First ZSNES Release In ~2.5 Years
Anonymous Coward writes "The best SNES emulator, and the only GPL one -- ZSNES --
has had the first release in almost two and a half years!
Looks like those smart coders reverse engineered quite a few new special co-processors for this release as well."
Yesterday I tested zsnes first time on my linux laptop and was blown away - excellent emulator!
And now I read about a new release - even better!
Actually, there have been work in progress releases all along. This is the first non-"beta" release in two years.
:D!
See you in WoW, pagefault.
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Gee, I thought snes emulation was perfect already! What a long time to put something out though... Everyone get out your "archived" snes games again!
"The best SNES emulator"
Ho boy, flamewar. Personally I think SNES9x has been the best/most reliable, and has been updated far more frequently. And before people say "it's Windows only", it's not. I have a port sitting on my Mac OS X dock right now. Don't know if there's a Linux port.
... but we already got CVS builds once in a while from here:
http://www.ipherswipsite.com/
I was always partial to SNES9X for some reason (perhaps it's the fact that they don't waste their time coding everything in assembly, as nobody should), and it's also open source. Whether it is GPL'd or not is just flamewar fodder -- most certainly the submitter's intention.
Join the NFSNET. Our prime goal is making little numbers out of big ones. http://www.nfsnet.org/
For anyone wanting to play SNES games I highly reccomend looking in your kernel documentation about how to hook up your SNES controller to work with the gamecon driver. Only takes about 10 minutes.
Malike Bamiyi wanted my assistance.
The game's manufacturer, Koei, still makes regular releases of their Romance of Three Kingdoms and Dynasty Warriors series. They are still known for their tactical strategy games. Aerobiz was a very unique game since it dealt with corporate strategy in a way very different from more comtemporary games of that ilk (SimCity, etc) but I haven't heard about any plans to bring it back.
For the uninitiated, Aerobiz and its sequel Aerobiz Supersonic were two games released on the SNES and Genesis. The aim of each was to become the most profitable airline in the industry. You could play the game at different points in time - the dawn of airplanes for business commutes all the way to Concorde-like supersonics. To win, you would have to oversee buying various real-life planes (Boeing, Lockheed, Airbus, etc), slots at worldly airports, and compete directly with three other companies who were also vying for the same assets. You would try to have a hub in each continent and grow the airline from there with large transoceanic flights. If a particular route was not profitable, you could alter its ticket prices, switch to a smaller plane, or other various options. The game actually had a board of directors you could meet with for advice (similar to SimCity's "Advisors"). Additionally, you could diversify your business by purchasing hotels or golf courses in respective cities. Various events, like the Summer Olympics and disasters, like fuel crises, war or worker strikes, would also influence your growing business. One of the features that made Aerobiz unique was that it was multiplayer. Although you had the option of making any number of them AI, the three other corporations could be other players. Granted, it's rather slow-paced and geeky, but it's arguably the closest thing there ever was to a competitive simulation game.
Taken from the official site:
:D. [pagefault, _Demo_, Nach, TRAC, Overload, theoddone33]
ZSNES News
Dec 25th, 2004 - _Demo_
We are releasing the new ZSNES version 1.40 today. We hope you will enjoy it!
Merry Christmas
The ZSNES Team
------------
What's new:
DOS Only:
* - Fixed cublic spline interpolation. It should actually save the option now! [pagefault]
* - Fixed other various DOS sound bugs. [Nach, pagefault]
* - Fixed a frameskipping bug. [pagefault]
Linux/SDL/POSIX Only:
* - Updated icon. [cdbsi]
* - Updated Linux video code to Windows Version. [pagefault]
* - Fixed problems with nVidia cards. [Diablo-D3]
* - Fixed audio problems with broken drivers. [Diablo-D3]
* - Added 48khz sound support. [pagefault]
* - Updated joystick input support. [theoddone33, Sander]
* - Fixed Savestate incrementor, this caused some crashes. [pagefault]
* - Cleaned up the Linux Autoconfigure [Diablo-D3]
* - Added a couple of things for the start of BeOS compatibility. [theoddone33]
* - Fixed 16->32bpp LUT Related bug. [kode54]
* - Added hardcoded alt-enter fullscreen toggle. [theoddone33]
* - Added dialog for why the video mode couldn't be set. [theoddone33]
* - Added Circle buffer patch (savestate fix). [zinx]
* - Fixed problem with man page when installing (when man1 directory doesn't exist). [hpsolo]
* - Fixed cmd line sound quality. [pagefault]
* - Fixed zlib and libpng issues. [theoddone33, pagefault]
* - Updated libpng Version checking [theoddone33]
* - Added -lm to acinclude.m4 so AC_TRY_RUN doesn't return negative on some systems looking for libpng. [theoddone33]
* - Overhauled Makefile. [theoddone33]
* - Fixed install target, -D should not be used. [theoddone33]
* - Added the name of the start address to the error message, when mprotect fails. [theoddone33]
* - Update config.sub. This allows configuration on 64bit targets, and requires autogen.sh to be rerun. [theoddone33]
* - Added HQ2X filter! [MaxSt, pagefault, zinx]
* - Snapshots now use the full ROM file name. [Nach]
* - Prefixed Snapshots with leading zeroes. [Nach]
* - Renamed Linux Version to SDL. [pagefault]
Windows Only:
* - Updated icon with Windows XP compliancy. [cdbsi]
* - Added new disable screensaver code. [pagefault]
* - Added a CPU utilization fix. [kode54, pagefault]
* - Added 48khz sound support, updated sound code, and fixed sound bugs. [pagefault, Nach, ipher, StatMat]
* - Fixed a couple of input bugs, such as one concerning the 5th joystick and another that made the mouse get stuck in an endless loop. [pagefault]
* - Removed alternate timer. [pagefault]
* - Fixed Netplay freezing bug. [pagefault]
* - Many new video features, including (but not limited to): HQ2X, HQ3X and HQ4X graphic filters, support for hi-res and D modes in 32bpp windowed mode (now default), new aspect ratio code for scaling, and the KitchenSync (usable only via the commandline). [MaxSt, pagefault, Darkfalz]
* - Fixes for video code errors, such as those that occured when alt-tabbing in fullscreen, MMX interpolation fixes, and blitter fixes. [pagefault, zsKnight]
* - Snapshots are now numbered and use the full ROM file name. [Nach]
* - Renamed Windows version to Win32. [pagefault]
* - Win32 port can now also be compiled with MinGW (but we won't support it till the next release). [Nach]
All Ports:
* - Added multiple timing tweaks, fixed various emulation bugs, and many other technical updates, including (but not limited to): SPC core updates (with improved sound decoding), safer memory allocation in certain areas, HIRQ and VIRQ fixes, color add/sub and color bleeding fixes, HDMA improvements, sprite priority and flickering fixes. Many more games work
* - Overhauled a lot of code, such as checksum calculation and mirroring code. Overhauled and added much better EHi/Hi/Lo ROM code, improved reset vector, changed much hard coding to variables. Fi