Pricing a Software Product
prostoalex writes "Eric Sink from SourceGear shares his experience on software pricing. Whether you're developing open-source or proprietary software, the money has to come into the business in some form, and the article suggests several strategies as well as the pitfalls for managing software pricing. Sink claims it's tough to compete on price, dangerous to run seasonal promotions and almost impossible to avoid criticism on being over-priced."
better color
Volume Pricing has its snag in how you handle customer Support. I didn't see that addressed (other than lightly under Tech Support), the higher the volume of sales the more need for customer support. Only so much can be down with a website FAQ. (Personally, I'm wary of products which don't come with printed manuals or a pdf with only a light treatment of the subject matter, back in the day manuals were your saviours, now they're some kind of afterthought that vendors seem uninterested in putting effort into.)
With inexpensive stuff you may lose all your profit on customer support, with pricing of support and/or a higher price nd lower volume there's less need for a large customer support team, or it grows as needed.
Granted, I've worked for people whe shelled big really big zorkmids on stuff and when it turned out to be crap, it wasn't the vendor to blame but headcount.
There's some discomforting truth to many of those Dilbert strips.
A feeling of having made the same mistake before: Deja Foobar
He'd like to believe that the pricing follows that nice bell curve, and that would be true if there weren't a monopoly skewing the graph to nearly a flat line. MS can charge whatever they want up to a point, their demand is inelastic due to their monopoly.
I've had enough abrasive sigs. Kittens are cute and fuzzy.
Sometimes I place more value on the service I get that on the product itself (software or not). A lot of software is moving to a hosted environment, and a lot of companies are starting to like the idea. Now you can use your service from your mobile device as well as at the office. So, instead of charging for the software, charge for the hosting. Develop and open source the product, then charge people to use the service in your hosted environment.
What I want to know is, whatever happened to supply-side pricing. You know, figuring out your cost to supply, and charging a reasonable markup based on that?
It's because of this that companies have to create artificial market distinctions, and why there is the prevalance of after-market modification. (Things like overclocking.)
I know it's a bit of an anti-establishment thought, but I'm not sure demand-side pricing is ethical. The whole idea of trying to take your customers for everything you can sounds so much colder when you look at it from their side.
And on taop of that, if you're a publicly owned company, not doing so might be considered criminal...
Unless of course you run a company, and have employees to pay. In that case, you can't always make a living off of service and support.
Tech, life, family, faith: Give me a visit
It was then a simple matter in Excel to figure out how to maximize our income, at what price point did we make the most money. It looked pretty much like the first chart in the article.
Then management ignores and sets a price accordingly!
Hate to be the part of the money-grubbing capitalist here, but money makes the world go 'round. If all software was free, why would anyone bother developing it? I know there are great free software products out there, and I know there are ways to make money off of software other than by selling it, but making all software free really doesn't seem to be a viable option. Let me put it another way...you're a software developer making a product - the final piece of software represents the work you've put in to devloping something unique and useful....how much is this effort worth? Nothing?
...no two people are not on fire.
Pricing software is more complex than my human brain can handle. There's a stunning conclusion.
Seriously, though, he makes a lot of very good points cheif of which is asking "how much is too much?" The author also makes a good point about not selling your product for much less than its actual worth. I'm more than happy to pay a premium on a product if I think it's valuable to what I do and it has a distinct advantage over competing solutions. (Case in point, I donated $100 for Trillian before Pro was released. Why? Because I used it every day and it was much better than any of the individual IM clients.)
It's hard to really draw a line in the sand about pricing, though. I think that's the greater point to be made.
There is a difference between "insightful" and "inciteful" other than spelling.
the higher you charge for your application, the better it will be 'perceived' in the user community.
Consensus is good, but informed dictatorship is better
If you want to sell your product to consumers, you can't really charge an arm and a leg (unless your MS ofcourse). Generally I don't buy any software that runs over $60, OSes excluded ofcourse. Now if you're selling to a business, it varies greatly. For a business, a $600 license for Photoshop is practically a bargain.
So how should I price Hello World? I just wrote it in C.
Hmm, competition? No competition! You can find some software books that show you how to make your OWN Hello World, but who has time for that?
Some of those books cost 100 Dollars or more... So that I dont look like an "underdog" im gonna charge $250 dollars. Even better, I could convert Hello World, into Hello World for Workgroups, change the font to something a little more professional, and sell it for $325 plus maintenance and security fees.
Service, support, advertising, publicity, and brand-name recognition, for starters. By giving away software for free you are reducing one of the biggest barriers to entry in your market. Those who charge money for a similar product cannot compete, except by their own brand recognition and goodwill. By making a product that is sufficiently well-known you make a name for yourself which supports your business in other regards: winning development contracts, consultation, and hits to your web-site, which can be monetized with internet advertising for what can sometimes be surprisingly lucrative sums. Noone would use Internet Explorer if they had to pay a fee to go download and use the newest version each year.
Eric Sink
Software Craftsman
Craftsman?? Damned, Eric must've picked up one of those "Spam degrees".
Don't tell people... our little secret will get out, then everyone will get their software goods off of IRC. Then the government or other organizations will take an assult on IRC... oh wait... didn't Bill Clinton pass some law prohibiting that?
- Your stupidity got you into this mess, why can't it get you out? -Will Rogers
A good price depends on your target audience.
For the average Joe: $20 or under will get impulse buys ("Not that much if it ends up sucking"); over $50 means they'll only buy it if they already know they want it; Over $250 will only get those who really need it and have done some decent research into alternatives. Over $1000 means you can guarantee that everyone will pirate it without even feeling bad ("At that price, I didn't count as a potential customer anyway").
For teens and older kids, drop those to $5, $20, $50 (yes, the average price of a game) and $100, respectively.
For business customers, the scene changes a bit. A very small business may behave like a somewhat more well-to-do average Joe. Once layers of accountability start appearing, though, the low and high categories vanish - No impulse buys, and no piracy. For that reason, as the business gets bigger, the potential price does as well, almost without limit. Keep in mind that the higher the price, the fewer your potential customer base, though.
In a fair world the price of software would be proportional to the difficulty and cost of its creation as well as its usefulness.
Odd world where Linux is free and Windows is expensive, eh?
LilMikey.com... I'll stop doing it when you sto
Yes it takes a lot of work to come up with original ideas. But not so surprisingly you can give away ideas, and most people wouldn't know what to do with them. Then you turn around and charge them to show them how it works. :)
What happens if you have to begin charging for the product itself because it is no longer feasible to offer it for free. I know I am instantly turned off by a product that was once free and has grown so large or its market share increased that they turn to charging a price, even if it is essentially the same price.
This should become interesting as Free software matures and becomes viable products for the common man (please dont flame on "there already viable")
So Linux companies need to put their prices up, don't sell Redhat to compete with Windows Server, make it 4 times more expensive and advertise as much as Microsoft do, then the PHBs will take notice. The SCO license fee could help here to - include that in the cost?
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One of the problems with this pricing model is that it doesn't take reputation into account. People know that MS Access will work with Windows XP. There might be a few bugs, and there might be a few issues, but for the most part it is stable and people know how to use it. Now imagine that a new software comes out. It's producers try to show that it's better than MS Access by pricing it $100 above Access per license. What they haven't taken into account is that people KNOW Access. They know how to make it work. Will people pay $100 more (per license) for something that is unsure? Additionally, the $100 per license isn't the only cost associated with the software's implementation. What about training? All the people using access before will now have to learn to use the new software. That can be $very$ $expensive$.
Try eMusic. DRM free, legal, MP3 downloads.
>What happens if you have to begin charging for the product itself because it is no longer feasible to offer it for free.
Then you should open source the product so that additional help can be gathered. If the product is so very popular, plenty of people will be more than willing to work on it for free, even if it means your company benefits, so long as features and fixes they want end up in the software.
If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
I'm not a money grubbing capitalist- I have to say that to make software that I create free you have to somehow magically provide me with food, clothing, shelter, medical care, water, my MSDN subscription and a net connection.
SJW: a person who perceives an injustice, and while correcting it, commits a greater injustice.
This is the fantasy Open Source business model and it doesn't work. Except when the software is hard to use. But then the business model is "give away crappy software and charge people to actually get it working."
If you want to make money on GOOD software... software that actually empowers people to be self-sufficient, you need to charge for the software.
One other note. It takes vastly different mind sets to develop in a product environment than in a consulting environment. Your best product developers are going to be people you would never throw in front of a client.
Software pricing = (DC + RC + P)/EUS ...where DC = Development Costs, RC = Residual Costs (support, maintenance, etc), P = Profit, and EUS = Expected Unit Sales.
Obviously, if you are selling to a wider audience, the software can be cheaper. This is why niche software like AutoCAD is so expensive.
Life is the leading cause of death in America.
Could you explain your beer-renting metaphor? All the beer I've had in my life has either been free, or bought out-right.
The only thing I can think of is perhaps some crazy conspiracy where beer drinker's urine is captured, bottled, and re-sold (rented). This is certainly not the case in Canada, where all my beer comes from.
Gee, I can't think of anyone who would develop software without getting paid for it...
But seriously, there are several reasons people would write software whose price is 0:
There are lots of motivations for people's actions besides money.
All's true that is mistrusted
" enter it quickly, search it powerfully and associate it meaningfully"
Nice elevator pitch, and I'm not being saracstic. It's rare to find such a good and brief expression of what a product does and why it's the one you should use.
development.lombardi.com
I used to work on a server data replication product.
There are many tales to tell about this debacle (I think the vendor has long since cancelled or put it on maintenance mode) - but there was a point where we raised our price from $250/server to $5000/server, and the ONLY change in the product was a name change. No new features were added. Hell, we didn't even update the GUI. Saled jumped 20% that quarter. (unfortunately it was not to be sustained).
The reasoning was, the Market didn't take us seriously at $250/server because all of our competitors were priced in the $5000/server range.
These are my friends, See how they glisten. See this one shine, how he smiles in the light.
If you did read the article, though, you'll see that later on he does mention that there is an effect of price on demand (sometimes lowering price can actually lower demand - go figure) but he correctly points out that this is complicated and basically impossible to predict. Also, there is a difference between things like commodities (such as a bolt, or even a song to follow your answer) where there are so many alternatives that a slight change in price will have a big effect on demand.
For the type of product described here, demand is more or less independent of price up until a very high price, at which point demand goes from some number rapidly to zero. It's not unlike gasoline, which people will pay for - even high prices - because they need it and would rather pay higher prices than figure out an alternative.
I don't even want to go into the "funny money" aspects of things like "cost of piracy" or "cost of a virus". In my book, unrealized revenue is not a "cost" or a "loss" but just people complaining about what-if scenarios.
"There are a dozen opinions on a matter until you know the truth. Then there is only one." - CS Lewis (paraprhase)
An oldie but a goodie (and humorous too) from Chuck McManis on software pricing for the little guy.
Simply follow Microsoft's approach.
Get a monopoly in two important products, e.g., Office and Windows. Charge 80% margins on those products.
Use those huge profits to give away or nearly give away everything else.
If someone says he and his monkey have nothing to hide, they almost certainly do.
Thanks. I just completed a three month project to enhance our project in a very subtle way. With the competitor's product, every time you enter a client's name and address, it goes in a different field. To associate the data, they do an on-the-fly lookup at report time comparing names and addresses. The end result is that lazy bookkeeping quickly destroys the value of keeping the records in the first place -- Herbert Walker gets three copies of the catalog because some lazy clerk entered his name as Herb and a dyslexic one as Herbret.
But lazy bookkeeping isn't something that can be changed -- the data entry is necessarily fast and off the cuff and probably wrong. So I rewrote our data entry system with this in mind. It uses a bunch of clues (soundex, common misspellings table, additional addresses, names on credit/debit cards and so forth) to compare a set of new data with the set of existing data. If there's no match that's correct enough (according to a user set percentage), the user is asked which of the most possible entries is correct.
The offshoot of this is that our system permits them to be more lazy -- enter just a little bit of data then hit the "guess" button -- while maintaining a more useful tracking system.
I told the sales team they should use that as the slogan..."Our software lets you be lazy"...but it didn't fly. The "enter quickly, search powerfully, associate meaningfully" line had more zing I guess.
Hey freaks: now you're ju
The whole scheme is repeated while increasing the good text file quote by 100. When the donation link reaches $20, I hire some people from India, China, or Glxbltistan (via MSN messenger) to do some more serious marketing and probably maintain some parts of my product code or maybe add plugins for it which I can sell for $15.
Pricing depends on your goal.
If your goal is to maximize profit, that's one thing.
If your goal is to maximize distribution, that's another game altogether.
If your goal is to penetrate a particular niche market but you want the headaches of supporting customers outside that niche, that's another altogether.
If I want mass distribution and can afford to do so, I'll sell it for under $20 or give it away.
If I want niche distribution, I'll research my niche and price accordingly.
If I want to maximize profit, I'll look at the overall market and price where I think I can meet that goal.
There's more to sales than price though. There's your company's reputation, and of course marketing, marketing, and more marketing. But not the overly annoying kind, that typically backfires.
Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
At the risk of feeding a troll, the programming language doesn't matter. Bad coders will write bad code no matter what language they use.
SYS 49152
I think it would be interesting to look at the price
and sales of something like Eclipse vs. VisualStudio. Then if you throw MyEclipse into the mix and see how they do vs. Eclipse. MyEclipse costs about $30 and I have had no problems getting that approved from any company I've contracted for. They've even been so impressed they dropped their other IDEs and moved most of the developers over. Is $30 the right price for an IDE? Is free? Eclipse, as great as it is, can be a bit of a pain to integrate the various plugins you need to do real development. I have no problem paying $30 for that. I even bought my own copy to use at home because I like it so much.
On the flip side you have Visual Studio. That seems a bit much for an IDE. Luckily, the company I work for is also MSDN, so it isn't that much for me to get it. If I went into a company and told them I needed a copy of Visual Studio and it would cost them about $1500, I think some might not be too happy. Heck, I could probably get some places to drop MS for Java on server side development based on that cost differential alone.
It seems like the same thing is starting to happen on the Office front now--Star is cheap and Open is free and places are just starting to realize that maybe this is exactly how MS sets prices. It can't compete on cost so it ups the price to make people think it is better. Funny, but I think more and more CIO/CFOs are starting to see this.
Joel Spolsky (of Joel On Software) published his views on software pricing a little while ago too. Worth a look to see how someone else thinks about the topic.
I develop software that is used internally for the company I work for. I always got 'we need better documentation', even though I spent a lot of time writing up, putting nice screen shots, etc. When I got done, I thought I had a great manual.
Still got complaints that the manual was too confusing.
So, I got an idea. In the release of my next project, I included a sentence in the docs: "The first person to bring this sentenece to my attention will get a $1 reward." I put a dollar in my desk drawer and circulated the doc. That was two years ago. The dollar is still in the drawer.
Some one really ought to tell Microsoft that they can't complete with similar products by charging money. Last I checked, MS Office has probably 2 or 3 legitimate competitors that are completely free. MS Office rakes in cash like very few other products.
While there are plenty of other ways to make money, generally for niche products, charging directly for the software is a good idea.
Kirby
How do you price software? The same way you price any other product. Duh!
This isn't rocket science, people. If your total revenue drops when you raise/lower your price, then lower/raise your price. Do a bit of market research to narrow in on the correct price. If sales don't work, don't have sales.
Software is a product just like any other, so don't go throwing our all of your sales and marketing knowledge because your not selling forks and spoons. Some of the details will be different, but most of it will be the same. If your product is Open Source, you're probably going to have to sell it at a low price. If it's proprietary software for a niche market with no competition then you can charge a lot more.
Don't blame me, I didn't vote for either of them!
Sounds like your audience is already jaded. We had a Q/A department where I once worked and it was the best thing ever for producing user documents. Programmers seldom think like users do, which is why it's good to have an person with that approach review and add to your documentation. Sadly when budgets start being cut Q/A is the first to go, which is utterly stupid.
A feeling of having made the same mistake before: Deja Foobar
like software, sex can be given away for free, or its providers can charge mid to large sums of money for it...
the people who do it because they love it, are less likely to charge people they like...
while those at the high-end of the market demand large sums of money, often because of the unattractive nature of the buyer...
a street-level bargain can often be had, if you're willing to give up some features...
catching a virus can be a problem, especially from a vendor who is servicing multiple customers...
if you do it wrong, you'll get in trouble with the law!
so, as with many things, the question boils down to who you are, and how much it's worth to you...
so, in conclusion, i expect to see the emergence of the Next Big Slashdot argument:
"Sex should always be Free" vs. "Don't trust Free Sex!" ;>
Sure, you might initially make more money selling few copies at high price, but the first competitor will wipe you out clean, because you don't have any mindshare. On the other hand, if you initially sell many copies at cost, people will write books about your product, send out documents in your proprietory format, learn about in school and tend to use it at work later and so on. Even if you gave your stuff away from free, now you can make a killing selling enterprise versions, plugins and other products that will benefit from your popularity and reputation.
I suspect most companies will benefit the most in long term by selling the basic version of their product well below the top of bell curve to still make some profit while protecting their market share. And it's normal for previously unknown companies to lose money by giving away stuff for a couple of years to establish their reputation.