Nintendo DS Network
Kamalot writes "It looks like Nintendo is preparing a wireless peer-to-peer network of Nintendo DS ' to allow a new way of playing games online. Each Nintendo DS could includes a repeater hub to extend and share an 802.11 signal. A thread on GameCubicle unveils more, including a service called MarioNette and some disturbing marketing pieces with hidden images and messages." As with everything involving the new handhelds, take this one with a grain of salt.
ive been debating between PSP and DS, but after reading this, and that the PSP may cost $349, i think the DS just won
And I wouldn't put it past Nintendo to do it. They were doing console networking before most people here even knew what a network was. On the Famicom, in Japan.
However, the real question is:
Who shall save the poor boy out in the wilderness tied into the internet via the DSes the bears ate along with unsuspecting tourists who dared feed them! *
* - Providing this is true, of course.
The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
How great would it be to port mini-stumbler to this device. You could bring your little cousin with you while he pretended to play a game to scan a building's network, what a decoy...
At some point, all the Nintedo DSes in the world will form a neural net the Roombas. They will rise up and kill humanity in association with WiFi enabled Aibos.
Alternatively, look for the first Nintendo DS virus to forcibly re-direct all WiFi-based HTTP requests that use your DS as an AP to the Goatse-man site.
As I've said over here, If this repeater stuff is in any way true, it really could be a killer app for handheld gaming.
The potential hinted at by these new revelations totally trancends your basic "sit around in a group and play wirelessly" functionality. If this (the repeater functionality) is in any way true, then it will make the touch-screen part of the DS look about as groundbreaking as MP3 support on a Sony player, and it makes the PSP's infra-red wireless gaming look like a silly kids' toy.
Seriously, wide-area gaming would be the killer app for handheld consoles. Imagine some sort of asynchronous MMPORG-style game whereby when a fellow player's DS is detected, some form of battle can take place. Some sort of modern take on the old style Campus 'Assassin' games.
Not to mention the facilitation of true munchkin-style ubiquitous networking.
You're thinking of the Cybiko.
I had one of those. It was crap. The keyboard was too small to do anything comfortably, the battery only worked until about a month after I got it, and the AC input port physically broke a month after that.
Several friends had them too, and they all had the same problems.
It's only an insult if it's not true.
Papyrus? Parchment? Stone tablets? Man, if the battery life on PDAs sucks now, what was it like in 200? :)
None of this is actually confirmed, and to my knowledge, nothing is actually from nintendo themselves -- rather, all of the clues have been posted by various promiment community members like Chad of WarpPipe. ..I'm not saying that it's false or a hoax or anything, just that it's not at all confirmed.
But i gotta say, alot of the messages are very cool, almost like Nintendo's ilovebees.com on a much smaller scale.
Newsie, Moderator, www.tauniverse.com
do you think it'll be until someone orginizes a DDOS attack with thousands of these?
1. Early adopters will get spottier connection capabilities than those that wait til tons of people have them? (much larger network based on the repeater concept).
2. What if I am connecting via John D.S. and suddenly he drops off of my range? Will I lose my connection and game? This would um...whats the word? Oh yeah...suck.
It's hard to decide right now, with all the speculation going on. However, Nintendo has backwards compatibility, low-battery using cartridges innovative dual screen and not to mention a ridicoulsly awesome track record for good first party games.
The price point is even on par with an 'upscale' portable system.
Let's be serious for a minute. What can the PSP offer me that is worth it's (expected) retail price? I really don't want to play my PS2 titles on the go, and the UMD media thing doesn't make me feel all warm and fuzzy either. Look at Wario Ware Inc. if you want to know why you will buy a DS. It's in the games man. The games. Oh, and the price too.-- I have fans? Wow.
If there's so much as a single remote code exploit found in the DS, it won't be long before someone writes code to forcibly propagate itself and do something to your DS...something like the PSO bug for GameCube would be lethal on the DS, if it were wirelessly exploitable.
I can just see someone writing a virus that forcibly installs a miniature Linux distro on your DS and propagates.
I'm not sure if that would be horrible or awesome, personally.
It's only an insult if it's not true.
Is (from the article) a batch of pictures featuring creepy marionettes with the words ?Find(s)me? along with a shot of a lone boy in a forest using a DS as some sort of navigation device really all they have got to go on?
This is all they've developed this huge "OMG TEH W1RELESS GAMING!!!" story from? Ever think that a boy using a gameboy in the forest to navigate might be a 'pushing the frontiers' image? or an 'immersive environment' image? It's a very amiguous photograph, and I'd like to know how this rumour sprang from nowhere, based solely on one picture and a 'find me' slogan
Move along, nothing to see here.
Dealing with lawyers would be a lot less tedious if they all looked like Casey Novak.
Check out the FCC test report. According to the document, it looks like max RF output of the unit is 1.45mW -- not very much power!
Coral P2P link to FCC report
or
Direct FCC link to report
More info on Coral distribution network
Dual Screen, I believe.
It's only an insult if it's not true.
"So, the DS can run in Ad-Hoc mode, and AP mode. This is groundbreaking because.......????"
Because no mainstream handheld gaming console has ever had this functionality...basically.
Creative Demolition
I would assume they would have to have a toggle switch for airplanes if nothing else...
First off, I seriously doubt this has anything do with playing with the DS "online", that is, it having anything to do with the internet. A much more fasible, realistic, and practical idea is that the DS can detect others within a reasonable range. I would put this range somewhere south of 200m, even if that much. The whole network/online thing is more of a LAN than a WAN... Especially useful in larger cities or where kids congregate (mall, school, parks, etc) as opposed to rural areas. I have no desire, nor hope, to be able to text a friend an hour away using the DS. However, sitting in a cafe and seeing a list of 10 opponents to fight you in ZeldaMarioTroid is a bit more exciting.
Now, if for some insane reason the DS has a 1+ mile range then yeah, that's amazing. But I can guarantee that that is not the case. It's just a way to play online with people within sighting distance. Will come in handy in urban areas, colleges, etc. But Tommy in Montana might have a hard time finding 100 opponents.
Small potatoes make the steak look bigger.
"Unsubstantiated rumours and wild-ass guesses for nerds"
/me starts porting BitTorrent to Nintendo DS...
If the DS is going to suck juice like the WiFi card in my Clie, I would hope they'll include a feature to turn it off when not in use, a really good battery, or both. Sooner or later, we need to figure out how to effectively manage power consumption on all of these portable devices.
There is a difference between "insightful" and "inciteful" other than spelling.
Doesn't Pokemon Fire Red/Leaf Green already do this? Apparently (I haven't tried it yet, though it came with the adapter) there's a wireless adapter you attach to the back of the GBA that allows up to 40 players into a "common room" in which they can chat, walk around, trade pokemon and have battles. Maybe it's small by comparison, but evidently they're headed in that direction already, and it's well... it sounds pretty cool, I haven't found anyone out there that is playing it yet... besides me... the hopeless addict...
--Ray
If the DS's battery is anything like the GBA SP's battery, you can't remove it.
You can remove the SP's battery it's got a small screw holding it in. So anyhow you failed slashdot go to your room!
Let's just say, for a second, that this is real and it works great. And let's say you live in an apartment complex where there are five other people playing the DS at ANY GIVEN TIME. What are the chances that a single one of those five people are playing Harvest Moon?
Perhaps the DS simply includes a function that allows you to physically find other DS players. Like you know there is another DS player 100m to the north of you. This would be a great way to meet people, except that Hot Jenna is probably a six year old girl... or an undercover cop.
Actualy, the DS stands for "developer system", as in, it's the system that developers want.
And, speaking as a game developer, it is.
Ugh, I hate inaccurate submissions.
These are not "marketing pieces" and Nintendo is not planning a p2p Wireless Network.
The story: there's some guy named Chad who is the lead developer on Warp Pipe (a tunnelling system that lets Gamecube owners play LAN games against each other on the internet). There's this other guy Dean from n-sider.com who knows Chad.
A few days ago, it was posted that Warp Pipe got new offices in Chicago. Combined with this, it was also known the Warp Pipe attended E3. Apparently after E3 Warp Pipe became quiet about their future plans.
Fast forward to a couple of days ago, Chad posted the picture with the kid and the dog. After that, Dean posted a pick of the Marionette (which is photoshopped from an original Ragnarok Online piece of art http://www.prontera.net/cards/marionette_l.jpg. Dean claims he needed a Marionette.
The third picture (with the guy missing eyes) is another photoshop job by Dean. Chad said there would be a logo on the box of some games (DS? Gamecube?) that when you bought them, Warp Pipe would receive money. They both also said that this news will not be broken by Nintendo in their upcoming Oct 7 press conference.
IF this catches on in say, schools, the kids will always need to have the newest game that their friends have to be able to play against them. So everytime you sell a few carts to some popular kids, you're instantly selling them to everyone in the school.
This is potentially one of the biggest cashcows nintendo has ever dreamed up.
Even without adhoc wireless repeaters and a range of just 150m, that's more than ample for any mall/school etc.
Imagine kids using the touchscreen to write secret notes in class - cheat on their exams etc. Man I wish i was back in school!
The title "Marionette" has been sitting in Nintendo's cache since rumors began in 2000, though they were in a very different vein at the time.
But, yes, Nintendo has been toying with online content for a long time in Japan. They've known better than to try online with add-on products in the states, though, so any online strategy with the DS will have to be integrated in the launch hardware.
Furthermore, Nintendo knows that this is their last shot at getting the older gaming population to buy into portable gaming. They don't want to get beat by Sony a second time to the older-gaming spenders, and the remarkably early launch of the DS before PSP, along with this rumored adult-ish marketing campaign, makes total sense. Kudos to NOA for getting their heads out of Japan's ass and getting aggressive.
Marionette in japanese would be correctly pronounced or written "Marionetto". "Netto" is also the way to write/pronounce "Net". So it could be a very clear hint to something called "Mario Net".
A Nintendo network for the DS would be fairly easy to do. You only need to maintain a matchmaking service. Basically it's the same Xbox Live does (matchmaking and then letting one console be the host to others), but the footprint and requirements for DS games are quite smaller and there's no HDD to download patches to, therefore the service could be very cheap, paid by simple marketing schemes or even free.
By the way, Wi-Fi is not the only wireless protocol the DS has built-in. It also includes a proprietary wireless chipset, probably devoted to game requirements, like using lower frequencies and throughput than 802.11b to maximize range and battery power, and optimized to not include IP to avoid overhead/latency and simplify connectivity between users.
It's also desirable to avoid hotspot authentication when connecting locally since it can really be a nightmare because some hotspots are not configured to allow connectivity between machines on the same network, they only route to the outside and that could mean a lot of headaches for local users.
As much as I like Wi-Fi, it has limitations and can't really be considered "Plug and Play" (imagine typing your credit card number or WEP key on the DS screen in order to access a Boingo hotspot in an airport), so I definitely support the simplicity of another wireless protocol specifically made to run games locally and nothing else.
- Otaku no naka no otaku, otaking da!!!
Kamalot's summary of this is an enormous logical leap... all the evidence suggests that this is an independent Warp Pipe project, as we have heard not a peep from Nintendo.
That, and can you imagine playing games over a P2P network? Okay, I'm playing Metroid Prime: Hunters. I am facing off against my mortal enemy. We each have one bullet left, taking cover behind the tattered remains of the arena in which we fought. (Yes I know Samus doesn't use bullets but bear with me.) Suddenly, she takes a flying leap from behind a pillar! No! I shrink into a Morph Ball and dodge, then rise back up and pray that I can hit her first...
But, I neglected to mention that she is in Montana, and we are connected by a kid playing DS over his lunch break who is thirty feet away from somebody who is lollygagging on a park bench who is thirty feet away from somebody who is playing the DS on the can... and just as I emerge from my Morph Ball to stare my enemy in the face, the guy finishes washing his hands and walks out of the bathroom, DS in hand, and the connection is broken.
WHAAAAT?! Uuuuuaaarggghhh! I'll stick with hotspots, thank you very much.
So anyway, I'm sure whatever Warp Pipe has cooking is super ultra mega exciting; but there is nothing to suggest that Nintendo is in on it, nor that it is a P2P network, which are the two main points of the article. I hope Slashdot sees it fit to update the article with a retraction; they're busy people and I don't blame them for being duped by the hype, but, you know, they were still duped.