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2004 Good Year for Xbox

Voodoo Extreme has details from a Microsoft release about Xbox accomplishments in 2004. From the article: "Xbox Live online gaming service has set a new standard for online gaming with more than 1.4 million members around the world."

60 comments

  1. I think by keeleysam · · Score: 1, Insightful

    that the artice is very biased, because it fails to even mention that the PS2 and Gamecube had even better years...

    NOT BEING A TROLL

    --
    Nothing for you to see here, Please move along.
    1. Re:I think by mattACK · · Score: 1

      It is a press release from Microsoft. If it weren't biased that would be noteworthy.

      Bias is the cry of the fanboi.

      --


      "My God, this must be a truly remarkable corn chip, to be so widely and confidently touted."
    2. Re:I think by Bluetick · · Score: 1

      Yes, it's very biased. I for one was expecting Microsoft to provide a lot more coverage for Nintendo and Sony's achievements in a Xbox achievement list.

  2. I Am Not A Trendsetter by robbway · · Score: 1

    IANAT, but I was a holdout against XBox for a long time. When I purchased it in 2004, I bought a lot of the cheaper games and many of the newer ones, like Halo 2. Perhaps this is evidence that the software enticed the hardware purchase which enticed further purchases? It'd make a good study.

    Online content has gotten so much better, I only wish custom soundtracks were a more common feature.

  3. New Standard? by Dragoon412 · · Score: 4, Funny
    Xbox Live online gaming service has set a new standard for online gaming with more than 1.4 million members around the world.

    Yes! Never before have you been able to hear teenagers get yelled at by their parents, and foul-mouthed 10 year-olds exclaim that you're a "fucking gay homo faggot" before they drop out of the middle of the game!

    Now, you too can wonder in amazement how no one is playing the game you want online, because it's 6 months old and they're all playing the latest and greatest!

    Truly, Xbox Live has elevated PC gaming to new heights.
    1. Re:New Standard? by Dragoon412 · · Score: 2, Funny

      *sigh*

      That's what I get for trying to play Halo 2 while I type.

      Forgot a , and PC s/b console...

      Just ignore me. :P

    2. Re:New Standard? by oasis007 · · Score: 1

      Sadly, I could not agree more with Dragoon's statement. I've become very disappointed with xbox live lately. As a mid-20's white-collar worker, there's nothing worse than coming home to play some Halo2, and enduring the screams of 11-yr-olds without their Ritalin. Or, losing half the games due to modem cheats...and the other half are filled with high-pitched Mickey Mouse-voiced 11-yr-old taunts. "take that you faggot noob!" *end of rant*

    3. Re:New Standard? by Anonymous Coward · · Score: 0

      You got your +5 Funny, kwitcherbitchen.

    4. Re:New Standard? by British · · Score: 1

      Let's not forget how much glitching(ie intentionally exploiting game bugs) can ruin an online gaming experience. Last time I tried Tony Hawk Underground Online(for PS2), it seemed every round I was in had glitchers just going crazy.

  4. RTFA by RegalBegal · · Score: 2, Informative

    # Xbox Live online gaming service has set a new standard for online gaming with more than 1.4 million members around the world, surpassing expectations and cementing its position as a leader in the digital entertainment landscape.


    # Xbox was the only platform to see year-to-year growth during Q4 as well as the full calendar year 2004, while the overall market was down year-to-year, in Europe.

    # Overall software sales for Xbox lead the way in 2004, growing units sales 44 percent during Q4 and 48 percent for the calendar year 2004.

    # There are now more than 200 Xbox Live-enabled titles, making it the richest library of online console games available today.

    # The overall Halo franchise, which includes predecessor "Halo: Combat Evolved" for the PC and Xbox, has sold a collective 12.8 million copies in just three years. Where can PS2 or GameCube boast a system only title selling like that?

    --
    "It'll destroy you if you try to make it mean anything to anyone but yourself." - Henry Rollins
    1. Re:RTFA by SetupWeasel · · Score: 2, Informative

      # Xbox Live online gaming service has set a new standard for online gaming with more than 1.4 million members around the world, surpassing expectations and cementing its position as a leader in the digital entertainment landscape.

      Wait... How many XBOXes have been sold? When Microsoft reported their millionth Live account (in July), there was only 15 million XBOZes sold. Even with that dated number less than 1 in 10 XBOXes are online.

      # The overall Halo franchise, which includes predecessor "Halo: Combat Evolved" for the PC and Xbox, has sold a collective 12.8 million copies in just three years. Where can PS2 or GameCube boast a system only title selling like that?

      First point, that is three titles. Second point, Halo is ported to another system (not "system only"). Third point, you are including the sales of the damned port.

      Yea! The XBOX has one game that sells well. WOOHOO! Dragon Warrior 7 for the PS2 has sold 3.5 Million in Japan alone since its launch two months ago. I believe GTA: SA sold more than 5 million copies, too.

    2. Re:RTFA by FriedTurkey · · Score: 2, Insightful

      The overall Halo franchise, which includes predecessor "Halo: Combat Evolved" for the PC and Xbox, has sold a collective 12.8 million copies in just three years. Where can PS2 or GameCube boast a system only title selling like that?

      Actually the Grand Theft Auto Series for PS2 out sold Halo individualy and as a series. Halo isn't a system exclusive as it is on the PC too as you yourself mentioned.

    3. Re:RTFA by RegalBegal · · Score: 1

      how much of that 12.8 million is PC only? All the FPS player I know scoff at anything that isn't CS, Quake, Doom or HL.

      --
      "It'll destroy you if you try to make it mean anything to anyone but yourself." - Henry Rollins
    4. Re:RTFA by RegalBegal · · Score: 1

      There is a little green man on my shoulder. He's there you just can't see him.

      --
      "It'll destroy you if you try to make it mean anything to anyone but yourself." - Henry Rollins
    5. Re:RTFA by FriedTurkey · · Score: 1

      Are you 12? I think you screamed at me once when I was playing you at Halo.

    6. Re:RTFA by RegalBegal · · Score: 1

      let a 12 year old break it down.

      That was a way of saying "proove it"

      Yes I know it's not system specific. I don't know a gaming soul who's bought it for PC, I know they're out there but I doubt the numbers don't touch the Xbox version.

      In regards to GTA, I know quite a few folks who nixed their PS2s once GTA (the only game that mattered to them on PS2) came out for Xbox. They're kicking themselves now (San Andreas) but are awaiting a cleaner looking, faster loading and smoother playing Xbox port.

      --
      "It'll destroy you if you try to make it mean anything to anyone but yourself." - Henry Rollins
    7. Re:RTFA by Babbster · · Score: 2, Interesting

      Since you're going to parse and "correct" a bloody PRESS RELEASE (I expect they get put up on Slashdot for their troll value), I'll inform you that "Dragon Warrior 7" has sold exactly ZERO copies in Japan. Perhaps "Dragon Quest 7" has done as well as you describe?

    8. Re:RTFA by drewmca · · Score: 1
      how much of that 12.8 million is PC only?
      0. That's how much. RTFA. Or do your own research.
    9. Re:RTFA by badasscat · · Score: 1

      how much of that 12.8 million is PC only?

      0. That's how much. RTFA. Or do your own research.


      Huh? The press release itself says:

      ""Halo: Combat Evolved" for the PC and Xbox, has sold a collective 12.8 million copies in just three years."

      According to the press release, they're including PC numbers in there as well. That's easily a million or two out of that number.

      5 million copies each on Xbox is nothing to sneeze at, but the hyperbole in this press release (like most MS press releases) is a bit over the top. Why do people even bother posting these things? A press release is not news. Only the facts (if there are any) within the press release could ever be considered news, and then only if they're something that wasn't already news like 3 months ago (it's not like we've never seen Halo sales numbers before). And these facts really should be verified before they're posted up, because several people have already pointed out some pretty blatant inaccuracies. If you're going to just post up press releases all over the place, I'd like to at least see some questioning of the claims made within the article submission itself.

      I don't much see the point in posting documents that basically say "we're the best, nyah nyah nyah" over and over with no real content, except to generate pointless arguments like this one.

    10. Re:RTFA by bugbread · · Score: 1

      The overall Halo franchise, which includes predecessor "Halo: Combat Evolved" for the PC and Xbox, has sold a collective 12.8 million copies in just three years. Where can PS2 or GameCube boast a system only title selling like that?

      Well, since Halo is both on the Xbox and the PC, the question goes right back at you: Where can XBox boast a system only title selling like that?

    11. Re:RTFA by MrEd · · Score: 1

      So Comic Book Guy! Bravo.

      --

      Wah!

    12. Re:RTFA by RegalBegal · · Score: 1

      IFIM...insert foot in mouth. YOU read the article.

      --
      "It'll destroy you if you try to make it mean anything to anyone but yourself." - Henry Rollins
    13. Re:RTFA by Wildfire+Darkstar · · Score: 1

      To correct your correction, it was "Dragon Quest 8" that is in question. "Dragon Quest 7" did great sales, but it certainly wasn't released two months ago....

      --
      Sean Daugherty "I have walked in Eternity -- and Eternity weeps."
    14. Re:RTFA by Babbster · · Score: 1

      Yeah, I haven't kept track of the series in a long time (I got kind of bored taking the time required to play through those kinds of RPGs). Hence, my "perhaps." :)

    15. Re:RTFA by unclethursday · · Score: 1
      n regards to GTA, I know quite a few folks who nixed their PS2s once GTA (the only game that mattered to them on PS2) came out for Xbox. They're kicking themselves now (San Andreas) but are awaiting a cleaner looking, faster loading and smoother playing Xbox port.

      Which completely explains why the Xbox version of the GTA Doublepack has sold less than a million copies worldwide (as far as I know), right?

      The Xbox only has Halo, Halo 2, Fable, Dead or Alive 3, Splinter Cell, and Project Gotham Racing as titles that have sold over 1 million units worldwide last time I checked. And, no, their Platinum Hits line is not reserved for titles that have sold over 1 million units, as some people think; do you really think crap like Star Wars: Obi Wan have sold over 1 million units? In fact, if you look at many of the Platinum Hits titles, they've sold like crap at full price, and aren't selling much better as Platinum Hits.

    16. Re:RTFA by unclethursday · · Score: 1
      Where can PS2 or GameCube boast a system only title selling like that?

      Before the GTA Doublepack on the Xbox, the PS2 versions of GTA III and GTA VC collectively sold over 14 million units. Last numbers I saw for the GTA Doublepack on the Xbox, it was still under 1 million sold, worldwide.

      I'd also hate to see the numbers for the FF series on the PS2, worldwide, or Dragon Warrior on the PS2 (not on Xbox, either of them)... as they sell millions alone just in Japan for each release. I think the last Dragon Warrior game alone on the PS2 sold over 3 million units in Japan. Imagine if it got out to other parts of the world.

  5. Broadly speaking, I'd agree by RogueyWon · · Score: 4, Informative

    It's a slight pity that a piece of marketing hype was linked to as news. However, I'd agree with the main thrust of the story. 2004 was certainly the year of the X-Box.

    It's interesting to note how the perceptions of the X-Box have changed since it was launched. Originally, it was mocked, reviled and no serious gamer would touch one. Nowadays, it's only the die-hard Nintendo fanboys who cling to this view. The X-Box gets virtually all of the cross-platform console titles and the X-Box versions of these games are usually the best, due in part, although not entirely, to features such as the HDD and customisable soundtracks. It also gets most of the "big name" PC action games, although MS hasn't quite got the confidence yet to insist on pure "X-Box only" releases for games such as the Halo and KOTOR series.

    The last stats I saw showed that the X-Box had out-sold the PS and the Gamecube by a considerable margin during the 2004 Christmas period. With the PS2, you don't have to look far to find the reason; it's achieved near total market saturation and there just aren't many customers left. However, the presence of big exclusives like Halo 2 and a multitude of cross-platform titles such as Burnout 3 and Silent Hill 4 has allowed it to extend a real lead over the Gamecube for the first time.

    Of course, we shouldn't ignore the fact that the X-Box did take a long time to come into its own. MS certainly has a fight on its hands to carry over its current success into the next round of the console wars.

    1. Re:Broadly speaking, I'd agree by jmole · · Score: 1

      Just because it sold well in the US does not put it ahead of the PS2 and GameCube for holiday sales or overall sales. For instance in Japan the XBox is a joke: http://www.the-magicbox.com/topten.htm Add up the world sales too before you claim XBox a success.

    2. Re:Broadly speaking, I'd agree by SetupWeasel · · Score: 1

      I think you should include total profits of a system in any measure of success. If you do, the XBOX is dead last.

    3. Re:Broadly speaking, I'd agree by nathanh · · Score: 1
      It's interesting to note how the perceptions of the X-Box have changed since it was launched. Originally, it was mocked, reviled and no serious gamer would touch one.

      That's because it had no serious games. The Xbox game lineup at launch included a half dozen snowboarding games, a crappy racer ported from the Dreamcast, and a single worthy game called Halo. However IMHO even Halo is at best 7/10; it is repetitive, too short, and has a lame story. I never thought it deserved the hype it received.

      The last console to have such a crappy lineup at launch was the Saturn. Remember that one? No, you probably don't, because it bombed badly. Thus proving the First Law of Consoles; the games are far more important than the hardware.

      Microsoft resolved their problem with games licenses though I think about 2 years too late. So the Xbox is no longer a joke. I bought one last year because there are finally a few titles worth playing. But it was too little, too late to stop the Xbox from getting second place (or third place, depending on whose figures you believe).

    4. Re:Broadly speaking, I'd agree by Bluetick · · Score: 1

      I'd love to live in your world where only the company that was in first place was a success. Afterall we know there's never any room in any industries for more than one company *rolls eyes*.

    5. Re:Broadly speaking, I'd agree by badasscat · · Score: 2, Insightful

      The X-Box gets virtually all of the cross-platform console titles and the X-Box versions of these games are usually the best, due in part, although not entirely, to features such as the HDD and customisable soundtracks.

      This isn't a very good argument for the Xbox being a very memorable console. Where are the quality first-party and exclusive titles? There are a few (Halo, KOTOR, if you're into those sorts of games), but not many. Most Xbox owners seem to have the system for the exact same games - everybody has DOA3, everybody has Project Gotham, everybody has Halo and Halo 2. They also may buy Madden and the odd random PC-port FPS when they get bored of Halo, but it just goes to show how basically forgettable and generic of a game library the system has.

      I also completely disagree with your statement that "only Nintendo fanboys cling to this view". My statement above is based in part (though certainly not entirely) on my own buying experiences for my Xbox. I am an Xbox owner, and the reason I own it is for the multi-platform games. I'm certainly no Nintendo fanboy; I'm not gonna sign off here and fire up some Mario. I don't even like Mario games. (I think I'm at the stage of my life where I can finally admit that, after years of trying to convince myself otherwise.) But I will say that at least the GameCube has a decent amount of content that you can't find anywhere else (not even PC), unlike the Xbox.

      The last stats I saw showed that the X-Box had out-sold the PS and the Gamecube by a considerable margin during the 2004 Christmas period.

      I'm not sure where you saw those stats or what region(s) and time period(s) they covered. Certainly it was not the case worldwide. It may have been the case in one or another territory, over a specific period of weeks as determined by Microsoft to sound the most impressive in a press release. (Similar to what they've done here, with the "article" we're all supposedly bantering about.) Nintendo does the same thing, though; they put out their own set of stats showing how they'd more than doubled the sales of the PS2 and Xbox combined over the Thanksgiving weekend in the United States, for example. These numbers can always be selectively drawn and applied to achieve whatever marketing result you want.

    6. Re:Broadly speaking, I'd agree by DeadScreenSky · · Score: 1

      You have a very...individualistic perspective on gaming quality there. I take it you only like a few different gaming genres?

      (And how soon we forget the PS2 launch!)

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    7. Re:Broadly speaking, I'd agree by thdexter · · Score: 1

      I really don't care about customizable soundtracks and the Xbox's HDD. I don't care about HDDs when there's memory left on my memory card (as there generally is), and I don't care about customizable soundtracks when I have 1,100 hours of mp3s on my computer, which sits directly adjacent to my TV. Besides that, I really like the ambient soundtrack of Metroid Prime, and the punk rock in Tony Hawk's Underground, etc., etc.

      --
      I'm on a road shaped like a figure eight; I'm going nowhere but I'm guaranteed to be late.
  6. It's not that great... by Cutriss · · Score: 3, Interesting

    Xbox Live online gaming service has set a new standard for online gaming with more than 1.4 million members around the world.

    It's a pretty low standard if you believe that. Microsoft seems to be giving preferential treatment to some games over others with regards to Live.

    Originally with DDR Ultramix, DLC was supposed to be made available on a monthly schedule, and the first songpack was available at launch. The next one came three months later - apparently Microsoft requires a 30-day period to approve content before uploading it. The reasoning for this "approval" process baffles me, but even allowing for that, a 30 day period is outrageously long.

    Anyway, packs 2-5 came out more or less on schedule, but the 6th one was delayed for several months because Microsoft just plain forgot about it. Konami's Hawaii studio had to harrass them several times before it finally went up at the end of the summer.

    Enter Ultramix 2 - a lot of Canadian people were looking forward to it because they weren't able to get DLC for Ultramix, since it wasn't officially released in Canada due to licensing restrictions.

    Songpack 7 was due out at launch, along with a DLC item unlocking two additional characters. The game launched in mid-November - SP7 was three weeks late, the characters are nowhere to be found (despite the DLC being finished), and Canadians are still in the dark. SP8 was due in early January, and Konami Hawaii tells us that it's been approved for 3 weeks now and still isn't up on the servers. Plus, the online rankings system is intermittently broken, and Microsoft has no idea why.

    So, if this is the new standard, then it shouldn't be exceptionally hard to beat.

    --
    "Mod, mod, mod...and another troll bites the dust."
    1. Re:It's not that great... by Anonymous Coward · · Score: 1, Funny

      Wow, the picture you paint is pretty bleak, especially for the 8 people who bought an xbox just to play networked dancing games.

  7. How's about a new icon, Slashlords? by AtariAmarok · · Score: 0, Troll

    Replace the joystick with a pic of the Gates Borg with a green X for an eye.

    --
    Don't blame Durga. I voted for Centauri.
  8. Give Feedback by centauri · · Score: 2, Informative

    Seriously. Give Feedback.

    Bungie is very serious about banning modem cheaters, as well as those who violate the verbal aspects of the Code of Conduct. It can be hard, during the heat of battle to see who just mouthed off, but if they do it repeatedly you'll get an idea. After the game, send them some bad feedback. If enough people do that to them, they'll lose voice privileges. Now, maybe you won't ever play that person again, but you will have done you're part to clean the place up.

    Also, it's not that hard to find at least a few of the seven or more other players who are not utter jerks. Send those people Friend requests and then invite them to games.

    I pride myself on being a fun and respectful (if not particularly skilled) opponent. Please feel free to email me with your gamertag, and I'll send you a Friend request.

    --
    Don't blame me, I voted for Durga.
    1. Re:Give Feedback by parcel · · Score: 1

      You all should start a slashdot clan for Halo 2. I was able to get into the Penny Arcade clan (it's full now tho... 100 person limit) and the games I play with all of them are an incredible improvement over the 'rabble'.

    2. Re:Give Feedback by oasis007 · · Score: 1

      Thanks centauri, good points. I do make sure I leave feedback for all cheaters and people who scream racial or biggoted remarks. I read on Bungie's site that they're trying to crack down, but it seems to be getting worse recently.

    3. Re:Give Feedback by centauri · · Score: 1

      Dang it, I was trying to get into that clan.

      It's good to know you get an improved experience playing with clan members. None of the members of the clans I've been invited to ever seem to be online.

      Do you only play with clan members, or does your clan play in teams against other players?

      --
      Don't blame me, I voted for Durga.
    4. Re:Give Feedback by centauri · · Score: 1

      I certainly have noticed it more in the past few days. Maybe they banned mostly modem-hackers, who are too busy hacking to make rude remarks, and we're left with the loudmouths.

      --
      Don't blame me, I voted for Durga.
    5. Re:Give Feedback by wolfmanXUG · · Score: 1

      I am sure bungie and MS would realy like to stop the bulk of the "kiddies" spewing profanities. Though in my experience most of that is done during the "building/setup" of the game once enough players have been located. Its also at this time that everyone can talk and hear everyone but no one can tell who it is. This is the main reason why I rarely play without the players in my clan or my friends list.

  9. Re:Modded xbox too by Asmor · · Score: 1

    they're strangely unimpressed

    Tell me about it! I'm so proud of what I've managed to do with it... I show it to friends, who know what the Xbox is normally capable of, and I get, "Oh. Cool. Wanna play Halo 2?"

  10. a new standard of what? by dr.fishopolis · · Score: 2, Interesting

    "Xbox Live online gaming service has set a new standard for online gaming with more than 1.4 million members around the world."

    steam claims over 2.5 million unique users a MONTH (4.565 billion player minutes/month). Xbox live hits 1.4 million in its (already long) life and it's a new standard for online gaming? please.

    1. Re:a new standard of what? by pappy97 · · Score: 1

      I think they mean the standard for online *console* gaming. I am not foolish enough to compare to PC gaming.

      Anyone care to give out the numbers of people playing any kind of Gamecube game online with the use of Nintendo's shitty dial-up or broadband adapter???

      Didn't think so.

    2. Re:a new standard of what? by sw33tjimmy · · Score: 1

      steam may be the standard, but that doesn't make it any good. Does valve even plan on fixing the steam friends list? i have no complaints about xbox live. i've been a subscriber ever since the beta started up and the service is reliable and easy to use. The most valid complaint I've seen yet was the problem with not being able to find many older games getting played. I think console gamers in general have shorter attention spans than PC gamers... or are more demanding maybe.

      --
      Get Virtual.
    3. Re:a new standard of what? by wolfmanXUG · · Score: 1

      I think you are right, though I would add in that while updates can be done via xbox live, its generally not done as well as it could/should be in order to provide a much longer life span. Also there is the lack of game MODS like CS for HL. Though this is "supposed" to change with farcry and another game I can not recall at this time. I love my xbox and the xbox live service minaly for its ease of use and it has proven to be rather stable, imagine that MS making something rather stable at all.

    4. Re:a new standard of what? by Anonymous Coward · · Score: 0

      If you want to pit Xbox Live, a service that Microsoft has been paying out the ass to design, implement, maintain, and market, against the GameCube's broadband adapter and modem that Nintendo themselves are hesitant to support, you're just trolling. Nintendo put the BBA out there, only Sega and a few smaller Japanese companies supported it along with Nintendo on very few LAN-only games, and that's it. No money made, but no money lost, either.

      Frankly, with all the money that Microsoft has poured into Xbox Live, 1.4 million is a disappointment. Look at Sega.net subscriptions for the Dreamcast: Yep, comparable to Xbox Live. BFD.

      So yeah, Xbox Live has hit 1.4 mill after years of trying. This is _Microsoft_ we're talking about. 1.4 million is pathetic. Microsoft knows that XBL is nowhere near the "system-seller" that they're trying to make it appear to be. If it were, XBL would have higher numbers. But shit if you'll ever hear an MS rep speak candidly about low performance in anything other than the most spun of canned PR statements about excellent achievements and the like. No, this mole hill is a mountain, according to MS.

    5. Re:a new standard of what? by fondue · · Score: 1, Insightful

      The statement looks even less impressive when you consider that the PS2, a machine that is (in many people's experience) no walk in the park to get online, has over 2.6 million online users in the US alone - with virtually no marketing support for this feature.

      Xbox Live has been an unmitigated disaster.

      --

      Preferences > Homepage > Customize stories on homepage > Authors > Zonk > Uncheck

    6. Re:a new standard of what? by DeadScreenSky · · Score: 1

      How would you even get reliable numbers for PS2 online gamers in the US? There isn't any unified login service, and since it is free you have plenty of 'multi-user individuals' (especially all of the cheaters). This is ignoring the fact that the two audiences aren't remotely comparable (one of them subscribes, the other is free, PS2 has roughly seven times more consoles sold, etc.).

      And with the critical support (most videogame jouralists love it), economic support (most publishers make use of it now), and popular support (people who use Live for a while learn to swear by it) Xbox Live enjoys, calling it "an unmitigated disaster" is pretty silly. I imagine the proof will be in the next generation online plans from Sony, though...

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    7. Re:a new standard of what? by fondue · · Score: 2, Insightful

      "How would you even get reliable numbers for PS2 online gamers in the US?"

      From Sony. I assume their data collection method involves either just going by the number of Network Adapters sold (which is as reliable a method as going by one-time Xbox Live logins), or by requesting data on the number of unique user registrations made to third party Network Play games.

      "This is ignoring the fact that the two audiences aren't remotely comparable (one of them subscribes, the other is free, PS2 has roughly seven times more consoles sold, etc.)."

      So it's not fair for Sony to have made network gaming more popular, just because their approach is more consumer- and developer-friendly? Great logic there.

      "And with the critical support (most videogame jouralists love it)"

      Most videogame 'journalists' say what they're told. See article.

      "economic support (most publishers make use of it now)"

      Aside from those publishers whose output consists mainly of racing games and shooters, where it's become an expected feature (even though most people will never use it), pretty much every publisher made the minimum contractually required number of Live-supporting games and then never touched it again.

      "and popular support (people who use Live for a while learn to swear by it)"

      All 1.4 million of them.

      "calling it "an unmitigated disaster" is pretty silly"

      It's not made anyone any money, it's not made online console gaming a mainstream activity (fewer than 10% of Xbox owners have signed up to it), and it's actively prevented the platform's network capabilites from being used to their promised potential.

      Where are the massively multiplayer games? Why are pretty much all the games limited to 16 players max? Why can't I use a keyboard? Why can't I set up a server on a PC? Why can't I play PSO against users in other countries? Why can't I play against PC and PS2 owners in the same game?

      MS have painted themselves into a corner. If the PS3 / N5 have network capability out of the box (and that will really mean out of the box, not 'unlockable' by taking out a subscription launched one year after the console), Xbox Live in its present form will die as inevitably as services like CompuServe died in the wake of the WWW. All the content providers will take their games to where people can actually play them.

      MS should enjoy the unwarranted good PR Xbox Live has had so far while they can.

      --

      Preferences > Homepage > Customize stories on homepage > Authors > Zonk > Uncheck

    8. Re:a new standard of what? by Anonymous Coward · · Score: 0

      Steam doesn't require a purchase to install/operate. Xbox does.

  11. Re:Modded xbox too by Anonymous Coward · · Score: 0

    slideshows with Ric Burns effects

    Ken's lesser known younger brother?

  12. Good and Bad... by Mostly+Monkey · · Score: 1

    It's great that Xbox live has that many subscribers since it may lead more developers to make DLC, but I fear that that many potential customers will convince them to charge for it. 1.4m customers at $5 a pop for a single level or minor expansion? $7,000,000 in easy potential money per release.

    --
    Chika Chik-ah... do-e ow ow.
  13. Narrow view of good by IndiJ · · Score: 1

    Let's consider some counterpoints:

    Xbox Live online gaming service has set a new standard for online gaming

    ... and...

    There are now more than 200 Xbox Live-enabled titles...

    <opinion>Yeah, right</opinion> but many other people have commented on this, so I won't

    Xbox was the only platform to see year-to-year growth during Q4 as well as the full calendar year 2004...

    The obvious counterpoint is that this is most likely more a sign that the PS2 has been saturated, and the XBox was the only console that many gamers didn't own.

    The remaining 3 bullets harp on about how great Halo 2 and the whole Halo franchise is doing. Swell. But what about other XBox-only titles - like Fable? Not a peep about any of them recently.

    Besides, bragging about Halo 2's success takes up just short of half of the article. Has the XBox really had a good year? Or was it just Halo 2?

    --
    It's hard to soar like an eagle when you're surrounded by turkeys.
  14. Re:Modded xbox too by Anonymous Coward · · Score: 0

    It's "lost-litre" ie. grocery stores sell milk at lower then cost prices, and places it at the back of the store, so you come for milk, pass all the expensive stuff on the way to get it.

    its a metric thing to all you americans :p