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Infogrames has Sold the Civilization Franchise

Reo Strong writes "Yahoo Finance is reporting that Infogrames isn't making enough money and as part of an announcement it was revealed they are selling the rights to the Civilization series. "Bonnell also said that Infogrames recently sold the franchise for the game Civilization, making a capital gain of 15.5 million euros, which should help second-half accounts."

56 comments

  1. To Who? by TwoStep · · Score: 2, Interesting

    Does anyone know who they sold it to? Firaxis? Another publisher?

    --
    There are 10 different types of people in this world... those who understand binary, and those who don't.
    1. Re:To Who? by EvilDonut · · Score: 1

      Atari refuses to reveal the buyer, stating "That's up to that party to disclose that", according to HomeLAN Fed.

  2. Wait, isnt Infogrames Atari now? by darkmayo · · Score: 2, Interesting

    I thought they had adopted the Atari moniker from when they picked up Hasbro Interactive?

    As well where is ole Sid Meyer? Did he go as well or will he still be pumping out stuff (mmmmm PIRATES!)

    --
    "I am a kernel in the linux army"
    1. Re:Wait, isnt Infogrames Atari now? by Mattb90 · · Score: 2, Informative

      The parent company based in France is still called Infogrames - or Infogrames Entertainment to give the company its full title. This is the head of the group, which contains units like Atari, Inc. (which operates officially in the US, and is the parent for all the 'Atari' offices, like Atari UK).

      --
      Mattb90
      Editor, allaboutgames.co.uk
    2. Re:Wait, isnt Infogrames Atari now? by Poseidon88 · · Score: 1

      Sid is working for Firaxis, the company he founded several years ago. Their first game was Alpha Centauri. Their latest is, in fact, a new version of the classic Pirates! which should be in stores now.

    3. Re:Wait, isnt Infogrames Atari now? by DeepHurtn! · · Score: 1

      Sid Meier founded Firaxis, which made CivIII and is currently developing CivIV. This sale was only the rights to the name and publishing, and since development has been going on for some time already, chances are Firaxis will get to continue developing it -- just under a different publisher. Some are speculating that Firaxis actually bought the rights -- they already bought some older Microplay properties from Atari last year.

  3. Did they just sell the name? by Dr.+Spork · · Score: 2, Interesting

    The article is pretty unclear. I assume that coding for Civ4 is well under way; Civ3 has been out for a while. Will this affect development? Or is it that Firaxis will just be coding for new masters, and little will change in the project? Wow, I would sure hate to see this excellent series start floundering for reasons of ownership...

    1. Re:Did they just sell the name? by JeffTL · · Score: 1

      I hope it doesn't end up like Journeyman Project 4 -- but on the other hand, Myst managed to survive going from Broderbund to Ubisoft.

    2. Re:Did they just sell the name? by OAB_X · · Score: 1

      Ubisoft, those frenchies oppose the was in Iraq, but then churn out games like Splinter Cell and Rainbow 6: 3.

      More to the point, what gameing company is NOT owned in some way by the french? Aside from a few lone developing houses, almost everyone.

  4. Civ 4 in development still.... any changes? by Sailsa · · Score: 4, Interesting

    The Civ series has been one of my favorites for years now. I have probably spent more time playing Civ 2 than any other game and still remember how I failed an eye test following the weekend I received that game. Normally I have 15/20 but too many hours staring at a screen with no sleep can change that. Anyways, I know Civ 4 is in development with Sorea Jackson leading. He gave a presentation regarding franchises earlier this year and mentioned what was being developed in the new edition. I'm confused as to how this series is not making enough money. Civ 3 was a huge success in terms of sales when compared to previous versions. I only hope that the new owners can continue this great series for many years to come. I know they'll get my money the day Civ 4 is released.

    1. Re:Civ 4 in development still.... any changes? by Aloekak · · Score: 3, Informative

      I'm confused as to how this series is not making enough money.

      The Civ series is making money. That's why they sold it off, they thought they could get plenty of money for the rights...the rights to distribute it.

      You've got to remember that the gaming industry is much like the movie or music industry (I'm not talking about the evilness, but not ruling that out as well). At the top, you have the big distributers, the Atari's, Infograme's, EA's, etc. At the bottom, you have the development studios. The development studios will pitch an idea to a distributer and then hopefully get the funding to do it.

      This is an overly simplified description, but should give you a good idea. That said, Sid Meier and his studio, Firaxis, will probably keep turning out new titles, but under a different distributer(atleast as far as the Civ series goes), he may still keep future Pirates, Alpha Centari, etc series titles under Infogrames.

  5. Hopes and Suggesstions. by mnmn · · Score: 4, Interesting

    I hope as a result of this, more than anything else, the next Civ will have the top-down view option that the first Civ had. I've always had trouble with the side view Civ2 onwards had. The north-south directio n is twice as squished as the east-west and moving diagonally is terrible without the grid.

    The other 'features' newer civs have are realistic and animated units, which go through pains to move/attack/fortify, whereas I like to build huge civilizations and move around units real fast, no sounds, animation, messages or delay.

    Another feature I'm hoping for is grouping up units, like you do in Command n Conquer and Tiberian Sun, where CTRL-num after selecting a bunch of units bunches them under the number, and ALT-num selects them immediately. Usually I'm using more than one unit attacking a city, transporting them elsewhere, even with workers, flashmobbing a city zone. When you have hundereds of units, civ becomes a pain.

    Lastly, the simple queueing of production in cities in Civ3 is terrific, but I'd like more, maybe through scripting. For example NEVER let a city goto civil disorder at the cost of causing starvation, or NEVER let shields fall below at the cost of civil disorder etc.

    PS a civ that doesnt end in 2040, and smoothly translates into an Alpha Centauri game wouldnt hurt. At that point it would be civs on planets rather than continents, where the cost of transportation would be very high.

    I'd still want Sid Meyer to be part of the development team though.

    --
    "Give orange me give eat orange me eat orange give me eat orange give me you." -Nim Chimpsky
    1. Re:Hopes and Suggesstions. by smurf975 · · Score: 1

      civ 3 allowed grouping of units if you build a general (don't remember the details it was long time ago) of up to 8 units and I think you had the combined power of those units.

      --
      -- I don't buy it, I grow it.
    2. Re:Hopes and Suggesstions. by smurf975 · · Score: 1
      Lastly, the simple queueing of production in cities in Civ3 is terrific, but I'd like more, maybe through scripting. For example NEVER let a city goto civil disorder at the cost of causing starvation, or NEVER let shields fall below at the cost of civil disorder etc.


      I was actually thinking of that while playing freeciv the last days. Having a unit like governor that would micromanage the cities would be great.

      PS a civ that doesnt end in 2040, and smoothly translates into an Alpha Centauri game wouldnt hurt. At that point it would be civs on planets rather than continents, where the cost of transportation would be very high.


      Great idea, love it. And like the Alpha Centauri you send the space ship and the people on it will revolt and create different factions, which are to be controlled by the AI.
      --
      -- I don't buy it, I grow it.
    3. Re:Hopes and Suggesstions. by KevinKnSC · · Score: 1

      For the "Civ transitions into Alpha Centauri" concept, try Civilization: Test of Time, which is identical to Civ2 with slightly better graphics and an endgame that includes development on Alpha Centauri and advanced research (instead of just "Future Tech").

      Plus, since it's been out for years, it can be had cheap in the bargain bin or on eBay.

    4. Re:Hopes and Suggesstions. by obeythefist · · Score: 1

      The other 'features' newer civs have are realistic and animated units, which go through pains to move/attack/fortify, whereas I like to build huge civilizations and move around units real fast, no sounds, animation, messages or delay.

      There's an option to disable these animations. Pretty vital, especially in LAN multiplayer.

      Another feature I'm hoping for is grouping up units

      You can move units by stack and by type-in-stack. There's a button in the lower right hand corner for it. Better grouping would be nice, but Armies are a special kind of group - I don't know if allowing other groupings would cause a problem with the game mechanics for the army special unit.

      a civ that doesnt end in 2040, and smoothly translates into an Alpha Centauri game wouldnt hurt

      I beg to differ. Call to Power I and II both were sci-fi games based loosely on Civ (sure you started in the ancient times but you finish building battlemechs). I don't think moving too far into the future is good for the franchise because it takes away from the great historical work that adds to much to the game. Civ 3, if anything, is less futuristic in the end game than any Civ game before it. Also, money talks.. there are some good reasons why Civ III is top of the heap.

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
    5. Re:Hopes and Suggesstions. by vitalyb · · Score: 1

      > I'd still want Sid Meyer to be part of the development team though.

      SidMeyer(tm) is merely a trademark. His work on Civilization was most innovating but he obviously had a writing block ever since.

      Furthermore I quote from Wikipedia (http://tinyurl.com/3knkk):
      "Unknown to many, both Sid Meier's Civilization II and Sid Meier's Alpha Centauri were primarily his designs, not Sid_Meier's. Both games, however, borrow from Sid's original Civilization."

      While Civilization was innovative and great Civilization 2 was fantastic and bested the original, Alpha Centuari was the climax of the genre, at least for me. Epic story, detailed leaders and most immersive gameplay (and most crappy graphics, but then again, we don't want any!).

      Alpha Centauri was also when Bryan and Sid parted. Sid kept working on the "graphically advanced" Civilization 3 that lagged, didn't invent anything new and was overall a HUGE disappointment for me.

      Bryan, on the other hand, did in the while the most innovative RTS: "Rise of Nations".

      It is sad when one does all the work and the trademark guy actually gets all the credit.

    6. Re:Hopes and Suggesstions. by trynis · · Score: 1

      There's an option to disable these animations. Pretty vital, especially in LAN multiplayer.

      Actually, no (AFAICT). There is an option to turn off animations but it doesn't turn them off completely. I still se the units move from one point to another with this option turned off. It will just make an uglier move. With alot of units, just watching them move between turns can take 2-3 minutes when playing a huge world.

      --
      This is not a sig.
    7. Re:Hopes and Suggesstions. by Dehumanizer · · Score: 1

      "Unknown to many, both Sid Meier's Civilization II and Sid Meier's Alpha Centauri were primarily his designs, not Sid_Meier's. Both games, however, borrow from Sid's original Civilization."

      Hey, I wrote that paragraph! It's the first time someone on ./ quotes from something *I* wrote!

      --
      The Tlog - a technology blog
    8. Re:Hopes and Suggesstions. by Zemrec · · Score: 2, Insightful

      PS a civ that doesnt end in 2040, and smoothly translates into an Alpha Centauri game wouldnt hurt. At that point it would be civs on planets rather than continents, where the cost of transportation would be very high


      One thing that I've always been bothered by about the Civ games (and clones) is they still adhere to the "B.C." and "A.D." timelines of our civilization. Also especially annoying is the way they scale the number of years per turn from ancient to modern times. Why is that?

      For instance, by about 2000 BC (or is it 1000?), the Egyptians already had a dynasty lasting thousands of years with empire building and pyramids, etc. But in Civ, they scale the B.C. times to such a degree that I've NEVER been able to build much of an empire in that time period. Maybe I'm just not a good player, but a LOT of things happened in ancient times.

      The other thing is, the BC/AD convention is an artifact of the predominant religion of our civilization. The Civ games are supposed to be simulating what could happen given different cultures/religions/etc. Who's to say that there'd still be a Christ?

      I'd want the game years to start at 1 or 0 and count up. Perhaps at turning points in your civilization (change of rulers/governments, new religion) then they'd give you the option of reseting the calendar.

      One other thing I've wished for is the ability for cities to produce multiple units/buildings at a time. Perhaps you could use a slider or such to determine how many resource shields go to what.

      And I'll second the idea of unit grouping. They sort of have that in Civ3 with armies, but those don't appear regularly (or at least until you have the military academy), and they're limited to 3 or 4 units.

      Rally points are also in Civ3, but I'd like the option for individual cities and types of units to have multiple points. Also, how about way points for when you need to get new units at your home base on one location or continent to go to ships, which then transport them to a foreign country you want to invade? You could have all that with rally points and scripting.
    9. Re:Hopes and Suggesstions. by vitalyb · · Score: 1

      Heh, glad to spread truth ;)

      What was your source btw?

    10. Re:Hopes and Suggesstions. by Dehumanizer · · Score: 1

      The credits in the manuals and in the games. :) Oh, Colonization is also a Brian Reynolds design.

      BTW, Civ 3 isn't a Sid Meier game either - his credits in the manual are... having designed the original Civ. The lead designers are Soren Johnson and Jeff Briggs.

      Which games DID Sid Meier actually work in, recently? Gettysburg and SimGolf. Don't know about the new Pirates! yet.

      Here's my supposition: Sid doesn't like sequels much. He just lends his name to them. Then again, he *did* design the originals...

      --
      The Tlog - a technology blog
    11. Re:Hopes and Suggesstions. by vitalyb · · Score: 1

      And that's a bad thing to do... At least with Bryan and Peter Molenux(sp) I know that they were in charge and know what to expect.

      They're just ruining his name if it is really the way we think it is.

    12. Re:Hopes and Suggesstions. by cheesybagel · · Score: 1
      Sid designed a lot of great games. Including the Sword of the Samurai, the original Pirates!, Civilization, Colonization, F-15 Strike Eagle, Gunship. He certainly likes to change genres a lot.

      However I would agree that he has basically done zilch since Colonization came out. Except signing on his name. You could count Sim Golf, but that game was not that interesting. Sid seems to have forgotten his roots and seemingly wants to be Will Wright now. A shame.

    13. Re:Hopes and Suggesstions. by cheesybagel · · Score: 1
      So Colonization was also by Reynolds? Oops.

      Yes, it seems Sid Meier likes to only do a game once.

    14. Re:Hopes and Suggesstions. by Dehumanizer · · Score: 1

      Gettysburg was one of the most innovative RTSs ever, and it *was* his design. But, yes, you're right about the rest (although Colonization wasn't his either :) )

      --
      The Tlog - a technology blog
    15. Re:Hopes and Suggesstions. by Anonymous Coward · · Score: 0

      Well, it's 3 units, 4 with an upgrade. And getting a general is a random occurrence from combat. And you can only have one for every four cities.

  6. Here's the rundown by EvilDonut · · Score: 5, Informative
    HomeLAN Fed has the details, but here's the rundown:

    • The buyer is not known at this point. An Atari/Inforgrames rep. has stated that it's up to the buyer to disclose. No rumors yet, either.
    • Atari/Infogrames has sold the right to publish any new Civ games. They retain the right to sell the old Civ games until october 2005.
    • The sale is part of Atari/Infogrames' plan to raise the capital needed in order to repay a 117 million bond due in 2005.


    1. Re:Here's the rundown by MyDixieWrecked · · Score: 2, Funny

      An Atari/Inforgrames rep. has stated that it's up to the buyer to disclose. No rumors yet, either.

      That means it was microsoft.

      --



      ...spike
      Ewwwwww, coconut...
    2. Re:Here's the rundown by Naffer · · Score: 1

      Or worse..
      EA!

    3. Re:Here's the rundown by Anonymous Coward · · Score: 0

      That would be the best thing probably. Microsoft published Rise of Nations from Big Huge Games. Big Huge Games is lead by Brian Reynolds. Brian Reynolds was the man behind Civilization 2 and Alpha Centauri.

      I can only dream that Microsoft bought the rights and gave the developing job to Big Huge Games.

    4. Re:Here's the rundown by Lord+Apolon · · Score: 1

      Rumor I've heard, and it's more a hope than an actual rumor, is that Firaxis purchased the rights. Firaxis being the company that makes the games. That would be Most Excellent.. no more kowtowing to almighty Atari... but is probably not likely.

    5. Re:Here's the rundown by Torgo's+Pizza · · Score: 1

      Safe bet since Bruce Shelley and Brian Reynolds (the other two original Civ developers sans Sid) are under the MS umbrella. Here's hoping that a Age of Civilization game can now come out.

  7. I can just see the buyer being Electronic Arts [NT by Nimey · · Score: 1

    en tee

    --
    Hail Eris, full of mischief...

    E pluribus sanguinem
  8. Re:I can just see the buyer being Electronic Arts by Jarlsberg · · Score: 1

    Oh man, I hope not. They'll make a sports game out of it. ;P

  9. I blocked my mind by Anonymous Coward · · Score: 0

    After Civ II. Whenever someone mentions sequels after II, i just go into 'put-fingers-in-ears-and-shout-nananana'-mode

  10. Perhaps FreeCiv held a fundraiser? by leonbrooks · · Score: 3, Funny

    Hey, it worked for Blender. (-:

    How many home-baked cookies would FreeCiv need to sell to raise 15.5 megaeuros, I wonder?

    --
    Got time? Spend some of it coding or testing
  11. Re:I can just see the buyer being Electronic Arts by pdxmac · · Score: 1

    Yeah, but then we'd get a new one each year. Think of the roster update possibilities - Italy would never be the same twice. :-)

  12. New Developer should Publish it through Steam by jkeyes · · Score: 1

    Now before everyone goes OMG THIS ISN'T A HL2 TOPIC (OFFTOPIC#!%!) if a small developer bought Civ and they do not have a publisher they should seriously contact Valve about publishing it through steam. They could run ads in major game magazines and on websites plus Valve would probably advertise it on steampowered.com since it seems to me the average person who would play Civilization is old enough to have a credit card (or the ability to setup a paypal account and use the virtual debit bar) and would be knowledgeable enough to download steam and purchase it through there if a guide was provided (if they really felt it was necessary). Although this is assuming it's a small developer and not one with connections to some conglomerate like EA or VU.

    1. Re:New Developer should Publish it through Steam by Babbster · · Score: 2, Informative
      If a Civilization game comes out requiring Steam, I won't buy it.

      As has already been pointed out, Civilization 3 made a lot of money (if not, there would not have been two expansions), and the only reason Atari/Infogrames sold the rights was because they needed the quick cash infusion. They don't NEED to change the distribution scheme and, in fact, it can only hurt them.

    2. Re:New Developer should Publish it through Steam by Anonymous Coward · · Score: 0

      Problem is:

      1. Steam sucks.

      2. Steam is only on Windows.

      I really don't see anyone other then Valve being interested in Steam for content delivery.

    3. Re:New Developer should Publish it through Steam by Anonymous Coward · · Score: 0

      Hell no. When I buy a Civ game, I expect years of enjoyment from it. I expect to be able to pop the cd in and install it years down the road. In fact, I just did that last weekend. I don't want to deal with authentication servers (which may or may not exist by then), problems with cd key databases (oops, someone with a keygen is using my key already), requirement for networks (I want to play on my laptop). Oh, and I want to have it on cd so I *can* reinstall it, even if Firaxis or steam no longer exists. I don't want to download it. And if you aren't downloading it, any "advantage" of steam goes away.

    4. Re:New Developer should Publish it through Steam by Anonymous Coward · · Score: 0

      As a long-time Civ fan, I really hope they don't go on Steam, because I've already decided I'll never buy a game that requires Steam ever again, under any circumstances. I bought HL2 on the assumption that Steam wouldn't be so bad, and I have to say all my worst fears were realized. I hate Steam, and will never financially support any game the forces you to use it ever again.

      ps Did I mention I hate Steam?

  13. Smart by Anonymous Coward · · Score: 0

    Civ3 drove off a lot of folks. Great game in design and support (AI fixes yeah!) but boring on the whole. When you can't warmonger, you can't game. There's nothing left for that franchise to improve or ruin.

    1. Re:Smart by obeythefist · · Score: 2, Informative

      Did you ever play the game? Warmongering is more effective than ever before! The special units available to some Civs are incredibly useful. The addition of armies and refining of combat makes the whole system better than ever for being aggressive in the game.

      There are many excellent strategies for a warmongering player to adopt. I'm not sure where you're coming from.

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
  14. Oh great! by Anonymous Coward · · Score: 1, Funny

    And what are the rest of us supposed to do now, go back to hunting and gathering? Un-evolve? You can't just say "We're franchising civilization," and expect everyone to be able to afford the franchising fees.

  15. Hmm. by djdanlib · · Score: 3, Funny

    I hope they also got a good deal on rubber and uranium from the trade. Maybe after their envoys have created such a good relationship, the two companies will unite in an alliance to smite down the Ottoman Empire, too.

    1. Re:Hmm. by obeythefist · · Score: 1

      The ottomans are always mean to me. I hope they do. Why is it that I never seem to get saltpeter, huh??

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
  16. Total Annihilation II by Gamelore · · Score: 2, Insightful
    With such a high profile sale, maybe they'd also be willing to sell the Total Annihilation rights to Gas Powered Games.

    What ever happened to that rumored South Korean Total Annihilation II project anyway?

    1. Re:Total Annihilation II by uXs · · Score: 1

      It was cancelled.

      --
      What our ancestors would really think, if they were alive today, is: Why is it so dark in here? (Terry Pratchett)
    2. Re:Total Annihilation II by Anonymous Coward · · Score: 0

      What happened is they realized Total Anihilation sucks.

    3. Re:Total Annihilation II by Anonymous Coward · · Score: 0

      but even then it sucked less than your mom ever did , now and then.

  17. No big deal by samsmithnz · · Score: 1

    Isn't Infogames just the publisher/distributor? Firaxis has always been the developer. I'd compare it to a musician signing to a small label to record with, and then a bigger label like Sony to mass produce, market and distribute the final product.

  18. text of article (in case servers slashdotted) by Fortran6502 · · Score: 0

    PARIS, Nov 24 (Reuters) - Europe's largest video games maker Infogrames posted a smaller-than-expected operating loss for the first half of its 2004/05 year on Wednesday and unveiled a much-awaited plan to pay back its 2005 convertible bond. Infogrames (IFOE.PA: Quote, Profile, Research) , which banks on a strong games line-up for the second half, predicted it would post an operating profit of between 20 and 30 million euros for the full year, repeating that sales growth for the year would be moderate. "Games like Dragon Ball Z will have strong sales for Christmas," Chief Executive Bruno Bonnell told Reuters in an interview. Bonnell also said that Infogrames recently sold the franchise for the game "Civilization," making a capital gain of 15.5 million euros, which should help second-half accounts. FIRST-HALF OPERATING LOSS Infogrames posted a first-half operating loss of 3.5 million euros against a profit of 1.7 million a year-ago, as sales fell an already reported 12 percent to 277 million euros. Losses at its U.S. operations also weighed. Its net loss widened to 42.2 million euros from 9.8 million euros, after a one-time loss of 16.7 million euros partly tied to its Nexgen Capital transaction, the statement said. Seven analysts polled by Reuters expected on average an operating loss of 4.4 million euros. Estimates had ranged from a loss of 11 million euros to a profit of 1.3 million euros. Estimates for less-closely watched net income were a loss of 25-35 million euros. Infogrames fiscal year ends in March. 2005 BOND BUY-BACK PLAN Infogrames recently announced it had obtained short-term financing from a banking pool that should help it avoid a liquidity crisis during the Christmas season. But analysts' main concerns had been how Infogrames planned to repay 117 million euros in convertible bonds due in July 2005. These concerns and doubts about Infogrames's ability to generate enough cash to remain a leader in an industry where development costs have soared, have been weighing on its shares that are down 65 percent so far this year. Infogrames on Wednesday unveiled a refinancing plan for the 2005 convertible bond that Bonnell described as "complex" but "balanced for the company, its shareholders and bondholders." If approved by regulatory authorities, bond and shareholders, the plan should be implemented in January 2005. It entails a bonus issue of warrants giving their holders the right to buy new Infogrames shares. Proceeds from the exercise of the warrants will then be used to repay the 2005 convertible bonds. The bonds not tendered under the offer will benefit from an improved conversion ratio but their maturity will be extended and the reimbursement premium scrapped, the statement said. If the operation is successful, the group's gearing ratio or its debt to equity ratio will fall below 1. If 100 percent of the bonds are tendered, the dilutive impact for Infogrames shareholders will range from zero to 37 percent, depending on how many warrants are exercised. The terms of the warrants issue are one warrant for two existing Infogrames shares. Each warrant gives its holder the right to subscribe to a new Infogrames share at a price of 1.11 euros. Infogrames will offer to buy back the 2005 bonds at 35 euros each, paying 60 percent in cash if all the warrants are fully exercised. Infogrames will finance the remaining 40 percent through the issue of a new bond repayable within 3 years and backed by shares in Infogrames's U.S. unit Atari Inc (ATAR.O: Quote, Profile, Research) That new bond has a final maturity of March 15, 2008, and carries an annual coupon of 6 percent.

    --
    I am the Lizard king
  19. Guh? by Gothic_Walrus · · Score: 1
    "Has sold" =/= "Planning to sell"

    Please tell me I'm not the only one who noticed that...

    --
    Goo goo g'joob.