Metroid Prime 2: Echoes Launches
The sequel to Metroid Prime, Metroid Prime 2: Echoes has been released to consumers. Details on the sequel can be found via a Gamespy hands on look or a Gamespot review. A snip from the review: "If you've played Metroid Prime, you've essentially played Metroid Prime 2. Retro hasn't mucked with the original, winning formula, so veterans of the first game will feel quite at home resuming their position behind Samus' computer-enhanced visor."
But Metroid has been an awesome series. However, I'm looking forward to the DS game more (already out I believe). Multiplayer!
~Ilyanep
To get message, take amount of carrier pigeons at each stage mod 2. Then decode binary.
Still no JUSTIN BAILEY leotard code? Dissappointing.
--
WHO ATE MY BREAKFAST PANTS?
Why is it in every review they make the point to emphasize "this is not full of revolutionary new gameplay"? If I get a Metroid game, I don't want revolutionary new gameplay: I want Metroid. Metroid Prime was good despite the new 3D stuff, because it was still essentially Metroid.
What we should be asking is "is this game a new Metroid game with good story, level design, secrets, etc.", and it sounds like it is. After all, the first thing we asked about MP1 was not "does this have revolutionary new gameplay", rather "is this still the Metroid we love?"
Anyhow, point made. I hope this one has more secrets and stuff than the last. Sounds like it does, but that's one of the few things I thought the original (Prime) lacked.
Don't think of it as a flame---it's more like an argument that does 3d6 fire damage
Somehow, I'm guessing you don't really mean that.
Don't blame me, I voted for Durga.
With HL2, Halo 2, MP:2, and DooM3 (for us people who are lazy to buy games now) to name a few, this shall be a very nice holiday. Wooty. I still have to get Ace Combat 5. And The Minish Cap. And a bajillion other games.
no, because unlike other big monopolistic companies that are against free software, Nintendo consistently turns in a top-notch product. Let's be honest here, they've got a more rabid fanbase than apple.
"Isn't rooting for a big, monopolistic company thats against free software kind of anti-slashdot?"
Making a game like this for free is just not feasible. Games are often far too complex and involve too much maintenance and work to be free. It also takes a lot more than just programmers to put together a good game by today's standards. There are some free games out there that are very good such as (ie. America's Army, Nethack, Wolfenstein Enemy Territory) however it is just not possible to expect all games to be free software.
Metroid is NOT about the graphics, or the innovative new ways to play it... Metroid is about the story, mainly.
The philosophy behind this is really "If it isn't broken, don't fix it." The original MP engine worked wonderfully. It is visually impressive, even now, a few years later. Just add a few minor enhancements, and leave it. Concentrate most development on the multiplayer execution and the heart of every Metroid game - the story.
"Your effort to remain what you are is what limits you."
Metroid Prime is one of those rare games that got pretty much everything right. The only thing missing was a more engrossing story, as that might draw you into the experience a little bit more, but that was minor. If Echoes is more of the same, then that's fine by me. If it ain't broke, don't fix it. But...there are notable changes such as the light/dark worlds and light/dark weapons, the echo and dark visors.
looks to me like the good folks at gamespot have a case of "halo fanboy-ism"
they honestly do not point out ONE flaw worthy of crippling this game a whopping 0.9 from the sheer perfection it is. Show me a more beautiful game, and i will weep.
"If it isn't broken, don't fix it."
How about "if it isn't broken, make a sequel?"
Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
Not everyone is a zealot. I choose to use Microsoft products as well. In fact, they are even viable options for deployment. If the product is good, then its good. Its just software so don't let idology blind you.
"I use a Mac because I'm just better than you are."
Nintendo:
Big - check
Monopolistic - no, plenty of competition (consoles & PCs)
Against free software - making a business decision to sell software (because you're a business) does not mean a company (which is essentially "legal software on paper" itself) is against free software.
Bill Clinton: Pimp we can believe in. - The Shirt!!!
Besides, inasmuch as they're not big into open source, and (like PSP) use proprietary media, it's easy enough to buy a dev kit/cart and either create your own games or pirate theirs.
"Metroid 2"?!? "The first one"?!?
Do you think that the Metroid series just sprung into being a few years ago??
I hope you just forgot to put "Prime" in there.
Geez.
So what you're implying is that it's often a bad thing to give consumers more of something you already know they like?
I agree, I got a cube on ebay and got zelda and metroid prime with it. I loved the new zelda (good story awesome graphics) and thought metroid prime had awesome graphics, but found the FPS interface to be tedious and the game to be generally boring (very little story/just more levels/creatures). (Sorry) I'm surprised it has such a following. If they had given it a zelda interface, I would have enjoyed the game much more. (In the game's defense, I have a hard time with a lot of FPS games. Loved the Doom and quake series, found most after that to be challenging with a mouse and tedious on a console).
Laboratree - Scientific collaboration based on OpenSocial.
What about something completely new?
All ive seen in the last couple of months is sequels:
Half-life 2, Halo 2, GTA:SA, Everquest 2 etc...
Oh yes. Your point might have some sort of validity if there were no more new games coming out and the prototype for your argument wasn't a game with the number "2" after it.
Taking a step back and using common sense, sequels are generally meant to give you more of the same. Sometimes they come with enhancements, but generally the core gameplay is still there, the core feel is still there.
So then it can be deduced that hmmmm, if you want innovative and brand new gaming experiences, hmmmm, perhaps you shouldn't be seeking it from sequels?
How did this get modded up?
How about "if it isn't broken, make a sequel?"
Based on this, one could surmise you would have told Tolkien to stop writing after the Hobbit came out, because that was a darn good story, and he would just ruin it by writing anything else? There's nothing inherently wrong with a sequel if it is well done and enjoyable. While crappy sequels tarnish a reputation; I fail to see how quality, crafted sequels do anything but provide enjoyment (and strengthen a franchise).
Someone here tried to enter the site of game ? Jesus i ahve an 1Mb ADSL link and it take a lot of time anda data trasnfer jesus is an absurd.
Actually, it seems like Retro Studios is being treated pretty well, there aren't reports of people there getting laid off, and in fact Nintendo keeps asking them to make more games. Meanwhile some of the games they've made-- MP:Hunters and the original Metroid Prime itself come to mind-- have been uncommonly creative.
Whatever they're doing with this one game, it doesn't seem like this one dev house is going with the depressing flow of the rest of the industry in general. So with all they've done, shouldn't Retro get the license to create a game just to make people happy and make some money once in a while?
Meanwhile, I for one am glad they did what they did with MP2. The original MP just felt too unrefined, and the setting was too familiar (Oh gee.. I'm fighting Ridley... again...) for me to really get anything out of it. I rented it once and couldn't be bothered to go back to it, it just wasn't worth it too me. But I'm really looking forward to MP2 because from what I heard they were able to take the formula they experimented with in MP1, refine it to perfection, and put it in a much more interesting setting. This, I want to play.
Irritable, left-wing and possibly humorous bumper stickers and t-shirts
s o m e - 1 s e t - u p
:)
u s - t h e B 0 M B 1 1
That works too
No, seriously. Just make sure the 0 in bomb is a zero, not an O.
So, does anyone know where the name justin bailey came from? Ive heard things from "its someone to nintendo" all the way to "Just In Bailey" and a bailey is a bathingsuit (is it?)
no
resuming their position behind Samus
I'm sorry, but that just puts all sorts of naughty ideas into my head!
I look at all the people, including me, who would like a side scroller with outstanding graphics - which could be done quite easily, and I don't see it happening.
Did companies either...
a - decided that side scrollers aren't popular enough, or
b - decided that its easier to basically copy the computer industries years of work?
Sorry for the ran, but i'd just like to see a super graphical mario brothers, or better yet, Metroid. The real metroid - the first one. After they turned it into 3d blasphemy they should have renamed it.
They are not anti free software. They are anti piracy. They will fight roms with tooth and nails, because those are simply stealing their most valuable asset: games.
I'll bet used copies of Prime will be easy to come by. Once you've beaten Hard mode with 100% (well, 98%. Damned if I'm going to check every missile location on the list to see which one I missed) there's not much left :)
-mkb
...yes, obviously I'm joking and this is not the sort of thing that could realistically be implemented as an Action Replay code.
BUT I CAN DREAM
Irritable, left-wing and possibly humorous bumper stickers and t-shirts
It's a damned shame that the PC gaming industry lost such leading gaming figures such as Zoid to the metroidpolitan world of console gaming. Just imagine how great multiplayer products such as Quake 3 Arena and Doom 3 could have been with the creator of Capture The Flag leading the passionate fight towards network online gaming, and co-operative gaming in particular.
Well, the planet was the second level, and there were only two levels, and the first was very, very short. So, if you didn't finish the game, I'm not suprised you didn't make it past the second level, and the first planet level. And, frankly, yeah, it's not by any means an original game. If you own a N64 or a GameCube, you've played the 3D-Nintendo platformer before.
However, Metroid Prime is probably the best expression of its game type so far. Complex world, totall genius power ups, coolest boss monsters, sweet graphics effects. If you care for the genre at all, you probably love Metroid Prime.
Now, I grant that it's not as cool as Pac Man. Although, your flash game isn't nearly as cool as Pac Man either. And though I've never before played "dungeon dice" (whatever the fuck that is), after trying it a few times I can easily imagine why a shot of tequila would make it more bearable.
So, does anyone know where the name justin bailey came from?
Yeah, I already explained this above.
The password itself "fits" exactly into the Metroid password system -- it's not recognized and treated differently in any way. Unless they specifically engineered the password system around this password (while at the same time taking the easy approach by hard-coding the NARPASSWORD password), it's completely spurious.
Right, don't look for a chicken hatching out of a duck's egg, you know?
I personally don't mind the sequel bit, the first one was too hard for me because I never got time off from the hard 1P mode to play against my friends and learn new skills.
Move sig now.
Nintendo isn't a monopoly of much anymore. Handheld consoles, maybe, but that's not much of a monopoly... more like an aspect of a market. Plus, they're about to get some long-overdue competition there, too. Which brings me to your second point:
Criminy yes. Nintendo fanboys (as opposed to most of us mere loyal fans) will probably mod me down just for linking to "that other console", not to mention 5 comments with FUD, 3 flames, and some excellent trolls. I love Nintendo like anyone else (who really doesn't?), but geesh... they're not perfect, and competition is good for everyone. Having a good product and a large market with lots of nostalgia brings out the crazies though.
Don't think of it as a flame---it's more like an argument that does 3d6 fire damage
That wasn't always the case. Back in the late 80's, Nintendo used to have third-parties sign a contract to develop games exclusively for the NES.
Ya, and look how that worked out.
That was my first thought too, upon learning about the light and dark beams. I wonder how big the crossover is between Metroid and Ikaruga fans. I'd say being an old-school or hard-core (pick your favourite term) would be a common thread, but the Prime games seem to appeal to a wider audience than the 2D Metroid games of glory days gone by did.
In any case, I doubt there will be much high-score sets-of-three chaining going on with Echoes, but I'll bet the speed-runners of the world are licking their chops!
I'll bet used copies of Prime will be easy to come by.
AFAIK, it's part of the Player's Choice lineup now, which means even a new copy should only be $19.99+tax at most. No reason to get it used, really, unless it's only $5 or something.
More rabid than the apple fans! How dare you insult the great and powerful Jobs!
Wow, so it wasn't enough that they ruined one of my favourite game series by turning it into a crappy FPS, but they did nothing to rectify their transgressions in the sequel?
I thought Metroid Prime did a wonderful job of translating everything I loved about the original game into 3D. Even my initial reservations about the first-person format were dispelled. I'm no fan of FPS games, but then MP isn't really a FPS. Indeed, I basically bought the GC for Metroid Prime, and found it well worth the cost. And for 2D purists, Nintendo is still turning out Metroid titles for GameBoy.
I keep hearing about how the game cube is dead and there are NO good games... buy an xbox etc.... I am sick of it. there are some great games for gamecube still being released. this is a PRIME (/me ducks) example. PSOIII is also a good example IMHO. these games really are breaking ground if you ask me. yes this particular game may be similar to prime1 but I don't see anyone else in the industry making games like these. besides. any system that you can play Ikaruga on is not dead!
Obama is a twitter sock puppet
As a rabid fan of Metroid games ever since the original 8-bit wonder, I find myself surprised to agree.
On the one hand, I want it to feel something like the Metroid experience I've had over several games in the past. I want to explore and gun down ugly creatures and have tough-as-nails boss fights and find enough upgrades to become a complete badass by the end of the game. But if I want it to feel all new at the same time, I'm fooling myself.
Of all the Metroid titles over the years, I've been least excited by Echoes for some reason. Zero Mission was good, but come to think of it I wasn't anticipating that one too wildly either. I think it's largely because it uses a same-engine, new-data model, like the MegaMan games or any annually-released sports title. At the same time, I'm pretty damn sure I'll be picking this up, and I'd be very surprised if I were disappointed.
Some games lend themselves to new directions better than others. Metroid actually seems pretty good at it. It's done non-linear and linear 2D, and it's done 1st person 3D, all quite well, and all keeping surprisingly close to its roots. I'm very anxious to see how it holds up in a more traditional shooter/deathmatch format on the DS. I think reaching out in these different directions is more exciting than going further on any one established path, but I don't want to dismiss evolutionary stepping either. After all, if Metroid II hadn't taken some new ideas and a bunch of old ones, and had III not done the same, we would have missed out on some really killer games.
Point? Oh, I don't know if I even have a point. Lack of "new and different" can be disappointing, and might feel at times like we're buying the same thing over and over again, but in those terms, I'd pick on sports games and traditional first-person shooters WAY before I'd pick on Metroid.
No, just the opposite in fact. "If it isn't broken (The Hobbit), Make a sequal (LotR)" See, it all works out.
I have to wonder how many of the people who defend Nintendo for making sequels with incremental updates also attack EA for doing the same thing.
Rob
And I saw that Target has a bunch of "Player's Choice/Greatest Hits" games for Xbox/GC/PS2 on sale this week for $14.77. Metroid Prime might be on that list too. (the paper didn't specifically say 'all', so they might just be crap games.)
Just two words...
SCREW ATTACK!
YES YES YES!
It has made it's way into Metroid Prime 2!!!
I loved the first one, and literally went without sleep for days playing it, even replaying it on hard!
My only real complaint was the lack of Screw Attack! And it's in there now!!!!!
"Everything you know is wrong. (And stupid.)"
Moderation Totals: Wrong=2, Stupid=3, Total=5.
The game was released. And slashdot has created a place to talk about it.
Metroid is NOT about the graphics, or the innovative new ways to play it... Metroid is about the story, mainly.
What Metroid games have you played? I am a fan of the series, but I admit that the storyline is often window dressing.
It's not bad, and it's not as sparse or empty as Doom 3, but it's still just a framework around which the game is made. It's not like it's Deus Ex.
Yes, Metroid Prime offered an immersive atmosphere where you could get bits and pieces of information about the history of the game setting, but all of that was extraneous and optional rather than an integral part of the gameplay.
STOP MISUSING APOSTROPHES, YOU MORONS!!!
I've been reading the comments posted before this one, and I have to agree with a few in that the tag line left behind my gamespot puts a negative slant on the game. At the same time, I've read the complaints that others have posted about how this is just an incremental update; and I don't disagree with that claim either. The way I look at it, however, is that at least when I go to drop $60 (that's Canadian $) on the game, I'm not going to be overly disappointed. I really loved the first game, and I'd be kinda P.O.'ed if the game was way different than the original.
It's the same when playing something like Half-Life 2; while I agree the game is big, and has a lot of hype behind it, it's still a continuation of the gameplay in the original game. The difference between Metroid Prime and Half Life, is that one had a longer development time than the other, so you're going to see more changes on the technical level.
I guess it doesn't matter what the reason is why you like or don't like the game, it's how much fun you have with it, and how much you're willing to invest in future releases. The people who like the series will most likely buy the game. Those that don't, obviously won't. I really can't see why people have to complain about something they're not going to play or bother with.
I can't spell ripburger
Metroid is about the story, mainly.
My memory doesn't always serve me well, but Metroid Prime is the first Metroid game where I could sense anything like an appreciable storyline. What strike me as the Metroid series' most representative qualities would be its atmosphere of alienness and the frequently exhilarating feeling of exploration and discovery. The subdued soundtrack and near lack of verbal cues in the original Metroid lent the game a kind of elegance and abstraction that perfectly fit its alien setting. I think later games like Metroid Fusion, while still great fun, lost a little by grafting more overt storytelling elements onto the game. (As I mentioned, though, maybe my memory's not so good and I'm just idealizing the best parts of the earlier games.)
More generally (and this is not addressed to the parent post), I'm not sure why some gamers insist on the primacy of storytelling in games. In some cases, like the old Infocom games or brilliant RPGs like Planescape: Torment, a plot is indispensable, but there are games like Doom or Defender, in which the story is understood to be completely irrelevant. And then you have games like Go or Checkers, for which a story would be meaningless.
MP: Hunters is being developed by NST (Nintendo Software Technology Corp.), not Retro. For reference, they also developed 1080: Avalanche and Wave Race: Blue Storm.
Whoa... it really DOES work! I tried it out, and it worked. That's very neat. :)
meh
Halo came out before Metroid Prime by a full year. The only good FPS on Nintendo hardware that I know of was Goldeneye. Perfect Dark was glitchy and the AI was really bad. Turok had issues abound, expecially fog.
-]Phreak Out[-
Question: How does an old NES or SNES cart classify as one of Nintendo's most valuable assets? Or are you just referring to their games in general? In which case you must be misled or something, because I've never seen a GC ROM or disk image or anything.
Then again, I've never even looked. I imagine it'd be a bitch to get a hold of, though.
They also did the GameBoy Color version of Bionic Commando.
:)
Yep, MP:Hunters is going to rock.
I very much liked MP's control scheme.
I like FPSs too.
Everybody's different. A lot of games, I change the scheme significantly (e.g. Timesplitters 2, I use a heavily modified scheme from the default.)
(Haven't played Gunvalkyrie, so no comparison there.)
---
Mod me down, you fucking twits. Go ahead. I dare you.
(I read with sigs off.)
That is *really* scary since Metroid predates Zero-wing and AYBABTU. Could "ZIG" have NOT been an accident?!
or maybe it just has the right checksum to work as a password...
Things that make you go "uhh....."
Heh. I actually modified my scheme in Timesplitters 2 to be *more like* the scheme in Metroid Prime. I've played a lot of PC FPSs, and a few on consoles (Halo, for example), and can handle the controls, but Metroid Prime is the only (technically) FPS I can think of where it feels like the controls are an asset, not another challenge to overcome. I prefer puzzles to shooting, and I really appreciated being able to let the FPS aspects take a back seat, thanks to the targetting system and the rather natural jumps. Yeah, there should have been a way to lower the angle of view for jumps, and your feet should have been visible... but otherwise, there was a smooth arc that is missing from so many FPS jumps...
-- Still waiting for the Nike endorsement
Metroid Fusion is an excellent side-scroller, to start off with.
The wheel is turning, but the hamster is dead.
Prime contained a lot of ways to do things out of order to the point where it was possible to finish the game in a little over an hour (impressive given the fact that it's designed to be done in 7-15 or so). But then someone between them and the Nintendo higher-ups (I'd like to think it was Nintendo) ordered as many of these to be removed as possible in later (PAL, Japanese, NA Player's Choice) versions- for example, in the original it was possible to get to the Plasma beam room without the Spider Ball or the Grappling beam, but in the Player's Choice version there was a lock placed on the door to the room that went away when you got the grappling beam. I'm surprised you didn't get a picture of a middle finger when you scanned the thing.
Hopefully over time people will discover as many ways to sequence-break Prime 2 as they did Prime 1. At the very least it won't be as bad as Fusion in this regard.
Metroid (metroid) Prime (prime) 2: (2:) Echoes (echoes) Launches (launches launches lau...)
09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0 is the magic number.
One of the things I really hated was that they made you do platformer style jumps but you can't see where you're jumping. This makes every jump a leap of faith. Mario 64 was third person, so it can be easier to see where you are jumping to. 2D Metroid games allow you to do jumping puzzles because you see where they are. All in all, I think it would have been much better to have made a game that plays in 2D with 3D models and such.
-]Phreak Out[-
Like many other posters, I was utterly appalled when I heard Prime would be a FPS. It didn't turn out to be, but it was very close. After seeing the reviews, I was prompted to play it. Once I reached Flaagra, I became a convert. As think was officially added into the standard FPS formula of point & shoot. The one thing I found missing, however, was the game still felt too linear to me, for something labelled Metroid. I noticed Fusion had the same problem. The key powerups must be found in a set order. In my opinion, the most alluring part of any of the previos Metroid games was the ability to do things in pretty much any order (assuming you had the skill to do so). As long as you started with the morphball, bombs, and a pack of missles and finished with Mother Brain/Metroid Queen. I think Nintendo was picking up on fon feedback when making Zero Mission. Sequence breaking was back in, as well as the addition of alternate goals (eg: finish with less than 15% of the pickups). And it was only through sequence breaking that one could achieve the goal of 100% of pickups in under 2 hours play time. Any how I'm starting to go off topic here. My point is that although Prime was the First Metroid game to allow one to change the difficulty rating, this does not offer the same replayability as sequence breaking which is what made the open concept of (Super) Metroid so interesting. In short, had Metroid Prime 2 been a repackaging of Metroid Prime with the same weapons, bosses, etc. and the only new component being sequence breaking, I would be pleased.
Laziness is a virtue, anyone who bothers to tell you otherwise, is clearly lacking it.
Not to nitpick but the three games you use as an example are not exactly 'free' either. American taxpayers paid for America's Army, Nethack is in a special case supported by donations and people with tons of free time and Wolfenstein: Enemy Territory was supposed to be an add-on to the original Return to Castle Wolfenstein so people who bought the original basicly paid for it for everyone else.
I have two friends that played Metroid Prime for 12 or more hours a day for 3 weeks straight, and still didn't get anywhere near done with it (I think they said roughly half-way through).
If you think the mazes in the original Metroid films were convoluted and long, you've seen nothing yet. The Metroid Prime 2 game needs a better map system so it's not frustrating and maze-like.
~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
Dude yeah. I remember having nightmares about getting myself stuck all alone above the top of the Tourian level after using the door-jump trick. Yikes.
"I never got past the first level on the planet."
See, here's your problem: there are no "levels" to a Metroid game, really. Since the beginning of the series, Metroid games spral out in all directions with little linear progression beyond what your arsenal and skill can get you to, and there's often a bit of back-tracking involved (go down to Norfair, get the High-Jump Boots, go back up to Brinstar, get the Varia, go back down to Norfair...)
Now, either you were waiting for a "Loading: Please Wait" screen to pop up and tell you that you had successfully cleared one area of the game and were moving onto the next (which, after you abandon the pirate ship, simply doesn't happen until you beat the game), or you never found an elevator leading to a different region (which suggests you didn't play for more than five minutes).
Heck, you'll even find yourself moving through the wreckage of that priate ship again eventually.
Neither did the grandparent:
"I got Metroid for GC last Christmas..."
Quit giving Xbox fans a bad name
I'm the guy with the unpopular opinion
...I played the original Metroid on the NES...and I loved it...along with Ikarus...Zelda...Ice Breaker was great too ;-) Maybe I should get a console again :-)
"If they had given it a zelda interface, I would have enjoyed the game much more."
In a way, it is the same. Notice that all of Link's ranged weapons trigger a first-person view. At least in Metroid Prime you can move while using her ranged weapons.
"I can guarentee Retro isn't allowed to take their Metroid games and port them to another system, even though they developed it seperately from Nintendo."
Developed it seperately from Nintendo? Check the facts. Retro is Nintendo (a part of it). Just like NST or Intelligent Systems, Retro is "just another development studio" (not meant in a negative way). http://www.retrostudios.com/ says: "Retro Studios, founded in 1998, is a wholly owned subsidiary of Nintendo Company, Ltd."
The lead producers of Metroid Prime 1 and 2 are from Nintendo Japan. The music was composed by Kenji Yamamoto (also Nintendo Japan).
BTW: Microsoft did not buy Rare. They bought 49% of Rare. Do you really think that MS would allow them to develop games for GBA, NDS, and PSP, if MS owned 51% or more of Rare?
"(...) later games like Metroid Fusion (...)"
In Europe (and AFAIK also in Japan) Metroid Fusion was released *before* Metroid Prime. In the USA both games where released on the same day.
" I think is the perfect example of what happens when a game is forced into a genre it should have never gone into."
It didn't. Metroid Prime is not an FPS.
Too bad you suck at the controls and are too impatient to play the game properly, but that isn't the game's fault.
Preferences > Homepage > Customize stories on homepage > Authors > Zonk > Uncheck
GC isos are easy to find (I won't give a link, but any large warez-torrent-site should have a few), they're just not very easy to play, since you can't burn them to play... You have to stream it over ethernet, and most games are choppy as hell played that way. And their old games are still valuable because they can still make re-releases of them for a new system. Just look at all the GBA releases of old NES and SNES games, and there's even Zelda 1 for the cube (they gave out a lot of those discs for free, but still).
Give me a job. Please?
Don't just breed the characters, breed the suits!
"Plans are for fools! Oglethorpe, the plutonian (Aqua Teen Hunger Force)
You don't own a GC... thats really sad. A lot of people bash it for the lack of title selection. I would have to say that owning Metroid Prime, Zelda, the Zelda Collection cd's, some of the Resident Evils, and this new Metroid as well as future Zelda games make the GC quite a good purchase; especially for someone who appreciates finer titles. Kinda like you have to own a PS2 to play good RPGs. Thats changing though.
I wear the ring.
Giving xbox fans a bad name isn't hard. I mean multi-player is sorta fun, but Metroid Prime destroyed Halo in every aspect of originality, and now Metroid Prime 2 is doing the same.
Prime 2 is said to be even harder, so... Good Luck!
Justice is the sheep getting arrested while an impartial judge declares the vote void.
But if you already state you dislike first person games, is a Metroid game supposed to change that immediately? I've heard this same statement plenty times and still don't get it.
GC roms are available through bit torrent.
Since there is only one GC emulator, which needs a BIG computer to run, they are not exactly popular. The other way to use the GC roms, is via AC loader and its ilk, which mainly use Phatasy Star Online I&II to load the roms into a real GC.
Face it. Nintendo still makes money from their old games, so it IS theft to copy them.
--
Wiki de Ciencia Ficcion y Fantasia
Metroid Prime is the first Metroid game where I could sense anything like an appreciable storyline.
Um, what Metroid games have you been playing? The book for the first one is huge, going into to how Metroids were created, the space pirates, etc. And I thought it was a pretty cool plot twist how in the end, Samus turns out to be a girl. The second Metroid (Gameboy) had the whole metroid-mutation thing, and the baby metroid at the end that thinks Samus is it's mother. Then in the 3rd Metroid for Super Nintendo you have the baby metroid growing up and ultimately saving Samus' life.
Just because a game lacks flashy FMV cut scenes doesn't mean it doesn't have a story.
Sounds like the game industry is making great progress. Very impressive. Innovative sequels. Consistent gameplay experience. Mountains of cash followed by the inevitable layoff of the entire team. Outstanding. A real achievement.
The original Metroid Prime was indeed innovative. It managed to reincarnate the spirit of a classic 2D platform exploration game in a first person 3D game. There were many innovative aspects, such as the use of the multiple visors. So it hardly seems to be abusing the franchise to provide a sequel that continues to exploit the MP design for those players who enjoyed MP, and would like to continue on with a similar experience. I gather that the new version adds an alternate "Dark World" twist. This is a concept that I first saw in one of Nintendo's 2D Zelda games, and that was later used to good advantage in Eidos's Soul Reaver. I'm interested to see what Nintendo will do with the idea in the MP series (so far, I'm barely into the game, and have had only a glimpse of the Dark World).