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User: IceD'Bear

IceD'Bear's activity in the archive.

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Comments · 12

  1. Re:Stock photography sucks on Microsoft COFEE Leaked · · Score: 1

    Stock photo indeed (via TinEye): http://www.inmagine.com/bld087/bld087082-photo

  2. Re:In numbers I can understand, please on The Arthur C. Clarke Gamma Ray Burst · · Score: 1

    tell Steve that the guy said the iPod was inferior to the Zune.

    Why would Balmer be upset by that? Oh, you meant superior.
  3. Re:Debug, Sure on G-Archiver Harvesting Google Mail Passwords · · Score: 2, Insightful

    Girls? On /.?
  4. Re:NASA succeeds or fails... on Long-lived Mars Rovers to Keep on Roving · · Score: 4, Informative

    It just seem so to you, because you hear only of the spectacular missions. Routine missions aren't really interesting news.

  5. Re:alexa on A Brief History of Slashdot Part 2, Explosions · · Score: 1

    [quote]Just before the end of 2005 there is the first peak, then another at the beginning of the second quarter of 2006. After that, there is a slow decline towards 0.2[quote] And if you compare it to digg.com, it had a peek in the first half of 2006 too, at the same time as /. (Coincidence? Both had a very sharp peak), and when /. starts to fall, digg goes up. Sad.

  6. Re:my midnight torrents are driving me crazy! on A "Bill of Lights" to Restrict LEDs on Gadgets? · · Score: 1

    Simple, don't sleep where your computer is.

  7. Re:As a record store owner on Record Store Owners Blame RIAA For Destroying Music Industry · · Score: 1

    Sounds like a genuine RIAA strategy.

  8. Re:Islands on Global Warming Exposes New Islands in the Arctic · · Score: 1

    It will be interesting to see what else is under the ice. Atlantis!
  9. Re:I have that already on An AI Coach for Bad Gamers? · · Score: 1

    Its called "kids." This is /., remember? :p

  10. Re:Get your $#!^ together on To Flush Or Not To Flush · · Score: 1

    Flush Bush!

  11. Re:MMORPG? on Guild Wars Final Beta This Friday · · Score: 1
    From the official game FAQ:

    Is Guild Wars an MMORPG (Massively Multiplayer Online Role Playing Game)?

    Guild Wars has some similarities to existing MMORPGs, but it also has some key differences.

    Like existing MMOs, Guild Wars is played entirely online in a secure hosted environment. Thousands of players inhabit the same virtual world. Players can meet new friends in gathering places like towns and outposts where they form parties and go questing with them. Unlike many MMOs, when players form a party and embark upon a quest in Guild Wars, they get their own private copy of the area where the quest takes place. This design eliminates some of the frustrating gameplay elements commonly associated with MMOs, such as spawn camping, kill stealing, and lines to complete a quest.

    Guild Wars takes place in a large virtual world made up of many different zones, and players can walk from one end of the world to the other. But Guild Wars eliminates much of the tedium of traveling through the world. Players can instantly return to any safe area (town or outpost) that they've previously visited just by clicking on it in the world overview map.

    Rather than labeling Guild Wars an MMORPG, we prefer to call it a CORPG (Competitive Online Role-Playing Game). Guild Wars was designed from the ground up to create the best possible competitive role-playing experience. Success in Guild Wars is always the result of player skill, not time spent playing or the size of one's guild. As characters progress, they acquire a diverse set of skills and items, enabling them to use new strategies in combat. Players can do battle in open arenas or compete in guild-on-guild warfare or the international tournament. But engaging in combat is always the player's choice; there is no player-killing in cooperative areas of the world.

    Finally, unlike existing MMOs, all characters in Guild Wars inhabit the same virtual world -- they are not divided onto different servers or shards -- so players can always team up with or compete against any other player in the world.

  12. Re:Emotionally crippling? on Ex-Blizzard lead men, Strain and O'Brian, Profiled · · Score: 1

    Having 200,000 people play wasn't just emotionally crippling. I imagine it would be "server" crippling too. Not at all, the game ran smoothly.