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Half-Life 2 Submitted to VU For Approval

Dreadlord writes "After years of rumors, leaks, and delays, Neowin reports that the release candidate for Half-Life 2 has been sent to VU Games for approval. Valve's director of marketing confirmed the story to GameSpot yesterday. "Yes, the release candidate went to VUG yesterday," he said. First words on the submission came from Gabe Newell, CEO of Valve, "The RC went to VU yesterday," read Newell's one-line post on the hl2fallout.com forums."

44 comments

  1. Wow.... by Vaevictis666 · · Score: 4, Interesting

    So they might actually scrape in at under a year delay? (IIRC the initial release date was Sept something, forget exactly what)

    1. Re:Wow.... by nb+caffeine · · Score: 5, Insightful

      September 30 2003, i believe it was. I was sooooo stoked about it coming out, and then there was this game "Deus ex: invisible war" and then this game "Unreal Tournament 2004" and then this other game "Doom 3" And then i bought an xbox and only play ssx3 all night after work. Of course ill play it. Of course it will rock. It just doesnt quite have the glow it used to. When it finally hits stores, it will be more like "lets see if all the damn hype was worth it"

      --

      "Something's wrong with you...and I hope we never do meet again." - Deftones When Girls Telephone Boys
    2. Re:Wow.... by BrookHarty · · Score: 1, Funny

      They had multiple hard drive failures, they finally went to raid systems to protect the code, (Only took 3 times?)...

      For a multi-million dollar engine, i think its wise to spend a couple bux on raid workstations. And maybe a firewall. ;)

      Anyone remember the .com's where you brought your own PC into the office? Ya, I picture Valve like this. Sierra has always been cheap, and they love to buy companies and fire everyone. Dynamix anyone?

    3. Re:Wow.... by HerculesMO · · Score: 1, Insightful

      I think the hype will be worth it, given that its physics engine rivals that of id software's, and actually does better because it's not so shadow-intensive. That said... the gameplay is what I'm concerned about. Half Life was only a great game because of Counterstrike -- it was smart for Valve to port Counterstrike in its entirety to the new engine for the physics and eyecandy. Additionally, it's a good way to keep the same game and just update it -- some games try to do this in a fashion that simply won't work on a long term scale, like Ultima Online, but that's neither here nor there.

      --
      The price is always right if someone else is paying.
    4. Re:Wow.... by mrseigen · · Score: 1

      Anyone remember the .com's where you brought your own PC into the office? Ya, I picture Valve like this. Sierra has always been cheap, and they love to buy companies and fire everyone. Dynamix anyone?

      Unfortunately, this kind of behaviour is the norm instead of the exception, which is why everyone in the industry hates big game publishers (except for the game "press" which likes that they give them plastic swords with the game name on them).

    5. Re:Wow.... by u-238 · · Score: 3, Interesting

      This is a hard truth to ignore.. when the first Half-Life was released in 1998 the gaming industry was drastically different than it is now.

      Engines, graphics and abilities extend leaps and bounds in a matter of months, not years. As someone who's played the counter-strike source beta, I can verify to its lacklusternesss relative to modern games. Even Battlefield 1942, a 2 year old game. That's not to mention BF: Vietnam, Doom 3, UT2k4, and on and on. The ragdoll physics have been around since the original Hitman 2000. It really doesn't have much ground to stand on aside from its laurels.

    6. Re:Wow.... by bigman2003 · · Score: 3, Insightful

      I disagree that Half-Life was only good because of Counterstrike.

      I played Half-Life, and from the opening scene on the little traincar, to the end scene (fighting monsters or something) I thought it was an awesome game. I also bought Opposing Forces, which for some reason I actually played BEFORE Half-Life. (This was my first experience with an expansion pack, and I scaped together whatever money I could for Opposing Forces- then imagine my dismay when I found out that I would ALSO need to buy Half-Life!)

      After a got a semi-decent Internet connection, I figured I would try my mad l33t skilz at Counterstrike. Boy did I suck. This was also my first experience with cheating on a videogame. I wonderered how those guys could hit me in the head each time!

      I think if I went back and played Half-Life now, I would probably cry, but for it's time, it was a great game.

      If they come out with another game (Half Life 2) with an intriguing storyline, some features on a game you've never seen before, and head crabs that slowly work their way down to your crotch...then I think it will be a great game.

      But, I was totally disappointed by Doom 3- I can't imagine why Half Life 2 will live up to the standards we all are hoping for.

      --
      No reason to lie.
    7. Re:Wow.... by HAKdragon · · Score: 1

      The ragdoll physics have been around since the original Hitman 2000
      Actually Hitman was beat by Trespasser (released in either 97 or 98). They physics engine was amazing at the time, even if the game was a commercial flop.

      --
      "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
    8. Re:Wow.... by AndyChrist · · Score: 1

      Screw Counterstrike. Team Fortress has it all over CS. The only good Counterstrike map is that Pac-man map. Has it got anything to compare to Dustbowl? Doubt it.

      The only good thing about Counterstrike is it can be played with only two people. TFC needs 8 to be good.

    9. Re:Wow.... by Nos. · · Score: 1

      While counterstrike is probably the most popular mod, its probably one of my least favourite. I would highly reccommend Natural Selection which ads some RTS to the FPS elements. Science and Industry isn't bad, but doesn't have the atmosphere that NS does. DoD is a nice mod as well.

  2. The Gabe Newell post is legit by br0ck · · Score: 5, Informative

    In case anyone wonders whether the Gabe Newell post again came from his compromised forum account, Steve Gibson at Shacknews has contacted him to verify validity and it is indeed legit.

    1. Re:The Gabe Newell post is legit by Sevn · · Score: 5, Funny

      Yup. I read on a message board that he changed his password from "gaben" to "secret".

      --
      For every annoying gentoo user, are three even more annoying anti-gentoo crybabies. Take Yosh from #Gimp for example.
  3. Who knows? by RogueyWon · · Score: 4, Interesting

    Another 1 line forum post? Perhaps I'm just getting cynical in my old age, but I'm hardly going to treat this as the gospel truth. As far as I'm concerned, I'll believe Valve's statements on release dates the day I have the game in my hand (or my steam cache... I'm open minded on these things).

    Valve may have some great talents on their staff. Half-Life was a shockingly good game and Half-Life 2 may well continue the tradition. But by god do they need some decent project managers and PR people. Since the announcement of HL2 last year, they've managed to make themselves objects of anger, frustration and sometimes plain ridicule for much of the gaming world. I'm sure a lot of this is unjustified morally, after all, nobody has a "right" to have HL2 by any given date (except possibly the people who got vouchers for it with their graphics cards *cough*), but that's not to say that any sane company should have behaved in the way that Valve have. If HL2 wasn't ready for release before the leak last year, and I don't think anybody now believes that it was, then Valve should have made this clear and been relatively open about the progress of the game all along.

    Hell... even an ID-style "when it's done" would have been better than this endless succession of missed release dates.

    1. Re:Who knows? by Goldberg's+Pants · · Score: 1, Flamebait

      What do you expect from them though? I mean Newell is an ex-Microsoft hack who used to sleep under his desk for Gods sake. The guy is a fucking idiot. How have they screwed the pooch on all this?

      They get hacked. Hardly surprising given Gabe's stellar security on that forum, with the password of gaben.

      They make up bullshit excuses about how the hack has delayed the game, despite various sources having checked the code that was leaked saying "No fucking way was this ready to ship".

      They promote the shit out of Team Fortress 2 back in 1999, and it's yet to appear.

      They promote the shit out of Counterstrike: Condition Zero, it's delayed over two years, and ultimately all it adds is mildly good bots, a few graphical and sound tweaks, and that's about it.

      Fuck Valve. Fuck Half Life 2.

      ID-style? Fuck that. The folks behind Duke Nukem' Forever have done a better job than these Valve fucktards.

  4. delicious irony? by Scott · · Score: 4, Interesting

    I remember one of the things said to have given away the HL2 going gold hoax a couple weeks back is that Gabe Newell doesn't make short, one line posts to web forums. Am I the only person who finds it funny that he has now apparently made a one line web forum announcement? I say apparently because the site be down, Cap'n.

  5. I wouldn't get too excited by SimianOverlord · · Score: 5, Funny

    I heard from a mate, who heard from a mate, who heard from a guy he spoke to on IRC, that Half Life 2 is a bit of a washout.

    He played an early release copy, he said, and there weren't even any monsters, scripted encounters or real puzzles, only a couple of half assed maps.

    I won't be buying a copy.

    --
    Meine Schwester ist sehr, sehr reizvoll - Nietzsche
    1. Re:I wouldn't get too excited by Pvt_Waldo · · Score: 0, Redundant

      Hehehe :^)

  6. Gabe's Password by Luigi30 · · Score: 4, Funny

    I guess he changed it from gaben to gnewell? ;)

    --
    503 Sig Unavailable

    The Signature could not be accessed. Please try again later or contact the administrator
  7. Is there still a market left for Halflife 2? by Anonymous Coward · · Score: 0, Troll

    Mod me troll if you want, but this is a serious question: Is there still a market left for this game?

    Seriously?

    After years of delay, and after seeing Doom3 totally flop, I can't bring myself to get excited about this game. When you throw in "Steam", I'm downright turned off by the prospect of shoveling out $50+ for this.

    If they had released this game a year ago, sans steam, I'd have been all over it. But after all the anticlimactic hype, I'm just not interested anymore. Maybe I'd snag a copy if it ends up selling for $20-$30, but at $50-60, you can count me out.

    Am I alone in this thought?

    1. Re:Is there still a market left for Halflife 2? by zoobaby · · Score: 2, Insightful

      Not neccessarily alone in your thoughts, but the question is, will you still buy it? Just like D3, HL2 is overhyped and will not meet the expectations of everyone. Most players will come out of their computer room 3 days after starting play, having finished the game. They will then reflect and say wow, I am not sure this game was worth it. The true test of the games worthiness for D3 and HL2 will be the mods that come out for them. This is bigtime added bonus for us gamers.

    2. Re:Is there still a market left for Halflife 2? by Anonymous Coward · · Score: 0

      I agree with you on that, well with Doom3, it was cool, but to much like the first using cheap tricks like monsters appearing out of hiddin walls to appear behind you. That used to be a cool trick with doom1. But since HL the original came out, i felt that single player really had something to it, and the enemies were smarter than most, no cheap tricks, hopefully they can do the same with HL2, also i rushed out an bought tribes2 and that was a mistake, it was cool game, but nothing really special. But i will buy HL2 especially since it comes with HL1 and CS:S and hope that single player is still good and the enemies are smart.

    3. Re:Is there still a market left for Halflife 2? by Anonymous Coward · · Score: 0
      Don't forget that the multiplayer component is Counter-Strike ; as this kept people busy before, the re-vamped version will keep the players occupied for some time to come ; Until the real good mods come around.

      I was -very- disappointed by the multiplayer component of Doom 3 ; allthough i knew exactly what was in store for me there.... Guess i'm not a dm-er.

  8. I hear... by _Sexy_Pants_ · · Score: 2, Funny

    Vivendi thinks it's rubbish and that it will never sell. Too big of a risk, not a big enough fanbase

    --
    Look it's a joke about my sig IN MY SIG! LOL!
    1. Re:I hear... by Bagels · · Score: 1

      The mods have unwittingly just made your joke far funnier by modding it "interesting"...

      --
      --- Bwah?
  9. Before anyone explodes... by stonedonkey · · Score: 5, Insightful

    This does not mean the game has gone gold or is necessarily going to go gold soon, as I've seen reported since this announcement. Several candidates can and will be delivered to the publisher before one of them gets approved. Granted, since Steam has already preloaded the sounds, textures, and models, the bulk of the game is set in stone. But that still leaves the executable, overall stability, multiplayer, maps, and other QA odds and ends.

  10. Original Post....cause of /. effect. by Tyndmyr · · Score: 1
    Gabe Newell
    Valve Software

    Posts: 32

    Posted: Sep 16 2004, 12:27 PM
    Yes, the RC went to VU yesterday.


    It's there, it appears valid...if someone checked with him, Im inclined to believe it. Now, lets hope that after all this wait, it wont suck.

    --
    Support more choices in goverment-Vote 3rd party.
    1. Re:Original Post....cause of /. effect. by Anonymous Coward · · Score: 0

      Remember to add this --

      Pasword: gaben

  11. So what does this translate to? by seraphiem · · Score: 5, Insightful

    So how much longer until the game is finally released? I fear its another 2~3 weeks until this RC will become the build to go gold. And thats IF it is even accepted requiring no re-working at all. A big IF. So folks, it seems mid-November till early December is the objective. I think if the game comes in too late in December, the Holiday season sales are going to get killed. Interestingly to me, if it comes out in the November timeframe, it'll feel like the original HL coming out in late October early November of '98. I just hope the game retains a good portion of the original feel or atmosphere.

    1. Re:So what does this translate to? by Dreadlord · · Score: 2, Informative

      I should have linked to this in the story, here it's anyway:

      [...] Valve has announced that they will be delivering an RC (release candidate) to Vivendi around the 15th of this month. That does not mean that HL2 will be out immediately thereafter. Vivendi will still have to approve the RC, a process that could take another two or three weeks, depending on their QA department and how fit the RC is to be released. If it were rejected, Valve would have to cook up another one and submit that for approval. Once an RC is approved, we should get a "gone gold" announcement. Those of you who preloaded HL2 and intend to buy it online would *may* be allowed to purchase it shortly afterward and start playing it once you've downloaded the last few files (I'm still not certain whether Valve contractually obliged to wait until it's on the shelves - I don't have Fragmaster's psychic spy network). For those of you still intending to buy a physical copy, it would be at least another few weeks before the game hit the shelves; duplication, packaging and shipping take a while. Damn our lack of transporters. - Jabberwocky

      --
      The IT section color scheme sucks.
  12. Re:Show some appreciation! by Marc_Hawke · · Score: 5, Insightful

    Fine...

    But what appreciation should we show? What has Valve done that is so excellent?

    1. They made Halflife, an excellent single-player game that deservedly won many Game of the Year awards 5-6 years ago. It had an excellent story line, and some good AI for some of the enemies (the marines.) The multiplayer was lack-luster and end of the game was weak.

    Then what? NOTHING. They've done NOTHING since then.

    1. They bought a mod team and distributed a half-baked copy of a great mod. (The great mod being Team Fortress, and the half-baked copy being TFC.)

    2. They waited until another mod that they had nothing to do with became popular, (an internet phenomenon actually) and bought that one as well. (CounterStrike.)

    3. They took a shot at a Guiness record for most re-releases of the exact same product by changing the box colors of Halflife about a dozen times. (They are only second to Lucas and StarWars.)

    4. In the name of Online content distribution, they created the most intrusive DRM software to every make it to production. (It's called a STEAMing pile of crap.)

    Valve has only released ONE GAME. They are still new to the business. (but pro's at 'giving the business.') They've been riding the on the success of amatuer mod teams since the beginning.

    (Even though HL turned out to be a worthwhile product in it's own right, the great majority of the early purchasers were simply buying it as a platform for the much anticipated (still) Team Fortress 2. Valve had purchased (co-opted?) the design team or else we would have all been playing TF2 on Quake2 instead.)

    Anyway...I don't bash Valve for anything to do with HL2. It looks very pretty and interesting. I'm skipping D3, but I'll probably get HL2. However, there's very little else in their entire history to credit valve with...except extreme luck.

    --
    --Welcome to the Realm of the Hawke--
  13. Great, now what I'm sure we all want to know is... by drinkypoo · · Score: 0

    ...where's the .torrent for the RC? :)

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  14. Going Gold... by nadolph · · Score: 0

    When half-life came out it was approved and annoucnce as going gold byt the late "sierra" in less than 48 hours. So we could potentialy see an anouncment for HL2 i the next couple of days.

    also as a note Counter-Strike:Source and Half-Life:Source (ports of CS and HL to the HL2"source" engine) have also been sent to VU

    --
    With the moo and the cow and the fish. Minesweeper Record: 7 sec
  15. I agree by johannesg · · Score: 5, Interesting
    Maybe it's just me, but I always thought the real star of Half Life was Black Mesa. It's just such a gloomy, depressing, yet realistic and intriguing place. I cannot imagine getting quite that same "help I'm all alone under a kilometer of rock and concrete with just monsters for company and noone cares and the only ones that do want me dead" feeling when playing a game in a city, under the open sky.

    I always thought the best parts of Half Life were the earlier levels, before you get out into the light of day. You start descending into darkness. Pretty quickly after the game proper starts you are teased with being on the surface, but you are forced back down. Then you get the long trek through the missile silo with its nasty yet excellent monster. After you get back to the surface it is still a good game, but it no longer reaches the lofty heights it had reached before.

    I agree that Doom 3 was not as spectacular as we could hope for. I think it was the pacing (too regular) and predictability (far too predictable). Real horror works best when you _don't_ know what is in front of you. In Doom 3 you are guaranteed to have two monsters teleporting in and another one appearing from a sliding panel behind you.

    1. Re:I agree by Jare · · Score: 1

      "Real horror works best when you _don't_ know what is in front of you" Wrong. Real horror works best when you know what's going to happen, but you don't know exactly how or when is it going to show up. Anticipation is the key. For best effect, mix in *a few* truly unexpected thrills (*SPOILER*Spider drops in your face when you select that 3rd camera in the monitor*SPOILER*). Teleporting monsters are NOT part of Doom 3's horror atmosphere. Sounds they make before activating ARE. Your own mood when starting up the game is important too: if you want to outsmart the writers / designers you will succeed, and ruin your entertainment along the way. Doom 3 is not perfect, but it gets closer than any videogame ever did. Few filmmakers can sustain proper pacing in a 90 min horror flick, and we expect id to do that for 15 hours?

  16. DRM? by Anonymous Coward · · Score: 0

    Pardon my being completely out of the loop-I've never played Counterstrike-but I thought Steam was just some kind of download client? Where's the DRM in it, and what does it do?

    My brother plays CS a lot, but in the interest of keeping my network free from corporate interests...it may be time to introduce him to a different game.

  17. Re:Show some appreciation! by AndyChrist · · Score: 2, Interesting

    They've been working on Team Fortress 2 and Half Life 2 concurrently, probably should have made them one project a lot sooner. And they've been constantly updating the original Half-life since it came out.

    They haven't done nothing. They haven't RELEASED anything NEW. But if they hadn't done nothing, playing Half Life online would be like playing the original Diablo is now. (If you don't cheat, don't bother.)

  18. Re:Show some appreciation! by Anonymous Coward · · Score: 1, Informative

    Then what? NOTHING. They've done NOTHING since then.

    They have been developing half life 2... they could have released 3 other generic doom clones like every other company and raked in the money... but instead chose to invest money in developing something better.

    The multiplayer was lack-luster and end of the game was weak.

    The end was weak, the multiplayer was lackluster because they focused on single player. They also gave you TFC for nothing.

    They bought a mod team and distributed a half-baked copy of a great mod.

    half baked? the game was a freebie, stop whinging about getting something for free. It was meant to generate publicity for TF2 to those who had never played TF. I personally luved TFC.

    They waited until another mod that they had nothing to do with became popular, (an internet phenomenon actually) and bought that one as well.

    Good for them! I wish i'd bought it. Your forgetting that counterstrike only became popular because so many people bought half life in the first place and counterstrike was a free addon.

    They took a shot at a Guiness record for most re-releases of the exact same product

    True, but then that only works if people want to still buy it.

    They've been riding the on the success of amatuer mod teams since the beginning.

    Rubbish. Half Life single player was amazing and thats why people bought it. I didn't play any games for years after half life because nothing else compared. The mods came later and eventually took over, as expected because they are all multiplayer and have longer laster appeal than single player.

    purchasers were simply buying it as a platform for the much anticipated (still) Team Fortress 2

    No, TF2 was always going to be a separate game. When i bought half life i bought it for half life.. i didn't even know TFC or Counterstrike were going to be released when i bought it.

    However, there's very little else in their entire history to credit valve with...except extreme luck.

    A great game doesn't come through extreme luck, they put more thought into HL than any other first person shooter to that point and thats why it was popular. I believe they'll do the same thing with HL2 which is why i'll buy it. I didn't bother buying D3 because i knew it would be just another pretty but ultimately soulless ID game.

  19. Re:Show some appreciation! by Anonymous Coward · · Score: 1, Informative

    Half-Life rocked the boat when it first game came out and its impact changed how fps shooters are made period. I agree that we can't really bash Valve for HL2 they're working to get it out ASAP. However they should inform the public that, yes, it is taking a little longer than expected.

    Arguably they've released the same game over and over again for the last 5-6 years but at $20 for the complete package of all of the new releases who cares?! I bought HL a few weeks after it came out in '98 for $50 and then bought Opposing Force at release for $30 and had to download the rest of the things that come with the $20 platinum edition. I don't see why this is a problem its not like people re-buy the game everything valve buys a new patch.

    People are going to stop bitching and moaning about Valve, game costs, Steam (well maybe not, im a diehard CS 1.5er myself), and the rest of the annoying nitpicky nonsense when this game is out.

    The guys at 3d Realms got it right they're trying to replicate what Half-Life did to the FPS with DNF and its taken them 7 years thus far so 5-6 years for HL2 doesnt seem too absurd.

    And to the the guy that started this post. Skipping D3 might be a mistake its not the FLOP that all these whiners are making it out to be, they're mostly the people that won't upgrade to play it. Its got a great single player game though its multiplayer is definately lacking, the mod community has never failed us on an id title before.

  20. Gee thanks mods by Anonymous Coward · · Score: 0

    Thanks for modding that as Flamebait, you twits.

    Vivendi reported 2 weeks ago on how their games division has been losing hundreds of millions $$ for the last two or more consequtive years. Is it really that unrealistic to believe a publisher could force it's contracted developer to finally draw the line and publish the 1 cash cow they have? Jerks.