Doom 3 for Linux Released
edawg writes Linuxgames reports that "the Linux edition of Doom 3 has been released by ID Software. Although it didn't ship with a Linux version on the install CD, its still nice to see they release Linux binaries around the same time as their first game patch. Here is Information directly from ID Software."
CmdrTaco + Normal Day = Dupe
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http://games.slashdot.org/article.pl?sid=04/10/04
CmdrTaco is like that boss we all had that swore he was the best in the world, but in fact he was approaching the worst... but you couldnt fire his incompotent ass because he is the head cheese
"When life gives you lemons, don't make lemonade. Make life take the lemons back!" -- Cave Johnson
id have ALWAYS used OpenGL for the graphics rendering. But they use DirectX for sound on windows, which is what will take time to convert to *nix..
I am a viral sig. Please copy me and help me spread. Thank you.
Since GLQuake, id has always used OpenGL instead of Direct3D.
But on Windows, it might perfectly well use other parts of DirectX that aren't Direct3D.
It uses OpenGL in windows.
OpenGL and DirectX aren't equivalent anyway, you must be thinking of Direct3D, which is the graphics library.
The ID release information suggests that ATI might finally get their finger out and are working towards decent Linux drivers. This would surely be a great contribution to Linux, even for non-Doomers ;)
Prosperity is only an instrument to be used, not a deity to be worshipped. Calvin Coolidge
I swear! The editors cannot search, and shame on Taco since he knows better!
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http://games.slashdot.org/article.pl?sid=04/10/
It isn't a lie if you belive it.
OpenGL and DirectX aren't equivalent anyway, you must be thinking of Direct3D, which is the graphics library.
:)
Direct3D has been renamed "DirectX graphics". Weren't you paying attention to that announcement?
Be sure that your X Server is set to 24 bit mode. 16 bit mode won't workie. Also, it uses OSS for sound output. So all of us ALSA users had better have OSS emulation. Hope those two things help.
Unstable Apps: Our Android Apps Don't Suck
You know this is a really old axiom amongst the real zealots but I think those of us who use both Linux and Windows everyday realize that once you start using X Window the difference really goes away. On a server there is no competition. Linux will outperform Windows 99% of the time (the other 1% is somebody who doesn't realize that a server doesn't need X).
Also, so much of the game performance lies on the video card that you really are at the mercy of the drivers when it comes to performace.
The earlier article on /. about the Linux 3D performance tests show that you are incorrect. They do, however, show that 3D gaming is nowhere near unbearable in Linux.
-]Phreak Out[-
In respect to games, the OS doesn't have _that_ much to say.
It's mostly CPU and GPU burning. Quality of the GFX drivers are very important.
you can benchmark Doom III ingame:
open the console: [~]
type: timedemo demo1
my results: 2148 frames rendered in 68.2 seconds = 31.5 fps
system specs:
AMD XP2000+
512 MB DDR266
GeForce3 MSI StarForce 822 ViVo 64MB DDR
KT400 chipset
os: Gentoo 2.6.9-rc2/NPTL/Prelinking/gcc 3.4.2
driver: nvidia 1.0.6111-r2
obviously my old graphics card is the bottleneck. I don't have a windows box here, but maybe someone who has a dualboot can test this benchmark.
does my serial number for the Windows version somehow allow me to download the Linux binary?
There's no serial number check - anyone can download the game binary. However it's useless without the game data files which you'll have to copy from a windows install or from the CDs.
During the intro level, I get around 45 fps average in Linux, and 60 fps in Windows. My guess would be just that nvidia's Linux geforce driver hasn't had as much time put into it as their Windows one.
But I did notice it started up faster, and was smoother/faster in the menus in Linux than in Windows. And the whole computer wasn't slow for 30 seconds after I exited out of the game in Linux.
By the way, this story is a dupe, it was posted in the Games section yesterday (by a different submitter) so if you want more info check that out too.
WinXP Pro / Slackware 10
800x600 Medium Quality
AthlonXP 2800+
512mb ddr400
Geforce FX 5700 Ultra
WHO NEEDS SHIFT WHEN YOU HAVE CAPSLOCK/ DAMN1
I think you mean OpenAL instead of Alsa
Aside from that, I agree with you wholeheartily
The Linux binaries are a free download, but you still need to buy the CD that contains the rest of the game.
Tried it today on slack 10, 2.6.7 kernel, 6111 drivers.
Got pretty much exactly the same timedemo benchmark as win32 (same box), although I could swear it felt smoother and sharper somehow.
I think I can coax a bit more out of it - I could with Linux Quake3.
Pity about the 5.1 sound - I really hope they get a patch for that soon as it's a big part of what makes the game fun.
For the record, it seems you have to be running X in 24bit mode - unsure if that was the case for quake3 too ?
Another thing, which would only apply to the small percentage interested - no editor support under linux.
No idea if this is planned for a future patch, but GTKRadiant now supports Doom 3 (without the render preview in the current build)
Still, kudos to id software for supporting Linux !
A slashdotting - you get the stick first and then the carrot !
This should get you playing in no time.
http://zerowing.idsoftware.com:6969/
Copy-pasting my post from under the earlier story about Doom3 Linux release:
/640mb RAM/GeForce FX 6800, timedemo demo1 precache:
:)
Using the same config (1280x1024, High settings, 8xAF, no AA, all effects on) on Athlon XP 1.4GHz
Win98se/Forceware 61.21: 30.1 fps
Linux 2.6.7/NVidia drivers 61.11: 28.9 fps
So perfomance is very close, which probably attributes to slow CPU. One difference is that Windows Doom3 version is 1.0 - I didn't bother to download 1.1 and hack it to work in Win98 (shame on id for yielding to MS and dropping win98 support!).
On the other hand, I didn't bother to quit whole bunch of terminals and Mozilla and vicq and what not when running Linux version
As a nice companion to this Doom3 Linux release, there's also a Linux gaming benchmark article on Anandtech.com this morning:
9
http://www.anandtech.com/linux/showdoc.aspx?i=222
It's more of an AGP GPU on Linux comparison, but the information on some of the setup was, for a Linux newbie like me, a little informative. I had considered doing a Linux installation on my A64 gaming machine (using a separate hard drive) and installing some of the Linux versions of games that are mentioned in the article.
I'm curious, though -- do most of the mainstream game Linux versions come on the CD-ROM or have to be downloaded from the developer? Doom3, for example, requires the Windows CD for adding some files to the Linux installation. Enemy Territory is standalone. What about Jedi Knights: Jedi Academy, as mentioned in the Anandtech article? On the CD-ROM? Or a free download without requiring anything from the original Windows CD-ROM?
Anyway -- a good article. I enjoyed seeing information about gaming on Linux. Now, I just gotta get an Nvidia card so I don't have to struggle as a Linux newbie with the ATI driver installation.
IronChefMorimoto
The Linux version only requires a P3 1.0GHz, while the Windows version needs a P4 1.5GHz (although with the P4's incredibly long pipeline, the difference isn't as big as you might think..)
:->
But look at the FAQ for a number of gotcha!s..
- No AMD64 build (this would have been sweet.. but, oh well.. not a showstopper)
- Won't run on ATI cards using the fglrx driver! I don't know.. is this the driver used by ALL ATI cards for Linux? If so, this is a major issue for anyone wanting to play the game on Linux..
- No 5.1 sound.. considering that the eerie sounds are a good part of what makes the game..
In all, I'll be sticking to using the Windows version of the game
I am the maverick of Slashdot
AWESOME!!!!
There were some new drivers released the other day.
I installed these applied the fedora patch and it runs just fine on a Radeon 9600. Not that fast mind you, but it certainly works.
BTW, if you are attempting to download, try the Bitorrent network, I pulled down the installer in about 30 seconds.
Curiosity was framed; ignorance killed the cat. -- Author unknown
The fglrx driver is the only driver which provides 3d support for anything newer than a radeon 9200. The specs for cards up to (and I beleive including) 9200 were released and there is 3d support using open source drivers.
Yes, the ATI problem is a major issue, but at this point, we are used to getting the shaft from ATI.
I've got a mind like a steel trap - it's got an animal's foot stuck in it.
To answer your question, the install*does* go through without asking, but the first time you play *online* it asks you to provide the serial number.
Just download the client. They've already said there won't be a Linux box set.
There is no DirectDraw API any more. Programmers are encouraged to use the DirectGraphics API instead.
It's been a long time.
The day the G5 arrived at my home I installed 2GB of Crucial PC3200 RAM (four 512MB DIMMs), bringing the total system RAM up to 2.5GB. I also installed a 74GB WD Raptor 10,000 RPM SATA HD, delegating the existing 250GB Maxtor for use as a "data" drive while the Ratpor takes on the boot / application storage role. I plugged my trusty external, FireWire 250GB Maxtor in to use as a backup drive.
A few weeks later I added a 3.3v PCI FireWire board with 3 ports. I've got a couple iPods, an iSight web cam, an external FireWire HD, and my DV cam to mate with the G5 from time to time. The extra ports make things a little easier.
Right now the machine has a Radeon 9600XT in the AGP 8x slot, as I'd mentioned in the original post. In the next few weeks I should be getting a GeForce 6800 Ultra which I will swap in for the Radeon. There's another upgrade.
I am trying to think what else I might wish to upgrade but will be unable, due to the difficulty you cite in upgrading Macs. I've got a 1250MHz CPU bus, and so I probably won't be wishing I could upgrade my motherboard anytime soon - but that would be a hard thing to do, granted. The two 2.5GHz, liquid-cooled CPU's are on a large daughterboard that connectst with the motherboard through dual CPU jacks. This would seem to allow 3rd parties to offer CPU upgrades down the road. They've certainly done so for the G3's and G4's in the past. I guess we'll have to wait and see. And it would be difficult to add another internal optical drive, I'll grant you. Given that this is a DVD writer capable of burning CD's, I've not go a great need for an additional unit that I can see. I suppose copying a DVD or CD would require caching to disk with just one drive, but I can probably squeeze that data somewhere amongst the G5's 575GB of on-line storage.
So I've got bluetooth, integrated modem, GHz ethernet, 5 FireWire 400 ports, 1 FireWire 800 port, 2 USB 2.0 ports, analog audio in/out, digital (optical) audio in/out, an additional headphone jack, AirPort 802.11g as an option, dual screen support via digital outputs, and 2 empty PCI-X slots. How am I held back again?
blakespot
-- Heisenberg may have slept here.
iPod Hacks.com
tuxgames.com will be packaging the linux binaries with the data files and a linux installer - I've got doom3 for linux on order with them - if you want a doom 3 for linux boxed set, you might consider giving them your business.
iD has always done this with the windows version after several patches. They only have the copy protection in the codebase for the first several versions of the software. But I doubt they'll remove the serial number requirement.
I think Quake 3 lost the CD protection around version 3.12 or 3.17 or something like that. It was the same with Quake 2. CD protection always goes bye bye in the Windows version in a later patch.
Keith D.
I use the pistol-flashlight mod, and I have no problems. In fact, I was able to simply copy over the pak file addons that I use (some new SFX, a gore mod, pistol flashlight and a chaingun tweak) and they all work.
STOP MISUSING APOSTROPHES, YOU MORONS!!!