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PC Game Sales Trending Downwards

Thanks to GameDaily for it article discussing a perceived struggling in the PC videogame business. According to the article: "The overall PC game category, from January through May of 2003, was $471.0 million in the U.S. according to NPD estimates. 2004 is well off of that figure already, according to The NPD Group's industry analyst Richard Ow, who put a dollar figure of $360.0 million for the January to May 2004 period." However, Ow also notes: "There's still lots of sales ahead and major releases are pending, so there's still a wait and see factor", and comments on the recently-gold Doom 3: "It is the most well-known among the core gaming group, which is a smaller market, but a group that can still drive sales."

29 of 81 comments (clear)

  1. You can't support this many titles forever. by Kris_J · · Score: 4, Interesting
    I believe that video gaming is going to collapse into a small core of well known titles that sell very well, a group of niche titles probably six to eight times larger than the core that make a profit but not a huge one, then a big cloud of titles that are done for the love of it, not particularly for profit.

    A bit like books. Anyone know enough about the book, music and video game industries to draw informed parallels?

    1. Re:You can't support this many titles forever. by Damien+Neil · · Score: 3, Interesting

      I'm somewhat familiar with the science-fiction corner of the book market.

      Despite constant cries about the "death of the midlist", there are more SF books being published now than ever. The average per-book sales are lower than they used to be, but the overall sales are up--in other words, the pie has grown, but not as fast as the number of slices in it.

      Not very similar to the PC gaming industry, where both number of titles and overall sales appear to be declining.

      Personally, I think the PC gaming industry is suffering from a lack of innovation, ever-increasing hardware requirements, poor quality control, and (most importantly) competition from consoles which mitigate many of these problems.

    2. Re:You can't support this many titles forever. by incubusnb · · Score: 2, Interesting
      from my perspective it seems that PC Gaming is growing into a Niche group, whereas Console gaming is growing worldwide by leaps and bounds. as much as i love playing on my PC, many games are just far more enjoyable on a couch with a dozen people passing a controller around, or even in bed staring at a TV. at the same time, i can't feel comfortable playing an RTS, TBS, or 4x on anything but a PC.

      i predict the Gaming industry will, and has, evolved more like the Movie industry than Literature. but Games will go that extra step because they give you something neither of the other mediums give you, interactivity, and the fact that your not just playing as the charactor, you are the charactor. sure, there are many games that are made purely for money and have no heart put into them, but movies are the same way

      as for comparing it to Music, thats apples and oranges, both entertainment, but both meant for a different kind of entertainment

      --
      /. is overrun by bed-wetting elitist nerds
      let it be known, for anything other than servers, a *nix OS sucks
    3. Re:You can't support this many titles forever. by obeythefist · · Score: 3, Insightful

      Excuse me? PC gaming suffers from lack of innovation where consoles mitigate this problem?

      Ever seen a moddable console game before? How's that for innovation? Where is the console "Perimeter"? Are there open source games for consoles?

      Poor quality control? At least if I buy a PC game I can be reasonably sure that bugs can be fixed by a patch. I read quite a lot about bugs in console games. I understand a certain James Bond game has bugs so wide you can install Linux with it. Is that quality control?

      Ever increasing hardware requirements? I want to play the latest Mario Bros on my Nintendo Master System. What do you mean it won't run? I'll just put a new video card in it. What do you mean I can't do that? I have to buy an *entire* new system at over 100% of the cost of the original rig? Now tell me about "hardware requirements".

      Competition from consoles is only prevalent for a few key reasons:

      1) Lower cost of entry (mitigated by a poorer gaming experience, you get what you pay for)
      2) Supply forces (Console games are being shoved down our guts because they're cheaper to make and they have a much higher turnaround - quality of console games is lower)
      3) Proprietary lock-in (I own this DRM console and I have to play DRM games that MS/Sony/Nintendo tell me to, I have no other choices).

      The big reason that sales are down for PC games is because PC games represent greater value for money for the consumer - one license of Half-Life will have you playing that, CounterStrike, Natural Selection, Team Fortress.. the list goes on. One license of BF1942 opens a huge array of different mods.

      So the only reason people are buying more console games is because they wear out so fast, they're narrow minded, finished with easily, and have no lastability. If that's what you consider quality, you're a publishers wet dream.

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
    4. Re:You can't support this many titles forever. by KDR_11k · · Score: 2, Informative

      Where is the console "Perimeter"?
      Pikmin. Okay, not exactly the same game, but they shouldn't be identical when we're talking about innovation, right?

      Are there open source games for consoles?
      Yes, you're just looking for the wrong consoles. The GP32, for example, is a completely open handheld device. The GBA gets lots of coding competitions and even the Dreamcast is getting its share of homebrew games. There are a few people working on homebrew games for the three major home consoles, but they're few.

      I understand a certain James Bond game has bugs so wide you can install Linux with it. Is that quality control?

      Nope, that is a bad game. Many bad PC games never get patched completely, either. The average PC game ships with a lot more problems than the average console game. Even top PC games still get bugs ironed out after release, top console games are almost completely free of bugs and have no game killing ones.

      Ever increasing hardware requirements? I want to play the latest Mario Bros on my Nintendo Master System. What do you mean it won't run? I'll just put a new video card in it. What do you mean I can't do that? I have to buy an *entire* new system at over 100% of the cost of the original rig? Now tell me about "hardware requirements".

      Yeah, sure, just plunk a new graphics card into that 486 so it will run Doom 3... Compare two console generations, the specs are increased by a few orders of magnitude. To make those changes to a PC you'd have to rebuy everything, too. Besides, a nVidia GeForce 6800 currently goes for around and over 500 Euros, the Playstation 2 cost 300 at launch, the Gamecube 200. You're getting a complete new system for less than the price of a graphics card.

      Consoles don't offer modability unless you mod the hardware itself, that's true, but how many PC games really get noteworthy mods? There's maybe one per year that accumulates a good mod community, the rest either gets ignored (and has maybe three mods, two of which are abandoned) or doesn't allow mods.

      The only major innovation to come to the PC comes from the indy scene. The stuff you won't see in a store and that won't add to the numbers for the PC market. I.e. if everybody bought indy games (or played only the freeware ones) the market for PC games would be "dead" to the publishers.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  2. Hmmm by Paladine97 · · Score: 4, Interesting

    Games done for the love of it, but not for profit?

    Wow that would great, but it sure wouldn't make any economic sense. Games today are huge in scope requiring not just programmers but an army of trained graphics professionals. Somehow I don't think they would all be willing to work on something 'for the fun of it.' They have mortages to be paid you know ;-)

    1. Re:Hmmm by TRACK-YOUR-POSITION · · Score: 4, Insightful
      You rarely see games on the same scale as commercial efforts done just for the love of it, but think about all the flash/java/web games, or all the mods for commercial games.

      This is an interesting point the focus on sales might be missing--a lot of the gaming going on in the PC world might be happening with no money changing hands. This could be free games, pirated games, or emulated classics. Even if commercial PC gaming dies, console games will still face competition the complete library of games already written, and from developers with nothing better to do.

      On the other hand, perhaps at some point in the future, if commercial PC gaming truly dies, Nvidia and ATI will stop selling consumer-level PC graphics cards. Which would mean the end of all those mods. Which would mean less competition for the consoles. Which could very well happen, since one of the biggest factors in PC gaming, Microsoft, seems determined at all cost to make sure that the living room is the only place that video games will be played.

    2. Re:Hmmm by garibald · · Score: 2, Interesting

      Actually Microsoft is trying to standardize the PC as a gaming platform. Also Microsoft has a great number of affliated studios that produce games for both the X-Box and the PC platforms.

      I agree that most independent games are less than AAA quality, which is fairly analogous to the movie industry.

      Anyway, I doubt that the commercial PC gaming industry will ever truly die; the industry is just currently in the nadir of the innovation. I mean how many different FPSs that add a single tiny feature, tweak the graphics and change the art assets to fit into a different themed environment can gamers really stand before they start looking elsewhere?

    3. Re:Hmmm by bigman2003 · · Score: 3, Informative

      Maybe you don't follow the videogame industry very closely.

      But Microsoft announced, and will be releasing XNA which will give parallel paths of development between the Xbox (next one probably) and the PC.

      They do have a plan for convergence.

      --
      No reason to lie.
  3. Moo by Chacham · · Score: 3, Insightful

    Does lower sales mean a bad market or lower quality?

    1. Re:Moo by Mike+Hawk · · Score: 2, Insightful

      Does it matter? Functionally its still less incentive to make PC games. Pointing blame doesn't help.

  4. lack of good PC titles so far in '04 by kryptoknight · · Score: 5, Interesting

    Besides a few notable games like Battlefield:Vietnam and Far Cry, there were only few good titles released from January through May of 2004.

    Also there must have been a lot of carry over sales from the slew of games released for the holiday season '02 as compared to the lackluster game sales of holiday season '03.

    Things should really pick up for the PC with the releases of Doom 3, HL2, Rome:Total War, and the likes.

    1. Re:lack of good PC titles so far in '04 by fowlerserpent · · Score: 2, Informative

      Not to mention, titles should start rolling out based on the HL2 and Doom 3 engines next year.

  5. I've noticed my game purchases have slowed down by harikiri · · Score: 3, Interesting

    These days I'm far more inclined to spend money on a DVD movie or two as opposed to a computer game. The games that I do have I tend to play for several months. I don't have the time to play anything more than a few titles.

    At present it's Battlefield Vietnam, and C&C Generals. I used to play heaps of America's Army, Enemy Territory and Dark Age of Camelot as well.

    Most disappointingly, I noticed when I recently purchased splinter cell: pandora tomorrow - I played it for two nights then forgot about it. My Xbox is sitting under the TV gathering dust, while my DVD collection keeps growing.

    These days when I walk into the local EBgames, there are very few titles that jump out at me. The handful that I'm probably looking forward to - I already know about and will pickup as soon as they appear. It's been a long time since I've gone in and made a on-the-spot purchase of a game I've never seen before.

    --
    Man watching 6 MSCE's around a sun box, looks alot like the opening scene's of 2001:space odyssey...
  6. Do you suppose COST has anything to do with it? by DeComposer · · Score: 4, Insightful

    I don't know about you, but it seems a bit much to ask me to pay twice the price of a good DVD. Call me a nut, but I'm guessing the average production cost for a PC game is a bit less than that of a motion picture (even allowing for a smaller audience).

    Even so, I'm happy to pay cash for a truly enjoyable and well-made game like FarCry or HL2. I'm even happier if I'm paying from a game from a little-known (and not-well-funded) developer like CryTech to fund their future endeavors.

    I used to buy almost every new game I could get my hands on. Anymore, though, I see a game price on a store shelf and I spend a lot more time thinking over whether I really want it or not--the pricing has driven the product out of the impulse-buying range.

    --


    Karma
    1. Re:Do you suppose COST has anything to do with it? by UnknownSoldier · · Score: 2, Insightful

      > I don't know about you, but it seems a bit much to ask me to pay twice the price of a good DVD.

      You raise a couple of very good points. Let me elaborate:

      Let's look at entertainment, specifically in this order:

      Music/Boardgames
      Movies
      Games

      Music is the most accessable, with games being the least accessable. By accessable I mean by how much attention you need to give it, in order to enjoy it. And also how many times you tend to repeat the experience.

      Music: You can listen to it anywhere, and you tend to listen to time and time again with your favorite bands.

      Games: Requires your direct attention, and usually tend to become outdated with technology. How often do you play the same game? MMORPGs are an exception, usually more in line with card games or board games. You keep playing them because of the social setting.

      > Call me a nut, but I'm guessing the average production cost for a PC game is a bit less than that of a motion picture (even allowing for a smaller audience).

      You're not a nut. Let's look at the production costs!
      Games cost $2 to $10 million, compared to Movies at $10 to $200 million
      That's different by at LEAST a factor of 10. ($5 million, AAA to $50 million, blockbuster.)

      Why can movies be sold for $10 (Ticket) / $20 (DVD), when games have always cost $50 - $60. When you have a smaller market, you need to raise the cost, to make the same profit.

      The 2-fold problem with games becoming more and more niche market is:

      1. The problem is (computer) games become out-dated. The changing technology in movies, doesn't make movies outdated. (They usually just retold, and modernized to better relate to today's culture)

      (Point 2 is below.)

      What I'm trying to say, is how you summarized your post.

      > I used to buy almost every new game I could get my hands on. Anymore, though, I see a game price on a store shelf and I spend a lot more time thinking over whether I really want it or not--the pricing has driven the product out of the impulse-buying range.

      Yeap, as someone who has been a gamer for 25+ years, I have to agree with you. Most "new" games, are not new, they are more evolutionary, then revolutionary. Admist the sea of sequel-itis, it's becoming harder and harder to find Orginal & Good games.

      2. I agree with you're conclusion: Music and DVDs represent a better "value" for me.

      What's going to be real interesting is when the computer games industry has finally matured, in 50 to 100 years. Its similiar to the movie industry when it first started. We are still in the B & W stage.

      Cheers

      --
      Orignal, Fun Palm games by the Lead Designer of Majesty!

    2. Re:Do you suppose COST has anything to do with it? by bigman2003 · · Score: 2, Insightful

      Well, sorry...but you are completely wrong.

      I only included one link (see it at MSNBC) but movie studios make much more profit from DVDs and promotions than they do the actual box office returns.

      --
      No reason to lie.
  7. Maybe the floodgates will open? by BenVis · · Score: 2, Interesting

    I'm running a pretty out of date PC these days. It keeps up with HL and its mods, but probably couldn't play a newer game like Far Cry. As soon as HL2 is out I'll put together something a bit more state of the art. This will probably encourage me to buy more games, too. I imagine many people have been waiting for the next big game (be it doom3 or hl2 or, poor suckers, Duke Nukem Forever).

    It could be the market is just waiting for an excuse to upgrade before buying a bunch of latest and greatest games.

    --
    "Preceded by itself yields falsehood" preceded by itself yields falsehood.
  8. Blame ATI and Nvidia by superpulpsicle · · Score: 4, Interesting

    I have said this before. No 2 other companies are more responsible for the success and failure of PC gaming. If video cards work like they should...

    1.) There won't be 8 million forums for troubleshooting. You don't see tons of PS2 owners complaining about their games not working.

    2.) There wouldn't be a new driver needed every month. There is no reason for regression. The old drivers should never work better than the newer ones.

    3.) There wouldn't be overburned cards and returns. Christ, I shouldn't have to run a cable to my bathtub.

  9. that's not all... by wookieemoose · · Score: 2, Interesting
    Though i do believe that the increase in the price of the newer games coming out is partially responsible for my lack of purchasing latley, i also think that recent lull in creativity has also helped out. I notice when i'm heading out to Best Buy and CompUSA that i'm not seeing a lot of "new" games for PC. I think that if the PC gaming industry wants to spur a major sales boost, they're going to have to come up with some original ideas instead of half-hearted remakes and sequels and expansions and the like and focus on creating new ideas. there are even a lot of currently existing features found in a lot of games that could easily be combined! I remember not too long ago somebody tried making a game that combined FPS and RTS attributes into one MMO, but they didn't follow through.

    could a reason for this be that more and more programmers,writers, etc. are being drawn to console's due to the increasing price (and therefore decreasing probablity) of upgrading PCs in general? If the ability to make the new amazing games is going to rely on expensive upgrades for most gamers, doesn't it make sense that any one in the gaming industry is going to recognize the advantages of the console market due to their relativly inexpensive nature and therefore higher appeal to most gamers? last time i checked, buying a decent X-BOX game at 50 bucks is a heck of alot cheaper than buying Far Cry for the same price and having to buy a new vidcard at upwards of $200 to make it worth while.

  10. We need to compare system requirements ... by AHumbleOpinion · · Score: 2, Insightful

    We need to compare system requirements with the average home system. If games are relying more and more on higher end video hardware then there is naturally a smaller audience. It would be interesting to track the sales of less demanding titles and see if they follow the same trend as the high end eye-candy laden titles.

  11. Factors affecting a niche market? by ScorpiusFan · · Score: 3, Interesting

    With the improvement of console system technology, PC gaming has turned back into a niche market the past few years.

    However, characeristics of the current PC gaming market could be reducing the need for customers to buy more titles each year:

    1) Quality titles usually take time and insightful management with talented, dedicated employees to produce;
    I don't think this point needs an explanation.

    2) Replayability of older titles: While waiting for Half-Life 2 and Doom 3, I still play older titles like Starcraft, Counterstrike, and X-Com.

    Since these titles still run well under XP, and offer good replayability, this helps to reduce my need to constantly purchase a new game every few weeks.

    3) Utility from online gaming: Many people are fans of online games like the Battlefield series, Unreal Tournament series, Counterstrike.

    Also, MMORPGs allow players to frequently experience new game content in exchange for their monthly subscription fees.

    4) Mods/Customization: I still see new mods appearing every month for games like Half-Life and UT2004K. Mods also allow players to extend the utility of the old game title with new content.

    5) Appeal to wealthy customers: Not to brag, but I plan to upgrade later this fall with the fastest video card and CPU I can acquire, so I can enjoy Doom 3, Half-Life 2, Dawn of War, Far Cry 2, and other system-taxing games at a high frame rate.

    I have followed this same behavior for a number of years, including upgrading for Doom 1, Quake 2, Deus Ex, Splinter Cell, and probably other titles I like so much I'm willing to pay extra to ensure they run as best as possible.

    There are other people, wealthy and not wealthy, who are also willing to spend extra money to have the same utility from computer games. I think I went $2,000 into debt when I upgraded my 386 to a 486 to play Doom 1, but, I wasn't just using the computer for gaming.

    1. Re:Factors affecting a niche market? by Colazar · · Score: 3, Insightful
      I think you make a lot of good points. To my mind, the biggest factor is a combination of high system requirements for new games and the inexpensive cost/high performance of current consoles. When a Gamecube costs the same as a new video card, which is the better purchase for gaming? (Spoken as someone who was always a PC gaming snob, until my kids got a Gamecube for their birthday.) Add to that the fact that for most computers, gaming is almost the *only* reason to upgrade, and I think it's natural to see PC gaming go into a bit of a lull for awhile.

      It's all cyclical though. What will probably happen is computer game sales will either "dip" or "crash" (depending on how far they fall), which will mean that there will be less money available for new game development. That will mean that the games that *are* developed will have to be stronger, and will probably be made more slowly with fewer people, which *ought* to improve quality. PC games will then be ready for a resurgence about a year after the next generation of consoles come out--after the early adopters have gotten them, but before the price drops enough for them to become too widespread.

      Or, I could be completely wrong. But that's my guess.

      --
      He decided to just watch the government, and kind of scale it down to size, and run his life that way. --Laurie Anderson
  12. Bah! by jwnewman · · Score: 4, Insightful

    The PC game market gets a death notice about once a year for the last 20 years. Yet it lives on. All it takes is one or two 5 star titles to kick start the beast again. I think we know what those titles are this year.

    --
    -newman
  13. Oh give me an effin break! by UncleRage · · Score: 4, Insightful
    Does it matter?

    Well, obviously it does to those who have posted here, to the article author, to GameDaily, to the gaming industry and even to you.

    Functionally its still less incentive to make PC games. Pointing blame doesn't help.

    What kind of corporate sympathy laden, bed wetting rationale is that?

    Game Developing Asshat: Well, yes... we have reduced the quality of our products... but since nobody is buying them now, can we please be the victim?

    Man, that's really twisted.

    Pointing blame most certainly does help. Consumers have two very powerful means of showing displeasure with substandard products:
    A: Withholding purchases for those products
    B: Voicing their displeasure about those products to those who produce them.

    You can hang that notion of consumer guilt by the door, because it's that kind of skewed thinking that created the problem.

    It goes like this: Corporate entities have a responsibility to their consumer base if they wish to see a profitable return on their endeavor. That responsibility is to provide a product of desirable value. If they choose not to provide a product of value then the (intelligent) consumer has the responsibility to find another product to spend their hard earned money on. It's just that simple. There is no rule of commerce that says people must buy shite. I promise you, in the real world, if someone offers you a steaming plate of horseshit, you have the right to refuse it... and if they have the actually have the gall to expect payment for said horseshit; well, you have the right to inform them to shove their incredulity of your lack of consumer loyalty right up their ass -- as soon as they remove their head.

    The other side of the issue is that that the big three (MS, Sony and Nintendo) have created console devices that effectively handle most consumer's expectations of "high end" games. It's very difficult to convince a family on a budget that the one (or more) console(s) in their home are not enough to handle their gaming needs. And when you add in the cost incurred by short-term PC obsolescence, well... let's just say the answer for the average (read: non-hardcore) gamer becomes obvious. I mean, my Xbox didn't need an upgrade between Halo and Doom 3... so why should I need to upgrade my CPU, RAM and graphics card on my PC that's actually newer than my console to play the same game?

    That's the fault of the industry, plain and simple: Banking on people's willingness to purchase yearly upgrades for one product while providing a (relatively) equal product to another consumer base upgrade free.

    In short, as long as game publishers rush bug ridden products (of less than original content) out the door, blatantly disregard the value of the average consumer's income and continue to divide the market between PC's and consoles... well, yeah, I think it's actually rather fair to point blame where blame is due.

    rage

    --
    #SickNotWeak
  14. Lack of simplicity in setup. by PocketPick · · Score: 4, Insightful

    I think that if PC gaming is to succeed in the future, it's imperative that game and card developers address the issues of game setup and configuration for less knowledgable users (from a sound, control, and graphics perspective). An average gamer may not know what 'AGP', 'DirectX' or 'Hardware Transform and Lighting (T&L) Capability' mean. He isn't able to judge how well his system can handle various texturing options. He may not even understand the concept of resolution or which ones his system supports. Yet some less knowlegable users that may feel compelled to try out to a new PC game are still put in a position that forces them to configure options blindly in hopes of getting some sort of visual performance they had envisioned when they bought the game.

    Some may say that if a gamer cannot understand these sometimes simple options, then he shouldn't be playing PC games anyway. But in reality that statement summarizes the PC gaming industries inablility to bring on new users and proves my point. If the game and card manufacturers are unwilling to devote time to more simplified setup (even at the expense of graphics), then they probably deserve to see thier market share dwindle.

    I think that it's unreasonable to to believe that the PC industry has to reduce its interfaces to the level which console game enjoys, but certainly a lot more could be done.

  15. Too many FPS , too many games, not enough quality by blahplusplus · · Score: 4, Insightful

    I think the problem is that... there's too much quantity and not enough quality. Too many "me too's" and very little original ideas or IP at all. But the downward trend was caused by companies abandoning the PC for consoles. Case in point - Bioware, Microsofts 'Mechwarrior developers' (forget their name), Blizzard focusing on console's and MMO's when they should be doing Diablo 3 and/or Starcraft 2. (Both games with HUGE audiences that would most likely love a sequel). But lets face it...

    1) PC games are too obsessed with hardware requirements (especially your video card) no one wants to upgrade their card every 1 to 2 years at 300 and 400+ a pop for the latest and greatest and possibly on top of that a CPU/Motherbaord + ram and/or powersupply.

    2) There have been no good PC games in diverse amount of genre's in a long time. The last 'half decent' singleplayer RPG released for the PC was KoTor but you can get Kotor multiplatform anyway. Also there has been a dearth of good RPG's for the PC. NWN was a let down, there has been no word on baldurs gate 3 or whatever either and bioware success started out on the PC.

    3) Too many FPS games. I'm sorry but everyone's flooding the market with FPS and/or MMORPG's. I'm thankful EA still ports the Need for speed series games to the PC because no one has a good game that can really compete in the racing/driving arena. Most of the companies stick to the tried and true formula. For instance how many mechwarriors, dooms, unreal tournaments, and whatnot do we really need? Every update fragments the multiplayer online game community.

    4) No one's made a serious attempt at publishing console games and designing with PC hardware in mind, this means NO CRAPPY PORTS of OLD GAMES. They must release at the same time on all platforms or for the PC first and then the consoles. Part of a games sales is exclusivity. Doom 3 and Half-life 2 are first and foremost PC games and are exclusively better on PC. If console companies would try to design a game with the PC in mind as well as for their 'sacred' consoles from the start then we would see better sales and whatnot period.

  16. Year of the laptop by fr0dicus · · Score: 2, Interesting
    Are we still in year of the laptop (or was that last year) ?

    Either way, there is precious little software taking advantage of this supposed boom in laptop sales, where the common-or-garden FPS need not apply (ever tried an FPS on a trackpad?).

    There are also a lot more 'lifestyle' PC's around these days, like Sony's VAIO stuff. Is the platform changing too quickly for the developers to notice/react?

  17. I'm so tired... by CaseM · · Score: 2

    Of articles comparing the sales of a single period of a single year to the same period of the next and calling that a fucking trend.

    Much of these sales figures largely depend on what was actually released during said time period. So, what, we didn't have another Sims expansion pack released in Q1 of this year, so profits dropped from 2003 to 2004? You don't say...

    Either way, it's silly to call this a "trend".