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Microsoft's Rush To Xbox 2 A Danger?

Game Boy writes "Brit games business site Gamesindustry.biz has posted a fascinating editorial asking whether Microsoft is about to shoot itself in the foot over Xbox 2 by rushing to launch the console years ahead of its rivals' next-generation platforms. It's a pretty good analysis of how Microsoft is thinking about this marketplace, and why they could be pretty drastically wrong - I work at a major games publisher, and a lot of people here are worried about exactly the same things, but it's rare to see anyone actually discussing them openly. Xbox has done pretty well so far, but Microsoft could be heading for a disaster that even Bill's billions won't dig them out of..."

47 of 676 comments (clear)

  1. doesn't matter by edrugtrader · · Score: 4, Funny

    i'll be playing NES games on my modded xbox for the rest of my life.

    --
    MARIJUANA, SHROOMS, X: ONLINE?! - E
  2. No, no, no by Mz6 · · Score: 5, Interesting
    "Xbox has done pretty well so far, but Microsoft could be heading for a disaster that even Bill's billions won't dig them out of..."

    You do realize that you are talking about a company that has almost $60 Billion (with a B) just in reserves alone. They are sitting on this money! Add into what they make in revenue and the profit off that.

    I know this is an editorial and all and very light on research findings but this paragraph right here struck me as odd:

    "The belief within Microsoft's top Xbox executives, according to company insiders, is that the main reason that Xbox has failed to seriously challenge the PlayStation 2 is because Sony had first mover advantage - a gap of a year in which to build up its installed base and convince consumers and industry alike that it was the key platform of the next generation. Hence the urgency around launching Xbox 2 well ahead of its competitors; if, as seems increasingly likely, PlayStation 3 doesn't arrive until late 2006 or even early 2007, Microsoft believes that it will have won a huge competitive advantage by being to market as much as two years earlier. This, the conventional wisdom says, is how Microsoft will crush Sony."

    Just because you release a platform before a competitor doesn't automatically make it better. The movie industry is notorious for this. Think back in 1999, The release of Armageddon was very hyped at this time, Hell, McDonalds had a friggin contest for it. However, before that release came this little movie called Deep Impact. It was an OK movie, but lacked some parts. It was rushed, designed to make it out before Armageddon and take a cut into it's sales. The movies had the same premise and theme, but Armageddon destroyed Deep Impact in both the box office and dvd/vhs sales. In this case, Microsfot doesn;t know when Sony will release the PS3. The PS3 is so highly anticipated right now, that developers are already writing games for it, studios have already put aside funds. The same cannot be said for a next generation Xbox.

    I am not totally sure on this, but has the Xbox managed to outsell the PS2 in any month except for when the Xbox was first released? When will companies learn that to make a market share, you have to be different. Playstation become popular back in the day because they were disc-based. They were able to hold more space, add better graphics, play music, play full-motion video. But most of all they had the game developers behind them.

    I would be very interested to see what Microsfot has to offer that will be different from the rest. It definitly wasn't a 40 GB hard drive. I think this will be great for Sony to see what they can enhance upon for their game system, considering the PS3 has been in development for what? 3-4 years now.. perhaps longer? I think they might have a slight advantage and a better product.

    Just my $0.02.

    --
    Hmmm.
    1. Re:No, no, no by 7Ghent · · Score: 5, Informative

      Gaming platforms != movies

      A gaming platform is an investment that you'll spend several hundred on, games, controllers, etc.. A movie is just a movie. Because I see a movie this weekend doesnt mean I won't see one next weekend, even if it's similar. However, if I buy a console this weekend, I'm definitely not buying one next weekend.

      Your analogy sucks.

    2. Re:No, no, no by Anonymous Coward · · Score: 5, Informative

      The XBox outsold the PS2 in April of this year due to the $150 pricing, that was rapidly reversed in May with the matching PS2 price cut.

    3. Re:No, no, no by Chiasmus_ · · Score: 5, Interesting

      The belief within Microsoft's top Xbox executives, according to company insiders, is that the main reason that Xbox has failed to seriously challenge the PlayStation 2 is because Sony had first mover advantage

      Isn't this obvious to everyone??! What the hell is wrong with these Xbox executives?

      The reason that the Xbox hasn't challenged the PlayStation 2 is that when you walk into a GameStop, there's an entire wall of PS2 games - plenty of good titles, at that - and three little rows of stuff that's either terrible (Outlaw Golf, anyone?) or available on PS2.

      The reason XBox hasn't challenged PlayStation 2 is the same reason the Sega Master System couldn't challenge the NES: Despite the fact that the former are superior pieces of hardware, the latter has the best, and most, contracts with game designers.

      I think the XBox is a fantastic machine. I've played GTA3 on both XBox and PS2, and it's simply more enjoyable for XBox.

      But, as an XBox owner, every time I think "You know, I'd like to play a strategy game.. or maybe an RPG..." all I can do is lament the fact that all the good titles are on the other wall.

      --
      "Beware he who would deny you access to information, for in his heart he deems himself your master."
    4. Re:No, no, no by Octagon+Most · · Score: 5, Insightful

      One serious danger in consoles is that if the product doesn't match up well against rivals then the manufacturer is stuck with it until the next generation. This isn't the case in the software world where Microsoft lives. Software is often rushed to market and then patched and upgraded "in place" while the consumer is using it. The early adopters suffer but that hasn't cooled the purchase of fresh new products, thus the practice continues. Microsoft could emulate this approach in the game console space by building a system that can be upgraded via software. If an Xbox 2 can be converted to an Xbox 2.1 with a CD that flash-upgrades the OS, then we have a new paradigm in game consoles. They become more like software and a much more familiar competitive environment for Microsoft.

    5. Re:No, no, no by Fjord · · Score: 4, Informative

      Think back in 1999, The release of Armageddon was very hyped at this time, Hell, McDonalds had a friggin contest for it.

      Why not use a more parallel example of Dreamcast and PS2. Dreamcast had PS2 beat in time, but the PS2 whomped it.

      I am not totally sure on this, but has the Xbox managed to outsell the PS2 in any month except for when the Xbox was first released

      Yes, just recently when Xbox dropped its price to 149. The PS2 retook the lead following its own price cut.

      --
      -no broken link
    6. Re:No, no, no by vitaflo · · Score: 5, Informative

      The PS3 is so highly anticipated right now, that developers are already writing games for it, studios have already put aside funds. The same cannot be said for a next generation Xbox.

      There are no dev kits yet for PS3, nobody is writing anything for it, unless you mean writing design docs.

      MS has already given XNA to devs, and they very much are already developing games for Xbox2/Xenon.

      I am not totally sure on this, but has the Xbox managed to outsell the PS2 in any month except for when the Xbox was first released?

      Xbox outsold PS2 by over 100,000 units in April when it dropped its price to $150.

      I think this will be great for Sony to see what they can enhance upon for their game system, considering the PS3 has been in development for what? 3-4 years now.. perhaps longer? I think they might have a slight advantage and a better product.

      Xbox2/Xenon has been in devlopement for just as long, so has Nintendo's next console (Revolution). Who has the "better" product remains to be seen.

    7. Re:No, no, no by Crispin+Cowan · · Score: 5, Informative
      You compare Deep Impact to Armagedon, and claim that Armagedon "destroyed" Deep Impact in box office and rentals. Some data:
      • Deep Impact business
        • Box office: $140M
        • Rentals: $67M
        • Total revenue: $207M
        • Budget: $75M
        • Profit margin: (140+67)/75 = 176%
      • Armagedon business
        • Box office: $201M
        • Rentals: $104M
        • Budget: $140M
        • Total revenue: $305M
        • Profit margin: (201+104)/140 = 118%
      Deep Impact did 2/3 of the business, which is hardly "destroyed". It did it on 1/2 the money, which is arguably a better investment.

      And IMHO, Deep Impact was a much better movie; the plot was much more believable. IMDB somewhat concurs, in that the viewer rating for Deep Impact is 5.9 and Armagedon is 5.7. I cannot confirm or refute the claim of which film was rushed to market, but the Deep Impact people clearly did a better job.

      Back to video games: anyone have data on how much Sony spent developing PS/2 vs. what MS spent developing XBox?

      Crispin

    8. Re:No, no, no by Chiasmus_ · · Score: 4, Insightful

      One point repeated in the editorial is the idea that the game publishers will have to invest too much to develop games for the Xbox 2. So what if Microsoft gave away development hardware and software to all those existing PS2 publishers?

      Certainly that could help. But, honestly, I think one of Microsoft's major problems is simply cultural. The status quo looks like this:

      1. The majority of titles worth playing are made in Japan.

      2. Japan's business climate is still exclusionary and very difficult for foreigners to navigate.

      You'll notice that the XBox has no trouble snatching up titles from companies like Rockstar Games, a subsidiary of Take 2 games, which is HQ'ed in New York.

      But, you know, I'm a big fan of Koei games, like Romance of the Three Kingdoms and Nobunaga's Ambition. As far as I know, Koei games have been on every single Nintendo, Sega and Sony platform. Suddenly, RTK9 comes out, and as an XBox owner, I'm out of luck.

      I do not think that breaking Sony's hold on many Japanese game developers is going to be an easy task for Microsoft. Companies that look like eight-hundred-pound gorillas in America often simply can't leverage their massive finances to their advantage overseas - e.g., read up on Coke and Pepsi's frustration in trying to take the middle eastern markets.

      --
      "Beware he who would deny you access to information, for in his heart he deems himself your master."
    9. Re:No, no, no by gamgee5273 · · Score: 5, Insightful
      Remember: NEC tried this sort of thing with the TurboGrafx (add the CD drive to the TurboGrafx CD), Sega tried it with the SegaCD and the things bombed. Are upgrades for an upgradable console something people go after (think the PS2 HDD and the Network Adaptor)? Is it better business just to create a new console?

      If a console has no compelling exclusive games, people will not buy it. In terms of the TurboGrafx, it wasn't just compelling software, but also a question of mascots... and Bonk (the caveman) vs. Mario, Link, etc. (on the Nintendo side) vs. Sonic (on the Sega side of things) meant bad things for NEC.

      MS is in the same boat as NEC was. No, they don't need a mascot for the console - the PlayStation and PlayStation2 proved that wrong. Nowadays you need compelling franchises, and the Xbox only can build off of Halo and KOTOR right now... and both of those are available in other ways. Whereas you'll have to completely undress to count on your fingers, toes and nether regions to add up all of the compelling franchises the PS2 has on its platform.

      SO, using that as the argument's basis: an upgradable platform is nice, it's cool, all of us at /, would humbly approach it and fawn over it and its capability. But if it doesn't have the games that people buy, only the guys interesting in modding it are going to buy it.

    10. Re:No, no, no by ThosLives · · Score: 5, Informative
      That's not entirely correct:

      There actually is an OS on all the "disc based" systems. Xbox actually has a specialized version of Windows NT and runs DirectX. Sony's PSn boxes also have a kind of OS. What do you think manages disc reads, writing to/from hard disks/memory cards, and handles all the I/O scheduling and the like? The fact that you can change an XBox to run [Linux] means that you're changing the OS on the thing.

      Just because hardware doesn't change doesn't mean it doesn't have an operating system. You'd be surprised at how many things have an "operating system" - like cell phones for example. Even your automobile engine controller probably has an operating system...

      --
      "There are a dozen opinions on a matter until you know the truth. Then there is only one." - CS Lewis (paraprhase)
    11. Re:No, no, no by blincoln · · Score: 4, Insightful

      The majority of titles worth playing are made in Japan.

      Maybe the majority of titles worth playing for people with Japanese game fetishes =P.

      Here's what I've played in the last year:

      - Legacy of Kain: Defiance
      - Beyond Good and Evil
      - Morrowind
      - P.N. 03
      - Homeworld 2
      - Ico
      - F-Zero GX

      Here's what I have lined up for the next few months:

      - Riddick: Escape from Butcher Bay
      - Dungeon Siege + Expansion

      I could three games out of that lot that were made in Japan. The Japanese certainly can make an awesome game, but there are plenty of excellent titles coming out of the West too.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    12. Re:No, no, no by boosman · · Score: 5, Informative
      You do not realize that this $60 Billion is paper-money only, there is hardly any cash. All this money is stuck in other people's projects. It will probably take them 10 - 20 years to be able to cash all their assets if they can at all.
      Please check your figures before you post. According to Microsoft's 8-K filed 23 April 2004, as of 31 March 2004, they had $9.348 billion in cash and cash equivalents, and an additional $47.059 billion in short-term investments. (See FreeEdgar for the 8-K and other reports.)
  3. I'm confused... by intuit · · Score: 4, Insightful

    Microsoft is bad for rushing to release XBOX 2. Microsoft is bad for pushing back the deadline for Longhorn so they can make it better. Nice logic, everyone.

    --

    Don't even try to argue. It is NOT worth the while to go round the world to count the cats in Zanzibar.
    1. Re:I'm confused... by SIGALRM · · Score: 4, Insightful

      Microsoft is bad for rushing to release XBOX 2.

      That's not the point. The article argues that Microsoft's rush to be "first to market" ignores the next-generation R&D going on in the industry.

      ...and XNA being a hurdle to studios seeking to offer cross-platform titles.

      --
      Sigs cause cancer.
  4. backfire, well we'll fire back! by 2057 · · Score: 4, Informative

    Well I actually like the Microsoft plan to release it before their rivals, because to be honest, there are people who would buy this. If they release in between ps2 an ps3 they maybe able to pick up on the ps2 heads who are looking for the latest system. And if they are the only ones releasing during these years that will increase their profits, because there will be no competition, people will always buy whats new even if they already have something similar.

    --
    For The Best Jazz/Hip-hop fusion > COlD DUCK
    1. Re:backfire, well we'll fire back! by swv3752 · · Score: 5, Insightful

      Actually I think the piracy was not a consideration at first. It was the final nail but the real problem was the PS2.

      The PS2 had two major things going for it at the time. It was backwards compatible with the very large PS1 game catalog. It was backward compatible with the PS1 controllers. And it could play DVD movies. When it came out, the PS2 cost as much as many low end DVD players.

      So I could either buy a Dreamcast. It will only play games. Or I could wait and buy a PS2 and have it do double duty as a DVD player.

      --
      Just a Tuna in the Sea of Life
  5. Poor sales/titles by SIGALRM · · Score: 4, Insightful

    Poor sales and weak titles may be one reason for the change.

    On a side note, I couldn't believe my eyes the other day when I saw a brand new X-Box on sale for $99.

    --
    Sigs cause cancer.
  6. It indeed could be a danger by nebaz · · Score: 4, Insightful

    Three points
    1) The article does point out (correctly) that Microsoft's idea of first to market being key to the next generation is not supported by what happened to the Dreamcast console, which was first to market.
    2) Even if Microsoft does come out with the Xbox 2 sooner it would have to be light years ahead of the PS2 to get an audience, because both the XBox and the Gamecube are better machines in terms of graphics capacity now, and that is not enough to overcome Sony's dominance
    3) I find the generation counting (5th generation -- since NES) offensive. What happened to Atari 2600/Intellivision/Coleco Vision?

    --
    Rhymes that keep their secrets will unfold behind the clouds.There upon the rainbow is the answer to a neverending story
  7. History says this is bad, mmmk. by schild · · Score: 5, Interesting

    Sega tried this. Remember the dreamcast erhmmm the 32x and THEN the dreamcast?

    Remember the CD-i?
    Remember the 3D0?
    Remember the Atari Jaguar?

    These weren't experimental systems. They were meant to beat the big guys to the punch, whether it was Nintendo or Sega back then.

    The Dreamcast (still my favorite recent gen system) got trashed by the ps1 and the n64. It keeps me up at night thinking about how much better games for the Dreamcast would have been.

    However, if I remember correctly, the PS2 was launched a year before the GC and the Xbox....Hmmmm, no one was naysaying when Sony was planning on doing that, and look at them now - on top by a large margin.

    XBox shooting themselves in the foot? Not if they have Ninja Gaiden, a Halo spinoff and other stuff coming out. Oh and backwards compatibility, they NEED backwards compatibility, no matter HOW HARD it is. I'd put some cash, money, hoes on that being the reason the PS2 succeeded as quickly as it did.

    --
    schild
    editor, f13.net
    1. Re:History says this is bad, mmmk. by RatBastard · · Score: 4, Informative

      Completely different hardware architecture. It's a lot harder to emulate a hardware platform that it looks. Even with computers six times faster than the XBox there are no working XBox emulators out there. And look at the horsepower needed to emulate a PSOne on a PC.

      The PS2, one of teh few consioles to bother with backwards compatibility, has a PSOne core burried inside of it to do I/O operations for the PS2. It was pretty cheap to flesh out the core and let it run PSOne games thus making the PS2 PSOne compatible.

      --
      Boobies never hurt anyone. - Sherry Glaser.
    2. Re:History says this is bad, mmmk. by shut_up_man · · Score: 4, Informative

      I agree... the Xbox is just getting up some speed! They have a solid lineup now (Halo, Knights of the Old Republic, Crimson Skies 2, Prince of Persia, Splinter Cell, Ninja Gaiden), with some good new games just coming out (Full Spectrum Warrior, Chronicles of Riddick) and some big ones coming in at the end of the year (Halo 2, Prince of Persia 2, Doom 3, Jade Empire, KOTOR 2). Xbox Live is kicking ass too, bringing the competition and teamplay seen in PC games to the console arena.

      The idea that they want to rush in a new system that throws all this hard-fought good stuff out the window... it's mind-buggeringly stupid. This is exactly the same concept as written about in the recent How Microsoft Lost the API War article. Not having compatibility is suicidal.

  8. xbox2 != Sega Dreamcast. by Anonymous Coward · · Score: 5, Insightful

    The Dreamcast bombed because sega screwed all their customers beforehand with their last 3 systems. Customers had no confidence in the Sega the company, and showed them that by not buying the dreamcast which was actually a pretty good system.

    Microsoft hasn't displayed the same hubris ( kind of a shock ) and it's probably a 50/50 chance of success. It would be made better with backwards compatibility, but i don't know if thats a feature of the xbox 2

  9. Halo 2? by mj2k · · Score: 4, Insightful

    This is what I've suspected all along - delay halo 2's release another 3 months (which considering it's already 3.5 months behind schedule already wouldn't be a surprise), and expedite release date of the xbox 2. That way they can force everyone that wants halo 2 to upgrade (and who didn't buy the xbox at least partially because of the existence of halo?).

    1. Re:Halo 2? by Apocalypse111 · · Score: 5, Interesting

      Halo 2's release date is supposedly set in stone. The guy who announced it had it tatooed on his arm, and was showing it off at E3. After a publicity stunt like that, I don't think they're about to push it back any further - if I had an important event date tatooed on me, I'd make DAMN SURE that event happened on time.

      --
      There is no mod option "-1: Disagree" for a reason. "Overrated" is not an acceptable substitute. Post something instead.
    2. Re:Halo 2? by selderrr · · Score: 4, Insightful

      Playing a little bit of Devil's advocate here : I think they made a terribly wrong acquisition with Bungie. On mac, Bungie was great. Huge. Simply because there was no-one else. Marathon had a devoted swarm of followers, and also was a great game, but from tech point of view, was way behind the PC competition : Marathon was still Doom-style 3D (i.e : no walking under bridges) when Quake1 (full 3D) was out. Marathon 2 and 3 never had decent hardware 3D support, when Q2 was out (supporting Voodoo cards with at-that-time amazing results)

      Microsoft considered Bungie, at that time the mac-gaming comunity family jewels, a goose with golden eggs, hoping for games that would be as ground breaking on consoles as on Mac.

      Unfortunately, Halo, while a very good game, is no where revolutionary. And with your crown jewels only pumping out 1 or 2 games every 3 years, you really can't impress the audience.

      IMHO, microsofts biggest mistake is NOT bribing the developers enough. They should have thrown TONS of money to the game industry instead of the hardware industry. Make contests "coolest game wins $1.000.000 (ONE MILLION DOLLARS)" and shit like that.

      well, i guess they never understood the software market anyway, which is understandable if you've ever only knew one market position (monopoly)

  10. Pretty well? by metamatic · · Score: 5, Funny
    Xbox has done pretty well so far,

    Sure, if failing to make a single penny in profit is "pretty well"...

    ...if having only 1 game in any of the annual top ten sales charts, and that being "Halo" from back in 2001, is "pretty well"...

    ...if having sold even fewer units than Nintendo's GameCube is "pretty well"...

    ...if being outsold by the PSOne in Japan is "pretty well"...

    ...then yes, Xbox has done pretty well. And to think people accuse Slashdot of being anti-Microsoft!

    --
    GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
  11. Been here before -- Nvidia? by Monkelectric · · Score: 4, Interesting

    Isn't this just what Nvidia did? The XBOX is already the most capable console out there, it makes the ps2 look primitive, and it is signifigantly more powerful than the GC but I wouldn't say dramatically so. For years when Nvidia was the only real manufacturer of GPU's, instead of resting on their laurels they pushed ahead and released new products month after month after month. A lot of companies were prevented from competing with Nvidia had raised the bar dramatically. I submit this is exactly what MS is trying to do, raise the bar for Sony, make it more expensive for them, to screw up their PS3 plans, and prevent competition in the general sense.

    --

    Religion is a gateway psychosis. -- Dave Foley

  12. "First-Mover Advantage" Won't Help... by GTRacer · · Score: 5, Informative
    ...If PS3 is backwards-compatible. Follow me here - Sure, Xbox 2 (or Ybox, or why bother?) will have prettier graphics and a lot of "new-tech" cachet. But the fracture in the game-space of having two incompatible Xboxen might be the opening PS3 needs to keep Sony on top.

    Since PS2 dev won't have to stop for PS3, all the investment and tricks learned will still be valuable. Sure, some developers and publishers will stop PS2 coding, but look at how many PS1 games are still out there!

    Microsoft won't have that, and they're also asking gamers to keep two systems. Sony is effectively saying "Upgrade to the $350 PS3 by trading in the PS2 for $100, and keep all your games!".

    Much less risk to go Sony.

    I still want an X2, but I know who's getting my money first!

    GTRacer
    - Read the FA for once!

    --
    Defending IP by destroying access to it? That makes sense, RIAA/MPAA. Go to the corner until you can play nice!
  13. Backwards compatibility by Dark+Paladin · · Score: 5, Insightful

    *IF* the Xbox2 will be backwards compatible (and considering the architecture of a proposed PPC chip and all, that will be very surprising), then this will be a good move. New games that the article talks about that are multi-platform will still work with the Xbox 2, and new games will look "neato!" on the Xbox2's new hardware.

    BUT!

    If the Xbox2 is *not* backwards compatible, then yes, this could be a problem. If I have a choice between Xbox 1 with a library of games, or the Xbox2 with a few new games, or the PS2 with a ton of new and old games (with the promise that the upcoming PS3 will play all of my current games), then it's going to be a no-brainer for the majority of people out there. And all it will do is change the Xbox divivion from losing over $500 million to one losing more.

    Even Microsoft's investors can't stand a division losing money forever, no matter how much Windows and Office brings in.

    Of course, this is just my opinion. I could be wrong.

    1. Re:Backwards compatibility by Dark+Paladin · · Score: 4, Interesting

      Only conjecture, really. We're "pretty sure" the Xbox2 dev kits are Apple G5 computers (savor the irony), and "pretty sure" that there won't be a hard drive - but nothing is set in stone yet, and MS themselves might not really know.

      So it just comes down to what they really decide to do. For all we know, they could hard code a Virtual PC chip into the machine that emulates an Xbox1, so it might be a moot point. Time will tell.

  14. Re:You don't understand the power of the Microsoft by RickHunter · · Score: 5, Insightful

    Because, with the XBox, the Microsoft has been screaming "JUMP!" at the games industry for over a year. The industry has remained unconcerned. Looks like Microsoft's treating an industry it's trying to dominate with one it's already dominated.

  15. Xbox has NOT done pretty well so far by Anita+Coney · · Score: 4, Informative

    The Xbox is in a catch 22 situation. Because it loses so much money on every console, the more it sells, the more Microsoft loses.

    The loss estimates so far are in the billions:

    Here read this:

    http://www.itworld.com/App/4201/030203xboxlosses /

    this is about their losses in 2002 doubling!!

    in this more recent piece the Biz magazine says Msft has lost BILLIONS so far.

    http://www.gamesindustry.biz/content_page.php?se ct ion_name=pub&aid=3489

    Here's an article on its big loses in 2003

    http://www.1up.com/article2/0,4364,1519194,00.as p

    here's an article talking about how they are losing money despite sales increases:

    http://seattle.bizjournals.com/seattle/stories/2 00 3/06/02/story7.html

    --
    If someone says he and his monkey have nothing to hide, they almost certainly do.
    1. Re:Xbox has NOT done pretty well so far by kisrael · · Score: 4, Funny

      Losing money on every console...but making it up in volume!!!

      It's an old line.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  16. Re: you've got your consoles confused by mapmaker · · Score: 5, Informative
    It was the Sega Saturn that got trounced by the PS1 and N64. The Dreamcast got trounced by the PS2 and Xbox.

    But your point is right on. Sega proved it not once but twice!

  17. If the Xbox2 is cheaper to produce!!! by Anita+Coney · · Score: 4, Insightful

    As Iposted earlier, the current Xbox loses a LOT of money, possibly billions of dollars. And the better it sells, the more Microsoft loses.

    So, if the Xbox2 is cheaper to produce, and does not bleed money with every console sold, then it would certainly be in Microsoft's advantage to change over as quickly as possible.

    However, if it's still a money pit, then there is absolutely NO reason to switch!

    --
    If someone says he and his monkey have nothing to hide, they almost certainly do.
  18. Online Console Gaming is the Future by CodeBuster · · Score: 4, Interesting

    It seems to me that Microsoft would do better to concentrate on pressing their advantage in the online console gaming market with their XBOX Live service. This is an area where Microsoft is definitely ahead of Sony, which has left online gaming largely up to the individual publishers whereas Microsoft has concentrated on a single branded and managed service. The XBOX Live network can include a greater variety of content and better integration of online gaming services with the centralized service model. Also, smaller publishers, who would balk at the cost of maintaining their own online console gaming infrastructure, would definitely take advantage of the Microsoft branded service and the marketing support that comes with it.

    The next generation console wars will clearly be decided in the online space. If Microsoft concentrates on this then they have a chance.

    1. Re:Online Console Gaming is the Future by ThousandStars · · Score: 4, Interesting
      The next generation console wars will clearly be decided in the online space. If Microsoft concentrates on this then they have a chance.

      Despite the +1 interesting mod, I reject your premise. I think the abysmal showing (in terms of sales in the overall game market) of virtually every MMO with the exception of Everquest demonstrates that most people aren't that interested in on-line only play. When they are interested, they want free, like Battle.net or FPS servers. I know about 20 people who own an X-Box. Zero of those people use the X-Box Live service.

      Online content in the console market faces two important hurdles, in my view: 1) Most American homes lack broadband internet. While broadband continues to grow, the fact remains that modems will continue to dominate in terms of number for the near future. 2) Most console gamers I know prefer to play literally live, against friends in houses, dorm rooms or apartments.

      Then there are other things: parents don't want to pay for or set up online games; service outages; increased costs; etc.

      Granted, I'm arguing primarily with anecdote, but I've seen no data that indicates that Microsoft can win the next generation with online games. I think that other factors will play a much larger role. Another poster wrote about his experience in the electronics section of Wal-Mart, at which he sold hundreds of PS-2s because of the DVD playback feature. Things like DVD playback and backwards compatibility will probably play such a larger role that the online market alone gives MS a chance. Certainly, they may win the next generation, but I think it will be for different reasons than those you state.

  19. Re:You don't understand the power of the Microsoft by Kadagan+AU · · Score: 4, Informative

    You must not have read the whole article. I think that the author made a very good point when he said:

    Microsoft, still a relatively small player in the games industry, just doesn't look like a company that has the influence needed to force a shift like this. It may be backed up by the biggest software company in the world, but publishers will still look at the bottom line - in this case, installed base and cost of development - and base their decisions on that alone. Herein lies the arrogance; Microsoft isn't used to making decisions as an industry small-fry, and it's trying to act like an industry leader in an industry it simply doesn't lead.

    You must have missed that part ;)

    --
    This space for rent, inquire within.
  20. I'll bite... by Mongoose+Disciple · · Score: 4, Funny

    Don't get me wrong, the discussion on this topic is interesting and all, but...

    Other than dramatic headline writing, how is this a danger?

    Sticking your wang in a pickle slicer? That's a danger. Beating on a hornet's nest with a baseball bat? Also a danger. Releasing your next-generation system early? Arguably (or not) a bad business decision, but I hardly think the word danger is justified.

  21. That might further cut into ... by burgburgburg · · Score: 5, Insightful

    their efforts to make this whole enterprise actually profitable. They do want that. Essentially subsidizing XBox2 developement would be a huge expense. Top that with the hardware discounts they'll continue and it starts costing real money. And while it won't seriously dent their cash reserves, it will look bad on spreadsheets and to investors and make the whole process more vulnerable to pressures to quit.

    1. Re:That might further cut into ... by bahamat · · Score: 4, Funny
      And while it won't seriously dent their cash reserves, it will look bad on spreadsheets and to investors and make the whole process more vulnerable to pressures to quit.


      I say we encourage them in this direction!
  22. Console Life by vasqzr · · Score: 5, Informative


    I'd guess that the average game console life is probably around three years.

    You guessed wrong.

    1985 - NES released in the USA
    1991 - SNES released in the USA
    1996 - N64 released in the USA
    2001 - GCN released in the USA

    6, 5, and 5 years

    1994 - PSX released in the USA
    2000 - PS2 released in the USA

    6 years

    1. Re:Console Life by lukewarmfusion · · Score: 5, Informative

      I was trying to include the not-so-successful consoles in my estimate.

      1995 Sega Saturn
      1998 Dreamcast

      There are an awful lot that didn't last even three years.

      Playstation came out in 94, but by the time 1999 rolled around the popularity was waning; if PS2 didn't come out in 2000 they might have lost a lot of customers.

  23. Makes me shudder... by WebCowboy · · Score: 4, Insightful

    If an Xbox 2 can be converted to an Xbox 2.1 with a CD that flash-upgrades the OS, then we have a new paradigm in game consoles.

    Such an "innovation" introduced to the console is a double edged sword. I'd advise against going that route myself as it would enable all that is bad and wrong about the proprietary software world (led by Microsoft) to infect the console market.

    I haven't owned a console in my adult life (although I was quite a fan of the Colecovision), so maybe my perspecive is skewed. However, don't most people buy consoles because they want to play games with a high entertainment value and great sound and graphics without the troubles and complexity involved with PCs? I'd say most people with consoles also own PCs, and if it was just a matter of wanting to play games then the market for consoles wouldn't be nearly as large as it is today--most people would play on the PC, perhaps electing to equip their PCs with TV-out for big-screel livingroom experience.

    I figure if you have to worry about buying a flash upgrade CD every few weeks or months or having to use your x-box live subscription to run "x-box update" regularly because the product was slapped together and rushed to market to beat the competition then you might as well stick with your PC. The last thing a kid needs to worry about is having his x-box turned into a spamming zombie because he forgot to load in the upgrade CD before connecting to his buddy for network play.

  24. Not waving but trolling by Tim+Browse · · Score: 5, Insightful

    I may be getting into a habit of replying to you (i.e. a well-known troll), but I saw your posting got "5, Informative", and I can't hold back. :-)

    It's not just the technology (i.e. engine/framework APIs) that's the problem. The problem is game production. And the problem is that game production is not just about technology. It's about game design, asset production, and so on.

    Producing assets that will work fine on a GC, PS2, but hey, also on an Xbox 2 (and take advantage of the Xbox 2) is not as easy as 're-exporting'.

    As for different tech capabilities limiting game design, look at the complaints about Thief: Deadly Shadows, where PC users feel the game (level design/size) was compromised to make it work ok on the XBox. I keep seeing comments on the web from people who feel that games out on PC and console suffer on the PC, because the levels expansiveness, draw distance, etc, have to be compromised to make it work on the consoles (which have much less RAM, and cpu/gfx hardware is for many tasks not as capable). These problems, despite what armchair developers like to think, are hard problems to solve in a real shipping game. That's why a lot of developers don't want to take them on. Making a game is hard enough already. Hence some of the views expressed in the article in question.

    However, your point about ease of programming of PS n versus Xbox n is right on the mark. (Presumably due to the same reason that a broken clock is right twice a day...)