Source Engine SDK Released
wolrahnaes writes "It's finally available to the public. According to a post on The Valve ERC Collective, the tools needed to create maps and mods for Half-Life 2, Counter-Strike: Source, and other Source engine based titles are now available on Steam. Some documentation is available here."
Oh my!
I sure hope to see creative mods such as Natural Selection ported from HL to HL2. That would be a dream come true.
because all those people who can make good games are going to save their asses again. Dont get me wrong, Half life kicked ass and I am sure that half life 2 will kick ass too but the only reason half life is so fondly remembered is due to the number of world class mods that came out. Valve made a good game, amateur coders made their engine a phenomenon.
For people that will use this:
How does the increasing complexity of producing artwork/maps for a game affect the amateur scene?
Do you think the steeper learning curve makes the mods that finally come out better, or does it just make the whole process more demanding and less fun?
The reason why original HalfLife was such a success is because it ran fluidly on every video card. HalfLife 2 with or without mods have quite a steep requirement to climb. If it's anything like Doom III, I'll wait for double-digit patches.
You need to have pre-order HL 2 on Steam to have access to the SDK, right now.
Also, it isn't the "full" SDK. You cannot compile new binaries (IE, new mods) but you can start creating maps (Hammer is included, along with a model viewer) and I'm fairly certain you can compile models (made with XSI, a light version of which can be downloaded for free here).
If you've worked with Hammer or Worldcraft before (or any brush based editor before) you should be in familiar territory. The Snark Pit and The VERC boards can provide some resources for newbies (as well as other sites, I'm sure). The included documentation is actually quite good, though.
Some content of note: There are some models in a directory labeled "C17" (which I assume is City 17) that can be viewed in the model viewer/placed into maps with hammer. Interesting content, though I haven't seen any huge spoilers yet (just things like stoves and cupboards in the directory).
As someone mentioned above, only the map and modelling tools are available with this precursor to the "full" SDK, which should become available soon after Nov 16.
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It says the SDK is out on steam but I can't seem to find it anywhere on steam. Does anyone know how to get to it?
Nice try, but still not getting me to install Steam.
*joins queue waiting for craxX0red version*
Wonderful for the moderators to mod him "informative" even though everything he's saying is garbage.
Having installed steam, how do I get the SDK?
Anyone know when Duke Nukem 4 will be released?
"Consider the lillies of the goddamn field."