TrackIR3 Pro Head-Tracking System For Gamers
simfan writes "Ars has a review of the TrackIR3 Pro up that's worth a look. Using the TrackIR cursor control system originally designed to help the disabled, the company made a device that tracks your head movements in games. It turns out that this works really well in flight sims and other games where you can replace mouse control. There's some video of the performance as well."
Just have to get over the $140 price hurdle first.
Your hair look like poop, Bob! - Wanker.
This just means that now she'll have logs to present to the court:
"Yes, your honor, and these prove that he was looking at my breasts while talking to me".
Norman Cook's Ode to Sl
Of course when you're playing and get hit in the back you'll have to be careful to when you whip around so you don't get whiplash... ;-) Of course at least some gamers will be getting SOME exercise while playing games. :-P
they originally designed it for the disabled and it only runs on "Software requirements: Windows XP / 2000 / Millennium Edition / 98 "? I guess they know what their target demographic is using...
-- "A chicken is an egg's way of making another egg."
Sure, your plane may turn but now you're stuck staring at a wall.
...okay maybe I should RTFA
so, my little sis who used to nod her head up every time she made mario jump would be pro at this!
So, what happens in my flight sim when I Sneeze?
I can see it now, just before landing you start to feel a tickle in your nose.
I can see the next version of Dance Dance Revolution on Playstation 3 using something like this. Combined with the Eye Toy, you could end up in some major traction!
To the making of books there is no end, so let's get started
Till they make a version with force feedback?
Technoli
"Viruses" is pure English. "Virii" would be pure Latin.
From the article: You just can't pull a Linda Blair to pivot 180 degrees.
I bet if you tried you'd start vomiting green and screaming explitives.
Game Play : Drink Whatever is shown (Head Fwd-Get Drink; Head tilt back makes game drinker down it).
Continue until severe forward head tilt - change to toilet scene. Game ends when dry heaves cause head shivers.
when I look to the left, so will my character.
wait a minute...
The Kruger Dunning explains most post on
Ha! And they all laughed at your tin-foil hat! You'll show them!
"Nothing exists except atoms and empty space; everything else is opinion." - Democritus
Actually we have the technology to trick the inner ear, although we cannot put it in a VR-set yet. I saw a TV-show yesterday about a company building flight-simulators for pilot training. Inthem you sit in a "box" with screens that act as windows.
:-D
The box is mounted on hydraulics that moves it around, and powerfull computers sync the movement and the output on the screens. In early versions pilots got sick, because there were too much "lag" between the screens and the hydraulics. As soon as they got the delay down to 16/100 of a seconds nobody got sick.
Of course, these sims are $15M units, so they are not for "pleasure". The guy from the factory was pretty sure they sold one unit that was for private use, though.
On a side note, I had a techer that worked on a university where thay made an elevator simulator wich could lift the "fake" elevator about 1 inch up and down. It was made to be one of those glass elevators, except that the window was a big screen. In tests people got sick/dizy if the hydraulics that gave a jolt when the elevator started and stopped were disabled. A fun prank to play was to let people ride a few stories up, give the elevator an extra jolt, and then fast-forward the "down" movie on the screens and listen to the passengers scream.
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