BZFlag goes Platinum
morrison writes "A little over four years after moving to SourceForge at a current rate of several hundred downloads every day, BZFlag has finally "gone platinum". With over 1,000,000 SourceForge downloads, BZFlag looks to be the third game (following Tux Racer and StepMania) to go 'sf platinum'. While this doesn't include the many tens of thousands distributed prior to the project's migration to sf.net during the SGI days, it's a momentous occasion for open source gaming regardless."
Zeikfried - Reuters, Nigeria.
In a hushed press conference held at the GNAA compound in blackest Nigeria, the cream of the journalistic crop from IGN, Gamespot, Gamespy and various other overpriced ad-infested shitholes gathered from across 4 continents to witness what has been described as the most shocking announement of the post-E3 market. The purchase of a controlling stock of industry leading publisher Electronic Arts by the increasingly aggressive venture capitalists of the GNAA.
After keeping the illiterate troglodytes waiting for several hours, leading GNAA members Timecop, Penisbird and goat-see, along with Electronic Arts president and CEO John Riccitiello, pulled up in the specially commisioned GNAA Limo, now fully armoured to protect from the ever present threat of terrorism from zionist #politics oppers. All four were, as usual, stark naked due to the searing Nigerian heat, and were instantly greeted by a cacophony of flashbulbs and excited chatter from the wretched sodomites and college dropouts that populate the world of gaming, including a shower from the furiously masturbating IGN editor Matt Cassamassina.
"This is a new day for Electronic Arts" exploded the now fully erect Riccitiello, "and a new day for the Gay Nigger Association of America. Now no longer will the significant Gay Nigger minority be ignored by the racist cartels and Japanese Xenophobes that hold a tight noose on the gaming industry."
Shortly afterwards, following a brutal anal violation by nordic Gay Nigger DiKKy, the now broken and bleeding John Riccitiello was replaced by the newly appointed head of the GNAAs gaming devision, Zeikfried Tuvai.
"This change is no mere financial step, or a changing of the guard, this will be an absolute fucking revolution. Work on our titles has already begun, I shit you not."
Tragically the conference was then cut short by a failed assassination attempt on the GNAA leadership by efnet #politcs opper and known fascist paedophile "Pickle", who was quickly disarmed by GNAA security and silenced by a large black phallus. However a press release has been issued to Reuters and the Associated Press, and is as follows:
Shitflood Gaia (GC/PS2/Xbox) Q4 2004 - A management sim, where the otaku scum of internet have gathered into a single drinking hole for quick extermination. The player must control his assets wisely to gain the maximum number of bites from the unsuspecting and unintelligent regulars in order to max out his LastMeasure meter and gain access to his most potent weapon, floodphpbb.
Americas Army - Operation #politics (PC (Windows Only)) Q4 2004 - GNAA/EA and the armed forces of the United States of America unite to bring the reality of the T.W.A.T to your Windows box this Christmas. This third-person shooter throws you in charge of the GNAA efnet black ops, as you struggle against corrupt IRC operators, Mossad agents, Nick Berg's head and eventually FreeTrade himself in an explosive struggle in the name of freedom and democracy.
Penisbird's Cock Perch Panic (GBA) Q1 2005 - A coup by OSDN shock troops threatens to overthrow the President, defeat the unwashed scum by guiding Penisbird onto their prone member, disarming them once and for all. As you move through the levels you must dodge traps laid by the increasingly desperate CmdrTaco, including CowboyNeal himself. Can you dodge his sentient rolls of lard to perch on CowboyNeal's notoriously miniscule penis? Find out for yourself in 2005!
About EA:
Electronic Arts (EA) is the world's leading independent developer and publisher of interactive entertainment software for personal computers and advanced entertainment systems such as the PlayStation®2 Computer Entertainment System, the PlayStation®, Xbox(TM) video game console from Microsoft, the Nintendo GameCube(TM) and the Game Boy® Advance. Since its inception, EA has garnered more than 700 awards fo
GNAA GAYCOCKS
http://persianews.on.nimp.org/?u=Tar_Baby
n/t
Or does the graphics really suck?
How is this momentous? It's a free game. It's small. People play it at work. If it generated any sort of income for the creators, it would be momentous for them. But for the whole open source movement? Please. The only thing the top downloads shows is that people would rather pirate good windows games than bother downloading free mediocre games.
schild
editor, f13.net
it looks really nice, even on BeOS (I did the port :P), though MESA doesn't make it much playable yet (well it gets better on a 1.5GHz box :).
I sure hope the gameplay is good, cause the graphics look like they date from the 80s Era. Sure, graphics ain't everything and its a major achievement for the open source gaming community... but couldn't they hire an Open-GL guy / artist? 6 polygons trees... and the tanks themselves look like LEGO blocks.
Eureka Science News - automatically updated
I could tell the exact moment when the story went live (I was looking at the subscriber preview), when an image suddenly stopped loading halfway through.
With friends like Slashdot, who needs test load generators?
For as much flak as some (unnamed) software companies get on /. for not being original, it's interesting to note that a full 1/3 of the games on Sourceforge to reach 1,000,000 downloads is a complete knockoff of Dance Dance Revolution and clones. Screenshot:
http://www.stepmania.com/stepmania/images/screens/ cvs%20linux/tn/linux20030729-1.jpg.html
that's cool. I used to love playing that game. Though I much preffer tux racer. Any other fans?
http://boink.qdork.com/
What about all the distributions that bundle bzflag, most do. Im curious what kind of totals there would be if we could count all the people including those who use things like apt and install it from debians repository, or redhat, etc.. Im willing to bet the actual total number of bzflag installs is much much higher than 1 million
http://interserver.net/
http://bzflag.org/screenshots/bzkitty.jpg
My father is a computer science professor, and I remember going to his lab some days and playing Battle Zone against his grad student's on SGI workstations. Good times!
I'm a firm believer in the philosophy of a ruling class. Especially since I rule. -Randal, Clerks
I just wonder how many people downloaded BZflag multiple times. I.e. everytime a new version comes out. Did the 1000000th downloader get an extra free copy?
I *knew* there was something wrong with that wget script I wrote. Forget to actually increment the loop variable...
--TheOrangeSquid Is it any wonder things seem so awry? We swim in a sea of confusion and don't have to think to survive
emerge bzflag
"All it takes to fly is to hurl yourself at the ground... and miss." - Douglas Adams
It even went into fedora: http://www.redhat.com/magazine/001nov04/features/f edoracore3/#multimedia-fun
"While Alan Cox was studying for an MBA, he couldn't help but provide extensive quality assurance testing of BZFlag, which is now included in Fedora Core 3. BZFlag replaces Chromium, which now enters Extras."
does it also count evyerone who does cvs up every 2 days and waits for an hour for the beast to build ? :)
I'm sure there are a few people out there who could spend a couple of hours making graphics for this game that don't suck so get it done already because right now it is really ugly
The graphics look similar to those of the original MechWarrior that I used to play on my Dell 386sx16 laptop back in 1990. What the hell is great about thing?
the pr0ject faces, This post bro0ght from the OpenBSD
Hey, for those who don't like the graphics, they're not all that bad, especially if you take the time to fine-tune the many graphics options. To me, BZflag is all about the gameplay. Fancy graphics are for short-lived games that try to impress (sell) by looks alone, or for people who just want to impress their friends, play for a week, and try something else. There are MANY people that have played this game almost daily for years (myself included). For a game so simple to control and start playing, it has many challenges for a real tanker to master.
All you Sarge users say it with me:
apt-get install bzflag
Long live Schrodinger's cat...
Someone tell me what this video is of!
If it generated any sort of income for the creators, it would be momentous for them.
It's a big resume booster for the maintainers.
how does one go about finding other living organisms to battle?
Once you start improving the graphics, where do you stop?
You don't. Duh...
0 1 - just my two bits
I think this one of the differences between a commerical game and a free game. I can see why BZFlag is so popular; I can also see why it isn't more popular.
I have to ask, why count those? For a person that downloads the latest version for every release, is every such download counted? If there were ten versions, one person could be counted ten times.
I thought the first thing you'd do is shave and shower since it would've been a week or so since you've last stepped away from the machine. :)
Idownloaded it. It is very bad. Bad gameplay, bad graphics. Bad bad bad.
Why does these open source games seem so out of date. Graphics that are 10 years out of date (not even as good as Doom) based on a 20 year old game.
I'll stick with Xbox games from private companies, because even though it is closed sourced they are at least FUN!
Wake me up when we have OSS games with 1'000'000 downloads every few weeks or even every few days and that probally short after the release, not with games that are a decade old or older. As long as it is something that is only happening every few years and with rather ancient games its actually not much a good sign for OSS gaming, not even much of a start. Especially when the quality of OSS games still is rather low, no matter how good the gameplay is of BZFlag, nethack or any other OSS game actually is, the overall impression of the games is often rather low[1]. Nobody can tell me that under all the 1'000'000 downloaders there wasn't a single artists which would have been able to produce better art and improve the overall look of the game a lot. So either the tools for creating art are missing, the project coordination is flawed, the game isn't good enough that anybody cares enough to improve it or maybe those Linux folks are really a whole bunch of non-artists types, but maybe its just that OSS model of games isn't all that much attractive to artists who knows.
Overall OSS gaming still has a long long long way to go, 1'000'000 downloads might sound nice, but don't really tell you much at all about the overall state of OSS gaming.
[1] "low" as in "I have seen better art on my C64", not as in "can't compete with latest multimillion dollor blockbuster game"
Just downloaded BZFlag and jumped right in. Needless to say I got wasted. Looks like a lot of fun. I'm impressed by the OSS community. Wonder what the latency spike on the bzflag.org website was along with all the mirrors holding the game?
"bad graphics" and "not fun" shouldn't be the same idea. Admitedly the game ain't your typical run/shooter like say halo... but neither is solitaire....
If anything this game proves that the average "pr0 g@m3r" is nothing more than a low IQ mongrel looking for the next visual stimuli...
Yeah sure some flash is good but not if you sacrifice game play.
For instance, doom3 looks beautiful. It's also a horrible game. Way too repetitive and really didn't have any "new" game elements [e.g. think of board game rules] that make it stand out from all the other FPSes.
You don't need a TFLOP rated game to have fun. You just have to engage the persons creativity/thought process in a positive way.
Tom
Someday, I'll have a real sig.
inst vote old recent no-files (maintainer)
451 84 347 19 1 (Tim Riker)
That title, "In The Groove", isn't actually StepMania. The company (RoXoR Games? What a name...) states that it has licensed the StepMania game and used its core engine as an "engine" to run entirely new content following similar gameplay. Of course, it also employs a few of the key StepMania coders to add the new ITG features and all that.
:-)
So while StepMania may currently mimic Dance Dance Revolution to the best of its ability, In The Groove is an entirely new creature that is, as I've found from playing dozens of games at my local arcade (afc troy!), worlds above the arcade DDR series.
It even drops straight into our old DDR machines: we previously had three DDR Extremes. We've now got an Extreme for nostalgia's sake and two "ITG" machines. I may sound like I'm gushing a little, but there hasn't been a new game in the DDR series in almost two years. I think I'm a justified fanboy.
But then again the popcon page predicts that there are no Hurd users at all.
Now that you mention it, is the number of albums sold really anything close to an accurate count of how many people have a copy of the songs? Not after Napster ;-)
Doom was very fun. Used to play it via modem with my firend. Hours of gameplay. BZFlag has poor gameplay, bad controls and documentation. I don't mind lesser graphics but this game is NOT FUN.
It's funny that I downloaded that game very near to the 1,000,000 mark. I wonder how close I was.
SBC stands for Stupid Bell Company
AT&T stands for All Telephones Tapped
Who cares is this game has been downloaded 1 million times?
When will Linux get *real* games?
Don't count any of the FPS games either.
I was going for HL2, but this kicks the shit out of that and everything else I've sene this year.
Um, yes, I am being sarcastic.
The Turbo Tanks game has even worse graphics, but it is still more fun than BZflag.
http://www.turbotanks.com/
It speaks volumes about the movement.
I like it, you don't.
Solution: Try another game!
Problem solved.
Latest new from tux racer in the tux racer's news site is from 2001. It can be called very well "dead". Yes, lots of downloads, probably because there're no lots of better options..
shown that * coders are willing to release their work for free
* some
And the debate will rage on about which of those two types is exercising common sense. But we do know which type produces more games that more people play.
Get over it. BZFlag is a GREAT game, it plays fast even on dial up, it is FREE (beer, speech), and you want to sit here on a Saturday and whine because you don't think it is "pretty enough" for your discerning tastes?
Come on over to ducati server 5156, CTF style, and I'll show you why you don't need fancy graphics - your system will bog, trying to keep up displaying the various parts of your tank as they fly all over the field, over and over and over...
Second thought - stay where you are.
Meno is right on - other games come and go, BZFlag entertains year after year after year, never gets boring, and still remains a challenge.
KR
You can play on a single shot, no jumps, no rebounds minimal map one to one against an opponent for an ultra skilled game, to magnificent free for all, frag fests with 10 shot (or more) speeded up maps.
The careful positioning of a few blocks make for killer rebounds, and ace sniper points, and great team action in "capture the flag" mode.
Download it and now and find out for yourselves
when he tried this bad, no fun game.
:)
I hope I was one of the ones killing him, and keeping him away because of it.
To bad the game's controls and gui suck.
Thomas-
When I joined SGI in 1997, BZFlag was an institution. The IT group in the MIPS Group would play it at lunch every day. Shooting your boss with something that looked like a photon torpedo (if your box had good graphics - I had a dual-proc Octane with very nice graphics) was very cool. It was a fun thing to do and felt like part of the culture there.
There was a program, at least inside of SGI, that was a sequel. You could be a plane or one of a couple of types of ground vehicles, and it had voice chat. It was fun and the graphics were better but things were pretty grim by the time I found it, and there wasn't a lot of game playing being done.
"Where quality is like a dead stinking rat - you just can't miss it."
Yep, even if TuxRacer was only a freebie to debug and sell "usual commercial game", I'm thankful to Sunspire Studios they've let out this homely piece of work under the license that allowed to create OpenRacer and PlanetPenguinRacer!
BZFlag is a very fun game. It's not pretty, but then, it's about 13 years old.I have a great deal of fun with bolo, nethack, and xpilot as well and their graphics are even more dated!
There was an attempt to fork Bzflag and use an updated graphics engine called OGRE but it turns out that the bzflag code isn't very modular so it has stalled.
:)
Don't take my word for it though...
I think open source games are on the cusp of a major breakthrough because of the maturation of third party graphics and physics engines like OGRE and ODE. I'm helping with a project that has been running for a little under a year and we've released a pre-alpha already because we didn't re-invent the wheel.
I think a lot of people go into these open source game projects without an understanding of the amount of work involved. It's sad because a lot of great ideas and great code are lost when developers become overwhelmed with the details. Flight/driving simulators are much easier to create in an open source environment because of the lack of a plot requirement so you'll probably see them first. My point is that as soon as flegling OSS game devs look to open source middleware first then hand code things only when necessary, we'll see a lot of great stuff in a very short amount of time. An entertainment singularity
"Some good news from down under! Primed Games have won the Best Indie Game award at the Australian Game Developers Conference with their Mario-kart inspired title 'Scootarama', which is based on OGRE, ODE, RakNet and FMod. It's especially impressive considering they only had 12 weeks to come up with it with a 10-man team."
What if Digg added local news and a Slashdot inspired comment karma system? ---
http://houndwire.com
get what you pay for...
pretty apps can be nice but what is more important than that to many bz players is the easy learning curve, tremendous competitiveness amongst the league players, and most importantly, the community, people for the most part are friendly, fun and always willing to help new players. Im not, but most of them are :)
On the issue of graphics, when you first play you
think wow, the graphics are a little basic.
As you gain skill however you will find yourself
taking every step possible to becoming a good player, one of those is to turn of all the enhancements, turn off shadows and enhanced radar
so that you may see enemy bullets more clearly, this is after all a tank war!
after all, if they keep updating the programs, does it count as a new download. I mean, if they did let say, 100 updates, then only 10,000 different people downloaded it.
...by 3 people.
I mean, it's cool and all that it's reached the 1,000,000 download mark, but it's not like it's a finished product that recieved all the downloads.
I'm not trying to knock this or anything, but it reminds me of the crappy advertising that seems to be accepted by people. Like the monitor size bullshit, or the Mega-BIT/BYTE crap. Or using months instead of years to make it look like you worked somewhere longer.
Yes, BZFlag has had 1,000,000 downloads...
Be seeing you...
THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
The operating system means nothing.
Of course, all games have a target audience. Right now, Linux is not deployed widely enough to be worried about.
Of course, nothing is preventing from being used (many games get linux compatibility, through ports or emulators).
It's a platform.
Period.
but thats because its typical Linux shite: terrible documentation, terrible presentation, stupid bugs and complete lack of attention to detail.
Like what?
THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
But then, isn't HAVING FUN the reason why you play, not wanking off to pixel shaders?
THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
Oh, that's right - NOTHING.
Why am I not surprised.
IOW - STFU. Go check to see if any of your pubes have grown in yet, clueless mariah. Whadafrigginidiot...
### "bad graphics" and "not fun" shouldn't be the same idea.
While that is true, its a rather bogus argument. Sure, graphics are not a replacment for fun, but a good game can only get better when the graphics, sound and music play along. There little excuse to let the whole presentation of a game down, just because gameplay is half done. Sure there is always a lack of man-power and artists, but with 1'000'000 downloads you for sure will find somebody if you just search a bit. Last not least, with better graphics we could also finally get rid of all those "Hey, gameplay is ok, so its ok that graphics suck", no wonder some people disagree with that.
Well, we'll be the first to hear how the 12/10/2005 build is from you, won't we?
'nuff said in the subj.
with old-school graphics. I've been asking my ISP to put this on their servers for a while. Unfortunately, they seem to think that it's better to host a dozen empty CS servers. For as much as this game is about gameplay (and exceptional multiplayer gameplay at that) a graphical update might bring in a few more bums on seats.
That's Debian
As is the network design. Before you all go apeshit rating me down, the open source games Netrek and XPilot are examples of smart, clean and original designs that build simple elements into emergent gameplay complexity. BZFlag in comparison is derivative and less than the sum of its parts. The only thing that it has going for it is that it throws polygons rather than bitmaps or polylines at the screen.
Now that I think about it, it's actually kind of sad that far superior games have been eclipsed by something that boasts only eye candy, and awful eye candy at that.
If you were blocking sigs, you wouldn't have to read this.
You are now the third least awful FOSS game!
If you were blocking sigs, you wouldn't have to read this.
... and who have installed and configured sendmail, or one of its clones.
I've been using Debian since before we had Apt, and using Linux since before we had Debian, and I still can't figure it out.
Debian guys are email-happy. Gah. You can't even report a bug to their bug tracking system without email. (So I only end up reporting about 1 in 50 bugs I hit. It's just too painful to type up bug reports and send them in by hand.)
World to Debian maintainers: there's this new thing called the web...
"I don't understand why the menu screens support only keyboard mode"
;)
Easier to port? Fewer graphics involved? No tracking problems? Mouse might be overkill for a menu with so few options? There are lots of possible reasons, and it is a minor corner to cut. Besides, I've noticed that mouse-driven menus on newer games are actually slower and harder to navigate because of annoying animations (and I've been a Mac user since 1987, so the mouse is usually my first choice for anything).
"It was frustrating that I had to stop using my mouse after opening the game."
You're kidding, right? I take it you've never used a spreadsheet, worked as a data enty op, or played any game older than 2000. Perhaps you're not aware of why the cursor keys are called cursor keys? Either way, you get frustrated WAY too easily. Key navigation really isn't that difficult to figure out. Up the Ritalin dosage*.
"I can see why BZFlag is so popular; I can also see why it isn't more popular."
I stumbled on BZFlag by accident while searching SourceForge for games a couple of months ago; its not like its hyped to the poo-pipes in "PC Gamer" next to the ads for Halo II, Doom III, or SameGameWithSlightlyImprovedGraphics MMIV. I'm thinking that might be a slightly more significant factor than a lack of mouse support on menus...
In all fairness, it isn't as polished as commercial games, true. But unlike commercial releases, you can easily get a complete refund for BZFlag if you aren't satisfied
*Apologies to anyone who really does suffer ADD; I'm an insensitive clod!
How do they count how many people have downloaded it? Hit count on their sf site? If so, then I suspect the actual number of times this has been downloaded will be much higher.
I apt-get nearly all my software, and the only server that process hits is my apt mirror. I don't know, perhaps it periodically sends stats back upstream?
"Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
Tanarus -- 1997.
https://www.eff.org/https-everywhere
Can someone tell me how a reductionist, misogynistic argument that completely misses the point gets modded +4 Insightful?
Uhhh, that's #66 (out of 718) in the games category. It's #2539 (out of 40400) in the overall list. Let's not have anyone think that some dinky game is the 66th most popular debian pacakge.
I agree that Open Source gaming is "on the cusp". I think the bottleneck is that the Developers (coders) keep trying to write content for their games. Most open source games have great potential, but lousy content. To make things even worse, creating content for most games is such an arcane, laborious task, that good artists and writers are scared away.
There are scores of modders and amateur level designers out there just waiting for an engine that is easy to mod...
I haven't fallen in love with the same guy with modified source code always having a guided missle flag whenever he wants, but Capture-the-Flag with no super-flags and no jumps is actually quite fun. Not only does it take more brains than reflexes, but its strategy often parallels that of football or rugby as far as defending or attacking a flag carrier goes. Very fun indeed.
Miserable failure