In These Games, the Points Are All Political
bettiwettiwoo writes "A New York Times article (free reg. req.) highlights a new trend in games, and political marketing: openly political games. Both Republicans and Democrats are developing games with political messages, albeit using slightly different strategies. A featured developer, Persuasive Games, is open about their not-so-objective objective: 'We design, build, and distribute electronic games for persuasion, instruction, and activism.' But would that be declared on the games so produced? And would it matter if it did? In such times of artful manipulation, it is actually quite a relief to find that not all politicos are sophisticated high tech geeks: the Long Island Political Network invites you to play... Tic Tac Toe."
That the only winning move in politics is not to play?
Propaganda's greatest victory has been convincing the world it no longer exists.
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Bleah! Heh heh heh... BLEAH BLEAH!!! Ha ha ha ha...
Seems like nothing these days isn't politically influenced. Documenteries, games , news reports. /me puts on tinfoil hat and goes to russia
you mean a game like this? ;-)
Bush Game
Tom.
Oh arse
Tic-Tac-Toe...I guess that's appropriate for the intelligence level of most of our politicians of today.
I think I've worked at enough failed dot-coms to know why this is happening. Basically, they've got budget X, to maintain the Web site for these political nitwits, and they have to spend it somehow, so that the Corporate Man will keep the greenbacks flowing next time around.
So, they have to piss it away somehow, but really...how can you piss away a great big budget just creating some CMS to handle the candidate's boring "news alerts" and other shit that no one reads? Hence, here comes the "brainstorm", and they all come up with the same bunch of tired old ideas to waste the money and justify their jobs that we've all implemented in the past. You know, polls, "online communities", and Flash games! "Young people like games. We need to lure young voters. Our game will be so kewl that they will all like flock to polling booths and totally elect us!"
And then these stupid little wastes of hard disk space serve to preach to their already converted Beavises and/or Buttheads who are all like "this is so cool...i can like...shoot money with president bush's head...heh heh, heh heh".
Or maybe not. Maybe it's brilliant political strategy.
gameDB
Erm... it's easy. Go middle, lower right, lower left, middle for the win.
You can find links to several political games here.
There's no hiding the leanings of Persuasive Games when the goal is "Strategically place campaigners on a virtual map to reach out to more Dean supporters". In the same vein, there's no hidden agenda with that movie that came out last week, it seems pretty up front in the advertising. It's the messages weaved into the story lines of games, movies and tv shows, the preaching under the guise of entertainment, that gets my hackles up.
At the bottom of the endless pile of paper work which characterizes all regulation lies a gun.
Alan Greenspan
Back in my first High School CS class, my end of the year project was an unbeatable tic-tac-toe game. It had nifty features: Save & load (for those long tic-tac-toe games you can't fit into one session). And I could created save files by hand, so I could load games where the whole board was Xs (or Os), or some such impossible combination. Also this allowed me to be the only person that could beat it (create a save file by hand that was at a point that I could force a win). That was a fun project.
Join moola.com, play games to earn money.
Q> What is the difference between a board game and a politician?
A> The board game doesn't lie to you.
For problems, seek only the simplest solution, complexity brings with it more problems.
.....what, you mean America's Army ISN'T political?
;)
With tinfoil hat on, it could certainly be argued that every game based on a real-life situation is political, at least subliminally - think about it, how many games have you seen where you play a US Army / Secret Service / CIA / NSA / whatever operative, on a secret mission to stop those evil nasty gooks who are hell-bent on destroying freedom (aka USA) at all costs?
Couldn't it also be argued that every single one of these games contributes on some level to the message "America is great - it's those foreigners you should fear and hate. Stay at home son, and join the US Army!" ?
Just out of interest, how many games have you heard about where you have to stop domestic terrorists?
I'm not trying to claim a deliberate attempt to indoctrinate, just that if you take a step back and view it from the outside (confession:I'm a Brit) then market forces have dictated an unnerving consensus.
OK, OK, I'll take my tinfoil hat off now. Here, I'll even give you a start : -1 Troll
http://instantbadger.blogspot.com
One of the main challenges I came across in developing a political game was that politics aren't inherently very fun. A racing game or hockey game that leans to the simulation side can still be really enjoyable, but an accurate political simulation tends to be slow-paced and not scale well to large numbers of players. Of course the easy way out is to add fun stuff like assassinations, the mafia, etc....
- Allen Pike
Altering time, one time at a time.
So a few weeks ago the Republican National Committee comes out with Kerryopoly, apparently criticizing John Kerry for being rich. Yes, that's right, republicans criticizing someone for being rich. The response? Contractopoly from the Centre for American Progress, where you get to collect no-bid Iraqi rebuilding contracts. There's an expression to do with pointing out the splinter in your neighbour's eye while not noticing the plank in your own, I think it might apply here.
___
Cogito cogito, ergo cogito sum.
Example: www.bushgame.com
:(
I've played it to the end, and the most annoying thing was how long it took to kill the Bosses.
It's meant to have a ridiculous plot, does have kinda cool graphics, and it got just a bit too preachy towards the end - but the reason I actually finished it was *for* the little info snippets.
E.g. the presentations on the Death Tax, and the percentage of tax breaks going towards the top 20% & 1% earners in the US.
The political bias is pretty open right from the start, but what I found really worrying is I'm not seeing how someone else could come up with a more positive spin on some of those stats - other than covering them up, of course.
And last note, the most disturbing thing about the Voltron sequences for me was - the balls move...
---- I've fallen, and I can't get up.
There are only 362880 possible games of tic-tac-toe (of which some are mirror images of others), which takes a cray about 5 minutes to play (of course most of the processing power goes to the advanced graphics). What about a nice game of chess?
Visit http://ringbreak.dnd.utwente.nl/~mrjb/growingbettersoftware to download your free copy of the book
but this is an anti-bush side scroller. The gameplay is pretty boring, but the intro is hilarious.
Ever since Space invaders. This was a Japanese game, so the imagery is a little difficult for westerners to comrehend, but the metaphors are there for those who take the trouble to look.
More recently we've had Tomb Raider, which is an ironic campaign against the objectification of Women, (ironically, the irony backfired), and Grand Theft Auto, protesting against the innefectiveness of the criminal justice system.
We all know, that today even the process of getting "pure" facts is political.
I mean, there is nothing wrong with manipulating the process of aquiring and distributing data. I just think it's funny, that those same people manipulating the data, believe in their own manipulated data and base their decisions on that. And even funnier, are wondering why things are not working the way they want. (Weapons of Mass destruction anyone? Or manipulated corporate accounting?)
Just because I can imagine doing a hippopotamus, doesn't mean I'd like to do it.
People often write a book in order to convince others to agree with them about something.
See religious books, textbooks, "popular science" books, travel guides, etc. for examples.
A lot of fictional works also exist in part so that the author can try to convince others of something (you know the "moral of the story"...)
In fact I suspect most works of art (using the term art generally) do this. Sure some paintings exist solely so that the painter could try a technique out, but many of them are also making a point be it political, social, philosophical, or just an observation.
In fact lots of works of art were created with the main goal being the "preaching of a message". See those hollywood films of WWII vintage that were made in order to "raise moralle" and inspire the populace to fight against the forces of evil.
Simcity says something about the costs and benefits of various power generation techniques (whether it is vaguely correct or not), and "the environment" is certainly a political issue these days. Simearth did so (the environment not power generation) to an even greater degree.
Making a game in which the "message" is the primary motivator isn't an issue to me, lots of other things are made that way...
Cue the debate on if mrs. pacman was a front for womens liberation...
my other sig is a commando
anti-republican fix at BushGame.com. Requires flash, but quite hilarious.
-- My hovercraft is full of eels.
Hello,
Your tic tac toe game is too difficult. I cannot win.
Cheers
Note that Deus Ex plot already predicted the government/terrorist cross dependency and public manipulation, in 2000.
There you are, staring at me again.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." - Kristian Wilson, Nintendo VP, 1989
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It's the end of my comment as I know it and I feel fine.
Except that the Javascript "AI" is really good :)...
If it can win in one move, it does it. If you can win in one move it blocks it. Otherwise it calls AI() to do a predefined sequence. Perhaps it would give the wrong message if it didn't let you win.
function AI()
{
vari()
if(document.tic.sqr5.value == " " && turn == 1)
{
document.tic.sqr5.value = " O "
turn = 0
sqr5T = 1
}
else if(document.tic.sqr1.value == " " && turn == 1)
{
document.tic.sqr1.value = " O "
turn = 0
sqr1T = 1
X-Has-Sig: yes
...that being "in the game" also costs time, money and effort.
"Remember: politics is the conflict over the distribution of values and burdens."
Politics is a shim layer over the real conflict - the conflict between those who contribute to society and those who consume from society. Not just on an economical level, but also culturally and socially.
The same effort you could put into politics, you could also put into becoming a creator of value for society. That is power too, as great or greater than politics. And even politicians have learned that you don't bite the hand that feeds you.
Kjella
Live today, because you never know what tomorrow brings
There was one political game I remember playing on the Commodore 64 called Tyrant. But there were other ones called "Dictator 64" and "Banana republic" as well
Anyway, in Tyrant you played the dicatator of an impoverished third world country, which is slowly falling to pieces and going into higher debt and inflation. You had to survive as long as you could before the next cout de etat. The game was *just* about impossible to win. You would try and stave off the coutry's problems as long as you could, but eventually you would bankrupt the country and get ousted.
Finally, I played the game enough to find out a secret on how to actually MAKE money and become a really wealthy country. I don't think the authors intended anyone to be able to do this, but anyway.... the methods needed to do this in the game were, well,... shocking to say the least.
What you had to do first was to get a huge army and smash all the surrounding countries with an iron fist. Then slowly convert your army into a huge secret police force. Then convert from Communism to a Democracy and hold elections. Then tax the population of everything they have (100% taxation) until the population was really angry. At election times, you spend a fortune brainwashing the populace to vote for you... and somehow that worked to get you relected again. To counter unemployment and deal with population growth, you send everyone into the secret police force. Crime is not an issue because you've effectively got a big brother police state.
Somehow the game mechanics let you amass money every year doing that, and you could stay in power indefinitely. So you end up with a police state which conquers all the other countries with a powerful army, taxes its citizens through the nose and takes all its property, pretends it's a democracy and then brainwashes its citizens during election times.
It shocked me because it sounded almost too close to home.
READY.
PRINT ""+-0
That gag actually came from British comedian called Marcus Brigstocke.
See this page on his website for details.
Noam Chomsky's punch out; Do CD (Civil Disobedience) in one of 5 locations and try to get yourself knocked out by state troopers or arrested.
Sim Iraq - Try to Govern an Iraqi province amidst street wars, bombings, and counter insurgents. Will opening that Liquor store pacify residents or will it create a band of brigands who want to kill you? Find out in Sim Iraq.
Axis and Allies; The Cost of Empire
Play as the United States and England against most of the rest of the world. Try to finish your game within the time limit or you may not be re-elected.
Bill Clinton's Dating sim;
Includes "Arkansas Governor" and "U.S. President"
levels. As you raise your profile (and other things) your ability to attract increases, but you'll also face more politically powerful enemies.
Try our new 'hentai' expansion pack. Includes Asian girls and tentacles.
Conflict appropriate custom chess sets.
Warcraft mod pacs to change the characters into political figures with appropriate slogans.
Bush
"I'm a reformer with results",
"Saddam. 9-11. Saddam. 9-11"
"They misunderestimated me"
"All your votes are belong to us"
*and if you keep clicking*
"Hey Rovie, what do I say next"
"I'm a uniter not a divider so you're either with us or against us"
Political Jeapordy
Any kind of trivia game is easily attapted to any political persuasion. I can see it now. Get Bill O'Reilly hosting "who want's to be a Republican Millionaire"
___
It's the end of my comment as I know it and I feel fine.
All the tedium of canvassing in one flash game. And they wonder why voters are so cynical? ;)
What would be more interesting is if they'd avoided the obvious arcade-style game and created something that made the player think about the consequences of voting yea or nay on a particular issue. There's an old edutainment (yuk) title called Hidden Agenda that puts you in the role of a newly-elected president of a South American country, giving you the chance to appoint your own cabinet, influence policy and make decisions affecting your country. The game is exceedingly difficult, and is thought-provoking precisely because it's nigh-impossible to "win" - every decision angers someone.
In the same vein, the old Yes Prime Minister game showed how policy can be distorted and seemingly innocuous decisions could become controversial in a much more thoughtful manner than these Flash efforts.
Okay, so the games are probably a gimmick to increase site hits more than anything, but I'm disappointed they didn't see the scope for doing something different.
The EU is launching a game called honoloko that teaches young kids to be environmentally sensitive.
"How...about...global...thermonuclear...war?"
blog |
This is probably off-topic, but IMHO you're applying the lessons from the dot-com boom in the wrong context.
It's a different goal here.
What dot-coms had as a goal, and where they failed, was making money. That was their failure.
They (or enough of them) did not fail at getting readers on their site. All those forums and chatrooms and flash games actually worked monumentally well to get people to visit the site often.
The dot-com problem was that noone had a plan to make those people pay. You had a horde of people trolling your forums, reading your articles and clicking on your site all right. In some cases enough of them that the bandwidth costs alone piled up like crazy. You just didn't have them reaching for the wallet.
In this case, however, the goals are a bit different. You don't want necessarily people to pay a monthly fee to access the site. You want them to at least come back and read the candidate's boring "news alerts".
And I'd say that to that end some of those dot-com tactics weren't _that_ bad.
A polar bear is a cartesian bear after a coordinate transform.
From the source for each page:
<!-- Copyright (c)2002 Site Meter -->
// numberguess is by Lancer - written 4 Jan 1999
// lancer@kp.planet.gen.nz
No mention of any open or free license.
even have one on their site
Creationists are a lot like zombies. Slow, but powerful and numerous. And they all want to eat our brains.
> the conflict between those who contribute to society and those who consume from society
> you could also put into becoming a creator of value for society
But would you really want to create value for society which only consumes and gives you nothing in return?
> And even politicians have learned that you don't bite the hand that feeds you.
You shouldn't count on this. Politicians do not necessarily know which hand feeds them, and they certainly do not know how it does it.
U want a political game, check
http://www.emogame.com/bushgame.html
(its all Flash, btw)
It makes the correct (i.e. by the book) second move, but it can't followup. It also falls for the other triangular traps:
Top right, lower left, lower right, middle right.
and
Middle, bottom right, bottom left, bottom center.
So it's a real politician: Simple ideas about how to things work (based on a cursory examination of what the experts have to say), but no deep understanding... which leads to the floundering failure of the incompetent.
In Huckmaster you play film maker Michael Moore, played onscreen by a giant round blob, who has to wonder around the landscape of Hollywood duping moviegoers that your film really is a documentary and not just a pack of half truths while leaving out facts that could impugn you're own political party. The boss on the last level is an audience you have to convince that "This Is Spinal Tap" was a real documentary as well.
What, they have already done that....nevermind.
Yes, the only winning move is not to play.
Ah, Lieberman. The Republican who accidentally registered as a Democrat and still doesn't know it.
[...]
Everyone notices the obvious built-in political bias, whatever that is. But everyone sees it from a different perspective, so nobody agrees what its real political agenda actually is. I don't think it's all that important, since SimCity's political agenda pales in comparison to the political agenda in the eye of the beholder.
Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked him a question something like "which ontological urban paridigm most influenced your design of the simulator, the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?" He replied, "I just kind of optimized for game play."
Then there was the oil company who wanted "Sim Refinery", so you could use it to lay out oil tanker ports and petrolium storage and piping systems, because they thought that it would give their employees useful experience in toxic waste disaster management, in the same way SimCity gives kids useful experience in being the mayor of a city. They didn't realize that the real lessons of SimCity are much more subtle than teaching people how to be good mayors. But the oil company hoped they could use it to teach any other lessons on their agenda just by plugging in a new set of graphics, a few rules, and a bunch of disasters.
And there was the X-Terminal vendor who wanted to adapt the simulator in SimCity into a game called "Sim MIS", that they would distribute for free to Managers of Information Systems, whose job it is to decide what hardware to buy! The idea was that the poor overworked MIS would have fun playing this game in which they could build networks with PCs, X-Terminals, and servers (instead of roads with residential, commercial, and industrial buildings), that had disasters like "viruses" infecting the network of PC's, and "upgrades" forcing you to reinstall Windows on every PC, and business charts that would graphically highlight the high maintanence cost of PCs versus X-Terminals. Their idea was to use a fun game to subtly influence people into buying their product, by making them lose if they didn't. Unlike the oil company, they certainly realized the potential to exploit the indirect ways in which a game like SimCity can influence the user's mind, but they had no grip on the concept of subtlety or game design.
[...]
-Don
Take a look and feel free: http://www.PieMenu.com
Micropoly is the Microsoft Monopoly Game! It's a parody of Microsoft that's fun to play, a free board game based the rules of Anti-Monopoly, and a political statement protected under the First Amendment.
[...]
The Goals of the Micropoly Project:
To make a political statement about the effect of Microsoft's monopoly on the economy.
To raise awareness of the original folk game monopoly invented by Quakers and illegitimately patented and pirated by Parker Brothers.
To promote the alternative Anti-Monopoly rules, invented by Ralph Anspach in 1973, that teach why monopolies are bad.
To distribute the graphics and rules of Micropoly as a free "open source" game, true to the spirit of the Quaker who originally invented monopoly.
To develop a computerized version of monopoly, that can be customized with any local theme and artwork, and played over the Internet.
To imitate life imitating art imitating life imitating art, and so forth.
Micropoly synergistically illustrates several important points, by drawing parallels between the time of the Great Depression and the end of the Twentieth Century:
Monopolies are bad, and competition is good. The original rules of monopoly require everyone to play as a monopolist. That's why companies like Microsoft and Parker Brothers like the lesson it teaches: being a monopolist is good, and in order to win you have to make the biggest monopoly. But the rules of Anti-Monopoly divide players into monopolists versus competitors, resulting in a dynamic, unpredictable, more interesting game. Competition has the same benefits in real life!
The "open source" philosophy has been around a long time before computers. The Atlantic City Quaker woman who invented the original board game spread it around to her friends for free. She would invite people over to play, and they loved the game, so they made their own copies with crayons on oil cloth. This free folk game spread around the country and was played by many people, long before Parker Brothers knowingly decided pirated it. Today we have computer networks, desktop publishing, color printers, and the "open source" model of software development, so it is much easier to spread the free Micropoly game all over the world.
Big companies abuse the patent and legal systems to pirate and exploit other peoples original ideas. Parker Brothers pirated monopoly from its original inventors, illegitimately patented an "open source" folk game, perpetrated an extremely successful propaganda campaign to convince the world that Monopoly(TM) was invented by Charles B Darrow, and aggressively drove other companies out of business with frivolous lawsuits.
They waged a nasty 10 year legal assault on Ralph Anspach, inventor of the "Anti-Monopoly" game, ruining his successful game company, even though his case finally made it to the Supreme Court and won!
As a result of his hard fought victory, the true story of Parker Brother's Billion Dollar Monopoly Swindle has been published for all to read, and it's safe to call a game "anything-opoly".
We are very grateful that he never gave up, and won in spite of Parker Brothers' dirty tricks. We thank him, because he made it possible for us to publish Micropoly, and generously offered to let us use his superior Anti-Monopoly rules, which so perfectly illustrate the point of Micropoly.
The similarities in the monopolistic behaviors of Parker Brothers and Microsoft should be obvious.
[...]
-Don
Take a look and feel free: http://www.PieMenu.com
As ever you ammericans are behind the times on this! The Guardian published a similar article a couple of months back: The Role of Play.
My personal favorite idea for a political game would be a god game with the whole world instead of a city. You would play the UN,WTO and other global orginisations. Missions might be things like: "Feed the world", "Eliminate Poverty", "Stop Climate Change" but I've a feeling these might be a bit tricky.
There are four sorts of people in the world: fools, lunatics, idiots and morons. - Umberto Eco, Foucaut's pendulum.