Linux Live Gaming Project
Fabio writes "The mission of LLGP (Linux Live Game Project) is show to Wintendo users that also Linux can be used to game. And now a new version is out. Features: KDE 3.3 with Plastik theme and Nuvola icons, kernel 2.6.10, Nvidia drivers, TORCS, Wesnoth, SuperTux, TuxRacer and much more! It's based on Knoppix, but contains deep changes in the startup scripts. Now the hardware probing is completely based on hotplug and udev; kudzu was removed. Challenge your friends on LLGP, and convert them to Linux!"
Speaking of getting Linux more popular (more games...), Finally there's a how-to guide you can get all your friends and neighbors tuned-in to using Linux.
How to convert to Linux in 12 easy steps.
Check it out folks, this is very useful - as we edge ever closer to taking down Micro$loth!!!!
WHen people say that they don't use linux because they cannot game on it, they are not talking about playing tuxracer. They are talking about playing HL2, Doom, the latest RPGs, etc. This distro couldn't be further from what people want.
A big problem with live CDs is that because few residential users can justify spending money for vmware, it takes a reboot to use a live CD. A lot of users leave their PCs on all the time, and many just minimize apps instead of closing them before they start a game. How will they get used to 3-minute task switch times, with mandatory closing of all applications?
I've been playing Vendetta (vendetta-online.com) for a while now and it's superb.
I've been playing it on a Mac, but there's also a Linux and Windows version wich is equally beautiful.
No one doubts Linux could be used as a gaming platform. You guys simply have to sell the idea to game developers.
http://www.tlm-project.org/torrents/llgp/llgp-0.1p re0.iso.torrent
But I want to play half life. I understand that OS projects take a huge deal of time to get off the ground, but lets face facts, PS2/Cube/Xbox/PC are all gaming platforms. Linux is not, it was never designed as a gaming platform and probably never will be as long as video card manufacturers refuse to open source their drivers. What is the point of porting games to a platform if the likelyhood of them working is minimal. I fully support the idea of trying to make linux a gaming platform, and would dearly love to see it. But IMHO it's not going to happen.
Next thing, this guy will be telling us to steal OSX users 'cause linux is easier to use...
/dev/random
What the community needs in order to show that 'Linux has game' is to have a group create and publish a full game that people would buy in the shops.
We have plenty of 'game distro' CDs that contain Neverball, Wesnoth, SuperTux, et al, but we don't have anything that you could get attached to like people get attached to Half-Life, Deus Ex, Diablo.
Give me a singleplayer game with a plot for Linux! Yes, sir, I am willing to contribute.
Hmm, I think Linux should be promoted as much as possible, but this avenue will probably be a dead end. I dug around on the website, and found this list of supported games... admittedly it is the 'old' list, but still apparently rather accurate. Here is the URL: http://tuxgamers.altervista.org/llgp/games-0.0.1.p hp
Now, the simple fact remains that this is insufficient, and Linux can simple not be promoted as a gaming platform at this time. This may be promising news for software developers who may elect to use the Linux platform, but I don't think I'll be able to 'convert my friends to Linux'.
Although, I must admit such samplings as 'Penguin Solitaire', 'Penguin Minesweeper', 'Galaga' and 'Pingus - Enhanced Lemmings' do sound tempting.. especially the last. I just don't see it as a show stopper, or anything special.
"There's no success like failure, and failure's no success at all."
- Bob Dylan
I have tried out tux racer on both Windows and linux and I have noticed that the Windows version runs significantly better. I have a computer with a AMD 3.2 Ghz processor and a Nvidia 6800 GT. When I run Tux Racer on Windows it runs very smoothly. I then tried it in Fedora and it was unbearable. I had the updated drivers for my card installed and all the packages were up to date but it still ran horribly. I wanted to confirm that this was a fluke so I tried this out on my laptop (which runs Mandrake) and got similar results. If people want linux gaming taken seriously then the games will have to be built more reliably. I have also noticed that in order to get anything with 3D support there are often several packages that need to be installed and these aren't always included with most distributions.
This is from 0.0.1, but the maintainers claim that it basically hasn't changed.
[Damn lameness filter, had to re-write post]
Arcade
imaze, Abuse SDL, Amphetamine, Armagetron, Atomic Tanks, bomberclone, Bugsquish, Bumprace, bzflag, Chromium, Circus Linux, Egoboo, Galaga, gl-117, Heroes (SDL version), KAsteroids, KBounce,KFoulEggs, KGoldrunner, Kolf, KSirtet, KSmileTris, KSnakeRace, KSpaceDuel, KTron, lbreakout2, Mad Bomber, mangopeeler, mangoquest, Neverball, Neverputt, pinball, Powermanga, Starfighter, SuperTux, Thrust, Toppler, Trophy, Tux: A Quest for Herring, Tuxkart, TuxRacer, WING, X Abuse, Xboing, Xbreaky, Xkobo, XKoules, Xracer racing game, XScavenger, Xscorch, XSoldier, ZBlast
Adventures
Falcon's Eye, GGZ, GGZap, Completition Calendar, Fyrdman, Keepalive Control, KGGZ, KTicTacTux, ModSniffer
Board games
XBoard-ICS, Atlantik, GnuChess, GtkAtlantik, KBackgammon, KBlackBox, Kenolaba, KMahjongg, KReversi, KWin4, Muehle, Penguin Taipei, Shisen-Sho, Xboard
Card games
KPoker, Mah-jong, Penguin Canfield, Penguin Freecell, Penguin Golf, Penguin Solitaire, Penguin Thornq, PySol, Solitario, Tenente Skat, Xmahjongg, Xskat
Games for children
Potato guy
Brain-teasers
Codebreaker, Enigma, Gtans, Imemory, MirrorMagic, Penguin Mastermind, Penguin Merlin, Penguin Minesweeper, Penguin Pegged, Xjig
Shooter
Cube
Sport
CannonSmash, Foobiliard
Strategy
Freeciv, GNU Gaming Zone, Pingus - Enhanced Lemmings
Tactics and Strategy
Boson, Katomic, Kbattleship, KJumpingCube, Klickety, KLines, KMines, Konquest, KSokoban, SameGame
Tetris and similar
Cuyo, Frozen-bubble, LTris, Netris , Quadra
The ______ Agenda
we don't have anything that you could get attached to like people get attached to Half-Life, Deus Ex, Diablo.
You could put a whole bunch of DivX porn on a CD, put some sort of plot around it like the crappy Sega CD FMV games did, and call it "Deus Sex".
Or more seriously, you could make a new DDR mix based on the StepMania engine if you manage to score some song licenses. Roxor Games is doing this with In The Groove, an arcade version of StepMania.
Yeah, the first-person shooters get ported to GNU/Linux rather quickly, but what about things other than FPS? Yes, other game genres exist, even though someone who took his/her nick from the name of the hero of a popular FPS may consider such an idea blasphemous.
And if you're going to try it out, be nice on them and use their torrent link.
The ______ Agenda
There are good game for Linux. In particular Vega Strike and FreeDroid RPG
But you know what? It doesn't mean a damn to the commercial industry, the General Public wants its Half Life, and its Halo. Why? Because the commercial gaming industry floods the market with them. I do wish that FOSS Would band together and work to really push the good FOSS games out there and get Linux some exposure, but it won't happen until the Linux distributors get their heads out of their asses and realize that they need to really REALLY promote these games to their residential customers and stop shovelling them off in 'contrib' where you have to know what to look for to find them.
You know what? When I was 8, my mind was absolutely captivated by 'Star Master' from Atari. when I was 15? Descent and Doom.
Vega Strike would have made my crap my pants!
Do you realize how many Commodore 64 'Paradroid' fans were Orgasmically enthused over Freedroid RPG? We need to appeal to this emotion in people. and Promote our greatest accomplishments
I've always wondered why people don't combine Knoppix with retail games. Doom 3, for example, could boot from the CD directly into itself, no matter what system or OS you ran. The interface would be dirt simple, and boot times could probably be optimized to be bearably fast. You wouldn't have to worry if your game was Longhorn or Win 98 compatible... it just would be.
Now, you would have to keep your drivers up-to-date, which might be a pain, but it would probably be a smaller pain than supporting every OS and software combination under the sun.
The ______ Agenda
One, Two and Three. Could probably squeeze in the UT2004 demo as well or even the Doom 3 demo. Show em something they may actually recognise.
No, I did not read the f***ing article!
However, I must say that I have changed my mind.
The game that changed my mind was Wesnoth. It is a superb game and one which has challenged my ideas of on the limits of what open source can accomplish in content-rich areas such as games. Wesnoth is an *awsome* game as far as turn-based strategy games go. The competition doesn't even come close. If Wesnoth was sold in stores, people would buy it. Only thing is-- it is not even 1.0....
Wesnoth offers days of game play or more. And each release sees new campagns being added. In the end it will beat the pants off many established turn-based strategy games.
Tux racer is fun too but it is a very different kind of game than the games that get sold in stores. The games that get sold in stores are the epic games which offer hours and hours of game play and which take a long time often to get from one break to another. Tux Racer is pretty good for those 10 min. breaks. TuxRacer is the sort of game you would expect to see at an arcade.
I have not played SuperTux. It doesn't look compelling, but it could be. I don't know.
LedgerSMB: Open source Accounting/ERP
Unfortunatly, while Linux does have support for games such as Doom 3, UT2004, and Half Life 2, the quality of the support is almost always lower.
Here is an example. In both Doom 3 and UT2004, Windows gives you tight integration with the built in editors. In the Linux versions of these, games, however, the editors are both MIA.
In addition, while Cedega boasts a wide range of supported games, the quality of that support is even lower than the native games. For example, to get pixel shader support, you need a Geforce 5 class card or better. In Windows, you only need a Geforce 3 class card or better. And while ATI arguably has some of the best hardware, they also have the worst driver support in Linux . And while people say that they got game X, Y and Z working perfectly under Cedega, it probobly took them X number of hours to configure, hack, and crack the game before it would actually run. (Trust me, I've been there.)
The obvious solution is to dual boot. This becomes a problem, however, for people who can't afford to buy Windows. But then again, if you can't afford Windows, maybe you shouldn't be buying games either. ;)
The bottom line is that we won't get good game support until publishers believe that Linux is a viable consumer market. Furthermore, most developers use DirectX, which is a Windows tehnology, not an open standard.
I enjoy Linux for it's other benifits. I don't mind that it's not the ultimate gaming platform, although it would be nice if it was. I instead enjoy that it has a stable enviorment for me to explore UNIX, program, and explore free software.
The one unique and compelling game that I've ever played on Linux was 'Koules' which was a two-D 'push piece around in frame' game with great sound effects and addictive gameplay.
Does anybody else remember playing Koules? I have tried bringing the old source tarball for it 'forward' into a modern Linux distro, and it just won't build anymore. It might even be time to take a spare machine and roll out an old Slackware, something like Slack 3.4 (with a 1.2.13 kernel) just to play that game. I remember it playing great back when all I had was a Pentium 75 box with a SoundBlaster 16.
Does anybody else remember Koules? Has anybody built it successfully to run on a current Linux?
"What's the frequency Kenneth?"
We are Linux users, and as Linux user we should stop complaining that the commercial industry that cares nothing for us isn't porting games.
Games are nessessary for this OS to market itself. I really wish we had more people. As someone who has contributed time and energy to Linux gaming I know something very VERY important. We need the Human capital to pump out good games. They don't have to be masterpieces, just reasonably well done, and those of us who are able should contribute more to this OS.
We really REALLY need Human being pumping out better quality (conservative) code.
What I mean by conservative code is code that does more with less resources. We need artists and we need ideas. The technology exists and I honestly don't think that it is a lack of Linux's ability to be a good gaming platform, I just don't think people are taking advantage of the green and unharvested pastures that are the potential for Linux games.
We need volunteers producing quality GPLed content to create a desireable product. Its time that the people step up to the plate and show what they are capable of when the effort is put forward.
Stop asking the commercial gaming industry to do it for us, they won't.
(Notice how I was on the Internet within minutes, registering my disgust!)
Not being at all familiar with Settlers of Catan, I did a quick search at The Linux Game Tome and found Gnotan.
Perhaps you can suggest the LLGP folks add it...?
No no you guys are right linux doesnt run games, dont even try. just stick to windows. please. It'll at least keep #linuxhelp clean.
That was more or less what I was thinking too.
I would however disaggree about "mainstream". Die-hard in-your-face online FPS clansmen are a very vocal minority. But make no mistake, the keyword is: minority.
The fact is, The Sims outsold any FPS ever made, including any Epic, Id or Valve game. Ever. (And for that matter, any other game.) Think about it.
Or how about these quick facts: Quiz games routinely outself FPS. EA's cash cows aren't some FPS franchise, but sports games. And between the N64 which had FPS games, and the Playstation which had Final Fantasy and Grand Turismo, the Playstation won by far. And for every single online FPS player, there are tens of PS2 and GameCube systems sold _without_ the broadband addapter.
As I've said, online FPS clansmen are awfully loud, but they're a minority. The majority of the world's gaming (or gamers) is off-line and _not_ FPS.
Either way, you're not alone. Some of the best PC games I've played over the last year include:
- yes, Pirates
- The Fall - Last Days of Gaia (third person post-apocalyptic RPG)
- Crusader Kings
- Vampire Bloodlines (based on the HL2 engine, but a third-person RPG. Well, more like action-rpg.)
- The Sims 2 (well, after disabling aging. Never liked that addition.)
- Evil Genius
None of them is a FPS or RTS. So, yeah, I'll fully aggree with you. I'd like to see more of _those_ supported on Linux, rather than yet another "but you have Doom 3 and UT2004" argument.
A polar bear is a cartesian bear after a coordinate transform.
Games can be written for linux, just as games can be written for pretty any computer ever made. Hell, Spacewar was written on a PDP-11, and there are numerous games for handheld calculators and the like. The question here is can commercial games be profitable on linux. At the moment, the answer would appear to be, "No." Why? Well, big developers like id and Epic have ported their games to linux, and even though those two developers provide the engines for probably 90% of the non-sport, non-RPG games out there, you rarely hear of licensees porting to linux. Where's Splinter Cell or Rainbow Six 3 for linux? Both of those (actually, most of Ubi's current lineup) are based on Epic's Unreal engine, which has been ported to linux several times over if you consider the engine "new" for different games like Unreal Tournament, UT2003, and UT2004. You won't see them, because the money's not there. It doesn't matter if it's possible or even easy to port. The fact of the matter is that it takes some amount of time to target another platform (even if the engine itself is written in a platform-neutral way, which really is the case with many commercial games these days since many target multiple consoles as well as PC). More time means a later ship date and more money spent on development (and potentially lost money in sales, if they have to slip significantly to accomodate the port), all to support a platform with a very small marketshare. It's all numbers. For PC gaming, you're talking ~95% of the market on Windows, ~1-2% on lnux, and ~3-4% on Mac (and that's probably generous). Is it any wonder that both linux and Mac get shafted on games?
Loki tried to make a business out of porting games for developers that didn't have the time or expertise to do it themselves. They failed. Granted, it's been a few years since Loki imploded, and we did get some good technology out of the endeavor like SDL, but I think it's a pretty safe bet that a similar effort today would die just as Loki did before. Games have a very short half-life (pardon the pun), and if the ports don't ship at the same time, nobody will really care. (Yes, I know there will be the few platform zealots that will wait and wait for a port to their OS, but by and large if you can't buy the game within six months of release, you're probably never going to buy it.)
I'm not even going to mention the difficulties surrounding multiple distros of linux (how should commercial games be packaged? RPM? deb? tarballs? some proprietary installer that doesn't play nice with any distro?) or multiple platforms (it's nice that your game works on linux, but is that for x86, PPC, sparc, alpha, or what?). I'll leave that for a different post, except to say that even if the linux market was large enough to matter, the test matrix for such a game would be hell.
....has been running a lot of windows OpenGL demos that I've downloaded at very good speeds. Even the Torque SDK runs over wine (Not that you need to as there is a native version, but it was amazing to see nevertheless). I know l33t users look down their nose at wine, but seeing a windows opengl demo running with music at 568fps in a linux window in X is pretty impressive.
When I bought Quake 3 for linux several years back (had already owned the windows version for sometime), I installed it but apparently didn't get my drivers straight as it would default to the software OpenGL driver instead of my shiny new Geforce3. Of course my frame rates were atrocious (2-3 fps, vs. 100+ on windows). Of course it was unplayable and I eventually got it the nvidia driver to work and enjoyed a bit of fragging on linux before giving up gaming for awhile. The thing I find odd, though, is how nice it looked in software mode. Everything was much more crisp and clear than it was in hardware accelerated windows or linux. This might've been the result of some nvidia driver hack to sqeeze more fps out, but I have to admit I was surprised. On windows you couldn't even run the game without a 3d accelerator, and it had never occurred to me that other operating systems might be capable of such "magic". I still wish I could have had the great looks of the software driver with the performance of the windows configuration.
Anyway, about the live cd--it looks decent, but I really don't see any hardcore windows gamers being that impressed. However, this might server as a further bit of enticement for the friend or family member who just wants some simple, generic games and isn't loyal to a particular developer or game franchise. Of course, there is always cedega. But as far as gaming on linux goes, I figure it will pick up when it needs to. Mainstream linux is far from critical mass. However, the increasing prevalence of online gaming might bode well for the linux user who misses mass market games, as these systems 1) generally have to be more standards-minded to function on the internet, 2) many times have backends running on non-microsoft code and 3) can handle automatic updates which would help with "tuning" the game for linux. I definitely hope we see a shift towards broader gaming markets. Of course, any game that relied on TC would exclude linux users.
Personally, I have to admit I'm a bit surprised that PC gaming is as strong as it is, because when I started gaming (10 years ago or so) most PC gaming magazines were predicting their own obsolesence and death at the hands of the almight PLAYSTATION. As someone who enjoys PC gaming much more than console gaming (jesus, please, no flames--its just my preference) I was worried at the time, but the pc gaming industry seems very vibrant (thank you valve!). Also, let me just say that I would marry Sid Meier if he would but have me, even though I'm not gay and would even be willing to undergo the necessary "kernel recompile" to give him the heterosexual relationship he most likely desires. Okay, christ, now I know why I quit gaming for so long, serious issues....
I have come here to chew memory and kick ass... and malloc() is returning a null pointer.
I am a pretty hardcore Wesnoth player (I've beaten TRoW and HttT! Which probably doesn't mean much to many of you.) I've been playing TBS for ten+ years, and Wesnoth is one of the most involving and challenging games for people who like strategic concepts. (Its also a nice if somewhat cliched RPG).
But Wesnoth is not what the average Windows or console gamer is looking for. Because for the most part, "games" are not "games" in the sense of a ruleset and concept to be mastered. Most games are not even tasks at hand eye coordination. Most "games" are interactive adventures with small aspects of both rulesets and hand-eye coordination, but mostly depending on graphics and sound to make the player feel immersed. Not that there is anything wrong with that, but for people who are looking for games that immerse them in a world, playing a game like Wesnoth, which is based around mastering a ruleset, and mostly projecting the world with your imagination, is going to be a disappointment.
Hopefully I didn't put any [] around my words.
I am a gamer and I always play Americas Army Operations (www.americasarmy.com). It is a free FPS game. Before Linux I was playing it on Windows, and like most people here I was sceptic about the Linux Version. 1) I wasn't sure that Liux and openGL is up to the task in Graphics, 2) Sound quality. That is until I installed it on Linux. It Runs exactly the same, and the sound is eactly the same. The virtual memory in Linux helps it to run faster. I have now ditched the Windows Version and play it on Linux only. I do my part my talking to other on-line users who uses Windows and how over time it slwos down; things llike application runnings, daemon running the background and they don't understand enough to close some of them. Windows give you no hint about these background processes; spywares, adwares, and the virtual memory and filesystem performance itself. The hard of this is convincing them that Linux is not really difficult. You just need to learn what you have Learned on Windows. For example how to find the services and close some of them. On Linux at least it gives a couple of lines of description. Get a Distro, install everyting, get the game and install. The bad thing is that you have to learn how to get a new driver for your card, such as Nvidia and compile and install it (although it is simple, it scares some Windows users). I haven't tried other games, but AAO does a fine job of installing and no configuration necessary except what is in the game itself. Furthermore, it works on every distribution I tried, Fedora, Yoper, Mandrake and Suse. The nice thing about Yoper is that the nvidia driver is installed for you. Just install the game and go. I ditched Windows, unless of course there is a game I want and it is not on Linux. I think game developers need to have a look at Linux and developing a Linux version. Most games are willing to pay for their version. In my experience Linux is a much more stable platform for games. It just need a chance and if game developers work together with Linux vendors they can produce a very competitive gaming platform. My small opinion :-)
As per another recent Liux gaming post and an article on Tom's Hardware Guide, Linux may not becomae a gamer's platform for a long time. The problem is that 1) most games are written around Microsoft's DirectX, which cannot be ported to Linux without a blessing from MS. Games need to be written in OpenGL, right now, to be linux compatable.
That piece of cake is 'iced' with a another problem, the graphics card driver sets. We already see a 'leadout' type of problem with later release cards where the Windows based game is released and some late release higher end cards cannot support the game, due to a compatability issue with the graphic cards driver sets. Companies such as ATI and Nvidia have a decent sized group of coders to resolve those issues in a resonable amount of time, but they have very very small Linux staffs (with respect the drivers sets), to handle Linux issues with games. This is justified on their part due to their sales in each catergory. It is going to take a lot more Linux based higher end graphics card sales to push the manufactures further in the right direction. Of course without the support for gaming in Linux, the sales aren't going to be there. There is a BIG chicken and egg problem with gaming on this platform that needs to be overcome before it's going to be prevalent.