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Retro Gaming Gets Hot

An anonymous reader writes "Apparently, retro gaming is big business, according to a recent article in The Rocky Mountain News. The story talks to Nintendo, Namco and the maker of those all in one controllers that feature games from old systems like Atari. Lin Leng, who's working on the latest Pac-Man game, summarizes it best: 'The games today are hyper-realistic, photo-realistic and take a long time to complete, an average of 20 hours of gameplay,' he said. 'But with Pac-Man you just jump in and play and you get a quick fix. It also brings back childhood memories for some of us.' There's also an interesting sidebar to the story talking about Invader, the Parisian graffiti artist tagging famous locations around the world with images from Space Invaders. The author's website has the full interview with Invader posted in his weblog."

84 of 280 comments (clear)

  1. Bunch of suckers by Anonymous Coward · · Score: 3, Funny

    "Hey! I get to PAY AGAIN for this game I bought 10 years ago! YEAH!!!!"

    1. Re:Bunch of suckers by blixel · · Score: 4, Interesting

      Well ... if you do still own a copy, then I suppose you are within your rights to just snatch up the ROMs and write them to a Flash cartridge

    2. Re:Bunch of suckers by CPlusPlusOwnsYou · · Score: 2, Insightful

      What do you think Game Boy Advance users are paying for? Recycled games.

      --
      "Software is like sex: it's better when it's free."
    3. Re:Bunch of suckers by Anonymous Coward · · Score: 2, Informative

      No, you're not.*

      *Depending on where you live.

    4. Re:Bunch of suckers by NanoGator · · Score: 5, Funny

      "Hey! I get to PAY AGAIN for this game I bought 10 years ago! YEAH!!!!"

      You had a Pacman machine?

      --
      "Derp de derp."
  2. Retro Lover by CommanderData · · Score: 5, Informative

    I'm glad that some companies have figured this out! I love the latest and greatest games as much as anyone, but my heart still belongs to good old 2-D action games. Ah the memories of dimly lit arcades where you could go and bask in the warm glow of electronic sex, erm I mean video monitors...

    Emulators like MAME and ZSNES are a blast when you just need a quick game to let off some steam or kill some time. When on the go the old Gameboy Advance really has you covered with tons of classic games available as well.

    --
    Urge to post... fading... fading... RISING!... fading... fading... gone.
    1. Re:Retro Lover by NanoGator · · Score: 4, Insightful

      "m glad that some companies have figured this out! I love the latest and greatest games as much as anyone, but my heart still belongs to good old 2-D action games."

      I think the retro games are okay, but I really like when they are updated to modern standards.

      Tempest 2000 for the Playstation kicked ass. I loved how they retained the feel of the game, but updated with the trippy graphics and technoo music.

      --
      "Derp de derp."
    2. Re:Retro Lover by Jagasian · · Score: 3, Insightful

      Why not play the real thing? Classic games won't bite. Emulation is not as good as the real thing. While I appreciate emulation, I have my hacked Xbox with several emulators on it, and I also have an original NES and SNES hooked up to the same TV. Know this: the emulators do not emulate the games perfectly. The NES is better emulated than the SNES, but when you can pickup the real thing with several great games for about $50... why not do it?

      If you lack a free video input on your TV, then get one of the A/V multiplexers from Radioshack.

      Do society a favor and keep something that is good as opposed to throwing it away. What would society be like if we threw away Chess, classical music, old movies, etc...? We would be a society without history, without culture.

  3. one more tetris/pacman clone is what we need by rd4tech · · Score: 5, Insightful

    ...who's working on the latest Pac-Man game,...

    /rant/ Why don't those guys start trying out NEW ideas instead of endless XYZ pacman/tetris/whatnot variations and tons of chrome. I mean, it's damn pacman, it's the idea that counts, who cares about the rest, it's PLAYABLE.

    Instead, they've got blocky graphics, tinny sound and bizarre objectives. And despite their rudimentary look, these games have inspired an almost manic need to play them

    Because when you know for a fact that you have 4 colors and less than 100 pixels on an axis, your mind will start thinking how playable you can make it. When you have 1600x1200 on a 100fps, 48bits w alpha and a graphic card which beats most PC's computational power, you mostly think how to fill all of that for a 'real-life' gaming experience. Well, if I wanted real gaming experience, I would go and play waterpolo or football, not pc 'real games'

    /rant/

  4. Retro Gaming *Gets* Hot? by diesel66 · · Score: 3, Interesting

    It's been hot for a while for some of us. I've been using MAME for years, and I still have an Apple ][e (and //c) with 50+ disks of games that I use every few weeks or so.

    I guess I'm the exception.

    (BTW: these 5.25" floppies from 15 years ago *all* still work. They just don't make 'em like they used to.)

    --



    eleven plus two / twelve plus one
    1. Re:Retro Gaming *Gets* Hot? by Junior+J.+Junior+III · · Score: 3, Funny

      I remember buying 5.25" floppy disks with Lifetime guarantees. I forget the name of the company, being pretty young back then, but they used to have an elephant head on their logo. I guess maybe they figured people might take the term "lifetime guarantee" seriously.

      --
      You see? You see? Your stupid minds! Stupid! Stupid!
    2. Re:Retro Gaming *Gets* Hot? by ncc74656 · · Score: 2, Informative
      I remember buying 5.25" floppy disks with Lifetime guarantees. I forget the name of the company, being pretty young back then, but they used to have an elephant head on their logo. I guess maybe they figured people might take the term "lifetime guarantee" seriously.

      They just didn't make clear that "lifetime warranty" referred to their lifetime, not yours. :-)

      BTW, here's an Elephant disk sleeve.

      --
      20 January 2017: the End of an Error.
  5. Anyone find these gadgets to be useless? by DrMrLordX · · Score: 5, Interesting

    Legal or not, emulators do the work of the majority of old arcade machines out there. Pair them with the right controller/pad/what have you, and you get all of the old arcade experience, or at least most of it. You don't get the old, dimly-lit smoke-filled rooms with drug deals going on in the back, but still, it's damn close.

    I'll be more interested when one of these devices offers a faithful emulation of Baby PacMan. I loved that game, and I always wanted to get good at it, but the machine at the Showbiz Pizza(the only place that had one around here) was almost always broken.

    1. Re:Anyone find these gadgets to be useless? by absurdist · · Score: 2, Funny

      You don't get the old, dimly-lit smoke-filled rooms with drug deals going on in the back, but still, it's damn close.

      You haven't been around my house on the weekends, obviously...

    2. Re:Anyone find these gadgets to be useless? by SirDaShadow · · Score: 2, Informative

      I'll be more interested when one of these devices offers a faithful emulation of Baby PacMan

      Ask and yer shall receive

      Visual Pinball Tables

  6. The market by Zorilla · · Score: 5, Interesting

    It's no wonder that retro gaming is big business. Those who used to play the earliest arcade games are starting to come into positions of influence.

    Take a trip back to the early to mid-90s, or whenever you were a kid, and try to recall all the public service announcements and news stories that all had the same message, "Video games are bad, get out more."

    Now suddenly, video games aren't so bad anymore. Especially the older ones; those who are intrested are making the moolah.

    --

    It would be cool if it didn't suck.
  7. Secret of Mana by artlu · · Score: 4, Interesting

    All I have to say is Secret of Mana was probably the best game ever. Since that point in time, I have never enjoyed a video game because of the pseudo-realism and new format of RPGs. FF7 was a great game, but still those old 2d Nintendo games were just awesome. I remember how I used to look forward to every new release of game in order to see "better graphics" ie: FF2->FF3... but, now I want the games to lose quality. It seems all the game makers went from story lines to graphics.

    I have a friend who is writing a 2d RPG on OSX. He is pretty far in the programming, and no, i dont have a website, but i'm sore the /. community will know about it once it is released.

    GroupShares Inc. - A Free Onling Investment Community

    --
    -------
    artlu.net
    1. Re:Secret of Mana by Erwos · · Score: 2, Insightful

      "It seems all the game makers went from story lines to graphics."

      It's because game reviewers punish them more for "bad" graphics than bad gameplay.

      Recently, I read a review for Front Mission 4. The damned reviewer simply could not stop talking about how the graphics "didn't live up to the PS2 potential"[1]. But, if graphics weren't that important, then why does that matter? I mean, I saw the screenshots, and I certainly didn't have any issues distinguishing wanzers from each other, and the "drab backgrounds" didn't hurt the gameplay, did they?

      So, blame lying game critics, who _say_ that gameplay is more important than graphics, yet go nuts if the graphics are anything less than perfect.

      -Erwos

      [1] This is not to imply Front Mission 4 didn't have genuine gameplay issues - only that reviewers seemed to get hung up on the graphics more than their stated preference for "gameplay > graphics" would indicate.

      --
      Plausible conjecture should not be misrepresented as proof positive.
    2. Re:Secret of Mana by Twinbee · · Score: 2, Insightful

      A similar story applies with me, but with Zelda 3 especially. Somehow the later 3D incarnations of Zelda just don't do it for me. The Zelda 3 world was more compact (but still massive), the 2D control was more intuitive and it was simply more fun to play than Zelda 64. And of course the music was better. Today we're given 'cinematic' and 'film-like' (read mostly generic, and/or mundane) soundtracks, instead of the original and atmospheric music of the old games. Indeed, the SNES most likely had the best music for a console ever (you just can't beat the likes of Secret of Mana, Axelay, Pop 'n' Twinbee or the Kirby series for melody).

      but, now I want the games to lose quality

      Agreed. Though I would in fact call the graphics of today poorer. Yes, they may be more complex in one way (I would say mostly the wrong way), but simplicity and /focussed/ complexity is the way to go. Compare the classic Outrun to the new Outrun. I'm not sure how fun it is to play, but to me, it's obvious the graphics of the new Outrun look less colourful, less 'sharp' and generally less inviting. And I wouldn't be surprised if it's less fun.

      --
      Why OpalCalc is the best Windows calc
  8. legalities of emulators by Hatta · · Score: 5, Insightful

    So how long until Nintendo or whoever starts going after the authors of emulators?

    --
    Give me Classic Slashdot or give me death!
    1. Re:legalities of emulators by Peale · · Score: 5, Informative

      Never. They've already tried.

      Not sure what court it was, but emulators were declared *legal.* Copies of the ROM images, however...

    2. Re:legalities of emulators by jkeyes · · Score: 5, Informative

      Not sure what court it was, but emulators were declared *legal.*

      Until they realized they could patent the concept of emulating their own systems and then sue the emulator creators for violating their patent, or at least it's coming. They've already got a patent on GBA emulation so any GBA emulator free or not could be killed at Nintendo's whim, they already stopped a Tapwave emulator (if I recall correctly), nifty eh?

    3. Re:legalities of emulators by svallarian · · Score: 2, Informative

      The patent only covers GBA emulation on mobile devices. Not PCs or Xboxes. (or dreamcasts -- the best emu platform ever)

      Just to keep someone from cloning GBAs.

      I wonder if the patient covers the new DS though?


      Steven V.

      --
      I patented screwing your mom. But it got revoked for "prior art."
  9. It's worth mentioning by Amiga+Lover · · Score: 5, Interesting

    Tulip in the netherlands has revived the Commodore brand. While they're distributing things like an ePet memory stick or an eVic-20 mp3 player, they also have a 'console' to play ancient C64 games.

    Of course with the number of C64s still out there and available for $2 from goodwill stores, you may as well go buy the real thing and get to play Impossible Mission instead.

  10. Most definatly alive by z0ink · · Score: 4, Informative

    Classic gaming has been huge for years. It's unfortunage what happened with the "Great Arcade Flop" in the late 80's. If you are a real geek there is no doubt you've heard of CGE or the Classic Gaming Expo. They are boasted as the "worlds [...] largest event paying tribute to the people, systems and games of yesteryear."

    --
    Steal This Sig
  11. Re:No Shit by UserGoogol · · Score: 4, Informative

    The word Atari predates the videogame. It's a term from Go. It means the situation where a group of stones is one liberty away from being captured. Thusly, if you aren't directly in the videogame industry, you can probably use the word as much as you want.

    --
    "Never attribute to malice that which can be adequately explained by stupidity." -- Hanlon's Razor
  12. Retro Gaming Divides by Doomrat · · Score: 5, Interesting

    Something I've noticed is that retro gaming means different things according to where you're from. Generally this is met with ignorance from the Americas, as they've not been exposed to our scene as people on our side of the pond have.

    American retro usually means old arcade games, such as Pacman. Old consoles like Atari and NES are also common, whilst young, overly blog-keen teen Internet wasters think that their SNES is the most retro thing since sliced bitmaps.

    European retro tends to mean Sinclair Spectrums and similar computers, with strong emphasis on the programmers and sceners involved, particular in smaller countries where more people know each other.

    Amiga and C64 seems to bring common ground to us all, as most countries featured these as popular machines.

  13. Good Games by svenvder · · Score: 5, Insightful

    Goes to show that all the money and time you spend on graphics and special effects is all for not if the gameplay suks. I mean these games are in 8 bits at best yet the game play is truly revolutionary and addicting still today. I hope this goes as a message to all the game companies that visuals are nice but gameplay is what will truly make the game great

  14. Games of Pacman Weren't that Quick by craXORjack · · Score: 3, Interesting
    The games today are hyper-realistic, photo-realistic and take a long time to complete, an average of 20 hours of gameplay,' he said. 'But with Pac-Man you just jump in and play and you get a quick fix.

    Pac-Man could be played for a very long time on one quarter if you memorized the patterns. And once you got to the key levels the pattern never changed. At least that's how it was with the Pacman ROM at our local grocery store. Of course, after most of the kids learned how to do this they changed the game out. And every time someone lost a pacman they'd hit the machine and blame it on the joystick. 'This f***in joystick sucks, man!' I guess it's the guys like me making retro games big business.

    --
    Liberals call everyone Nazis yet they are the closest thing to it.
    1. Re:Games of Pacman Weren't that Quick by bsartist · · Score: 3, Interesting

      After this, pacman 'hangs' because the one-byte-wide memory for holding board number gets incremented, hosing the next memory location holding other system variables.

      Close but not quite. A one-byte variable doesn't magically become a two-byte variable just because it's incremented past 255. What happens is it wraps around to zero. Pac-man numbered its boards starting at one, so it wound up displaying unplayable gibberish on the screen instead of the missing board zero.

      Here's a page with patterns and a screen shot of the "level zero" bug.

      --
      Lost: Sig, white with black letters. No collar. Reward if found!
  15. need an article to tell me retrogaming was hot by geminidomino · · Score: 4, Insightful

    All I had to do was look at the shelf at Walmart. They're charging $20 a pop for the "classic NES" series (Zelda, SMB, Excitebike, Donkey Kong). Now, if they put, say Zelda and Zelda II on one cart, I might pay $20 bucks for the "on the go, I'm bored" factor (I did for Dragon Warrior I&II), but the truth of the matter is that Gameboy Advance cartridges can hold 32 MEGS at 8-bit (or 16 at 16-bit). The original NES only went up to 8 MB, *max* (games based on the MMC5 chip. Only a few towards the end of the NES' run used this. I.E. Castlevania III). That means you could fit at LEAST 4 NES games on one GBA cart. It's not like they even did any rewriting. Hell, the reviews say that Zelda still has the old "8-sprite slowdown" from the original NES days.

    Looks to me like the Retro craze is the best thing that could happen to the game companies. Now they can come up with even LESS new stuff and STILL fleece their loyal customers. =\

  16. Whuzzat? by phillymjs · · Score: 4, Funny

    "Pac-Man is still as compelling today as it was 30 or 40 years ago," said Genna Goldberg, spokeswoman for Jakks Pacific, a company that sells a classic Atari joystick loaded with 10 games from the original 1970s Atari home console.

    2004-1980 = 30 or 40??? That must be that "new math" I'm hearing so much about.

    ~Philly

    1. Re:Whuzzat? by zsau · · Score: 3, Funny

      No-one said Pac-Man existed 30 or 40 years ago, they just said that it was still as compelling today as it was 30 or 40 years ago. Thirty or forty years ago, I'm sure Pac-Man would've been pretty compelling, had it existed. Though Pac-Man as it is predates me, so I couldn't say.

      --
      Look out!
  17. Inane statement from article by Jonathan · · Score: 3, Funny

    "Pac-Man is still as compelling today as it was 30 or 40 years ago"

    Considering that Pac-Man only came out 24 years ago, this statement is pretty amusing.

  18. Bunch of suckers-Retro-money by Anonymous Coward · · Score: 5, Insightful

    And people wonder why companies hold onto old games, instead of releasing them into public domain.

    1. Re:Bunch of suckers-Retro-money by Saeger · · Score: 2, Insightful
      People don't wonder why companies would want to hold onto "intellectual property" like old games for as long as possible. They know why: GREED. And that's what people question. They had a long window of time to profit, and it makes sense that it should now be the public domains turn, so that other people (and companies) can then build upon it.

      --

      --
      Power to the Peaceful
  19. Linux gaming... by Zorilla · · Score: 4, Interesting

    Since the number of big-time games designed to run on Linux are very few, I've found that most of the time I'm playing games in Linux is through, well, open source emulators that quite often are availible as cross-platform.

    Because of this, retro games tend to come to the rescue for entertainment while using Linux.

    Let's face it, Frozen-Bubble and Tux Racer get old real quick, whereas Super Metroid and Zelda (for example) are interesting for quite a longer period of time. Besides, I've always preferred the original Puzzle Bobble in xMAME anyway.

    --

    It would be cool if it didn't suck.
  20. What's with Nintendo? by rsilvergun · · Score: 2, Interesting

    The other day I'm at Walmart, looking at the new "Classic NES" games. They release Pacman for God's sake. It's there for $20 bucks right next to Namco's Pacman Collection (Which has 4 games, I might add) for $10. Then there's Bomberman. The NES Bomberman with no multiplayer support. I'm all for rereleasing classics, but this just smacks of Nintendo making a quick buck. I always thought Nintendo was above this sort of thing. Maybe with the Gamecube tanking Ninendo's desparate for Cash.

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
    1. Re:What's with Nintendo? by dancingmad · · Score: 2, Informative

      Uh, the Gamecube is not tanking. It's second overall in the world, in front of the Xbox hypocritical /.'ers love so much. Way ahead of the Xbox in Japan and making quite a bit of money there. Plus a lot of games on all three consoles sell the best on GC (Soul Caliber 2).

      Secondly Nintendo is never been over a quick buck. Mario Bros 2 USA was just a Mario packaged version of Doki Doki Panic. They whored out Nintendo characters for awful CD-i games. Nintendo characters used to be on Shasta (yummy ;D) and I just saw them the other day on popcorn.

      Might I remind you of Nintendo Power, an advertisement Nintendo fans pay for?

      --
      "There is no time, sir, at which ties do not matter," Jeeves, (Jeeves and the Impending Doom)
  21. Evidence that you're right by Atario · · Score: 2, Informative

    The Classic Gaming Expo has gotten bigger and bigger over the years. They've had to seek larger facilities; in fact, this year, as a result of this expansion, they're holding it in San Jose rather than Las Vegas. And since I live in the Bay Area, I'm currently rubbing my hands with glee.

    HEE HEE!

    --
    "A great democracy must be progressive or it will soon cease to be a great democracy." --Theodore Roosevelt
  22. Ah yes, I remember it well... by craXORjack · · Score: 2, Funny

    Those lazy days during the Viet Nam war when I dodged the draft by going to College (since my father was not a senator.) And I spent much of my spare time in the computer lab playing Pac-Man on a PDP-8.

    --
    Liberals call everyone Nazis yet they are the closest thing to it.
  23. Re:No Shit by falzer · · Score: 2, Funny

    (Score:-1, Mentioning go in a non-chess-related article)

  24. Zelda I on gamecube by caitsith01 · · Score: 2, Informative

    At the moment there is a deal floating around where you get the first 4 Zelda games (full versions) with a new Nintendo Gamecube. Pretty cool.

    Further, if you get a copy of Animal Crossing for GC and perform various bizarre Japanese tasks you can get full, working versions of:

    - excitebike
    - wario woods
    - donkey kong
    - tennis
    - golf
    - baseball
    - zelda ...and several more. It's quite cool, there's a built in NES emulator.

    --
    Read Pynchon.
  25. Proof of Hotness by Anonymous Coward · · Score: 2, Informative

    Retro Gamer Magazine

    Retro gaming is back!

  26. Re:No Shit by iamdrscience · · Score: 2, Informative

    Well, there probably was no agreement between Infogames/Atari for the band to be able to use the name, but that's immaterial because they don't NEED one anyways. Two companies can have the same name as long as they operate in different industries (and/or in different geographic areas). It's just like how Apple was allowed by the Apple record label (home of the Beatles) to call themselves Apple as long as they stayed clear of the recording industry (and then were sued when iTunes came out). There's a multitude of other examples. If you were to flip through the yellow pages for a couple different states you'd find hundreds of companies with the same names that have no legal ground to sue each other.

    On a related note, I remember my brother talking about how in Czech Rupublic there is a beer named "Budweiser" seperate from the American beer company. They won the right to the name because their use predated it in the Czech Republic. Budweiser (american Budweiser), I believe is still sold under a different name though.

  27. Emulators... by Sam+Nitzberg · · Score: 5, Interesting

    What I really enjoy about the emulators is the mobility that they give you.

    I have an Apple II emulator running on a notebook computer, so I have that with me - not just for gaming (downloads of Apple disk images are available), but for playing with the old system. You can do a "call -151" and drop right down to machine language. Boot an (emulated disk) with Integer basic, do a call -151 and then an F666G (I hope I got that address right), and you are in the mini-assembler... You can play with these systems in many ways - not just on the gaming side.

    Also, you can look up Apple CE. This program lets you run an Apple emulator on your handheld pocket PC. All the disk images on your emulator can be brought right over. The Apple emulators tend to support a Monochrome mode, and there is a nostalgia to the warm green monitor feel that is produced. Besides, when you save off your spreadsheet at work for someone, and they have trouble reading it, you can always just tell them that it's in "Visicalc."

    There are often some (technical) differences between emulated environments and the "real thing" - sound a delays of disk devices, the number of supported expansion devices may differ from the simulated and "real" systems, including how shared resources / critical sections may be handled (if anyone really wants a technical example of this, they can e-mail me).

    Anyway, emulators are really expanding the use of "orphaned" platforms.

    There are emulators for IBM 370, Apple, Commodore, and many others. At the University of Pennsylvania, they did an "Eniac on a chip" project. For many, the emulator itself is the game.

    sam@iamsam.com
    http://www.iamsam.com

    1. Re:Emulators... by g-san · · Score: 3, Interesting

      call -151, those were the days.

      you could access memory locations and make the speaker click (0xC055?), or start the disk drive motor. the x and y axis on the joystick (or your koala pad) was another memory location, as were the buttons. add a mockingboard, and you could get to the synth channels with a few STAs. tie them all together and you could 'draw sound'. you were on the bare hardware.

      thanks for the memories.

    2. Re:Emulators... by bcrowell · · Score: 2, Informative
      By coincidence, I just hit this story after a really fun evening of fiddling with a TRS-80 emulator that runs on Unix. (For you young-uns, that was a computer made by Radio Shack back in the 20th century.) People have (probably totally illegally) posted the roms, and disk images of lots of the software. What a blast from the past! The Dunjonquest games are just as much fun as I remember.

      A really cool thing about those old games was that a lot of them were written in BASIC, so you got the source code automatically when you bought the game. You could study it, modify it, etc.

      It's also really amusing seeing if my brain can dredge up all the old technical knowledge from ca. 1980. I was trying to figure out why one of the games wouldn't run, studying the source code and trying to remember this insane technique they'd use for embedding Z-80 machine code in a BASIC program. Well, it turns out that enthusiasts have scanned the old manuals!

      Let's just hope the people who run the download sites don't get sued for letting people copy the roms and apps. (But I do own a TRS-80, so at least I can contain I have a right to make my own "backup copy" of this stuff, right? :-)

  28. Invaders! Possibly from space! by NarrMaster · · Score: 5, Funny

    "Zoidberg! You ate fry! Fry's dead!"
    "Its alright! I had another guy!"
    "Hooray!"

    --
    That's right. All your base.
  29. Um, no shit by Stick_Fig · · Score: 5, Insightful

    Back when I followed emulation pretty heavily, you could just tell this undercurrent was coming back up. I picked up on this in 1996. It's 2004. Something about newer games really smacks of "losing soul", because they take forever and a day to play. Personally, i just got sick of following new games after a while, because they are too complex for playing for short periods of time. I admit it: I'm a grazer, and when I can choose from a thousand NES ROMs, I'll play nine or ten in a session.

    --
    ShortFormBlog: Writing a little. Saying a lot.
  30. Urge to Compete. by Anonymous Coward · · Score: 4, Interesting

    One of the draws for me to the older games is the high score. After you're done, you get a numerical number of how good you are, and if you're lucky, a spot on the high score table.

    Once I moved my MAME system into my new apartment, our competitiveness really showed, you wouldn't think you'd see people our age getting pissed over the high score in Pooyan, but it happens.

  31. Penny-Arcade hit this on the head back in '02 by r0d3nt · · Score: 4, Funny
    --
    You are not root, go away.
  32. Can't say I agree with you there... by WIAKywbfatw · · Score: 2, Insightful

    Clones and variations aren't anything new.

    We had Pacman, Ms. Pacman, Pacland, Pacmania, Pacman Jr and a few more flavours of Pacman that I can't remember off the top of my head. Similarly, we had Tetris, Wetris, 3-D Tetris, etc.

    Even popular arcade machines of yesteryear were sequeled: Galaga/Galaxians, Operation Wolf/Operation Thunderbolt, Nemesis/Salamander/Vulcan Venture, R-Type/R-Type 2, Gauntlet/Gauntlet 2, Outrun/Outrun 2, etc.

    The reason why we got more of the same is because people wanted more of the same. If it aint broke don't fix it is one of the oldest rules of arcade/PC/console gaming.

    --

    "Accept that some days you are the pigeon, and some days you are the statue." - David Brent, Wernham Hogg
  33. Games don't have to be old to be good. by King_of_Prussia · · Score: 5, Interesting

    There are still plenty of people making awesome, simple games that you can sit down at for 20 min and just have fun. Check out this guy's stuff, you'll never think of 2-D shooters the same way again.

    --

    Making the moon less necessary since 1998.

    1. Re:Games don't have to be old to be good. by CommanderData · · Score: 3, Insightful

      Yes! I have seen and played his stuff. Speaking of interesting 2-D games, have you seen Gish? Not a shooter, but a very unique and fun 2-D game. Check out the demo, or at least look at the gameplay video (no I'm not affiliated with them, my company's name just happens to be similar to theirs!)

      --
      Urge to post... fading... fading... RISING!... fading... fading... gone.
    2. Re:Games don't have to be old to be good. by vadim_t · · Score: 3, Interesting

      For a nice shooter I recommend Starscape. It's 2D in 3D (as in requires any cheap 3D capable card, but doesn't really have anything in 3D), and only runs on Windows though.

    3. Re:Games don't have to be old to be good. by Kiryat+Malachi · · Score: 2, Informative

      Haven't played Gish, but ChronicLogic's other game that I've played (Bridge Construction Set) is *awesome*.

      Introversion's "Uplink" is also a lot of fun. And I see that they're in the process of a second game; probably have to buy that one too. Uplink is a "hacking simulator"; best part is that like in the real world, it has a GUI and a CLI, and some things are *much* faster once you learn the CLI. Second one is called Darwinia, and appears to be an RTS - a sentence I like from its website is "combining fast paced action with strategic battle planning, the game features a novel and intuitive control mechanism, a graphical style ripped from 80's retro classics, and a story concerning a tribe of video game sprites trapped in a modern 3d game world." How can you not like something involving retro sprites in the 3d world?

      Indie games publishers put out some really good stuff sometimes.

      --

      ---
      Mod me down, you fucking twits. Go ahead. I dare you.
      (I read with sigs off.)
    4. Re:Games don't have to be old to be good. by clandestine_nova · · Score: 2, Informative

      I actually purchases Gish - it's rather disappointed, mostly because I managed to beat it fairly quickly, and I had no real incentive to play the other modes. The two player modes are faulted, because of the maximum number of keys that can be held down on keyboards. So two player is fun, but you'll end up with one person being stuck moving only one direction. The game's physics are wonderful, though, and the game is quite fun to play if you don't mind spending a quick $30.

      --
      Discworld.
  34. Games that YOU can make by BortQ · · Score: 3, Interesting

    This is actually a big boon to the indie games market. Games like Pac-Man don't require 3 million dollars and a team of people to create. All it really needs is one guy and some artwork.

    --

    A Multiplayer Strategy Game for Mac OS X, Windows, and Linux
  35. Old games had decent gameplay by DMouse · · Score: 5, Interesting

    In the bad old days (yeah I'm thirty in a handful of days, and i have been using and programming for 25 of them) games didn't have the hyper-real look to them. They didn't have specially mastered soundtracks, nor cinematic cut scenes.

    But they did have gameplay. I remember sitting on the couch playing my old dick smith vz-200 with my brother, becuase the game encouraged co-operative play. And it was fun. I don't enjoy playing some tekken clone where the sole point of the game is to beat up the guy next to me.

    Sure I can see my blood splattering everywhere as my avatar gets the crap beaten out of him, but it winds up leaving me with very little empathy for the guy i'm playing with.

    The difference really comes down to the fact that the current titles are all derived from traditions coming out of the hyper-competitve japan school boy environment, whereas the old games came out of a very different co-operative environment of the old silicon valley.

  36. Except..... by Valiss · · Score: 4, Interesting

    .....now it's $25 for something I used to pay $.25 for.

    --

    -Valiss
    1. Re:Except..... by momerath2003 · · Score: 2, Insightful

      So you're telling me you only played those games once? I mean, most people who like a game enough to buy it play it at least 100 times (or the equivalent of 100 arcade $.25 runs).

      --
      I had but a simple dream, to destroy all humans.
    2. Re:Except..... by Anonymous Coward · · Score: 2, Funny

      No, after the video game crash, you could buy Atari cartridges for 25 cents.

    3. Re:Except..... by nkh · · Score: 2, Interesting

      It's $25 for something you can buy $1 in a yard sale. I recently begun my collection and I haven't spent more than $100 (the price of TWO gba games) for 75 games with 5 consoles.

  37. Play every game that ever existed by CrazyJim0 · · Score: 4, Interesting

    I sat down not too long ago, and blew through most MAME, Commodore 64, nintendo, atari2600 game made.

    You take in a culture if you remember what date one game came after another.

    The new kids can't really experience what it was growing up on a trim diet of video games, they got them all at their hands.

    Today it takes a lot of time for a good game to come out, so we're still forced to play old games or nothing at all. I recently just beat Dracula on Castlevania 1 without dying the whole game. Mame lets you save your replays :)

    Of course, if you know video game culture, and what's came out before, you really really know how BLEAK things look out there, especially with the corporatization of sequel ideas over new ideas.

    The best thing we have to look forward to is a better PlanetSide, or a Virtua Fighting World Online. Games that take whats known and make an intensive RPG for longer game lasting play, and online games give great dynamics for competition and cooperation.

    Dungeons and Dragons by Turbine should be cool, as well as Lord of the Rings by Turbine. World of Warcraft looks semi cool. Grand Theft Auto: San Andreas looks cool.

    My favorite RPG of all time still remains Legacy of the Ancients for Commodore 64:
    http://www.legacyoftheancients.com/

    I'm really a sick video gamer too, I've competed in world championships and did well. I'm famous through Starcraft/Warcraft3. I really know what I'm talking about on this stuff.

    People think theres unlimited ideas for a video game, but theres only so much you can do, and you see lots of video games being the same. Take River Raid for example, it was copied in all those side shooters, Gradius/LifeForce/etc. Theres hundreds of side shooters. Once you play one style of video game the bar is raised, if another game can't give you at least as good as features, then it loses out. Not a lot of people see this.

    Right now theres nothing worth playing, so I'm writing up my own video games. www.pathofdreams.net/crazyj

    I'm still trying to get a foot in the door of the video game industry, but it seems like I'll have to code a whole game myself before that'll happen.

  38. Bullshit! by Anonymous Coward · · Score: 2, Interesting

    My eBay sales in this area are way down since 2002. Don't know if its the economy or emulators but retro gaming is certainly not hot financially.

    1. Re:Bullshit! by Anonymous Coward · · Score: 2, Insightful

      People generally don't want to buy an old Atari, with controllers that may or may not work (do ANY 2600 paddles still work?), a mess of twenty year old wires, a stack of carts an a console that may or may not have had a liter of Mountain Dew spilled on it. Not when these all-in-one joysticks and various emulators are so readily available. I just saw a huge stack of the joysticks, the first thing you see when you walk in to Urban Outfitters.

      Or if they do want to buy it, they want it for a few dollars. And if they wanted it they probably bought it at a thrift store ten years ago. There are a lot more people who want the casual retro warm fuzzies than to seriously collect (and clutter their house with) old consoles, computers and VCS games.

  39. Data point - Donkey Kong franchise by Shimmer · · Score: 4, Interesting

    I've been playing Nintendo with my two boys (ages 8 and 3). We just finished playing Donkey Kong Country I and II -- 16-bit games from about 10 years ago. They loved them. Compared to Donkey Kong 64 from a few years ago, the older games are much better -- much more exciting, challenging, and satisfying. My kids don't care about retro, they just want to play fun games.

    --
    The most rabid believers in American Exceptionalism are the exact same people whose policies are destroying it.
    1. Re:Data point - Donkey Kong franchise by pommiekiwifruit · · Score: 2, Interesting
      Hey, I'm just playing DK64 this weekend and am slightly disappointed compared to my memories. They seem to have been stretching the graphics rather than the gameplay on that game, although there are a lot of great things in it, for example being able to save at any time, the monkey rap, and the banana transporters.

      Jumping and missing those ropes gets me too many times, and the close-up angles can be really annoying when you want to do some platform jumping; IIRC Banjo Kazooie was better for that but I'll have to replay that to see, and Mario 64 to see if it was as incredibly cool as I remember (except for a couple of annoying camera angles).

      But IIRC DKC for SNES was much less "dense" than e.g. Super Mario World and also a major selling point for it was Rare's SGI workstations prerendering the art, so that was part of the franchise.

      Of course I can't say that any 16bit games I wrote were marvels of gameplay :-) but I would suggest looking at some other SNES games, such as "ActRaiser" which is wonderful especially for the music!

  40. Why 8-bit computers are featured on /. so rarely? by dotz · · Score: 3, Insightful
    I don't know much about 8-bit computers market in US, but in my country, 'retro gaming' is more like '8-bit computers', and not 'gaming consoles'. Of course, NES (Pegauss) was available here, but machines, which were much more popular for an average teenage users, were Atari 65 XE, Commodore 64, and last, but not least - ZX Spectrum (aka Timex 2048, which of I was a proud owner).

    Why are such computers featured so rarely on slashdot retro games? Wasn't they popular in US?

    Another thing, big "booya!" to all authors of emulator software. Thanks to their software, I use my unix workstation to do some gaming sometimes - nowadays games are too much schematic for me, sorry! :)

  41. Power Joy III by 404notfound · · Score: 3, Interesting

    Another of the plug-and-play multiple game controllers is the Power Joy III, which packs 84 NES games (though many were never released in America, and one is, unusually, marked as having been created in 2003), and also comes with one of those silly LCD foo-hundred in ones, which is really just a few games with different speeds/difficulties. ThinkGeek used to carry it (which is how I got it), but it seems to have vanished from their lineup.

  42. Re:No Shit by factgirl · · Score: 2, Funny

    I wonder if Atari has any issues with Atari Teenage Riot...

  43. Lode Runner by mathgenius · · Score: 2

    I think the last game I really enjoyed playing was Lode Runner. And that was 20 years ago, on my friend's AppleIIe. Games these days mostly leave me cold. And I'm not interested in brilliant "realistic" graphics, what's the point ? What get's me going is when my mind is engaged: I want abstract games, games that put interest/novelty/gameplay first.

    For some time now I've been working on a 3D version of lode runner. Here are some screenshots. There are some other differences to the original, such as being able to walk on the walls and ceiling. This creates some interesting topology! I even sampled the original sounds from an AppleIIe I bought recently. It's a kicker.

    Simon.

  44. Not 8MB by Dwedit · · Score: 2, Insightful

    There are no games as big as 8 megabytes, nor 8 megabits for that matter.
    The largest offical NES game was Kirby's Adventure, weighing in at 768 kilobytes.
    The largest unlicenced US NES game was Action 52, at 2 megabytes.

  45. Too bad the all-in-ones suck... by LoadWB · · Score: 5, Interesting

    I've bought a few of these to do web reviews, as well as for the novelty value. I have the Atari 10-in-1, the Activision 10-in-1, and the Namco Arcade joystick.

    They flat out suck.

    I am horrbily disappointed that, in this day and age of microcontrollers and well-written emulators, a better product could not be produced.

    TVGames is slaughtering at least my memory of these classic games. Amongst other things, I found that all three are lacking a noise generator (makes explosions sounds like "boops", especially in Missile Command,) the colors are off, and the Namco arcade joystick is locked into four positions but includes Bosconian -- an eight-position game. In their defense, the game play for most games are identical to the originals.

    What it comes down to is that if you DON'T have the console or a good emulator and rights (term used loosly) to the ROM image, it's not a bad $19. Otherwise, stick with the emulators and, of course, the original console; the former posessing much more longevity.

  46. PacDasher by oranda · · Score: 2, Informative
    Check out a free Java implementation of the classic arcade game. Best with Java 1.5.

    Bug reports to code@NOSPAMBOTSoranda.com

  47. Retro Games Music by mmusson · · Score: 2

    Does anyone remember the record that was released with songs for all the popular games like Pac Man and Defender?

    I would love to hear them again.

    --
    SYS 49152
    1. Re:Retro Games Music by crabtech · · Score: 2, Informative

      You mean this?

      --
      "I envision a government where the to project to save the world is canceled due to budget cutbacks"
  48. There is an emulation of Baby Pacman and others! by antdude · · Score: 2, Informative

    DrMrLordX, please see these links:

    1. http://www.pinballsim.com/
    2. http://www.mameworld.net/easyemu/pinmameguide.htm
    3. http://www.vpforums.com/

    Remember, this a virtual pinball machine customized by people to match the real thing. At least, you don't have to repair these emulations. ;)

    Also, you need Windows for them. I'd love to see MacOS X and Linux ports.

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  49. Re:Already been tried by AlfredoLambda · · Score: 2, Interesting

    In fact, Nintendo used the first instance of FUD I can remember being focused to... They used to say that SNES' PAL/NTSC converter could fuck up your SNES and void your guarantee. Know what? My SNES is still alive and well and I use the PAL/NTSC converter to play japanese games. Oh well...

  50. Legal retro emulation by extrarice · · Score: 4, Interesting

    The slashdot crowd might want to check out Console Classix. They've taken the game-rental business model and applied it to emulation. Nintendo knows about CC, and has left them alone. For each copy of a ROM they have available, they have a matching physical cartridge. So, if they have 3 ROMs of Tetris, they pulled the ROMs from three individual carts they have on-site.

    The emulators are all open-source, and they are encouraging porting from other platforms (currently it's Win32 only). Atari 2600, NES, SNES and Sega Genesis are availble, with other platforms coming soon. The NES and 2600 are free, but the SNES and Genesis clients require a small monthly fee to play (like $5 or something).

    Anyhow, go check them out, and if you have any old carts lying around that you don't want anymore, consider donating them to CC so they can have more ROM images available for "rent".

    --
    "Jesus saves, but everyone else in a 10 foot radius takes full damage from the fireball."
  51. Give me a fucking break by bonch · · Score: 4, Insightful

    Only on Slashdot is a company holding onto a successful product it personally created, made money with, and decided to hang on to in order to re-release it later on "GREED."

    It's called being a business and selling the product you have a right to sell. You need to get out of the college dorm room and get a real job someday and start making money--is that "greed?"

    Those companies own those games. It's not like the games came out all that long ago--20 years is hardly a long time. The public domain doesn't have a "right" to these games. Get over yourself.

  52. Well, that's not the only problem by Moraelin · · Score: 2, Interesting

    And conversely, I don't know of many modern PC games where you actually get 20 hours of gameplay out of it. Most shooters are somewhere in the range of 6 to 8 hours nowadays, and some are even shorter than that.

    But I guess the more disturbing thing is that the interface isn't that easy to get into for a new user any more. With PacMan, it was obvious. Even someone who's never played it before, could just jump into it.

    By contrast, most modern 3D games take quite some getting used to the interface. Now for those of us who pretty much grew up on Quake, WASD comes naturally. Doing rocket jumps, shooting rockets at someone's legs (instead of head) and switching weapons in mid-flight is our second nature. But for a casual gamer it can be quite a put off.

    E.g., I've recently coaxed/coached mom into playing a new 3D game. (Let's just say fairly standard over-the-shoulder 3rd person game and controlls.) Now mom isn't stupid, but she's never played more than PacMan/Tetris/other old games before.

    So it went something like this. I'll quote only my lines, from memory:

    "Now talk to that guy. Uh, click on him... Yes, you need to be closer to him... Umm, no these keys here... Hmm, yes, I guess if you really want the arrow keys, you can always reconfigure it that way. I wouldn't recommend it... Uh, see, yeah, if you have the right hand on the arrows, now you'll have to move it to the mouse to click on him. Told you... Yeah, you're supposed to click on that answer to get a mission... Yes, you need to get a mission first... Uh, you closed it without getting a mission. Try again... right, now go in the direction on your compass... No, of course not through the building. Go around it... now jump over the fence... yeah, the jump key... uh, no, sorry, I meant press the jump key _and_ the forward key... no, see, just keep pushing forward while you jump... yes, keep pushing forward and press the jump key... ugh... yes, that's the guy you need to kill. Click to select him... yes, click on him... told you the arrow keys with the right hand were a bad idea... uh, no, you're too far away to attack... umm, well, either you start using the mouse for that, or you could press the '1' or '2' keys... yes, press 1 or 2... no, mom, you're pressing 3 and 4... don't worry, you'll get the hang of it, we all occasionally have to look at the keys instead of the screen... right, so keep going where the compass points you... yes, it's behind a building again... uh, ok, you remember that right, but you can't jump over this... no, mom, stop jumping... yes, I told you to jump before, but that was a lower fence... jeeze, no, you can't jump over the _building_. You're not superman... no, honestly, you can stop trying..."

    And it went like that for some more time.

    Guess that was quite a lesson in usability.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  53. Just look at Deus Ex by bonch · · Score: 2, Insightful

    Boring, drab, dark graphics. Yet the gameplay was so amazing, it didn't matter. In fact, the graphics suddenly became part of the dark, paranoid atmosphere.