? You pay to rent the computer, and software installed is just a bonus.

    2. Re:My understanding of this... by xenocide2 · · Score: 1

      Sure, if they enjoy legal fees associated with defending themselves in the matter. Hell, Nintendo used to sue rental stores for renting out their games; I'm sure the same logic was behind it but it still fell flat in court.

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    3. Re:My understanding of this... by Anonymous Coward · · Score: 0

      ... imagine if MS did this with Windows or Office ...

      They do, in effect. If you buy the student/teacher edition of Office, you can only use it for educational purposes. If you want to make money, you have to shell out for the 'professional' version.

  14. The story behind the story by Anonymous Coward · · Score: 4, Interesting

    In the world of commercial game licensing Valve stands alone for being one of the most difficult and unreasonable developers. Valve is inflexible, unwilling to listen, unwilling to compromise, and shrill in their approach to game centers; the same game centers that are responsible for keeping for so many years the interest of players in their jewel game: Counterstrike. A game center is a powerful tool for developers and publishers to deliver their content directly to the customers who matter most: gamers. Many game publishers understand the strength and penetration of this marketing channel and have developed commercial use policies that are much more favorable to game centers. Their policies serve to promote their games and create an environment where game centers are enticed to continue to support the games and the customers' interests by facilitating a variety of competitive events on local, regional, and national levels.

    Operating a gaming center is no small task. There is no single-point licensing scheme like there is in music industry. The variety of fragmented game licensing schemes makes for a difficult operating environment and drives up overhead. If Valve succeeds in forcing game centers to pay unreasonable fees to use their software, how long will it take for the other publishers to demand the same thing? Imagine each publisher demanding $3000/year for a game title. If an average gaming center carries only 10 game titles, the total price for just making the games available to the customers will be a staggering $30,000/year. What if there are 20 titles? That's $60,000/year! Most gaming centers don't see that kind of money in an entire year. Forcing game centers to pay these fees will most certainly destroy the gaming center industry in the United States.

    1. Re:The story behind the story by Call+Me+Black+Cloud · · Score: 2, Insightful

      That's $60,000/year! Most gaming centers don't see that kind of money in an entire year. Forcing game centers to pay these fees will most certainly destroy the gaming center industry in the United States.

      If gaming centers aren't seeing that kind of money in an entire year then they are doomed anyway. $60k is inadequate to pay for staff alone. Throw in money for space, maintenance, new hardware and costs far exceed the numbers you give.

      Clearly you don't have much business sense. To run a business you figure out your costs and charge accordingly. If gaming centers can't afford Valve's titles they shouldn't offer Valve's titles. If I want to run a luxury car rental service I can't set the price of a rental at $5/day and then complain the high prices of luxury cars will drive me out of business.

    2. Re:The story behind the story by junkgrep · · Score: 1

      Seriously: 30,000 a year GASP: generally the price of ONE employee (with benefits)!

    3. Re:The story behind the story by starblazer · · Score: 1

      most of us dont get bennies.

      I've been with this company since it started, and yet I have to see health-insurance.

      I'm not complaining though, I have 2 T1's and 40 machines at my disposal :P

  15. Why is this a FPP? Shut up and pay up FFS... by Anonymous Coward · · Score: 2, Interesting

    umm, let me get this right. 9 bucks, per PC, per month. That is NOT a lot of cash. If it was too much for this particular business to afford, I suspect they have trouble meeting their other obligations. If they failed to purchase legitimate licenses for the software they are using to generate income, then Valve is being very generous in giving tham an amnesty. What would Micro$oft or say, SCO do in this circumstance?

    "Small business forced to pay its' bills. Film at eleven!" - hardly material for a FPP...

  16. Re:so.. what kind of cafe licensing does valve wan by mpmansell · · Score: 2, Interesting

    If they have attempted to change the licenses retrospectively, then they are well and truly in the wrong. In such a case I would expect that their terms are unenforcable and may open them to possible litigation in return.

    However, if the cafe owner was using the software for a purpose that wasn't specifically allowed then he may possibly have problems. While IANAL it is not too large a stretch to compare the sofware's use in a cafe with a software rental company where special licensing terms are usually required. Maybe someone is making such a stretch.

    Does anyone have any more detailed information on the case and possibly links to copies of the licenses that applied?

  17. How Money Really Makes law by Crashmarik · · Score: 2, Interesting

    IANAL but valves license is probably illegal. There is little difference between what valve is trying to do and what the RIAA has tried to do unsuccessfully to restaurants.

    If you own a restaurant you can go 2 ways about putting music in your business. You can buy home equipment, CD's and a radio receiver, or you can purchase commercial equipment. If you take the first route you pay once and never a licensing fee. If you take the second you pay the terms the RIAA dictates.

    The reason for the difference in licensing terms is some large restaurant chains were able to mount the legal fight and get what is obviously fair use declared fair use by the courts. If the cafe isn't carging specificaly for the game, they are well within fair use. The problem here is that valve is large relative to the cybercafes. Patent and Copyright litigation costs can easily escalate. As Don Lancaster used to say "If you have a only a million dollar idea it doesn't pay to patent it."

    Once again this demonstrates the real problem with our legal system. The idea that right makes might, when in fact its more often money that buys might.

    1. Re:How Money Really Makes law by DAldredge · · Score: 2, Informative

      Wrong. The RIAA has people that go around to check if people are playing over the air music in a place of business with out paying the correct 'tax' to them.

      You just can't turn a radio on and allow your customers the ability to here it. Hell, those customers might buy their music and that would be...

    2. Re:How Money Really Makes law by vegetablespork · · Score: 1

      That's not the RIAA, that's ASCAP.

      --

      Call (206) 338-5780 COLLECT for information about a genuine BA, BS, MA, MS, MBA, or Ph.D.

    3. Re:How Money Really Makes law by DAldredge · · Score: 1

      Opps, there are also a couple of lesser orgs that do it to.

    4. Re:How Money Really Makes law by Anonymous Coward · · Score: 0

      Try again

      Radio And Television is explicitly exempt.

      http://www.restaurant.org/pdfs/legal/musiclicensin g.pdf

    5. Re:How Money Really Makes law by DAldredge · · Score: 2, Informative

      Restaurants under 3,750 gross square feet (not counting the parking lot) will be exempt
      from paying royalties on radio and television music only.

      (That is the size of 2 normal homes, IOW a small restaurant)

      Also, if you play live music ANY time, even once per year you have to pay for a license. One also has to pay a fee if you use CD's or any other form of non-broadcast music.

    6. Re:How Money Really Makes law by cultobill · · Score: 1

      At least in the US, you're wrong.

      If you're playing music in a public place (like a resturaunt), you're paying. Radio? Pay for every station you play. CDs? Pay based on how many CDs you play a week/month. Satellite radio? Pay for every station, AND pay the satellite provider extra. Net streaming? God help you.

      Now, enforcement is an issue. A place could go years without running into any trouble. But all it takes is someone who works for a label (or the RIAA) to walk in and notice that, why, that sounds like music.

      --
      -- Bill "Houdini" Weiss
    7. Re:How Money Really Makes law by LocalH · · Score: 1

      Only if RIAA-owned music is played.

      --
      FC Closer
    8. Re:How Money Really Makes law by DAldredge · · Score: 1

      As others have pointing out, it isn't RIAA, it's ASCAP and BMI and the cover the vast majority of all copyrighted music released in the US in the past 30 years.

  18. Valve did NOT make Counter-strike, sheesh by abandonment · · Score: 1

    Get over it - valve did NOT make counter-strike. Yes they bought it after a year or so of development and many many releases, but the game and the core gameplay system that apparently STILL is going to be used in the half-life 2 game as multiplayer (including the exact same animations and voice samples) was created by a team of volunteers, NOT employees.

    Their reward for creating the greatest online game ever? Millions of dollars maybe?

    No, valve APPRECIATES gamers, really they do - these lucky folks, in exchange for creating Counter-strike and the VERY REASON THAT VALVE IS SO SUCCESSFUL - what do they get?

    They get to be grunts at Valve! Isnt that just special...

    -----------

    The only thing the cybercafe would need to run CS is a valid half-life key for the machines in theory, since Steam (ing pile) apparently finally runs on a LAN (i've long given up on steam as a useful application on my machine to care)...

    If they were trying to run games without licenses, sure fine - but this is worse than Microsoft's strong-arm license tactics, which shouldn't be suprising since all of valve's owners are ex-microsofties (where you think all the money that started valve came from?)

    Simply put - do not support Valve, do not support Steam ;}

  19. Re:Why is this a FPP? Shut up and pay up FFS... by Anonymous Coward · · Score: 1, Interesting

    Well, Microsoft lets the cybercafes use the games as long as the center buy legitimate copies.

    The $9/month may not seem like much, but it adds up to about $540 per computer per copy of Counter Strike, had they been using it since the beginning.

    Moreover, it is the principle of the thing. If every software company charged that much, there is no way even well-run businesses could survive. It may not seem a lot to you, but multiply that number by ten or twenty. Then figure out how much money you can make when you are charging no more than $4 an hour (on average, including membership discounts and what not) for gameplay.

    Think about it. If the center has to pay $90 a month per system, the PC has to be used for about 22.5 hours before the center can start paying off its other expenses.

    The average center has about a 25% usage rate. If they are open 12 hours a day, that is 3 hours of chargeable time per day, which means that the first week of every month goes to simply paying for the games.

    That doesn't leave a lot of spare room in the budget for things like employees, rent, etc.

  20. Re:It's the new SCO trend! by lauterm · · Score: 1

    Valve is purported to be producing something that people will want. Just like SCO they are now just trying to milk there old products, that were made great by others, for everything they can.

  21. Re:Why is this a FPP? Shut up and pay up FFS... by mpmansell · · Score: 1

    Then the person running the business should have done his maths beforehand.

    Noone has a given right to use someone elses property to make money from.

    If this cost is too hight, then lok at providing different products of move to a different model

  22. riiiiight... by RancidLM · · Score: 0, Redundant

    iv lost all hope in Valve.. and blizzard.. sure they Made great games... and im sure they will make more.. but i think these company's forgot thier roots.. at one point thier where dwelling at home programming like the rest of us.. i miss the old valve and blizzard you know.. from back in the day...

    i think valve should be more forgiving to the gaming comunity... if i remeber the OLD saying correctly ... "Don't bite the hand that feeds you"

  23. Gaming Leagues Should Drop Valve by Anonymous Coward · · Score: 0, Redundant

    You have all these professional gaming leagues that run Counter Strike. If you want to have a clan match or a local league, a gaming center is a good place to go. Obviously, Valve wants to make it difficult for gaming centers to offer a place to practice and have regular leagues. Therefore, I think these major tournaments should stop supporting Valve.

    1. Re:Gaming Leagues Should Drop Valve by Anonymous Coward · · Score: 0

      Agreed. If professional gaming leagues dropped their games, it would look really bad for them and cost them a good bit of of revenue and free advertisement on gaming websites.

  24. Valve by Hard_Code · · Score: 4, Interesting

    It's fashionable to bitch about Valve and Steam, but Steam is a great system, and Valve has been great to its community. First off they hired Bram Cohen, the Bittorrent author, so they have serious technical chutzpah under the hood. Secondly, for a SEVEN YEAR OLD GAME I bought once for like $30-50, I have in my game list: Counter-Strike, Day of Default, Half Life, Team Fortress Classic, Death Match Classic, and Opposing Force, all games produced by Valve, for, you guessed it FREE. That is not to mention Ricochet (which is pretty useless) and tons of other mods I have (Natural Selection being probably the best). Now with these FREE games I get: A builtin server browser, a friends list, and guess what FREE UPDATES. Mod authors also get a channel to deploy their mods. For now it is, um, FREE, but they will in the future be able to license their games. Now for me, Joe Freeloader, that's not so great, but for mod authors that kicks ass. Where else has a company said: well, you're making a great mod for our game, you know what, we'll let you sell it, in OUR distribution channel on OUR bandwidth!

    I think that is a hell of a lot for some piece of software I bought 7 FREAKING YEARS AGO. I think that is a pretty good deal. And if they perhaps want to get a cut from somebody else making profit off THEIR distribution and update system, that seems ok to me. I don't know the details of this particular incident, and perhaps Valve could have been more tactful, but Valve in general has been GREAT to the community. They even run forums wherein every luser on earth gets to post: "St34m 4re t3h suks. I h4te you. G1ve m3 m0re g4mes b1tch. kthxbai."

    --

    It's 10 PM. Do you know if you're un-American?
    1. Re:Valve by Anonymous Coward · · Score: 0

      I respect your arguments, but disagree with you. I am one of those people that "bitch about Valve," and I have many reasons to do so, and it's not because they're "fashionable."

      Like you, I have been a big fan of Valve for many of the reasons you articulated. However, over time, I have grown increasingly disappointed in them for a variety of reasons.

      It's difficult to articulate any single thing as being the problem in my mind. It's more accurate to say that I have gradually come to the point where I view Valve as generally "not being a good company."

      Steam was definitely one part of it. Arguments about whether or not Steam works well is almost irrelevant to me in some ways; the whole idea of Steam and the purchasing and supply system it represents is dubious in my mind. Whereas other successful developers and publishers are relatively open about content access--without ill effect to their business (a good model is UT2004, where cd key checking is eliminated after a certain amount of time in a patch)--Valve has actually managed to get more restrictive about their licensing and content access.

      Steam is just one concern I have, of many. Many of these concerns have to do with greed and aggressiveness toward customers. I have yet, for example, to find a copy of HL in a store that costs less than a brand new game. Even though HL is, as you say, 7 years old, it costs as much as many newly released games. Granted, you get a number of expansions and mods in the "special editions" that are available, but is it really acceptable to charge $35 for a game that is 7 years old at this point? Id open-sources many of its games in almost that period of time.

      Does Valve release its games for non-MS platforms? No. Other influential developers manage to do this, including Epic, Id, and Bioware, to name prominent examples. Even when they are not completely successful, as in the case of Bioware, at least they make an attempt. Valve doesn't even try. In fact, the number of statements they have made about "partnerships" with MS seems to reinforce a sense that not only are they unwilling to try to port it to other systems, they actively resist doing so.

      I could go on and on. This fiasco is just another example of Valve demonstrating greed and aggressive attempts at monopolization. I respect Valve for the work they did on HL, but have lost respect for them as a company and developer. As I said, I refuse any longer to purchase any of their products. There are plenty of other talented developers who are much more friendly to customers, developing games that are just as enjoyable, for me to give money to a developer such as Valve.

    2. Re:Valve by Hard_Code · · Score: 2, Insightful

      I guess I just haven't seen the side you have seen. I have never had any problems with CD keys. I put it in once when I installed years ago, and then put it in once again when I had to rebuild my machine when my hard drive crashed. Even through upgrading to Steam I don't recall having any cd key related issues. It has not inconvenienced me in the slightest. I AM however very annoyed at games that INSIST your CD be inserted in the CD drive. I'm not going to walk all the damn way over and get my CD and pop it in and wait for the CDROM to spin up just to launch a freaking game. Of course Half Life has never done this. Other than a simple one-time CD key prompt at install I'm not aware of ANY "copy protections" for Half Life.

      Since Counter Strike and DoD and other mods are popular, I don't find it unreasonable for Valve to be charging the supposed $35 (I haven't really checked so I can't confirm that price). Hell, people even PAY for Counter-Strike and DoD boxed editions which you can get free if you have Half Life anyway, so you can't blame Valve for that. It's not like they broke down the doors of Counter Strike and DoD developers and forced them to be hired at gunpoint. Valve gave these people jobs.

      As for Linux support, other than Carmacks token moral gestures, Linux fundamentally is still a total waste of developer money. Some may do it, but only because one of 1) it may be easy 2) they believe in it despite it being a loss, and it gives them leverage against Microsoft 3) they want some hardcore gamer "cred" or "buzz". While it is certainly nice that some companies do this with some games, it is completely NOT obligatory, or expected. I'll note that Half Life and even Steam (according to reports) run on Wine in Linux.

      Let's not forget, that while we can whine about all this Valve has also been working on their next game, Half Life 2, for something like FIVE YEARS. It would be dumb, and as a prospective HL2 player, I certainly wouldn't like it, if Valve dumped all their time into stellar support for an aging seven year old game. Let's note that in their lifetime they have essentially only put out ONE game. They are just wrapping up their second one, it's not even out yet. So I think it is a bit much to protest some sort of history of bad behavior. (HL2 is even supposedly going to support HL1 content, so your HL1 investment is leveraged even *further*).

      Now Valve certainly could be "demonstrating greed and aggressive attempts at monopolization" at cyber cafes. I just don't know. From my experience on the consumer end it seems out of character, although I suppose it is possible they have a "love the community, screw the cyber cafes" philosophy, I just don't know.

      --

      It's 10 PM. Do you know if you're un-American?
    3. Re:Valve by 0x0d0a · · Score: 1

      First off they hired Bram Cohen, the Bittorrent author, so they have serious technical chutzpah under the hood.

      I certainly appreciate Bram's work, but BitTorrent was not a terribly difficult system to build -- it is just about the simplest of the P2P systems.

      Bram's earlier work on Mojo Nation is actually technically much more interesting.

      Bram does a better job of analyzing node actions from a game-theoretic standpoint and not trusting nodes at all, which is a viewpoint sorely lacking in the P2P community.

      I do really wish that Valve had done even an unsupported Linux release -- or done what id does, and release source in a year or two but not the data files, giving them more sales and free maintenance, plus letting Linux folks get in on the fun. Lucasarts enjoys many of these benefits through ScummVM (though they didn't even bother to open-source their engine).

    4. Re:Valve by Anonymous Coward · · Score: 0

      How can you be so stupid? All games produced by Valve? Get a fucking clue.

      Thanks, come again

    5. Re:Valve by junkgrep · · Score: 1

      Actually, it's rumored that after HL2 comes out, along with all the ports of old games, HL1 stuff IS going to be released openly. It's all well and good that id gpls its old games, but the they have the luxury of profitting from new engines and platforms by the time they gpl their old ones. Valve is still on their first game/platform.

    6. Re:Valve by Anonymous Coward · · Score: 0

      That's crap.

      Here's the errors:
      1. Counter-Strike, Day of Default, Half Life, Team Fortress Classic weren't produced by Valve they were free mods baught out by Valve.
      2. Mod authors DON'T get a free channel to deploy their mods (They've been saying they will for at least 6+ months)
      3. FREE UPDATED are hell. For a single user having an update once a week is no big deal but for a LAN centre having 50 + computers download a 5 to 100 MB patch ever week is crazy. It lags out ever other game and won't even play LAN games while it's broken. They've been promising a Cache server but it's the same as the Channel for Mods and Halflife 2 :-)

      It's a good deal for you but for a LAN centre imagin paying $100 PER YEAR for a game that's 7 YEARS OLD!

  25. Re:so.. what kind of cafe licensing does valve wan by Ateryx · · Score: 1

    (not to mention how bad the online gameplay experience with cs can be nowadays.. *cough* wallhack *cough* aim-enhancer *cough* )

    First, this slashdot forum/article is/was a side headline on news.google.com (my first check of news for the day ususally--I like how they give you the ability to see how long ago the news was posted). It kind of threw a wrentch into the integrity of the site... using a slashdot forum as a primary source of valid information ^_^ .

    As far as aimbotting and wallhacking go, I rarely have a problem w/ others using cheats... say once a week someone will be kicked from a server I'm playing. When I first stared cs only 6 months or so ago I used to bitch about hacking all the time then I realized that half the time people are "hacking" they are just really good. I know I've been banned from 10+ servers because they just assumed I was hacking cause I owned the admin and banned w/o question.

    --
    "The truth suffers from too much analysis"
  26. Admission Fees by Kr4Ck3r · · Score: 1

    I may be way of base here, but what if the game centers just charged people for admission into the place and the actual gaming was free? Would that remove them from paying any type of fee? Think of it as a strip club that has no cover charge but yet when you get in a glass of coke costs $10

  27. Re:It's the new SCO trend! by Entropius · · Score: 1

    "Of course they should be able to sue [the] ass off people who violate their licensing terms."

    This discussion is not about whether Valve is acting within their legal rights; it's whether insisting on the legal rights that they do, and then enforcing them in the manner that they do, makes them assholes.

    Legal != ethical != nice.

  28. Re:so.. what kind of cafe licensing does valve wan by Anonymous Coward · · Score: 0

    Retrospective means looking at the past (note that the word looks a lot like perspective). Retroactive means that something applies to actions in the past.

  29. Re:so.. what kind of cafe licensing does valve wan by arkanes · · Score: 2, Interesting

    I question whether it's even legal to try to enforce that sort of licensing. It seems ridiculous. I don't need any special license to loan books from a library. There's no copying or distribution here. He's got legitimate (I assume, for the sake of argument) copies of half-life that're installed on machines. Every person playing has a legit copy that's not used by anyone else at the same time. Are they trying to claim it's public exhibition, because they aren't playing in private or something?

  30. Re:so.. what kind of cafe licensing does valve wan by Kyouryuu · · Score: 1
    "of course, it's not like they've yet gotten the deserved amount of money from half-life 1 yet so it's perfectly reasonable. not."

    Of course not. We all know that once video game developers meet their financial projections, they don't deserve to make any more money than that. >_>

  31. Plug-n-play IDE drives a solution? by Entropius · · Score: 1

    Would it be possible for people to bring in their own disks (USB disks, perhaps? How cheap can you make a 10GB USB disk?) with their own copy of HL installed and play off those? They're using their own copy, and not copying it, and not having it installed on multiple machines (read: hard drives), so the license is satisfied.

    Heck, with a little special Daemontools-in-revers software it might be possible to convince the Steam installer that an .iso image is a conventional hard disk and to do all its installs there. You then burn the iso image to disk along with any registry keys the install created and delete it. So far you've done nothing even remotely legally shady--you've installed something to an optical instead of a magnetic disk.

    The cybercafe, meanwhile, has software on their machines that intercepts any write requests going to read-only drives (ex. the DVD that Bob just brought in) and caches them in memory (/swap). Read requests are checked against this table of writes to see if the files they want to access have been changed.

    This is just an alternate version of the portable-hard-drive solution, except with cheaper media and a little finagling to run programs off them.

    I don't know how the license is written, but it might also be possible for each customer to purchase a copy of halflife and bring it in, uninstalling it when they get done. In that case the cybercafe is not bound by any EULA, since they have not agreed to it; they are merely leasing the use of computers. The customers are the ones who have the half-life licenses,and they're within their rights, since they're not operating half-life for profit, not copying it, using it on one machine at a time, etc.

    I'm not that familiar with the workings of Steam these days, but a hefty download might be required to get half-life up and running after a clean install. In that case, depending on the protocol the downloads use, it might be possible to use some sort of caching proxy to feed them to the new installs... this should be legal if it acts as a general proxy and isn't just a steam cache.

    The cybercafe could also turn a blind eye to what users do--they could, for instance, not kick out (condone) people who bring in cd/dvd images of their Steam directories, along with their exported registry keys. (Someone could write a little program that allows for "temporary" registry keys, so people don't cause any permanent damage to the machines.) All the mess gets cleaned up at the end of the day in any event as the disks are reloaded from a pristine image.

    This might not be strictly legal--the cybercafe might be liable under some sort of contributory-infringment clause since they're leasing hardware to people who then do something a tiny bit shady (copying of Steam directories). Still, it's got a much lower lawyer-radar signature than the current practice.

    1. Re:Plug-n-play IDE drives a solution? by Sigma+7 · · Score: 1
      Would it be possible for people to bring in their own disks (USB disks, perhaps? How cheap can you make a 10GB USB disk?) with their own copy of HL installed and play off those? They're using their own copy, and not copying it, and not having it installed on multiple machines (read: hard drives), so the license is satisfied.
      From what I see, there's no problem installing anything on a mobilehard drive. While some agressive lawyers may attempt to say that's piracy, nothing in a EULA states that a software package can only run on one specific computer or hardware configuration. Those things sometimes exist, but those are an exception rather than the rule (and those terms are ignored anyway).

      Of course, Steam seems to keep track of absoluite paths in order to identify the location of the Steam cache files. If you want to get it working on such a mobile harddrive, you need to delete the "ClientRegistry.blob" file in the steam directory (and re-update the client - not an efficient way of handing bandwidth. )


      The cybercafe could also turn a blind eye to what users do--they could, for instance, not kick out (condone) people who bring in cd/dvd images of their Steam directories, along with their exported registry keys. (Someone could write a little program that allows for "temporary" registry keys, so people don't cause any permanent damage to the machines.) All the mess gets cleaned up at the end of the day in any event as the disks are reloaded from a pristine image.
      If users has that kind of access to the computer, then you probably want to give them access to a program known as DeepFreeze. If you use it, you can give your customers as much control over your computer as you want, while at the same time lock them out from doing changes to the network. (Usually, power user permissions combined with allowing the Windows installer to use escalated permissions is sufficient, but there are some applications that still demand "Administrator" privilages without a good reason.)

      DeepFreeze cleans up everything - including virus infections. There are ways to get around DeepFreeze, but they aren't that well known.

  32. Re:Why is this a FPP? Shut up and pay up FFS... by Calibax · · Score: 3, Insightful

    Noone has a given right to use someone elses property to make money from

    That's a pretty short sighted view. They sold a copy of the product to me. It's mine, not theirs.

    Imagine, if you will, that Black and Decker (the tools people) required any contractor who uses a B&D drill to pay them $5 a month if they use the drill to do work for a customer? There's no extra work for B&D, they have already sold the product, but suddenly they have a huge additional revenue stream which would very quickly outstrip the initial price of the product. Consider the consequences of buying an axe and having to sign a license that says you can use it for chopping wood, but if you sell the wood you must pay additional money to the manufacturer. It's none of their damn business how I use their product after they have sold it to me. It's mine, not theirs. What would be the economic consequences if everyone demanded additional money for a product if it was used in a particular manner?

    This is a pretty unique aspect of computer program sales. It's also rather egregious because the marginal cost of making a computer game is often less than $5 - the CD, box, minimal instructions on paper, shrink-wrap, shipping, etc. And now they expect to tell some customers, people who have paid for the product but want t use it in a particular way, that they must pay more money.

    Valve certainly have the right to ask for additional money every month, approximately twice their initial cost of selling the product, if you have the audacity to attempt to use their product in your business. But not everything that that you have the right to do is right to do.

  33. Re:so.. what kind of cafe licensing does valve wan by j.bellone · · Score: 1

    Sure they could. They own the software. But you see, the point is that Valve licensed games to be played by individuals, not for people to make money off of. Windows is licensed to everyone - and for a server enviroment, you need to buy a license for every user connecting to that server.

    --
    I'm f#$king magic!
  34. Let's be fair to ID... by g051051 · · Score: 2, Interesting

    I would like to point out that ID has provided what can be termed the "ultimate" support. They released the source code to their old games. As a result, I can play old ID games on modern machines with modern machines and snazzy graphics, and the games are maintained by people who do it as a labor of love.

  35. I'm not purchasing Half Life 2. by Anonymous Coward · · Score: 3, Interesting

    Valve is doing a major disservice to the gaming community.

    With the death of arcades, gamers are at a loss for places to socialize with eachother. Cyber Cafes are the new kind of arcade. But if every game costs $3000 to license then that is going to put many cyber cafes out of business, and keep many from starting up in the first place.

    No game company should have the right to prohibit someone from renting time on a PC and using the software contained on it. Imagine if car companies could do the same for cars... You'd be paying 10x as much whenever you needed to rent a car when traveling.

    Why should a software company be allowed to do this?

    We allow software licenses, because software is not a physical commodity. It is easily duplicated, and we need to protect it from being copied.

    We also allow licenses because software can be buggy and software companies would be sued out of existence if they could not protect themselves from such lawsuits.

    But nobody ever intended for software licenses to allow software developers to create new, machiavellian ways of controlling how you use the software. What if Microsoft could put in a license agreement that no copy of Microsoft Windows is allowed to be used to write a review of Microsoft software which is not positive? The way license agreements are going, this is the state we will be in at some point in the future.

    Valve should have NO right to prohibit me from selling time on my PC. And no right to prohibit a cyber cafe from selling time on their PC's. So long as each PC has one copy of the software, and only one user can use it at a time, that should be the extent of Valve's rights via software license.

    If Valve persists with these lawsuits, I will not be buying Half Life 2, and I will encourage my freinds online to boycott it as well. As a gamer, I do not want their crazy licensing costs to be passed on to me when I use a cyber cafe, and I do not want cyber cafes I use to shut down as a result of being unable to afford the license, and as a fellow game developer, I will not support a game company that pulls egotistical greedy crap like this. It is BAD ENOUGH that Valve's steam software now uses POP UP ADS to alert you when a new product comes out that they want to push. The banner ads were annoying as it was.

    1. Re:I'm not purchasing Half Life 2. by ChopsMIDI · · Score: 3, Informative
      What if Microsoft could put in a license agreement that no copy of Microsoft Windows is allowed to be used to write a review of Microsoft software which is not positive? The way license agreements are going, this is the state we will be in at some point in the future.

      Interestingly enough, Microsoft has put a similar clause in their frontpage EULA:
      "You may not use the Software in connection with any site that disparages Microsoft, MSN, MSNBC, Expedia, or their products or services, infringe any intellectual property or other rights of these parties, violate any state, federal or international law, or promote racism, hatred or pornography."
      --

      How could I say to men: "Speak louder, shout! For I am deaf!"? -Ludwig van Beethoven
    2. Re:I'm not purchasing Half Life 2. by DeadboltX · · Score: 1

      microsoft should go sue some porn companies then, I'm sure tons of them use frontpage and asp

    3. Re:I'm not purchasing Half Life 2. by MendicantMonkey · · Score: 1

      If they did, the EULA might get thrown out and set a precedent.

  36. Re:so.. what kind of cafe licensing does valve wan by bigbigbison · · Score: 1

    It's the same thing as with movies. Here in my department some fellow grad students have started up a film series and they have to get permissions to show these obscure art films. I know that one of the films they wanted to show they decided wasn't worth it becaue the rights owner wanted a rediculous sum of money to show the movie (to a croud of probably less than 20 people). They weren't even charging admission. So I would assume that since this is a for profit buisness, there would be similar legal restictions.

    --
    http://www.popularculturegaming.com -- my blog about the culture of videogame players
  37. Re:Why is this a FPP? Shut up and pay up FFS... by mpmansell · · Score: 1

    And into this cost argument, where do you factor in the cost of development, the cost of the training and education of the developers, the cost of marketing and the cost of the risk involved in the whole venture?

    As someone who has invested over quarter of a century into my education I take such a trivialisation of its value very poorly, as should all professionals of any field.

    Software is expensive to write, there is no way out of that. Period.

    Besides, your example of using B&D tools is an interesting one. I've seen so many die that it would amount to a renewable license if I were dumb enough to keep buying them :)

    Software differs from physical items like books and power tools because they are intangible and easy to duplicate. There is little to prevent multiple instances of a single copy being used at once. Because of these things it is easy enough to say you are comparing apples with lumps of rock.

  38. Re:so.. what kind of cafe licensing does valve wan by C0rinthian · · Score: 1

    Yes, everyone is playing legit copies. And if that was the end of it, then there would be no problem. The difference is that he is PROFITING from those copies.

    I havn't read the Half Life EULA recently, but I wouldn't be suprised if the one with the retail box is for PERSONAL use. This is COMMERCIAL. In a legal sense, it's a world of difference. You can buy a DVD and watch it at home, but you can't show that same DVD in a theater and charge people per viewing. (not without paying extra to the studio) This is the same thing.

  39. Re:so.. what kind of cafe licensing does valve wan by mpmansell · · Score: 1

    And your point is?

    Have you actually checked this in a dictionary, or is the lack of such a check the reason why you are posting as an AC ?

    I can recommend the Oxford English Dictionary if you intend to use English. I'm afraid I don't know if it covers American though (in case you are from that side of the pond) ;)

  40. Re:It's the new SCO trend! by mpmansell · · Score: 1

    One of the themes of this article' postings has been that CS was originally created by the community and not Valve. Many have implied they are assholes for making money out of this. (despite the fact it requires their game engine that they DID write)

    Turning the argument on its head, how can Valve be the only assholes when the cafe owner is taking something he didn't create and, without properly licensing it, made money out of it?

  41. Re:Why is this a FPP? Shut up and pay up FFS... by mpmansell · · Score: 1

    An addition, regarding the B&D or axe arguments.

    You physically own that material that the tools is made from. You have the right to do with it as you please. However, you do not own the IP that went into its design and manufacture. Thus, you are not allowed to buy a B&D drill, take it apart and use its components to create fabrication tools to make copies of it.

    Software is, by its nature, this kind of intangible IP. There is NO physical representation of it. The physical disk/CD whatever is all the physical material you have bought. In most cases you can use that as you please (frisbee, pizza cutter, windchime, ear-ring) so long as you don't breach the terms of the license under which you are permitted access to the software it carries.

  42. Re:Why is this a FPP? Shut up and pay up FFS... by C0rinthian · · Score: 1
    This is a pretty unique aspect of computer program sales.
    How is this any different from the rest of the entertainment industry? Making money off of public exhibitions will cost you extra. it's the same for music and movies.

    Not saying it's right, but its not that unusual.
  43. Re:so.. what kind of cafe licensing does valve wan by realdpk · · Score: 1

    Except the problem here, for Valve, is that most game software does not have such clauses. Valve is somewhat unique in this. The guy made a "good faith" effort to secure licenses for all of his copies of Halflife, buying them at the store, just like he probably does with all of the other games in his cafe.

  44. Re:Why is this a FPP? Shut up and pay up FFS... by Anonymous Coward · · Score: 0

    Did you know you can rent video games and movies, but NOT computer games, or music CD's?

    What makes them different? Computer games have copy protection, just like DVD's. Both can be cracked, DVD's more easily. Both can be copied.

    Why should computer games be different than video games?

  45. Re:so.. what kind of cafe licensing does valve wan by arkanes · · Score: 1
    It's actually not. The reason you can't show a DVD to 20 people is because it's a public perfromance, which is a copyright. If you bought 20 people thier own copy of a DVD and let each one watch it on his own TV they couldn't say boo. If this whole licensing thing relies on the strength of a personal use only clause in the EULA, then I hope the guy goes to court and wins.

    You don't need a special license to profit from someone elses work. This is a really common misconception people have, and it's wrong. Copyright does not cover "every way someone can make money", it grants certain specific rights. You can profit off of someone elses work all you want as long as you don't violate any of those rights. For example, you don't need a special license to sell used books. In fact, you don't need a special license to sell books at all. All you have to do is buy books.

  46. Re:so.. what kind of cafe licensing does valve wan by Anonymous Coward · · Score: 0

    If the same 20 people each bought the game and played it at home on their own PC there would not be a problem. In this case they are in a public place playing a copy of the game they do not own on equipment they do not own. This makes it a public performance and different than playing it in your own house.

  47. Re:Why is this a FPP? Shut up and pay up FFS... by Fred+Or+Alive · · Score: 1

    In the UK you can borrow music CDs from public libraries (at least in Worcestershire), although Blockbuster doesn't do them. I guess most people like to buy music CDs though, and there isn't a market, or they just can't get the rights.

    As for computer games, computer games are a far smaller market (AFAIK), in my town the Blockbusters (a smallish 'Express' one) doesn't even have Gamecube games, becuase not enough people borrow them.

    The other reason is the fact that console games run on a fixed platform. If it didn't work, it's either the disc, or the console. With PCs, what would you do if the renter said the game hadn't worked on their system? It could be that the persons PC doesn't have the specs, has incompatible drives etc. Or they could be saying that, to try and get there money back. And people would probably be far more likely to copy (or try to) a PC game rather than a DVD or console game, IMO.

    --
    10 PRINT "LOOK AROUND YOU ";
    20 GOTO 10
  48. Re:so.. what kind of cafe licensing does valve wan by StrongAxe · · Score: 1

    Although, the cybercafe program that Valve has allows all of the Valve's games to be playable for $9/month (per computer)... unless it's been recently changed (I don't have the time [or need] to go check the Steam website). Alot of these cybercafes make more than that per computer, especially coming into the summer season.

    Yes. For Valve. Now, if every other computer game manufacturer started charging the same, then any cybercafe that had games from twenty different publishers on their computers would have to pay licensing fees of $180/seat each month, or $2160/year. Per computer.

    To put it another way: if a computer is charged $9/month, that's roughly 30c/day, or $6/day for 20 games, which is 25c/hour. If the machines only average 25% usage, this jumps to $1 per paid hour (and the license fees still keep aggregating, even during off-peak hours, or hours when the cafe is closed). If the owner charges $2/hour, this means the licensing fees would take up half his gross income, even before you count any expenses. If his other costs were just $1/hour, he had a 100% profit margin, but he's now making 0%. If his other costs are more, he's now operating at a loss. And how many businesses do you know with 100+% profit margins?

    So, even if Valve has the legal high ground here, if this kind of usurious licensing policy catches on, it could spell the end of cybercafe gaming.

  49. Re:Why is this a FPP? Shut up and pay up FFS... by togofspookware · · Score: 1

    > Software is, by its nature, this kind of
    > intangible IP. There is NO physical
    > representation of it.

    That's all well and good, but it doesn't explain why I should have to pay for it goofy.

    --
    Duct tape, XML, democracy: Not doing the job? Use more.
  50. Re:Why is this a FPP? Shut up and pay up FFS... by mpmansell · · Score: 1

    You don't have to pay for it.

    You don't have to use it.

    If you choose to use, then you pay. That is it. Your choice. It is their work and risk that has gone into it, it is up to them to decide what conditions under which they will allow you to use it.

    PS could you clarify the 'goofy' bit? I'd like to know if its a term that will enrich my use of the language, or an insult I can get righteously annoyed at :)

  51. Re:so.. what kind of cafe licensing does valve wan by Anonymous Coward · · Score: 0

    Yes, we all know that even if all the conditions change, everything will remain the same. Damnit, learn to argue a point without making stupid generalizations at the end.

    I was agreeing with you until you predicted the end of cybercafes.

  52. VALVe never made a secret of their licence by Guspaz · · Score: 1

    Anybody following their products, as I assume a LAN center operator surely must, would certainly know about VALVe's CyberCafe licencing program; it's been mentioned many times on sites like PlanetHalfLife, and over and over again on the official Steam website (Steam being the online component to modern Half-Life), steampowered.com.

    Even I have heard much about the licence, and I'm just a gamer. There's even a whole section on steampowered.com about it.

    1. Re:VALVe never made a secret of their licence by starblazer · · Score: 1

      First off, that "Section" on steampowered.com just came about. What about everyone who was using HL before it was really publically known that you had to purchase special copies.. who were we going to ask?

      VALVe's site doesn't have much info on it many years ago. I remember looking when I first helped open the store...
      Have you viewed the Cafe Discussion, it has alot more in-depth information on how much VALVe doesn't really freaking care about the centers.

  53. Re:so.. what kind of cafe licensing does valve wan by Lemmy+Caution · · Score: 1

    No, it will spend the endd of cybercafe gaming using Valve products. It's incredibly short-sighted, and I doubt that Valve's competitors would go along with it.

  54. Re:so.. what kind of cafe licensing does valve wan by C0rinthian · · Score: 1
    It's actually not. The reason you can't show a DVD to 20 people is because it's a public perfromance, which is a copyright. If you bought 20 people thier own copy of a DVD and let each one watch it on his own TV they couldn't say boo. If this whole licensing thing relies on the strength of a personal use only clause in the EULA, then I hope the guy goes to court and wins.
    Heres the thing, you buy 20 copies and give it to 20 people, it becomes their property. If you want to serve more customers, you need to buy more copies. He is buying 20 copies of the game, and setting them up for use by as many people as he can get to come in. It's closer to rental or public performance than it is to reselling the product. He never has to buy more copies to keep servicing his customers. The way he did it, it's a one time, finite cost, with theoretically infinite return. As long as people keep coming in, he makes more money without paying anything more.
    You don't need a special license to profit from someone elses work. This is a really common misconception people have, and it's wrong. Copyright does not cover "every way someone can make money", it grants certain specific rights. You can profit off of someone elses work all you want as long as you don't violate any of those rights. For example, you don't need a special license to sell used books. In fact, you don't need a special license to sell books at all. All you have to do is buy books.
    Same thing as above, to serve more customers, you have to buy more books. By purchasing retail copies and charging for their use, he can continue to service more and more customers without "restocking". You can't keep reselling the same stack of books ad infinitum.

    Basically, the longer he goes on those retail copies he bought the more lucrative it is. Constantly increasing income on a static, one-time expenditure. (Other costs of upkeep non-withstanding)
  55. Re:so.. what kind of cafe licensing does valve wan by StrongAxe · · Score: 1

    No, it will spend the endd of cybercafe gaming using Valve products. It's incredibly short-sighted, and I doubt that Valve's competitors would go along with it.

    As it is now, that is probably the case. However, what I actually wrote, as the last line of my post was:

    So, even if Valve has the legal high ground here, if this kind of usurious licensing policy catches on, it could spell the end of cybercafe gaming.

    Basically, if everyone follow Valve's trend and starts to charge licencing fees like this, there will be no games in cybercafes at all.

  56. Re:Why is this a FPP? Shut up and pay up FFS... by C0rinthian · · Score: 1

    Here's why. Ease of use. You rent a game, put it in, and it plays.

    Say someone rents Far Cry, and it doesn't run on install. He's going to want his money back, or help getting it running. What about patches? Should you provide them? PC games are way too much headache for a rental scheme.

    I'm not going by any actual knowledge here, just thinking logically. Renting PC games would be a nightmare compared to console games.
    (on topic, I'm expect there's licensing for game and movie rentals anyway. I'm sure the MPAA gets more than $20 per DVD that's on the rental shelf)

  57. You have no idea what you're talking about by Anonymous Coward · · Score: 0

    Micro$oft (as you like to name them) is actually one of the coolest in the gaming industry when it comes to running their games. They only require one copy of the game per player playing at any one time. PERIOD! So if I have 20 machines but only have 8 people playing at one time I only need 8 licenses. No extra monthly fee or anything. Before you start running your mouth you should have some idea what you are talking about and not just be an anti-Microsoft shill.

  58. Re:so.. what kind of cafe licensing does valve wan by Lemmy+Caution · · Score: 1

    Exactly, which is why I had a dependent clause that said "I doubt that Valve's competitors would go along with it."

  59. Re:Why is this a FPP? Shut up and pay up FFS... by togofspookware · · Score: 1

    Of course. But the same goes for any physical object that I might buy. My point was that the thing they're selling being IP doesn't give Valve any more reason to use a goofy pricing model than if they were selling chairs to the place.

    --
    Duct tape, XML, democracy: Not doing the job? Use more.
  60. Hey Newell! by Stormwatch · · Score: 0, Flamebait

    I got a pirated copy of Half-Life for the Dreamcast! SO SUE ME, BITCH!

    Fucktard.

    1. Re:Hey Newell! by Anonymous Coward · · Score: 0

      I got a pirated copy of Half-Life for the Dreamcast! SO SUE ME, BITCH!

      Fucktard.


      Now that's a well thought out and balanced rebuttal... why don't you type that out and mail it to thier legal department. Don't forget to include your return address. (mom's basement?)

  61. No, You have no idea what you're talking about by Anonymous Coward · · Score: 0

    sweetheart, I wasn't "running my mouth" about the MS licensing structure. I was suggesting you try running without a valid license and see what happens. Buying retail copies of CS and running them commercial is pretty much like installing say, office or XP with out paying for it. It is in violation of the license, right? Last I heard MS was not real big on that (nor should they be...)

    The licensing Valve has put in place is at their discretion. If you don't like it, (and I don't either) - then don't buy the product. IF you DO run it, then PAY for it...

    As far as anti MS, sweetheart, I have got $1000s of MS software. Just bought a MS compiler last week. (Funny that I'm writing this from Slack box eh?) I expect I'll need another XP license soon, which I'll get. See, I don't LIKE paying for the stuff, but its part of the deal. If you don't want to honour the vendor's terms, (i.e. PAYING for it) then DON'T use the software...

    1. Re:No, You have no idea what you're talking about by mabhatter654 · · Score: 1

      Why should I pay to USE software...doesn't matter what valve wants. From other posters, they changed the license after the fact [well after the game was released]...that's not cool. Valve is pulling a very dangerous move here and they need to be beat down hard!

  62. Valve's "games" by superultra · · Score: 4, Insightful

    I'm amused by the comments here, mostly about Valve protecting "their games", or about how Valve has a right to protect "their" intellectual property.

    Let's get this straight: Valve has made one game. One. Not two, not three; one. How many people out there are still playing the single player game? Because that's all Valve has ever done. Even Steam, which is the second (or first) coming of the Messiah based on what you'd read here, was mostly developed by hired people from outside of Valve. Counter-Strike was not even an intentional gamble on behalf of Valve. It was a completely random lightning strike, lady luck smiling on Gabe Newell and friends. Counter-Strike, and the community that surrounded it, are the only reasons Valve has the power to hire lawyers expensive enough to bully around these gaming centers. Valve exists, now, because of chance and luck, solely because of the efforts of other people. If it weren't for Counter-Strike, a game designed altogether by other people (and for free), Valve would've forced the same pressured deadlines as any other developer so that they could feed their families. They haven't had to deal with that because of the efforts of gamers, and they have the nads to do stuff like this? We don't even know if Valve's sophmore effort will be any good.

    They've outright lied to the gaming community (September 30), they pull stunts like this, and like an abused wife we keep coming back. Why do we keep kissing their ass?

    1. Re:Valve's "games" by Anonymous Coward · · Score: 0

      But let's not forget that all those that created these games "for free" got a reward from Valve for their work, and now mostly all work for Valve full time. Their games were great portfolio projects which got them a great job, and the financial freedom to actually keep working on their "free" games and give them out. For free.

    2. Re:Valve's "games" by mabhatter654 · · Score: 1

      That would seem like a good investment for valve...but the free work was done BEFORE any offers were made...without expectation for any offers. Point is that hiring the modders is a good business decision for valve because those people have experience with their game, but it's purely a bonus for valve...it keeps those guys from starting ANOTHER company...the community doesn't OWE valve anything past the first $50. They want more...sell more!

    3. Re:Valve's "games" by Anonymous Coward · · Score: 0

      Amen.

      Valve has been riding on the coat-tails of the mod community for far too long. Yes, I loved Half-life. Yes, Counter-Strike is an incredible phenomenon. However, it's OLD and PLAYED OUT.

      As a gaming community, I can't understand how we can continue to laud and honor Valve for a really old game and pan newer stuff that's far superior by gaming teams that are actually pushing the envelope. (Remember how badly BF1942 was welcomed when it's single player game was crap? Only after gaming centers / Internet leagues started praising the incredible multiplayer did that game take off.)

      Incidentally, I ran a LAN gaming center for just about a year. And even with incredibly low overhead (building the PCs ourselves, etc.) it was impossible to make enough revenue to break even. Especially with licensing like Valve/Blizzard. We never offered their games on our PCs because of their predatory licensing. Microsoft? Epic? Easy to deal with. Ironically enough. (I hate Microsoft with a passion, but their game licensing is extremely reasonable.)

      Valve needs to figure out how to court those that can help them--and gaming centers can definitely help.

    4. Re:Valve's "games" by Anonymous Coward · · Score: 0

      Wrong. The vast majority of work on the games was done post-Valve relationship.

    5. Re:Valve's "games" by Anonymous Coward · · Score: 0

      Two questions... First, how can a game be "PLAYED OUT" when more people play Valve based games than ANY other game like them? And not by a bit, but by a HUGE amount. And the numbers just keep going up, not down. Check the status page Second, you say your LAN gaming center failed. Because of licensing? I can't believe you failed just because of licensing issues. Sounds like a good excuse to cover a failed business.

  63. Hmm... by Cyno01 · · Score: 1
    Well in that case (i'm running XP, and i opened up IE just for this)...

    Fuck Microsoft!

    *waits for lawsuit*
    --
    "Sic Semper Tyrannosaurus Rex."
  64. Re:Why is this a FPP? Shut up and pay up FFS... by mpmansell · · Score: 1

    I thought the reason was obvious. They want to make more money :)

    Seriously, though, I can see what you are saying, but I can also see the other side as well. In a way this is the same argument that has raged through the software industry since the year dot. Some publishers allow installation on multiple machines so long as only one is used at any given moment, some only allow installation on a single machine for use by a single entity, some ...

    There are many different models that an IP owner can adopt and, usually have a right to adopt.

    Of course there are occasions where they can lose the moral right to choose their own terms. Companies that have abused a position to gain a monopoly can be figured among those, but I cannot see that this has happened in this case.

  65. Boycott valve now!!! by mabhatter654 · · Score: 1
    That's rental business 101 guys!

    you buy something people want to use and they borrow it for a sum smaller than what it would cost for the whole thing. People do it with power tools, DVDs, tables and chairs, and those little kid bouncing gyms. making money off of buying a product is what business is all about!

    The real question is wether this it really enforceable or not? After all they are not infringing on copyright, they are just getting extra milage from a product they already legally bought. This is becomming a huge problem lately. in the movie space the courts ruled that it was OK to rent videos out....and this guy isn't even distributing so there's no chance of copying illegally...he's just allowing other people to play his copiee on his computers...how is that different than any other business use?

    Frankly valve needs to be boycotted now or be hacked again! This is a very dangerous prececent to set...even MS isn't this LOW!!! What would the backlash be if MS told businesses they MUST pay every year for their pre-installed copies from Dell? this is exactly the same thing. If valve wants to make more money, RELEASE A F#$ING NEW product!!! Stop crying because people "don't use it how you say". That's childish.

  66. They still expect money! by mabhatter654 · · Score: 1
    SUPPORT: they expect these guys to pay EVERY MONTH for a five year old program?

    nuf said!

  67. Happens all the time! by mabhatter654 · · Score: 1
    There's these places called hardware stores. They sell tools for building houses!!!! But I only PAY for the tool once per worker. Often if it breaks they give me another for FREE!!

    They must be doing something wrong because they don't charge for usage per house you build....

    I call Bullshit!!!

  68. If I buy a car... by rsilvergun · · Score: 1

    I have the right to rent it to who I please. How is copywrited work different (so long as I'm not making additional copies)? You're right under copyright is an unlimited and sole right to make copies. It's not a patent for Christ's sake. The author shouldn't get to dictate terms of use, only the conditions under which copies are made and obtained. Anything more is giving undue power to copywrite holders.

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
  69. VALVE doesn't have a legal leg to stand on! by Anonymous Coward · · Score: 0

    digital-law-online google cache

    Scroll down to where "renting movies" is highlighted on this page on copyright law, and you will see this paragraph:

    "There are two significant exceptions to the first-sale doctrine given in Section 109. You may not rent either a sound recording or a computer program unless that computer program is part of a machine that is being rented or the computer program is to be used with a video game console. There is no similar prohibition against renting movies on videotape or videodisc."

    This is the important bit:

    "You may not rent [...] a computer program unless that computer program is part of a machine that is being rented or the computer program"

    Cyber Cafes rent the MACHINE, not the GAME. Therefore what they are doing with Half Life and other PC games is LEGAL under copyright law as FAIR USE.

    It would ONLY be illegal if they rented the game CD itself out.

    Anyone care to argue againt my interpretation of this, or have any other pages on copyright law which contradict this? Because as far as I can see, Valve doesn't have a legal leg to stand on.

  70. Re:so.. what kind of cafe licensing does valve wan by Ath · · Score: 2, Interesting
    It's only legal to enforce that kind of clause because the United States Copyright Code specifically lists videogames and movies as being restricted.

    You cannot rent movies and videogames without specific permission of the copyright holder.

    It's all there in Title 17 of the US Code. http://www4.law.cornell.edu/uscode/17/

    Personally, I do not see the language of Title 17 as particularly clear in this matter. I see an argument that a cybercafe is renting time on a computer to access the software, not renting the software itself. Therefore, no special license is necessary for the software being used. You could bolster that argument if you charged the same fee regardless of the software being used.

    I do not think it is so clear cut and depends entirely on how the situation is framed. Would you need a special Microsoft Windows license because it is a publically accessible computer? How about MS Office if the person is using Word or Excel?

  71. License Terms by SolarCurve · · Score: 2, Informative

    Are you guys even aware of what the terms are? It's not that LAN Centers are trying to screw valve. A copy of the game is legally purchased for each machine. Fair enough right? No, Valve insists on an additional $10 per machine per MONTH. I operate 2 centers with 20 computers each. I purchased legally 40+ copies of Halflife BEFORE Steam was released. We were legal until they made this change to the steam engine. They change to STEAM and then decide we are illegal if we don't pony up the cash every month. That is not a fair business practice. If you buy a car and pay it off, you don't expect your manufacturer to come back 2 years later and start billing you monthly to use it. Thats crazy. If it was that way from the begining or even with Halflife2 that is fine and their right. To change the rules years after things have been in place is crap. Thats just my side and opinion on it. Please reread those term above. On my 40 machines, I have to pay $400 a MONTH to valve for a game I already purchased. So after a year I have paid an additional $4,800 to Valve. That doesn't count the 40+ licenses I bought originally on top of that fee. Consider Steam gone from my centers.

    1. Re:License Terms by starblazer · · Score: 1

      Amen brother, I hope it goes well for you.

      I'm still suffering, I mean there's about 4 kids right now playing CS in-store. :(

  72. Where is the license? by phorm · · Score: 1

    What I would like to know in regards to this is: where is the license shown on the distributed media?

    That is, is there something on the outside of the packaging which states that media are licensed for non-commercial use? Is it in the instruction manual. During the game install?

    If it's on the inside of the box - as with many pieces of software - this is just playing dirty. Especially since, in many cases, stores have a no-return policy on software media (due to piracy issues) unless it's provably defective.

    Lastly, are there ways to circumvent this? Perhaps it could be worded that customers are renting the game temporarily during their stay at the cafe (are licenses different for rental places such as, say, Blockbuster), or they are purchasing a share of ownership for that time block.

    Whilst Valve may be able to dictate their own licensing terms, I still find the direction this takes as frightening. Cafes not only bring the revenue for games purchased, but quite often they are where kids are introduced to new games they would like to buy (hey Valve, listen, we're talking FREE advertising).

    At $9/mo/machine, that's about $54/year. For 10 machines that's $540. Not huge... but consider if every game was charged this way. To make a cafe work, you'll probably need 10-20 games. That's anywhere from $5000-$10000 or so per year. A considerable amount of change in "licensing" for a product that you've paid for, and which the home user doesn't pay for.

    I think the paid-license model is flawed. If you want gaming centres to pay monthly for using the service, provide a service (such as the online servers) and a means to charge them for that. With CD-KEYs and IP addresses, this really isn't all that hard to do.

    1. Re:Where is the license? by Anonymous Coward · · Score: 0

      9 X 12 = 54?

      I get double that. 108.

  73. Valve isn't in the wrong on this. by BruteFM · · Score: 1

    It doesn't matter if you already bought 40+ copies before Steam came out. In the EULA on those copies is a statment that says you are not allowed to use the software for commercial purposes. It's your fault for not reading it.

    1. Re:Valve isn't in the wrong on this. by starblazer · · Score: 1

      in the recent versions, yes, but in the old versions, there wasn't any clauses.

  74. Re:so.. what kind of cafe licensing does valve wan by Anonymous Coward · · Score: 0

    gl4ss' post isn't accurate. The engine/backend for the game totally changed with Steam (which you have to use to play CS 1.6 or DOD 1.1, etc.). Basically it is an on-demand content delivery system. Everytime you launch the game it validates/updates the software/anticheat detections. Steam has had some serious problem. I'm not sure the change to it was beneficial for players. Personal feelings on that issue are irrelevent to the question at hand (LAN licensing).

    http://www.steampowered.com

    The LAN center in question is probably using Steam, which provides access to Half-Life and its modes. Since Steam is new, it seems reasonable that Valve would not be bound to HL's original EULA.

    I know someone asked for the EULAs. I tracked them down. I know the Steam one is correct. I don't have my original copy of HL with me (not at home ATM), but I did download the last actual update to HL (v1110). It's EULA was interesting. I expected it to say nothing about LAN centers or to explicitly allow HL to be used (as gl4ss' post seems to imply). In fact, however, the EULA for the last update to Steamless Half-Life specifically states that it cannot be used for commercial purposes; the example it gives is that of a LAN center.

    I stuck the EULAs in text format on some webspace. Feel free to see for yourself.

    http://www.usd.edu/~mrognsta/hl1110_eula.txt (the last update to stand-alone Half-Life)

    http://www.usd.edu/~mrognsta/steam_eula.txt (Steam)

    (I tried to create an account so I wouldn't be anon, but alas I haven't gotten the e-mail after an hour, so I'll post anyway.)