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Star Wars Galaxies System Revamps

Star Wars Galaxies has been out for over a year now, and Sony Online will be attempting one of the most ambitious moves in a MMOG to date. They're completely overhauling the combat and loot systems for their game. Now that Jump to Lightspeed is finally out, they've made available high level concepts for the combat revamp, concepts for the loot revamp, and actual data on the first loot revamp pass. From the combat revamp: "Star Wars Galaxies is making bold changes to its extensive in-game combat system. The goal of this all-encompassing set of changes is to make game play more strategic, more interactive and ultimately more engaging and fun for players of all levels."

36 comments

  1. hopefully others will follow suit. by Moustache+N+Tits · · Score: 2, Insightful

    I'm glad to see Sony isn't just sitting back and letting their MMOG go down the drain. I haven't played it because I've heard nothing but bad/medicore reviews of the game. While it's not the safest thing (maybe they'll make the game worse!) but it's good to see that they are trying to make changes to a possibly great game. I hope others will follow suit and make major changes to games that are just total crap out of the box. Bug fixes can fix all the problems in a released game and I'm glad to see someone (Sony) is finally seeing this... too bad it's a year and a half too late =-}

    1. Re:hopefully others will follow suit. by RedMagus77 · · Score: 1, Interesting

      It might be too late, but I hope it's an idea that spreads otu over the MMORPG community. It's way too easy to turn a game into "level treadmill + loot hunt". I like the weird things that pop up, one of the reasons why Monkey Island will always be my favorite series. I'm all for this idea, and if implemented correctly I might even go pay for the privilage to play on it. It'd be interesting to find a data disk and pad, and end up with a wanted poster for Solo or Skywalker.

    2. Re:hopefully others will follow suit. by Anonymous Coward · · Score: 3, Insightful
      I think it is too little too late. In SWG, SOE focused too much on creating a world, and completely and absolutely forgot it was a game.

      Add to that huge technical problems (a database system that still results it random missing items from time to time), many more major bugs that still have not been fixed, horrific managment (combat revamp should have been priority number 1, and should have been finished over a year ago --- not to mention a playable jedi class/hologrinding and the chaos that has caused), and you have the biggest flop in MMORPG history.

      This game should have had 500k to 1 million subscribers easily just based on the Star Wars franchise. Instead it is in the 200k range, and it will never grow from that.

      As other people have said, with WoW and EQII out now that number will shrink significantly in the next few months. And then MiddleEarth, D&D and others will be coming out to take even more subscribers away from SWG...

  2. They are spooked by Mr.Dippy · · Score: 0

    My guess is that they realized with EverCrack 2 and World of Warcraft that people will probably leave in droves from Star Wars. It's probably too little too late. Sony should just let the game die and go onto something else.

    --


    -Dipster
    1. Re:They are spooked by aelbric · · Score: 3, Funny

      With SOE also supporting EQ2, I don't know that it necessarily matters. In my opinion, they should just abandon the trainwreck that is SWG and throw more resources at EQ2. Perhaps even an SWG2: Return of the Content.

      --
      nos laetus epulor qui would domito nos
    2. Re:They are spooked by MrBigInThePants · · Score: 1

      The have only annouced their intention to change the system. Judging by how long it took to make even small changes to the combat system when I was playing, I would say a full revamp should take about...10-20 years. :) But seriously, this move is only to try and hold onto the current population. They have prduced a carrot for the players - maybe the ass's will fall for it, maybe not.

  3. Only one thing matters... by Spoing · · Score: 2, Funny

    ...does Han still shoot first or not?

    --
    A firewall can not protect you from yourself. Turn off what you do not need. Do not use the firewall to do your work.
    1. Re:Only one thing matters... by Drakin · · Score: 1

      They replaced Han with a midget impersonator a long time ago...

  4. Jump To Better Gameplay by blueZhift · · Score: 3, Insightful

    I too am glad that SOE hasn't given up on SWG. I last played it about a year ago and finally left for FFXI because there just didn't seem to be enough content or people around to play it with. With JTLS out and the announced improvements (plus an upgraded computer!) I'm tempted to dust off that old SWG box and jump back in.

    They also announced that they are doing a fully localized Japanese version. I wonder if they will follow the FFXI model and allow NA and Japanese players to play together on the same servers. I know that there are language and culture issues from the FFXI experience. But on the plus side, having players around the globe means that there is almost always someone to play with, which for SWG might mean fewer seemingly deserted cities.

  5. Since I'm stuck at work . . . by Goobermunch · · Score: 1

    behind the worst content filter ever, could anyone summarize the changes?

    --AC

    1. Re:Since I'm stuck at work . . . by yohan1701 · · Score: 1

      As a result of this team meeting, we realized that to meet both our goals and the expectations of the community, just "balancing" the existing combat system wasn't enough. We have expanded the scope of development, with combat balance becoming just one part of the overall project that we're now calling the Combat Upgrade.

      The Combat Upgrade is our overall effort to improve our player combat experience, including:

      * Combat Balance - tuning all our numbers and the combat professions.
      * Core Combat Changes - HAM improvements, Incapacitation & Death changes, Armor and more.
      * Combat Additions - more special moves, new counter moves, new armors, new weapons and new crafting options.

      That is pretty much the meat of the combat article.

      Loot:
      Every NPC should have loot, it should be level based( ie uber bad guy npc isn't going to drop a cdef pistol ), creatures have different loot than human NPC. Make loot not effect crafters( ie loot items can be used by crafters to make uber stuff)

      There is a lot more to the loot system. Try google cache or something it is worth the read.

    2. Re:Since I'm stuck at work . . . by clickster · · Score: 1

      That wouldn't happen to be WebSenseless would it? We have that POS at my work.

      --
      If you mod me down, I shall become less powerful than you could possibly imagine.
    3. Re:Since I'm stuck at work . . . by Goobermunch · · Score: 1

      As a matter of fact, it would. The worst part is that it now blocks Google caches.

      --AC

    4. Re:Since I'm stuck at work . . . by clickster · · Score: 1

      Yeah, it started doing that about a month ago. The worst part is that our admin gets a kick out of watching where individual go. In fact, he's probably going to be reading this soon enough. If you want to know if yours does that, try to go to some place like www.WebsenseIsAToolOfUselessOppression.com or some other choice phrases and see if you get a nasty e-mail or if suddenly every place you want to go gets blocked the next day.

      --
      If you mod me down, I shall become less powerful than you could possibly imagine.
  6. How did they get it so wrong? by Drunken_Jackass · · Score: 3, Interesting

    I played SWG for about 4 months in beta, and about 6 months after release. My questions is, how did they get this so wrong? I mean, combat and loot are two MAJOR gameplay components.

    This is a design flaw that was either overlooked or ignored because of the rush to release a product that wasn't ready for release. Either way, this is a project management issue, and should not be tolerated. Why should players wait 1.5 years after release for fundamental game systems to be fixed - especially while paying a monthly fee?

    --
    There are 01 types of people in this world. Those that understand binary, and me.
    1. Re:How did they get it so wrong? by Anonymous Coward · · Score: 1, Insightful

      My questions is, how did they get this so wrong? I mean, combat and loot are two MAJOR gameplay components.

      The game should have been called "Star Wars: Raph Koster's Player Run Economy Experiment". Loot was always shitty because it was a law that looted stuff could not be more desirable than a player made version. Combat was half finished because the economy and crafting professions were always priority number one.

      Yet we still have runaway inflation, some crafting professions going poor and the fucking wep and armor smiths turning into credit barons.

      The root of the problem is that this IS NOT a Star Wars game. It's something far removed with the Star wars liscence stretched over top.

  7. From TFA by Psmylie · · Score: 1

    "every player will have the freedom to re-allocate their character's skill points as they wish to take advantage of the new, enhanced combat system."
    That's nice, since I could only imagine what it would be like to have all of your hard earned and carefully researched character tweaks suddenly be a liability due to a change in the combat system. I don't play the game, but I think its a good thing they thought that far ahead.

    --

    psmylie's dictionary: Godzillion (noun) Any number large enough to destroy Tokyo

  8. We are the content by Captain+Kirk · · Score: 1

    I play SWG - the new dungeons and stuff are fun but the real game is the player economy. Its a blast trading and looting.

    1. Re:We are the content by yohan1701 · · Score: 1

      Dungeons ?

      Maybe I missing out on the fun then because I being looking for something to do other then just destroy missions which are boring as hell.

    2. Re:We are the content by Anonymous Coward · · Score: 0

      Sure you can spend an hour or more trying to get to the boss monster of a non-instanced dungeon in order to get components for advanced weapons only to have some little shithole campers kill and loot it so yo uend up with a net result of jack squat for your investment of time.

      Fun, fun, fun. It never ends.

  9. It's a shame they didn't do this last year by Jaeph · · Score: 2, Insightful

    If they had fixed combat and instituted real loot a year ago, I probably would have stuck with the game and played many more months.

    As an old board wargamer, it strikes me that SOE's problems are the classic "nice design, poor development". They had lots of nifty ideas, a really well thought-out crafting system, but the game (not even talking about code right now) needed much more development time to flesh out the broken parts and to dump ideas that sounded great but didn't work well in practice.

    Oh, and to nerf combat medics too. :-)

    -Jeff

    --
    Please learn the difference between a dissenting opinion and a troll before you moderate.
  10. So in other words..... by corrosive_nf · · Score: 0, Troll

    they are fixing shit they should have before it was released? Who would think a MMORPG would have to do things such as this after the game launched?

  11. At least until we get Star Wars: Galactic Jai Alai by The-Bus · · Score: 1

    For me there's really only one Star Wars game I'm looking forward to.

    Now I know Bioware is no longer the developer, but I still have high hopes for Obsidian.

    --

    Small potatoes make the steak look bigger.

  12. Things like this are why I left SWG by Naikrovek · · Score: 1

    They're CONSTANTLY changing game dynamics. From one patch to the next, the entire game dynamic could change, depending on your profession. If you're one of the professions that was "revamped" then the entire game changes for you - you feel like you're playing a different star wars game with the same graphics. Its not fun.

    They're STILL changing the amount of experience you get for certain things, changing how groups work, changing tons of things that don't really need to be change.

    if youre game stunk that bad that you have to eventually revamp entire sections of the game design, then DESIGN A NEW GAME.

    THAT would be a novel idea in MMORPG games - realize you're game is broken and work on a new game. the SWG revamps are so huge because their mistakes were so huge.

  13. Still in Beta by glowimperial · · Score: 1

    SWG is basically a long term paid Beta test. Players who love Star Wars are footing the bill for the development process. I played for a year, and the game felt like Beta the whole time. Constant changes, huge balance issues, rampant bugs, etc... The only thing that kept it from going the way of Motor City Online (Fast Crash), was the attached Star Wars license. The question isn't "will the masochists who still play SWG like it" but "will the hordes of veteran players who left(and may have moved onto newer MMOs) come back for it?" Given the way that trust in Sony has gone downhill, they have a tough job ahead of them, and their team has never really been up to the job.

    1. Re:Still in Beta by Anonymous Coward · · Score: 0

      I was a vetern player. Then I sold my account on eBay. Ha. I thought the game was a blast before everyone screamed Jedi and went AFK to grind professions. Now everyone IS a Jedi and the poor Bounty Hunters (which I was) couldn't hunt them because the system was broke. Pathetic developers behind the game.
      The game is a total let down for people wanting to play in "The Star Wars" galaxy.

  14. Adapt or die by kherr · · Score: 2, Interesting

    SWG is not the same game it was a year ago, and I like the organic nature. I actually appreciate that SOE is willing to invest in rethinking major parts of the game, mostly driven by user feedback. Any good software evolves over its life cycle. And in an MMOG it's impossible to know what the in-game dynamics are going to be until you have an active population.

    I know a lot of people get frustrated when their chosen profession gets nerfed, but you should just roll with the punches and treat them as new challenges. Think of it as similar to adding a new quest. As a Droid Engineer I went through some major revamps of the way droids work, but the end result has been better for the game. And while I have sympathy for Creature Handlers who went from the most envied profession to insignificance, it is much more Star Wars-like to use droids and vehicles than it was when everyone had three pets.

    The loot revamp serves to respond to how much players like loot, adding more dimension to the loot drop experience. Everyone loves getting low-use schematics to craft rare items and the revamp is expanding on that idea.

    Combat on the ground is a big issue, being very much a turn-based experience. You queue up your actions and hope they beat out the sequence of actions your opponent (player or mob) queues up. The JTL expansion has FPS combat between ships, which is in sharp contrast to the ground combat system. A better system for combat is definitely desired.

  15. At least they're professional by JasdonLe · · Score: 2, Interesting
    From the loot concept page:

    Predictability: All NPC's should have loot and players should have a rough idea of what loot is available from which NPC and to some degree the lewt should be phat.

    Ugh...

    --
    ** A Sketch a Week **
    http://www.sketchplease.com
    1. Re:At least they're professional by Pxtl · · Score: 1

      Holy shit, you're not kidding are you?

    2. Re:At least they're professional by Auraveda · · Score: 2, Interesting

      Good lord... I could see saying "phat lewt" once as a stupid jab at all the leet-speaking power gamer guys, but they use it throughout the whole document, interchangably with the correct spellings. Ugh. Horrible, F.

  16. You cant polish a turd by Anonymous Coward · · Score: 0

    or turn one into a diamond.

  17. too little too late by Anonymous Coward · · Score: 0

    These are changes that were promised well before the jump to lightspeed expansion. The day they announced further revamps would be after the expansion, I cancelled my account.

  18. Will tick off fans ...and still not enough by akisugawara · · Score: 1
    This sounds nice, except for the fact that they've been promising revamps for since almost the launch, and nothing concrete nor definitive has been laid down in design or concepts forums.

    Another problem is fanbase--with so many leaving, what you have left are the real hardcore fans--which like some of the [cough boring] aspects--steering the game in an increasingly fringe direction. That attributed to Jump to Lightspeed turning into a Nursery School playground, where TIEs and X-Wings peacefully fly by each other.

    Plus balancing out the classes means really toning done the powerhouses that 90% of people choose--Tera Kasi. People were fuming when creature handlers got nerfed, they'll be going berserk when this happens. (No more knocking down AT-ST Walkers with fists and brass knuckles? An outrage.)

    What the game should do is take some cues from World of Warcraft and make the factions more divided--like overt Rebels getting attacked by high level Imperial mobs if they go to Naboo. But ehhh, don't think that'd be happening either.

    So much more of the game is broke, that there's not much that can bring the game back IMO. People never wear anything better than composite armor because weapons/armor eventually deteriorate beyond repair, so they keep valuable items as only trophies.

  19. All these changes are nice.... by Starsmore · · Score: 1
    ....but are they taking out Jedi as a large-scale player class?

    If they keep Jedi in there, it will NEVER be a true post-ANH setting.

    --
    "If Common Sense was so common, it wouldn't be such a valued trait."
    1. Re:All these changes are nice.... by akisugawara · · Score: 1

      Neither are there supposed to be fist-fighting steroid users beating the crap out of guys with laser rifles.

  20. Put it this way by Anonymous Coward · · Score: 0

    After six months of broken promises and useless in-game support I quit and will never play another SOE game again. That was over a year ago, and we are supposed to be pleased they are fixing combat at last, now they've finally finished using the money of subscribers who were playing a bugged game to produce something new to sell to those subscribers?. Forget it.