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Japanese Not That Interested In Online Videogaming?

Thanks to Video-Fenky for its weblog entry detailing the results of a Japanese survey about online gaming. When asked: "Have you ever played a premium online game?", 54.3% of the 300 Japanese net users surveyed said "No, and I have no plans to", increased from the previous year's survey and "now the majority." In addition, the question "What do premium online games need to become more popular?" elicits 56.0% suggesting "Better prices", and 20.3% want "Better payment systems." Apparently: "The [Nikkei-relayed report] concludes that while Japan's net infrastructure has improved greatly over the course of a year, work remains to be done on more useful payment systems and more interesting content."

65 comments

  1. What? by Kethinov · · Score: 3, Insightful

    Yet FFXI has how many subscribers just in Japan alone? Far more people than this survey covered. Data == flawed.

    --
    You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
    1. Re:What? by bugbread · · Score: 2, Insightful

      And yet note that Final Fantasy XI is considered a terrible flop in Japan. Sure, it's a successful MMORPG, but sales (and even income taking into account monthly fees) are horrible for a Final Fantasy game.

    2. Re:What? by Kethinov · · Score: 1

      MMORPG != console game. Internet games have always been less popular than console games. Comparing FFXI to FFVI, FFVII, FFX, etc is comparing apples to oranges. Many die hard FF fans do not consider FFXI to be a real FF because it's an MMORPG. They're two fundamentally different things, so comparing them is a pointless endeavor.

      --
      You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
  2. That makes sense. MMORPGs cost too much. by Elwood+P+Dowd · · Score: 4, Insightful

    (See subject.)

    Game companies were all going nuts over the obscene amount of money they could make via MMORPG subscriptions. Why Americans can put up with that crap, I'll never know.

    --

    There are no trails. There are no trees out here.
    1. Re:That makes sense. MMORPGs cost too much. by ctr2sprt · · Score: 2, Informative
      Most of us can't, and don't. Which is why every new MMORPG is predicted to become wildly popular, and every new MMORPG is a big disappointment.

      It's not like it needs huge tweaking, either. Drop the box or the monthly subscription, either one, and I'd be much more interested. But I'm not sure it's possible for publishers to swing that in terms of the need to make money. The only real solution I can see is some sort of massive peer-to-peer server solution. It would sure solve the cost problem, but man, would it ever be tough to build.

      Still, if you managed to get a working platform, you could make buckets of money licensing it to other games.

    2. Re:That makes sense. MMORPGs cost too much. by Kanpai · · Score: 1

      Probably because there are so many Americans who love to blindly shell out cash for entertainment. America loves to be amused. And it does sure seem like more and more MMO's are released each year, many of them low quality and repetitive. I don't understand how game companies expect make a profit off of MMO's anyway, as they're so time consuming it's difficult for most to juggle more then two at once (aside from the mounting subscription fees) unless it's a sure hit - with this extra payment involved, a gamer's less likely to purchase a game they're not sure they'll enjoy; and they'll definitely not keep the subscription if they don't want it! In regards to online gaming as a whole, i agree that prices do need to go down. As it is, you pay an exorbant amount for broadband access monthly as it is, you don't need an equally large sum of subscriptions to online services on top of it.

    3. Re:That makes sense. MMORPGs cost too much. by Eivind · · Score: 2, Interesting
      Actually, I'd be satisfied with a open, available server so that there'd be free competition in making servers ("worlds) available. That way the market itself would set fair prices.

      I refuse to pay money to tie myself to a monopolic service-provider that overcharges, and that I have to pay to to have any use of my purchase.

      Yes, that'd kill the wet dreams of many game-companies, "let's make an MMORPG, and then we can collect not only $50-$70 for the box, but an additional $15 every month from every player !"

      Aslong as it stays like it is though, the large majority of gamers will not play MMORPGs. I personally know atleast two dozen people who spend considerable time gaming and buy atleast half a dozen games a year. I don't know *anyone* who has an account with *any* MMORPG. And this despite the fact that many of them like online gaming and frequently play stuff from Starcraft to Counterstrike online.

    4. Re:That makes sense. MMORPGs cost too much. by Trejkaz · · Score: 2, Interesting

      No shit. Charging $100 for a box and then $10-20 each month for further entertainment is like selling you a house and then charging you rent once you already own it. I vote with my wallet, but not every consumer seems to care. MMORPGs which follow the Ragnarok Online payment scheme have my respect, as they charge only the monthly fee. Likewise, Guild Wars has my respect, as they will charge only the box fee.

      But as far as Sony goes, fuck them in the eye.

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
    5. Re:That makes sense. MMORPGs cost too much. by Anonymous Coward · · Score: 1, Informative

      No, it's not. It's like making a down payment of $50 (what game costs $100?!) then making regular payments.

      Dumb shiat.

    6. Re:That makes sense. MMORPGs cost too much. by Trejkaz · · Score: 1

      Pretty much any game costs $100 in Australian money. But either way, it's like buying the house and then being told you still have to rent, forever.

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
    7. Re:That makes sense. MMORPGs cost too much. by Corngood · · Score: 0

      Property Taxes? Strata Fees?

    8. Re:That makes sense. MMORPGs cost too much. by Anonymous Coward · · Score: 0

      but you are renting. you're renting their servers, paying for the bandwidth, etc. unlike regular games, these games have perpetual costs. the money has to come from somewhere. otherwise these games wouldn't exist.

    9. Re:That makes sense. MMORPGs cost too much. by Anonymous Coward · · Score: 0

      No shit. Charging $100 for a box and then $10-20 each month for further entertainment is like selling you a house and then charging you rent once you already own it.

      They have that; it's called a "condo fee," e.g. $200/month to pay for utilities, pool, gym, and other amenities shared among the condo owners.

    10. Re:That makes sense. MMORPGs cost too much. by Trejkaz · · Score: 1

      Hey, that's fine by me, but like I said, they shouldn't expect me to buy it and rent it. I was fine with paying a few bucks every month to play Ragnarok Online, because they didn't take $100 out of my wallet for a box and a CD.

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
    11. Re:That makes sense. MMORPGs cost too much. by servognome · · Score: 1

      Its more like buying a house and paying your dues to the homeowners association to maintain the hedges and keeping the community park clean.

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    12. Re:That makes sense. MMORPGs cost too much. by Trejkaz · · Score: 1

      Well assuming the house costs $400,000, the analogy here would be that ongoing rates on the house are $40,000/month. Whoever thinks that rates so expensive would be okay for a house is on crack.

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
    13. Re:That makes sense. MMORPGs cost too much. by PainKilleR-CE · · Score: 1

      As someone mentioned above, though, who's homeowners association fees are 10-20% of the purchase price of their house?

      In any case, I refuse to buy a home wherever there is a homeowners association as well, simply because I won't pay someone to tell me what to do with my own home, not to mention the little clause in most homeowners associations that allow them to kick you out.

      --
      -PainKilleR-[CE]
    14. Re:That makes sense. MMORPGs cost too much. by Sylver+Dragon · · Score: 1

      Drop the box or the monthly subscription, either one, and I'd be much more interested.

      I think this is starting to happen. Right now, you can buy most Blizzard games, and get free online play with them. Granted, its not an MMORPG, but Diablo 2 is a fun game with friends. On the other side of the coin, I recently got into an MMORPG, mainly because they did offer the client as a free download (with 7 day free trial), and then the standard $13/month subscription. Granted, it was a 1 GB download, so doing it over a modem would be a bad idea, but for DSL subscribers, like me, it was the perfect solution. No cost for the client, just the monthly fee, this is the way MMORPGs should be distributed.

      --
      Necessity is the mother of invention.
      Laziness is the father.
    15. Re:That makes sense. MMORPGs cost too much. by wbm6k · · Score: 1

      Actually, I'd be satisfied with a open, available server so that there'd be free competition in making servers ("worlds) available. That way the market itself would set fair prices.

      Neverwinter Nights has sort of gone this route; the only problem is the license terms on the game don't allow persistent worlds to actually charge anything at all, so they are forced to make do with donations from the players to pay for server costs. (As an example, I submit Exaria, where I adventured while I had broadband access.)

  3. A bit suspect by rmull · · Score: 1

    They say that the number of people who have never played online games has *risen*. How exactly does that work?

    --
    See you, space cowboy...
    1. Re:A bit suspect by chromatic · · Score: 1

      Perhaps the number of net users increased at a higher rate than did the number of people who play or plan to play these games.

    2. Re:A bit suspect by rasz · · Score: 1

      They say that the number of people who have never played online games has *risen*. How exactly does that work?

      Have you seen "Man in Black" ?

    3. Re:A bit suspect by rmull · · Score: 1

      Good point, that is a valid interpretation. However, my guess is that their sample size (300) is too small to make any really significant conclusion. Maybe if they surveyed the same group of people over a period of time it would work better.

      --
      See you, space cowboy...
    4. Re:A bit suspect by johannesg · · Score: 1

      Online games cause early death?

    5. Re:A bit suspect by Daetrin · · Score: 1
      They say that the number of people who have never played online games has *risen*. How exactly does that work?

      They _don't_ say that the number of people has risen, they say the _percentage_ has risen. It entirely depends on how many people they asked. They might be more gamers to ask this year, in which case it's entirely possible that the number who have played an online game have dropped.

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      This Space Intentionally Left Blank
    6. Re:A bit suspect by 0x0d0a · · Score: 1

      Or permanent alien abduction.

    7. Re:A bit suspect by Stray7Xi · · Score: 1

      No they say the percentage of people who never have and never will has risen.

      That percentage can rise by people who previously said "Never have, but I'd like to" change their votes.

      But most likely its due to a small sample size.

  4. Well... by Anonymous Coward · · Score: 0

    I'd guess... Large increase in birthrate amongst gamers? ;)

  5. More local than Japan by OC_Wanderer · · Score: 1
    100 percent of my family does not play online video games and 100 percent intend never to do so!

    (Nothing beats being able to reach over and punch your opponent. You can't do that online.)

    --
    -- There is no spoon. Only fork.
  6. Title a little misleading by cgenman · · Score: 4, Interesting

    The survey actually says that 50 some odd percent of japanese are disinterested in "premium" online games. "Premium" online games include Evercrack, Unfair Online, etcetera. This does not include XBox live, by far the best thing that has happened to online gaming. You'll note that XBox live is also not as successful in Japan as it is in other places, largely due to the XBox not being as successful in Japan. *

    Overall, though, I can't say that I disagree with the assertion... The American MMPO premium game (with a few exceptions) was refined perfectly into The Sims Online: a game where social interaction collides with repetitive, trivial tasks to produce something roughly devoid of fun... certainly not fun enough to warrant a monthly fee. Now, if you take a Japanese consumer and put them down in front of Everquest, a largely english RPG appealing to American sensibilities about personal responsibility, bootstraps, yadda yadda, do you think it will resonate with them? Do you think it will resonate with them enough to convince them to pay A: 50 dollars for the application, B: 15 dollars every month, and C: 50 more dollars every 6 months for the expansion pack?

    Furthermore, if you look at Japanese RPG's vs American RPG's, the American RPG's are about hard work and character building through self-improvement. Japanese RPG's on the other hand are about fulfilling the destiny of becoming the savior of the world. I've played a lot of Role Playing Games in my day, and I can't think of a single Japanese developed game in this genre where the character wasn't pre-ordained to become the savior of the would through birthright or destiny... A Superman complex, if you will. American RPG's are filled with characters that rose to heroism in the face of adversity. Like Batman. Characters that are normal people who do extrordinary things because of the circumstances they find themselves in. This distinction, while slight in a movie or single-player realm, is significant in online RPGs. You can't have 100,000 characters running around who are all Jesus. Even in City of Heroes everyone is just a normal, hardworking crime fighter.

    I'm not saying that no games have cross cultural appeal, but delivering what the Japanese normally want impossible in a MMPORPG. Add in the fact that MMPORPG atrophy is high (most of the people I know have played a MMPORPG, and gave it up due to waning interest), and we can't even get right what "we" want. I'm sure that Japan will someday become a bastion of online gaming equivalent of Korea, but they need more Japanese developers than just SEGA and Square trying to push the boundaries and explore what makes the games appeal to the Japanese gamer.

    * Full disclosure: I've come to respect the XBox, but I would hate to see my favorite pastime handed to a serially convicted monopolist.

  7. It's Japan! by Anonymous Coward · · Score: 1, Funny

    You know, Japan is so rediculously overcrowded who would blame them for not wanting to escape to a world populated with... MORE PEOPLE!

    1. Re:It's Japan! by Sv-Manowar · · Score: 1

      Hmmm, a MMORPG with no one in it Redundant ?

  8. Bizarre conclusion to draw... by RogueyWon · · Score: 4, Interesting

    I'm a bit bewildered by how we got from the figures in the article to the conclusion that "the Japanese aren't interested in online gaming".

    54.3% wouldn't be interested in a "premium" online game. I can only assume this refers to subscription based titles such as Everquest, Star Wars Galaxies and Final Fantasy XI. This leaves 45.7% who potentially would be. These figures do not sound massively out of line with the figures in the US and European gaming markets. By their very nature, as well as their reputation, subscription-based massively multiplayer games are going to exclude a pretty large section of the gaming market. In particular, penniless students are going to be put off by the price, under-18s are going to be put off by the fact that many of them require a credit card for subscriptions (which usually then involves getting dad to pay) and then you've got the people who just plain prefer another genre.

    Final Fantasy XI has a huge Japanese player base, despite broadband being pretty much essential for it. I've said for some time that the reasons that the Japanese don't tend to play online games as much is that they just don't get online games marketed at them. The PC and the X-Box, which are far and away the most popular (and in my opinion, the best) platforms for online gaming have a negligable presence in the Japanese market, by virtue of the nature of the games sold on them. When Sony/Squenix finally sold a game that both appealed to Japanese tastes and required online play, the results were spectacular. For Nintendo to continue to ignore the potential of online gaming in Japan is nothing short of madness.

    1. Re:Bizarre conclusion to draw... by badasscat · · Score: 2, Insightful

      I'm a bit bewildered by how we got from the figures in the article to the conclusion that "the Japanese aren't interested in online gaming".

      When you couple the results of the survey with the sales results of online games in Japan, I don't think it's a real stretch.

      Final Fantasy XI has a huge Japanese player base, despite broadband being pretty much essential for it.

      People keep saying this. What huge player base? FFXI sold 180,000 copies in Japan. As a percentage of the population, this is similar to the 400,000 player base of EQ in the US, but as a percentage of average FF sales over the past 10 years, it's miniscule. I don't think a numbered FF game on a major console has ever sold fewer than 1 million units in Japan, going back to FF1 on the Famicom.

      FFXI is considered a dismal failure in Japan, as others have pointed out whenever someone else brings up the "huge userbase". It's not something Square is considering doing again anytime soon.

  9. Waaaah? by SmallFurryCreature · · Score: 1
    Wich RPG's did you play? Certainly none of the recent ones. Baldur's gate most certainly falls outside the boat. Planescape tourment as well. Maybe you and I got different memories and ideas about "pre-destined" but much of the Ultima series as well. Nevewinternights might count.

    Most RPG's have the main character just a normal person with no "specials" starting out to do something. About the only one that comes to mind is that MS "diablo" clone forgot the name. There you are just a regular farmhand who decides to take revenge for an attack. If I remember correctly you got nothing special and start fighting with farm equipment.

    Sure there are differences between japanese RPG's and western RPG's but personally I see them more in the decission taking. Most western RPG's seem to want to give you moral choices like "do I save person X"/"kill them and take all their money"/"save them for a price" while in the few japanese games I played this was always prechosen. (Please don't list the japanese games that are not like this I only played a couple). From what I seen of the Final Fantasy series it is more like an adventure with fighting then what we would call an RPG.

    As to why the japanese wouldn't want to play it. Well that is only a valid question if westerners DID play it (not want to play it in a survey, people can say anything in a survey, these figures are meaningless unless people put their money where there mouth is).

    MMORPG are a gigantic failure. There is ultima and evercrack and the rest are pathetic. If you look at the number of active subscribers vs the numbers speculated then you can't help but conclude that westerners don't want to play mmorpgs either.

    Why not? Well I recently cancceled my subscription to SWG after just a couple of months. It is not the money, I work and can easily afford it. It is not the payment system, SWG has 3, creditcard, automatic bankpayment and prepaid gamecard.

    It is the gameplay. You compare them to single player RPG's but they are nothing like it. SWG comes closer to a cross between Diablo and Counter Strike and Arcade style games. Let me explain.

    Diablo is a levelling up game, no story (certainly not enough to play it over and over). Just go out do missions for a few hours and get lvls/money/goodies. Is this fun? Well to a point but considering the sales figures not to many. At least diablo is honest, it is not sold as a story RPG. Most customers want more then a levelling threadmill.

    Counter Strike. SWG has PvP. The two sides (rebel and imperial) can fight it out, if you are overt on either side the other side can attack you. Slight problem? It means every game server has a couple of kiddies running around using every exploit available to prove how leet they are. No room for a rebel doctor or an imperial scout. You got to a tooled up warrior wearing only certain parts of certain armour and 2-3 weapons to count. Just like CS kiddies who spend all their time learning every exploit in the game and use aim bots and similar. (note that CS while seemingly popular can hardly be considered a game that appeals to wide audience)

    Arcade style games. I don't like console games as the only difficulty from them comes from giving the enemies insane hitpoints. SWG developers seem to love this however. Your character has perhaps 3000-4000 hitpoints. The enemies in the recently opened Death Watch bunker got a quarter million hit points + 100% resists. Considering you do about 2000-3000 damage minus resists and that the enemies respawn every 3 minutes it soon becomes clear that this is not just insane, it just plain isn't fun.

    There is the crafting system (all the equipment and supplies you find in a RPG is made by other players) but just ask yourselve how much fun it is to endlessly click on a very bad interface (way to many clicks needed on different screens and the screen flashes between screen in a way sure to give an epeleptic the seizure of a life time if they are in a hurry). Designing clothing can be some fun, same as image styl

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Waaaah? by Sancho · · Score: 1

      Defining genres is never easy, is it? "Remember RPGs before and after Baldur's Gate?" Yeah. I loved them. I also love Baldur's Gate. If you want me to go through the list....

      Bard's Tale (series). Great areas to explore, statmonkey characters, and really one of the more fun games I've played, even to this day.

      Ultima (1,2). Hardly RPGs, but amazing for their time. You create a character, you go through the quest, you beat the bad guy. Fun games, but maybe not in-depth enough to be called RPGs.

      Ultima 3. Bridges the gap between the first two in the series and the real RPGs. Pretty close, but still quite lacking in the "role" department.

      Ultima 4. If this isn't an RPG, I don't know what is. And it was fantastic. Finally the goal isn't just "run around and kill everything". In fact, if you did that, you would have a very difficult time finishing the game. This may, in fact, be the pinnacle of pre-Black Isle RPGs.

      Rest of the Ultima series. Basically went downhill, though most of them were still quite fun.

      Fallout 1 & 2. Again, definately an RPG, and quite fun. I miss games like it, where you take many, many different paths and really define your character however you want in order to finish the game.

      Elder Scrolls 1 & 2. Quite in depth.. leads up to Morrowind, which is absolutely one of the best RPGs of today (not saying much, as there aren't many RPGs these days)

      Wizardry series. More of a dungeon crawl than an RPG, but most people list it in this category.

      Various TSR games. Pretty good RPGs usually..sometimes more adventure, but excellent.

      Games after Black Isle (we'll even count games they put out):
      BG series, Icewind Dale (not nearly as much of an RPG as BG), Neverwinter Nights, Pools of Radiance. Morrowind, Knights of the Old Republic.. Various and sundry MMORPGs. Hmm. I don't really necessarily see a pattern. In fact, I liked most of the older RPGs better than most of the newer ones (using Baldur's Gate as the dividing line). That's not to say I didn't enjoy Baldur's Gate. It was refreshing after a drought of RPGs. But I don't know for sure that I'd consider it to have revolutionized the genre or anything.

  10. Broadband and the like by nicksthings · · Score: 1

    Anyone know how many homes have broadband connections in the Japan? Is it affordable? Because if I didn't have broadband in my house, I certainly wouldn't look twice at online gaming. I'm kind of ignorant as to how that's coming in other parts of the world.

    1. Re:Broadband and the like by foidulus · · Score: 3, Insightful

      If anything, it is actually cheaper, this as an example keeping in mind that $1 = 108 yen about(though usually that number is higher), also they offer a lot more options in case you really don't need a ton of speed.
      However, I dont' know how many houses actually have broadband. I'm not sure on this, but I do believe that a smaller percentage of Japanese own computers versus Americans. With the advent of relatively decent data services on one's cell phone(email, entertainment listings etc) I don't think a lot of Japanese are actually interested in computers.
      Also keep in mind that Japanese age demographics are also different from the US. Due to a very low birth rate and very restrictive immigration, as a percentage, there are a lot less youths and a lot more elderly people in Japan than there are in the US.

    2. Re:Broadband and the like by Taulin · · Score: 2, Interesting

      While I lived in Japan, it only costed me about $40US to get an 8 mega bit connection. I was connecting to US server based games with a lower ping than my friends could back in the states.

      Almost everyone I knew had a connection, and 12mb were just starting to be advertised. Japan is wired and rocking.

      The problem is, most people don't have time to play online games. Kids in school are usually taking after school courses prep'ing for college entrance exams, and salary men usually don't get home until 8 or so.

    3. Re:Broadband and the like by bugbread · · Score: 2, Informative

      Broadband here (in Japan) is cheap. If you're lucky enough to live in a house (instead of an apartment), or your apartment is relatively new, you can get a 100 Mb fiber connection for around $50 per month. Even without, if you live in a city (as most gamers do), you probably live very, very close to your telephone exchange (yay population density), so you get 12 Mb DSL for about $20 or less a month.

      You're right, fewer Japanese own computers than Americans, but in the last 5 or 6 years, the gap has narrowed immensely. I think if you do a "total number of computers / total number of people", you'll still get a lower number, but that's because it's pretty common in the US for a single household to have more than one computer. If you do "number of households with one or more computers" comparisons, your numbers will be closer together.

      That said, because the spread of computers came so late, PC gaming is regarded as a weird hobby of uberdorks. Normal people have PCs for email, chat, the internet, word processing, etc., but not gaming. That's what consoles are for (I'm not agreeing, I'm just noting the mindset here). So, with XBox being nonexistent, Nintendo not offering online, people not using PCs to game (much), and PS2 having a smattering of online games at best, I'm not too surprised at the lack of online gaming enthusiasm.

  11. Do you know what a survey is? by Daetrin · · Score: 2, Insightful
    Yet FFXI has how many subscribers just in Japan alone? Far more people than this survey covered. Data == flawed.

    And how many gamers are there total in Japan? Far _far_ more people than this survey covered. Your understanding of how surveys work == flawed.

    And as for FF11, last i heard it was a few hundred thousand subscribers at most, which is pretty damn small for a Final Fantasy game. The franchise as a whole has sold about 50 million units, and the later titles were selling more than the early ones i'm pretty sure. Unfortunatly i can't remember where i saw a chart that breaks down sales by title.

    Squarenix may be making tons of money from that comparitively small group of people because of the recuring subscription charges so it might by a huge financial success (or it might not, i don't know,) but as far as reaching a large percentage of the gamers in Japan goes FF11 is an abysmal failure.

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    This Space Intentionally Left Blank
    1. Re:Do you know what a survey is? by Kethinov · · Score: 1
      And as for FF11, last i heard it was a few hundred thousand subscribers at most, which is pretty damn small for a Final Fantasy game.
      But pretty damn big for a MMORPG. FFXI has overtaken Everquest in subscriptions, becoming the most popular MMORPG currently in existence.
      The franchise as a whole has sold about 50 million units, and the later titles were selling more than the early ones i'm pretty sure.
      This is all comes back to the fact that my understanding of surveys != flawed. Single player console games being vastly more popular than MMORPGs is an obvious fact. It has nothing to do with whether or not the Japanese like them more or less than multiplayer, it's a worldwide trend. Similar statistics can be taken in America. There are simply less people playing MMORPGs. That doesn't mean that "Japanese [are] not that interested in online videogaming." The survey presents overly selective and limited statistics to draw a conclusion that is misleading.
      --
      You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
    2. Re:Do you know what a survey is? by Daetrin · · Score: 1
      Your original statement: "Yet FFXI has how many subscribers just in Japan alone? Far more people than this survey covered. Data == flawed."

      A survey works by polling a small number of people to statistically determine the nature of a much larger population. Any option which gets a significant number of responses (above the margin of error,) such as people who said they've played online games in this poll did, will mean that far more people in the full population fit this option than the survey covered. To claim that this means the data is flawed betrays a complete misunderstanding of how surveys work, or a complete failure of english to describe what you're talking about.

      But pretty damn big for a MMORPG. FFXI has overtaken Everquest in subscriptions, becoming the most popular MMORPG currently in existence.

      So? How well FF11 is doing compared to Everquest or any other online game has nothing to do with how popular online games are compared to single player games. This point is completly irrelevant.

      This is all comes back to the fact that my understanding of surveys != flawed. Single player console games being vastly more popular than MMORPGs is an obvious fact. It has nothing to do with whether or not the Japanese like them more or less than multiplayer, it's a worldwide trend. Similar statistics can be taken in America. There are simply less people playing MMORPGs. That doesn't mean that "Japanese [are] not that interested in online videogaming." The survey presents overly selective and limited statistics to draw a conclusion that is misleading.

      Apparently your complaint is about the CONCLUSIONS and not the DATA. You start off by saying that it's obvious that single player games are more popular than online games, which is _exactly_ what the DATA said, the data you claimed before was flawed. The survey does not present overly selective and limited statistics, it claims to show what gamers in Japan think of online gaming in general, and unless you can show a problem in their methodology it does exactly that.

      However you claim that this doesn't mean that the Japanese don't like online gaming. Actually it shows pretty clearly that on average the Japanese don't like online gaming, but the point you're trying to make i think is that the Japanese don't necessarily like online gaming less than other groups, such as Americans. This might quite well be true, and if the survey had actually concluded that, you would be quite right in critisizing it.

      The survey presents overly selective and limited statistics to draw a conclusion that is misleading.

      The only conclusion i see is "The report concludes that while Japan's net infrastructure has improved greatly over the course of a year, work remains to be done on more useful payment systems and more interesting content." Which says nothing about how popular online games are compared to any other country, and makes no value judgements about the "popularity" of the games. All it says is that things have improved, but they could be improved even more (gain more players than they currently have) by changing certain aspects.

      So it seems that you drew your own conclusions from the statistics, blamed the survey for that conclusion, and then tried to claim that the data was flawed even though it wan't the data you had the problem with originally.

      Interestingly, i presume there is well over 1 million gamers in japan. In fact i'm very sure there are over 5 million since there are individual games that have sold that many copies in japan. Which means that if 20% have tried a premium online game, at least 1 million in the general population have done so. So if the subscription rate for FF11 is around a couple hundred thousand (does anyone have some current figures for this?) and more are playing FF11 than Everquest, what else have the all the rest of them been playing?

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    3. Re:Do you know what a survey is? by badasscat · · Score: 1

      But pretty damn big for a MMORPG. FFXI has overtaken Everquest in subscriptions, becoming the most popular MMORPG currently in existence.

      This is like saying chocolate covered ants are the most popular sweet insect confection currently in existence. It's practically meaningless because the entire genre is so damn small.

      If MMORPG's are ever going to be considered successful, the bar is going to need to be set a lot higher than a couple hundred thousand subscribers worldwide.


      This is all comes back to the fact that my understanding of surveys != flawed. Single player console games being vastly more popular than MMORPGs is an obvious fact. It has nothing to do with whether or not the Japanese like them more or less than multiplayer, it's a worldwide trend. Similar statistics can be taken in America. There are simply less people playing MMORPGs. That doesn't mean that "Japanese [are] not that interested in online videogaming."


      You say the lack of popularity of MMORPG's is an obvious fact worldwide. So what you're saying is that because it's a worldwide trend, it doesn't apply to the Japanese? This doesn't make any sense at all. (You may have meant that "online gaming" means more than just MMORPG's, but then you've never mentioned any successful Japanese online game that isn't an MMORPG - probably because none exist.)

      I agree that it's an obvious fact that MMORPG's aren't that popular. It's also obvious from sales of such things as Xbox Live in Japan that other online games aren't very popular either. Yet it doesn't seem so obvious to those in the industry who keep making these things, and then wonder afterwards why they're not making any money. If you're doing your job properly as an executive at one of these companies, you're not going to base your decisions simply on what seems "obvious", but you may look at a study like this and take something from it.

      I also agree that this is not just a Japanese trend. It's true in the US as well, where for the top online games you're still talking a couple hundred thousand users. I remember six months or so ago MS and Sony released dueling numbers for their top online games showing simultaneous users in the tens of thousands. They seemed proud of this. There are 300 million people in this country alone, 175 million in Japan, 6 billion worldwide and they were proud of tens of thousands of simultaneous users. This is not a success, if you ask me, and it's only proof that online gaming is as niche of a product as it ever was. This study says to me that it's likely to remain so for quite some time.

      Not enough study has gone into the problems inherent in online gaming; problems which are getting worse if anything. Until that happens, online gaming will never be a mainstream activity.

    4. Re:Do you know what a survey is? by Kethinov · · Score: 1

      I will make this simple.

      The survey fails to factor in the already established obvious fact that online computer gaming is vastly less popular than single player and console gaming. Just this already makes their entire effort look silly, but despite that, the conclusions are misleading because they give connotations that this characteristic is purely Japanese in nature because their data is so highly limited and selective. This makes the data flawed, or more specifically the data gathering method flawed as well as the conclusions.

      The survey's conclusions telling us Japanese are less interested in online gaming than console gaming is like a survey telling us that most Americans in New York City speak English. We already knew that, and it's not just limited to New York City. All of America speaks English. So what is it trying to say in the first place?

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      You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
    5. Re:Do you know what a survey is? by Kethinov · · Score: 1
      Not enough study has gone into the problems inherent in online gaming; problems which are getting worse if anything. Until that happens, online gaming will never be a mainstream activity.
      This is essentially my entire point. The survey is utterly pointless because we learn nothing new from it and it's data has simply been doctored to present a certain image. It's ridiculous to say Japanese are not interested in online gaming when you interview 200 people while tens of thousands more play online games as established by other previously gathered fact finders.

      It would be more accurate to say that online gaming is simply less popular in Japan because saying Japanese as a whole are not interested in it is simply inaccurate. It would be further accurate to say that online gaming is less popular worldwide. The survey attempts (perhaps arguably indirectly) to make Japanese seem less interested in online gaming than America which is simply false. If anything I'd say they're more interested in online gaming than Americans. If I'm wrong though, the numbers would be very close.

      When you examine the popularity of online gaming, you best examine it worldwide. The internet is decentralized and region independent where the infrastructure exists.
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      You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
    6. Re:Do you know what a survey is? by Anonymous Coward · · Score: 0

      As a graduate student studying Statistics, I wish you'd just shut up. Leave the arguing over validity of inference to those who know what they're talking about. Did you major in Stats? If not, it's pretty much a lock that your understanding is minimal at best.

    7. Re:Do you know what a survey is? by Daetrin · · Score: 1
      This makes the data flawed, or more specifically the data gathering method flawed as well as the conclusions.

      I will also make this simple, the only way survey data itself can be flawed is if there is a bias in the question, or a problem with the sampling. The results can be used to make bad decisions, but that's a problem with the analysis, not the survey itself. A survey that shows that 95% of the perisoners in the US think that prisoners should be paroled earlier instead of building new prisons to hold them is a perfectly valid survey. Using that survey to justify a decision to parole prisoners rather than building more prisons would be stupid.

      The survey shows how many Japanese play online games and intend to in the future, it shows what the respondents think would convince them to play online games more. The survey concluds that in order to increase online game play _IN_JAPAN_ the things that the _JAPANESE_ respondants said they wanted should be done. That is a perfectly valid survey, and a perfectly valid conclusion to draw. How many Americans play online games and what they want has NO impact on how many Japanese play online games and what they want. A decision about whether the number of Japanese online gamers _needs_ to be increased or if a company should focus on Japan or America would benefit from a similar survey of American gamers. However for the use to which they are putting this survey it is completly valid.

      The survey says _nothing_ about American gamers, or how Japense gamers compare to American gamers, nor was it intended to. Any such conclusions you or anyone else draw from it is completly your own imagining and not supported one way or ther other by the data in the survey.

      The survey fails to factor in the already established obvious fact that online computer gaming is vastly less popular than single player and console gaming. Just this already makes their entire effort look silly, but despite that, the conclusions are misleading because they give connotations that this characteristic is purely Japanese in nature because their data is so highly limited and selective.

      Yes, the survey _does_ factor that in. That's _why_ they asked the question about whether or not the respondants played online games. How else do you expect them to factor it in? It can't be an established _fact_ unless they either ask the question themself, or cite a previous survey or study that asks the exact same question. Your opinion that more people play console games than online does not make it a fact.

      The survey says that most Japense gamers aren't interested in online games, that is true. 50% is much larger than 20%. It doesn't say whether or not they like them more or less than American gamers, and that really isn't important to what this survey is looking at, namely, how many _Japanese_ gamers play online games and what would convince more _Japanese_ gamers to try them?

      The survey's conclusions telling us Japanese are less interested in online gaming than console gaming is like a survey telling us that most Americans in New York City speak English. We already knew that, and it's not just limited to New York City. All of America speaks English. So what is it trying to say in the first place?

      If a survey was taken to determine what it would take to convince more people in New York to speak English, finding out how many of them already speak English would be a pretty important first question. Perhaps the people funding the survey think it would be important to promote English if 5% of the population doesn't speak it already, but not if only 1% doesn't. The fact that 15% of the people in California don't speak English is completly irrelevant to the survey, just as how many gamers in America play online games is irrelevant to people who are concerned with how to increase online gaming in _Japan_.

      Even if the people making decisions based on a survey like this were to look at a similar survey in America, it is still important that the question

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    8. Re:Do you know what a survey is? by Kethinov · · Score: 1

      Statistics? No. Sociology and Psychology? Yes. And one of the things we learned about in those classes is that surveys are very often flawed by their very nature. This particular one is a perfect example of that. It's not comprehensive enough and it comes to nonsensical conclusions. Or perhaps you slept through those classes.

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      You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
    9. Re:Do you know what a survey is? by Kethinov · · Score: 1
      I will also make this simple <massive comment>
      Perhaps you didn't understand the meaning behind my original use of that sentence? Brevity is your friend.

      So all right, you want to pick some damn nits with me? Fine. Interviewing a few hundred Japanese people is a perfectly valid survey. And we'll even toss in that it's valid to make broad generalizations about their entire culture based on a tiny fraction their populace. "Valid" or not, it's still absurd to claim that Japanese are not interested in online gaming, because clearly hundreds of thousands are.
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      You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
  12. Errrr by Daetrin · · Score: 1
    in which case it's entirely possible that the number who have played an online game have dropped.

    in which case it's entirely possible that the percentage who have played an online game have dropped. See, it's an easy mistake to make even if you know the difference if you're not watching your words carefully :)

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  13. Simple explanation by mivok · · Score: 2, Funny

    the people who do like the online games are too busy playing them to answer a survey.

  14. So very flawed by fr0dicus · · Score: 1
    Premium online gaming != online gaming

    300 people != reasonable test group

    Also, you can't make such a sweeping statement when the result is so close. I'm starting to get a bit sick of people who think it's so black and white. The ability to play online is still more popular as a commodity than many single titles, and if charged as such can compete and be profitable.

    Nintendo apologists seem to be toeing some kind of 'party line' spouted by President Iwata, claiming that "no-one" wants it, which is pretty annoying. I'm happy with and enjoy the ability to play online, along with the 2 million plus other PS2 and Xbox owners, and many many more PC owners. More than anything I appreciate the choice. I really don't understand the agenda of people who create articles saying no-one wants it.

    1. Re:So very flawed by Moo+Moo+Cow+of+Death · · Score: 1

      Japanese not being interested in online gaming is like me saying I'm interested in goat pr0n. Let's take a "random" 300 people from the farm fields and ask them how many video games they've played in the last 5 minutes... or let's remember that video games have been pouring out of Japan for the last 3 decades and they have FFXI which is the second largest (argueably) MMORPG in the world next to EQ (according to last released numbers).

  15. Arcades by Blackwulf · · Score: 3, Interesting

    The few people I know that are in Japan (not enough to make any scientific study or anything) don't do online gaming because arcades are still popular.

    If given a choice between:

    1. Sitting at home on their couch and playing a game online against someone else

    -OR-

    2. Going down the street to the local arcade and playing a game against someone else face-to-face where the social interaction is there and you can actually see the person

    They would choose #2 every time. (Here in America, we have chosen #1, because it's less hassle then actually getting dressed and going to an arcade, hence why the industry is dying over here.)

    That's not to say online gaming will NEVER be a success over there, but it's just taken longer than normal, because they're more hesitant to lose the social aspect of gaming. But now that Broadband is getting more and more available in Japanese homes, that might shift.

    But even in Korea, where PC Gaming is ruling the day, they still go to LAN Centers to play them rather than play them from home. (But, admittedly, this is more of a money issue than a social issue - it's expensive to get your own rig and a Broadband connection over there!)

    But I can understand why people like Nintendo aren't concentrating on online. There really is only a small portion of the audience, even in the US, that plays online. The last number that I heard was that only 10% of Xbox owners also have Xbox Live, and a less percentage of PS2 owners have PS2 online. Out of all of my friends here, I am the only one with any kind of online gaming connection - they're more than happy just to play Halo on Friday nights with their friends...They could care less about online play. So Nintendo's trying to focus on the experience that all 100% of their userbase can enjoy, rather than just the 10% of us hardcore nerds that go online.

    If I want a great online multiplayer experience, I'll go on XBL. If I want a great singleplayer experience, I'll play my Gamecube games.

    1. Re:Arcades by MilenCent · · Score: 3, Interesting

      2. Going down the street to the local arcade and playing a game against someone else face-to-face where the social interaction is there and you can actually see the person

      They would choose #2 every time. (Here in America, we have chosen #1, because it's less hassle then actually getting dressed and going to an arcade, hence why the industry is dying over here.)


      Actually, I think the arcade industry's dying here is because most arcade games are knockoffs of a previously existing game, even more so than in the computer and console markets. Arcade games were most popular in the U.S. during the 80's, a time when people from all walks of life played video games.

      Fighting game fanatics may still run out to the arcade to plunk quarters into SoulCalibur 2 and Tekken What-#-Are-They-Now, and DDR junkies are a relatively recent addition to the arcade population, but overall, arcades in both the U.S. and Japan cater to the hardcore gamer community, which is invariably young, male, and obsessive.

      It just so happens that there are more Japanese young males who are that hardcode about gaming than American, and their higher population density means arcades can make money more easily. Meanwhile arcades haven't been seen as cool in the U.S. since the early 90's; the last non-pinball arcade game I was really obsessed by was Rampart.

      Not to discount your point, that's certainly part of it, but there's a bit more at work here I think.

    2. Re:Arcades by binaryspiral · · Score: 2, Interesting

      Arcades are dying because one reason - the games suck.

      All the U.S. arcade game makers have shifted to console - because they can make a lot more.

      Our local arcade has a smattering of what I would call real honest to whatever god you like" arcade games. The rest are those quarter sucking ticket spewing light boxes that suck in every 4 year old from all four corners of the mall. And that makes the whole trip to the arcade even worse.

      queue flashback music

      I remember when an arcade was a place. A dark room, jumping with sounds and lights. It had rows and rows of arcade games. Some were single or two player stand up machines you could lose yourself in a game for an hour or two with nobody messing with you. Or maybe ask if they could challenge you and jump in.

      It was also a place you could meet gamer chicks. You know, girls who also enjoyed (and often kicked my arse) at the very games I enjoyed.

      It had rows of pinball games. Really real pinball. Made by the best pinball manufacturers. A true art under glass and yours for the playing.

      Some upscale arcades even had consession stands where you could buy sodas and snacks. And you could rent the place for an hour or two for a birthday party with a group of teens and be thought of as the coolest.

      A trip to a large city wasn't complete until you checked out a major arcade. Because those were the "test markets" for new and never before seen video games. And they also would keep around old classics that the smaller arcades couldn't. So it was a trip for old and new!

      Ah, those were arcades... I miss those arcades.

  16. Just lacking the right type of games by c0d3h4x0r · · Score: 1

    It's tough to turn the concept of tentacle-rape into an MMORPG.

    Okay, well, maybe not.

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    Moderator hint: a comment is neither "Flamebait" nor "Troll" if it is true.
  17. Last time I checked... by TechniMyoko · · Score: 2, Interesting
    Most of the world is not japanese.
    Just because they dont all want it doesnt mean the rest of the world doesn't either.

    On a side note, I am japanese and I do want online games

  18. Weak data by Anonymous Coward · · Score: 0

    Sorry but "300 net users" is too small a number, and likely not even the right demographic to survey on such a topic.

  19. offline online by Allison+Geode · · Score: 3, Interesting

    i used to play a few games online, but the behavior of online people just kills it for me, even in rpg's (i was a subscriber to phantasy star online for a year.) and i can honestly say, aside from the behavior issues, multiplayer with a few friends on the couch next to me is scads more fun than online (i still occasionally pull out phantasy star online for gamecube and play that, not online, but with a few friends, split-screen, and have more fun than I did playing it online.) the difference betweeen online or split-screen/lan multiplayer is significant: its just more fun with people in the same room as you! thats why halo is so popular: it sets up a good activity to design a get-together around.

  20. anyone think $20 a month is too much? by Anonymous Coward · · Score: 0

    Heheh.. anyone remember when online services were billed by the hour? Playing Air Warrior alone cost me over $100 one month.

  21. Re:offline online by binaryspiral · · Score: 1

    Get on a PC with broadband. Grab a game that allows for FREE online play. Grab Teamspeak and a Headset. Get some friends with the same setup - and you're now doing the same thing... without paying a monthly fee.

    Most games out there have multiplayer - heck, even grab some old multiplayer game like quake, Tribes2, Half Life, and all them - you can talk smack to your friends when you whap them upside the head with the crowbar for free.

    Then again the 26 seat MOHAA server we rent costs $100 a month... but split among our group it's much less than any monthly charge EA or Sony will ever get from me.

  22. Re:offline online by Allison+Geode · · Score: 1

    i've tried that, too, and its not the same. you seem to miss the point of my argument.

    some background: my pc is broadband, and I have plenty of online-play-for-free games with voice chat. but you know what? as cool as Unreal tournament 2k4, as fun as quake is, i never play them, because the experience of playing with an anonymous coward isn't the same as playing with a friend sitting on the same couch, and then breaking for pizza while another friend takes a turn. its about socializing, and talking/playing with people you don't know (or ever will) takes something out of the social experience that I enjoy.

  23. Re:offline online by binaryspiral · · Score: 1

    I've never met the people that share our server face to face - but I know their kids names, birthdays, and a lot of other stuff I would normally only remember of friends. Some are from Canada, some are from the states. All of us have a great time playing the game as a team. We share a stronger bond that the anonymous players do - we're friends.

    I didn't miss your argument - I was simply replying with my version of online gaming and what I've found works for me and my new friends.

    We're planning a group meeting sometime next year - it's tough to find a middle grown when you have 2,000 miles between the farthest people.