Doom 3 Demo Available
sanderb writes "The Doom 3 demo is out (on Windows). It does not seem to be linked on the Doom 3 site yet, but is available from e.g. 3D Gamers (includes torrent). Time to see what my FX5200 can do..." Other readers point to Fileaholic.Com and Shacknews.com.
[looking at minimum requirments] Man, imagine a Beowu....Oh nevermind.....
$> man woman
$> Segmentation fault (core dumped)
To test how well game works on your comp, that is without pirating it.
"Time to see what my FX5200 can do..."
Please don't.
[and please don't buy an iMac for the purpose of playing Doom 3 acceptably - the 'Ultra' tacked onto the end doesn't change much].
On second thought, if you just run around the game without ever using the flashlight, you won't be able to see anything anyway, so you won't realize that you're only getting 13 frames per second!
-Bullseye
Comment removed based on user account deletion
I played Doom 1 & 2 for many hours when they came out, both solo, co-op and deathmatch. I played Doom 3 through once and had no desire to play it again.
Once you realized that when you picked up that 'too good to be true' item, you'd be blitzed by ten monsters suddenly spawning, it got old REAL quick. And yes, it does look pretty. But so did Matrix Revolutions.
When you get to hell -- tell 'em Itchy sent ya!
They always said that the game would get released 'When it is done'. 'It' wasn't the demo, 'it' was the full game. The demo is a nice thing to have but if they waited till the demo was done, the game would only see a release now.
Now, only if they hired an extra person to work concurrently on the demo so it could've been ready in August...
If you put out a preview that lets people discover their computer doesn't have the power to keep up they deffinatly don't buy the box.(I know, thats what those software nutrition labels are for, but they can get vague.)
Those that buy the software, install and discover their computer needs $300+ worth of upgrades are stuck with the software due to the no open returns policies. Thus hype sells more games if you don't put out a preview.
Bacardi + slashdot = negative karma.
Releasing the demo nowadays AFTER the release seems, to me, like a great way to find out if you want to buy the game, without the majority of bugs that might plague a BETA-quality demo.
In my mind, a game software manufacturer will release a demo POST-release to entice those who haven't decided yet to purchase the game. Someone who downloads, say, the Doom3 demo, can decide if the software will work on his/her machine without some of the pre-release bugs that might plague the product. ATI vs. Nvidia compatibility immediately comes to mind.
On the other hand, if you're releasing something that's entirely new (in terms of a game/concept), then you could potentially risk lack of interest by releasing the demo AFTER the game itself. A new product can benefit greatly from a demo, I think, and in this regard, it would be wise to release it with some bugs.
In the case of Doom3, I must admit, though, that making people wait another month or two for a demo for a game that took 4-5 years to develop is a little dumb. Reviewers and gamers alike have been mediocre about the game -- for it being more of a technology demo (the Carmack engine -- hehehehe) than a good game with a good story. This sort of reviews, I think, would make a buyer think twice about getting the game at initial release prices.
If the demo had been out beforehand, perhaps potential buyers would not have pre-conceived notions of what to expect of the game overall because they would only play a small portion of it in the demo. The graphics would ooh and ahh and really get the idea of buying such a terrific looking game in the minds of potential buyers. It would be a buyer's remorse thing (after iD has pocketed the sale) if the buyer then decided that, "Yeah, the graphics rock, but it was kind of bland and the story was OK."
I am one who read the Doom3 reviews, waited until a friend bought a copy and got tired of trying to finish the bland story, and played it for him. I enjoyed the experience, but given my expectations after reading reviews, I am still glad my friend shelled out the $55 for the game. He has the discs back now, and I will most likely wait until the game drops to $30 or something to buy it. There are other things to play right now.
My two cents.
IronChefMorimoto
That's nuts ... if you have a system that you doubt can run it, you don't buy it until:
... especially if they've announced that the demo will follow on the full release (even before they finish the Linux or Mac binaries), which they most definitely did say.
a) the demo comes out
b) you upgrade
or
c) you cave in and try anyway
It isn't id's fault if people do c)
And the trend lately has been for demos to come out shortly following the full release. Fact is, people who release a demo before a game's release are doing it with the knowledge it will probably not be a full showcase and it is worth it to try and drum up business. On the other hand, if a company knows that the game is high profile and will sell, there is far more incentive to finish the full game and then do a polished demo.
It is more productive to voice thoughtful opinions (reply) than to judge (moderate) others.
Just turn off your monitor and move your mouse around frantically. That pretty much will capture the essence of Doom 3 and saves yourself the download. ;)
They are using DX9. They use it for things like DirectSound, DirectMusic, etc. DX9 includes DirectDraw and Direct3D, which iD replaces with OpenGL. DirectX has much more than just Direct3D, which iD does not use. iD uses other, smaller, aspects of DX9, though.
MOUNT TAPE U1439 ON B3, NO RING
Not being able to use the flashlight with guns is INTENTIONAL. Wishing desperately that you could use both is the intended effect. You are not supposed to be comfortable. Honestly, if you could use both at the same time, you'd never turn the flashlight off!
As for multiplayer, I have 2 points. First: DOOM3 is primarily a SINGLE PLAYER game. They added multiplayer as an extra. If you bought it for multiplayer, you're stupid. Second point: Check out the maps. They're small, dark, and close quarters. (much like the single player game) 4 players is a good limit for the maps that shipped with the game. I know that limit is not hard coded, and player made stuff has already upped that player limit.
Some have a reasonable explanation ;)
3. A dodgy radio communications system that will alway pack up when you go into a washroom or are within 5 metres of an large alien with sharp teeth.
Of course, every xenobiomelecular.. ologist.. person.. Knows that aliens give off radio interference that does _not_ comply with US federal regulations.
4. A state-of-the-art alien detector that tells you how far away the aliens are to the nearest nanometer, but won't tell you if they are above or below you.
Obviously designed by Microsoft. Or open source, but the open source solution is meant to mimic Microsoft's.
5. An android with reflexes faster than a laser-rifle, and an IQ to match your PC's clock speed, but who has decided to contemplate the meaning of life and become a buddhist monk instead.
The android has reached a level of existence much beoyond our own feeble contemplation; the AI programmer thus has succeeded - I for one welcome... ah nevermind.
in girum imus nocte et consumimur igni