Slashdot Mirror


3D Sound by Creator of MP3

im333mfg writes "News.com has an article detailing the Fraunhofer Institute for Media Technology's latest and greatest audio solution, Iosono, or as they're putting it 'true three dimensional audio, which can give the impression of, for example, a horse galloping through the center aisle of a movie theater, or pinpoint a noise so that it sounds exactly like a person shouting from outside theater walls. The best existing surround sound speakers can approximate this only for a small sweet spot, perhaps a few feet wide, while the Iosono system would create the same realistic illusion for everyone in the room.'"

166 comments

  1. Please... by extra+the+woos · · Score: 5, Funny

    Will someone in the porn industry pick this up? I can't wait to download convincing lesbian orgy movies and feel like i'm right in the middle of the action.

    --
    replacing it with NEW Folger's Crystals! (lets see if they notice the difference)
    1. Re:Please... by Carewolf · · Score: 2, Funny

      So you want to be a lesbian???

      I know an operation that will help.

    2. Re:Please... by SilentChris · · Score: 1

      Yes, yes he does. Personally, I want to be any number of livestock/farm animals, but I don't think my wish is possible.

      Note: it's a joke.

  2. one application springs to mind by Anonymous Coward · · Score: 1, Funny

    pimpmobiles. Imagine a car with hundreds of goldplated speakers everywhere..

  3. Size of theater matter? by OgreChow · · Score: 0

    I don't understand how these can exactly pinpoint sounds unless there is an exact distance required between each speaker. Of course, I didn't RTFA. (-1 Uninformed)

    1. Re:Size of theater matter? by OgreChow · · Score: 1

      Hey, now I think I understand!
      When it is saying that old systems can only do it for a spot a few feet wide, I thought that meant that old systems could locate a sound approximately in a spot a few feet wide, but that this one would be more precise.
      HOWEVER, as probably everyone else that read this understood, it means that people only got a true effect if they were sitting within that sweet spot of a few feet, and that now anyone anywhere in the room can get the 3D effect properly.
      What a waste of two posts, huh?

    2. Re:Size of theater matter? by LostCluster · · Score: 4, Informative

      There is an exact distance required between each speaker, and also a lot of speakers involved as well. According to the article, we're talking 300 to 400 small speakers in a grid spread out over the space of the entire theater room.

      Of course it's much easier to make a virtual point from which the sound is coming from when you have so many real points that the sound can start at to play with.

    3. Re:Size of theater matter? by carnivore302 · · Score: 2, Interesting

      Normally, moving around a couple of feet will truly change the way you perceive sound. It's one of the major challenges for sound engineers (which is perfectly demonstrated in Spatial Sound by Francis Rumsey. Great book by the way)

      --
      Please login to access my lawn
    4. Re:Size of theater matter? by nattt · · Score: 1

      I don't know why they just don't give one loudspeaker to one of the ushers in the cinema, and tell them to run up and down the ailes in the dark (hopefully not tripping over) to ques written on a glow-in-the-dark que sheet! Would be much less expensive and more realistic. If you want the horses, though, he just has to drop the loudpseaker and get out thos half coconut shells.

      --
      -- oldthinkers unbellyfeel ingsoc
    5. Re:Size of theater matter? by Anonymous Coward · · Score: 0

      I don't know why they just don't give one loudspeaker to one of the ushers in the cinema, and tell them to run up and down the ailes in the dark (hopefully not tripping over) to ques written on a glow-in-the-dark que sheet! Would be much less expensive and more realistic. If you want the horses, though, he just has to drop the loudpseaker and get out thos half coconut shells.

      Ain't you the bright one...

      There's no such word as "que" (even across the pond), it's "queue".

      Secondly, a "queue" is a line, a "cue" is a reminder. You don't write queues on a sheet of paper, you stand in a queue while holding a sheet of paper filled with cues.

    6. Re:Size of theater matter? by Anonymous Coward · · Score: 0

      got Spanish? no? moron. Last I checked, from my standpoint, Spain was across the pond...

  4. A pizza... by spare.dave · · Score: 4, Funny

    The first person to tie this to a worldwide conspiracy against OGG gets a pizza.

    1. Re:A pizza... by chendo · · Score: 1

      It's a conspiracy against OGG!

      ..... now, where's my pizza?!

      --
      Founder of Mirror Moon - Tsukihime Game Trans
    2. Re:A pizza... by prash_n_rao · · Score: 1

      It IS a conspiracy against Ogg Vorbis. AFAIK Ogg Vorbis supports "only" 255 channels of sound. This seems to need 300 to 400 channels. They ARE trying to undermine Ogg Vorbis.

      What do I get for being the second person to point it out?

      --
      This is not my sig.
    3. Re:A pizza... by Anonymous Coward · · Score: 0

      "The first person to tie this to a worldwide conspiracy against OGG gets a pizza."

      The Fraunhofer Institute are offering free pizzas to people who can come up with a conspiracy theory that suggests that the Iosono technology is nothing more than a conspiracy against Ogg. Their intention is obvious; they hope that Ogg will be ignored by most people because it's "what the tinfoil hat peopl use".

      In other words, please don't accept the lure of free pizza. It's all a conspiracy to make us look like nutters.

    4. Re:A pizza... by gl4ss · · Score: 1

      as it has pretty much nothing to do with mp3 except coming from the 'same' huge labs of fraunhofer as mp3 there's not that much.

      --
      world was created 5 seconds before this post as it is.
    5. Re:A pizza... by oxygene2k2 · · Score: 1

      the nice thing is that eg. with ambisonics you'd need 4 channels (8 channels or so for a bigger and more stable sweet spot) for a full 3d audio field, which would then be decoded in as many speaker channels as necessary.

    6. Re:A pizza... by Rolo+Tomasi · · Score: 1

      In the bathroom.

      --
      Did you know you can fertilize your lawn with used motor oil?
    7. Re:A pizza... by yruf · · Score: 1

      Well, in fact you could use Ogg Vorbis for this - if you also deliver the sound position of those channels in realtime and in relation to your virtual room (which is the recreated through the iosono system).

      Iosono then renders these positioned sound sources for your listening environment in real time.

      --
      [adv] check the shirts at http://www.ilmenau-textil.de/

    8. Re:A pizza... by Jardine · · Score: 1

      The first person to tie this to a worldwide conspiracy against OGG gets a pizza.

      I don't think that deserves a pizza. Maybe a pizza trophy.

  5. Implications... by YodaToo · · Score: 0

    The implications of this technology for the porn industry alone are astounding!

    1. Re:Implications... by GrassyKnowl · · Score: 1

      Yawn! Q-Sound hs been doing this for years.

  6. noise you can believe, from creators of everything by Anonymous Coward · · Score: 0

    just look around you. you can smell the fear?

    consult with/trust in yOUR creators.... use all of yOUR senses. see you there?

  7. How does this compare to Ambisonics? by Anonymous Coward · · Score: 1, Interesting

    Supposedly, "ambisonic" sound is superior to traditional stereo/5.1/7.1 systems and has the added benefit of actually being used in some recordings, so is there any comparison between the two methods?

    1. Re:How does this compare to Ambisonics? by yruf · · Score: 1

      As far as i know, ambisonics is quite similar to wavefield synthesis (=IOSONO), if you use a _very_ high order of ambisonics (like 100th or something), which also involves lots of speakers.

      (but i may be wrong, not exactly sure)

      --
      [adv] see the shirts at http://www.ilmenau-textil.de/

  8. Now all I need is... by imbaczek · · Score: 1

    All I need is a Beowulf cluster of those and an obligatory popcorn stand.

  9. Hmm... by Anonymous Coward · · Score: 2, Funny

    What about farts? Will the theatre shake?

    1. Re:Hmm... by TheRaven64 · · Score: 3, Funny

      If you can place a sound anywhere in the theatre then I can imagine a bored sound tech having fun by making a fart sound come from a random audience member...

      --
      I am TheRaven on Soylent News
    2. Re:Hmm... by Mal-2 · · Score: 1

      In this case it would be much funnier if the bored sound tech injected a sound after processing, such that it sounds (to everyone in the audience) as if the fart came from one seat to the left or right. :)

      Mal-2

      --
      How is the Riemann zeta function like Trump rallies? Both have an endless number of trivial zeros.
  10. 300 speakers? by nuggz · · Score: 4, Insightful

    To do this, they use an array of small speakers, sometimes as many as 300 or 400.

    Not very surprising that 300 speakers will give you a better surround experience.

    1. Re:300 speakers? by LostCluster · · Score: 5, Insightful

      Which also means this technology will work in 0% of today's theaters without retrofitting, and will likely never be sold at the consumer level.

      Nice idea... but I don't think this one's getting off the chalkboard.

    2. Re:300 speakers? by kantai · · Score: 1

      Not better- just more people experience what people with 5 or even 2 speakers can already experience by themselves

    3. Re:300 speakers? by Anonymous Coward · · Score: 2, Informative

      Small speakers. This is the audio equivalent of holograms. If you want to read more about it, the proper search term is "wavefield synthesis".

    4. Re:300 speakers? by bobbis.u · · Score: 1
      And why wouldn't cinemas pay to retrofit it? Let's face it, the only real advantage cinemas currently offer over a decent home A/V set is that they show films that you can't (legally) get at home for another 2 months. Furthermore, if you live in the UK and have at least two mates, you can often buy the region 1 DVD of a film only recently released at the cinema for less than actually going to the cinema as a group. You also don't get ripped off on paying for your coke and popcorn and you don't have to put up with the screaming child/rustling sweet packets/guy with bad b.o.

      Once technology becomes cheap enough that the majority of film goers can afford a decent A/V setup, cinemas will be almost redundant. Cinemas need to do something to add to the film experience, and preferably do something that the consumer will not be able to afford for a considerable amount of time.

    5. Re:300 speakers? by Jim+Starx · · Score: 2, Insightful
      Cinemas need to do something to add to the film experience, and preferably do something that the consumer will not be able to afford for a considerable amount of time.

      Like having a giant screen to show the movie on??

      --
      The darkness... controls the music. The music... controls the soul.
    6. Re:300 speakers? by Jim+Starx · · Score: 1

      2 speakers doesn't give you surround sound.

      --
      The darkness... controls the music. The music... controls the soul.
    7. Re:300 speakers? by Anonymous Coward · · Score: 0

      What? You mean these $10 speakers I got with this E-Machine won't work?

      DRAT!

    8. Re:300 speakers? by Anonymous Coward · · Score: 0

      I think the fact of this system will be available only for cinemas, will make the movie industry even more interested.

    9. Re:300 speakers? by Bios_Hakr · · Score: 1

      Would you rather pay $1000 for 6 big speakers, or $1000 for 500 smaller speakers?

      If the cost of the new system is competetive and the sound is better, people will buy it.

      Now if that work on the complexity of wiring in 500 speakers. Maybe WiFi to the speakers? Add a 3 position thumbwheel on the back of each speaker to alow 10^3 possible encryption patterns and interference with your neighbor would be resolved...as would people sniffing your pr0n.

      --
      I'd rather you do it wrong, than for me to have to do it at all.
    10. Re:300 speakers? by kantai · · Score: 1

      Have you ever heard a great two speaker system?

      You will feel as if you are right there with the band / orchestra. As long as I only have two ears, I only need two speakers.

    11. Re:300 speakers? by Anonymous Coward · · Score: 0

      Why couldn't two speakers (in a pair of good headphones) reproduce surround sound properly, if the source recording was done right? You have only two ears, after all.

    12. Re:300 speakers? by iNetRunner · · Score: 1

      Ah, the nice thought of fitting 300 speakers into my room (a'la THX 3 or whatever).. :) *Not!*

      --
      Store with salt
    13. Re:300 speakers? by Jeff+DeMaagd · · Score: 1

      They don't say what type of cabinet these speakers will have? I imagine that dozens of coils could fit in a plane- type enclosure, in an array. So you might only have to fit five or six enclosures, hung on the wall like picture frames. One of the pictures seems to bear this out, it does look like flat arrays.

    14. Re:300 speakers? by Jim+Starx · · Score: 1

      Obviously you've never heard a great surround sound system. Seriously though, your ears can tell when things are behind you, above you, etc. Stereo can simulate some of that, but not perfectly.

      --
      The darkness... controls the music. The music... controls the soul.
    15. Re:300 speakers? by Jim+Starx · · Score: 1
      Why couldn't two speakers (in a pair of good headphones) reproduce surround sound properly, if the source recording was done right? You have only two ears, after all.

      They can to a degree, but it's not perfect. Everyones ears are diffrent so everyones brains decode the stereo signal from your ears slightly diffrently. Binaural recordings and psychoacoustics can kinda split the diffrence between the average human ear to simulate the sort of thing, but it's just not as good as actuall surround. Much like a 3d movie looks 3 dimentional, but isn't quite as 3d as the real world.

      --
      The darkness... controls the music. The music... controls the soul.
    16. Re:300 speakers? by John+Allsup · · Score: 1

      There's only one right place to sit with two speakers to have any chance of getting the proper stereo experience. The point of the new 3D sound is that the entire audience in an auditorium can got proper 3D sound. There are lots of pairs of ears in different places, and two speakers alone are certainly not enough to take account of that. Also, two speakers are not enough for proper surround sound unless you are not only sitting equidistant from the two speakers (both pointing straight at you) but also keep your head still: the stereo effect doesn't work properly for surround sound if you turn your head.

      --
      John_Chalisque
    17. Re:300 speakers? by nutshell42 · · Score: 1
      *sometimes* *as many as* 300 or 400

      AFAIK the minimum was about 50 (a good deal of the bigger cinemas have that many (generally about 10 larger speakers at the sides with a great number of small ones around and between them) even if they can't be controlled independently.)

      Now despite having that many speakers you still have the sweet spot problem and that's where the wave field synthesis comes in. You replicate the real wave field of a sound (or emulate a bigger distance between the 5,6,7 channels you have today for a WFS-for-the-poor) and therefore it's just like if the helicopter crashed really 10 feet in front of you because the sound waves of such a hypothetical crash are simulated perfectly. The people at the left won't think it crashed on their left because the left speakers had some small echo but they're so much closer to that speakers, no they'll still think it crashed in front of them because of WFS. The more speakers you have the closer the sweet spot extends to the walls before you leave the simulated wave field.

      --
      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage
    18. Re:300 speakers? by Frogbert · · Score: 1

      Actually if you read the article fully you will see that the system can be modified to work in legacy cinemas. For example an actual horse can be used in the place of 400 speakers.

    19. Re:300 speakers? by Anonymous Coward · · Score: 0

      Well, you have two eyes, so I guess you watch TV on two screens. Unless I'm mistaken, I'm sure you only use one toilet though, right?

  11. Phased array sound by nickovs · · Score: 4, Informative

    The article says "To do this, they use an array of small speakers, sometimes as many as 300 or 400. A complicated algorithm works out exactly what the sound waves all through a room would be...". This sounds very like the phased array speaker technology that 1 Limited have been using from some years to deliver true surround sound from a flat panel speaker.

    --
    If intelligent life is too complex to evolve on its own, who designed God?
    1. Re:Phased array sound by Anonymous Coward · · Score: 0

      It also sounds like one of the very early experiments in stereo.
      They set up a line of about twenty mics in a concert hall, and in a room in the same building a line of speakers also in a line.
      You can reproduce wavefronts like this, so it's possible to hear the position of instruments with great accuracy.

      I bet they are doing much the same thing here, but probably synthesizing the wavefrount by computer to allow for panning and positioning of seperate tracks.

      Btw, stereo means 'solid', not 'two channels', for those wondering how twenty speakers can be 'stereo'.

    2. Re:Phased array sound by Anonymous Coward · · Score: 0

      It's not limited to one or two companies. Look for "wavefield synthesis".

    3. Re:Phased array sound by nattt · · Score: 1

      Of course, the 1 limited technology is a cheesy hack and produces bad sound according to all that have heard it. Bouncing sound off a way to create spaciousness is not clever as walls are not good acoustic mirrors.

      This new technique sounds like a joke - a solution to a problem that doesn't exist. 400 speakers just to get a little "better" sound for a movie?? I'm sorry, but cinema sound sucks at the moment with it's boomy thud bass and with crappy movies that think wooshing sounds around the cinema is "clever". Subtlety works well for surround sound - movies like the Abyss for instance. I don't see how adding more speakers is going to solve anything. There's no way that any cinema can afford 400 speakers of sufficient quality.

      --
      -- oldthinkers unbellyfeel ingsoc
    4. Re:Phased array sound by dilvie · · Score: 1

      You're absolutely right that this is not a new idea, and research has been conducted for other types of solutions, as well, including one technology that might hit the public someday that will essentially beam your own private audio stream, tailored to your exact 3d audio needs, directly to your own ears, even in a crowded theater.

      I say beam, because it's actually a very concentrated, narrow band of audio, much like a laser is a concentrated, narrow band of light. I personally don't understand how that technology works too well, but I read about it in an issue of Mix Magazine (a trade publication for audio engineers) a few years ago.

      My understanding is that there was a working prototype at the time the article was published, but my memory is a bit foggy, so I could be wrong about that.

      Anyway, back to the phased array plan -- there has already been a lot of discussion in the audio geek world about making phased-array wallpaper, or even paints and fabrics that are essentially wall-coverings designed to create a realistic 3D audio experience.

      Personally, I think most of the world will skip right over the 300 speakers in their living room phase and wait for the paint. Exciting stuff, anyway.

    5. Re:Phased array sound by whitis · · Score: 1

      The fraunhoffer system requires 300-400 speakers. If you have that many speakers in a room, you don't need phased array techniques to make the sound come from a particular location ... all you need is a glorified speaker switch.

  12. English link by Anonymous Coward · · Score: 0
    1. Re:English link by Eideewt · · Score: 1

      I wonder why the news page for the German version is in English.

  13. (Submarine) patents? by art6217 · · Score: 5, Insightful
    Is not this the same institute that had the submarine MP3 patents? I might be wrong and their work is probably very interesting, but obvious "patents" might perhaps turn it into another GIF/MP3/...-like story.

    Byt the way, anyone knows how is it related to this: Single Speaker Unit Delivers Surround Sound?

    1. Re:(Submarine) patents? by danila · · Score: 2, Insightful

      As much as I despise patents, it's not like they prevented GIF and MP3 formats from being widely used. It doesn't sound too bad when patents are used not to prevent competition, but to get back some of the money you spent on research.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
    2. Re:(Submarine) patents? by treat · · Score: 1, Interesting
      As much as I despise patents, it's not like they prevented GIF and MP3 formats from being widely used. It doesn't sound too bad when patents are used not to prevent competition, but to get back some of the money you spent on research.

      So what you're saying is that you're OK with the law if everyone is free to break it?

    3. Re:(Submarine) patents? by Halo1 · · Score: 1

      The base MP3 patent is much broader than just what is needed "to get back some of the money they spent on research". They patented compressing (using any kind of algorithm) sound, as long as you do it in a loop that involves an entropic encoder (such as Huffman encoding), until the sample reaches the desired bitrate and if you store the result together with the bitrate afterwards (or send it over a network).

      --
      Donate free food here
    4. Re:(Submarine) patents? by Jim+Starx · · Score: 1
      Byt the way, anyone knows how is it related to this: Single Speaker Unit Delivers Surround Sound?

      Not at all related. These two approaches are the exact opposites of each other. The system in your link uses a couple speakers all eminating from approximately the same position and psychoacousticly tricks you into thinking its surround. This system actually places a ton of speakers around you and creates a surround enviornment. At the moment this system probably sounds better because research into psychoacoustic's hasn't gone terribly far. But I'd put my money on the technique employed in your link to win out in the end. It's more economical, it's more feasable, the technology just needs to catch up a little bit for it to sound really good.

      --
      The darkness... controls the music. The music... controls the soul.
    5. Re:(Submarine) patents? by proj_2501 · · Score: 1

      that is only one of the steps in the patented algorithm.

      you missed the spectral analysis bit.

    6. Re:(Submarine) patents? by Halo1 · · Score: 1

      You're right, that must happen before. But you simply have to do a spectral analysis and then quantise the coefficients to infringe (regardless of how you do this). That's not really limiting their monopoly either...

      --
      Donate free food here
    7. Re:(Submarine) patents? by mikrorechner · · Score: 1
      Is not this the same institute that had the submarine MP3 patents?
      Yes, it is.
      I might be wrong and their work is probably very interesting, but obvious "patents" might perhaps turn it into another GIF/MP3/...-like story.
      You are wrong. This is not a technology that everybody will use in a few years, only to pay Fraunhofer licence fees.
      We are speaking of 300-400 speakers here, carefully adjusted, spread over the space of big cinemas. If this technology ever gets used, there will be a handful of companies building the expensive hardware for cinemas. They will have to pay licence fees to Fraunhofer, ranted.
      --
      "Oh, a lesson in not changing history from Mr I'm-my-own-Grandpa." - Dr Hubert Farnsworth
    8. Re:(Submarine) patents? by art6217 · · Score: 1

      I mean the kind of patents that, even if they might possibly be very complex and it could take long to invent them, are more like mathematical theories, and very generic. A scientist might read about a theory and develop other theories on basis of this. But, if the scientist is paid by money from patents, then the scientist might want to prevent others from, effectively, using/enhancing/testing a mathematical theory.

  14. Hologram by femto · · Score: 3, Insightful
    I sounds like an audio hologram. What's so great about that?

    No doubt they have taken patents out, despite audio holograms being described in a speech at Dennis Garbor's 1971 Nobel prize ceremony. Presumably there are papers out there dating from 1950 as well.

    People have also been using computers to generate holograms for years, so the algorithms can hardly be new.

    1. Re:Hologram by Anonymous Coward · · Score: 0

      Regular speakers reproduce and audio signal with correct magnitude and phase, so I fail to see how this is anything like a hologram. And I think you do too.

    2. Re:Hologram by Anonymous Coward · · Score: 0
      You don't understand what a hologram is. Each point on a hologram emits waves with a controlled magnitude and phase (hence the need for coherent waves in one form or another). Contrary to what you say, controlled magnitude and phase from one's emitters is a *requirement* of holography.

      The original poster is correct.

  15. If it's good it'll be hacked by Fallen+Andy · · Score: 1

    Wonder how long before someone hacks the output to include a buzzing mosquito... :-) Also, presumably the underlying stuff was done years ago at somewhere (say IRCAM in France)??

  16. 300-400 speakers? by gotpaint32 · · Score: 3, Insightful

    To do this, they use an array of small speakers, sometimes as many as 300 or 400. A complicated algorithm works out exactly what the sound waves all through a room would be if, say, the horse were galloping through the center aisle

    Yes thats right 300-400 speakers, i must say this is downright impractical for all but the most crazed of audiophiles. Interesting and superior technology to whats out there, but sounds like this will go the way of the betamax

    --
    Nuclear war would really set back cable. - Ted Turner
    1. Re:300-400 speakers? by gl4ss · · Score: 1

      it wouldnt be impractical if you could buy 'speakers' that had like 100 small speakers in one.

      you know, like pre-assembled rails.

      besides, this tech goes very much against most audiophiles beliefs anyways since they'll believe it'll distort the 'true sound'.

      --
      world was created 5 seconds before this post as it is.
    2. Re:300-400 speakers? by Jim+Starx · · Score: 1
      besides, this tech goes very much against most audiophiles beliefs anyways since they'll believe it'll distort the 'true sound'.

      What are you on about? 'True sound'?? What does that have to do with how many speakers there are? It's the quality of the speakers that counts, not the number.

      --
      The darkness... controls the music. The music... controls the soul.
    3. Re:300-400 speakers? by gl4ss · · Score: 1

      with audiophiles even a rock over the cd player counts.

      --
      world was created 5 seconds before this post as it is.
    4. Re:300-400 speakers? by haijak · · Score: 1

      Interesting and superior technology to whats out there, but sounds like this will go the way of the betamax

      Not even! This system is to impractical for any real use. Beta was a contender in the mass public market. This won't get out of the lab. Many companies have done expairements lots of sound systems. None I heard of were ever this cool though!

      --
      Don't judge me by my spelling
    5. Re:300-400 speakers? by c0ol · · Score: 1

      300-400 speakers is nothing. this technology isnt aimed at residential AV systems but rather movie theaters. large cinema companies can afford such technology.

    6. Re:300-400 speakers? by jaelle · · Score: 1

      I want to know where they put them? On stands? Of course, no one gets up for popcorn...can you imagine knocking one over? Domino effect...

      Hang 'em from ceiling? That would be better..pinpoint sound everwhere..just none on the ground.

      Or are the walls solid speakers all the way around?
      Now *that* would be an interesting experience. Thinking 'speaker wallpaper' now.

      --
      You have the right to remain silent. Anything you say will be misquoted, then used against you.
  17. So do they hand you your headphones... by pla · · Score: 2, Insightful

    So do they hand you your headphones when you first enter the theatre (thus dooming you to a particular seat), or after you sit down?


    Once again, we run into an amusing attempt to get around a fundamental limit in human perception... We have two ears, and our skin can detect (with almost no dicriminatory ability) strong low-frequency sound. Two channels plus the bass.

    So why do research groups like Dolby and Fraunhofer keep coming out with new ideas like this "3d" sound? More channels (given an encoding that can make use of them) just adds degrees of freedom to where someone can sit (ie, expands the "sweet" spot) and get decent quality sound - At the expense of more, higher-quality speakers, various sound dampening and/or reflecting materials, architectural considerations, etc. Quality headphones and a subwoofer, OTOH, can always do better, with no extra requirements beyond not having too much background noise.

    1. Re:So do they hand you your headphones... by Anonymous Coward · · Score: 0

      Ah well, apparently they use an array of individually controlled loudspeakers. This allows them to create a wavefield of arbitrary shape, assuming the loudspeaker density is high enough you WILL get a wavefield entirely free of spatial aliasing (which is what you are talking about) up to the spatial resolution of the array (maximum wavelength is half the distance between loudspeakers).

      This is cool stuff, Audio Holography. You will see these at amusement parks soon. You can also use it to focus the "soundbeam" or make it travel sideways or whatever you dream up.

    2. Re:So do they hand you your headphones... by Anonymous Coward · · Score: 0

      That should have read MINIMUM wavelength is half the distance..... Or rather inimum aliasing free wavelength that is, you won't be getting a wavefield free of aliasing up to 20khz just yet, but then again we propably don't make any use of that type of information above perhaps 4-5KHz or so.

      MAXIMUM wavelength equals the length of the array.

      Headphones cannot do this as current models cannot recreate the wavefield. Maybe one could make headphones containing small arrays though. Still would need the woofer as you say.

    3. Re:So do they hand you your headphones... by thogard · · Score: 1

      They are into it because they don't have any future products if they don't develop something.

      The way that the ear does 3d is the odd shape of the ear absorbs different frequencies at different levels depending on the direction of the sound. The brain seems to have the ability to understand that a fraction of a drop in nearby frequences means the sound is at a specifc angle. Whats even stranger is that the mapping must be dynamic since pets use it and some animals can detect elevation of sounds to a few degrees without moving their ears.

      I'm guessing the holy grail of 3d sound will be to come up with a model that works with most people to do sound elevation which will also work with the front to back problem.

    4. Re:So do they hand you your headphones... by Sumocide · · Score: 1

      We only have two ears. But those two ears can pinpoint an audio source with around 3 degrees accuracy plus distance. That's x,y and z axis for you.

      A 2 speaker setup will provide 1 axis. There's algorithms to shape sound like the ear would hear it from a 3D source, but that's not quite the real thing due to physical limitations.

      That's why they keep coming out with new ideas.

      And this system is better than handing out headphones because:
      a) Cost of 300-400 quality headphones
      b) Uncomfortable for many people
      c) Ickyness
      d) You can't whisper

    5. Re:So do they hand you your headphones... by PenguiN42 · · Score: 4, Insightful

      Quality headphones and a subwoofer, OTOH, can always do better, with no extra requirements beyond not having too much background noise.

      Ah, but headphones can only easily position sound relative to your head's position and orientation -- whereas this room wafefront synthesis system positions sound relative to the *room*. A sound 50 feet behind the right wall will sound 50 feed behind the right wall to a listener no matter where they are sitting in the theater and no matter which way they're looking.

      To emulate this with headphones, you'd need some sort of position/orientation tracking system on each pair of headphones. So now the question is, which is more complex: hundreds of fixed speakers playing phase-synchronized sounds in a coordinated fashion, or hundreds of individual headphone units with tracking devices each playing one version of the virtual "source" material customized for each listener?

      --
      The following sentence is true. The preceding sentence was false.
    6. Re:So do they hand you your headphones... by PenguiN42 · · Score: 1

      But those two ears can pinpoint an audio source with around 3 degrees accuracy plus distance.

      Our ears don't work with *true* 3 degrees of accuracy. There's only two sensors, so it's impossible to, anyway!

      They work by some complex post-processing by our brain -- slight differences in the frequencies and phase relationships of sounds as they appear and move around our head are interpreted as coming from different angles, as our ears' strange shapes filter sounds directionally. But it can be fooled.

      A 2-speaker headphone can easily re-create a full spherical sound field.... as long as you keep your head fixed in one place (as all the sounds will be relative to your head orientation).

      --
      The following sentence is true. The preceding sentence was false.
    7. Re:So do they hand you your headphones... by zalas · · Score: 1

      Actually, it's not that bad with all the headphones. One reason is that now that everyone has their own headphone, they can customize it however they like it. Different people have different hearing curves, and may want to boost different frequencies. Some people might prefer softer sounds while others may want louder ones. You can probably fit a DSP easily into a headset that can do HRTF's, motion detection and custom equalization and maybe even allow the customers to buy prepackaged audio shapers (like if they want extra processing filters between the output and their ears). Granted, the motion detection may still be a little too expensive, but then again, we won't be seeing this new Fraunhoffer technology implemented in full force any time soon.

    8. Re:So do they hand you your headphones... by Sumocide · · Score: 1

      Only 2 sensors? The inner ear contains an array of sensors called nerve cells. And the outer and middle ear are rather elaborate waveguiding constructions. Ears are far more sophisticated constructions than a microphone and catch more than just 2D information.

    9. Re:So do they hand you your headphones... by polyp2000 · · Score: 4, Insightful

      Ah, but headphones can only easily position sound relative to your head's position and orientation -- whereas this room wafefront synthesis system positions sound relative to the *room*.

      Is this really what someone watching a film wants? This technology might be cool for theme events etc but when you are in the cinema you are sitting in one position and not moving around. I myself as a film goer would prefer to know that wherever i sat in the auditorium i'd be getting the same experience as everyone else. And from a movie producers point of view id want everyone who saw my film to have an equal experience.

      when you are watching something on a movie screen you want the audio relative to the movie ; what you are watching. Not to the room in which you are watching.

      --
      Electronic Music Made Using Linux http://soundcloud.com/polyp
    10. Re:So do they hand you your headphones... by Jim+Starx · · Score: 1
      A 2-speaker headphone can easily re-create a full spherical sound field....

      That's abselutely false. The technology has been progressing in that direction, but it is by no means easy, and it certainly doesn't sound anywhere as good as if the sound were truely 3 dimentional. Everyone's ears are diffrent, like fingerprints. That means that everyones brain decodes the signal in a slightly diffrent way. Technology is getting close at being able to simulate 3 dimentional sound from a 2 point source, but it will never be perfect.

      Plus who wants to keep your head fixed. That's one of the positives of surround sound. With a stereo setup if you look to the side the image collapses into mono, the illusion is destroyed. With surround sound if you turn your head to the side the illusion is strengthened because the image doesn't collapse.

      --
      The darkness... controls the music. The music... controls the soul.
    11. Re:So do they hand you your headphones... by Bios_Hakr · · Score: 1

      If I understand you correctly, you are saying that we have 2 ears, so we can only hear in 2 directions?

      I know if an object is 6' from me producing a 1000khz tone. If that same object is moved, I can tell where it is moving to without looking. If it moves to 10' or to 2', I can tell that too.

      Yes, headphones can produce the same effects. But they remove the ambience from the movie theatre experience.

      --
      I'd rather you do it wrong, than for me to have to do it at all.
    12. Re:So do they hand you your headphones... by Anonymous Coward · · Score: 0

      "Quality headphones and a subwoofer, OTOH, can always do better"

      unless you turn your head.

    13. Re:So do they hand you your headphones... by Jeff+DeMaagd · · Score: 1

      Head-related transfer functions only works on one person at a time, and falls apart if the listener is looking in a direction not expected by the mix.

      People keep arguing that only stereo + sub is necessary, but almost always, they completely forget that is only for the small group that is sitting in the sweet spot, which is usually only a few percent of the room's floor area. Some people watch alone or with a very small crowd, but it falls apart the closer you fill the room. 5.1 allows people to be seated in a far larger percentage of the room's area.

    14. Re:So do they hand you your headphones... by pla · · Score: 1

      If I understand you correctly, you are saying that we have 2 ears, so we can only hear in 2 directions?

      Nope, although you don't seem like the only one to have gotten that impression, so perhaps I phrased myself poorly...

      Our outer and middle ears modify incoming, 4d sound (4d because sound doesn't consist of a single pressure sampling, nor does our response to repeated stimuli remain constant) in a rather complicated way. But no matter how impressive that filtering (and our brain's later interpretation thereof) may seem, all that gets downconverted to a simple 1d pressure measurement at the eardrum (we actually do a sort of frequency domain transform via the villi in the inner ear, but their input comes from the bottleneck of the eardrum).

      So, while we may run some incredible software to process sound, that all comes from a mere two channels (plus the far fuzzer tactile sense of vibration).


      Yes, headphones can produce the same effects.

      Well, that pretty much counts as the entirety of my point... 200+ channels of sound, vs 2.1 channels, seems like a no-brainer to me.


      But they remove the ambience from the movie theatre experience.

      Heh, well, I'll agree with you there, but we'll have to disagree on whether or not to consider that "good"... Aside from the big screen, I consider the whole movie-theatre enviroment as highly annoying, from the smell of stale popcorn to screaming kiddies or whispering teens, to unskippable commercials and unpausable snack or bathroom breaks. :-)

    15. Re:So do they hand you your headphones... by wfberg · · Score: 1

      Quality headphones and a subwoofer, OTOH, can always do better, with no extra requirements beyond not having too much background noise.

      Ah, but headphones can only easily position sound relative to your head's position and orientation -- whereas this room wafefront synthesis system positions sound relative to the *room*. A sound 50 feet behind the right wall will sound 50 feed behind the right wall to a listener no matter where they are sitting in the theater and no matter which way they're looking.


      The (only) issue with headphones is that some one to the left of the screen is hearing the same sounds (using normal stereo) as the person over on the right side of the screen. That totally spoils channel separation; when a car goes zipping by from left to right, you might already be hearing it predominantly in your right ear, even though you're right of the middle and the picture of the car is to the left of you..

      But then, most people don't stare blankely ahead, they already turn their heads so that the action is right in front of them. With the middle, erm, right in the middle. So the position of bog standard stereo speakers in a cinema works out fine.

      Though if you lack the capability to turn your head, installing 300 speakers to cater for your TWO ears would be a great thing.

      --
      SCO employee? Check out the bounty
    16. Re:So do they hand you your headphones... by AnEmbodiedMind · · Score: 1

      I'd go one further -

      I actually find surround sound pulls me out of the movie experience. When I'm watching a movie and I hear a sound from behind me it pulls my awareness out of the film, back into the room in which I'm sitting and makes me thing, "Oh, they're using surround sound...". Is this the typical experience?

    17. Re:So do they hand you your headphones... by ddelrio · · Score: 1

      The shape of our ears warps sound coming from different directions in different ways. Our brains register these subtle variations and help us pinpoint the origin of the sound more precisely.

    18. Re:So do they hand you your headphones... by prozaic · · Score: 1

      Binaural sound systems suffer from differences between the shape of the listeners ears and the shape of the dummy head used to make the recording (or the filter used to simulate the shape of the ear).

      "...everyone's ears are shaped differently and so everyone has slightly different associations between comb-filter pattern and corresponding source direction. This makes it virtually impossible for any system generating artificial comb-filtering artefacts -- such as RSS and Q Sound -- to produce reliable and repeatable 3D positional impressions for more than one person.".

      http://www.soundonsound.com/sos/jul04/articles/qa0 704-5.htm?session=c5a914ec7bd10ebc7e45df0a17c0cb30

    19. Re:So do they hand you your headphones... by celimage · · Score: 1

      you put them on your head and wonder..."Who was wearing these things before me? and what kind of critters or scalp diseases could they have had?"

  18. I don't speak German by phantasma6 · · Score: 4, Informative

    you insensitive clod...

    Wouldn't it be better if the main thing contained a link to the English part of the site rather than the German? http://www.iosono-sound.com/eng/index.html

    1. Re:I don't speak German by im333mfg · · Score: 1

      My bad.. Sorry about that..

  19. I know this by lachlan76 · · Score: 2, Informative

    This can already be done with headphones anyway, using cards like SB Live (I think) and Aureal Vortex cards. Not good for cinema though, but for computer audio, it would work fine.

    1. Re:I know this by UpnAtom · · Score: 1

      Aureal were bought out by Creative, which ended the vastly superior 3D sound system that Aureal was trying to establish.

  20. prior work by dekeji · · Score: 3, Interesting

    The IOSONO people didn't invent wave field synthesis. People got serious about it in the Netherlands and France in the 1980's (here).

    However, the reason why it took until the 1980's to do it isn't that people didn't think of it before, but simply that hardware and software had developed to the point that that became feasible. I suspect that if you do some digging, you can probably find the suggestion earlier. It's really a pretty straightforward idea.

    Of course, that won't keep people from trying to slice their patents out of it. It's MP3 all over again.

    1. Re:prior work by Anonymous Coward · · Score: 0
      It's really a pretty straightforward idea. Of course, that won't keep people from trying to slice their patents out of it.

      It's usually the implementation, not the idea, that matters. I've got plenty of ideas, but if I just sit around and wait until someone actually gets it done, it's disingenuous to say "big deal, I thought of that years ago."

    2. Re:prior work by Anonymous Coward · · Score: 0

      It's usually the implementation, not the idea, that matters. I've got plenty of ideas, but if I just sit around and wait until someone actually gets it done

      As I was saying, people jumped on this as soon as the hardware to do it became available. Nobody was "waiting around".

      And, yes, implementing it matters, and there is nothing wrong with trying to get patents on smart implementation ideas. But these kinds of groups usually manage to get patent portfolios that cover the obvious engineering solutions and prevent other people from doing anything in that field, and that's not OK. And MP3 is an example of that, which is why it is unfortunate that it's the same institution that is behind it.

      it's disingenuous to say "big deal, I thought of that years ago."

      Maybe you should consult a dictionary.

  21. Re:How many microphones are required? by Anonymous Coward · · Score: 0

    I think three microphones are enough to pinpoint a sound (as in triangulation). Four microphones should be enough to cover a square.

  22. re: "I can't wait to download" by nusratt · · Score: 2, Funny

    "I can't wait to download convincing lesbian orgy movies and feel like i'm right in the middle of the action."

    If YOU are right in the middle of the action, then it can possibly be convincing. ;-)

  23. re: "phased array" by nusratt · · Score: 2, Informative

    "This sounds very like the phased array speaker technology that 1 Limited [1limited.com] have been using from some years"

    Phased array speakers were introduced approx 30 years ago by Dahlquist.

  24. Replacing wallpaper with flat sound panels by Morgaine · · Score: 2, Interesting

    This sounds very like the phased array speaker technology that 1 Limited have been using ...

    Possibly, although the Fraunhofer Institute seems to be doing it in a massively less efficient way.

    The key issue seems to be that as you progress from just a few point sources to hundreds, you're no longer just approximating a fully distributed source but you're actually starting to implement one physically. Once you accept that that's what you're doing, then you should stop thinking about "number of speakers" and focus on area coverage with flat panels.

    Nobody is nuts enough to consider wiring up hundreds of speakers as a viable home market option, but replacing wallpaper with a few large robust decorative sound panels would easily be acceptable in many an ordinary home.

    --
    "The question of whether machines can think is no more interesting than [] whether submarines can swim" - Dijkstra
    1. Re:Replacing wallpaper with flat sound panels by Bender_ · · Score: 1

      Possibly, although the Fraunhofer Institute seems to be doing it in a massively less efficient way. .. and your background which qualifies you do judge in this issue is?? I think the guys at the Fraunhofer institute know very well what they are doing.

    2. Re:Replacing wallpaper with flat sound panels by Jim+Starx · · Score: 1
      and your background which qualifies you do judge in this issue is??

      I think he's going on common sense. But if that's not good enough for you I work in a recording studio and I think it's a stupid idea. I mean, it's cool to do the research and try out diffrent things, but it's certainly not the latest and greatest thing in audio.

      --
      The darkness... controls the music. The music... controls the soul.
  25. More on Origins of Wave Field Synthesis ... by foobsr · · Score: 3, Informative

    While IRCAM says:

    Huyghens' Principle
    To illustrate Huyghens' principle, let us consider a simple example. A rock (or primary source) thrown in the middle of a pond generates a wave front that propagates along the surface. Huyghens' principle indicates that an identical wave front can be generated by simultaneously dropping an infinite number of rocks (secondary sources) along any position defined by the passage of the primary wave front. This synthesized wave front will be perfectly accurate outside of the zone delimited by the secondary source distribution. The secondary sources therefore act as a "relay", and can reproduce the original primary wave front in absence of a primary source!

    Origins of Wave Field Synthesis
    Wave Field Synthesis (WFS) is based on a series of simplifications of the previous principle. The first work to have been published on the subject dates back to 1988 and is attributed to Professor A.J. Berkhout of the acoustics and seismology team of the Technological University of Delft (T.U.D.) in Holland. This research was continued throughout the 90's by the T.U.D. as well as by the Research and Development department of France Telecom Lannion.


    loc. cit.

    CC.

    --
    TaijiQuan (Huang, 5 loosenings)
  26. Won't someone think of the phase! by Anonymous Coward · · Score: 2, Informative

    Isn't this going to turn into a phasey mess? The beaming effects and reflections off walls from all those speakers is going to trash music.

  27. Better surround with 4/6 speakers? by art6217 · · Score: 1

    Anyone knows if/how the surrond using typical 4/6 speaker sets could be done better using some of the advanced sound wave interference algorithms? Even in a small `fine spot'?

    1. Re:Better surround with 4/6 speakers? by tepples · · Score: 1

      Go to Google and search for first order ambisonics.

  28. MP3? Yeah, well... by FoboldFKY · · Score: 0, Troll

    ...OGG already supports... hey, wait a sec...

    ...300 or 400 speakers...

    Oh God! OGG only supports 255 channels! IT'S THE END OF THE WORLD!!! ARRRGGHHHH!!!!!

    I justify the above comment based solely on the following points:

    1. I haven't RTFA.
    2. Fraunhofer --> MP3 --> Not As Good As OGG(tm) --> must bitch about it.
    3. I am quite aware this has nothing to do with MP3.

    I just wanted to say it before someone else did ^_^

    --
    We're geeks... We're the sorcerers of the modern-day world. --
    1. Re:MP3? Yeah, well... by Anonymous Coward · · Score: 0

      Damn, you're so close to get that Pizza...

  29. Re: "I can't wait to download" by Anonymous Coward · · Score: 0
    "I can't wait to download convincing lesbian orgy movies and feel like i'm right in the middle of the action."

    If YOU are right in the middle of the action, then it can possibly be convincing. ;-)

    You mean convincing or convicting?

  30. "Bubbles might emerge under audience seats" by LightningBolt! · · Score: 2, Funny
    But the quantum leap in experience results when creative sound mixing takes advantage of the new capabilities of the technology. Footsteps could come down the centre aisle of the theatre, bubbles might emerge under audience seats...

    Eww, really?

    --
    Old people fall. Young people spring. Rich people summer and winter.
    1. Re:"Bubbles might emerge under audience seats" by Anonymous Coward · · Score: 0

      Yep. Their new technology must incorporate the "brown" note.

  31. they musta mist it by thehomeland · · Score: 3, Interesting

    I believe the audiobook of Steven King's "The Mist" did this a number of years ago, in at least 1995 or earlier? All it required was one set of headphones and you could hear a fly buzzing around your ear or could practically see someone walk past you if you closed your eyes.

    1. Re:they musta mist it by Feanturi · · Score: 1

      I had a demo tape sent to me years ago promoting a new 3D sound technology, that was really quite amazing and I haven't seen it implemented anywhere. At the time, I think they were negotiating with the makers of Jurassic Park to use their sound technology, but I don't know if it happened or not. This demo tape was amazing though.. A guy talks to you from various points and distances, then suddenly right behind you whispering into your ear (freaked my buddy out when I showed him, he whipped the headphones off and jumped up), and some other neat things like putting a rustling paper bag over your head, music (really sounded cool), and nature sounds.

    2. Re:they musta mist it by Jim+Starx · · Score: 1

      That's done, via a binaural recording. It's doesn't work in the same fashion as the speaker array described here.

      --
      The darkness... controls the music. The music... controls the soul.
    3. Re:they musta mist it by thehomeland · · Score: 1

      That's done, via a binaural recording. It's doesn't work in the same fashion as the speaker array described here.

      Perhaps, but wouldn't it just be a matter of hooking up all the left speakers to the left side, and all the rights to right? Or just have 2 big speakers? It'd save you a load of dough on speakers and array fusses..?

    4. Re:they musta mist it by Jim+Starx · · Score: 1

      If you played a binaural recording from a non 2 point source system the effect would be destroyed. Binaural stuff is best experienced through headphones, even a normal 2 speaker stereo doesn't work great. The idea with binaural is to have the sound directly enter the ear and minimize the dimentional encoding that your ear does naturally.

      --
      The darkness... controls the music. The music... controls the soul.
  32. What's it gonna cost me? by mnemotronic · · Score: 2, Interesting

    Fraunhofer Gesellschaft IIS has a history of defending their IP (MPEG 1 audio layer 3 e.g. MP3). As most /.-ers know, MP3 decoder licensing is free, but a "commercial" encoder will cost ya (licensing info). I wonder what the scam will be for losono.....

    --
    The Russians have won. They have made the world a cesspool of distrust, greed, fear and hate.
  33. How do you emulate sound from the center isle? by PenguiN42 · · Score: 1

    Ok, I get how the WFS works to generate wave fronts that look like they came from various points behind (or even in front of) the speaker array.

    But according to this site:

    " Virtual point sources situated in front of the loudspeaker array. An extension of the WFS principle allows the synthesis of sources within the listening area at positions where no physical sources are actually present. These "sound holograms" are created when a wave front created by the loudspeaker array converges onto a fixed position inside of the listening room. The wave front is then naturally re-emitted from the target position to the rest of the listening area. The sound field is therefore inaccurate between the loudspeaker array and the target position but perfectly valid beyond it."

    So a sound "appearing" in the center isle will have to pass through both sides of the theater before being generated. How can this be done without, at best, having some sort of phasey distorted pre-echo before the main wave from the center source reaches your ears?

    --
    The following sentence is true. The preceding sentence was false.
    1. Re:How do you emulate sound from the center isle? by jswhiting · · Score: 1

      as far as i can envision given my knowldedge of acoustics and human spatial auditory perception, there wouldn't be an accurate way to render sounds emanating from sources deep inside the speaker array. did you notice how the nice flash animation on the iozono website shows a sound source from beyond the speaker array?

      let me add another layer of difficulty to the issue:

      the human head is pretty wide if your talking about sound waves. sounds coming from the left of the head reach the left ear first, then wrap around the head (losing some frequencies), and enter the right ear later. it is well proven than humans can use this "interaural time delay" to infer the position of the source, and can even detect phase delays for low frequency signals!

      so, taking the example of a sound in the center aisle: to be accurate, the sound would have to reach the left ears of the right-side audience members before their right ears, while also reaching right ears of the left-side audience members before their left ears. How can that be acheived using a speaker array on the far left and far right walls of the theatre?

  34. Cheaper alternative by polyp2000 · · Score: 4, Informative

    There is a much cheaper way to do this.
    Simply purchase a polystyrene head (of the sort used for placing wigs and hairpeices)

    Slice down the middle with a hot wire and hollow out the ear canals for two microphones and embed these in the head. Glue back together and jack the trailing leads from your head's "ears" into your favorite recording equipments. And .... Play ...

    It works , its cheap and simple, and best of all no fraunhoffer licensing fee's

    here are some examples (including mp3's) of the technique...

    Binauraul Holophonic Sound

    Nick ...

    --
    Electronic Music Made Using Linux http://soundcloud.com/polyp
    1. Re:Cheaper alternative by poohsuntzu · · Score: 1

      Damn! Where are my mod points when I need them!

      +1 Bad ass!

      --
      "We're breaking out the ramen noodles. . . "
      "Really? Is it someone's birthday?"
    2. Re:Cheaper alternative by pohl · · Score: 1

      Here is a Wikipedia entry about Binaural Recording for anyone who is interested.

      --

      The "cue the foo posts in 3, 2, 1..." posts will commence with no subsequent foo posts in 3, 2, 1...

    3. Re:Cheaper alternative by lacheur · · Score: 1

      But that technique is not comparable, since it requires headphones. The article is talking about a way to get the same result, only with everyone in an audience at the same time, no headphones required.

    4. Re:Cheaper alternative by bill_mcgonigle · · Score: 1

      Simply purchase a polystyrene head (of the sort used for placing wigs and hairpeices)

      Note, if you're serious about this, you can get heads meant for this purpose. They're denser and have a better HRTF (head-related transfer function).

      If you made your own head from a latex/plaster/foam casting and ballistics gel that might get your close for alot less money, but the cavities would still be wrong.

      --
      My God, it's Full of Source!
      OUTSIDE_IP=$(dig +short my.ip @outsideip.net)
  35. Pfffft. by way2trivial · · Score: 1

    try and find a copy of cyborgasm
    click here for amazon
    with a good pair of headphones, it's a very surreal and believable 3-d audio experience..

    --
    every day http://en.wikipedia.org/wiki/Special:Random
  36. 3D? Methinks not by Anonymous Coward · · Score: 0

    A stereo system is a 1D system. You can, if you're lucky, decide at what point on the line between speaker 1 and 2 a sound is coming from.

    Due to the way our brain is working, and simple physics, you can to some extent also emulate, or in some extreme cases even simulate a sound being slightly off (in a 2D sense) this line, using delays - using time as a "dimension".

    Using a 4 channel system, where you are put in the center, you can extend this 1D "experience" into a 2D experience. Still, it's only 2D. You can tell if a sound is coming from the left or the right. To some extent also front/back. But, it's still only 2D + timing-dependent distance in the plane.

    This makes sense, since we humans are really only hooked up to understand sound in a plane - the surface of the earth we walk. Had we been intended to understand 3D sound we'd have a third ear. Plain and simple.

    We obviously can, like many other animals, turn our head around a bit to both get front/back information and up/down information from a sound. But this also displays how absurd a claim of 3D sound is: for it to be 3D sound it'd need sound emitters above + below us.

    3D my ass. It's as much 3D as a CRT or LCD, even if driven by wildcat's or SGI's.

  37. two important points by Onan+The+Librarian · · Score: 3, Interesting

    1. This is Fraunhofer we're talking about here, and they were quite aggressive in ridding the world of those damned pesky free MP3 encoders. This announcement may be news for nerds, but it ain't stuff that matters to the free & open-source community (technically speaking)..

    2. As another post points out, wave field synthesis is hardy a new thing. Marije Baalman demonstrated her recent work at the last Linux audio conference in April, you can check out her implementation of the system at http://gigant.kgw.tu-berlin.de/~baalman/program/in dex.html.
    Cool stuff...

  38. Re: "I can't wait to download" by nusratt · · Score: 1

    oops, finger-check

    was supposed to say,
    If you (i.e. the downloader) are right in the middle of the action, then it CAN'T possibly be convincing. ;-)

  39. From a Audiophile's standpoint by cpct0 · · Score: 3, Insightful

    So far, the only true sound reproduction without any purity problem that was ever created is monaural. It doesn't have phasing problems, it doesn't have listener's position problems, it doesn't have any problem whatsoever. We know the sound is coming from that column you see there and the sound is pristine, perfect quality.

    Since the 70's, stereophonic sound has made it big. We all know stereo sound is perfect to listen to music. And it truly is. You can immerse yourself in music, be with the musicians. We still have problems with phasing, with distortion, with creating a really good panoramic sound, with filling the room with music, with being able not to pinpoint where the speakers are... these are slowly resolved. We're getting there.

    Then there's the 3-channel surround sound... 4-channel... 5-channel... 6-channel... 7-channel...

    Heck, when I go see a recent movie, I hardly hear the 3rd channel being used. Sometimes with some SFX, sometimes with some bad quality wooshing effect. Some movies will be pointed to me as using that quality I am looking for. What are they? 5 movies over the whole lot?

    Take the latest James Bond. You sometimes hear ambience on the back speakers... ooh big deal.

    And don't speak me about the "walking stick" the ".1" channel is. If the quality was there, we would have 5 real channels of pure full-frequency range sound, including low frequencies.

    So for me, this experiment is precisely that ... an experiment. If it works, it will become another IMAX/OMNIMAX where you need to go to science expos to see carefully selected footage that will give you the maximum sensations and show what it should be in movies.

    And what about the quality of these speakers? I mean, I can barely buy two good speakers at $1000. What about 200? What about all the problems of movie production, sound reproduction, positionning, quality, sound check, ...? When most theaters are not even THX approved and don't plan on be... and when most movies don't really use anything else than left-center-right ... What's the deal?

    Would a movie producer be really interested in making a scene where you hear two actors arriving from the aisles, where you hear them perfectly but don't see them on screen because it would all screw up our small minds, seeing them in front but hearing them to our side? Meh, not so sure!

    Anyways, let's just finish this by saying : Ok, 500 speakers if you want... but start by give me the same quality and use that quality in 5 channels ... and I will start to be interested to 500.

    Mike

    1. Re:From a Audiophile's standpoint by Anonymous Coward · · Score: 0

      And what about the quality of these speakers? I mean, I can barely buy two good speakers at $1000. What about 200?

      Piezo stuff is typically cheap. These speakers probably aren't traditional speakers with voice coil and large magnet, but rather a piece of piezo crystal mounted on a membrane (or surface).

      (We're talking $1 for materials, not $100.)

    2. Re:From a Audiophile's standpoint by ookabooka · · Score: 1

      And don't speak me about the "walking stick" the ".1" channel is. If the quality was there, we would have 5 real channels of pure full-frequency range sound, including low frequencies

      Except your ears/brain cannot detect the direction of a low frequency sound, therefore, it makes more sense just to consolidate the low frequencies into one channel.

      --
      If you are about to mod me down, keep in mind that this post was most likely sarcastic.
    3. Re:From a Audiophile's standpoint by daemon1010011010 · · Score: 0

      No, the human ear can not detect the direction which low frequency sounds eminate from, but you can still feel it to some extent, giving you an artificial sense of where the sound is coming from. Your brain does do an amount of mapping for such sounds and you do get an idea of the general direction. In movie theatres, I often can place the subwoofer during their bug, cheesy sound effects, like amplified stomping/car engines and climaxes in the music during a time of suspense.

  40. Projector by tepples · · Score: 1

    Just about anybody who wants to watch more than twenty movies, with the theaters' inflated prices of popcorn and child care (if the parents believe the kids too young for PG-13 or R), should be able to afford at least a cheap DLP projector.

    1. Re:Projector by Donny+Smith · · Score: 1

      > prices of popcorn
      Since when have fscking popcorns become a cost issue? Do you people have jobs? Or are you posting from a 3rd world country?
      Geezuz!

      (Even if you stay at home, you'll probably have your deflated popcorns and a sandwidch and a bottle of - probably more enjoybable but not cheaper).

      Personally I both rent DVDs and go to the theather - big moves are always better at the threatre.

    2. Re:Projector by Anonymous Coward · · Score: 0

      Donny,

      If you have a wife and kids, yes popcorn does become an issue. Figure out what it costs to take four to a movie? Sheesh... gotta wait for it to hit the cheapie places. Or, I can borrow a DVD, pop some of my own corn, and a couple of two liters. Much cheaper :)

      (The wife and kids is why I have to post anonymously. During the registration process it asked if I ever had sex. Answer yes, and your registration is invalid...)

  41. Reality! by yruf · · Score: 1

    One should mention, there already is one cinema using this technology!
    This one is located in Ilmenau, a small german university city, also home town of the mentioned Fraunhofer Institute for Digital Media Technology (lead by mp3 inventor Brandenburg).

    They show one trailer which has 'real' iosono sound (that means, object orientated and rendered live for the showroom, rather than mixed down on five channels and spacially blurred by the crap speaker placement in a common cinema).

    The films itself are currently shown in a compatible 5.1 mode, which places virtual speakers in a distance larger than the room dimensions, which creates a bigger sweet spot than currently possible.

    And another nice detail: As far as i know, there already are people using this technology - in a real life environment! So watch out - this stuff is coming.

    --
    [adv] check the t-shirts at http://www.ilmenau-textil.de/

  42. My God, It's Full of Stars.. by Anonymous Coward · · Score: 0

    Uhm, didn't Aureal figure this out back when they were selling their Vortex sound cards that featured A3D?

  43. Even if... by shigelojoe · · Score: 1

    Even if this produces three dimensional sound, I doubt it would remedy the lack of depth in today's pop music.

  44. There are problems with binaural recording by Sycraft-fu · · Score: 1

    All stem from the fact that it needs headphones to work. A big one is that if you turn your head, the image of the sound turns with it, and that sounds wrong. You don't realise it, but you do move your head a little to help with audio cues. You also move it more drasticly for other reasons. Your brain expects that the sonic image it's being presented will change in certian ways when this happens, but with a binaural recording (since it's strapped to your head) it doesn't.

    Another problem is simply the inconvienece of needing to use headphones. It is desireable to not have something strapped on your head to listen to music often. Can you imagine the problems with trying to provide headphones to every theatre patron, and making sure they weren't stolen/destroyed in the process. Never mind the discomfort for those of us with glasses.

    Also there is just a problem with bass. For various reasons, bass just doesn't sound as full when played through headphones. I have a pair of high quality Sennheiser headphones connected toa custom headphone amp and they have resolution and detail far beyond my speakers. However, despite all that, the bass is just more datifying out of the speakers, though technically the headphones produce lower frequencies.

    Binaural recordings and HRTF technologies are cool and all, but they are not a replacement for a good surround setup at this point.

    1. Re:There are problems with binaural recording by Prune · · Score: 1

      I have a pair of high quality Sennheiser headphones connected toa custom headphone amp and they have resolution and detail far beyond my speakers. However, despite all that, the bass is just more datifying out of the speakers, though technically the headphones produce lower frequencies.

      The only high quality Sennheisers (other than their discontinued electrostatic offering) are the HD580, 600 and 650. Others, such as the 590 are not. The 650 especially have lots of bass. If you have one of these and you feel they lack bass, there is either something wrong with your amplifier or audio source (both of mine are DIY), or you are too used to having a subwoofer set at a level too high to recreate the frequency response that was originally recorded. It is much easier to reproduce low frequencies with headphones due to their size -- that's why for example electrostatic headphones are common, but full range electrostatic speakers (without separate dynamic woofers) are much more rare.

      Binaural recordings and HRTF technologies are cool and all, but they are not a replacement for a good surround setup at this point.

      I frequently attent live classical and jazz concerts, and what's called a good surround setup is bullshit in my opinion compared to a proper binaural recording. Two points:
      1) Binaural recordings can be properly played back through speakers (only two needed as you only have two ears) when a good crosstalk cancellation algorithm is applied to the sound. Google for "stereo dipole" for an example.
      2) The dummy head has a different HRTF from yours and that limits the accuracy of imaging. I've found that recordings made with the microphones in the recording engineer's ears instead of a dummy head, which has no pinnea (part of the ears outside the body) so it can be more generic, work better for me. If the listener's HRTF is known, perhaps electronic processing can adapt the sound to it. One could imagine a system where the listener's HRTF is measured once and stored in the playback device's personal profile for that listener...

      --
      "Politicians and diapers must be changed often, and for the same reason."
    2. Re:There are problems with binaural recording by Sycraft-fu · · Score: 1

      I have 580s and 590s right now and yes, I agree that the 590s have problems. I've also done plenty of listening on 600s. The amp is a PPA (637 l/r opamps, 4x 5002 buffers per channel), which lacks nothing in the bass department. I don't have a subwoofer, I have 2 B&W 604 speakers. I'm not saying necessarly that the speakers have more bass per se, but I do feel that it is better. Part of that is probably simply that you can feel bass, wether you realise it or not.

      The main problem is simply the turning effect. IF you are wearing headphones and you move your head, the whole image moves with it. I've actually recorded myself and the amount you move your head is quite a bit. You notice that something is wrong when the image rotates with it since that doesn't happen in normal acoustics.

      The other problem is simple having headphones on your head. The Senns squeeze against the frame of my glasses and are uncomfortable after awhile. I can listen to speakers all day with no problem.

      I'm not saying binaural recordings are worthless, but if you think that they are the be-all end-all replacement for surround sound, you're kidding yourself. I love headphones, but I also recognise the use of speakers. I mean my headphone setup has many times the resolution of my speakers, and will get more so when I pickup some 600s or 650s, but there are still plenty of reasons to want to listen on speakers.

  45. The killer application of this by ChozCunningham · · Score: 1
    wouldn't be cinema, but dance clubs? Some of a sound installation engineer's biggest woes are developing a consistent sound on the dance floor, an adequate change in volume when moving away from the floor to other areas, and being eternally forced into mono.

    Couldn't this give the sonic experience of a much quieter club for those who want it, by building a sweet spot that was the floor only, and yet filled that floor completely, while creating an intense non-mono ride?

  46. You are mistaken by Prune · · Score: 1

    You can play binaural recordings back on speakers properly if you process the sound with a crosstalk cancellation algorithm (because some sound from the left speaker goes into your right ear and vice versa). You even only need two speakers (after all you have two ears).
    Demo sound files of one method can be found here:
    http://www.isvr.soton.ac.uk/FDAG/vap/html/d ownload .html
    Make sure to read the Readme for speaker arrangement or it won't work.

    --
    "Politicians and diapers must be changed often, and for the same reason."
  47. Forget the dummy head by Prune · · Score: 1

    Dummy heads used for recording have no pinnea (parts of the ears outside the body) so they can be more generic. It turns out that the specific shape of the ear lobes is important, and variations between people make the use of one person's ear shape for recording not work as well when played back for some other people. That's why it's best to get the microphones that you can stick in your own ears. The imaging will be much better, and you'll even find you'll be able to hear a much better near-far and up/down distinction than if you had used a recording head.

    --
    "Politicians and diapers must be changed often, and for the same reason."
  48. I got an idea! by michaelbuddy · · Score: 1

    Why don't we all just skip this speaker crap, and spend some time in the real world listening to things approach us. Going to the bus depo to enjoy the aural experience is a lot cheaper then setting up to hear it on TV.

    -REM I wish I had friends
    Echo OFF
    crap!

    --

    ...::----::...

    I am in no way affiliated with this sig.

  49. No pizza! by TheRealNecator · · Score: 1

    I think, parent gets NO pizza!

  50. Actually... by Anonymous Coward · · Score: 0

    We are picking more than just two signals with our hears, so a headset is not exactly the same as real 3D sound. Even with one hear you can hear
    where the sound is coming from, you have a small information on direction.

    So you would need a complete helmet around your
    head with micro ( nano ? ) speakers all around.

    Also it's interesting to look at the compression
    of this sound, as close speakers should have similar channels, most of the signals could be stored by storing the error produced by a mere
    interpolation.

    Seems to me that the best and cheapest
    home-theater one could have is a spheric fish tank
    over the head... sound coming from every where, and image drawn on your eyes with a laser beam...
    Voila, no better immersion.

    Although this might be a problem for eating pop-corns.

  51. Why not 1? by ggy · · Score: 1

    Check out http://www.embracingsound.com/, far more practical for home use. :) (And yes, I've actually been to an Embracingsound demo, and IT IS far better than a 5.1 system. Even when A/B switching between them.)

  52. 3d? Yeah right... by cavecanem · · Score: 1

    Pet peeve: This isn't 3D, and no other sound device or technology which has been marketed as "3D" is. If you put a speaker on the ceiling, you might get something approaching 3D, but a bunch of speakers at the same ground level are 2D (a plane), simple stereo is 1D (a line) and mono is 0D (a dot).

  53. 3D-cinema? by Anonymous Coward · · Score: 0

    I think this would be a nice thing in 3D-movies.This would also remove the problem of irritation by 3D-sound

  54. Tahya al-Moqawama al-Iraqiya! by Moqawama · · Score: 1

    Tahya al-Moqawama al-Iraqiya!

    Death to the Americans in Iraq and the Zionists in Palestine!

    Tahya al-Intifada!