Metroid Prime 2: Echoes Launches
The sequel to Metroid Prime, Metroid Prime 2: Echoes has been released to consumers. Details on the sequel can be found via a Gamespy hands on look or a Gamespot review. A snip from the review: "If you've played Metroid Prime, you've essentially played Metroid Prime 2. Retro hasn't mucked with the original, winning formula, so veterans of the first game will feel quite at home resuming their position behind Samus' computer-enhanced visor."
Still no JUSTIN BAILEY leotard code? Dissappointing.
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WHO ATE MY BREAKFAST PANTS?
Why is it in every review they make the point to emphasize "this is not full of revolutionary new gameplay"? If I get a Metroid game, I don't want revolutionary new gameplay: I want Metroid. Metroid Prime was good despite the new 3D stuff, because it was still essentially Metroid.
What we should be asking is "is this game a new Metroid game with good story, level design, secrets, etc.", and it sounds like it is. After all, the first thing we asked about MP1 was not "does this have revolutionary new gameplay", rather "is this still the Metroid we love?"
Anyhow, point made. I hope this one has more secrets and stuff than the last. Sounds like it does, but that's one of the few things I thought the original (Prime) lacked.
Don't think of it as a flame---it's more like an argument that does 3d6 fire damage
"Isn't rooting for a big, monopolistic company thats against free software kind of anti-slashdot?"
Making a game like this for free is just not feasible. Games are often far too complex and involve too much maintenance and work to be free. It also takes a lot more than just programmers to put together a good game by today's standards. There are some free games out there that are very good such as (ie. America's Army, Nethack, Wolfenstein Enemy Territory) however it is just not possible to expect all games to be free software.
Metroid is NOT about the graphics, or the innovative new ways to play it... Metroid is about the story, mainly.
The philosophy behind this is really "If it isn't broken, don't fix it." The original MP engine worked wonderfully. It is visually impressive, even now, a few years later. Just add a few minor enhancements, and leave it. Concentrate most development on the multiplayer execution and the heart of every Metroid game - the story.
"Your effort to remain what you are is what limits you."
resuming their position behind Samus
I'm sorry, but that just puts all sorts of naughty ideas into my head!
Wow, so it wasn't enough that they ruined one of my favourite game series by turning it into a crappy FPS, but they did nothing to rectify their transgressions in the sequel?
I thought Metroid Prime did a wonderful job of translating everything I loved about the original game into 3D. Even my initial reservations about the first-person format were dispelled. I'm no fan of FPS games, but then MP isn't really a FPS. Indeed, I basically bought the GC for Metroid Prime, and found it well worth the cost. And for 2D purists, Nintendo is still turning out Metroid titles for GameBoy.