Slashdot Mirror


Confessions of an Ultima Online Gold Farmer

petbath writes "A long time UO player who is moving on makes some interesting confessions on how he managed to earn over 100k in real world money by setting up a bot farm." Commentary available on Terra Nova. From the post: " Between the pressures of my competition, the required maintenance work and the impending doom of on-line game markets, I decided to retire my bot farm in favor of other possibilities that required less work to maintain. Last May I sold off the last of my game assets and today I have posted my bot army for sale on Ebay. I don't want to part with these beasts of burden, but I do have to close this final chapter in the gold farming adventure."

46 comments

  1. Sold Account by stupidcomputers · · Score: 0, Redundant

    I sold my account 4 years ago for $700!!! I laughed at the sucker who bought it.

    1. Re:Sold Account by koi88 · · Score: 2, Funny


      I sold my account 4 years ago for $700!!! I laughed at the sucker who bought it.

      Why, thank you. I bought your account and sold it 3 1/2 years ago for $3000. Hehehe.

      (Unfortunately, that's not true)

      --

      I don't need a signature.
  2. heheh.. by gl4ss · · Score: 3, Interesting

    ..and all part of the GAME, in my opinion.

    you'll never be able to stop people from doing this kind of things.. so embracing "anything goes" attitude could be a good thing. like, a REAL matrix online where if you could you would be allowed to code your own vampires and walk through the system as something like the keymaker(so that you wouldn't lose your accounts or be prosecuted if you were caught but the moderators, 'agents', would try to stop you in the system - unless of course you became so powerful within it that they'd stay away from you if you maintained a bit of stealthiness)..

    what's "magic" anyways if not bending the world, *breaking* the rules. he's bots were probably more like real zombies than anything else in the game. invaded by bodysnatchers! what a marvelous spin it could be on the game, conspiracies and blackmarket gold.

    --
    world was created 5 seconds before this post as it is.
    1. Re:heheh.. by pezpunk · · Score: 4, Insightful

      the problem is, the game quickly ceases to become fun for all but 5 or 6 players trained in computer programming. the other hundreds of thousands of players end up having a crappy time. the very concept of "game" is based on the idea of rules. the rules are there to keep the thing fun. without them, the magic drains out of it rather quickly.

      --
      i could live a little longer in this prison
    2. Re:heheh.. by madstork2000 · · Score: 2, Interesting

      I keep trying to sell my brother and his gamer friends on a survival of the fittess concept game were you try simply to survive. The concepts of building teams and armies, and allowing custom weapons via an API and generally unlimited scripting / building. Basically an anything goes world , maybe not like the Matrix (at first), more like the online world in Snow Crash.

      A virtual world were geeks ruled.... And the real-life popular crowd was more-or-less just wannabee posers using off-the-self avatars.

      It would be quite cool to have a giant open source virtual world that was ultimately an eye candy filled geek play ground. No holds barred.

      And no I don't think Slashdot counts. . .

    3. Re:heheh.. by gl4ss · · Score: 2, Interesting

      ah but that's part of the gamemakers challange, to seal the holes, to not accept false information from the client - to not send information it doesn't need - to make the gameplay hard to script inputs for.

      and really.. if it's suppsoed to simulate virtual britain then there really isn't 5 or more __POWERFUL__ people in the whole country anyways - botmaster would be a lich lord, no? getting smacked by zombies sucks, sure, but it's supposed to suck.

      the game should be intresting without owning a castle... it should be intresting to be a boring soldier for some mega magician too. but in a game where BORING stuff that you could teach a computer to do perfectly is rewarded with gold there's already a fatal flaw...

      not everybody should be a magician, what's mythical about something that can be conjured up with a flick of a button? it would be more 'true' if magicians spent most of their gametime studying the "world"(game-engine) to make things that are supposed to be *impossible*. just wish that nobody gets "Armageddon" researched, hehheh.

      --
      world was created 5 seconds before this post as it is.
    4. Re:heheh.. by TheLink · · Score: 2, Interesting

      AFAIK, in most of these online games you are playing _with_ other people. There are cultural and social norms. So it's not a case of "the game engine lets me do it so its fine" - that's fine if you are playing alone, or if everyone agrees that's the rules to play by.

      If you break the "norms/cultural rules" too much, you might end up playing alone.

      It's not that much fun playing _alone_ even if you've worked out how manipulate the system to make yourself "so powerful".

      Of course in the commercial games, if a behaviour causes tons more customers to go away than sign up, there's a high chance of them taking action...

      --
    5. Re:heheh.. by Anonymous Coward · · Score: 0

      Thats a really cool idea! Do you have anything beyond concepts and ideas? I would like to discuss this with you if you want...

    6. Re:heheh.. by pezpunk · · Score: 4, Insightful

      you're still missing the point, which is to maximize the fun for the most number of people. a tiny minority breaking the game's mechanics and economy comes at the cost of the fun of hundreds of thouands of others. that's not a game, that's real life. people play games to get away from that kind of frustration.

      --
      i could live a little longer in this prison
    7. Re:heheh.. by gl4ss · · Score: 1

      then maybe they should play only with friends and not with strangers? or police those 'breaking' their laws, gods trying to catch people trying to be gods themselfs? my point still stands that everything should go in the virtual world created purely for fun, that they shouldn't ban players from spicing it up and definetly should not sue them. and that it would be much more fascinating IF there was no in-coded magic tricks.. that you had to really learn the worlds holes and jump off from a table and miss the earth in order to be able to fly ("hacks" are really the most 'bending the matrix' or magic like powers that you'll encounter in this world anyways.).

      it's an awful far away from role playing/acting anyhow. everyone can't be a superman, not even in an online game and not in a theatretical play(nobody in city of heroes really has superpowers.. as everybody has them). I guess that's why I dislike the online mmorpg's - they're mainly just normal (bad)rpg's with a chat(I call it the "killing the rats in the sewer" syndrome. it's just no fun.). hack'n'slash fests.

      it's the very people that make these bot armies profitable that BITCH about them, as they would rather spend few real world bucks buying the items in-game than study the world themselfs to be able to exploit the glitches to gain that in-game power. the same people who read neuromancer and dream of such an online internet with ICE, ever-powerful AI's, master hackers and alike.. while at the same time they're spending their time on game that most resembles such a thing now.

      --
      world was created 5 seconds before this post as it is.
    8. Re:heheh.. by Anonymous Coward · · Score: 0

      So basically, you want to be able to continue to be a disruptive cheater and you'll justify it any way you can, up to and including excusing actual real-world crimes.

      Hell, I'm surprised you didn't play the victim angle. That's all that's missing from your little whingefest.

  3. This is more of an advertisement for the auction.. by Anonymous Coward · · Score: 4, Insightful

    There are no confessions, other than "this takes too much time, I have too much money... buy my old hardware"....

  4. seems to me... by rogabean · · Score: 3, Insightful

    The UO gold rush is dead. You can not possibly make this kind of money any longer. The article even states that the way he did it doesn't work anymore.

    So what does this look like to me? It looks like the scammer is trying to get his last "piece of the pie"

    to use a tired meme...

    1. scam UO players into buying gold for real money
    2. quit that and put up computers used on ebay
    3. post slashdot article to draw attention to auctions
    4. ????
    5. profit!

    Just looks like another scamming scamming to me.

    --
    "why don't you just slip into something more comfortable...like a coma!"
  5. The new motif: by Dachannien · · Score: 5, Interesting

    This should be compared to the hordes of Chinese sweatshop gold farmers which, in the opinion of many, ruined Lineage 2, and which are setting up shop in WoW.

    According to WoW players who managed to find a farmer who spoke English (most don't, but will happily swear at you in Chinese if you hamper their gold farming), they run a pretty tight racket. Several people share one account (presumably to save on monthly fees, though they may be using stolen CC's anyway), leading to one character - generally the most apt race/class for farming whatever the current cash cow is, but usually a human paladin - being played 24/7. In some cases, the character is named the same across multiple servers (such as "Loly").

    The farmers hand over all the cash and items they obtain to a boss, who auctions the items in the in-game auction house and stockpiles the cash. Using one of the various gold-for-money websites, they coordinate with their customers and hand out the purchased gold, often via in-game mail. The farmers must meet a gold quota each day in order to get paid their cut, which is why they often resort to unfriendly play practices.

    Their weakness, however, is that they XP grinded to get to level 60, which means they haven't done any instance quests, so their gear is substandard. On PvP servers, many legit players have found that the farmers' PvP-fu is weak, in part due to the trans-Pacific lag, in part due to their gear, and in further part due to not having any experience in PvP combat.

    In any case, there are numerous complaints about the gold farmers on the official WoW forums, though there has been no word from Blizzard on any account actions taken against the gold farmers for ToU violations. Many are concerned that if Blizzard takes too long to act, the in-game economy will be irreparably damaged.

    1. Re:The new motif: by danny256 · · Score: 3, Insightful

      Many are concerned that if Blizzard takes too long to act, the in-game economy will be irreparably damaged.

      I have a level 60 human paladin in WoW. I farmed gold for about a week to pay for my epic mount and since then I've been running instances with a guild to get all the best bind on pickup gear. At this point I see no point at all in collecting or having gold. My repair costs are covered by gold picked up in instances, I get free enchanting done by the guild enchanter using materials gathered from useless bind on pickup items.

      I believe that gold has no value at endgame, and therefore farmers will not ruin the experience of anyone. If someone wants to pay $10 to get their level 40 mount a few days early, or $100 to get their level 60 mount a few weeks early, that dosn't bother me because these are small parts of the game. I'm sure that farmers will always be able to make a profit selling gold for mounts but since it dosn't have much affect on endgame, they arn't really hurting anybody.

    2. Re:The new motif: by asjk · · Score: 1
      Yes sports fans this gets complex very quickly.

      First of all we have the purist gamers and, let's say, some casual gamers (apparently many) that support the activity of our subject. Of course we also have entrepreneurs, hackers, manual laborers, and outsourcing (if it can be called that anymore) and paranoia (I mean, now any farming party or group can be looked at askance). and godonlyknowswhat the publishers and their IT staff are up to.

      In any case the MMORPGxyz world is perhaps the most complex and dynamic gameplay milieux to this point. Sounds more like RL to me everyday.

  6. Such a tough issue by brkello · · Score: 4, Interesting

    Gold (or gil in case of ffxi) farming is such a huge problem for MMORPGs. I haven't played deeping in to other MMORPGs other than FFXI, but I know in that game it is a serious problem. If you are not familiar with the issues, the gil farmers infest nearly every part of the game. Certain monsters drop the really really good equipment. So people will camp them 24/7 and try to get the drop and then sell the items for insane prices that people somehow manage to pay for. Some will use bots that fish for them to make a profit that way. Some will just kill whipe out creatures in an are continuously to collect what they drop and sell.

    The real problem is how do you deal with the people who do this for money. Companies do a certain amount of policing, but it is difficult to determine what a legitimate transaction is and what a gil seller does. Any solution you come up with had its drawbacks as well. Like, say the uber gear isn't dropped by the tough monster, just some random monster in the area. Then these people would go and sweep the whole area ruining it for people that are trying to level. For this issue anyways, the only thing that anyone has come up with that makes sense is to admit that you can't stop people from going after the uber-items. The company just needs to make equipment that is slightly worse that sells for a reasonable price so that people who don't have x uber item isn't consider under equipped. It's sad really...it would be nice if people who sold gil didn't exist...MMORPG were meant to be a game and they are harming the fun for people who just want to play. But if there is profit to be made, there is always someone who puts that over their fellow man.

    --
    Support a great indie game: http://www.abaddon360.com
    1. Re:Such a tough issue by TJ_Phazerhacki · · Score: 1

      With my personal experience in FFXI - I'd have to agree with this. Anyone who plays FFXI knows about Leaping-boots farming. I really think its time the companies that make the games did something to level the field. Be it banning selling (and taking action)) or creating a system to encourage and regulate it - the simple fact is that it is ruining the experience for anyone whose trying to participate in the activities the Sellers are abusing - be it Fishing, Crafting, NM, or glitches (duping...)

      --
      Physics is nothing like religion. If it was, we'd have an easier time trying to raise money!
    2. Re:Such a tough issue by KDR_11k · · Score: 2, Insightful

      I was thinking about discouraging camping through GM actions, disabling camped spawn points for a few weeks or occassionally spawning a really big monster instead that simply wipes out all the campers, perhaps have the monster not drop any items if it wasn't in play long enough, etc.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:Such a tough issue by falcon5768 · · Score: 1
      screw leaping boots, sniper rings and most mnk/sam/nin gear is still the most expensive items in the game behind the peacock charm.

      Sqenix is trying to fight back in game while they pursue them in RL but the biggest problem is as it was pointed out in one of these topics before what happens if you lose in court? Worse what happens if you win and real players use it as a way to be rehimbursted in RL terms when they lose something due to a glitch.

      And your going to have a Judge who probably doesnt even know how to turn on his own computer handle these cases?

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

    4. Re:Such a tough issue by Psmylie · · Score: 1
      "spawning a really big monster instead that simply wipes out all the campers"

      I really like that idea... something roughly as strong as Bloodtear Baldurf that spawns randomly in place of spawns like Lizzie or Argus. Of course, something that powerful would wreak havok if it spawned in a place like Gustaberg (all those poor low-levels!) but maybe it could be set to automatically ignore anyone under level 12 (and viciously attack anyone over it :)

      --

      psmylie's dictionary: Godzillion (noun) Any number large enough to destroy Tokyo

    5. Re:Such a tough issue by brkello · · Score: 1

      Well, it would discourage camping...but it would discourage legitimate campers too. It's really tough to think of something that damages gil sellers and not the good people. They could make everything Rare/Ex so you could only get one and not sell it, but a lot of the great items are low level items with really good stats. And people who are really crazy about gaining gil are able to buy that and make their uber character. It's so tough...I thought maybe having a sign up sheet, and if you are on the top of the list, it spawns claimed to you. You can only have a chance on any big spawn once every couple real life weeks. That way a casual gamer can still get some NM action. Of course, the gil farmers would probably find some way to exploit this as well (like by having a ton of charcter and having them take up all the slots). Maybe restrict by IP. See, this is the problem, any good idea I come up with I can think of a way to get around it. Like what if the Valk Emp. dropped his pin but rather going to the person who killed it, it goes to some random person in the area (the guy who kills it still has a shot, all though much slimmer now). But then you would see a bunch of idiots leaving their characters in the area 24/7 in hopes they get it. I don't know...maybe hire someone like me to go after the gil farmers, but give me power over all players, not just NA. So frustrating!

      --
      Support a great indie game: http://www.abaddon360.com
    6. Re:Such a tough issue by KDR_11k · · Score: 1

      I meant discouraging ANY camping. Having a bunch of people sit around waiting for a monster to appear just so they can kill it doesn't make any sense in a roleplaying, gameplay or fun context. And in general I'd say monster drops should heavily depend on the time that monster is already in play and how many players it already killed (some legendary monster almost noone can defeat would therefore have a huge hoard and be some kind of jackpot if someone managed to bring it down).
      Perhaps demand that a unique monster has to be 24 hours in play before it will drop the designated item. Even though you could sit there with a stopwatch while camping you'd risk a lot if you were to attack too early or too late... Well, at least it would encourage camping at a safe distance for aggressive uniques. Might attract griefers but the camping crowd should be enough to take care of them (as long as there's FFA PvP, of course).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  7. IAWTP by MORTAR_COMBAT! · · Score: 1

    Gold is absolutely not a big part of the endgame (as we know it right now, at least). Besides, this is not a server hack or artificially created wealth, somebody is still getting the actual items off of actual creeps.

    Personally I do think that those who violate the ToS shouldn't be surprised if or when their account is purged, but hey. I don't plan on breaking the ToS any time soon.

    --
    MORTAR COMBAT!
  8. Need Lawyers . . . by Dausha · · Score: 4, Interesting

    I hate to say this, but the online world needs lawyers. I read where a fellow poster commented that this is supposed to be human-human interraction with the accompanying mores; but that the game does little to discourage anti-social behavior.

    So, what you do is set up a jury system. You suspect somebody of botting, then charges are raised, assets are frozen, and a short trial is held--online. Found innocent, then perhaps retribution v. the original claimant. Guilty, then assets are stripped (perhaps redistributed to those in the court).

    The present system bans users. That should not be a big deal to a dedicated exploiter. They will just set up a new account. Put a sting on them via a court system, then there'll be a penalty paid.

    The problem is, you're reproducing the real world; with all the evil (lawyers) that accompany.

    --
    What those who want activist courts fear is rule by the people.
    1. Re:Need Lawyers . . . by Lu+Xun · · Score: 4, Funny

      2024. The downfall and destruction of every virtual world is traced to a single /. post from early 2005. The bounty is set at 500,000 NewDollars.

      --
      That's not a soda... it's a caffeine delivery device!
    2. Re:Need Lawyers . . . by Romothecus · · Score: 1
      Great post. Much like saying we should factories without workers.

      Lawyers are an integral aspect of justice. If you're going to ask for courts, you have to realize that you're asking for fairness, which means both sides get a chance to have a professional advocate - even the bot-using farmer.

  9. Oh, I misunderstood by hambonewilkins · · Score: 2, Insightful
    I thought the point of games was that they were an entertaining diversion to real life, not something that you would dedicate hours of your life as if they were a job.

    This doesn't sound so much like he was playing a game, but rather doing monotonous, brain-numbing programming in order to have the computer play the game for him. What's the point?

    --

    God Bless America. Why? Did it sneeze?
    1. Re:Oh, I misunderstood by IpalindromeI · · Score: 1

      What's the point?

      I think the point is the hundred thousand dollars he made in the process.

      --

      --
      Promoting critical thinking since 1994.
  10. Scamming? Please. by Rhys · · Score: 2, Informative

    He's offering them virtual gold for real gold and they're taking him up on the offer. There's no possible way to call this scamming as long as he's delivering the product.

    You may not like it. You may consider it exploiting or breaking the ToS. Go for it, I'm a bit peeved at people in AC that'd been doing that (a lot of duping going on there too the devs and MS didn't have the balls to ban), but mainly because when I eventually quit, I couldn't ebay my house/account.

    --
    Slashdot Patriotism: We Support our Dupes!
  11. Could someone please explain... by Anonymous Coward · · Score: 0

    Perhaps I'm a slashdot rarity, not having any interest in playing MMORPG's (prefer FPS myself), so could someone please explain

    1. How do you "farm for gold"?
    2. How is it possible to transfer your gold to someone else (and if the game companies don't want you to, why do that make it possible)
    3. How does a gold farming bot work (not specifically, but in general, what is being automated)

    Inquiring mind(s) want to know.

    1. Re:Could someone please explain... by Cecil · · Score: 4, Informative

      1. Powerlevel a character to very high level, kill monsters, collect loot, sell loot. They may target specific, high-profit monsters, or they may just slaughter everything in a lower level area.
      2. Uh, the whole concept of "player economy" is based on trading items for gold and gold for items. Mugging is a problem in real life, but we still need to be able to transfer money to one another.
      3. The killing of monsters and collecting of loot is done by the bot.

      In some games, tradeskills like fishing are just as good or better than killing monsters, so the farmers do that instead, but the idea is the same.

  12. Second Life? by threc · · Score: 4, Interesting

    You just described SecondLife. Never heard of it? Most people haven't.

    --
    What do you get when you cross a mountain-climber with a mosquito? Nothing! You can't cross a scaler with a vector.
    1. Re:Second Life? by DaveKap · · Score: 1

      But more people should know about it. 2 points I can make to get interest going:

      1: $10 lifetime membership, no monthly fee. (There is an optional monthly fee plan, not required)

      2: Nicest MMO world community I've ever been a part of.

      Seriously, just try it. Infact, get the extended trial here.

  13. Gold economy by Umopepisdn · · Score: 0
    This is simple supply and demand. I bet that a large percentage of purchases from this person had fun with that gold. The demand derived from wanting to have fun without churning through hours of creature farming. The harm to the overall game is inflation.

    As for harming a game's economy, the basic design of the economy itself will either allow this or not. You have a constant influx of "workers" through new character generation. You'll have inflation whether or not someone is farming objects/money through artificial means. Capping the population to avoid this issue has unforeseen drawbacks (haven't seen a cap yet in an MMO, but it's not hard to reason through).

    Of course, you can track gold generation (best used for finding money duplication issues and loopholes) to reduce large sums being introduced to a game. With gold generation tracking, it's best to track gold exiting the economy. With this information, implement systems that are recurring money sinks that do not heavily impair a casual player's fun.

    1. Re:Gold economy by Frenchy_2001 · · Score: 2, Insightful

      Or the game companies could just kill the market by offering themselves to sell those killer objects.

      Mark them as bought (special mark?) but as strong as the other ones. People that are short on time and easy on money (working population, that does NOT have the time to camp at spawn for 3 days) would buy there and people with too much time on their hands would get the "l33T" version from the drop.

      As soon as the companies start competing on the offering, the demand will shift to them and the farmers will stop...

      On the other hand, you can be sure the hardcore players would complain about it anyway.

  14. Bots. Grrrr by KSobby · · Score: 0

    Having played both WoW and FFXI I am indeed gripping that these zoom-tards will destroy the WoW economy the way they did FFXI. It is because of them that casual players (you know, the ones who saw the word "game" on the box or on the shelf) feel like they HAVE to farm to save up a Donald Trump like sum just to afford equipment that makes you "adequate" in a party of peers. That's not a game ... It's a work out for you mouse finger and as we all know, nerds fear muscles that aren't encased in skulls (myself included). Is there a solution? I just don't know, other than recommend that casual players stick with the underpopulated servers. The bot-masters won't see enough of a business opportunity to frequent servers with a limited number of people on it. Here's hoping the wizened council of elders that runs Blizzard can figure out this quagmire of shite.

    --
    "It's difficult to meditate on amphetamines." - Joe Walsh
  15. Honoring the creative by Anonymous Coward · · Score: 0

    I've got to admire a person like this, at least for his cleverness and motivation. This isn't some kid using a duping bug, this is a clever programmer who looked at the client and said, "What can I do with this?"

    When farmers move in, an MMO has basically ceased to be a game: it has become a job you may enjoy. And as long as things require effort to get, there will be a place for farmers (or their nearest equivalent).

    As long as MMO makers continue to make games where players do work and are rewarded with more complicated work, we will continue to bemoan people who can make money shortening other's work. Farmers are a DIRECT result of the developers choosing to implement a macroable grind, rather then entertaining game play.

    At best, all we can do is honor those with real creativity, whether they actually make the games or not.

  16. All MMORPGs are like this by design by Inebrius · · Score: 1

    One of the things you have to realize is that MMORPGs are designed specifically to generate monthly subscriptions.

    They do this by limiting how fast players progress, by forcing you to do the same actions over and over again, and by introducing item scarcity. The game is only made fun enough so the greatest number of people maintain their monthly subscriptions.

    A great game would be a vast world, where you really only have to do something once or twice, and you are never waiting in line to camp a monster spawn. But that game would be over with in a month or two at the most, and that wouldn't be too profitable.

  17. What about company moles, so to speak? by Anonymous Coward · · Score: 3, Interesting

    So if the farmers, or their "boss" is selling in-game gold for $$, then it's understadable that it's hard to determine what is a legit trade, and what is one of these "black-market" gold for $$ deals.

    However, what if the company went at it from the other end. Have an employee make a quick account somewhere, then use a little company money to buy some of this in-game gold on one of the trading sites. Then wait for the contact in-game by the gold courier, grab the name of that account, and ban it.

    That way, you'ld know it was one of these farming accounts, and you would have "stung" them, so to speak, so you have the evidence you need. Since it's not subject (yet, at least) to actual laws, they can ban it based on their ToU agreement, and that's that.

    Would they get them all? Of course not, however, these several people are all trying to spend all that time building up a pack-mule farmer character, and all are trying to meet a quota. So if that account is banned, they lose all that effort. They can make a new account, of course, but they will have to pay a new registration fee, (providing that you can deal with the stolen activation code issues) possibly have to use a different IP addy, and the company makes a bit of additional cash off them each time.

    This would lead to at least a reduction in the overall number of these things, as the sellers can never be sure they aren't selling to a "mole". If enough headway is made this way, it would also make this kind of thing much less profitable for them.

    Now, I'm sure there are problems with that scheme that I'm not seeing, so I'll just trust to the usual /. crowd to show me the error of my ways.

    -Mendo

    1. Re:What about company moles, so to speak? by Anonymous Coward · · Score: 0

      The problem with this is the company is, in effect, admitting that the virtual items have a real world value.

      The instant a court decides that virtual items have real value any MMORPG is subject to damages for downtime, nerfs, and game bugs.

      It would be impossible to maintain the game in a playable state without making it unprofitable.

      (d)

  18. low level format? by mmmario · · Score: 1

    I wonder if he did a low level format on those hard drives.....

  19. Re:This is more of an advertisement for the auctio by golgotha007 · · Score: 1

    Totally.

    Not only that, but this guy had a whole computer for each UO instance? What a moron.

    He could have had one decent computer with a lot of memory running linux and 10 instances of VMware.

    Also, the top has some sort of disclaimer like, 'don't try any of these exploits at home', and then not a single exploit is mentioned.

    I was kicked in late 1999 from UO for duping diamonds. I had so much money and so much wealth, I was completely bored, so I really didn't mind the kicking.

    The way I did it was to take advantage of their poor system of landscape boundries (one server is responsible for a section of landscape).
    The world would do a full backup every 10 minutes. When you walk from one section of landscape to another, one server removes your character and then hands to to the next server. If you crash your client during this exchange, neither server "has" your character any longer, and you are pulled from your status from the last full server backup.

    So, stand holding 50k diamonds, wait for 10 minute full backup.
    Give the diamonds to your buddy and cross the server boundry crashing your client during the exchange process. When you log back in, your character appears to be missing! So the server loads your char up from the last place you were saved at, which was you standing there holding 50k diamonds. Ah, but your friend also has 50k diamonds.

    Ah, good times.

  20. I'm just glad... by dmauro · · Score: 1

    ...that the bad lag and downtime is keeping the bot farmers off my server!

  21. follow gold transfers by ssand · · Score: 1

    Since gold is one of the most generic items in game, It would be hard to track. However, If you could follow gold transfers from account to account, and set up a sting operation for gold, you could deduce which accounts were gold farmers. I would imagine that most of the gold farmers use a clean account to send gold in game, and not their stock. So you could see the gold trail tracing back to the storage accounts.

    The problem I see is to set up a sting op, you are more or less giving them money. However, if the Account ID/ serial is banned, they would have to buy it again, giving the game more money.

    It will be nice when the gold changes end. It doesn't fuel anything good for the game, and eventually forces prices up.