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Linux Live Gaming Project

Fabio writes "The mission of LLGP (Linux Live Game Project) is show to Wintendo users that also Linux can be used to game. And now a new version is out. Features: KDE 3.3 with Plastik theme and Nuvola icons, kernel 2.6.10, Nvidia drivers, TORCS, Wesnoth, SuperTux, TuxRacer and much more! It's based on Knoppix, but contains deep changes in the startup scripts. Now the hardware probing is completely based on hotplug and udev; kudzu was removed. Challenge your friends on LLGP, and convert them to Linux!"

31 of 491 comments (clear)

  1. Convert to Linux in 12 easy steps by Anonymous Coward · · Score: 5, Funny

    Speaking of getting Linux more popular (more games...), Finally there's a how-to guide you can get all your friends and neighbors tuned-in to using Linux.

    How to convert to Linux in 12 easy steps.

    Check it out folks, this is very useful - as we edge ever closer to taking down Micro$loth!!!!

  2. Wrong Games by Anonymous Coward · · Score: 5, Insightful

    WHen people say that they don't use linux because they cannot game on it, they are not talking about playing tuxracer. They are talking about playing HL2, Doom, the latest RPGs, etc. This distro couldn't be further from what people want.

    1. Re:Wrong Games by thedustbustr · · Score: 3, Informative
      "HL2 runs just as well through cedega"
      LOL! Your definition of "just as well" is apparently 20 minute level loads, with a solid 5 fps (my GF4Ti4200 / 1.6Ghz / 512 DDR ram runs it at a playable 25 fps on windows). Read this review of halflife 2 under cedega. I'll post a quick excerpt that summarizes it for you:
      The graphic looked pretty raw and 'edgy', gameplay wasn't smooth, the sound skipped every now and then. I opened the options again and reduced averything to 'low' or 'medium' were available. After applying the changes (which worked this time), it felt a little smoother but reducing graphic options didn't really help the raw look. After playing a while, I experienced a sudden drop in fps, I activated the fps-display to check and indeed, I've been to 10-20 frames the moment any NPC or another moving object came to view. I restarted HL and I'm able to reproduce this behaviour every time: Runs ok in the beginning, even if the framerate is far from beeing stable, at 30-70fps and after a while the framerate drops to the above mentioned 10-20 fps.
      "The latest games are being added to cedega support"
      Cedega is not the solution, stop hailing it as one.
      "The latest games are...being ported to Linux."
      By "latest games" you must mean (some) Unreal Engine 2 derivatives and Doom3? Certainly you realize that these two companies are among the few exceptions to the rule?
      --
      This sig is false.
    2. Re:Wrong Games by Deliveranc3 · · Score: 3, Interesting

      There are lots of people complaining that too many games focus on eye-candy.

      Linux could do fine in terms of RTS Turn based strategy, adventure, etc.

      The awsome multiple window features gives great possibility for hotseat gaming.

      Why is Linux trying to be an FPS platform, that's just silly.

    3. Re:Wrong Games by sahonen · · Score: 3, Insightful

      Great, HL1 and Doom 2. Those are *so* equivalent to HL2 and Doom 3. I mean, it's just another number up.

      Besides, maybe they work for some people, but for me, Wine won't run anything more complicated than Notepad. It might work better if I put some time into configuring it, but that's going back to "Linux is free if your time is worth nothing," and my time (and sanity) is worth far too much to me to be spending all of it trying to get all of the disparate components that make up a Linux distribution to acknowledge each others' existence.

      Believe me, I've given Linux its fair shot several times. It all boils down to how the system shifts far too much of the effort onto the user. It is the *programmer's* job to make the system usable by the user, *not* the user's! I shouldn't have to touch a text editor. If I have to configure anything, which I shouldn't, there should be a graphical tool for it, and it should allow me to configure *all* of the available options, not just the common ones.

      --
      Make me a friend and I'll mod you up
    4. Re:Wrong Games by Jace+of+Fuse! · · Score: 3, Interesting

      Linux might be fine if you like the top of the top First Person Shooters (and occassionally a port of something popular over a year later), but what if you like something less than mainstream?

      For instance while all of my friends were getting absorbed in Half-Life 2 or World of Warcraft I was left out because everytime I went to the store to pick up a copy of WoW (and to a lesser degree, HL2) the stores were out of stock.

      While looking for something to play I managed to stumble upon a gem that caught me totally off guard.

      I noticed Pirates! on the shelf. After reaading the back I realized it was a remake of the old C64, Mac, Amiga, and PC title and I had to buy it, even though I hadn't heard that they were remaking it.

      I can honestly say it was not a waste! The game captures so much of the feel of the original while still being made modern. They haven't overlaiden it with stupid features, nor have they made it full of some lame linear storyline.

      A good game, and certainly not one I'd expect to find ported to Linux, or even Mac. I just can't see it being popular enough with most people to justify it. Still, games like this are the reason I play PC games at all. As for the top first person shooters, blah. Sure I play them sometimes, but it would take more than that to get me to ditch my Windows box as my primary gaming machine.

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    5. Re:Wrong Games by Pxtl · · Score: 5, Insightful

      Yep. Many projects have taken an attempt at this meagre challenge, and they've all sucked. First of all, Super-Tux is an alpha game - their site screenshots still show the tiling grids. Not very impressive.

      Want to make Linux Gaming cool? Get some better objectives. I've seen many of these "Linux Game Distros" projects, and they all do the same half-assed crap of grab a bunch've mediocre Linux games and throw them onto the main menu.

      Here's my dream project for an Opensource team:
      FPS distro. Get one Opensource game that has tons of media available for it. That's pretty much the first 3 Id titles, plus Abuse and a handful of others. Quake and Doom are the only games to have complete media-replacement projects that turn them into standalone games, but I think there are a handful of Quake 2 and Quake 3 TC's that could be converted into standalones with a little trouble. Then, make a multi-CD package out of those games. Include all the major popular mods, models, etc. Second, take some of the configging out - Q3 and Doom were the only Id games that didn't require command-line hacking to get the mods working right.

      Did you know that there are Doom Legacy maps reimplementing the Unreal Tournament 2003 gametypes? So you can play CTF Doom and Dom Doom? Very cool.

      The key problem with these games, and Cube, is the installation and configging details. Handle that for the users with some nice Python GUI wrappers or something, similar to RedHat's config screens. Doom Legacy has this nicely nipped for Windows.

      Now, set up a Gamespy-like GUI-oriented meta-server game-browsing service. That would be the "new feature" your gaming distro brings to the scene.

      Then release a game-distro with a real featureset. Also, release win32 bundles of your game distros (like QPack and DPack) so that you can get win32 players playing with your players.

      Yes, there are tons of games out there, but only Half-Life gives you tons of mods bundled in with their game package. If a person could order a QPack distro (which uses no Id IP but the GPL'd source data) with Weapons Factory, Slide, and whatever other mods you can get the mod devs to let you grab, then you're golden.

      still, that option relies on a) getting permission to redistribute mods from the mod devs and b) what Id's exact license is for the Quake and Doom source.

      Alternate plan: go for the oldschool people. Make the Linux Game Console for casual party gamers. There are an innumerate number of players out there who just want to grab a joystick and play Gauntlet again with their buds over a few beers. Just go for these basics: multiple joystick support, good graphics and sound configuration, TV out, and every multiplayer hotseat game you can cram onto the damn thing, even if you have to code them yourself (how freakin' hard would 8-player Spacewar be to make in PyGame?).

      No, its not Halo, but neither is Mario Party, and people play the hell out of that.

    6. Re:Wrong Games by Bill+Kendrick · · Score: 4, Informative

      First of all, Super-Tux is an alpha game - their site screenshots still show the tiling grids. Not very impressive.

      What, do you mean this?

      That's the freakin' built-in tile editor! SHEESH!

    7. Re:Wrong Games by Mold · · Score: 3, Informative

      HL2 works fine under Cedega with no configuration, and Doom 3 has native Linux support.

      So while the poster mentioned the wrong games, HL2 and Doom3 work just fine. And HL2 and Doom3 ARE "*so* equivalent to HL2 and Doom 3", interestingly enough.

    8. Re:Wrong Games by __aamkky7574 · · Score: 3, Funny

      The circle of life:

      * Linux weenie: Linux is GrAtE!
      * Non-linux weenie: But it took my 2 days
      to install Firefox!
      * Linux weenie: Linux is GrAtE! U'Re St00pid!
      * Non-linux weenie: Um, OK *Fires up Windows again*

      P.

  3. Vendetta by MouseR · · Score: 5, Interesting

    I've been playing Vendetta (vendetta-online.com) for a while now and it's superb.

    I've been playing it on a Mac, but there's also a Linux and Windows version wich is equally beautiful.

    No one doubts Linux could be used as a gaming platform. You guys simply have to sell the idea to game developers.

  4. And the official Torrent: by chadw17 · · Score: 3, Informative

    http://www.tlm-project.org/torrents/llgp/llgp-0.1p re0.iso.torrent

    1. Re:And the official Torrent: by chadw17 · · Score: 4, Informative

      Sorry, didn't make it a link. Here it is in clickably delicious form.
      LLGP 0.1 ISO

  5. Thats all well and good by tuxter · · Score: 5, Insightful

    But I want to play half life. I understand that OS projects take a huge deal of time to get off the ground, but lets face facts, PS2/Cube/Xbox/PC are all gaming platforms. Linux is not, it was never designed as a gaming platform and probably never will be as long as video card manufacturers refuse to open source their drivers. What is the point of porting games to a platform if the likelyhood of them working is minimal. I fully support the idea of trying to make linux a gaming platform, and would dearly love to see it. But IMHO it's not going to happen.

    1. Re:Thats all well and good by k98sven · · Score: 3, Insightful

      PS2/Cube/Xbox/PC are all gaming platforms. Linux is not, it was never designed as a gaming platform and probably never will be as long as video card manufacturers refuse to open source their drivers. What is the point of porting games to a platform if the likelyhood of them working is minimal.

      Being 'designed' as a gaming platform doesn't mean anything. Windows was not designed as a gaming platform either. In fact, games were the last of the old DOS programs to make the shift to windows. That happened because Microsoft cleared the way for them by creating DirectX.

      The open-or-closed status of drivers has relatively little to do with it. It's not a big problem for the graphics card people to recompile their drivers for the major distros. Games are a mass-market thing. So only mass-market Linux (i.e. major distros) are really relevant there anyway. You don't see them releasing drivers for NT 4 either.

      The issue is the API:s. While Direct3D and OpenGL are pretty much on par, DirectX provides quite a lot of other stuff which OpenGL does not. And in those areas, the alternatives like SDL just aren't good enough.

      So what are the options? Develop for DirectX, and you have Windows and the Xbox covered. Develop for OpenGL and you'll probably need to write your own code for networking, keyboard/mouse/joysticks and so on. And rewrite it if you want to support other platforms.

      What the world would really need is a gaming API which could compete with (or be better than) DirectX in every respect, and which is cross-platform. Ideally, you would have a collaboration between Red Hat, SuSE, Apple and Sony. An API supporting Windows and Linux and Apple and the PS2 would certainly be a DirectX-killer. You could develop for four platforms for the price of one.

      Given that scenario, who wouldn't put out a Linux port (even an unsupported one)? It's certainly technically possible. I'm just waiting for someone important to 'get it'.

    2. Re:Thats all well and good by WIAKywbfatw · · Score: 4, Insightful

      Windows may not have been designed to be a gaming platform, any more than it was designed to be any other kind of platform, but gaming has been around on PCs since way before Windows was around.

      We've evolved past the point where you needed to know how to configure autoexec.bat, config.sys and QEMM to get a DOS-based game to run properly and we've now progressed to the point where you install a game, it self detects your hardware, tells you if it needs updated Windows components (requires DirectX version x, installs that other software once you give it the go-ahead, and is ready to run.

      From hours of messing around to a few simple clicks: don't underestimate the amount of credit that sort of simplicity deserves for the PC gaming market being so big today. Even so, that's a heck of a lot more interaction than is involved in getting a PS2 or other console game up and running.

      Yet compare that to the situation under Linux. If you're an expert, have plenty of time on your hands and enjoy a challenge then I'm sure you've got no problem trying to get games to work. But if you're not an expert, or don't have the time or don't enjoy hitting your head against a brick wall a few dozen times then Linux is not the gaming platform for you.

      --

      "Accept that some days you are the pigeon, and some days you are the statue." - David Brent, Wernham Hogg
  6. so... by ltwally · · Score: 5, Funny
    So, judging from this article, we're supposed to convert people to linux for the games?!
    "Challenge your friends on LLGP, and convert them to Linux!"
    What... was the author of this article making some sort of sick joke? Converting people to linux for the games. Right. What mental asylum did you break out of, pal?

    Next thing, this guy will be telling us to steal OSX users 'cause linux is easier to use...
    --



    /dev/random
  7. We've got the gaming distros. by desplesda · · Score: 4, Interesting

    What the community needs in order to show that 'Linux has game' is to have a group create and publish a full game that people would buy in the shops.

    We have plenty of 'game distro' CDs that contain Neverball, Wesnoth, SuperTux, et al, but we don't have anything that you could get attached to like people get attached to Half-Life, Deus Ex, Diablo.

    Give me a singleplayer game with a plot for Linux! Yes, sir, I am willing to contribute.

    1. Re:We've got the gaming distros. by nomadic · · Score: 3, Insightful

      Give me a singleplayer game with a plot for Linux!

      And make it CHALLENGING. I can't believe how much they've dumbed down games. I remember back in the day where if you didn't solve the damn puzzle, you didn't go any further. And they were HARD. And if you talked to someone in the game you had to use the keyboard; none of this pre-selected sentences to choose.

      Yes, sir, I am willing to contribute.

      I'd definitely contribute to a nice, long, mind-numbingly hard single player game, maybe a System Shock/Deus Ex type FPS. Wouldn't even be that hard, there are available open source 3d engines, not cutting edge anymore but who cares if the game is good.

      The problem, of course, is the same one you always run into in OS projects; the art. Just not enough artistic talent available in the OS world.

  8. Not a winner by Staplerh · · Score: 4, Insightful

    Hmm, I think Linux should be promoted as much as possible, but this avenue will probably be a dead end. I dug around on the website, and found this list of supported games... admittedly it is the 'old' list, but still apparently rather accurate. Here is the URL: http://tuxgamers.altervista.org/llgp/games-0.0.1.p hp

    Now, the simple fact remains that this is insufficient, and Linux can simple not be promoted as a gaming platform at this time. This may be promising news for software developers who may elect to use the Linux platform, but I don't think I'll be able to 'convert my friends to Linux'.

    Although, I must admit such samplings as 'Penguin Solitaire', 'Penguin Minesweeper', 'Galaga' and 'Pingus - Enhanced Lemmings' do sound tempting.. especially the last. I just don't see it as a show stopper, or anything special.

    --
    "There's no success like failure, and failure's no success at all."
    - Bob Dylan
  9. Tux Racer by dicepackage · · Score: 3, Interesting

    I have tried out tux racer on both Windows and linux and I have noticed that the Windows version runs significantly better. I have a computer with a AMD 3.2 Ghz processor and a Nvidia 6800 GT. When I run Tux Racer on Windows it runs very smoothly. I then tried it in Fedora and it was unbearable. I had the updated drivers for my card installed and all the packages were up to date but it still ran horribly. I wanted to confirm that this was a fluke so I tried this out on my laptop (which runs Mandrake) and got similar results. If people want linux gaming taken seriously then the games will have to be built more reliably. I have also noticed that in order to get anything with 3D support there are often several packages that need to be installed and these aren't always included with most distributions.

  10. List of games included in LLGP by cgenman · · Score: 4, Informative

    This is from 0.0.1, but the maintainers claim that it basically hasn't changed.

    [Damn lameness filter, had to re-write post]

    Arcade

    imaze, Abuse SDL, Amphetamine, Armagetron, Atomic Tanks, bomberclone, Bugsquish, Bumprace, bzflag, Chromium, Circus Linux, Egoboo, Galaga, gl-117, Heroes (SDL version), KAsteroids, KBounce,KFoulEggs, KGoldrunner, Kolf, KSirtet, KSmileTris, KSnakeRace, KSpaceDuel, KTron, lbreakout2, Mad Bomber, mangopeeler, mangoquest, Neverball, Neverputt, pinball, Powermanga, Starfighter, SuperTux, Thrust, Toppler, Trophy, Tux: A Quest for Herring, Tuxkart, TuxRacer, WING, X Abuse, Xboing, Xbreaky, Xkobo, XKoules, Xracer racing game, XScavenger, Xscorch, XSoldier, ZBlast

    Adventures

    Falcon's Eye, GGZ, GGZap, Completition Calendar, Fyrdman, Keepalive Control, KGGZ, KTicTacTux, ModSniffer

    Board games

    XBoard-ICS, Atlantik, GnuChess, GtkAtlantik, KBackgammon, KBlackBox, Kenolaba, KMahjongg, KReversi, KWin4, Muehle, Penguin Taipei, Shisen-Sho, Xboard

    Card games

    KPoker, Mah-jong, Penguin Canfield, Penguin Freecell, Penguin Golf, Penguin Solitaire, Penguin Thornq, PySol, Solitario, Tenente Skat, Xmahjongg, Xskat

    Games for children

    Potato guy

    Brain-teasers

    Codebreaker, Enigma, Gtans, Imemory, MirrorMagic, Penguin Mastermind, Penguin Merlin, Penguin Minesweeper, Penguin Pegged, Xjig

    Shooter

    Cube

    Sport

    CannonSmash, Foobiliard

    Strategy

    Freeciv, GNU Gaming Zone, Pingus - Enhanced Lemmings

    Tactics and Strategy

    Boson, Katomic, Kbattleship, KJumpingCube, Klickety, KLines, KMines, Konquest, KSokoban, SameGame

    Tetris and similar

    Cuyo, Frozen-bubble, LTris, Netris , Quadra

  11. Wrong genres? by tepples · · Score: 3, Informative

    Yeah, the first-person shooters get ported to GNU/Linux rather quickly, but what about things other than FPS? Yes, other game genres exist, even though someone who took his/her nick from the name of the hero of a popular FPS may consider such an idea blasphemous.

  12. The Torrent by cgenman · · Score: 3, Informative

    And if you're going to try it out, be nice on them and use their torrent link.

  13. Re:Reboot? by thenefariousone · · Score: 4, Insightful

    Nein! A lot of people on slashdot leave their PCs on all the time.

    Regular people shut off their computers once they're done with them. Just like they turn off the light when they leave the room.

    They're not running servers. Uptime doesn't mean anything to them.

    And those are the people you need - like it or not.

    --
    http://hughgordon.com/
  14. Game Support on Linux is Sub-Par by Mystic0 · · Score: 5, Interesting

    Unfortunatly, while Linux does have support for games such as Doom 3, UT2004, and Half Life 2, the quality of the support is almost always lower.

    Here is an example. In both Doom 3 and UT2004, Windows gives you tight integration with the built in editors. In the Linux versions of these, games, however, the editors are both MIA.

    In addition, while Cedega boasts a wide range of supported games, the quality of that support is even lower than the native games. For example, to get pixel shader support, you need a Geforce 5 class card or better. In Windows, you only need a Geforce 3 class card or better. And while ATI arguably has some of the best hardware, they also have the worst driver support in Linux . And while people say that they got game X, Y and Z working perfectly under Cedega, it probobly took them X number of hours to configure, hack, and crack the game before it would actually run. (Trust me, I've been there.)

    The obvious solution is to dual boot. This becomes a problem, however, for people who can't afford to buy Windows. But then again, if you can't afford Windows, maybe you shouldn't be buying games either. ;)

    The bottom line is that we won't get good game support until publishers believe that Linux is a viable consumer market. Furthermore, most developers use DirectX, which is a Windows tehnology, not an open standard.

    I enjoy Linux for it's other benifits. I don't mind that it's not the ultimate gaming platform, although it would be nice if it was. I instead enjoy that it has a stable enviorment for me to explore UNIX, program, and explore free software.

  15. Games, and Linux and Content of them by Zombie+Ryushu · · Score: 3, Insightful

    We are Linux users, and as Linux user we should stop complaining that the commercial industry that cares nothing for us isn't porting games.

    Games are nessessary for this OS to market itself. I really wish we had more people. As someone who has contributed time and energy to Linux gaming I know something very VERY important. We need the Human capital to pump out good games. They don't have to be masterpieces, just reasonably well done, and those of us who are able should contribute more to this OS.

    We really REALLY need Human being pumping out better quality (conservative) code.

    What I mean by conservative code is code that does more with less resources. We need artists and we need ideas. The technology exists and I honestly don't think that it is a lack of Linux's ability to be a good gaming platform, I just don't think people are taking advantage of the green and unharvested pastures that are the potential for Linux games.

    We need volunteers producing quality GPLed content to create a desireable product. Its time that the people step up to the plate and show what they are capable of when the effort is put forward.

    Stop asking the commercial gaming industry to do it for us, they won't.

  16. absolutly no games run on linux by killerface · · Score: 3, Funny
    well while all you are complaining about how you can't play games in linux im gonna go play quake 3 arena or maybe doom 3 or maybe HL2 or maybe UT2004. I dunno there are just too many choices esspecially with cedega.

    No no you guys are right linux doesnt run games, dont even try. just stick to windows. please. It'll at least keep #linuxhelp clean.

  17. Actually that _is_ the real "mainstream" by Moraelin · · Score: 3, Interesting

    That was more or less what I was thinking too.

    I would however disaggree about "mainstream". Die-hard in-your-face online FPS clansmen are a very vocal minority. But make no mistake, the keyword is: minority.

    The fact is, The Sims outsold any FPS ever made, including any Epic, Id or Valve game. Ever. (And for that matter, any other game.) Think about it.

    Or how about these quick facts: Quiz games routinely outself FPS. EA's cash cows aren't some FPS franchise, but sports games. And between the N64 which had FPS games, and the Playstation which had Final Fantasy and Grand Turismo, the Playstation won by far. And for every single online FPS player, there are tens of PS2 and GameCube systems sold _without_ the broadband addapter.

    As I've said, online FPS clansmen are awfully loud, but they're a minority. The majority of the world's gaming (or gamers) is off-line and _not_ FPS.

    Either way, you're not alone. Some of the best PC games I've played over the last year include:

    - yes, Pirates

    - The Fall - Last Days of Gaia (third person post-apocalyptic RPG)

    - Crusader Kings

    - Vampire Bloodlines (based on the HL2 engine, but a third-person RPG. Well, more like action-rpg.)

    - The Sims 2 (well, after disabling aging. Never liked that addition.)

    - Evil Genius

    None of them is a FPS or RTS. So, yeah, I'll fully aggree with you. I'd like to see more of _those_ supported on Linux, rather than yet another "but you have Doom 3 and UT2004" argument.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  18. Wrong question by Osty · · Score: 3, Interesting

    Having games like tuxracer and supertux is a huge improvement over the linux gaming situation 3 years ago, and they are necessary to prove to people that yes, games *can* be written for linux, which is necessary before big games will be.

    Games can be written for linux, just as games can be written for pretty any computer ever made. Hell, Spacewar was written on a PDP-11, and there are numerous games for handheld calculators and the like. The question here is can commercial games be profitable on linux. At the moment, the answer would appear to be, "No." Why? Well, big developers like id and Epic have ported their games to linux, and even though those two developers provide the engines for probably 90% of the non-sport, non-RPG games out there, you rarely hear of licensees porting to linux. Where's Splinter Cell or Rainbow Six 3 for linux? Both of those (actually, most of Ubi's current lineup) are based on Epic's Unreal engine, which has been ported to linux several times over if you consider the engine "new" for different games like Unreal Tournament, UT2003, and UT2004. You won't see them, because the money's not there. It doesn't matter if it's possible or even easy to port. The fact of the matter is that it takes some amount of time to target another platform (even if the engine itself is written in a platform-neutral way, which really is the case with many commercial games these days since many target multiple consoles as well as PC). More time means a later ship date and more money spent on development (and potentially lost money in sales, if they have to slip significantly to accomodate the port), all to support a platform with a very small marketshare. It's all numbers. For PC gaming, you're talking ~95% of the market on Windows, ~1-2% on lnux, and ~3-4% on Mac (and that's probably generous). Is it any wonder that both linux and Mac get shafted on games?

    Loki tried to make a business out of porting games for developers that didn't have the time or expertise to do it themselves. They failed. Granted, it's been a few years since Loki imploded, and we did get some good technology out of the endeavor like SDL, but I think it's a pretty safe bet that a similar effort today would die just as Loki did before. Games have a very short half-life (pardon the pun), and if the ports don't ship at the same time, nobody will really care. (Yes, I know there will be the few platform zealots that will wait and wait for a port to their OS, but by and large if you can't buy the game within six months of release, you're probably never going to buy it.)

    I'm not even going to mention the difficulties surrounding multiple distros of linux (how should commercial games be packaged? RPM? deb? tarballs? some proprietary installer that doesn't play nice with any distro?) or multiple platforms (it's nice that your game works on linux, but is that for x86, PPC, sparc, alpha, or what?). I'll leave that for a different post, except to say that even if the linux market was large enough to matter, the test matrix for such a game would be hell.

  19. The latest wine..... by HogynCymraeg · · Score: 3, Interesting

    ....has been running a lot of windows OpenGL demos that I've downloaded at very good speeds. Even the Torque SDK runs over wine (Not that you need to as there is a native version, but it was amazing to see nevertheless). I know l33t users look down their nose at wine, but seeing a windows opengl demo running with music at 568fps in a linux window in X is pretty impressive.