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Metroid Prime 2: Echoes Launches

The sequel to Metroid Prime, Metroid Prime 2: Echoes has been released to consumers. Details on the sequel can be found via a Gamespy hands on look or a Gamespot review. A snip from the review: "If you've played Metroid Prime, you've essentially played Metroid Prime 2. Retro hasn't mucked with the original, winning formula, so veterans of the first game will feel quite at home resuming their position behind Samus' computer-enhanced visor."

52 of 277 comments (clear)

  1. JUSTIN BAILEY by Breakfast+Pants · · Score: 5, Funny

    Still no JUSTIN BAILEY leotard code? Dissappointing.

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    --

    WHO ATE MY BREAKFAST PANTS?
    1. Re:JUSTIN BAILEY by Breakfast+Pants · · Score: 4, Informative

      Offtopic my ass. JUSTIN BAILEY was one of the first name other than my own that I learned how to spell. The original Metroid for Nintendo was godly for its time.

      --

      --

      WHO ATE MY BREAKFAST PANTS?
    2. Re:JUSTIN BAILEY by grungebox · · Score: 4, Funny

      Humorously, when Metroid came out a kid in my kindergarten class (Justin Bailey) said the code was named after him because he wrote so many letters to Nintendo.

    3. Re:JUSTIN BAILEY by Anonymous Coward · · Score: 5, Informative

      For the record, the JUSTIN BAILEY password (and its many variants) is almost certainly a complete coincidence. I spent hours reverse-engineering Metroid's password system, and it just so happens that the number of possible passwords (many of which will give the same results, and some of which will do unexpeced things such as locking up the game) is so vast that there are many, many passwords that spell interesting and novel things. In fact, you can put in any password at all, minus the last 2 characters (which encode a checksum) and calculate the final characters to make it valid.

      There is one password that is hard-coded into the game, and this can be verified with a string dump[1] of the ROM. The password is "NARPASSWORD" (speculation is that this stands for North American Release Password). Enter this while leaving the remaining characters blank (or equivalently filling them with 0s[2]) to get what I assume is some kind of debugging mode. There are a few notable things about it: 1) Samus is invincible, and has infinite missiles. 2) Samus has both the Wave Beam and the Ice Beam equipped, which results in a beam that behaves just like the Ice Beam, but the projectile appears to be a blue Wave Beam projectile. 3) Destroying metroids has a tendancy to freeze the game.

      Footnotes:

      [1] The strings are not ASCII. IIRC, the character set is laid out exactly as it is on the password screen, so the value 0 corresponds to the character '0', etc. Obviously, strings are not 0-terminated.

      [2] Unfilled spaces on the password screen are equivalent to 0s. The space character that you can enter is something different. In the case of the NARPASSWORD password, only so many of the characters are actually significant, so the last 8 or so characters can be anything. I've forgotten exactly how many are ignored.

    4. Re:JUSTIN BAILEY by M3wThr33 · · Score: 3, Insightful

      One would want to think that.
      Sadly most people never realize the code is actually "Just in bailey." And with a little bit of knowledge of the British culture, you find out "bailey" means "bikini."

  2. WTF? by oGMo · · Score: 5, Insightful

    Why is it in every review they make the point to emphasize "this is not full of revolutionary new gameplay"? If I get a Metroid game, I don't want revolutionary new gameplay: I want Metroid. Metroid Prime was good despite the new 3D stuff, because it was still essentially Metroid.

    What we should be asking is "is this game a new Metroid game with good story, level design, secrets, etc.", and it sounds like it is. After all, the first thing we asked about MP1 was not "does this have revolutionary new gameplay", rather "is this still the Metroid we love?"

    Anyhow, point made. I hope this one has more secrets and stuff than the last. Sounds like it does, but that's one of the few things I thought the original (Prime) lacked.

    --

    Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    1. Re:WTF? by cubicledrone · · Score: 2, Interesting

      Why is it in every review they make the point to emphasize "this is not full of revolutionary new gameplay"?

      Because the game media (and therefore the entire entertainment media) is only impressed with companies that spend enormous amounts of money on "new, unproven technologies," therefore they must remind everyone that every other project is "not different enough."

      Without such confusion, they wouldn't be able to write articles like "Polar Express is an awful movie and oh yeah, someone wasted umpty billion dollars making it" or "the Incredibles is the finest artistic achievement since the Marriage of Figaro, and they should have spent more."

      --
      Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
    2. Re:WTF? by antoy · · Score: 2, Interesting

      I couldn't agree more. I remember reading the Gamespy review of Soul Calibur 2. A page was dedicated to let every reviewer to express his opinions: All of them but one (I think Fargo was the exception) whined about how they expected it to be 'revolutionary' and a 'huge leap forward for fighting games' (the way Soul Calibur 1 was).

      Thankfully, I had already played Soul Calibur 2 and I knew how fantastic a game it was. This game magazine mentality results in stupid reviews. For now, the only people I trust on game opinions is Gabe & Tycho, and my little brother.

      (Sorry for the rant, I'm just glad other people see the foolishness too)

    3. Re:WTF? by Guppy06 · · Score: 2, Insightful

      "Why is it in every review they make the point to emphasize "this is not full of revolutionary new gameplay"?"

      Because they have to write something in order to justify their paychecks. Things that are different are easier to write about because you can point out how it's different. "It's still good" doesn't fill up a page.

  3. "the first game," eh? by centauri · · Score: 4, Informative

    Somehow, I'm guessing you don't really mean that.

    --
    Don't blame me, I voted for Durga.
  4. Ah, indeed. by Rickz0rz · · Score: 2, Insightful

    With HL2, Halo 2, MP:2, and DooM3 (for us people who are lazy to buy games now) to name a few, this shall be a very nice holiday. Wooty. I still have to get Ace Combat 5. And The Minish Cap. And a bajillion other games.

  5. Re:Nintendo by JohnFromCanada · · Score: 5, Insightful

    "Isn't rooting for a big, monopolistic company thats against free software kind of anti-slashdot?"

    Making a game like this for free is just not feasible. Games are often far too complex and involve too much maintenance and work to be free. It also takes a lot more than just programmers to put together a good game by today's standards. There are some free games out there that are very good such as (ie. America's Army, Nethack, Wolfenstein Enemy Territory) however it is just not possible to expect all games to be free software.

  6. Re:Well by Justin205 · · Score: 5, Insightful

    Metroid is NOT about the graphics, or the innovative new ways to play it... Metroid is about the story, mainly.

    The philosophy behind this is really "If it isn't broken, don't fix it." The original MP engine worked wonderfully. It is visually impressive, even now, a few years later. Just add a few minor enhancements, and leave it. Concentrate most development on the multiplayer execution and the heart of every Metroid game - the story.

    --
    "Your effort to remain what you are is what limits you."
  7. Re:Haven't Played Yet by UWC · · Score: 4, Informative

    I'm looking forward to the DS game more (already out I believe). Multiplayer!

    This new GC game also has multiplayer, though I think limited to 4 players on a single TV instead of the DS short-range wireless connection. The upside of the GC one is that only one system is needed, whereas you have to know others with a DS to play that one multiplayer.

    And the DS one is not out yet. There's a demo of it that comes with the DS, which will be released on Nov 21, which seems to be a Sunday for some reason.

  8. awesome by grungebox · · Score: 2, Insightful

    Metroid Prime is one of those rare games that got pretty much everything right. The only thing missing was a more engrossing story, as that might draw you into the experience a little bit more, but that was minor. If Echoes is more of the same, then that's fine by me. If it ain't broke, don't fix it. But...there are notable changes such as the light/dark worlds and light/dark weapons, the echo and dark visors.

    1. Re:awesome by Edgewize · · Score: 3, Insightful

      It's only a "horrendous abortion of a control scheme" if you've played a lot of dual-analog games, and gotten so comfortable with that that you've come to expect it.

      I love Metroid Prime's control scheme. Sure, you have to use target-lock to be able to strafe around, but how often do you want to strafe when you're not fighting something? Never once in all the times I've beaten the game have I ever felt like I was being limited by the controls. The only minor complaint is that the turning speed could be faster, but then again, you /are/ wearing a giant metal suit.

      I'm glad that they haven't changed the control scheme for the sequel. Maybe a dual-analog option could have been added to satisfy the hardcore FPS fans, but I prefer the controls the way they are right now.

    2. Re:awesome by Edgewize · · Score: 2, Informative

      Oh, you never figured out how to look down?

      Personally, I thought that the jumping was particularly well-done on Metroid Prime even without looking down. But if you tilt your view forward just a bit, it's almost impossible to miss a jump.

      Hold down R for free-look mode, find a view you like, hold down L to lock the camera view, and release R to move around again.

    3. Re:awesome by PhoenixFlare · · Score: 2, Interesting

      I strafe all the time. Pay attention to your day-to-day movements, and you'll find that you even do it in real life. However, strafing wasn't my biggest complaint. It was jumping. If you're going to put me in a first-person perspective and then throw jumping puzzles at me, let me look down!

      Maybe i'm just different than everyone else, but i'm about 75% and 13 hours into the game, and I have not yet run into a single situation where I had to look down to make a jump sucessfully.

      People justify Prime's control scheme by pointing out it's not a shooter. That doesn't mean you should make it more difficult for me to move, especially if you're going to make me jump.

      As the previous poster was saying, the only people who seem to complain about this are those that play lots and lots of dual-analog twitchy FPS games like Halo, and seem to suffer a sort of brain meltdown if they're forced to use anything else.

      What a lame excuse for a broken control scheme, especially when you have to "get used to it" all over again if you stop playing the game for a week or two.

      Has anyone else had to do this? I know I sure haven't, and I went about 6 months inbetween plays once.

  9. welly well well by ImTheDarkcyde · · Score: 3, Insightful

    looks to me like the good folks at gamespot have a case of "halo fanboy-ism"

    they honestly do not point out ONE flaw worthy of crippling this game a whopping 0.9 from the sheer perfection it is. Show me a more beautiful game, and i will weep.

  10. Re:Well by cubicledrone · · Score: 2, Interesting

    "If it isn't broken, don't fix it."

    How about "if it isn't broken, make a sequel?"

    --
    Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
  11. Re:Nintendo by 0racle · · Score: 2, Insightful

    Not everyone is a zealot. I choose to use Microsoft products as well. In fact, they are even viable options for deployment. If the product is good, then its good. Its just software so don't let idology blind you.

    --
    "I use a Mac because I'm just better than you are."
  12. all sequels.. by Folmer · · Score: 3, Insightful

    What about something completely new?
    All ive seen in the last couple of months is sequels:
    Half-life 2, Halo 2, GTA:SA, Everquest 2 etc...

    1. Re:all sequels.. by kid-noodle · · Score: 4, Insightful

      Ok, here's a crazy thing to say:

      Who cares? Really. Why does it matter, that we have franchises? Why is it important (and here's my caveat) as long as we innovate and improve within them.

      The Mario games are an uber-franchise, Mario 64 was both evolutionary and revolutionary. Metroid Prime is part of the Metroid franchise. Are you going to tell me that it didn't innovate within that?
      Half-Life 2, happens to be the sequel to Half-Life. That's a problem?

      Here's something - franchises allow innovation with minimal risk for the developer. They can almost certainly know they'll make money, because they've got a huge whack of good will, and brand recognition. They've got carte blanche to experiment within the framework, with minimal risk, which is more of an incentive to take that step. I'd call that a Good Thing.

      --
      fortune -o
    2. Re:all sequels.. by patternjuggler · · Score: 3, Insightful

      All ive seen in the last couple of months is sequels

      This argument keeps coming up again and again here and elsewhere on the internets.

      There's always this unspoken implication that sequels are inherently bad. I would guess that the reason is that if all the big games are sequels, and all franchises eventually get boring and old and no one buys them anymore, then therefore the industry is in trouble because all the games are sequels and nothing will replace them when they die out. Or, the other reason is this argument keeps coming up is that the proponents of it are incredibly jaded, incredibly nostalgic for their lost youth spent playing more primitive games, or just don't have the same tastes as the majority of the gaming public so therefore anything new is not automatically good, but at least has a greater chance of appealing to their tastes than a tried-and-true formula that they know they'll dislike.

      The other thing I hate about this "too many sequels" whining is that there are a lot of original games out there. Granted a lot of them were made on small budgets and don't get a lot of press (and are complete crap)- so what the critics are saying is that they'd like more game companies to make huge investments in experimental games, and that the press should devote more time to it accordingly, but without presenting a business case for why this is superior to making games that consumers unquestionably desire. My suggestion- if you like innovative and original games, go out and spend money on them. Talk them up on websites. Etc. And just ignore all the press the sequels are getting.

      In movies there's this whole self-sustaining world called 'independent film' (someone needs to create that for games)- it wasn't created by critics, it was created by film-makers and supported by small but devoted audiences.

  13. Re:Well by fireduck · · Score: 2, Insightful

    How about "if it isn't broken, make a sequel?"

    Based on this, one could surmise you would have told Tolkien to stop writing after the Hobbit came out, because that was a darn good story, and he would just ruin it by writing anything else? There's nothing inherently wrong with a sequel if it is well done and enjoyable. While crappy sequels tarnish a reputation; I fail to see how quality, crafted sequels do anything but provide enjoyment (and strengthen a franchise).

  14. Re:Well by mcc · · Score: 4, Insightful

    Actually, it seems like Retro Studios is being treated pretty well, there aren't reports of people there getting laid off, and in fact Nintendo keeps asking them to make more games. Meanwhile some of the games they've made-- MP:Hunters and the original Metroid Prime itself come to mind-- have been uncommonly creative.

    Whatever they're doing with this one game, it doesn't seem like this one dev house is going with the depressing flow of the rest of the industry in general. So with all they've done, shouldn't Retro get the license to create a game just to make people happy and make some money once in a while?

    Meanwhile, I for one am glad they did what they did with MP2. The original MP just felt too unrefined, and the setting was too familiar (Oh gee.. I'm fighting Ridley... again...) for me to really get anything out of it. I rented it once and couldn't be bothered to go back to it, it just wasn't worth it too me. But I'm really looking forward to MP2 because from what I heard they were able to take the formula they experimented with in MP1, refine it to perfection, and put it in a much more interesting setting. This, I want to play.

  15. Re:Its not a name by bludstone · · Score: 2, Interesting

    s o m e - 1 s e t - u p
    u s - t h e B 0 M B 1 1

    That works too :)

    No, seriously. Just make sure the 0 in bomb is a zero, not an O.

    So, does anyone know where the name justin bailey came from? Ive heard things from "its someone to nintendo" all the way to "Just In Bailey" and a bailey is a bathingsuit (is it?)

    --

    no .sig
  16. Behind Samus... by Ghostgate · · Score: 5, Funny

    resuming their position behind Samus

    I'm sorry, but that just puts all sorts of naughty ideas into my head!

    1. Re:Behind Samus... by Spleener12 · · Score: 2, Funny
      Besides, it's an inaccurate description. The game is first-person, so you're inside her.

      ...I guess that doesn't help with the naughty thoughts too much, does it?

  17. What happened..... by Rooked_One · · Score: 4, Interesting
    to the good old side scrolling games? I mean, we had 3d games isolated to the PC and the side scrollers for consoles, and while some games on the XBOX and PS2 like Sudeki are very cool, they are not first person and save a certain aspect.

    I look at all the people, including me, who would like a side scroller with outstanding graphics - which could be done quite easily, and I don't see it happening.

    Did companies either...

    a - decided that side scrollers aren't popular enough, or

    b - decided that its easier to basically copy the computer industries years of work?

    Sorry for the ran, but i'd just like to see a super graphical mario brothers, or better yet, Metroid. The real metroid - the first one. After they turned it into 3d blasphemy they should have renamed it.

    1. Re:What happened..... by Elwood+P+Dowd · · Score: 2, Insightful

      Viewtiful Joe is one of the best side scrollers ever.

      Paper Mario looks fun.

      Alien Hominid will rule.

      --

      There are no trails. There are no trees out here.
    2. Re:What happened..... by Osty · · Score: 3, Informative

      and a new, stellar Metroid Advance

      Did I miss a Metroid game somewhere? Are you referring to Metroid Fusion (a "new" Metroid game in that it's not a remake like Metroid: Zero Mission, but it's not "new" as it was released a few years back)? Some would say that Metroid Fusion was a departure from the normal Metroid formula. The addition of the ship computer giving you missions added a sense of urgency and linearity to the game that other Metroids didn't have. Because of that, you were often limited on where you could go (doors were opened by the storyline, and not by 5 missiles or super missiles or super bombs) and how much time you could spend there (the story urged you to run through an area rather than spending time exploring). It was still a good game IMHO, but not up to par with Super Metroid or Metroid: Zero Mission. It was better than Metroid Prime, though.

      As for other side-scrollers, Metal Slug was recently published on XBox, and Alien Hominid is available on PS2 and Gamecube (great development story behind this one -- it went from a fun little Flash game to a full-blown console side-scroller, and was developed by literally a handful of people like back in the days of "garage game developers"). The Mega Man Anniversary collection is available for PS2 and GC if you want to get your old school Mega Man game on. Also, even though the DS looks like it will recycle N64 games, there's still a ton of side scrollers available for the GBA to keep you happy for quite a while (everything from Mario to Mega Man to River City Ransom).

      Check out Viewtiful Joe for the Gamecube though - a great reinvention of a sidescrolling game for the modern gameplay ear.

      Also available on the PS2 now, if you don't have a Gamecube.

    3. Re:What happened..... by tukkayoot · · Score: 2, Interesting
      Though I agree with you to a certain extent, that there aren't enough quality sidescrollers out there, I really do think that the jump to 3D has greatly improved the Metroid Series. There have already been several good sidescrolling Metroid games (although I never was really a fan of the series until MP), I think it's good that they continue to experiment and take the game in a somewhat different direction.

      Metroid Prime is probably overall favorite console game to date. I guess it might be "blasphemy" to a die hard veteren of the classic series, the same way the Ocarina of Time was for many Zelda fans. I myself have always been a great Zelda fan, however, and OoT was my favorite console game until Metroid Prime dethroned it. So obviously the decision is not an entirely bad one, since Metroid Prime and the Ocarina of Time are two of the most critically acclaimed games of all time, and are often cited as favorites in their respective franchises even by people who have been fans of those franchises since their inception.

      Others have pointed out a host of games that have been done in 2D. They aren't all classic franchises, but what does that matter? I think they did a 3D/mostly sidescrolling Contra a while back that I haven't seen anybody mention yet, too.

      One franchise that I don't think has as gracefully entered the third dimension is the Mario series. Yoshi's Island is still my favorite Mario game. However, Mario 64 wrote the book on 3D platformers, so even if it isn't my favorite game, I respect the fact that it helped usher in the age of a genre that quite a lot of people enjoy. Maybe it's just that I'm frustrated by the fact that I seem to lack the skill to beat Super Mario Sunshine.

      Personally, one thing I'd like to see is a 3D modelled, sidescrolling Castlevania, something which has controls like Symphony of the Night, but perhaps has more of a RPGish element, like Simon's Quest for the NES (since the SOTN formula has been done to death, albeit done masterfully, with the Castlevania GBA titles, and Simon's Quest is often mentioned as a favorite Castlevania title).

      By and large, I happen to like 3D games better than 2D games. They usually look better, they usually feel more immersive, and in some ways they may be more flexible from a gameplay/design perspective. Sidescrolling still holds a special place in my heart though. One thing I do honestly fear is that the new crop of 3D capable handheld consoles kill off virtually all new, good 2D game development.

  18. Re:Nintendo by Zangief · · Score: 2, Insightful

    They are not anti free software. They are anti piracy. They will fight roms with tooth and nails, because those are simply stealing their most valuable asset: games.

  19. Re:Not Worthy of a Sequel, Really by Karma+Farmer · · Score: 2, Informative

    Well, the planet was the second level, and there were only two levels, and the first was very, very short. So, if you didn't finish the game, I'm not suprised you didn't make it past the second level, and the first planet level. And, frankly, yeah, it's not by any means an original game. If you own a N64 or a GameCube, you've played the 3D-Nintendo platformer before.

    However, Metroid Prime is probably the best expression of its game type so far. Complex world, totall genius power ups, coolest boss monsters, sweet graphics effects. If you care for the genre at all, you probably love Metroid Prime.

    Now, I grant that it's not as cool as Pac Man. Although, your flash game isn't nearly as cool as Pac Man either. And though I've never before played "dungeon dice" (whatever the fuck that is), after trying it a few times I can easily imagine why a shot of tequila would make it more bearable.

  20. Re:Its not a name by Anonymous Coward · · Score: 3, Informative

    So, does anyone know where the name justin bailey came from?

    Yeah, I already explained this above.

    The password itself "fits" exactly into the Metroid password system -- it's not recognized and treated differently in any way. Unless they specifically engineered the password system around this password (while at the same time taking the easy approach by hard-coding the NARPASSWORD password), it's completely spurious.

  21. Re:HOT NEWS by PhoenixFlare · · Score: 2, Informative

    I'll bet used copies of Prime will be easy to come by.

    AFAIK, it's part of the Player's Choice lineup now, which means even a new copy should only be $19.99+tax at most. No reason to get it used, really, unless it's only $5 or something.

  22. Re:Oh grrreat by tgibbs · · Score: 5, Insightful

    Wow, so it wasn't enough that they ruined one of my favourite game series by turning it into a crappy FPS, but they did nothing to rectify their transgressions in the sequel?

    I thought Metroid Prime did a wonderful job of translating everything I loved about the original game into 3D. Even my initial reservations about the first-person format were dispelled. I'm no fan of FPS games, but then MP isn't really a FPS. Indeed, I basically bought the GC for Metroid Prime, and found it well worth the cost. And for 2D purists, Nintendo is still turning out Metroid titles for GameBoy.

  23. SCREW ATTACK! by Jace+of+Fuse! · · Score: 3, Informative

    Just two words...

    SCREW ATTACK!

    YES YES YES!

    It has made it's way into Metroid Prime 2!!!

    I loved the first one, and literally went without sleep for days playing it, even replaying it on hard!

    My only real complaint was the lack of Screw Attack! And it's in there now!!!!!

    --

    "Everything you know is wrong. (And stupid.)"

    Moderation Totals: Wrong=2, Stupid=3, Total=5.
    1. Re:SCREW ATTACK! by PolyDwarf · · Score: 2, Funny

      Hmm... So what happens when you combine the Screw Attack with "... resuming their position behind Samus' computer-enhanced visor."?

      Apparently, a good game. Hopefully, a good naughty game. :)

      Metroid Hentai... You know you want to play it..

  24. Re:Well by Dimensio · · Score: 2, Informative

    Metroid is NOT about the graphics, or the innovative new ways to play it... Metroid is about the story, mainly.

    What Metroid games have you played? I am a fan of the series, but I admit that the storyline is often window dressing.

    It's not bad, and it's not as sparse or empty as Doom 3, but it's still just a framework around which the game is made. It's not like it's Deus Ex.

    Yes, Metroid Prime offered an immersive atmosphere where you could get bits and pieces of information about the history of the game setting, but all of that was extraneous and optional rather than an integral part of the gameplay.

  25. My 2 Cents by ripbruger · · Score: 4, Insightful

    I've been reading the comments posted before this one, and I have to agree with a few in that the tag line left behind my gamespot puts a negative slant on the game. At the same time, I've read the complaints that others have posted about how this is just an incremental update; and I don't disagree with that claim either. The way I look at it, however, is that at least when I go to drop $60 (that's Canadian $) on the game, I'm not going to be overly disappointed. I really loved the first game, and I'd be kinda P.O.'ed if the game was way different than the original.
    It's the same when playing something like Half-Life 2; while I agree the game is big, and has a lot of hype behind it, it's still a continuation of the gameplay in the original game. The difference between Metroid Prime and Half Life, is that one had a longer development time than the other, so you're going to see more changes on the technical level.
    I guess it doesn't matter what the reason is why you like or don't like the game, it's how much fun you have with it, and how much you're willing to invest in future releases. The people who like the series will most likely buy the game. Those that don't, obviously won't. I really can't see why people have to complain about something they're not going to play or bother with.

    --
    I can't spell ripburger
  26. Re:Well by jacobito · · Score: 4, Informative

    Metroid is about the story, mainly.

    My memory doesn't always serve me well, but Metroid Prime is the first Metroid game where I could sense anything like an appreciable storyline. What strike me as the Metroid series' most representative qualities would be its atmosphere of alienness and the frequently exhilarating feeling of exploration and discovery. The subdued soundtrack and near lack of verbal cues in the original Metroid lent the game a kind of elegance and abstraction that perfectly fit its alien setting. I think later games like Metroid Fusion, while still great fun, lost a little by grafting more overt storytelling elements onto the game. (As I mentioned, though, maybe my memory's not so good and I'm just idealizing the best parts of the earlier games.)

    More generally (and this is not addressed to the parent post), I'm not sure why some gamers insist on the primacy of storytelling in games. In some cases, like the old Infocom games or brilliant RPGs like Planescape: Torment, a plot is indispensable, but there are games like Doom or Defender, in which the story is understood to be completely irrelevant. And then you have games like Go or Checkers, for which a story would be meaningless.

  27. Re:Haven't Played Yet by Queer+Boy · · Score: 2, Informative

    According to NintendoDS.com: "multiple players can play multiplayer games using just one Nintendo DS game card." Even with GBA there are single-pak modes for many multiplayer gamepaks.

    --
    Not since Marie-Antoinette played milkmaid has looking simple and honest been so fake and complicated.
  28. Re:Well by Anonymous Coward · · Score: 3, Informative

    MP: Hunters is being developed by NST (Nintendo Software Technology Corp.), not Retro. For reference, they also developed 1080: Avalanche and Wave Race: Blue Storm.

  29. Re:After reading some of these posts by Zangief · · Score: 3, Informative

    Because:

    -This is not an incremental upgrade. They redid the entire world, reusing only the engine.
    -They do not release Mario 2000, 2001, 2002, 2003, 2004, etc. There are a lot of sequels, yes, but not every year, and each is CLEARLY different. Madden, FIFA and all EA Sports is just the same, with different roosters. Face it.
    -Nintendo doesn't buy good companies and make them release shit (see the ultima games and a LOT of other examples).

    EA is all evil in the industry. I stealed the following lines
    from a post in penny-arcade.

    1) Release their sports lineup each year with only slight improvements and still charge $50

    2) Buy great developers and turn them into crap

    3) Buy every license they can and churn out cookie cutter games

    4) Work their employees 70 hours a week with no compensation

    5) Ignore the Dreamcast completely (While supporting the n-gage. Explain that.)

    6) Brainwash the masses into thinking their products are actually good.
    --
    Wiki de Ciencia Ficcion y Fantasia

  30. Re:Haven't Played Yet by calethix · · Score: 2, Interesting

    "multiple players can play multiplayer games using just one Nintendo DS game card."

    Everything I have read about this says the DS is capable of allowing multiple people to play with a single game card but it's up to the developer as to whether or not they want to allow it. So I'd wait before I get too excited about this aspect.

  31. Re:So it pretty much sucks? by Brand+X · · Score: 2, Interesting
    Timesplitters 2, I use a heavily modified scheme from the default.


    Heh. I actually modified my scheme in Timesplitters 2 to be *more like* the scheme in Metroid Prime. I've played a lot of PC FPSs, and a few on consoles (Halo, for example), and can handle the controls, but Metroid Prime is the only (technically) FPS I can think of where it feels like the controls are an asset, not another challenge to overcome. I prefer puzzles to shooting, and I really appreciated being able to let the FPS aspects take a back seat, thanks to the targetting system and the rather natural jumps. Yeah, there should have been a way to lower the angle of view for jumps, and your feet should have been visible... but otherwise, there was a smooth arc that is missing from so many FPS jumps...
    --
    -- Still waiting for the Nike endorsement
  32. Sequence breaking? by Spleener12 · · Score: 4, Interesting
    I'm curious as to whether or not Retro managed to make this game as sequence-breakable as its predecessors.

    Prime contained a lot of ways to do things out of order to the point where it was possible to finish the game in a little over an hour (impressive given the fact that it's designed to be done in 7-15 or so). But then someone between them and the Nintendo higher-ups (I'd like to think it was Nintendo) ordered as many of these to be removed as possible in later (PAL, Japanese, NA Player's Choice) versions- for example, in the original it was possible to get to the Plasma beam room without the Spider Ball or the Grappling beam, but in the Player's Choice version there was a lock placed on the door to the room that went away when you got the grappling beam. I'm surprised you didn't get a picture of a middle finger when you scanned the thing.

    Hopefully over time people will discover as many ways to sequence-break Prime 2 as they did Prime 1. At the very least it won't be as bad as Fusion in this regard.

  33. My hopes for MP2E by Argon+Sloth · · Score: 2, Interesting

    Like many other posters, I was utterly appalled when I heard Prime would be a FPS. It didn't turn out to be, but it was very close. After seeing the reviews, I was prompted to play it. Once I reached Flaagra, I became a convert. As think was officially added into the standard FPS formula of point & shoot. The one thing I found missing, however, was the game still felt too linear to me, for something labelled Metroid. I noticed Fusion had the same problem. The key powerups must be found in a set order. In my opinion, the most alluring part of any of the previos Metroid games was the ability to do things in pretty much any order (assuming you had the skill to do so). As long as you started with the morphball, bombs, and a pack of missles and finished with Mother Brain/Metroid Queen. I think Nintendo was picking up on fon feedback when making Zero Mission. Sequence breaking was back in, as well as the addition of alternate goals (eg: finish with less than 15% of the pickups). And it was only through sequence breaking that one could achieve the goal of 100% of pickups in under 2 hours play time. Any how I'm starting to go off topic here. My point is that although Prime was the First Metroid game to allow one to change the difficulty rating, this does not offer the same replayability as sequence breaking which is what made the open concept of (Super) Metroid so interesting. In short, had Metroid Prime 2 been a repackaging of Metroid Prime with the same weapons, bosses, etc. and the only new component being sequence breaking, I would be pleased.

    --
    Laziness is a virtue, anyone who bothers to tell you otherwise, is clearly lacking it.
  34. Memories... by DaneelGiskard · · Score: 2, Funny

    ...I played the original Metroid on the NES...and I loved it...along with Ikarus...Zelda...Ice Breaker was great too ;-) Maybe I should get a console again :-)

  35. Re:dear god by Hormonal · · Score: 3, Funny
    Were your friends dropped as children? Microwaved? Eat a lot of paint? If they couldn't make their way through the game with a map that often shows the next objective, perhaps it's because they kept drooling on the controller, making things hard to control.

    Methinks they played the game so ferociously because they couldn't find their way out of the room with the TV, and nobody checked on them for 3 weeks.