Guild Wars Final Beta This Friday
This Friday you can get in on the Final Beta test for the hack and slash MMOG, Guild Wars. Commentary is available on Grimwell Online. From the article: " The main claim to fame of GuildWars is being the only MMORPG without a monthly fee. It will be interesting to see how that business model works out. Is it really the monthly fee that stops a MMORPG from greatness, or is it the nerdy gameplay?" Update: 01/05 22:26 GMT by H : I spoke with a representative of GuildWars; the above information is false. The beta program will be continuing as currently implemented. As well, GuildWars has not yet stated a final release date other than early 2005; that is still true, and in the meantime, development continues on the game -- and support will be continuing for the beta program.
What about Project Entropia and also Anarchy Online (without the expansion packs).
I wouldn't say it is the "nerdy" gameplay that turns me off of these type of games. The redundancy of the gameplay is where I get bored. You can only kill so many whomp rats or orcs before you are bored to tears trying to get that last bit of experience to level up. What happens when you level up? The whole process repeats itself.
roche
Bah Humbug!
You get what you pay for...
I don't really think Guild Wars is a MMOG, and here's why:
In a game like WoW or CoH, there are hundreds, if not thousands, of people in the same zone as you. In Guild Wars, you're either running around solo or you're joining one of the raids that has a cap of 6 (I think) members per group. Is 6 Massive? If so, StarCraft has that beat with 8.
RPG? Maybe, I played in the open beta and all the new characters started with the best weapons and armor and some high level. You weren't really given a chance to role play, so I can't judge it there.
All in all, it felt like Diablo. But Diablo with less fun.
Not a Twitter sockpuppet... but I wish I was.
http://www.knightonlineworld.com/ Decent game, better than EQ on initial release.
Anyway, I don't really know how it stacks up to Wow (I haven't played it) but gameplay is pretty much Diablo in real 3d and it is very pretty if you have the machine to run it at full spec. There is PVP that is fairly addictive as well as a pretty good mode for teaming up and advancing throughout the areas. I'm not sure about the long term addiction, but I'm pretty happy right now with it (played in all but one of the previews)
can I mention how hopefull I am that this business model takes off?
-hope- -hope-
"Never attribute to malice that which can be adequately explained by stupidity." -Anon.
Iesus Christus magnus est.
AC uninformed trolling. . .
There will be no monthly fee, but the game will have an initial cost. The business mmodel that is sought after by the publisher and developper is to make lots of expansions and of course charge for them. So you indeed get what you pay for : something.
It might work out as far as revenue goes, because I am part of the batch that refuses to pay a monthly fee for ANY game. I've played 2 GW betas and while it looked nice, I didnt enjoy combat. I will see if i can find some fun one last time, because from what I have played, I won't be buying it.
We should have been
So much more by now
Too dead inside
To even know the guilt
Assuming that by "nerdy gameplay" you're referring to the pointless treadmill basis of most MMORPGs today. I would never pay a monthly fee to play a video game that I already paid retail price for, but I quickly gave up on Anarchy Online even though I could've played it free for a year due to the boring and aimless gameplay.
Rob
I'm an alpha tester on the GW team since March and let me tell you why GW is IMHO going to be the next big thing in online gaming.
.. you name it). They are constantly in contact with the alphas and the community, giving us access to their commands/servers, joking with us and are overall really cool people. I can't name a company that is cooler then them. ;)
:)
1. ArenaNet (a very talented team, some ex-Blizzard guys that worked on WoW for a while, Starcraft, Warcraft, Diablo
2. No grind, skill matters (if you haven't played a real 8vs8vs8vs8vs8 Tombs map or GvG you don't know what GW PvP is all about). Teamplay is very important. The fast-paced PvP reminds me of FPS clan fights a little.
3. The skill system that somewhat resembles Magic: The Gathering. 450+ skills but you can only build a deck of 8 and use them in connection to your character specification and specializations. Also building a good solid team build with 64 skills that covers most of the tactics and anti-tactics requires a lot of planning.
4. Streaming tech that downloads the game assets as you play the game. Brilliant! Fast bug fixes and exploits, new material,...
5. One of the best looking online RPGs to date.
6. A great single player story that will continue with chapters / expansion packs. Jess Lebow is the author (Baldur's Gate I and II,...).
7. Great network code. Runs and plays smooth like a baby po-po. Build for people with crappy connections.
8. No downtime, since multiple instances of servers can be run. They take some down and in the mean time you can play without interruptions.
9. No shards / realms. A global PvP/GvG network. You can switch to international districts with just a few mouse clicks. Real world-wide tournaments and GvG battles.
10. No monthly fee and you can still play with friends who have bought an expansion pack you didn't.
This and the game is fun!
Oh and no, the January BWE event is not the final one. They just today added a new UI code (movable and customizable) so I guess they still have a lot of features to add.
What magazines have codes right now?