Ex-LucasArts Developers Try Vampyre Graphical Adventure
Thanks to an anonymous reader for pointing to an AdventureGamers interview with ex-LucasArts developers Autumn Moon Entertainment regarding its early-in-development graphical adventure A Vampyre Story. They explain: "With the drop in sales for [the traditional graphical adventure] genre, it became harder to get assigned to new adventure game projects at [LucasArts]. It seemed like the only logical way to be a part of that kind of project again was to create something independently." The late-2005 due project is still seeking a publisher, but is further profiled in the June 2004 Inventory PDF magazine, and the interview also explains the plot ("A young French opera star becomes the object of obsession for a deranged vampire... She must escape his castle and return to Paris"), and possible game duration ("The game will be shorter than Curse of Monkey Island and longer than Full Throttle.")
I know it probably won't happen, but in the back of my mind I just wonder how these guys would react if LucasArts published their game. It would send the most confusing statement to everyone. "We won't publish adventure games, but we'll publish them!"
Yeah, yeah, great news. It's nice to see the adventure game genre getting another chance. Sucks that Lucasarts have seen fit to turn their backs on the genre that played such a huge role in building their reputation.
All trite but true. However...
PLEASE, can we spell it "Vampire"? Please? Is that too much to ask? "Vampyre" just conjours up images of sad gothy kids and somethingawful awful-link-of-the-days.
...suck.
Admit it, you were all thinking the same thing.
I wish the Autumn Moon folks best of luck.
However, I am a little sad that they wound up going with the Syberia engine. I suppose it's just as well -- I suppose it's more modern and all that, and they listed their justifications -- but I would have gotten a kick out of it if they could have used the ScummVM engine (a free reimplementation of the old Lucasarts adventure engine, and what anyone playing Lucasarts adventure games on a modern OS uses today). Their earlier games at Lucasarts used that engine. They could use freely and was written by developers that had the same love of adventure games as the artists at Autumn Moon do.
May we never see th
After approximately 5 years of lying dormant the adventure genre is finally getting back on steam. I guess you can say that Syberia is the game that put the adventure genre back on the map. Now there are a lot of interesting games that are youst released or in the making. Check Adventuregamers.com and Just adventure + for details! I am not in any way connected to these sites, just very interested in new adventure games. The future is looking good! If only they would start making a new Tex Murphy game!
-- Cheers!
If I was a publisher, I would pick this up in a heartbeat... Just because LucasArts are RETARDED and don't realize they can profit on their great legacy like Sam & Max, Full Throttle, Day of the Tentacle, Monkey Island, doesn't mean some other (smarter) publisher can't either.
... Longest Journey, Syberia, new Leisure Suit Larry game , this one .. I'm almost afraid to say it, but maybe, MAYBE, adventure games are making a comeback?
I, personally, can't wait to play this game, even though I'm not a big fan of White Wolf games
Sounds awesome, now if only they'll support Mac users like Lucasarts used to. There's nothing mentioned in the article, does anyone know if any ports other than the Xbox one are planned?
How about a graphical adventure called Mam & Sax: Free to Hire Investigative Peacekeepers?
*bangs a ruler on the desk*
I know it's a Monday and we're all sleepy and would all like to be back in bed right about now but let's keep it together, eh? Pull those heads out of the clouds!