A Look at the CounterStrike Source Beta
mutewinter writes "CounterFrag.com has posted an article reviewing the recent CounterStrike Source beta. What is unusual about Source is that it keeps the same gameplay, including guns and maps, of the original CounterStrike and simply brings CounterStrike (which uses the original Half Life engine) up to date graphically. Imagine if Doom 3 had been just like the original Doom, but with a better engine. Many gamers look down on recycled content, but is this a problem for a 5 year old game that is still as popular as ever?" S!: We also had an alternative look at the Beta over on Slashdot Games a couple of days back.
I work for a very larger server company and Counter strike is still the most popular game, At least 95% of our servers are CS.
"Comedy's a dead art form. Now tragedy, that's funny."
Because if we do, we let the terrorists win
The fans din't want the game to be changed. The counter-strike fans will go nuts even if there is a small box moved in some map. So this new version will sell good, at least with the hardcore fans.
This is a mistake on Valve's part.
I played CS from beta 5 or so up through the 1.2 or so release. Then I got tired of it: the weapons were -too- balanced, and it lost a good deal of the fun and challenge. That, and things became rediculous, such as the accuracy of headshots and such. It just wasn't fun anymore.
That, and the plethora of people that played it obsessively (not I) were irritating, as they were quite good and made getting killed repeatedly terribly boring/frustrating. Add into that the maps getting replayed an obscene number of times (dust, anyone?), with few people playing the newer (and IMO often better) maps, things got really, really dull.
I'm sorry, but I wouldn't have paid money for Doom with updated graphics. I certainly won't pay for CS with updated graphics.
I bought half-life. With it, I got a dedicated community full of modders, bringing forth DoD, CS, and the like of fun, playable expansions in addition to the single (and multi) gameplay of just Half-Life. What is it, exactly, that I'd get by paying for CS Source that isn't already available in terms of gameplay? Nothing. CS currently looks pretty damn decent, what with the 'modern' textures and such, and runs quite well. An engine change does nothing for gameplay.
If I want pretty, I'll get a povray renderer.
~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
Damn, did anyone else read that title think for a brief second that they were going to be treated to some counterstrike source code oogle at?
Funny comic from Penny Arcade today about CounterStrike, here's the link.
"There is no spoon." - The Matrix
iD took too much flak for Doom 3, i think. "Booh, it looks nice but all i do it's killing monsters in dark corridors!". Well DOH, it's Doom, for Christ's sake!
I love it. I love the atmosphere, the level design, the graphics, the sound (underrated, it's excellent), and the nods to other games, including Half-Life, System Shock 2 and of course Doom itself. It managed to freak me out in a couple of parts (one with a ghost women voice truly perturbed me), and it's also funny in parts; check those PDAs as you go along.
Best single player FPS experience in years. I downloaded it, but as soon it's published here (South America), i'll be first in line to buy it. Can't wait for the Linux binary either.
Doom 3 actually has per-polygon hits, it's not at the point where it's per-pixel yet. Probably will be in the next generation engine after Doom 3 though.