In These Games, the Points Are All Political
bettiwettiwoo writes "A New York Times article (free reg. req.) highlights a new trend in games, and political marketing: openly political games. Both Republicans and Democrats are developing games with political messages, albeit using slightly different strategies. A featured developer, Persuasive Games, is open about their not-so-objective objective: 'We design, build, and distribute electronic games for persuasion, instruction, and activism.' But would that be declared on the games so produced? And would it matter if it did? In such times of artful manipulation, it is actually quite a relief to find that not all politicos are sophisticated high tech geeks: the Long Island Political Network invites you to play... Tic Tac Toe."
That the only winning move in politics is not to play?
Propaganda's greatest victory has been convincing the world it no longer exists.
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Bleah! Heh heh heh... BLEAH BLEAH!!! Ha ha ha ha...
Seems like nothing these days isn't politically influenced. Documenteries, games , news reports. /me puts on tinfoil hat and goes to russia
you mean a game like this? ;-)
Bush Game
Tom.
Oh arse
Tic-Tac-Toe...I guess that's appropriate for the intelligence level of most of our politicians of today.
I think I've worked at enough failed dot-coms to know why this is happening. Basically, they've got budget X, to maintain the Web site for these political nitwits, and they have to spend it somehow, so that the Corporate Man will keep the greenbacks flowing next time around.
So, they have to piss it away somehow, but really...how can you piss away a great big budget just creating some CMS to handle the candidate's boring "news alerts" and other shit that no one reads? Hence, here comes the "brainstorm", and they all come up with the same bunch of tired old ideas to waste the money and justify their jobs that we've all implemented in the past. You know, polls, "online communities", and Flash games! "Young people like games. We need to lure young voters. Our game will be so kewl that they will all like flock to polling booths and totally elect us!"
And then these stupid little wastes of hard disk space serve to preach to their already converted Beavises and/or Buttheads who are all like "this is so cool...i can like...shoot money with president bush's head...heh heh, heh heh".
Or maybe not. Maybe it's brilliant political strategy.
gameDB
Erm... it's easy. Go middle, lower right, lower left, middle for the win.
You can find links to several political games here.
There's no hiding the leanings of Persuasive Games when the goal is "Strategically place campaigners on a virtual map to reach out to more Dean supporters". In the same vein, there's no hidden agenda with that movie that came out last week, it seems pretty up front in the advertising. It's the messages weaved into the story lines of games, movies and tv shows, the preaching under the guise of entertainment, that gets my hackles up.
At the bottom of the endless pile of paper work which characterizes all regulation lies a gun.
Alan Greenspan
Q> What is the difference between a board game and a politician?
A> The board game doesn't lie to you.
For problems, seek only the simplest solution, complexity brings with it more problems.
.....what, you mean America's Army ISN'T political?
;)
With tinfoil hat on, it could certainly be argued that every game based on a real-life situation is political, at least subliminally - think about it, how many games have you seen where you play a US Army / Secret Service / CIA / NSA / whatever operative, on a secret mission to stop those evil nasty gooks who are hell-bent on destroying freedom (aka USA) at all costs?
Couldn't it also be argued that every single one of these games contributes on some level to the message "America is great - it's those foreigners you should fear and hate. Stay at home son, and join the US Army!" ?
Just out of interest, how many games have you heard about where you have to stop domestic terrorists?
I'm not trying to claim a deliberate attempt to indoctrinate, just that if you take a step back and view it from the outside (confession:I'm a Brit) then market forces have dictated an unnerving consensus.
OK, OK, I'll take my tinfoil hat off now. Here, I'll even give you a start : -1 Troll
http://instantbadger.blogspot.com
One of the main challenges I came across in developing a political game was that politics aren't inherently very fun. A racing game or hockey game that leans to the simulation side can still be really enjoyable, but an accurate political simulation tends to be slow-paced and not scale well to large numbers of players. Of course the easy way out is to add fun stuff like assassinations, the mafia, etc....
- Allen Pike
Altering time, one time at a time.
So a few weeks ago the Republican National Committee comes out with Kerryopoly, apparently criticizing John Kerry for being rich. Yes, that's right, republicans criticizing someone for being rich. The response? Contractopoly from the Centre for American Progress, where you get to collect no-bid Iraqi rebuilding contracts. There's an expression to do with pointing out the splinter in your neighbour's eye while not noticing the plank in your own, I think it might apply here.
___
Cogito cogito, ergo cogito sum.
Example: www.bushgame.com
:(
I've played it to the end, and the most annoying thing was how long it took to kill the Bosses.
It's meant to have a ridiculous plot, does have kinda cool graphics, and it got just a bit too preachy towards the end - but the reason I actually finished it was *for* the little info snippets.
E.g. the presentations on the Death Tax, and the percentage of tax breaks going towards the top 20% & 1% earners in the US.
The political bias is pretty open right from the start, but what I found really worrying is I'm not seeing how someone else could come up with a more positive spin on some of those stats - other than covering them up, of course.
And last note, the most disturbing thing about the Voltron sequences for me was - the balls move...
---- I've fallen, and I can't get up.
Ever since Space invaders. This was a Japanese game, so the imagery is a little difficult for westerners to comrehend, but the metaphors are there for those who take the trouble to look.
More recently we've had Tomb Raider, which is an ironic campaign against the objectification of Women, (ironically, the irony backfired), and Grand Theft Auto, protesting against the innefectiveness of the criminal justice system.
People often write a book in order to convince others to agree with them about something.
See religious books, textbooks, "popular science" books, travel guides, etc. for examples.
A lot of fictional works also exist in part so that the author can try to convince others of something (you know the "moral of the story"...)
In fact I suspect most works of art (using the term art generally) do this. Sure some paintings exist solely so that the painter could try a technique out, but many of them are also making a point be it political, social, philosophical, or just an observation.
In fact lots of works of art were created with the main goal being the "preaching of a message". See those hollywood films of WWII vintage that were made in order to "raise moralle" and inspire the populace to fight against the forces of evil.
Simcity says something about the costs and benefits of various power generation techniques (whether it is vaguely correct or not), and "the environment" is certainly a political issue these days. Simearth did so (the environment not power generation) to an even greater degree.
Making a game in which the "message" is the primary motivator isn't an issue to me, lots of other things are made that way...
Cue the debate on if mrs. pacman was a front for womens liberation...
my other sig is a commando
Hello,
Your tic tac toe game is too difficult. I cannot win.
Cheers
Except that the Javascript "AI" is really good :)...
If it can win in one move, it does it. If you can win in one move it blocks it. Otherwise it calls AI() to do a predefined sequence. Perhaps it would give the wrong message if it didn't let you win.
function AI()
{
vari()
if(document.tic.sqr5.value == " " && turn == 1)
{
document.tic.sqr5.value = " O "
turn = 0
sqr5T = 1
}
else if(document.tic.sqr1.value == " " && turn == 1)
{
document.tic.sqr1.value = " O "
turn = 0
sqr1T = 1
X-Has-Sig: yes
There was one political game I remember playing on the Commodore 64 called Tyrant. But there were other ones called "Dictator 64" and "Banana republic" as well
Anyway, in Tyrant you played the dicatator of an impoverished third world country, which is slowly falling to pieces and going into higher debt and inflation. You had to survive as long as you could before the next cout de etat. The game was *just* about impossible to win. You would try and stave off the coutry's problems as long as you could, but eventually you would bankrupt the country and get ousted.
Finally, I played the game enough to find out a secret on how to actually MAKE money and become a really wealthy country. I don't think the authors intended anyone to be able to do this, but anyway.... the methods needed to do this in the game were, well,... shocking to say the least.
What you had to do first was to get a huge army and smash all the surrounding countries with an iron fist. Then slowly convert your army into a huge secret police force. Then convert from Communism to a Democracy and hold elections. Then tax the population of everything they have (100% taxation) until the population was really angry. At election times, you spend a fortune brainwashing the populace to vote for you... and somehow that worked to get you relected again. To counter unemployment and deal with population growth, you send everyone into the secret police force. Crime is not an issue because you've effectively got a big brother police state.
Somehow the game mechanics let you amass money every year doing that, and you could stay in power indefinitely. So you end up with a police state which conquers all the other countries with a powerful army, taxes its citizens through the nose and takes all its property, pretends it's a democracy and then brainwashes its citizens during election times.
It shocked me because it sounded almost too close to home.
READY.
PRINT ""+-0
All the tedium of canvassing in one flash game. And they wonder why voters are so cynical? ;)
What would be more interesting is if they'd avoided the obvious arcade-style game and created something that made the player think about the consequences of voting yea or nay on a particular issue. There's an old edutainment (yuk) title called Hidden Agenda that puts you in the role of a newly-elected president of a South American country, giving you the chance to appoint your own cabinet, influence policy and make decisions affecting your country. The game is exceedingly difficult, and is thought-provoking precisely because it's nigh-impossible to "win" - every decision angers someone.
In the same vein, the old Yes Prime Minister game showed how policy can be distorted and seemingly innocuous decisions could become controversial in a much more thoughtful manner than these Flash efforts.
Okay, so the games are probably a gimmick to increase site hits more than anything, but I'm disappointed they didn't see the scope for doing something different.
The EU is launching a game called honoloko that teaches young kids to be environmentally sensitive.
> the conflict between those who contribute to society and those who consume from society
> you could also put into becoming a creator of value for society
But would you really want to create value for society which only consumes and gives you nothing in return?
> And even politicians have learned that you don't bite the hand that feeds you.
You shouldn't count on this. Politicians do not necessarily know which hand feeds them, and they certainly do not know how it does it.
U want a political game, check
http://www.emogame.com/bushgame.html
(its all Flash, btw)
In Huckmaster you play film maker Michael Moore, played onscreen by a giant round blob, who has to wonder around the landscape of Hollywood duping moviegoers that your film really is a documentary and not just a pack of half truths while leaving out facts that could impugn you're own political party. The boss on the last level is an audience you have to convince that "This Is Spinal Tap" was a real documentary as well.
What, they have already done that....nevermind.
Yes, the only winning move is not to play.