Doom 3 Reaches Gold Master, Due August 5th
Rogerpq3 writes "Yes, this is the official word that [long-awaited PC FPS] DOOM 3 has been code released and has been approved for manufacturing! According to the .plan file of id CEO Todd Hollenshead: 'We literally just hung up with Activision and have confirmed that our latest release candidate has been mutually approved and is finally GOLD. So, the next question is release dates. Retailers in the States will be allowed to pick up games starting at 12:01 AM on August 3rd. The official street date is actually August 5th in the U.S.A., but some of your favorite stores will probably have it early for those of you who have to have it first. Check with your local retailer for that information... [Internationally] the UK will probably get it first, on or about August 6th. Everywhere else will probably be Friday, August 13th (cue Twilight Zone Theme) or close to that date, with just a few exceptions (e.g. Russia and Poland)'."
"...we're here to tell you that Doom 3 is not only done, it's absolutely mind-blowing."
"You are basically subjecting yourself to a 20 hour cardiac episode."
"...you will never experience a dull moment. Or even a less than mesmerizing one."
"Doom 3 is a masterpiece of art form - staying true to the frantic legacy of the Doom series, while ambitiously reaching new heights and bashing down the doors of the next generation of PC shooter. The bar is raised."
I can't wait to get my hands on a copy!
yes, but will it run on linux .....
YES! A hit title that runs on linux right out of the box. Thank you ID Software!
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"If a quarter is two bits, then a dollar's a byte." -R Deric Miller
2GHz CPU 512 MB Ram Radeon 9800 5-Channel Audio
Supported Graphics Cards: Ge-Force 4 MX Ge-Force 3 Ge-Force 4 Titanium Ge-Force FX (and higher) ATI 8500, 9000 (and higher)
All the editors (except maybe Photoshop and Maya) are included in the game itself. You probably can switch between the map editor and game on the fly, changing the level, pressing a key and seeing it all in action. Not the first game ever to do this (e.g. the Battlezone action RTS had a similar stryle of level editing), but a welcome addition, nonetheless.
Justice is the sheep getting arrested while an impartial judge declares the vote void.
Lets take a look at some dates...to place things in perspecive:
1993: Doom released
1994: Doom II released
1996: Duke Nukem 3D 1.0 came out using modified Doom II engine
1996: Quake released
1997: Quake II released
1999: Quake III released
2004: Doom III released.
So, Id's had 6 major releases in the past 11 years and in the time that 3D Realms has been working on ONE Duke Nukem Forever, Id has had 4 whole games come out.
Let's face it folks, Duke Nukem Forever isn't coming out. 8 years for one game?
"Music is everybody's possession. It's only publishers who think that people own it." - John Lennon.
Check it out at nV News.
Exactly! The Radeon 9600SE cards or GeForceFX 5200 cards that run about $50 are more than sufficient to run DOOM3 at medium quality, according to previous remarks by developers and the review posted here.
1996: Duke Nukem 3D 1.0 came out using modified Doom II engine
No, Duke3d used a engine developed completely independent of Id, called "BUILD". It was much closer in capabilities to the Quake engine than to the Doom II engine, though many (most?) people considered it inferior to the Quake engine.
See Planet Duke for details.
Giving id's previous record of releasing tools which all lacked options/user friendlyness, i think this is a good move (Standard Radiant is pure hell to work with, compared to, for example, GTKRadiant.)
And I'm not too sure bout this, but I also think mappers don't have to compile their .map to .bsp , anymore ( a -very- timeconsuming process) as the data in the .map file will be generated in real time in the D3 engine : Someone correct me on this if I'm wrong.
Duke Nukem 3D did not have a modified Doom Engine. It was built on Ken Silverman's Build engine along with Shadow Warrior and Blood.
Bit of a correction... Duke3D used the Build Engine, created by a guy named Ken Silverman, who was also responsible for an _old_ shareware game by the name of Ken's Labyrinth. Info on the history of the engine is available from Ken himself here. He's also got several other useful utilities, such as an excellent PNG optimizer.
Parent has such an ironic subject line...
From TFA,
"Internationally, the game will take a few more days to make it to the store shelves. The UK will probably get it first, on or about August 6th. Everywhere else will probably be Friday, August 13th (que Twilight Zone Theme) or close to that date, with just a few exceptions (e.g. Russia and Poland). This isn't because we don't have love for you folks outside the U.S., but the localization and manufacturing process takes a bit longer outside the U.S. where we will have JVC run 24/7 to get the units built. I guess the European manufacturers prefer to give their employees nights and weekends off. Go figure! "