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Ex-Blizzard lead men, Strain and O'Brian, Profiled

obchrisj writes "Wondering how Guild Wars came to be? FileFront profiles the conceptualizing, trials, and tribulations of ArenaNet's MMORPG, slated to be released sometime early this year, in an article titled, "F! True Game Story: Guild Wars". In case you're not in the know, Guild Wars was started by well-known ex-Blizzard employees, Jeff Strain and Mike O'Brian."

112 comments

  1. Well Known... by Kjuib · · Score: 3, Funny

    If they are so well known how come I have never heard of them? The only Blizzard Employees I would say are well known are: Kerrigan, Thrall.

    --
    - Your stupidity got you into this mess, why can't it get you out? -Will Rogers
    1. Re:Well Known... by Anonymous Coward · · Score: 0

      How dare you not know Cairne Bloodhoof - leader of the Tauren.

    2. Re:Well Known... by Anonymous Coward · · Score: 0

      Indeed, they left FIVE YEARS AGO. Looks to be nothing more than using Blizzard's name to sell more copies of their new game which can't be that good given the amount of name dropping required for anyone to look at it.

  2. I miss "Tagu" by bonch · · Score: 2, Insightful

    I miss "Tagu." That is all!

    Honestly, the voices of the previous games were sorely missing from WarCraft III's lame "can the formalities" dialogue and phrasing. Most of the humans and Orcs were missing that vocal quality we loved from before.

    Anyway, I don't think Blizzard has really been the same company for years. Not since StarCraft. There's a paraphrased story about one of the programmers for StarCraft whose wife went into labor. He checked out a laptop and headed to the hospital and continued working on the Campaign Editor in the lobby. When he was invited into the room with his wife who was giving birth, he continued working. His wife looked at him and said, "You're missing the birth of our daughter to work on that damn game?"

    His response: "It's not some damn game! It's StarCraft!"

    I don't think that passion is still there, especially with the influence of Vivendi. :)

    1. Re:I miss "Tagu" by Anonymous Coward · · Score: 1, Insightful
      - You're missing the birth of our daughter to work on that damn game?
      - It's not some damn game! It's StarCraft!
      What a fucking moron! I don't have a GF, but I sure wouldn't miss the birth of a child for some stupid game. Missing sex once or twice maybe, but not a BIRTH! It's not passion, it's being stupid. You don't need to praise his actions like he was some kind of god, he's just a very stupid human being...
    2. Re:I miss "Tagu" by megaversal · · Score: 2, Interesting

      As a person, he's not that great. Of course the birth of a child is far more important than just a job. However, from the point of view of a customer/client/user, it does seem kind of cool to know there was that much dedication toward the product you're using (even if it is a game).

      --
      Sig!
    3. Re:I miss "Tagu" by Anonymous Coward · · Score: 1, Informative

      What a fucking moron! Jesus your priorities are screwed up.

      Miss sex to code? Shit no! Sex is a precious commodity.

      The little brat will be around to pester you for the rest of your life (unless you run for it while you still can). Missing it's birth is a GOOD idea. You shouldn't absorb in all it's gory detail the moment that heaves your life into a huge fucking mess. That's mental scarring, it is. Besides you're sure as shit not seeing either the kid or the mother at their best.

    4. Re:I miss "Tagu" by blahplusplus · · Score: 1, Flamebait

      Get a grip man, birth of a person isn't that exciting. It's how you parent and love a child that matters, not oggling some baby being squirt into the world. Christ man. Some people have a passion for what they do, and just because the guy had passion for his work doesn't mean he's an idiot. The games industry and especially blizzard would like their employee's to be pretty hardcore about games and play them enough to understand them and from their track record of hits, guys like these are exactly why we have such awesome games.

    5. Re:I miss "Tagu" by Anonymous Coward · · Score: 0

      I'd have to agree. Family >> Work, anyone with inverted priorities is scary and doesn't belong in a position of responsibility.

      At best it's a callous disregard for his family, at worst it shows exactly how much responsibility he is taking towards raising his kids. Someone should remove his reproduction license. Kids don't raise themselves and stay off drugs/pregnancies/welfare out of the womb, someone has to be there for them every step of the way.

      In 10 years no one will remember any but the best video game, and even then only with nostalgia. But in 10 years you'll still have a young daughter who may or may not have her head screwed on right.

      Disgusting.

    6. Re:I miss "Tagu" by Anonymous Coward · · Score: 0
      Family >> Work

      Hmm, family is lessened by work. I agree!

      Workers of the world throw off your shackles and spend some time with your smelly brats.

    7. Re:I miss "Tagu" by Anonymous Coward · · Score: 0

      Starcraft came out 7 years ago and is still played by hundreds of thousands of people every day.

    8. Re:I miss "Tagu" by Anonymous Coward · · Score: 1, Insightful

      Not long ago it was very unusual (almost unheard of) for men to be present in the delivery room during child birth. The fathers would sit in the waiting room until it was all over. I'd like to know how 50 years transforms a universally accepted practice into something that makes one a "very stupid human being." I'm guessing you are a teenager who thinks the universe was born in 1985. Go read a book. You might learn something.

    9. Re:I miss "Tagu" by Methuseus · · Score: 1

      If it was his second or later child I would agree with you. But if it's your first child I can't see why you would not want to experience it. It's a miracle that someone like you or me can create a new life with the help of a woman.

      Yes, second and third births are gonna be pretty humdrum, though. It's the fifteenth that becomes magical again ;)

      --
      Two things are infinite: the universe and human stupidity, though I'm not yet sure about the universe. - A Einstein
    10. Re:I miss "Tagu" by CarnivoreMan · · Score: 1

      Wow, that guy sure has his priorities straight... /sarcasm

    11. Re:I miss "Tagu" by TychoCelchuuu · · Score: 2, Funny

      You obviously don't miss "tagu" enough to realize it was actually "dabu."

      --
      Against stupidity the Gods themselves contend in vain.
    12. Re:I miss "Tagu" by Anonymous Coward · · Score: 0

      there is a new invention called birth control.

      the world doesnt need those kids in it.

      atleast pull out every once in a while...and see how kinky she really is.

    13. Re:I miss "Tagu" by Anonymous Coward · · Score: 0

      YHBT. YHL. HAND.

      Love,
      bonch (aka rd_syringe aka Overly Critical Guy)

    14. Re:I miss "Tagu" by moonbender · · Score: 1

      I'd like to know how 50 years transforms a universally accepted practice into something that makes one a "very stupid human being."

      Actually, it's the other way round - the mere fact that something was an accepted practice doesn't mean it's not a stupid thing to do. And if you read a book, you'll find that only 50 years ago there were a lot of accepted practices that were very stupid.

      On a sidenote, your criticism is invalid for another reason: I have a feeling that the OP would have less of a problem with fathers nervously sitting in the waiting room than he has with a father so disinterested in his wife giving birth that he prefers to work. That is 50 years ago, fathers didn't have the option to "be there" unlike this guy (who might as well be fictional, for all we know). Obviously, that totally changes the way one might evaluate their actions.

      --
      Switch back to Slashdot's D1 system.
    15. Re:I miss "Tagu" by goofyspouse · · Score: 1

      "I miss "Tagu." That is all!"

      STOP POKING ME!!!

      Gotta love them Orcs...

    16. Re:I miss "Tagu" by Anonymous Coward · · Score: 0

      That programmer was in fact Jeff Strain, who is noted as one of the founders of ArenaNet.

    17. Re:I miss "Tagu" by Anonymous Coward · · Score: 0

      How appropriate. That story is true and the programmer in question is none other than Jeff Strain.

      Heh...

      AC

    18. Re:I miss "Tagu" by Negatyfus · · Score: 1

      I really have to disagree with you here.

      Warcraft 3 has character. That is hard to do 8 years after their first and 7 years after their second release in the series. Technology was very limited compared to the 2002 release of Warcraft 3 and I think they did an excellent job. So many times companies screw up the feel of a game when they do a sequel that has access to better hardware than the original had. The dialogue and phrasing in Warcraft 3 were sufficient to bring an interesting tale, that had you playing through the whole damn game of four campaigns (prologue excluded) just to find out what happened next. And the full-motion video, the full-motion video... can you honestly point to anything that matches that quality, that awe-inspiring piece of computer-generated high-fantasy story-telling?

      You probably can, but very few manage such high production values. Frankly, Warcraft 3 was a superb release and still holds the crown as the king of RTS game in my opinion.

      I understand the nostalgia and the influence the imagination can play when you're dealing with media with less detail and clarity, though. Maybe that is precisely the bane of modern computer games, technology. Leave something for the imagination to run away with. It's why books can be so much more powerful than movies... and text-only adventures are still prefered by some over graphics-enhanced adventure games.

    19. Re:I miss "Tagu" by Anonymous Coward · · Score: 0

      Its worth noting that not all people born in 1985 are teenagers any longer.

    20. Re:I miss "Tagu" by Joel+from+Sydney · · Score: 1

      I take it you haven't played a lot of World of Warcraft then :P

      More than 3-4 clicks on an NPC usually results in "stop clicking me", "you're rocking the boat", "you're making me sea-sick", "*sound of vomit splattering*" style dialogue :)

      Cool story, though when I first heard it, the programmer was one of their head honchos (can't remember his name).

    21. Re:I miss "Tagu" by maxpublic · · Score: 1

      Not long ago it was very unusual (almost unheard of) for men to be present in the delivery room during child birth. The fathers would sit in the waiting room until it was all over. I'd like to know how 50 years transforms a universally accepted practice into something that makes one a "very stupid human being." I'm guessing you are a teenager who thinks the universe was born in 1985. Go read a book. You might learn something.

      And not long before that there were no delivery rooms and fathers - assuming they were around - attended the birth of their children as a matter of course. Happened to be this way for the entire human race, for 99% of our history.

      The aberration here is keeping the fathers away from birthing mothers. Which you'd happen to know if you had read a few fucking books, or realized that the universe wasn't born in 1950.

      Max

      --
      My god carries a hammer. Your god died nailed to a tree. Any questions?
    22. Re:I miss "Tagu" by Detritus · · Score: 1

      You should follow your own advice. In many cultures, men are excluded from participation in childbirth. It is very common for it to be a "women only" event.

      --
      Mea navis aericumbens anguillis abundat
  3. This game is gonna shake things up in 2005 by Anonymous Coward · · Score: 2, Interesting

    I've been following this game for over a year now and it certainly has lots of potential.

    Unlike Blizzards pay-to-play World Of Warcraft game, Guild Wars does not require a monthly subscription fee.

    Guild Wars has streaming patches which makes the game up to date on a daily basis. No more having to wait weeks or months for a patch like other games on the market.

  4. Emotionally crippling? by Sheepdot · · Score: 2, Funny

    /"We took a game that only had 100 or 200 players at one time and had over 200,000 people play over a 24 hour period," he said. "Watching thousands and thousands of people play the game and join the world was emotionally crippling."/

    Having 200,000 people play wasn't just emotionally crippling. I imagine it would be "server" crippling too.

    1. Re:Emotionally crippling? by Skynet · · Score: 1

      Emotionally crippling, more like financially tripling, am I rite?

      --
      Execute? [Y/N] _
    2. Re:Emotionally crippling? by IceD'Bear · · Score: 1

      Having 200,000 people play wasn't just emotionally crippling. I imagine it would be "server" crippling too. Not at all, the game ran smoothly.

  5. Text of article by Anonymous Coward · · Score: 5, Informative

    True Game Story: Guild Wars by Andrew Serros on 01/03/2005 :
    Overview: Wondering how Guild Wars came to be? We profile the conceptualizing, trials, and tribulations of ArenaNet's MMORPG, slated to be released sometime early this year.
    When Blizzard Entertainment began development on World of Warcraft, a few of its employees had other things in mind.

    "Blizzard is a phenomenal developing company," Jeff Strain, lead designer for Guild Wars, said. "But we decided to leave and form ArenaNet to pursue this unique game."

    ArenaNet is the result of two men getting together with a certain discontent and a desire to see their own visions of an MMORPG come to life. The other man responsible for starting ArenaNet is Mike O'Brian, team lead for Warcraft III. Their meeting might have been more than a coincidence.

    Back in 2000, Strain and O'Brian met through their respective work within Blizzard, and found that they had a lot in common. Strain was one of the original leads for World of Warcraft, but found that he did not quite want to design just another MMORPG based on the Warcraft series. And O'Brian's ideas for multiplayer were really motivational.

    "The more we talked, the more we found that there was this great game in the middle," Strain said. "The original goal was [to] make an MMO that is truly unique and avoids the classic design elements that only makes it fun for hardcore players."

    ArenaNet's list of key designers read like a who's who of classic Blizzard titles, including Starcraft, Warcraft III, and now Worlds of Warcraft. Along with Strain and O'Brian are James Phinney, who was the lead designer of Starcraft.

    "We brought on James [Phinney] because he was the one that was responsible for balancing three different races in Starcraft," Strain said. "We had a great deal of confidence that he could take the game with thrity different professions and 450 unique skills and balance it so that it really puts together this concept that Guild Wars is a game of skill."

    Another key component to the design team was Steve Hwang, who formerly worked at Lucas Arts as a level designer on titles such as Dark Forces and Jedi Knights. With all the experience on the team from many successful games and backgrounds, it was a hopeful start for ArenaNet. But what it did not have was a guarantee.

    "As a new studio, we did not form a publishing relationship," Strain said. The usual route for game development is that publishing companies set up a line of funding for the development to get done, but sometimes this means creative control may end up in the hands of the publishers. "We decided to self-fund so that we could be completely independent for a few years," he said.

    The article continues below..
    Close ad.

    ArenaNet started development on Guild Wars in the summer of 2000, and Strain said that while it was not a great time to be a developing company, they managed to stay on track with their development as they had planned. However, there was always pressure to stay on track because, as he said, they did not have a safety net of a "big fluffy developing contract from day one."

    However, it was not long before they found financial backing. Well, actually, they did not find a company to publish their game, a company found them because they had been tracking their progress since they left Blizzard.

    NC Soft was anxious to see exactly what ArenaNet was up to, but the developing team held off until two years after they started development because they wanted to be able to show NC Soft exactly what type of game they were going to be publishing. During the summer of 2002, ArenaNet agreed to begin talking to NC Soft and by the fall of that year they agreed to publish Guild Wars. Strain said the company saw the originality of the game, and appreciated the fact that it was "not just another MMO."

    "We were really excited working with NC Soft," Strain said. "They share a lot of the same goals and vision that we do. We've never heard

  6. Blizzard by spac3manspiff · · Score: 1

    a desire to see their own visions of an MMORPG come to life.

    I guess they're implying that blizzard was holding them back and they wanted to see a change in management. No wonder Starcraft: Ghost took 10 years to develope

    1. Re:Blizzard by torchdragon · · Score: 2

      Blizzard didn't develop StarCraft: Ghost. Nihilistic Software started development on it and now Blizzard is "taking over" and publishing it. A: Not in-house software. B: Any time a product switches hands you can expect a huge increase in the development timeline.

      --
      "Don't feel bad for me child; I'm the monster that hides under your bed."
  7. It's really too bad by Anonymous Coward · · Score: 0
    that Guild Wars is such a boring game.

    Well, I guess that could be said for a lot of MMORPGs out there...

    1. Re:It's really too bad by Anonymous Coward · · Score: 0

      You are not kidding, I wanted to like this game - it sounded cool and I actually like MMOs, but the open beta was deadly dull.

    2. Re:It's really too bad by Anonymous Coward · · Score: 0

      Having fun talking to yourself?

    3. Re:It's really too bad by Anonymous Coward · · Score: 0

      Now this is chaos theory.

  8. Thats nothing .. by torpor · · Score: 0, Offtopic

    .. I once saw a wealthy game-company exec (nameless) wet his pants, urologically crippling-like, over the fact that one player/household had played his game straight, multiplayer on the newly installed net-hub, for over 72 hours.

    That was when I decided I needed to get the fuck out, and stay the fuck out, of the gaming industry.

    Video Games really are mind programming, folks. Think about it.

    --
    ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
  9. Personal experience by steeef · · Score: 2, Informative

    I've played Guild Wars during the World Preview Event and two of the Beta Weekends. All told, it's a great game, and combines the cooperation of MMORPGs with what I enjoyed about games like Neverwinter Nights and Diablo II.

    Since the last Beta Weekend though, I've been playing World of Warcraft. Certainly WoW is more of an MMORPG in the traditional sense than Guild Wars, but it makes the same effort to ensure casual players get as much enjoyment out of it as hardcore players.

    I'll still probably buy Guild Wars when it's released, but I think I'll skip the next Beta Weekend. I don't think I can split my interest between two RPGs just yet.

    1. Re:Personal experience by Anonymous+Custard · · Score: 1

      "I'll still probably buy Guild Wars when it's released, but I think I'll skip the next Beta Weekend. I don't think I can split my interest between two RPGs just yet"

      Same here... massive online games really work better when you have friends online to share the experience with, and it's hard to cultivate two online families at once.

  10. World of Warcraft by glenrm · · Score: 1

    is a blast, but so is City of Heros which is a NC Soft game. We know that on the service/sever sice NC Soft has their act together. This could be an interesting game, it seems like the going of into the frontier to make your game dream is still alive.

  11. Remembered at 10, hell it will be played at 10 by AHumbleOpinion · · Score: 1

    In 10 years no one will remember any but the best video game, and even then only with nostalgia. But in 10 years you'll still have a young daughter who may or may not have her head screwed on right

    First the story sounds apocryphal so there is not much to say there. However I will point out that Starcraft is not only going to be remembered at its ten year anniversary but it is on track to still being **played** at that time. It has gone far beyond the nostalgic rememberance point. You point is good in general but misapplied to Starcraft, again, I'm only commenting on the game part. The importance of a child is a given and shouldn't even need to be pointed out.

  12. This is not competition for MMORPGs. by Viewsonic · · Score: 4, Insightful
    It is basically a visual Battle.Net where people can walk around and talk and create groups with each other. However, at the core of the game, it is still groups of 5-6 players doing missions, not much different than multi-player Diablo, Neverwinter Night, etc .. It is very slick, and Diablo fans will simply love it. It is the next step for multiplayer games (A visual gameworld to walk around talk/create groups in) ..

    But it is an entirely different beast than a full-on MMORPG like WoW, which are geared to having groups of 40 players fight dragons and such at the same time. Or huge PVP battles with hundreds of people in the same location just battling it out. You simply cannot compare Guild Wars to games like WoW, EQ 1/2, etc .. Totally different games entirely.

    1. Re:This is not competition for MMORPGs. by darthv506 · · Score: 1

      Well until Blizzard puts more horsepower to use on their higher population servers, having 100's of Horde/Alliance in the same zone at once is just a quick way to a server crash ;) I believe that happens whenever some Alliance get together to raid into The Barrens or horde raid Duskwood ;) Hillsbrad is pretty laggy near Tarren Mill or Southshore when raids go on as well. Heck, just try running around Ironforge in the evening... chop chop chop! The Auction House draws tons of players and the server can't keep up. I grouped up with some people to do the Gnomeregan instance and we were encountering 10-20sec server side lag before we could get into the instance. Argg.

    2. Re:This is not competition for MMORPGs. by Anonymous Coward · · Score: 1, Funny

      Massively Multiplayer - CHECK.
      Online - CHECK.
      Role Playing Game - CHECK.

      What were you saying, now? I couldn't read your comment with the word "FANBOY" flashing so violently across my field of vision.

    3. Re:This is not competition for MMORPGs. by Negatyfus · · Score: 1

      Oh, come on. I don't think he was putting down Guildwars, as if *is* a very slick game with some very interesting technology (like the streaming content). But it DOES play differently than something like WoW, especially since WoW is so seamless. Guildwars is great in its own right and can do stuff WoW can't do, and vice versa.

    4. Re:This is not competition for MMORPGs. by Nyder · · Score: 1

      I'm going to do it's beta weekend this weekend. I ended up with 3 activation codes for it, but missed the Dec 4 beta weekend. Hopefully they have more then this january 7th.

      --
      Be seeing you...
    5. Re:This is not competition for MMORPGs. by Anonymous Coward · · Score: 0

      Better uncheck the massively multiplayer part. Unless a group of six is massive in your view.

    6. Re:This is not competition for MMORPGs. by Negatyfus · · Score: 1

      I took a little getting used to for me, because I expected a full-on persistent MMORPG world instead of mostly instanced quests. It was pretty cool with a great graphics engine that ran pretty decent on my old computer (which is a P3-800! I have no idea why people call their 1.8Mhz AMD's ancient hardware ;)). I really don't know many other games with such sweet female models. I mean, hell. Who needs real women with computer games like these? I'll just play a female ranger and look at her bounce and bounce-- but, I digress.

      What was a little disturbing was that apparantly, in the quests that I participated in, the rest was already familiar with it and went through it so fast that I couldn't follow the story-line. So I'm a little worried that in Guild Wars people will end up doing much the same quests over and over again, but I presume that enough will be put into it. I also wonder about high-level raid content, which would be pretty cool.

      Definitely a cool game, but a different experience from something like Everquest, DAoC, WoW, etc. Not that it's a bad thing...

    7. Re:This is not competition for MMORPGs. by Anonymous Coward · · Score: 0

      It's not the next step at all. It's a Phantasy Star Online clone, and PSO has been around since the Dreamcast was current.

  13. Beta Weekend by Buzzard2501 · · Score: 3, Informative

    The next beta weekend is this weekend (8th - 9th). You can grab the client from http://guildwars.com/ and a beta weekend key http://www.fileplanet.com/betacenter/guildwars/ (reqs email + dob)

    --
    Real programmers don't comment their code. It was hard to write, it should be hard to understand.
    1. Re:Beta Weekend by b00jah · · Score: 2, Informative

      The beta weekend will start on the day preceeding the Beta Weekend (January 7th). They started doing this since the last Beta Weekend to enure players from other countries will get time to play aswell. For us in North America it just means another extra day to play the beta!

  14. Always room for Improvement by DLG · · Score: 1

    I am currently playing WoW and enjoying it. I think they have done a nice job of creating a range of options for character choices that are well balanaced and fun. I am still exploring them. At the same time I understand alot of their work has gone into making the experienced player happy at the high levels, so I am looking forward to what that is like.

    Still, I can see alot of things that could make it better, and I have my own visions of what a good MMORPG would include, including more dynamic environment (I do hate the idea that you complete a quest to rescue something or kill something and it is the same quest for every new fighter etc...)

    I also would really like to see more potential for creating culture within the game, including some ranking. I know it is alot to ask, but in alot of ways this is everquest with Warcraft style... Not really what I expected in some ways, since part of what made people play Warcraft was the strategy and management of resources and troops. This game discards most of that culture for a pure RPG.

    So I think there is alot of room for improvement in the MMORPG. I understand Guildwars will try to challenge some of the ways they are playing and I think that is great. I would love to see WoW develop a little more. I hope it doesnt' remain so static, or it will lose people as folks don't want to replay the same bunch of quests over and over.

    1. Re:Always room for Improvement by Nyder · · Score: 1

      I got to play during the WOW beta, and enjoyed it very much. I play alot of EQ and Lineage II, and am going to try the Guild Wars this weekend. So far, with the exception of Guild Wars, Wow has been the best MMO. I find that wow has alot of things I like in the game. I like how I don't feel like i have to wait forever and often for mana to regen, and I like how I can zoom back to 3rd person mode and it's all works well together.

      I've been playing on Free Servers for EQ and Lineage II. When I can afford to pay a monthly fee for an online game, it would probably be wow. but until I get to try EQ2 and City of Hero's (really interested in the City of Villians expanstion), which a friend got for christmas, I won't be sure.

      --
      Be seeing you...
  15. Re:How Did This Make The Front Page by Freexe · · Score: 1

    If you dont care, dont post, read a different site, post somewhere else. Why do you feel the need to bug everyone else with your complaining?

    --
    "In a time of universal deceit - telling the truth is a revolutionary act." - George Orwell
  16. Speaking of Guild Wars... by Jugalator · · Score: 1

    Don't miss the next Beta Weekend Event for a weekend of Guild Wars gaming. It's THIS weekend (starting January 7th) and you can get free beta keys at FilePlanet for an entire weekend of fun. Or not. Regardless, it's a good way to make up your mind, and I suppose the only "cost" is a disposable e-mail address for the sign-up! :-)

    Personally, I have ordered the pre-order package for a key that will be good for all BWE's and it's a good tip if you end up liking the game, since it's not certain they'll give away keys for free next time.

    --
    Beware: In C++, your friends can see your privates!
    1. Re:Speaking of Guild Wars... by Nyder · · Score: 1

      wish I would of waited to activate my Guild Wars for this beta weekend. I would of used fileplanets, and kept the one i used for the next one, just in case.

      oh, well, still got 2 more cds with keys on them.

      if there is even that many beta weekends left...

      oh, I would of modded your post up, parent, but I had already posted to this topic (yours, is the second or 3rd post)

      --
      Be seeing you...
  17. Play GW this weekend (morning of Jan 7) by randallschleufer · · Score: 3, Informative

    Don't worry, WoW, EQ2, etc. will still be there when you get back.

    I've played every beta since the WPE, and it has always been an enjoyable experience. Even though the game is in Beta, it is thoroughly playable and remarkably stable. Most developers would have been satisfied and launched already- ANet wants to be sure the final game is satisfactory AT LAUNCH, despite the fact that they can fix bugs almost immediately and stream patches to the clients.

    I hate MMORGPs. I really do. But a few things that drew me to Guild Wars were:

    1) No Monthly Fees. EVER
    2) No grinding.
    3) No 1337 uber-skills and items.
    4) extremely balanced, EVERYTHING literally has a counter and no one player is overly powerful.
    5) extremely intuitive and clean interface.
    6) elimination of PKing and KSing.

    Straight from their ads:
    An open Promise to gamers from the Guild Wars team-
    - Guild Wars will not require a subscription fee.
    - Guild Wars will reward playing SKILL, not hours played
    - Guild Wars is an Online RPG to be ENJOYED, not endured

    Guild Wars is an important step in gaming for me, because I don't have the time to dedicate to a subscription-based service. I don't have the time to play for hours on end- with Guild Wars I can jump in for 15 minutes or 5 hours. It doesn't matter, I always have fun.

    1. Re:Play GW this weekend (morning of Jan 7) by TychoCelchuuu · · Score: 1

      If Guild Wars rewards playing skill, I'll play it. Somehow, though, I think my character's damage, or chance to dodge an arrow or a sword, is going to be based on invisible dice rolling and not my actions. A skill based game would be a game where it requires more thought that simply clicking on the enemy to attack. At least make you AIM the arrows or something. Then a skilled player could outshoot an unskilled player.

      --
      Against stupidity the Gods themselves contend in vain.
    2. Re:Play GW this weekend (morning of Jan 7) by Jugalator · · Score: 1

      The difference in player skills in GW comes mostly from how well they're tactically using their characters' skills. There are 6 professions that you make dual class characters from, so there's 30 combos right there, and then each profession has around 75 skills for a total of 450 skills. For each mission / duel / Guild-vs-Guild fight you pick a total of 8 of those from however many you've learnt.

      Yes, invisible "dice rolling" indeed, but you're basically always going to lose if you don't know how to counter someone atacking you well, or take advantage of an opponent's weak spots. That's a core idea of the game, so they aren't looking on that part lightly. :-)

      --
      Beware: In C++, your friends can see your privates!
    3. Re:Play GW this weekend (morning of Jan 7) by osu-neko · · Score: 1
      A skill based game would be a game where it requires more thought that simply clicking on the enemy to attack.

      That sounds like GuildWars, alright...

      At least make you AIM the arrows or something. Then a skilled player could outshoot an unskilled player.

      Not that, however. GuildWars rewards skill as in strategy and tactics, ala Chess or (perhaps more appropriately) Magic: the Gathering (indeed, there's two different levels of skill, constructing your deck or build, carefully choosing what to bring and what to leave out, and then the skill of actually playing it correctly, knowing how to best use the cards/skills you have). It's not a game that rewards hand-eye coordination, that's not the kind of "skill" this game requires.

      --
      "Convictions are more dangerous enemies of truth than lies."
    4. Re:Play GW this weekend (morning of Jan 7) by FinchWorld · · Score: 2, Insightful

      If Guild Wars rewards playing skill, I'll play it. Somehow, though, I think my character's damage, or chance to dodge an arrow or a sword, is going to be based on invisible dice rolling and not my actions

      You might want to play it first, yes there is invis dice rolling, yes it depends how high oyu're skills are, point is though you're capped on skills, as soon as you hit level 20, bang, no more point to improve you're skills in, ex now only earns you points with which you can buy skill/actions (Of which you can only use 8 at any given point) and pointless that let you rearrange any attributes you currently have.

      As for clicking on someone and attacking you can do that, however people who are actively using there skills will own you all the time, they'll be tripping you, hexing you, cripling you. You'll be lamely tring to hurt them in the most basic way. You'll need to use all you're skills, and how you use them depends enitrely on ou're role, you may be a warrior, so trying to d more damage, necromancer, raising minions and stealing health, monk, healing, smiting undead for lots of damage, protection spells, elementalist, magic damage like tradition wizard, mesmor, hexing, enchanting, and breaking them to, ranger, well bows, training an animal to use it battle, setting traps.

      And thats not even mention team composition and the fact you have a primary and secondary class....

      --
      "I may be full of crap about this game, and I may be wrong, and that's fine." -Jack Thompson
    5. Re:Play GW this weekend (morning of Jan 7) by Mr.+Capris · · Score: 1

      Did anyone here play the E3 for Everyone event, or was that just me?

      --
      Have you seen the arrow?
    6. Re:Play GW this weekend (morning of Jan 7) by Refrag · · Score: 1

      Elimination of player-killing means I'm completely uninterested in it. Now, what the heck is KSing?

      --
      I have a website. It's about Macs.
    7. Re:Play GW this weekend (morning of Jan 7) by TychoCelchuuu · · Score: 1

      Explain to me how this is different than World of Warcraft. Two level 20 people will be on roughly the same footing; it all depends on how they use their skills. Obviously a level 30 will own a level 20, but in Guild Wars you still have to hit the cap. It's just much lower.

      --
      Against stupidity the Gods themselves contend in vain.
    8. Re:Play GW this weekend (morning of Jan 7) by Anonymous Coward · · Score: 0

      Ksing=Killstealing

      A common activity in some MMorpgs where one player is fighting a mob, only to have another player run by and kill it. In the cases where the second player does most of the damage, they will get the experience. Notable games where killstealing was rampant include both Diablo 2 and Ragnarok Online.

    9. Re:Play GW this weekend (morning of Jan 7) by Anonymous Coward · · Score: 0

      Well, the level 20 cap isn't decided as a final thing, its the current cap for the beta tests (which go from level 15 to 20). The cap for the final version will probably be somewhere around 50 I would say.

      And the thing that makes Guildwars different is that a level 20 who is experienced and thinking has a good chance of beating a level 30 who is not thinking strategically. A few levels or slightly better equipment don't mean much compared to how one uses strategy in guild wars.

      Maybe not the best example, but I could easily kill the level 20 people with the best equipment in the beta; while myself only having starting equipment at level 15. Hell, in some cases I could kill two or three such people at once if they weren't acting intelligently (this is rare though, as most of the people at level 20 were reasonably intelligent).

    10. Re:Play GW this weekend (morning of Jan 7) by I!heartU · · Score: 1

      Its different because out of the 150 or so skills you have access to you can only use 8. The 8 you pick define what your strat is for taking people out. You also have to have the skill to pull that strat off, not 1 thing will make you win, but using your skills at the right time reacting to your opponent are things that go into the equation. Your opponent is in the same boat, they have 150 possible skills of which 8 they are using who knows which 8.

      In WoW every class has set skills they get per their level (well have access to buy) and they can use them all in combat. I'd say WoW's set of actual skills is pretty small per class, most skills you buy in the game are just upgrades to old ones.

      GW has every skill attempting to be as powerfull as the next, now to realize the power it may require you to use other skills in conjunction, or possibly combine with other class skills to get full effect.

      Skills are based on attribute levels, which take attribute points to raise. You get attribute points as you level and at 20 you have 200. So you have to pick which attribute points you want, there by effecting what skills you tend to use. So even a level 15 can possibly take out a level 20 everyone is limited to only 8 skills but the 20 has 75 more attrib points to distrbute (due to the way the game gives out points) so their skills will be more powerfull. Also armors are level limited the highest being level 20 armors, but the game is balanced to havign 20s fight 20s.

      There are several armor sets, but they balance out aginst each other too, maybe you want that armor that has crazy physical resistance, but has -s on the elemental resistance. Its all up to what tradeoffs you're willing to make.

      You can also dodge missles if you're fast enough, which is kinda actionesq but seems to fit gameplay fine.

    11. Re:Play GW this weekend (morning of Jan 7) by I!heartU · · Score: 1

      I think they are leaving it at 20, its intended to be this way. There isn't supposed to be a PvE grind for the sake of levels. (Not saying you won't do it for resources or possible rares). Although there is incentive to keep leveling, everytime you level again past 20 you get another skill point, which you can learn a new skill. Thankfully you level in PvP as well.

    12. Re:Play GW this weekend (morning of Jan 7) by I!heartU · · Score: 1

      Um yeah there is no big world where you can find someone trying to level, then take them out when they arn't ready. You have to Player kill in the arenas and other matchup areas.

    13. Re:Play GW this weekend (morning of Jan 7) by TychoCelchuuu · · Score: 1

      Wouldn't that end up with it being a game of chance where you hope to god you chose the right 8 skills to counter the 8 skills the other dude brought?

      --
      Against stupidity the Gods themselves contend in vain.
    14. Re:Play GW this weekend (morning of Jan 7) by randallschleufer · · Score: 1

      No, it isn't a game of chance. You don't battle one-on-one. You have to learn to take advantage of your teams strengths and exploit the opponents weaknesses. For the most part, a Warrior battling an Elementalist is a bad idea (Warrior has superior armor but lower damage output, Elementalist has inferior armor with high damage output). However, a Mesmer on your team could really throw both for loop. So while you may not be able to tackle certain opponents, your team members fill in the gaps. This is how monks remain relevent (and Monks aren't just for healing, there are protection and smiting monks as well).

    15. Re:Play GW this weekend (morning of Jan 7) by randallschleufer · · Score: 1

      There is still PvP, and those areas are designated. PKing is virtually pointless anyway- PKers are usually weak players with strong weapons or spells. Those types get beat down EASILY in PvP because they don't know how to use skill. KSing is Kill-Stealing.

    16. Re:Play GW this weekend (morning of Jan 7) by maxpublic · · Score: 1

      6) elimination of PKing and KSing.

      Well, that's inviting in and of itself. With that one move you've gotten rid of all the 15-year-old shits whose mama's never bitch-slapped any manners into them. And the older shits who never managed to get past the age of 15, at least mentally.

      Max

      --
      My god carries a hammer. Your god died nailed to a tree. Any questions?
    17. Re:Play GW this weekend (morning of Jan 7) by I!heartU · · Score: 1

      Not really, you can see the skill lists here: http://www.knights-templar.com/mesmer_skills.htm That's what I find fun, finding the combos that I've not seen before then trying to execute them. I havent' really gotten to the level of figuring out team builds, but all the alpha guilds do it. Some post write ups about them on their sites.

  18. Slashdot != Filefront by TychoCelchuuu · · Score: 0, Flamebait

    Come on, we don't need every Filefront article to be on Slashdot. People like me who care check Filefront and people who don't care obviously don't want to see it. On the other hand, nice article. The more we know about game developers, the better. And not just the 5 people who get recognition.

    --
    Against stupidity the Gods themselves contend in vain.
  19. GW is plain boring by DirkDaring · · Score: 1

    I don't know anyone that tried and liked it during its short preview. I was bored to tears. Even free I won't consider playing it.

    1. Re:GW is plain boring by ReverendLoki · · Score: 1

      That's odd, 'cause I don't know anyone who tried it and didn't like it. I even got my little brother to try it out during the last World Preview Event. He thought he was going to hate it, but then got into a game, and saw that it required skill and tactical planning, and it wasn't just grinding away against nameless enemies to level up. In fact, it's almost easy to overlook when you level up, because you just get into the game and quit caring about levelling. At least, that's been my experience.

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
  20. The real question.... by Anonymous Coward · · Score: 0


    Yah, this is all nice, but let's ask the REAL question on the minds of most people these days:

    "ARE YOU GOING TO DO STARCRAFT 2?!"

  21. But they aren't keeping their promise. by Anonymous Coward · · Score: 0

    What makes Guild Wars fun? How is it something to be enjoyed and not endured? Start out as a level 1 noob, and waste time levelling until you hit the cap, then waste time getting uber gear, then you can finally "enjoy" the simplistic and boring PvP. This sounds alot like shadowbane, only without a persistant world.

    1. Re:But they aren't keeping their promise. by randallschleufer · · Score: 1

      Even level 1 noob is fun. I don't waste my time "wishing" I was a higher level. I don't waste my time grinding so I can achieve those higher levels and experience points. I don't waste my time grinding so I can find those uber items. Fact is, the game is fun no matter what level you are. PvP is definately not boring. Use your brain, or you are dead in less than 3 seconds. It is completely skill based, not uber-item 1337-skill based. Guild Wars isn't for everyone, but it is by far the best MMO I have ever played even if it isn't persistent (who the hell actually ENJOYS spawn camping?)

  22. Its not a MMORPG at all. by Anonymous Coward · · Score: 0

    Its diablo 2. Everything about it is exactly the same as diablo 2, only the battle.net chat has a city for your character to look like they are in.

  23. Re:Wake me.... by FinchWorld · · Score: 1
    ... when there's a Linux and/or Mac OS X version available.

    Well if you bothered to look at the FAQ you'd see

    Will the game be released on a different OS (Macintosh, Linux, etc.), or on other video game consoles?

    Guild Wars is being developed on and will initially be released for the PC. We are aware that there is an interest in having the game available on other operating systems or other platforms, and we will continue to evaluate these possibilities as we get closer to release.

    But of course you didn't bother.
    --
    "I may be full of crap about this game, and I may be wrong, and that's fine." -Jack Thompson
  24. Re:Wake me.... by randallschleufer · · Score: 1

    Yeah, WAKE ME when Linux and Mac actually become primary and lucrative gaming platform. Linux and Mac drew their lines long ago where they wanted to be. Linux has a massive server foothold. Mac has a massive multimedia/graphics/education foothold. Windows has massive bugs/exploit/viral foothold... oh, and a MASSIVE gaming foothold. You can't have it all. Quit pretending.

  25. I'm still lost. by Anonymous Coward · · Score: 0

    I have played the game, I'm not asking should I play, I have, and it sucked. I found the quests boring and uninteresting, and the combat consisted of pressing 1 2 3 1 2 3 1 2 3 until I fell asleep.

    What was fun about being a level 1 noob? Doing boring quests that don't impact anything? Trying to find a few other people who aren't retarded so you can actually get through the quest? Quite frankly, the most fun I had was logging off.

    I don't even know what it is that makes this game so boring and dumb. Its certainly not the game format that is a problem for me, I really liked diablo 2, and this is the exact same game. It just seems boring and slow this time around.

  26. Re:Wake me.... by Anonymous Coward · · Score: 0

    You forgot the keyword available . Available does not mean "we'll consider it", it means I can use it right now. WoW has a Mac version, so I'll play that instead.

  27. My experience with the game by Dracil · · Score: 1

    Well, my thoughts on the game (been playing since WPE) One of the things this game has been compared to often is Magic: the Gathering, which is a nice indicator of what to expect from the game, as GW does share some pros and cons. 1) Superficial similarities: The classes correspond roughly to the colors in Magic. Monk = White, Elementalist = Red, Ranger = Green, Mesmer = Blue, Necromancers = Black, and Warriors are something else. Someone suggested Artifacts. 2) Similarities 2: Half the skill comes from building your character, just like being able to build a good deck. So what prevents people from using winning builds? Nothing. Except simply having a good build and being able to use it effectively are two different things. Regardless, Warrior/Monks are probably the most popular class at the moment because of ease of use, and also because Warriors are the only option if you want to play a Melee class at the moment. Also, the developers are continually tweaking the skills for better balance during the beta period. 3) Team builds are also an important factor when doing Guild or Tomb battles, and the effectiveness of the skills will depend on what you are doing. 4) It's not strictly true that there's no "grind" in the game. Instead, it's more like you have a time penalty when you want to "retrain" your character, much like real life. Used up all your skills? Fill up your exp bar (even at maxed level) to get another skill point. Need to tweak your attribute selection? Go complete a mission again. Want a new color scheme for your armor? Go find some dye. Basically, there's still a grind (or downtime), but it's not going to take you out of PvP for an extended period of time. 5) The PvP in the game is quite varied, and reminds people more of FPS games. There's straight Team Deathmatch, but also Capture the Flag and King of the Hill, and some maps also have respawn points and "turrets" in the form of Lightning Obelisks. Guild battles are sort of a two-way Assault game type. You need to bring the NPC Thief to unlock their doors, kill the NPC bodyguards on the way, and finally kill the enemy Guild Lord, all the while probably fighting the enemy team. 6) The actual missions are also a tad more dynamic than other games. One mission involves playing what is basically Domination versus the an enemy team (first team to control 3 pillars by placing a respawning seed on their pedestals wins). The Delivery missions also usually involve unique items that actually have a gameplay effect. e.g., the Eye knocks down enemies close to it, one of the Staffs can give a bonus to energy regen/capacity. 7) Similarities 3: In regards to the game's market scheme, the game, and the expansions are akin to the basic sets and expansions in M:tG. You don't have to buy it. But you'll probably want to so you will have new skills/cards to play around with (although it's more like adding new colors instead of new cards to a specific color). 8) The heavy use of instancing does get rid of PKs and SKs, but it also removes a great deal of the social aspect outside of the towns in the game. 9) Personally, if WoW had been free, I probably would have picked WoW instead. However, an estimated $300 saving over the course of 3 years means this game wins out for me.

    1. Re:My experience with the game by Dracil · · Score: 1

      (Doh, picked the wrong formatting option by mistake)

      Well, my thoughts on the game (been playing since WPE) One of the things this game has been compared to often is Magic: the Gathering, which is a nice indicator of what to expect from the game, as GW does share some pros and cons.

      1) Superficial similarities: The classes correspond roughly to the colors in Magic. Monk = White, Elementalist = Red, Ranger = Green, Mesmer = Blue, Necromancers = Black, and Warriors are something else. Someone suggested Artifacts.

      2) Similarities 2: Half the skill comes from building your character, just like being able to build a good deck. So what prevents people from using winning builds? Nothing. Except simply having a good build and being able to use it effectively are two different things. Regardless, Warrior/Monks are probably the most popular class at the moment because of ease of use, and also because Warriors are the only option if you want to play a Melee class at the moment. Also, the developers are continually tweaking the skills for better balance during the beta period.

      3) Team builds are also an important factor when doing Guild or Tomb battles, and the effectiveness of the skills will depend on what you are doing.

      4) It's not strictly true that there's no "grind" in the game. Instead, it's more like you have a time penalty when you want to "retrain" your character, much like real life. Used up all your skills? Fill up your exp bar (even at maxed level) to get another skill point. Need to tweak your attribute selection? Go complete a mission again. Want a new color scheme for your armor? Go find some dye. Basically, there's still a grind (or downtime), but it's not going to take you out of PvP for an extended period of time.

      5) The PvP in the game is quite varied, and reminds people more of FPS games. There's straight Team Deathmatch, but also Capture the Flag and King of the Hill, and some maps also have respawn points and "turrets" in the form of Lightning Obelisks. Guild battles are sort of a two-way Assault game type. You need to bring the NPC Thief to unlock their doors, kill the NPC bodyguards on the way, and finally kill the enemy Guild Lord, all the while probably fighting the enemy team.

      6) The actual missions are also a tad more dynamic than other games. One mission involves playing what is basically Domination versus the an enemy team (first team to control 3 pillars by placing a respawning seed on their pedestals wins). The Delivery missions also usually involve unique items that actually have a gameplay effect. e.g., the Eye knocks down enemies close to it, one of the Staffs can give a bonus to energy regen/capacity.

      7) Similarities 3: In regards to the game's market scheme, the game, and the expansions are akin to the basic sets and expansions in M:tG. You don't have to buy it. But you'll probably want to so you will have new skills/cards to play around with (although it's more like adding new colors instead of new cards to a specific color).

      8) The heavy use of instancing does get rid of PKs and SKs, but it also removes a great deal of the social aspect outside of the towns in the game.

      9) Personally, if WoW had been free, I probably would have picked WoW instead. However, an estimated $300 saving over the course of 3 years means this game wins out for me.

  28. the passion! by Matt+Ownby · · Score: 1

    Most likely the passion left the programmer about the same time his wife did.

  29. True, but by phorm · · Score: 1

    It also has something to say about his respect for his significant other. It's not just about watching a baby "squirt" out, it's about watching the grand opening of what should be a new chapter in your life - and sharing that with your significant other.

  30. Profile of what NOT to do by Anonymous Coward · · Score: 0
    I hope they discuss how stupid it was to focus on a game which competes with what is, hands down, the best MMOG yet, World of Warcraft.

    I've tried out Guildwars, and it isnt that bad, but its just a more stable and more interesting version of Shadowbane.

  31. Isn't there a code needed to get into the Beta? by Kojo · · Score: 1

    I looked at the web site, but couldn't figure out how to get one in time to play this weekend. Got any tips?

    1. Re:Isn't there a code needed to get into the Beta? by I!heartU · · Score: 1
  32. What About Eli Cannon? by im_thatoneguy · · Score: 1

    I'll have to tell the poor sap he got ignored again tommarow.

  33. Re:Wake me.... by Rudeboy777 · · Score: 2, Funny

    Guild Wars is being developed on and will initially be released for the PC

    Now is that PC 2000 or PC XP?

    --

    From hell's heart I fstab at /dev/hdc

  34. Guild Wars not as fun as WoW regardless by InnerParty · · Score: 1

    I 've played in the public beta week-ends. I thought Guild Wars was cool until I tried WoW for the first time. Despite all the claimed advantages of balance and no fees, GW just feels like Dungeon Siege/not quite MMORPG. WoW just sucks you in and the graphics are better to boot. Immersiveness is fantastic. The fact that GW doesn't have you running around the world map actually detracts from the feeling that you're there...seems more like stages which isn't really different from many many other games.

  35. Battlegrounds by Darkmane · · Score: 1

    You're probably going to like this, then. The Battlegrounds. A battleground will basically be a special region of the map where each side must cooperate to upgrade their bases and take resources, while battling npcs and other players as well. It'll really introduce the whole Warcraft feel to the game, I think.

  36. Are you fucking retarded? by Anonymous Coward · · Score: 0

    He's a fanboy because he has common sense? There is nothing massively multiplayer about 6 people. Counter-strike is just as much a MMORPG as guildwars. And the Guild Wars creators and website clearly state it is not a MMORPG.

  37. Linux didn't choose to not have games. by Anonymous Coward · · Score: 0

    Game companies choose to use DirectX because they are stupid. That's not the fault of linux, or any people or companies involved with linux. Quit being a fucktard.