Doom Movie Scriptwriter Dave Callaham Interviewed
rsmith-mac writes "The HomeLAN Federation has posted an interview with Dave Callaham, the scriptwriter for the forthcoming Doom movie. The interview goes over id's influences on the movie and willingness to change the mythology to work with the movie, along with the earlier reported studio shift, and some very light details relating to the characters in the story. If all goes as planned, the Doom movie will start principal production this month in order to hit the theaters in August of 2005."
with lot of talent and lot of time on their hands wouldnt use the Doom3 engine to (a)create new models (b)create new environments and (c) with the help of a good story writer, create a pre-rendered movie with an acceptable level of voiceover acting, great action and stuff that blows up sky high. Or does someone really need to spend around 200 mil to find what Aliens Versus Predator just found out?
I would even pay if someone could make it engrossing enough to waste a few hours on it, and salacious enough to keep the young viewers glued to their screens.
Rapid Nirvana
Resident Evil (the first one) was an excellent movie, beautifully paced and choreographed (dogs and doors sequence!). Given the director's record in general, this must have been a coincidence, but still, great movie.
I haven't seen the others you mention but I may decide to give them a miss -- SPECIALLY the Resident Evil sequel.
Whence? Hence. Whither? Thither.
Ghosts of Mars
mars. demons. guns. space marines. little or no plot.
seemed like doom to me.
just because I don't care doesn't mean I don't understand!
I would really love to see a movie based on that game. I like the setup, it just tickles my imagination and arises my curiosity. On the other hand, it would be really easy to spoil the atmosphere of the game, if the filmmakers get it wrong. Which they almost always do. So, beware of the Doom movie, it might be a let-down for many Doom fans.
OTOH, I really like "Resident Evil" the movie, better than the game.
Sigged!
Before they switched directors, this movie had a chance to be an amazing flick. The guy who was previously directing it has worked on a few Nine Inch Nails videos, and you can bet he was planning to stay as true to the original mythology with as little overdramatized love-interest-style garbage as possible. Now, it seems, it will be just another movie based on a game that hollywood butchers for the sake of the almighty dollar. The original director's unwillingness to compromise with money grubbing producers is probably a big part of why he's not on the project, anymore.
Within days after the new director was announced; the script had already been butchered with the addition of an endangered love interest and the elimination of the pre-human civilization plotline.
The evil quotient of hollywood producers is right up there with the MPAA and RIAA.
Big boobs optional. (See Mila in RE. Rrrowr!)
:p
;)
I'm still pissed about not being able to choose a female character in Doom 3. Come ON, it is 2004, drop a bit more effort into the goddamn games. We gals like playing a character that we can relate to and there are a lot of guys who like playing as the female character just so they can watch themselves bounce around.
Seriously, there is nothing like being wrapped up in a game then seeing a reflection of yourself. A big, burly, manly reflection of yourself. Suddenly you go from 'hell on Mars' to 'chair in a dark room looking at some dude on the screen', which REALLY sucks. All of that effort goes into creating a games atmosphere, but they just don't seem to get this one thing...
Vapors above steam? Yes, that is a cool effect. Having to play as a dude? Not cool. If you want to see more chicks spending their money on something other than the Sims franchise start catering to them.
[/rant]
Now if you'll excuse me I hear Sonya Blade calling me...
UK folks use a soft 'g' for giblets, but Canadians and many Americans use a hard 'g' for giblets. Cooks likely use a soft 'g' because they are hoity-toity. :-)
The dangers of knowledge trigger emotional distress in human beings.
If there's not heavy use of helmet cam shots, then it won't feel real enough.
Pentalon
Unfortunately, his opinion of the movie so far is that it is going to be 'crap'.
- This and all my posts are public domain. I am a Physicist. I am not your Physicist. This is not Physically advice
Did anyone else read the four Doom novels by Dafydd ab Hugh and Brad Linaweaver?
The books got increasingly metaphysical as they reached the fourth book, but the first book was awesome and I always saw it as movie-ready. It dealth with the solipsism and paranoia of being on a space-station by oneself (and, ok, a couple of thousand Satanic spawn).
My mom is from Chicago, my maternal grandmother from St. Louis, my dad from the Northwest, my paternal grandfather from Boston, and my maternal grandmother and great-great-grandmother were from Tulsa. All of them pronounced it with a soft 'g' so I tend to think that this is the dominant pronunciation around the US at least. However, Dictionary.com has two entries with differing pronunciations -- the American Heritage Dictionary has it with the soft sound, and the Webster's has the hard sound.
Lending some weight to the one side, though, I believe that John Carmack has said that it was pronounced with the soft 'g' around id. Since they presumably coined the word, they do have some say in how it's pronounced.
You can never go home again... but I guess you can shop there.
The game franchise I want to see turned into a movie is Warcraft. They could easily make a trilogy on the scale of the Lord of the Rings movies. With the story telling in the game and the back stories in the manuals, I think there is enough there to base a good script on.
They are commanded by a hardbitten veteran sergeant for who this is a reward, a few easy years at a top post before his retirement. He does not a chip on his shoulder about anything. New is the officer but he is smart, knows his stuff, knows to use his NCO's and that sometimes orders are there to be disobeyed. None of his family had been killed by anyone and he is single.
In the first ten minutes we learn a little about how nice and stable they all are and see a bit of the base. Perhaps get a few hints about some Big Fucking Gun being developed and meet the system administrator, a nice tomboy girl with no hangups and also single. She and the officer take an instant "dis"like to each other and trade funny one liners.
Remember this takes about ten minutes. During the opening credits. Then the movie starts and hell breaks loose as the research goes wrong.
From then on we don't got any lines longer then two sentences. The "story" is basically the sergeant and the officer trying to get their team together (spread out across the base during the incident) with the help of the system admin (que banter and very light love interest) and then beat back the demons with the help of the tech gadgets hinted at during the intro with of course the final mission to collect the BFG and kill the boss demon.
After the first suprise no-one gets killed needlessly, everyone does their job with perhaps just a few civilians being funnily slaughtered because they do the stupid thing. None of the marines panick or betray the team or any of the hollywood crap. The team doesn't get smaller and smaller but gets bigger as the group gathers members.
In short? Band of Brothers Meets Alien. That is the Real men acting like real men in a future world with really nasty monsters and big explosions.
Avoid all the "incompetent officer" "hardbitten marine with broken home" "backstabbing civilian" "scream queen love interest" "slowly people getting killed off in incredibly stupid ways" and you won't need a "great story", the audience will be too relieved with your originality to care.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.