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Will Xbox2 Be Backward Compatible?

An anonymous reader submits "In an interview on Wired News, Bob Wiederhold, President and CEO of Transitive Corporation said QuickTransit will allow the Xbox Next (aka Xbox2, which will have a PowerPC CPU) to run first-generation Xbox games which were written for an x86 Intel chip. Transitive is a provider of software that enables transportability of applications across multiple processor and operating system pairs. This could mean Microsoft will after all make their next generation consoles backward compatible, unlike what was announced in June." I can't quite tell how hypothetically he's speaking; the no-performance-hit OS switching the article talks about sounds pretty hard to believe.

31 of 94 comments (clear)

  1. Ignoring the fact... by Recoil_42 · · Score: 4, Interesting

    ..that we already had this exact story on the front page a couple days ago, i believe this whole thing is bullshit, i mean, c'mon, their demo was for the 'linux' version of Quake 3 on the Mac -- could they not choose a game which was already on the Mac?

    and also, i think GamesIndustry.biz said it best:

    http://www.gamesindustry.biz/content_page.php?ai d= 4429

    ----------

    The Xbox 2 rumour mill has turned over once again, after a Silicon Valley start-up boasted that a new piece of software emulation technology would allow the next-generation console to play original Xbox games.

    QuickTransit, a piece of software originally developed by a computer science professor at Manchester University in the UK, allows the "transparent" emulation of software across different hardware platforms, its makers claim.

    Revealing the software to the world, Transitive Corp demonstrated the system running Linux software (presumably compiled on different processor architecture) on Windows PCs and Apple Macintosh systems at performance which, the company says, is indistinguishable from native platform performance.

    The comment that has sparked interest in the games industry, however, is a statement from Transitive CEO Bob Wiederhold, who said that the QuickTransit software will allow the next-generation Xbox to run software designed for the current console.

    It's not clear whether this is meant to mean that Transitive is actually working with Microsoft on Xenon emulation technology, but a number of factors make this seem like an unlikely scenario.

    For a start, the Wired article in which Wiederhold's claim appeared went on to say that Transitive has six customers, all of whom are as yet unnamed and all of whom are PC manufacturers, with no mention of any Microsoft relationship.

    Besides, what works for a PC or server environment in terms of emulation isn't necessarily the same thing that will work for a console - which has limited memory, a key constraint on the QuickTransit system, which interprets recognised blocks of code by replacing them with functionally identical blocks for the native processor.

    Regardless of how fast QuickTransit's code is, it will also still face major issues in translating the graphics functions of existing Xbox titles, which are written for an NVIDIA chip, into functions on Xbox 2, which will use an ATI chip - not just technical issues, but potentially legal issues as well.

    Sources close to NVIDIA have previously hinted that they do not believe that Xbox 2 can play Xbox games without violating NVIDIA intellectual property rights, and that they may take legal action if the Xbox 2 does boast this functionality.

    In face of this, it would appear much more likely that Wiederhold simply chose the Xbox and Xbox 2 scenario as an example of one problem which would be made easier to solve using the technology being marketed by his company.

    However, the games industry at large is likely to keep a close eye on developments at Transitive in future - as any technology which allows new hardware to cheaply emulate older consoles and platforms would be welcomed by many companies in the market.

    ----------------

    C'mon guys, how many times have we heard of this exact claim from some unknown company, and its turned out bullshit every time!

    --


    Newsie, Moderator, www.tauniverse.com
    1. Re:Ignoring the fact... by MBCook · · Score: 4, Interesting
      Let's not forget the fact that Microsoft bought Connectix (possibly for) Virtual PC. That means Microsoft has all the software neccessary to allow x86 programs to run on PPC processors, plus the have the source to the X-Box and its libraries. They could do a better job than some third party (assuming that that software mentioned actually exists and does what it claims, which I doubt).

      If there is backwards compatibility (and I SERIOUSLY HOPE THERE IS), MS can do it in house, and better than any third party. If MS doesn't make it backwards compatible and this company released a program to let you, MS could appear in almost no time with a perfectly working program to do the same thing.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    2. Re:Ignoring the fact... by MrLint · · Score: 3, Informative

      A couple of caveats here on this theory,

      1) VPC never performed at an equivalent speed to the native CPU. The best performer was of course Win95, the worst XP. IIRC XB1 was some kinda Windows embedded, so this remains a question.

      2) With i think version 3 or version 4 VPC did not support 3D. The performance just didn't cut it. *HOWEVER* since the video in the XB1 is a known, I suppose it may be possible to just automatically route all the video calls to the GPU and just toss it onto the screen. (I am not an engineer so i don't know).

      In conclusion, i think the best best would be to just toss an extra x86 cpu on the board with some graphics glue for the new gpu and go that way.

    3. Re:Ignoring the fact... by JohnFluxx · · Score: 3, Interesting

      I went for a job at transitive. They gave us a test to do first, which I completed much faster than the guys I was up against.
      Then they asked for ways to optimise what they did, to which I gave pages of answers, where the others got a few. I had answers they hadn't even thought of, and got thanked for them ;)

      And did I get the job? They wrote to me and said something along the lines that although my technical skills were what they were looking for, they did not feel I would fit in.

      Heh.
      My gf almost killed me for that, for not taking it seriously, when she wanted the job and didn't even get an interview.

    4. Re:Ignoring the fact... by MarsDefenseMinister · · Score: 4, Informative

      Totally different technology. Transitive is binary translation. Connectic is binary interpretation, as in CPU emulation.

      Transitive's technology is more like what Transmeta uses to get various instruction sets to work on their VLIW architecture CPU.

      Should have RTFA.

      --
      No weapon in the arsenals of the world is so formidable as the will and moral courage of free men.-Ronald Reagan
    5. Re:Ignoring the fact... by MBCook · · Score: 4, Interesting

      True. But an X-Box runs at 700 (or maybe 733) mhz. It's a Pentium III core (basically). The X-Box 2 is rumored to run 2 or 3 PPC cores at 2-2.5 ghz. I would expect that even a single 2+ ghz PPC core could emulate at least a 700 mhz x86 without a problem. And don't forget that the graphics on the X-Box 2 will be MUCH faster, so to retain the same frame rate, you have more time (per frame) to prepare the graphics data because the rendering is so fast. That would also help things.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    6. Re:Ignoring the fact... by Anonymous Coward · · Score: 2, Informative

      They're both dynamic binary translators. Binary translation is a technique used to implement emulation quickly. The slow technique is interpretation.

      The other, more specialized case is static binary translators, but they can never work in all cases (any code that emits code or modifies its own code will fail). There are no comerically significant examples of static binary translation.

    7. Re:Ignoring the fact... by Dot.Com.CEO · · Score: 2, Insightful

      Netscape was NOT first, I guarantee you that, I used Mosaic much before Netscape made a name for itself. Xerox had a GUI project much before Apple, actually, Apple settled with them on that. The Playstation2 vs XBox "argument" is stupid, it proves absolutely nothing.

      --
      Mother is the best bet and don't let Satan draw you too fast.
    8. Re:Ignoring the fact... by Golias · · Score: 4, Funny

      Exactly. Who cares about a "performance hit" when you are running games that were designed for a system that runs at a small fraction of the speed of the new one? It will be like assigning mundane chores to Marvin the Paranoid Android.

      "Here I am, brain the size of a planet, and they only want me to run HALO in two-player split-screen mode with the frame-rate of an old nVidia2 card. God, I'm so depressed..."

      --

      Information wants to be anthropomorphized.

  2. Good move. by keiferb · · Score: 4, Insightful

    Backward compatibility is the way to go. Nintendo's Game Boy line has benefitted quite a bit by allowing newer machines to play older games. I don't see why it wouldn't also apply to console systems.

    1. Re:Good move. by echeslack · · Score: 2, Insightful

      Well, I think there is more incentive in portable players, simply because you don't want to carry around all the different platforms. But to me, it doesn't make much difference whether I need to have 1 or 2 additional consoles next to my tv. However, I can see the incentive for really serious gamers who own all the consoles in different generations where necessary.

    2. Re:Good move. by FortissimoWily · · Score: 4, Informative

      "Backward compatibility is the way to go. Nintendo's Game Boy line has benefitted quite a bit by allowing newer machines to play older games. I don't see why it wouldn't also apply to console systems."
      Thing is, though, it's always been done in-hardware (with no emulation) in the Game Boy line - for example, there's a little switch inside of the GBA cartridge slot, which is pressed only by GB/GBC cartridges - this is how it differentiates between what on-board hardware to use.

      Obviously, with the Game Boy line, the hardware is so small, that it can be added to a console relatively easily - but that's not quite so easy with the home-console market, where between generations, the capabilities of the consoles, and the kinds of processors they use, tend to change drastically, which can sometimes rule out in-hardware and/or emulated backward-compatibility.

    3. Re:Good move. by Rick+the+Red · · Score: 4, Insightful
      Well, it makes a heck of a difference to me whether I need to have "1 or 2 additional consoles." My house isn't big enough for a console collection.

      If the XB2 won't play my XB1 games, forcing me to have two consoles, then the second one might as well be a PS3 (or even PS2!). If the XB2 won't play my XB1 games then it has to be far and away better than the PS3 or I won't have one (fool me once...). If the XB2 plays XB1 games then I'm almost certain to buy one, regardless of how it stacks up against the PS3, because I really don't want two consoles. I don't know how many others are like me, but it's a large enough market that Sony made the PS2 play PS1 games. I hope Microsoft is smart enough to figure this out.

      --
      If all this should have a reason, we would be the last to know.
  3. First post ? maybe ? by polyp2000 · · Score: 5, Interesting

    ... but thats not the point!

    This is an interesting twist on a previous slashdot discussion.

    However lets put the facts on the table. One of the nice things about Sony's console is the backward compatibility. I am a PS2 person and for me its backward compatibility with PS1 was a definite bonus for me when I bought my next console. Upgrading from PS1 to PS2 for me was a no-brainer, it meant that my old console games would still work on the new box! In retrospect though, it did not neccesarily mean that i still play ps1 games on my ps2, ... quite the contrary, apart from a few un-completed ps1 games the majority of my gaming fun on PS2 has been with PS2 flavor games.

    However I remember thinking and discussing with freinds that if Sony were to make PS2 backward compatible with PS1 they could corner the market... Of course that was before M$ got on the scene. Im not a M$ fan and it will take some huge changes before i feel otherwise, however, from a "make it work" perspective M$ have to make XBOX II backward compatible, even if it is purely from a psychological perspective. People like to beleive that their back-catalogue of game purchases are still viable. Having said that Sony are a generation ahead, PS3 will play all games and beyond. They made some good decisions in the past and it seems that M$ would be silly not to follow suit.

    It seems that transitive have an interesting technology, but what is more eye-opening is that microsoft are building on a platform that isnt x86 and that "has" to be a good thing - no matter how much I hate the swines.

    --
    Electronic Music Made Using Linux http://soundcloud.com/polyp
  4. Re:joke-tag by damiangerous · · Score: 4, Funny
    Why? We seem to have no problem believing it when we call that OS "Linux".

    You need to recompile an app when you move it from x86 Linux to PPC Linux. I don't think the source code to XBox games was included on the DVD last time I checked.

  5. Yes by RzUpAnmsCwrds · · Score: 4, Insightful

    Guess who purchased the company who made Virtual PC?

    They already have solid x86-on-PPC emulation code.

    1. Re:Yes by p7 · · Score: 2, Insightful

      Do they have to emulate the Nvidia GPU? I was under the impression that you used DirectX for the rendering and that spoke to the GPU. Since I am not an XBox developer, I don't know how much access you had to the GPU, but I would hazard a guess that you could create a ATI driver that could replace the Nvidia driver to the graphics API. Of course this is all speculation.

  6. Hard drive? by cbirdsong64 · · Score: 4, Insightful

    If this is true, then MS would probably be forced to include a hard drive in the new system in some form, whether it's built in or a removeable one. Some games use it for caching, and most companies don't bother to optimize Xbox save files for size since size is no object on an Xbox.

    1. Re:Hard drive? by JorDan+Clock · · Score: 4, Insightful

      Not necesarily. They could just make the games think there is a hard drive and save to the memory cards, or simply have a seperate cache. There are lots of options others than putting a hard drive in it.

  7. CPU is not the real problem - the GPU matters by e_AltF4 · · Score: 3, Informative

    Emulating the NVIDIA chipset on ATI hardware won't be that easy.

    AFAIK the DirectX libs & drivers are statically linked into the
    games, so "use DirectX" is no way out in this case.

    1. Re:CPU is not the real problem - the GPU matters by ArmpitMan · · Score: 2, Interesting

      You might be surprised. See "High Level Function Interception".

  8. no way by Jakobud · · Score: 5, Insightful

    This isn't gonna happen for 4 reasons:

    1. Emulating an nVidia gpu that is only a few years old. There just won't be adequate processing power for this... Look at console emulation as it is right now. The best example of modern console emulation is with the original Playstation being emulated pretty well, but still not full speed with all games. The Playstation is more than 10 years old.

    2. Emulation of an nVidia chip would cause some legal problems I believe.

    3. Lack of Hard drive in XBOX 2. This has come straight from M$. How are the old games that use the hard drive going to deal with that?

    4. No White and Black buttons on the XBOX 2 controllers. According to M$, the XBOX 2 controller is going to use all the same buttons and joysticks as the current one, except they are getting rid of the black and white buttons. How are the old games that use those two buttons gonna handle that?? No more Flashlight in Halo I guess :)

  9. reasons MS can't be backwards compatible. by king-manic · · Score: 4, Insightful

    1- they changed CPU architectures.
    2- They changed GPU's and the previous GPU is hevaily heavily copyrighted.
    3- they have only 5-10 games worth playing on Xbox
    4- Emu of 3d graphics w/o glitches is a dream. Even ps2 had glitches and it included the god damn hardware.

    --
    "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  10. /. mentality by TheHonestTruth · · Score: 4, Funny
    But to me, it doesn't make much difference whether I need to have 1 or 2 additional consoles next to my tv.

    I'm no Sherlock Holmes, but I'd bet dollars to donuts you aren't married.

    -truth

    --

    I had a steady B+ in my AI class until I failed the Turing test...

  11. Re: Virtual Game Station by ghutchis · · Score: 3, Informative


    Let's not forget that Connectix wrote Virtual Game Station (VGS), a PlayStation emulator for Mac and PC. So they certainly have experience writing game console emulators.

    So yes, they certainly have plenty of in-house experience if all of those Connectix folks are still around.

    -Geoff

  12. Last year Wired talked about Xbox 2 backward comp by bippy · · Score: 3, Informative

    Check out the RedAssedBaboon article which includes a link to a 2003 Wired article where they matter of factly state that the Xbox 2 will use Virtual PC technology to allow it to be backwards compatible with the Xbox.

  13. Who Cares? by Reapy · · Score: 2, Insightful

    Why do people need to do all this guesswork. Wait until an official release of the specs, then decide if you want to buy it. How does knowing if it's backwards compatable effect you now? I mean you have a 50/50 shot of being right or wrong, so you don't even get bragging rights for predicting whether it has it ahead of time.

    Well whatever, speculate on.

  14. *INSERT CLUE TO CONTINUE* by @madeus · · Score: 2, Informative

    I was going to be nice, but I see the lusers have been out modding you up and now I just want to start slapping people for their unutterable cluelessness.

    *INSERT CLUE TO CONTINUE*

    1- they changed CPU architectures.

    Okay I am trying hard not to laugh here...

    Even as I type I am running Intel x86 Linux *and* Microsoft Windows (at the same time, but different instances) on my PowerPC PowerBook.

    Not only has this been done many many times (Connectix's Virtual Game Station that allows you to play Playstation games on the PC or Mac for a start, and there are plenty of other emulators that emulate other chips specifically to allow you to play titles for consoles like the N64 on other platforms), but Microsoft *just purchased* the leading software product which emulates x86 on PPC.

    2- They changed GPU's and the previous GPU is hevaily heavily copyrighted.

    Are you actually suggesting that would make it impossible or illegal? You'd of course be very wrong on both counts. So what's your point?

    Someone already released a wrapper to allow you to run the leading Nvidia demo on an ATI system (as would be the case here), not only that but it performed faster on the fastest ATI card at the time compared to the fastest Nvidia card at that time.

    As another example I'd again point to Connectix's excellent Playstation emulator for PC and Macintosh (which was tested in the courts, Sony's law suit failed, twice, in the end Sony just bought the technology from them it was that good).

    Just to be clear - Connectix where also the makers of the said x86 to PPC emulator that Microsoft just bought.

    3- they have only 5-10 games worth playing on Xbox

    Not only do I disgreee with you on that given my own game collection, but I think I've established that I don't think your opinon isn't all that informed.

    4- Emu of 3d graphics w/o glitches is a dream. Even ps2 had glitches and it included the god damn hardware.

    You only have to be good enough, not pixel perfect in every single title. Virtual PC, Virtual Gamestation (released 1999) and a large number of other emulators pull (e.g. UltraHLE, Project64) it off just fine - certainly well enough it would seem to have been proven. Apparently you have been in a cave for the last 5 years.

    Microsoft are the origional developers of both products here and they have huge reasources, talented staff and of course an intimate knowledge of both platforms, as well as a full x86 to PowerPC processor emulator (where as teams like Connectix and the UltraHLE developers had to reverse engineer the systems on their own with much smaller teams and reasources and no inside knowledge and they *still* managed to do a great job). In comparison to what teams like that have already done, for Microsoft doing this would be a cakewalk.

  15. Okay, let's say that it IS backwards compatible by WebGangsta · · Score: 3, Informative
    what about the transfer of existing X1 games/settings to the X2?

    The PS2 used the same memory card inputs for PS1 games, so you could easily transfer your game information from one machine to another. I'm going to guess that the PS3 will have a similar memory card slot. Heck, Sony made a good business decision to require the additional purchase of a memory card to save any of their games.

    So we can only hope the following will happen:
    - the X2 will have a hard drive
    - the X2 will allow the transfer of information from the X1 to the X2 (think of all those custom soundtracks you have loaded up!)

    While I can understand that Sony/Microsoft want to head towards online/networked/distributed gaming consoles, there still will be a need for some sort of local data storage. (I'll guess that the PS3 will have a slot for a Memory Stick, allowing you to do digital picture slideshows).

  16. Transitive.. It does not do what you think it does by Phixxr · · Score: 2, Informative
    If you read through Transitive's site, they state that their software "supports operating system mapping between any two Unix/Linux-like operating systems, as well as mapping between mainframe and any Unix/Linux-like operating systems."

    Last time I checked, neither the Xbox, or the Xbox 2 are/were running Unix-like operating systems...

    -phixxr

    --
    ungggghhhh
  17. Considering how cheap Xboxes are... by AvantLegion · · Score: 2, Insightful
    ... and how much more expensive Xbox 2's are going to be, if you have the money to buy an Xbox 2, and you haven't bought an Xbox to play Xbox games by now, then obviously Xbox games aren't very important to you.

    Many people who cry about this are very obviously PlayStation fans who have no real honest interest in the Xbox/2 to begin with.

    Backwards compatability is always nice, sure. But it's just a bonus. Anyone posing as someone as someone with hundreds of dollars in their wallet that they can blow on an Xbox 2, but haven't bought a dirt-cheap Xbox to play all those games they seem to want to play and play them between NOW and late 2005/early 2006, well, they're just bullshitting.