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A Look at the CounterStrike Source Beta

mutewinter writes "CounterFrag.com has posted an article reviewing the recent CounterStrike Source beta. What is unusual about Source is that it keeps the same gameplay, including guns and maps, of the original CounterStrike and simply brings CounterStrike (which uses the original Half Life engine) up to date graphically. Imagine if Doom 3 had been just like the original Doom, but with a better engine. Many gamers look down on recycled content, but is this a problem for a 5 year old game that is still as popular as ever?" S!: We also had an alternative look at the Beta over on Slashdot Games a couple of days back.

35 of 262 comments (clear)

  1. If it ain't broken... by kmak · · Score: 4, Insightful

    why fix it? Well, of course, there should be new content, and there probably will be, but that doesn't mean that we have to get rid of the old stuff. There's always a balance somewhere.. but things aren't always as mutually exclusive as people think it be..

    --

    I'm not the devil.. just his advocate.
  2. CS is insanely popular. by mesmartyoudumb · · Score: 5, Interesting

    I work for a very larger server company and Counter strike is still the most popular game, At least 95% of our servers are CS.

    --
    "Comedy's a dead art form. Now tragedy, that's funny."
    1. Re:CS is insanely popular. by lateralus_1024 · · Score: 5, Funny

      Computer Science on the other hand....

      --
      If you think /. comments are bad, check out Digg.
    2. Re:CS is insanely popular. by MrNemesis · · Score: 5, Funny

      Wow, computer science as a game...

      "d00d! j00 gt 2 chk out dis C++ map!"
      "WTF?!OLOLLOLLO!"
      "LOL, my infnit l00pz pwn j00!"
      "STFU, my 20 GOTO 10 will pwn all you campfags!"
      "LOL, eat my PERL BFG"
      *O'Reilly was fragged by L@rryW@ll*
      "Larry, u wallhack shitcock!"
      "ROFL"
      "d00d, this PHP has major lag"
      "my cracked Zend compiler 0WNZ ur PHP, fagg1t!"
      *Sanity has left the computer science universe*

      --
      Moderation Total: -1 Troll, +3 Goat
  3. This isn't counter strike 2, just CS: Source by Zed2K · · Score: 4, Insightful

    There is a difference. This is not a sequel, just an update. Think of it as CS 1.8 (or whatever version they are up to now).

    1. Re:This isn't counter strike 2, just CS: Source by Nosferatu+Alucard · · Score: 4, Informative

      It seems to me that you don't know how this beta works. They released CS:S beta to the CS:CZ, Cyber Cafes, and Those with HL2 vouchers. The beta is not permanent, and as soon as it ends, the players who are in possession of it right now will no longer be able to play. AFTER the beta testing is finished, they will allow CS:S to be played AFTER purchasing Half-Life 2. Nobody will be allowed to play the game unless the purchase it after it goes retail, if it does, or if they purchase HL2. This isn't an update that cost money. It's simply Valve's way of rewarding their recent customers while testing a game.

    2. Re:This isn't counter strike 2, just CS: Source by Plac3bo · · Score: 3, Informative

      CS:S, as you say it, "evolved" from being the most popular video of all time on this planet. CS:S, IMO, is exactly what the CS commununity wanted. I completely disagree with the cynical views of people that say it is a cheap way to make an extra buck, by just recycling an existing game. I applaud Valve/CS mods for rewarding the community with a "graphcially up-to-date" release of CS.

  4. We can't make changes to our game... by atrizzah · · Score: 5, Funny

    Because if we do, we let the terrorists win

  5. Hmm... by Espectr0 · · Score: 4, Insightful

    Imagine if Doom 3 had been just like the original Doom, but with a better engine

    To me, that is exactly what they did.

    1. Re:Hmm... by Lisandro · · Score: 5, Interesting

      iD took too much flak for Doom 3, i think. "Booh, it looks nice but all i do it's killing monsters in dark corridors!". Well DOH, it's Doom, for Christ's sake!

      I love it. I love the atmosphere, the level design, the graphics, the sound (underrated, it's excellent), and the nods to other games, including Half-Life, System Shock 2 and of course Doom itself. It managed to freak me out in a couple of parts (one with a ghost women voice truly perturbed me), and it's also funny in parts; check those PDAs as you go along.

      Best single player FPS experience in years. I downloaded it, but as soon it's published here (South America), i'll be first in line to buy it. Can't wait for the Linux binary either.

  6. Why mess with the best by kenp2002 · · Score: 3, Insightful

    I think that counter-strike has found an near perfect formula that follow the KISS standard. GAMEPLAY is the real core of a game. The graphics are just icing. The have a perfect sense of gameplay so there is no need to fix it. Just to make it pretty for the new generation.

    --
    -=[ Who Is John Galt? ]=-
    1. Re:Why mess with the best by huchida · · Score: 4, Insightful

      That's what CS is like now. Everything is so perfectly balanced, that there's no excitement to playing any longer. There's no challenge.

      No. That's WHY the game is still immensely popular (and it's why Starcraft is still going strong, too.) It's a complex game of strategy where both sides are balanced, yet have very different strengths and weaknesses. Counterstrike takes thought, and you have to out-think as well as out-shoot your opponent. And I can't stress enough how great it is that once you're dead, you're dead.

      Quake, now that is a boring game. THAT is a game where everyone is equal. And there's not much incentive to protect yourself because you'll re-spawn anyway.

  7. The market will decide by nacturation · · Score: 4, Insightful

    Give the people what they want. If there's a market for the exact same game in a better engine, then it will be popular. If it's not there, perhaps the developers will work on totally new content. Not many people complain that the Scrabble being sold today is exactly the same as the one they played as a kid.

    --
    Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    1. Re:The market will decide by neonstz · · Score: 3, Funny

      I think the Scrabble developers should add numbers. I've always wanted to lay down PWN3D.

  8. Gameplay by asd-Strom · · Score: 5, Insightful

    The fans din't want the game to be changed. The counter-strike fans will go nuts even if there is a small box moved in some map. So this new version will sell good, at least with the hardcore fans.

  9. Hmmm. by Anonymous Coward · · Score: 4, Insightful

    Imagine if Doom 3 had been just like the original Doom, but with a better engine

    You might get reviews like this:

    "Doom 3" is the most visually appealing and best sounding PC game to date, but it doesn't bring anything new to the "3-D shooter" genre in terms of the game play, which is basically 1993's "Doom" all over again.

  10. this is a mistake by CAIMLAS · · Score: 5, Insightful

    This is a mistake on Valve's part.

    I played CS from beta 5 or so up through the 1.2 or so release. Then I got tired of it: the weapons were -too- balanced, and it lost a good deal of the fun and challenge. That, and things became rediculous, such as the accuracy of headshots and such. It just wasn't fun anymore.

    That, and the plethora of people that played it obsessively (not I) were irritating, as they were quite good and made getting killed repeatedly terribly boring/frustrating. Add into that the maps getting replayed an obscene number of times (dust, anyone?), with few people playing the newer (and IMO often better) maps, things got really, really dull.

    I'm sorry, but I wouldn't have paid money for Doom with updated graphics. I certainly won't pay for CS with updated graphics.

    I bought half-life. With it, I got a dedicated community full of modders, bringing forth DoD, CS, and the like of fun, playable expansions in addition to the single (and multi) gameplay of just Half-Life. What is it, exactly, that I'd get by paying for CS Source that isn't already available in terms of gameplay? Nothing. CS currently looks pretty damn decent, what with the 'modern' textures and such, and runs quite well. An engine change does nothing for gameplay.

    If I want pretty, I'll get a povray renderer.

    --
    ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
    1. Re:this is a mistake by schmoli · · Score: 5, Informative

      I'm sorry, but I wouldn't have paid money for Doom with updated graphics. I certainly won't pay for CS with updated graphics.

      I bought half-life. With it, I got a dedicated community full of modders, bringing forth DoD, CS, and the like of fun, playable expansions in addition to the single (and multi) gameplay of just Half-Life. What is it, exactly, that I'd get by paying for CS Source that isn't already available in terms of gameplay? Nothing. CS currently looks pretty damn decent, what with the 'modern' textures and such, and runs quite well. An engine change does nothing for gameplay.


      Uh you're not paying for CS:Source. CS:Source will be a mod for HL2, which will be an entirely new single-player game. You're getting the exact thing you got with HL but newer. Deal with it, and pay for it if you want, but don't bitch about it being a waste as it's not.

      Now if I'm wrong and CS:Source is going to be a standalone game sold at full price, flame on but I do not believe that is the case.

    2. Re:this is a mistake by amalcon · · Score: 5, Insightful

      I understand this completely. Counterstrike was a decent game while it was still in beta. You'd still occasionally get people who work in teams, people still occasionally played on non-de_ maps, and occasionally one of your teammates would ACTUALLY rescue a hostage!

      I would contend that the weapons did not get "too balanced," at least by 1.1, as everyone still used exclusively mp5/m4a1/ak47/awp and usp/deagle. It was always inherently unbalanced due to the weapon buying system, but this didn't get real bad until the community degraded further, and there was such a gap between the 24/7ers and the casual players that once a team got going, there was no chance of winning. The anti-newbie mentality fueled this further, because people would at first opportunity switch to the team "w/o all teh n00bs."

      This is why this game has succeeded. A strongly elitist community has formed, and people take entirely too much pride in being a part of this community. In some games, this sort of behavior is looked down upon, but in CS, it's encouraged.

      --
      -Amalcon
    3. Re:this is a mistake by d_force · · Score: 3, Insightful

      Bring back Action Quake 2, baby!

      Man, I loved that game and still believe that mod was, by far, the most realistic one I've ever seen. (laugh, yes, not completely realistic, but better than most IMHO)

      Bolt-action sniper rifle = awesome. Every other game that's tried to come close doesn't do justice to the look and feel of the weapon. Plus, the skull cracking "head shot sound"... truely magificent!

      Knifes with the Quake 2 physics engine were also unbelievable. I loved how you had to arc the throw in order to get any distance. It's also one of the few games where knife sniping is hilarious, unbelievable, and entertaining!

      Ah, memories...

      I would definately pay decent money if someone took that mod and applied it to the Doom 3 engine.

      -- dforce

      --
      SELECT * FROM USERS WHERE A_WINNER = "YUO";
  11. Touchy subject by Skandal · · Score: 3, Interesting

    I was actually amazed at how ugly and washed out the screenshots look considering what the engine is capable of. But I appreciate that hardcore CS2 players would revolt if the lighting conditions are changed too much since that would ultimately affect gameplay. But I guess there will soon be new maps which take better advantage of the new engine.

  12. CS has been a great ride by FerretFrottage · · Score: 4, Interesting

    CS has had the longest retention of any of the FPS shooters for me (besides maybe Q2 and all of its assorted mods). I think I got hooked because I found a decent, mostly honest server where people would play as a team to meet the objective. You actually felt like you had a job to do and became more immersed in the game.

    Once it started to become more and more popular, a lot of the team play went away on "common" servers where it just became a frag fest. I'll definitely check out Source and see how it looks and feels. Hopefully most of the map exploits have been fixed better cheat prevention mentions have been added.

    --
    "Look Lois, the two symbols of the Republican Party: an elephant, and a fat white guy who is threatened by change."
  13. Source by SnAzBaZ · · Score: 5, Funny

    Damn, did anyone else read that title think for a brief second that they were going to be treated to some counterstrike source code oogle at?

  14. Penny Arcade's Take On CS:Source by CHaN_316 · · Score: 5, Funny

    Funny comic from Penny Arcade today about CounterStrike, here's the link.

    --
    "There is no spoon." - The Matrix
  15. Doom with a better engine by ecc0 · · Score: 3, Informative
    Imagine if Doom 3 had been just like the original Doom, but with a better engine

    Oh, like Doom Legacy...
  16. Fair comparison?? by dFaust · · Score: 3, Insightful
    Comparing Doom3 to CS:Source??? Come on, that's ridiculous. Wouldn't a better comparison be something like Capture the Flag, Team Fortress, or maybe even Doom's Simpsons mod. I'm sure if any of those were updated to use the Doom3 engine, they'd be fairly well recieved... however, none of those have NEAR the popularity of CS, hence players probably WOULD want to see some newness in them.

    In addition, as someone else noted, this is essentially an update, it's not supposed to be Counter-Strike 2. I didn't hear anyone complain about CS 1.6 being just like CS 1.5.

    Just my two cents

  17. Re:Hitboxes by Zed2K · · Score: 4, Interesting

    Are they even hitboxes anymore or are they what doom 3 has per pixel hits? Give you the ability to shoot between the legs and not hit anything or shoot over the shoulder, etc?

    You figure they could stop all the hitbox complaining by getting rid of them entirely. If you get hit you are really hit, if they miss then they really missed you.

  18. Hilarious by kevin_conaway · · Score: 4, Informative

    This video is a must for anyone who has played Counterstrike

  19. If you changed it people would go ape shit. by Anonymous Coward · · Score: 4, Interesting

    Counterstrike players complain for months if you even change small weapon balancing issues. I've even people complain about the new graphics. it would be like if you changed the rules of football. Its the game they've learned to play and Its highly upsetting if you start messing with it. I wouldnt be suprised if Counterstrike Was almost identical 10 yeas from now. with maby the addition new weapons.

  20. CS Source is ausome. by JPriest · · Score: 4, Insightful
    I don't care what others say, CS is a much better multiplayer game than Doom 3 and others. CS offers a level of precision in shooting not offered in other games and has more realistic game play. The engine update is amazing if you ask me, the more realistic smoke granades and flash bang rock, as does the new machine gun.

    CS still offers a level of gameplay that other cannot match, and CS:S does a very good job of renewing the game. Expect to hear more about CS:S as it moves out of beta, I was impressed with it.

    --
    Saying Java is nice because it works on all OS's is like saying that anal sex is nice because it works on all genders.
  21. Re:Hitboxes by Anonymous Coward · · Score: 5, Informative

    Doom 3 actually has per-polygon hits, it's not at the point where it's per-pixel yet. Probably will be in the next generation engine after Doom 3 though.

  22. Dont forget that CS:S is a FREE mod for HL2 by Anonymous Coward · · Score: 3, Informative

    Ya, that is right, CS:S will be free with HL2, its not suppose to be CS2, nor is it suppose to bring anything new, valve simply ported CS to the new engine, and is offering it for free.. had they taken money for CS:S alone i could understand people being upset, but really.. This is just goodwill from Valve as i see it.. Stop complaining about everything!

  23. NOT just a graphical upgrade! by gblues · · Score: 4, Informative

    CS: Source DOES include significant gameplay changes!

    - Accurate physics, including ragdoll physics for when players die; you can also push stuff around.
    - When you land from a jump, you STOP MOVING. No more bunny hoppers! Also if you fall from a high enough ledge to take damage, you stop moving for a bit.
    - Accurate hitboxes, so you actually have to hit the head to get a headshot.
    - The new fog effects make smoke grenades really useful.
    - Flashbangs actually make you deaf for a minute, as do grenades if they explode near you.
    - Jumping makes noise.

    Nathan

    1. Re:NOT just a graphical upgrade! by SkoZombie · · Score: 4, Interesting

      Yeah i was wondering how far down i'd have to read for someone to post something insightful about CS:S. If i still had mod points i'd mod you up!

      In addition:
      - The muzzle flash is vastly improved ... for instance when you're in smoke firing, a *lot* of the smoke lights up.
      - Flashbangs visual affects are VASTLY improved and give a real feeling of disorientation, with images overlayed and what looks like a 2 year old playing with the brightness and contrast controls.
      - The physics can not be understated! You can hide behind stuff, that might get shot away! Its not a static world, most stuff is dynamic! I played it for ages and ppl were *still* playing with the physics! A grenade explosion will send objects (weapons, bodies, small objects) flying ... it looks SWEET!
      - The dust looks awsome, try wasting a few clips into the ground and tell me you dont drool!

      On top of that ... its generally just more playable!

  24. Re:Hitboxes by RotJ · · Score: 4, Interesting

    I'm not sure how this would work in multiplayer though. Different character models have different girths. Wouldn't the skinny L337 Crew guy be harder to hit than Seal Team 6 with his thick padding? Not to mention custom models. Doom 3's multiplayer has just one single character model with different colors. That way, the per-polygon hit detection is equal for everyone. How are Doom 3 mod-makers going to handle hit detection though? Can they still jury-rig a default hitbox for different models? Or will they start giving different attributes and HP based on body shape and volume?