Starcraft Ghost Update
GamesIndustry.biz has an interview up with Blizzard creative director Chris Metzen and VP of business operations Paul Sams, where they discuss the status of the Starcraft Ghost title. From the article: "Basically the status of that is that we've kind of gone back and reassessed certain of the elements of the game that we felt needed to be refined. I think E3 was a big influence to us - we looked at other products that were in that genre, and felt as if we were quite competitive in many ways, but maybe there were some other things that we weren't getting to where we needed to go."
We waited to see what cool new things others were doing that we could stuff in our game. Because, while we are Blizzard and make solid games, we usually don't break new ground.
No sig for you!!
A lot of companies, and fans and the press know, Blizzard doesn't release products until Blizzard believes they're done.
And hey, if it turns out to be crap, we just unrelease it, right?
Attention deficit disorder is a complicated issue, spanning several major... HEY LET'S GO RIDE BIKES!
The development team has an unstated desire to compete with Duke Nukem: Forever's development cycle. Teasing people with little updates seems to be part of the plan. Am I the only person who doesnt care to hear about a game until its out?
...JUST RELEASE THE FREAKING GAME ALREADY!
Not that I'll buy it -- I'm still pissed at Vivendi over the bnetd debacle. Cocksuckers. (Nice to see all you WarCraft III and WoW players stuck to your principles on _that_ one.)
Ed R.Zahurak
You know, oblivion keeps looking better every day.
http://www.penny-arcade.com/view.php3?date=2002-09 -20&res=l
http://www.penny-arcade.com/view.php3?date=2004-06 -23
Despite the sensationalist Slashdot headlines and the overly-dramatic crap that Penny Arcade spewed, THERE ARE NO SERVER PROBLEMS IN WORLD OF WARCRAFT.
There are a very few vastly overcrowded servers that are suffering issues. There are 88 servers total. Something like four are having issues. That leaves 84 servers that are working ABSOLUTELY PERFECTLY that Tycho and Gabe could be playing on but won't.
There are issues, but they are VERY small and contained.
As for StarCraft: Ghost, I kind of lost interest in it ages ago. I think Metriod Prime filled the niche quite nicely, which is what I read between the lines in the story.
Linky
Text:
So yeah, there aren't, weren't, and never will have been any server problems that people are complaining about. Of course, you could verify the link, but their forums are down (again; for the fifth time today)--but there are no problems!
I find it interesting to compare the movie industry and game industry. Movie studios are generally able to predict the date of a release as soon as production begins. Dates do change, but this is rare. But in the game industry, it's rare when a game publisher is actually doesn't change the date. Is it that there are more people involved? No. Money? No. Are games just more complicated to make than a movie? I can't see why. So what is it about games that makes it so difficult for publishers
Why is it that the best studios are the ones who often claim the mantra "when it's done" as their release date? It seems to me that a truly great studio ought to not only craft great games, but do them in a timely manner. I don't think this would bother me so much, except that in every E3 they imply and act as if the game is coming out that year. They're taking advantage of the press and fans, and eating their cake too: they get to put out whenever _they_ feel like it. Seems like a raw deal for us.
Someone needs to kick the game industry in their pants and tell them to shape up and act like, oh you know, every other professional industry.
Even if completely irrelevant for loyal Slashdotters.
Because we are still boycotting Blizzard, right? Just checking.
Sincerely,
Pan Tarhei Hosé, PhD.
"Homo sum et cogito ergo odi profanum vulgus et libido."
Wait, so you're saying that instead of there being 84 servers working perfectly there are only 68. Oh no. Only 68 servers.
The people bitching about server issues could, instead, simply play on one of those 68 other servers were NOTHING IS WRONG but instead of playing the game they are paying for, they are bitching all over the place.
Sorry, but the fact remains: The VAST MAJORITY of players have NO PROBLEMS playing the game. Only a small but vocal few are running into issues, which they could completely avoid if they were willing to.
In other words, the entire thing is a non-issue.
Of course, because problems affecting 138,000 players are a NON ISSUE, right? That's assuming, conservatively, that those 20 servers hold proportionnate amounts of people as working servers, which is false (as the ones not working properly are among the most populous ones).
It's good to know that 138,000 people don't have anything to worry about. The game is working as intended.
Way to reply to the right post. Anyway...
If you are having problems on a given server, you might want to try PLAYING ON ANOTHER ONE until Blizzard solves the problems that are being caused because no one would restart their level 5 characters when Blizzard doubled the number of servers.
After all, it's not like those 138,000 people can't play the game. They are perfectly capable of doing so. They just refuse to do so.
It's a non-issue. Blizzard is fixing the problems that these people are causing in the first place. Just be patient. You could always play on one of the 68 working servers while you wait!
Anyway, can we please move back to Starcraft: Ghost? I know I'm no longer interested in it (never really was), but that's the subject of this thread. Not some made-up issue that people keep on whining about all over the place.
(I have a feeling that when it does get released, it's going to have a certain Metriod Prime feel to it...)
Nice try, genius.
All my friends happen to be on the one of the 18 servers that got nuked yesterday for hardwaare maintenance...maintenance that could have happened at any other point in the day, but they decided to go ahead and perform at 6PST, i.e. MMO Rush Hour.
The 2 hours it was supposed to take went over 5.
"Simply playing" on one of the other serves means absolutely nothing when you lose your character. You don't spend 3 weeks levelling a character up to level 30 or so only to jump ship and start up a level 1 guy on a server you're never going to be playing again...until the next server outage.
Stop being a tool and realize for those people on the 20 servers encountering these issues that IT IS A FREAKING PROBLEM.
The "relevant" part about Ghost is 1 question, and it's in the post. Fairly useless post if you want to know anything about Ghost. I have to say that she looks better in Gabe's drawings, too.
As far as another 3rd person stealth action game on the console...YAWWWWWWWWWWWWWWWN.
Seriously...what could this game possibly do that would be markedly different than other games out there? Have you infiltrate Zerg bases? Whoopty doo. If it comes out, maybe I'll care at that point, until then, I file all Ghost news along with the Duke Nukem Forever news.
Netjak.com independent reviews of domestic & import video ga
Inspired by E3?
E3 was in May last year, is this article old?
OMFG. Can we PLEASE PLEASE PLEASE stop talking about this crap? This thread is about STARCRAFT GHOST and not "I'm too much of a whiny bitch to start a new character during the couple of hours the servers are down to fix the problems me and my friends are causing because we refused to move to a low pop server when our characters were level 5."
Look, if you want to play the game, YOU CAN. Some servers have problems. DON'T PLAY ON THEM. You don't have to. Play the other side. Start a class you haven't tried yet.
Then, when the servers come back up, you can resume your quest to become OMGWTFUBER1337 60!!!!11!
Seriously, your "friends" can still play the game. They just WON'T which isn't the same thing at all.
Did you read the effing article? There's MORE about WoW in that article than there is about Ghost!
The whole freaking point of an MMO is to play a character and keep growing that character. If you were just going to restart their development all the time, you wouldn't bother paying $20/month for it!
Developing a secondary character on a server that you won't continue to play on is useless, and essentially the same as not playing. It's wasted time in the grand scheme of things. All your guild is on one server, all your enemies are on that same server. The persistence of the universe is the entire point of playing an MMO. Otherwise, you could do all this crap offline.
From the article, about WoW:
That's one of the other things that I think is interesting about this product. It's really the only MMO that has an extremely long history, where there are millions and millions of people that are already dedicated to that franchise. They're already tied into the storylines, the characters and what have you, and as a result of that we think that we have a built in audience that is going to be interested in checking it out.
Uhm, I don't suppose you've ever heard of Star Wars Galaxies? There are, apparantly, people who are just a tiny bit attached to this "Star Wars" franchise as well. And that made it such a great game, too...
And, y'know, while on that subject...isn't talking about Warcraft in terms of its grand plot about on the same level as talking about the original Doom that way? I've played the games since the first one, and I haven't gotten much more out of the plot other than "Orcs kill humans, and then humans kill orcs." Admittedly, that may be because I filtered most of it out, but I still hardly think it's a crowning achievement that people are extremely attached to, character-wise or plot-wise...
hot foreign sheep.
Do STDs make unprotected sex with prostitutes any less fun?
-tid242
With a few exceptions, secrecy is deeply incompatible with democracy and with science. --Carl Sagan
Way to freak out, Dr. Spazopolos.
Blizzard likes money! LOL! Where do they come up with this stuff?!?!?!?!?
Quoting Paul Sams:
"That's one of the other things that I think is interesting about this product. It's really the only MMO that has an extremely long history, where there are millions and millions of people that are already dedicated to that franchise. They're already tied into the storylines, the characters and what have you, and as a result of that we think that we have a built in audience that is going to be interested in checking it out."
Umm, hello, McFly?!? How about a little game called ULTIMA ONLINE? Perhaps you've heard of it.
Sheesh.
Bruce
That was friggen classic. Did all the Blizzard fluffers get the mod points today?
Nothing to see here. Move along.
I'm hoping this will continue the SC storyline in a decent way. I do have some doubts though, since a lot of the people that developed Starcraft and Brood War are now long gone. I'll just have to wait and see.
I say just let them take their time, and do what they want. However, just don't tell us about it until you are almost done.
Woohoo, the Iraqi information minister is posting on Slashdot!
Switch back to Slashdot's D1 system.
"When was the last time you saw a "bugged" movie? "
Lots of movies have bugs...
Even this one..
It happens all the time!
--
Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
There are lots of other people to make guilds and enemies from on that other server as well. If you're having fun the time is never wasted, I'd take 10 fun hours giving me maybe 2 levels over 1 unfun hour that ups me 20 levels any day because I'm playing for the fun. But playing an MMO for fun seems to be a futile attempt because hundreds of hours of fun are hard to make so they stretch out the game over such a long time requiring you to craft hundreds of swords to advance when it stopped being fun at the third.
Anyway, so far I've always had a second character I'd develop when the server for the first one was down or I just didn't feel like playing my first character. This also helps with the variety since you're playing more different playstyles instead of one all the time.
"That leaves 84 servers that are working ABSOLUTELY PERFECTLY that Tycho and Gabe could be playing on but won't."
Won't? Can you move your characters from server to server at any time?
Patch 1.12 is coming out 'soon' now.
It has some interesting new features, like mini-map ping (like Warcraft3) and some alterations to current ladder maps (Lost Temple included.
Check Blizzard's main page for more details.
Pretty neat they are still supporting this game.
1) Your analysis is based on bad assumptions so your result is way off. 2) You're a sick bastard for fucking a horse.
There are a very few vastly overcrowded servers that are suffering issues. There are 88 servers total. Something like four are having issues. That leaves 84 servers that are working ABSOLUTELY PERFECTLY that Tycho and Gabe could be playing on but won't.
/played, once you reach around level 30 and have your profession suitably leveled-up as well, you've played the game with that character for at least 48 hours. Therefore, moving to a new server is the equivalent of having your memory card save file corrupted in the last hours of Final Fantasy VII. If my save file was corrupted after 48 hours of an RPG, I would be pissed off, and probably so would you.
According to the average
I don't know about you, but I don't think that the normal operation of one game (an MMORPG, specifically WoW) should be equivalent to a total fucking disaster in another game.
You do realize Blizzard gave over the majority of control in making this game to a studio, right?
This game will be just like C&C renegade. Cute for a few minutes, because you see all the buildings you built in the first game but from first person perspective! And they're huge and they look really cool! Then you play the game a bit and it's pedestrian and there's nothing new. Some players might dig out an old copy of Starcraft and play that.
What they really need to do is make the Starcraft 2 we're all waiting for. How big was Starcraft? It was *huge* for its time. How much does the games biz like to rehash old popular titles to scrape a bit more cash out of the general public? Loads! (See DooM3, HL2).
I feel like a need a tinfoil hat. Why isn't there a Starcraft sequel in an age of sequels? Something is not right.
I am government man, come from the government. The government has sent me. -- G.I.R.
Pie charts are easiest to read if you put the shares in order from largest to smallest starting at the 12:00 position. The current pie chart for market share by MMOG is ordered by chronological order and while useful for the relative contribution chart, is rotten for a pie chart.